learningthemes2016-elliottmasie

Learning Themes
Curated Content from Learning 2016
Open Source eBook – No Cost
http://www.masie.com/eBookL16

 

From an email from Elliott Masie and the Masie Center:

This 35-page eBook is packed with content, context, conversations, video links, and curated resources that include:

  • Learning Perspectives from Anderson Cooper, Scott Kelly, Tiffany Shlain, George Takei, Richard Culatta, Karl Kapp, Nancy DeViney, and other Learning 2016 Keynotes
  • Graphic Illustrations from Deirdre Crowley, Crowley & Co.
  • Video Links for Content Segments
  • Learning Perspectives from Elliott Masie
  • Segments focusing on:
    • Brain & Cognitive Science
    • Gamification & Gaming
    • Micro-Learning
    • Visual Storytelling
    • Connected & Flipped Classrooms
    • Compliance & Learning
    • Engagement in Virtual Learning
    • Video & Learning
    • Virtual Reality & Learning
  • And much more!

We have created this as an open source, shareable resource that will extend the learning from Learning 2016 to our colleagues around the world. We are using the Open Creative Commons license, so feel free to share!

We believe that CURATION, focusing on extending and organizing follow-up content, is a growing and critical dimension of any learning event. We hope that you find your eBook of value!

 

 

 

Artificial Intelligence Ethics, Jobs & Trust – UK Government Sets Out AI future — from cbronline.com by Ellie Burns

Excerpt:

UK government is driving the artificial intelligence agenda, pinpointing it as a future technology driving the fourth revolution and billing its importance on par with the steam engine.

The report on Artificial Intelligence by the Government Office for Science follows the recent House of Commons Committee report on Robotics and AI, setting out the opportunities and implications for the future of decision making. In a report which spans government deployment, ethics and the labour market, Digital Minister Matt Hancock provided a foreword which pushed AI as a technology which would benefit the economy and UK citizens.

 

 

 

 

MIT’s “Moral Machine” Lets You Decide Who Lives & Dies in Self-Driving Car Crashes — from futurism.com

In brief:

  • MIT’S 13-point exercise lets users weigh the life-and-death decisions that self-driving cars could face in the future.
  • Projects like the “Moral Machine” give engineers insight into how they should code complex decision-making capabilities into AI.

 

 

Wearable Tech Weaves Its Way Into Learning — from edsurge.com by Marguerite McNeal

Excerpt:

“Ethics often falls behind the technology,” says Voithofer of Ohio State. Personal data becomes more abstract when it’s combined with other datasets or reused for multiple purposes, he adds. Say a device collects and anonymizes data about a student’s emotional patterns. Later on that information might be combined with information about her test scores and could be reassociated with her. Some students might object to colleges making judgments about their academic performance from indirect measurements of their emotional states.

 

 

New era of ‘cut and paste’ humans close as man injected with genetically-edited blood – from telegraph.co.uk by Sarah Knapton

Excerpt:

A world where DNA can be rewritten to fix deadly diseases has moved a step closer after scientists announced they had genetically-edited the cells of a human for the first time using a groundbreaking technique.

A man in China was injected with modified immune cells which had been engineered to fight his lung cancer. Larger trials are scheduled to take place next year in the US and Beijing, which scientists say could open up a new era of genetic medicine.

The technique used is called Crispr, which works like tiny molecular scissors snipping away genetic code and replacing it with new instructions to build better cells.

 

 

 

Troubling Study Says Artificial Intelligence Can Predict Who Will Be Criminals Based on Facial Features — from theintercept.com by Sam Biddle

 

 

 

Artificial intelligence is quickly becoming as biased as we are — from thenextweb.com by Bryan Clark

 

 

 

A bug in the matrix: virtual reality will change our lives. But will it also harm us? — from theguardian.stfi.re
Prejudice, harassment and hate speech have crept from the real world into the digital realm. For virtual reality to succeed, it will have to tackle this from the start

Excerpt:

Can you be sexually assaulted in virtual reality? And can anything be done to prevent it? Those are a few of the most pressing ethical questions technologists, investors and we the public will face as VR grows.

 

 

 

Light Bulbs Flash “SOS” in Scary Internet of Things Attack — from fortune.com by Jeff John Roberts

 

 

 

How Big Data Transformed Applying to College — from slate.com by Cathy O’Neil
It’s made it tougher, crueler, and ever more expensive.

 

 

Not OK, Google — from techcrunch.com by Natasha Lomas

Excerpts (emphasis DSC):

The scope of Alphabet’s ambition for the Google brand is clear: It wants Google’s information organizing brain to be embedded right at the domestic center — i.e. where it’s all but impossible for consumers not to feed it with a steady stream of highly personal data. (Sure, there’s a mute button on the Google Home, but the fact you have to push a button to shut off the ear speaks volumes… )

In other words, your daily business is Google’s business.

“We’re moving from a mobile-first world to an AI-first world,” said CEO Sundar Pichai…

But what’s really not OK, Google is the seismic privacy trade-offs involved here. And the way in which Alphabet works to skate over the surface of these concerns.

