The Skills Companies Need Most in 2018 – And The Courses to Get Them — from linkedin.com by Paul Petrone

Excerpt:

Using a combination of LinkedIn data and survey results, we determined both the soft and the hard skills companies need most. And then we provided LinkedIn Learning courses that teach those skills, which we’ve made free for all of January 2018.

Enjoy. Learning these skills will help you stay ahead of change and make the most of all that opportunity in 2018.

 

Also see:

LinkedIn Data Reveals the Most Promising Jobs and In-Demand Skills of 2018 — from linkedin.com by Rachel Bowley

Excerpt:

As we enter 2018 it’s become clear that the jobs landscape in the United States is changing. How people are thinking about their careers and how they define success is changing. The rise of technology across every industry has created a flurry of new jobs and associated skills (and these aren’t necessarily all tech roles). While we all may take a different approach to reach our own definition of success, we’ve compiled a list of the most promising jobs and in-demand skills, plus a few stand-out trends, to help you get there.

The Trends

  • You don’t need to be technical to be successful. Despite the prominence of technical jobs and skills, soft skills like management, leadership, and strategy are equally as important. The proof is in the data: we surveyed 2,000 business leaders who told us the soft skills most in-demand are leadership, communication, collaboration, and time management. In fact, 57% of them said these soft skills are more important than hard skills.
  • Customer is king. As we saw in our Emerging Jobs Report, as a side effect of the technology boom, customer success, marketing, and sales-related jobs are growing quickly. Reaching potential customers and ensuring current customers are successful with your product are both critical for business success.
  • Technology is here to stay. Year-over-year technology jobs and skills have dominated these lists, and that’s a trend that’s likely here to stay. All jobs are likely going to require some technical skills in the future, so make sure to brush up on the basics.

 

 

 

TV is (finally) an app: The goods, the bads and the uglies for learning — from thejournal.com by Cathie Norris, Elliot Soloway

Excerpts:

Television. TV. There’s an app for that. Finally! TV — that is, live shows such as the news, specials, documentaries (and reality shows, if you must) — is now just like Candy Crunch and Facebook. TV apps (e.g., DirecTV Now) are available on all devices — smartphones, tablets, laptops, Chromebooks. Accessing streams upon streams of videos is, literally, now just a tap away.

Plain and simple: readily accessible video can be a really valuable resource for learners and learning.

Not everything that needs to be learned is on video. Instruction will need to balance the use of video with the use of printed materials. That balance, of course, needs to take in cost and accessibility.

Now for the 800 pound gorilla in the room: Of course, that TV app could be a huge distraction in the classroom. The TV app has just piled yet another classroom management challenge onto a teacher’s back.

That said, it is early days for TV as an app. For example, HD (High Definition) TV demands high bandwidth — and we can experience stuttering/skipping at times. But, when 5G comes around in 2020, just two years from now, POOF, that stuttering/skipping will disappear. “5G will be as much as 1,000 times faster than 4G.”  Yes, POOF!

 

From DSC:
Learning via apps is here to stay. “TV” as apps is here to stay. But what’s being described here is but one piece of the learning ecosystem that will be built over the next 5-15 years and will likely be revolutionary in its global impact on how people learn and grow. There will be opportunities for social-based learning, project-based learning, and more — with digital video being a component of the ecosystem, but is and will be insufficient to completely move someone through all of the levels of Bloom’s Taxonomy.

I will continue to track this developing learning ecosystem, but voice-driven personal assistants are already here. Algorithm-based recommendations are already here. Real-time language translation is already here.  The convergence of the telephone/computer/television continues to move forward.  AI-based bots will only get better in the future. Tapping into streams of up-to-date content will continue to move forward. Blockchain will likely bring us into the age of cloud-based learner profiles. And on and on it goes.

We’ll still need teachers, professors, and trainers. But this vision WILL occur. It IS where things are heading. It’s only a matter of time.

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

 

 

Training today’s learners to be the hired guns of tomorrow — from gettingsmart.com by Michael Niehoff

Excerpt:

Freelancer. Free Agent. Independent Contractor. Consultant. Hired Gun. Slice it anyway you like–this is the future of work.