 

What he does not say is far more interesting, i.e. that in order to offer its promise of “custom convenience” — with predictions about restaurants you might like to eat at, say, or suggestions for how bad the traffic might be on your commute to work — it is continuously harvesting and data-mining your personal information, preferences, predilections, peccadilloes, prejudices…  and so on and on and on. AI never stops needing data. Not where fickle humans are concerned. 

 

 

Welcome to a world without work — from by Automation and globalisation are combining to generate a world with a surfeit of labour and too little work

Excerpt:

A new age is dawning. Whether it is a wonderful one or a terrible one remains to be seen. Look around and the signs of dizzying technological progress are difficult to miss. Driverless cars and drones, not long ago the stuff of science fiction, are now oddities that can occasionally be spotted in the wild and which will soon be a commonplace in cities around the world.

 

From DSC:
I don’t see a world without work being good for us in the least. I think we humans need to feel that we are contributing to something. We need a purpose for living out our days here on Earth (even though they are but a vapor).  We need vision…goals to works towards as we seek to use the gifts, abilities, passions, and interests that the LORD gave to us.  The author of the above article would also add that work:

  • Is a source of personal identity
  • It helps give structure to our days and our lives
  • It offers the possibility of personal fulfillment that comes from being of use to others
  • Is a critical part of the glue that holds society together and smooths its operation

 

Over the last generation, work has become ever less effective at performing these roles. That, in turn, has placed pressure on government services and budgets, contributing to a more poisonous and less generous politics. Meanwhile, the march of technological progress continues, adding to the strain.

 

 

10 breakthrough technologies for 2016 — from technologyreview.com

Excerpts:

Immune Engineering
Genetically engineered immune cells are saving the lives of cancer patients. That may be just the start.

Precise Gene Editing in Plants
CRISPR offers an easy, exact way to alter genes to create traits such as disease resistance and drought tolerance.

Conversational Interfaces
Powerful speech technology from China’s leading Internet company makes it much easier to use a smartphone.

Reusable Rockets
Rockets typically are destroyed on their maiden voyage. But now they can make an upright landing and be refueled for another trip, setting the stage for a new era in spaceflight.

Robots That Teach Each Other
What if robots could figure out more things on their own and share that knowledge among themselves?

DNA App Store
An online store for information about your genes will make it cheap and easy to learn more about your health risks and predispositions.

SolarCity’s Gigafactory
A $750 million solar facility in Buffalo will produce a gigawatt of high-efficiency solar panels per year and make the technology far more attractive to homeowners.

Slack
A service built for the era of mobile phones and short text messages is changing the workplace.

Tesla Autopilot
The electric-vehicle maker sent its cars a software update that suddenly made autonomous driving a reality.

Power from the Air
Internet devices powered by Wi-Fi and other telecommunications signals will make small computers and sensors more pervasive

 

 

The 4 big ethical questions of the Fourth Industrial Revolution — from 3tags.org by the World Economic Forum

Excerpts:

We live in an age of transformative scientific powers, capable of changing the very nature of the human species and radically remaking the planet itself.

Advances in information technologies and artificial intelligence are combining with advances in the biological sciences; including genetics, reproductive technologies, neuroscience, synthetic biology; as well as advances in the physical sciences to create breathtaking synergies — now recognized as the Fourth Industrial Revolution.

Since these technologies will ultimately decide so much of our future, it is deeply irresponsible not to consider together whether and how to deploy them. Thankfully there is growing global recognition of the need for governance.

 

 

Scientists create live animals from artificial eggs in ‘remarkable’ breakthrough — from telegraph.co.uk by Sarah Knapton

 

 

 

Robot babies from Japan raise questions about how parents bond with AI — from singularityhub.com by Mark Robert Anderson

Excerpt:

This then leads to the ethical implications of using robots. Embracing a number of areas of research, robot ethics considers whether the use of a device within a particular field is acceptable and also whether the device itself is behaving ethically. When it comes to robot babies there are already a number of issues that are apparent. Should “parents” be allowed to choose the features of their robot, for example? How might parents be counseled when returning their robot baby? And will that baby be used again in the same form?

 

 

 

 

 

 

 

 

Amazon’s Vision of the Future Involves Cops Commanding Tiny Drone ‘Assistants’ — from gizmodo.com by Hudson Hongo

 

 

 

DARPA’s Autonomous Ship Is Patrolling the Seas with a Parasailing Radar — from technologyreview.com by Jamie Condliffe
Forget self-driving cars—this is the robotic technology that the military wants to use.

 

 

 

China’s policing robot: Cattle prod meets supercomputer — from computerworld.com by Patrick Thibodeau
China’s fastest supercomputers have some clear goals, namely development of its artificial intelligence, robotics industries and military capability, says the U.S.

 

 

Report examines China’s expansion into unmanned industrial, service, and military robotics systems

 

 

 

Augmented Reality Glasses Are Coming To The Battlefield — from popsci.com by Andrew Rosenblum
Marines will control a head-up display with a gun-mounted mouse

 

 

———-

Addendum on 12/2/16:

Regulation of the Internet of Things — from schneier.com by Bruce Schneier

Excerpt:

Late last month, popular websites like Twitter, Pinterest, Reddit and PayPal went down for most of a day. The distributed denial-of-service attack that caused the outages, and the vulnerabilities that made the attack possible, was as much a failure of market and policy as it was of technology. If we want to secure our increasingly computerized and connected world, we need more government involvement in the security of the “Internet of Things” and increased regulation of what are now critical and life-threatening technologies. It’s no longer a question of if, it’s a question of when.

An additional market failure illustrated by the Dyn attack is that neither the seller nor the buyer of those devices cares about fixing the vulnerability. The owners of those devices don’t care. They wanted a webcam —­ or thermostat, or refrigerator ­— with nice features at a good price. Even after they were recruited into this botnet, they still work fine ­— you can’t even tell they were used in the attack. The sellers of those devices don’t care: They’ve already moved on to selling newer and better models. There is no market solution because the insecurity primarily affects other people. It’s a form of invisible pollution.

 

 

 

Explosive IoT growth could produce skills shortage — from rtinsights.com by Joe McKendrick

Excerpts:

CIO’s Sharon Florentine took a look at data from global freelance marketplace Upwork, based on annual job posting growth and skills demand. The following are leading IoT skills Florentine identified that will be demand as the IoT proliferates, with level the growth seen over a one-year period:

Circuit design (231% growth): Builds miniaturized circuit boards for sensors and devices.

Microcontroller programming (225% growth): Writes code that provides intelligence to microcontrollers, the embedded chips within IoT devices.

AutoCAD (216% growth): Designs the devices.

Machine learning (199% growth): Writes the algorithms that recognize data patterns within devices.

Security infrastructure (194% growth): Identifies and integrates the standards, protocols and technologies that protect devices, as well as the data inside.

Big data (183% growth): Data scientists and engineers “who can collect, organize, analyze and architect disparate sources of data.” Hadoop and Apache Spark are two areas with particularly strong demand.

 

From DSC:
(With thanks to Woontack Woo for his posting this via his paper.li entitled “#AR #CAMAR for Ubiquitous VR”)

Check this out!

On December 3rd, the Legend of Sword opera comes to Australia — but this is no ordinary opera!  It is a “holographic sensational experience!” Set designers and those involved with drama will need to check this out. This could easily be the future of set design!

But not only that, let’s move this same concept over to the world of learning.  What might augmented reality do for how our learning spaces look and act like in the future?  What new affordances and experiences could they provide for us? This needs to be on our radars. 

Some serious engagement might be heading our way!

 

 

Per this web page:

Legend of Sword 1 is a holographic sensational experience that has finished its 2nd tour in China. A Chinese legend of the ages to amaze and ignite your imagination. First time ever such a visual spectacular stage in Australia on Sat 3rd Dec only. Performed in Chinese with English subtitles.

Legend of Sword and Fairy 1 is based on a hit video game in China. Through the hardworking of the renowned production team, the performance illustrates the beautiful fantasy of game on stage, and allow the audience feel like placing themselves in the eastern fairy world. With the special effects with the olfactory experience, and that actors performing and interact with audience at close distance, the eastern fairy world is realised on stage. It is not only a play with beautiful scenes, but also full of elements from oriental style adventure. The theatre experience will offer much more than a show, but the excitement of love and adventure.

 

Per this web page:

Legend of Sword and Fairy 1 was premiered in April 2015 at Shanghai Cultural Plaza, which set off a frenzy of magic in Shanghai, relying on the perfect visual and 5D all-round sensual experience. Because of the fantasy theme that matches with top visual presentation, Legend of Sword and Fairy 1 became the hot topic in Shanghai immediately. With only just 10 performances at the time, its Weibo topic hits have already exceeded 100 million mark halfway.

So far, Legend of Sword and Fairy 1 has finished its second tour in a number of cities in China, including Beijing, Chongqing, Chengdu, Nanjing, Xiamen, Qingdao, Shenyang, Dalian, Wuxi, Ningbo, Wenzhou, Xi’an, Shenzhen, Dongguan, Huizhou, Zhengzhou, Lishui, Ma’anshan, Kunshan, Changzhou etc.

 

 

legendofsword-china-australia-2016

 

 

 

Google Earth lets you explore the planet in virtual reality — from vrscout.com by Eric Chevalier

 

 

 

How virtual reality could change the way students experience education — from edtechmagazine.com by  by Andrew Koke and Anthony Guest-Scott
High-impact learning experiences may become the norm, expanding access for all students.

Excerpt:

The headlines for Pokémon GO were initially shocking, but by now they’re familiar: as many as 21 million active daily users, 700,000 downloads per day, $5.7 million in-app purchases per day, $200 million earned as of August. Analysts anticipate the game will garner several billion dollars in ad revenue over the next year. By almost any measure, Pokémon GO is huge.