This is the “Gig Economy.” The world where contract work is the new norm. Experts say this already represents 34% of the current American workforce and estimates are that this will increase to 40% – 50% by 2020.

As educators, how do we prepare today’s students for a future employment landscape that is vastly different from what we ourselves have known? Yes, it’s about skills – both technical and interpersonal. But it’s also really a new way of thinking about our operation in the working world.

Our students will need to continually learn about and apply current developments in technology, global collaboration, market opportunities and emerging industries to win in this new economy. How do we give students both the mindset and the skillset to not only survive, but thrive in this 21st-century gig galaxy?

Let’s go beyond the norm and regardless of grade level, program or specific academic content area, help all learners be prepared for the future of work in the new economy. Educators and schools may consider implementing the following six concepts.

 

 

Keep That Cheese Moving
We are all creatures of habit. Students, and adult learners too, love to sit in the same space, work with the same people and ultimately follow patterns of daily work. The problem is that our addiction to habit and predictability (schedules, processes, expectation, etc.) runs counter to the nature of work in the future, which will require people to be much more flexible, adaptive and less attached to a norm. Our students will be working in environments that will be constantly disrupted and re-created. Learning to have one’s cheese moved is more important than ever and directly related to developing a startup mindset.

 

 

 

Also see:

Minerva: The Intentional University — from gettingsmart.com by Tom Vander Ark

Excerpt:

Problems to be Solved
Kosslyn and Nelson outline four problems that Minerva addresses:

  • Higher education is not fulfilling its promise: students are leaving unprepared for work and life;
  • Many college students are unengaged and half don’t graduate;
  • Global students don’t have access to first-rate colleges; and
  • College is too expensive.

The innovative Minerva design and the book detailing its startup phase address all of these problems. Stated positively, Kosslyn suggests that higher education should equip young people to succeed in life after college, both professionally and personally. That leads to four goals:

  1. Understanding leadership and working with others: most of the world’s problems are so complex they require people to work together, leveraging each other’s strengths.
  2. Understanding innovation: learn when and how to innovate.
  3. Thinking broadly and adaptively: acquiring broadly useful intellectual tools.
  4. Attaining a global perspective: experiencing different cultures and being comfortable working with people from different backgrounds.

 

 

 

 

Psalm 118:22-24 (NIV)

Give thanks to the Lord, for he is good;
    his love endures forever.

22 The stone the builders rejected
    has become the cornerstone;
23 the Lord has done this,
    and it is marvelous in our eyes.
24 The Lord has done it this very day;
    let us rejoice today and be glad.

 …

28 You are my God, and I will praise you;
    you are my God, and I will exalt you.

29 Give thanks to the Lord, for he is good;
    his love endures forever.

 

 

Workplace learning trends 2018 — from elearninglearning.com

Excerpt:

The beginning of a year is a great time to take stock of the year gone by and plan for the year ahead. In this blog post, we will have a quick glimpse of what we believe would be some of the key trends in workplace learning this year.

 

 

 

 

Also see:

Learning Experience Design Trends For 2018 — from elearninglearning.com. & theelearningcoach.com by
8 Ways Things are Changing for Practitioners

Here are the trends I’ve been seeing, reading and hearing about.

  1. Integrating Learning with Work
  2. From Instructional Designer to Learning Experience Designer
  3. ADDIE Who?
  4. Embracing Design Thinking
  5. Increased Awareness of Universal Design
  6. Working Out Loud Circles
  7. Seeing the Value in Metrics
  8. Openness to All Types of Learning Experiences

 

 

 

 

FREEDOM 2.0 – Blockchain’s Biggest Use Case with Richie Etwaru @richieetwaru — with thanks to Mike Mathews for his posting this on LinkedIn

Description:

While the Internet has profoundly impacted global society, new questions must be asked. When the human species reflects on the Internet in 2081 a hundred years after its invention will the Internet be viewed as good for our species, and has the impact of the set of adjacent inventions of the Internet furthered the triumph of the human species? Did we connect the last billion with mobility, did we distribute wealth meaningfully, and was basic healthcare democratized? Or, did social media coupled with mobile cameras create a spike in vanity that affected important social constructs such as love, self-esteem and family? Did AI create a new class system of robo sapiens that constrict freedom? And did we change the core of commerce of trust between citizens, communities and governments? Maybe; the Internet is only 49% of the story of our species, and the remaining 51% of our story is still unfolding. Richie will discuss the other 51% which he believes is blockchain, and how we can change the answers to some of these new types of questions of mankind.