The technologies behind the game, augmented and virtual reality (AVR), are huge too. Many financial analysts expect the technology to generate $150 billion over the next three years, outpacing even smartphones with unprecedented growth, much of it in entertainment. But AVR is not only about entertainment. In August 2015, Teegan Lexcen was born in Florida with only half a heart and needed surgery. With current cardiac imaging software insufficient to assist with such a delicate operation on an infant, surgeons at Nicklaus Children’s Hospital in Miami turned to 3D imaging software and a $20 Google Cardboard VR set. They used a cellphone to peer into the baby’s heart, saw exactly how to improve her situation and performed the successful surgery in December 2015.

“I could see the whole heart. I could see the chest wall,” Dr. Redmond Burke told Today. “I could see all the things I was worried about in creating an operation.”

 

 

 

Visionary: How 4 institutions are venturing into a new mixed reality — from ecampusnews.com by Laura Devaney
Mixed reality combines virtual and augmented realities for enhanced learning experiences–and institutions are already implementing it.

Excerpt:

Texas Tech University Health Sciences Center in Lubbock and San Diego State University are both part of a Pearson mixed reality pilot aimed at leveraging mixed reality to solve challenges in nursing education.

At Bryn Mawr College, a women’s liberal arts college in Pennsylvania, faculty, students, and staff are exploring various educational applications for the HoloLens mixed reality devices. They are testing Skype for HoloLens to connect students with tutors in Pearson’s 24/7 online tutoring service, Smarthinking.

At Canberra Grammar School in Australia, Pearson is working with teachers in a variety of disciplines to develop holograms for use in their classrooms. The University of Canberra is partnering with Pearson to provide support for the project and evaluate the impact these holograms have on teaching and learning.

 

 

 

ZapBox brings room-scale mixed reality to the masses — from slashgear.com by JC Torres

Excerpt:

As fantastic as technologies like augmented and mixed reality may be, experiencing them, much less creating them, requires a sizable investment, financially speaking. It is just beyond the reach of consumers as well as your garage-type indie developer. AR and VR startup Zappar, however, wants to smash that perception. With ZapBox, you can grab a kit for less than a triple-A video game to start your journey towards mixed reality fun and fame. It’s Magic Leap meets Google Cardboard. Or as Zappar itself says, making Magic Leap, magic cheap!

 

 

 

 

Shakespeare’s Tempest gets mixed reality makeover — from bbc.com by Jane Wakefield

 

intel-flying-whale-at-ces-2014Intel’s flying whale was the inspiration for the technology in The Tempest

 

 

 

eon-reality-education-nov2016

 

 

 

Excerpts from the 9/23/16 School Library Journal Webcast:

vr-in-education-thejournal-sept2016

 

 

 

 

 

ar-vr-elearningguildfall2016

 

Table of Contents

  • Introduction
  • New Technologies: Do They Really Change Learning Strategies? — by Joe Ganci and Sherry Larson
  • Enhanced Realities: An Opportunity to Avoid the Mistakes of the Past — by David Kelly
  • Let the Use Case Drive What Gets Augmented—Not the Other Way Around — by Chad Udell
  • Augmented Reality: An Augmented Perspective — by Alexander Salas
  • Virtual Reality Will Be the Perfect Immersive Learning Environment — by Koreen Pagano
  • Will VR Succeed? Viewpoint from Within a Large Corporation — by John O’Hare
  • Will VR Succeed? Viewpoint from Running a VR Start-up — by Ishai Albert Jacob

 

 

 

From DSC:
I think Technical Communicators have a new pathway to pursue…check out this piece from Scope AR and Caterpillar.

 

scopear-nov2016

 

 

 

Some brief reflections from DSC:

will likely be used by colleges, universities, bootcamps, MOOCs, and others to feed web-based learner profiles, which will then be queried by people and/or organizations who are looking for freelancers and/or employees to fill their project and/or job-related needs.

As of the end of 2016, Microsoft — with their purchase of LinkedIn — is strongly positioned as being a major player in this new landscape. But it might turn out to be an open-sourced solution/database.

Data mining, algorithm development, and Artificial Intelligence (AI) will likely have roles to play here as well. The systems will likely be able to tell us where we need to grow our skillsets, and provide us with modules/courses to take. This is where the Learning from the Living [Class] Room vision becomes highly relevant, on a global scale. We will be forced to continually improve our skillsets as long as we are in the workforce. Lifelong learning is now a must. AI-based recommendation engines should be helpful here — as they will be able to analyze the needs, trends, developments, etc. and present us with some possible choices (based on our learner profiles, interests, and passions).

 

 

Google, Facebook, and Microsoft are remaking themselves around AI — from wired.com by Cade Metz

Excerpt (emphasis DSC):

Alongside a former Stanford researcher—Jia Li, who more recently ran research for the social networking service Snapchat—the China-born Fei-Fei will lead a team inside Google’s cloud computing operation, building online services that any coder or company can use to build their own AI. This new Cloud Machine Learning Group is the latest example of AI not only re-shaping the technology that Google uses, but also changing how the company organizes and operates its business.

Google is not alone in this rapid re-orientation. Amazon is building a similar group cloud computing group for AI. Facebook and Twitter have created internal groups akin to Google Brain, the team responsible for infusing the search giant’s own tech with AI. And in recent weeks, Microsoft reorganized much of its operation around its existing machine learning work, creating a new AI and research group under executive vice president Harry Shum, who began his career as a computer vision researcher.

 

But Etzioni says this is also part of very real shift inside these companies, with AI poised to play an increasingly large role in our future. “This isn’t just window dressing,” he says.

 

 

Intelligence everywhere! Gartner’s Top 10 Strategic Technology Trends for 2017 — from which-50.com

Excerpt (emphasis DSC):

AI and Advanced Machine Learning
Artificial intelligence (AI) and advanced machine learning (ML) are composed of many technologies and techniques (e.g., deep learning, neural networks, natural-language processing [NLP]). The more advanced techniques move beyond traditional rule-based algorithms to create systems that understand, learn, predict, adapt and potentially operate autonomously. This is what makes smart machines appear “intelligent.”

“Applied AI and advanced machine learning give rise to a spectrum of intelligent implementations, including physical devices (robots, autonomous vehicles, consumer electronics) as well as apps and services (virtual personal assistants [VPAs], smart advisors), ” said David Cearley, vice president and Gartner Fellow. “These implementations will be delivered as a new class of obviously intelligent apps and things as well as provide embedded intelligence for a wide range of mesh devices and existing software and service solutions.”

 

gartner-toptechtrends-2017

 

 

 

 

aiexperiments-google-nov2016

 

Google’s new website lets you play with its experimental AI projects — from mashable.com by Karissa Bell

Excerpt:

Google is letting users peek into some of its most experimental artificial intelligence projects.

The company unveiled a new website Tuesday called A.I. Experiments that showcases Google’s artificial intelligence research through web apps that anyone can test out. The projects include a game that guesses what you’re drawing, a camera app that recognizes objects you put in front of it and a music app that plays “duets” with you.

 

Google unveils a slew of new and improved machine learning APIs — from digitaltrends.com by Kyle Wiggers

Excerpt:

On Tuesday, Google Cloud chief Diane Greene announced the formation of a new team, the Google Cloud Machine Learning group, that will manage the Mountain View, California-based company’s cloud intelligence efforts going forward.

 

Found in translation: More accurate, fluent sentences in Google Translate — from blog.google by Barak Turovsky

Excerpt:

In 10 years, Google Translate has gone from supporting just a few languages to 103, connecting strangers, reaching across language barriers and even helping people find love. At the start, we pioneered large-scale statistical machine translation, which uses statistical models to translate text. Today, we’re introducing the next step in making Google Translate even better: Neural Machine Translation.

Neural Machine Translation has been generating exciting research results for a few years and in September, our researchers announced Google’s version of this technique. At a high level, the Neural system translates whole sentences at a time, rather than just piece by piece. It uses this broader context to help it figure out the most relevant translation, which it then rearranges and adjusts to be more like a human speaking with proper grammar. Since it’s easier to understand each sentence, translated paragraphs and articles are a lot smoother and easier to read. And this is all possible because of end-to-end learning system built on Neural Machine Translation, which basically means that the system learns over time to create better, more natural translations.

 

 

‘Augmented Intelligence’ for Higher Ed — from insidehighered.com by Carl Straumsheim
IBM picks Blackboard and Pearson to bring the technology behind the Watson computer to colleges and universities.

Excerpts:

[IBM] is partnering with a small number of hardware and software providers to bring the same technology that won a special edition of the game show back in 2011 to K-12 institutions, colleges and continuing education providers. The partnerships and the products that might emerge from them are still in the planning stage, but the company is investing in the idea that cognitive computing — natural language processing, informational retrieval and other functions similar to the ones performed by the human brain — can help students succeed in and outside the classroom.

Chalapathy Neti, vice president of education innovation at IBM Watson, said education is undergoing the same “digital transformation” seen in the finance and health care sectors, in which more and more content is being delivered digitally.

IBM is steering clear of referring to its technology as “artificial intelligence,” however, as some may interpret it as replacing what humans already do.

“This is about augmenting human intelligence,” Neti said. “We never want to see these data-based systems as primary decision makers, but we want to provide them as decision assistance for a human decision maker that is an expert in conducting that process.”

 

 

What a Visit to an AI-Enabled Hospital Might Look Like — from hbr.org by R “Ray” Wang

Excerpt (emphasis DSC):

The combination of machine learning, deep learning, natural language processing, and cognitive computing will soon change the ways that we interact with our environments. AI-driven smart services will sense what we’re doing, know what our preferences are from our past behavior, and subtly guide us through our daily lives in ways that will feel truly seamless.

Perhaps the best way to explore how such systems might work is by looking at an example: a visit to a hospital.

The AI loop includes seven steps:

  1. Perception describes what’s happening now.
  2. Notification tells you what you asked to know.
  3. Suggestion recommends action.
  4. Automation repeats what you always want.
  5. Prediction informs you of what to expect.
  6. Prevention helps you avoid bad outcomes.
  7. Situational awareness tells you what you need to know right now.