 

 

 

 

 

 

 

The Advantages of Blockchain Technology — from hortonworks.com by Ryan Wheeler

Excerpt:

Blockchain ensures data objectivity—a single source of truth. Blockchain also represents a security layer that ensures that data is encrypted in such a way that only the people you want to can read your data. It makes it next to impossible for people to corrupt or manipulate the data—or even gain wrongful access to it—because the system raises an instant red flag when a problem occurs, and it uses a new, advanced encryption method to secure the data.

Blockchain is both reactionary—alerting users to changes—and proactive, by preventing the security threat. And even if the data is somehow breached, it still can’t be used. The effects have already been seen in the healthcare industry, where technologies using blockchain have provided the proper balance of security and governance for people’s health data.

 

 

 

From DSC:
Interesting to see this new platform developing, one that combines 2 big trends — blockchain and freelancing:

 

 

 

Also interesting to see:

 

“Peculium: The first savings system in cryptocurrency utilizing AIEVE and Blockchain Technology with artificial intelligence. PECULIUM revolutionizes savings management by deploying immutable Smart-Contracts over Ethereum blockchain.”

 

 

 

 

 

Addendum/also see:

 

The blockchain provides a rich, secure, and transparent platform on which to create a global network for higher learning. This Internet of value can help to reinvent higher education in a way the Internet of information alone could not.

 

 

 

3 ways augmented reality will find its way into your life in 2018 and beyond — from entrepreneur.com by Han-Gwon Lung
Up to 40 percent of nurses miss the patient’s vein on their first attempt at taking blood. That’s changing, because of augmented reality.

Excerpt:

  1. A pair of glasses you can’t live without
  2. More immersive (and personalized) marketing
  3. Less guesswork in health care

 

 

 

The race for AR glasses starts now — from wired.com by Steven Levy

Excerpt:

Though the Next Big Thing won’t appear for a while, we know pretty much what it will look like: a lightweight, always-on wearable that obliterates the divide between the stuff we see on screens and the stuff we see when we look up from our screens.

Not every company working on post-reality glasses shares an identical vision; some have differing views of how immersive it should be. But all have quietly adopted the implicit assumption that a persistent, wearable artificial reality is the next big thing. The pressure of the competition has forced them to begin releasing interim products, now.

 

 

And he added that “these glasses will offer AR, VR, and everything in between, and we’ll wear them all day and we’ll use them in every aspect of our lives.”

 

 

 

Meet the scientists immortalizing African heritage in virtual reality — from by Chris Giles

Excerpt:

Concerned with the decay of African heritage sites, The Zamani Project, based at the University of Cape Town, South Africa, is seeking to immortalize historic spots in three-dimensional, virtual reality-ready models.

Professor Heinz Ruther steers the project. He ventures up and down the continent — visiting Ghana, Tanzania, Mali, Ethiopia, Kenya and elsewhere — recording in remarkable detail the structure and condition of tombs, churches and other buildings.

“I’ve seen how sites are deteriorating visibly,” Ruther told CNN.

The project’s aim is to build a database of complex, lifelike 3-D models. Presently, they’ve mapped around 16 sites including Lalibela in Ethiopia, Timbuktu in Mali and Kilwa in Tanzania.

 

 

 

4 augmented and virtual reality projects that point to the future of education — from edsurge.com by Justin Hendrix

Excerpt:

Education has been a recurring theme throughout the many programs of the NYC Media Lab, a public-private partnership where I serve as an Executive Director. How will virtual and augmented reality change the classroom? How can teachers use immersive media to educate citizens and keep our communities vibrant? In what ways can enterprises leverage innovation to better train employees and streamline workflows?

These are just a few of the top-of-mind questions that NYC Media Lab’s consortium is thinking about as we enter the next wave of media transformation.

Researchers and professionals at work across the VR/AR community in New York City are excited for what comes next. At NYC Media Lab’s recent Exploring Future Reality conference, long-time educators including Agnieszka Roginska of New York University and Columbia University’s Steven Feiner pointed to emerging media as a way to improve multi-modal learning for students and train computer systems to understand the world around us.