 

 

Japanese artificial intelligence gives up on University of Tokyo admissions exam — from digitaltrends.com by Brad Jones

Excerpt:

Since 2011, Japan’s National Institute of Informatics has been working on an AI, with the end goal of having it pass the entrance exam for the University of Tokyo, according to a report from Engadget. This endeavor, dubbed the Todai Robot Project in reference to a local nickname for the school, has been abandoned.

It turns out that the AI simply cannot meet the exact requirements of the University of Tokyo. The team does not expect to reach their goal of passing the test by March 2022, so the project is being brought to an end.

 

 

“We are building not just Azure to have rich compute capability, but we are, in fact, building the world’s first AI supercomputer,” he said.

— from Microsoft CEO Satya Nadella spruiks power of machine learning,
smart bots and mixed reality at Sydney developers conference

 

Why it’s so hard to create unbiased artificial intelligence — from techcrunch.com by Ben Dickson

Excerpt:

As artificial intelligence and machine learning mature and manifest their potential to take on complicated tasks, we’ve become somewhat expectant that robots can succeed where humans have failed — namely, in putting aside personal biases when making decisions. But as recent cases have shown, like all disruptive technologies, machine learning introduces its own set of unexpected challenges and sometimes yields results that are wrong, unsavory, offensive and not aligned with the moral and ethical standards of human society.

While some of these stories might sound amusing, they do lead us to ponder the implications of a future where robots and artificial intelligence take on more critical responsibilities and will have to be held responsible for the possibly wrong decisions they make.

 

 

 

The Non-Technical Guide to Machine Learning & Artificial Intelligence — from medium.com by Sam DeBrule

Excerpt:

This list is a primer for non-technical people who want to understand what machine learning makes possible.

To develop a deep understanding of the space, reading won’t be enough. You need to: have an understanding of the entire landscape, spot and use ML-enabled products in your daily life (Spotify recommendations), discuss artificial intelligence more regularly, and make friends with people who know more than you do about AI and ML.

News: For starters, I’ve included a link to a weekly artificial intelligence email that Avi Eisenberger and I curate (machinelearnings.co). Start here if you want to develop a better understanding of the space, but don’t have the time to actively hunt for machine learning and artificial intelligence news.

Startups: It’s nice to see what startups are doing, and not only hear about the money they are raising. I’ve included links to the websites and apps of 307+ machine intelligence companies and tools.

People: Here’s a good place to jump into the conversation. I’ve provided links to Twitter accounts (and LinkedIn profiles and personal websites in their absence) of the founders, investors, writers, operators and researchers who work in and around the machine learning space.

Events: If you enjoy getting out from behind your computer, and want to meet awesome people who are interested in artificial intelligence in real life, there is one place that’s best to do that, more on my favorite place below.

 

 

 

How one clothing company blends AI and human expertise — from hbr.org by H. James Wilson, Paul Daugherty, & Prashant Shukla

Excerpt:

When we think about artificial intelligence, we often imagine robots performing tasks on the warehouse or factory floor that were once exclusively the work of people. This conjures up the specter of lost jobs and upheaval for many workers. Yet, it can also seem a bit remote — something that will happen in “the future.” But the future is a lot closer than many realize. It also looks more promising than many have predicted.

Stitch Fix provides a glimpse of how some businesses are already making use of AI-based machine learning to partner with employees for more-effective solutions. A five-year-old online clothing retailer, its success in this area reveals how AI and people can work together, with each side focused on its unique strengths.

 

 

 

 

he-thinkaboutai-washpost-oc2016

 

Excerpt (emphasis DSC):

As the White House report rightly observes, the implications of an AI-suffused world are enormous — especially for the people who work at jobs that soon will be outsourced to artificially-intelligent machines. Although the report predicts that AI ultimately will expand the U.S. economy, it also notes that “Because AI has the potential to eliminate or drive down wages of some jobs … AI-driven automation will increase the wage gap between less-educated and more-educated workers, potentially increasing economic inequality.”

Accordingly, the ability of people to access higher education continuously throughout their working lives will become increasingly important as the AI revolution takes hold. To be sure, college has always helped safeguard people from economic dislocations caused by technological change. But this time is different. First, the quality of AI is improving rapidly. On a widely-used image recognition test, for instance, the best AI result went from a 26 percent error rate in 2011 to a 3.5 percent error rate in 2015 — even better than the 5 percent human error rate.

Moreover, as the administration’s report documents, AI has already found new applications in so-called “knowledge economy” fields, such as medical diagnosis, education and scientific research. Consequently, as artificially intelligent systems come to be used in more white-collar, professional domains, even people who are highly educated by today’s standards may find their livelihoods continuously at risk by an ever-expanding cybernetic workforce.

 

As a result, it’s time to stop thinking of higher education as an experience that people take part in once during their young lives — or even several times as they advance up the professional ladder — and begin thinking of it as a platform for lifelong learning.

 

Colleges and universities need to be doing more to move beyond the array of two-year, four-year, and graduate degrees that most offer, and toward a more customizable system that enables learners to access the learning they need when they need it. This will be critical as more people seek to return to higher education repeatedly during their careers, compelled by the imperative to stay ahead of relentless technological change.

 

 

From DSC:
That last bolded paragraph is why I think the vision of easily accessible learning — using the devices that will likely be found in one’s apartment or home — will be enormously powerful and widespread in a few years. Given the exponential pace of change that we are experiencing — and will likely continue to experience for some time — people will need to reinvent themselves quickly.

Higher education needs to rethink our offerings…or someone else will.

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

 

From DSC:
If we had more beacons on our campus (a Christian liberal arts college), I could see where we could offer a variety of things in new ways:

For example, we might use beacons around the main walkways of our campus where, when we approach these beacons, pieces of advice or teaching could appear on an app on our mobile devices. Examples could include:

  • Micro-tips on prayer from John Calvin, Martin Luther, or Augustine (i.e., 1 or 2 small tips at a time; could change every day or every week)
  • Or, for a current, campus-wide Bible study, the app could show a question for that week’s study; you could reflect on that question as you’re walking around
  • Or, for musical events…when one walks by the Covenant Fine Arts Center, one could get that week’s schedule of performances or what’s currently showing in the Art Gallery
  • Peaces of scripture, with links to Biblegateway.com or other sites
  • Further information re: what’s being displayed on posters within the hallways — works that might be done by faculty members and/or by students
  • Etc.

A person could turn the app’s notifications on or off at any time.  The app would encourage greater exercise; i.e., the more you walk around, the more tips you get.

 

 

 

From DSC:
This would be a great table to have in Christian-based schools. It reminds me of Psalm 1:1-3.

Psalm 1:1-3 (emphasis DSC):

Blessed is the one
    who does not walk in step with the wicked
or stand in the way that sinners take
    or sit in the company of mockers,
but whose delight is in the law of the Lord,
    and who meditates on his law day and night.
That person is like a tree planted by streams of water,
    which yields its fruit in season
and whose leaf does not wither—
    whatever they do prospers.

 

werteloberfell_mgx_fractal

 

werteloberfell-tree-shapedtable-nov2016

 

 

 

 

Smart Home Design Inspiration III — from medium.com by Josh

From DSC:
The animated gifs on this posting are incredible — very well done. Here’s a still shot of one of them:
timelapse-romanvyshyvanov

 

dribbble.com — “show and tell for designers”

dribble

 

 

Art & Design Students Produce Virtual Reality Musical — from campustechnology.com by Dian Schaffhauser

Excerpt:

Students in a Georgia institution that were among the first to experiment with virtual reality have just had a premier of their first VR musical. The project undertaken at the Savannah College of Art and Design brought together 116 people from 14 different programs over the course of 20 weeks to create a 360-degree narrative, “Say It With Music.”

The movie was shown during the recent Savannah Film Festival, as part of a VR showcase, which allowed participants to experience VR gear from four vendors.

Last year the college allowed students to visit its campus virtually by shipping out 10,000 pairs of Google Cardboard to those who had already been accepted to the school as well as those being recruited.

 

 

 

Stunning Curved Glass Sculptures — from fubiz.net by K. William LeQuier i

 

 

 

 

 

 

Tech for change – from jwtintelligence.com by Jade Perry

Excerpt (emphasis DSC):

At this year’s WIRED conference, technology entrepreneurs were dialed in to how they might tackle world issues.

Over two days of sessions in London, speakers celebrated technology’s latest developments in fields ranging from healthcare to finance, from energy to art. Throughout the event, the notion of ‘humane tech’ emerged to describe the ways in which technology is being used to improve the state of the world. Increasingly, technology startups are harnessing the latest advances, including virtual reality and mobile technologies, to solve societal problems and tackle real issues.

Alexandra Ivanovitch, founder of Simorga, presented the company’s mission to develop VR apps that combat prejudice. The work follows research from BeAnotherLab which demonstrated that racial and gender biases can be reduced using virtual reality. When a user experiences the world as someone else, essentially swapping their body for a different one, empathy increases and bias decreases. Stanford University’s Virtual Human Interaction Lab has created a similar experience in which participants encounter racism while embodying someone else. The project’s mission is reminiscent of Sandy Speaks, the chatbot that uses artificial intelligence to educate people about the Black Lives Matter movement.

In a world where 26% of countries are described as ‘not free,’ technology is increasingly coming into play to empower citizens.

Another human rights issue that technology can seek to tackle is access to education. With approximately 250 million children globally failing to learn even the basics, there is scope for teaching through a range of technologies.

In addition to social issues and human rights, technology is being used on a broader scale to fight climate change…

Renewable energies that transform the everyday were another key focus.

 

Blockchain-based credentials may catapult credentialing movement — from ecampusnews.com by Meris Stansbury
Carnegie Mellon, MIT Media Lab, and Learning Machine host groundbreaking conversation about open standards for blockchain credentialing in higher education and beyond.