NYC Media Lab merges engineering and design research happening at the city’s universities with resources and opportunities from the media and technology industry—to produce new prototypes, launch new companies and advocate for the latest thinking.

In the past year, the Lab has completed dozens of rapid prototyping projects; exhibited hundreds of demos from the corporate, university and entrepreneurship communities; helped new startups make their mark; and hosted three major events, all to explore emerging media technologies and their evolving impact.

 

 

4 virtual reality desktops for Vive, Rift, and Windows VR compared — from roadtovr.com by Dominic Brennan

Excerpt:

While it’s all too easy to lose ourselves in the countless VR worlds at our fingertips, sometimes we just need to access the desktop and get things done in Windows. Thanks to a few innovative apps, this is possible without removing your headset.

 

 

 

CES 2018 preview — from jwtintelligence.com

Excerpt:

The Innovation Group rounds up a preview of what’s in store at CES.

Next week, the electronics industry will descend on Las Vegas for the annual Consumer Electronics Show, the country’s top showcase for technology and innovation. Vendors will show off everything from new gadgets (drones, TVs) to the future of cities and transportation (smart robots, self-driving cars).

What can attendees expect from this year’s CES? And what trends will rise to the top this year? Below, the Innovation Group rounds up our top picks.

 

 

This year, expect to see more enhanced voice and image recognition technology, allowing seamless interactions between consumer, lifestyle and retail.

 

 

 

The legal and ethical minefield of AI: ‘Tech has the power to do harm as well as good’ — from theguardian.com by Joanna Goodman

Excerpt:

Artificial intelligence and machine learning tools are already embedded in our lives, but how should businesses that use such technology manage the associated risks?

As artificial intelligence (AI) penetrates deeper into business operations and services, even supporting judicial decision-making, are we approaching a time when the greatest legal mind could be a machine? According to Prof Dame Wendy Hall, co-author of the report Growing the Artificial Intelligence Industry in the UK, we are just at the beginning of the AI journey and now is the time to set boundaries.

“All tech has the power to do harm as well as good,” Hall says. “So we have to look at regulating companies and deciding what they can and cannot do with the data now.”

AI and robotics professor Noel Sharkey highlights the “legal and moral implications of entrusting human decisions to algorithms that we cannot fully understand”. He explains that the narrow AI systems that businesses currently use (to draw inferences from large volumes of data) apply algorithms that learn from experience and feed back to real-time and historical data. But these systems are far from perfect.

Potential results include flawed outcomes or reasoning, but difficulties also arise from the lack of transparency. This supports Hall’s call for supervision and regulation. Businesses that use AI in their operations need to manage the ethical and legal risks, and the legal profession will have a major role to play in assessing and apportioning risk, responsibility and accountability.

 

 

Also see:

 

 

 

 

Inmates use VR to prepare for life on the outside — from vrscout.com by Kyle Melnick
A new early-release program in Colorado helps prisoners convicted as teenagers adjust to the world they missed 20-plus years ago.

Excerpt:

The three year program encompasses a variety of beneficial training and invaluable mentorship, but the most popular aspect by far, at least for the first six inmates enrolled, has been the interactive VR element developed by NSENA CEO Ethan Moeller.

By introducing inmates to VR technology, Moeller and Colorado correctional facilities hope to expose inmates to the significant changes made in society over the past 20 years, as well as the new technology being developed. Prisoners are first given Samsung Gear VR headsets to enjoy a selection of spectator experiences such as running with wild elephants and sitting in the cockpit of a Blue Angel fighter jet. They’re also exposed to more informative experiences such as dealing with conflict and handling self-checkout at the grocery store.

After being eased into the immersive technology with casual 360-videos, the selected convicts are then given access to more interactive applications via an HTC Vive. Moeller has designed an eclectic catalogue of instructional VR applications that educate users in everything from bagging groceries and using a debit card, to doing laundry and de escalating potentially violent confrontations. The idea is to prepare these soon-to-be released prisoners with the necessary life skills they missed while incarcerated as teenagers.

 

 

 

 

 

5 trends poised to shake up higher education in 2018 — from educationdive.com by Autumn Arnett

Excerpts:

  1. Blurred lines: nonprofit and for-profit providers will work together toward new business model
  2. U.S. higher education as a top international export
  3. Re-imagining physical campus space
  4. More unbundling and microcredentials
  5. Continued focus on accelerating mobile apps

 

 

 

From Elliott Masie’s Learning TRENDS – January 3, 2018.
#986 – Updates on Learning, Business & Technology Since 1997.

2. Curation in Action – Meural Picture Frame of Endless Art. 
What a cool Curation Holiday Gift that arrived.  The Meural Picture Frame is an amazing digital display, 30 inches by 20 inches, that will display any of over 10,000 classical or modern paintings or photos from the world’s best museums.

A few minutes of setup to the WiFi and my Meural became a highly personalized museum in the living room.  I selected collections of an era, a specific artist, a theme or used someone else’s art “playlist”.

It is curation at its best!  A personalized and individualized selection from an almost limitless collection.  Check it out at http://www.meural.com

 



Also see:



 

Discover new art every day with Meural

 

 

Discover new artwork with Meural -- you can browse playlists of artwork and/or add your own

 

 

 

 

From DSC:
As I understand it, you can upload your own artwork and photography into this platform. As such, couldn’t we put such devices/frames in schools?!

Wouldn’t it be great to have each classroom’s artwork available as a playlist?! And not just the current pieces, but archived pieces as well!

Wouldn’t it be cool to be able to walk down the hall and swish through a variety of pieces?

Wouldn’t such a dynamic, inspirational platform be a powerful source of creativity in our hallways?  The frames could display the greatest works of art from around the world!

Wouldn’t such a platform give young/budding artists and photographers incentive to do their best work, knowing many others can see their creative works as a part of a playlist?

Wouldn’t it be cool to tap into such a service and treasure chest of artwork and photography via your Smart/Connected TV?

Here’s to creativity!

 

 

 

 

 

 

The Best Augmented Reality of 2017  — from next.reality.news by Tommy Palladino

Excerpt:

The augmented reality industry made great strides in 2017, but its apex is not even in sight.

In terms of software, augmented reality is approaching meaningful mainstream awareness, thanks mostly to Apple and ARKit. Meanwhile, on the hardware side, AR is very much in its infancy, with headsets mostly limited to enterprise customers or developer kits and the majority of smartphones lacking the sensors necessary to achieve much more than parlor tricks.

We now have enough specimens of AR software and hardware to compile a roster of the best efforts of the industry. Rest assured, we expect every item listed herein to be surpassed in 2018 either by their next iterations or new entries.

 

 

4 Technology Trends That Will Transform Our World in 2018 — from linkedin.com by Jay Samit

Excerpt:

3. Augmented reality goes mainstream
Before smartphones existed 10 years ago, most people would consider spending five hours daily staring at your phone as crazy. In 2018, the bent-neck trend will start to reverse itself.

The mobile game Pokémon Go has unleashed a billion-dollar demand for augmented reality entertainment, and major brands are taking notice. Thanks to the introduction of affordable augmented reality glasses, our phones will remain in our pockets and Heads Up Displays (HUD) will improve how we work, shop, and play.

HUDs, best known today as the instrument gauges that fighter pilots monitor on their visors or windshields, will become a standard in consumer eyeglasses. Imagine walking down the street in a foreign country, for example, and having all of the store signs instantly translated into English thanks to your trendy sunglasses.

AR will customize in-store experiences with mannequins that match your body type and display enough virtual inventory to rival any online site. Merchants will create AR experiences with their packaging so that demonstration videos can appear when you look at the product on the shelf or celebrity spokespeople can magically stand in the aisle to pitch the product. Virtual pop-up stores can be built to appear anywhere that crowds are gathered (in a stadium, a busy street corner, or even inside a subway). These non-brick and mortar retail locations will bring new opportunities for merchants to create engaging shopping experiences anywhere with accessible bandwidth.

Li-Fi, a new light-base wireless connection with data speeds 100 times that of Wi-Fi, will bring high-definition virtual objects into stores. With Li-Fi and AR, consumers can see limitless virtual inventory in store, at scale.

With just a wave of your hand, a car salesperson can change the model, color, and customized features of the car “sitting” on the dealership’s showroom floor. Combining real and virtual objects can enhance experiences for all out-of-home activities. Sports stadiums will be brought into the 21st century with personalized HUDs of players on the field. Imagine watching a live football game in the stadium and seeing personalized stats floating above the fantasy sports players you follow. When watching sports from home, AR has the potential to bring the excitement of life-size boxing matches into your living room. The real promise of AR is to bring people the information they need without having to ask for it.

For many, 2018 will be the start of living an augmented life.

 

 

The Next Trillion Dollar Industry? Augmented Reality with Tai Lopez & Jay Samit — from arnews.tv

 

 

Augmented Reality in 2017 — The Winners, Losers & Best Bets on 2018 — from next.reality.news by Adario Strange

Excerpt (emphasis DSC):

Smartphones vs. Glasses vs. The Future
On the upside, it’s clear that investors are still bullish about AR, particularly in contrast to VR. That’s likely because they understand something that’s fairly obvious once you spend a decent amount of time analyzing both sectors: VR, as we know it today, is best suited as an escape experience (including interactive entertainment, passive consumption of visuals, and virtual meetings) in a stationary location. On the other hand, AR is limitless in its reach as a mobile-friendly tool for interfacing with the real world through our smartphones and tablets.

Those real-world AR interactions will begin to include everything from banking transactions, to driving and walking assistance (actually, some of this is already happening). Soon, AR will provide real-time language translations with subtitles floating over someone’s head like captions during a foreign movie, but in the real world.

 

 

 

 

 

 

 

 

 

Blockchain and Distributed Web: Why You Should Care — from ideou.com

Excerpt:

To help get our heads around emerging tech, we invited our IDEO friends, IDEO CoLab, in for a Creative Confidence Series session about emerging tech (and why you should care).

In this first session, we sat down with CoLab’s Joe Gerber and Gavin McDermott to talk about the distributed web and blockchain and why it’s important to experiment with these emerging technologies. Many people conflate blockchain and bitcoin, but as Joe and Gavin discussed, bitcoin is just the tip of the spear and one small piece of a larger movement of blockchain and the distributed web. In this post, we’ll break down why, as Joe and Gavin say, the web is being rewritten from the inside out.

First, some definitions:

  • Blockchain: A blockchain is a peer-to-peer network that logs shared information about transactions. It’s provable because the transaction is validated by a broad network of computers. Joe quoted Vitalik Buterin likening blockchain to “a database we all agree on.” The magic of blockchain is that it solves the problem of digital abundance and computers’ innate ability for infinite copying by creating scarcity, ensuring that only one copy of something exists.
  • Bitcoin: Bitcoin is a cryptocurrency that uses blockchain technology, but there are a number of different applications for blockchain including contracts (smart contracts) and other types of information.
  • Distributed web: A movement that’s a complete reimagining of today’s internet infrastructure, it includes new and different protocols. We rely on protocols every day for things like email (simple mail transfer protocol, SMTP, allows Gmail, Yahoo Mail or Hotmail to all communicate) or for web browsing (hypertext transfer protocol, HTTP). In the distributed web, new peer-to-peer networks that do not rely on centralization are being built.

 

These technologies are still in their early days of construction and the blueprints are changing every day. What Joe and Gavin would recommend is that you start to experiment and prototype with these technologies to test assumptions for how they could affect your business. Don’t get ready, get started.

 

 

 

 

 

Top 10 Technology Trends for 2018: IEEE Computer Society Predicts the Future of Tech — from computer.org

Excerpts:

The top 10 technology trends predicted to reach adoption in 2018 are:

  1. Deep learning (DL)
  2. Digital currencies.
  3. Blockchain.
  4. Industrial IoT.
  5. Robotics.
  6. Assisted transportation.
  7. Assisted reality and virtual reality (AR/VR).
  8. Ethics, laws, and policies for privacy, security, and liability.
  9. Accelerators and 3D.
  10. Cybersecurity and AI.

Existing Technologies: We did not include the following technologies in our top 10 list as we assume that they have already experienced broad adoption:

A. Data science
B. “Cloudification”
C. Smart cities
D. Sustainability
E. IoT/edge computing

 

 

 


Also relevant/see:


 

 

 
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