Excerpt (emphasis DSC):

Leaders from Learning Machine, MIT Media Lab, and Carnegie Mellon University engaged in a groundbreaking conversation with a packed house of EdTech vendors and education leaders at the annual EDUCAUSE conference. Together, they introduced Blockcerts, the open standard for issuing secure, verifiable digital credentials.

Hosted by Learning Machine CEO, Chris Jagers, the panel brought together research from the MIT Media Lab (Principal Engineer Kim Duffy), real-world perspective from the Registrar of Carnegie Mellon University (John Papinchak), implementation details from Learning Machine leadership (COO Dan Hughes), and the societal implications of distributed technologies (Learning Machine Anthropologist Natalie Smolenski). The panelists described a future in which learners are able to act as their own lifelong registrars with blockchain credentialing.

 

 

Why the Blockchain will Revolutionize Academic Credentialing — from medium.com by
This is a transcript of the presentation given during Educause at the Anaheim Convention Center on October 28, 2016.

Excerpt (emphasis DSC):

Before we dive into details that technology, let’s cover some background. Even though schools moved from sheepskin to digital records a while ago, schools are still acting as the sole record keepers for student information. If a student wants to access or share their official records, they have to engage in a slow, complicated, and often expensive process. And so, for the most part, those records aren’t used much after graduation, nor built upon.

Additionally, education is changing. Online learning and competency-based programs are rising in popularity. And this is magnified by a rapidly growing number of accredited education providers that expand far beyond traditional schools. This is causing a proliferation of educational claims that are hard to manage and it raises many new questions, both in terms of policy and technology. And what I hope to explain today is how a new technical infrastructure has emerged that enables students to be part of the solution by acting as their own lifelong registrar.

 

 

 

 

IBM Launches Experimental Platform for Embedding Watson into Any Device — from finance.yahoo.com

Excerpt:

SAN FRANCISCO, Nov. 9, 2016 /PRNewswire/ — IBM (NYSE: IBM) today unveiled the experimental release of Project Intu, a new, system-agnostic platform designed to enable embodied cognition. The new platform allows developers to embed Watson functions into various end-user device form factors, offering a next generation architecture for building cognitive-enabled experiences.

Project Intu, in its experimental form, is now accessible via the Watson Developer Cloud and also available on Intu Gateway and GitHub.

 

 

IBM and Topcoder Bring Watson to More than One Million Developers — from finance.yahoo.com

Excerpt:

SAN FRANCISCO, Nov. 9, 2016 /PRNewswire/ — At the IBM (NYSE: IBM) Watson Developer Conference, IBM announced a partnership with Topcoder, the premier global software development community comprised of more than one million designers, developers, data scientists, and competitive programmers, to advance learning opportunities for cognitive developers who are looking to harness the power of Watson to create the next generation of artificial intelligence apps, APIs, and solutions.  This partnership also benefits businesses that gain access to an increased talent pool of developers through the Topcoder Marketplace with experience in cognitive computing and Watson.

 

 

5 Ways Artificial Intelligence Is Shaping the Future of E-commerce — from entrepreneur.com by Sheila Eugenio
Paradoxically for a machine, AI’s greatest strength may be in creating a more personal experience for your customer. From product personalization to virtual personal shoppers.

Excerpt:

Here are three ways AI will impact e-commerce in the coming years:

  1. Visual search.
  2. Offline to online worlds merge.
  3. Personalization.

 

 

IBM to invest $3 billion to groom Watson for the Internet of Things — from healthcareitnews.com by Bernie Monegain
As part of the project, Big Blue will spend $200 million on a global Watson IoT headquarters in Munich

 

 

 

Man living with machine: IBM’s AI-driven Watson is learning quickly, expanding to new platforms — from business.financialpost.com by Lynn Greiner

Excerpt:

Getting kids interested in STEM subjects is an ongoing challenge, and Teacher Advisor with Watson, a free tool, will help elementary school teachers match materials with student needs. In its first phase, it’s being used by 200 teachers, assisting them in creating math lessons that engage students and help them learn. The plan is to roll it out to all U.S. elementary schools by year end. As time goes on, Watson will learn from teacher feedback and improve its recommendations. There is, Rometty said, an opportunity to also build in professional development resources.

 

 

Oxford University’s lip-reading AI is more accurate than humans, but still has a way to go — from qz.com by Dave Gershgorn

Excerpt:

Even professional lip-readers can figure out only 20% to 60% of what a person is saying. Slight movements of a person’s lips at the speed of natural speech are immensely difficult to reliably understand, especially from a distance or if the lips are obscured. And lip-reading isn’t just a plot point in NCIS: It’s an essential tool to understand the world for the hearing-impaired, and if automated reliably, could help millions.

A new paper (pdf) from the University of Oxford (with funding from Alphabet’s DeepMind) details an artificial intelligence system, called LipNet, that watches video of a person speaking and matches text to the movement of their mouth with 93.4% accuracy.

 

 

A school bus, virtual reality, & an out-of-this-world journey — from goodmenproject.com
“Field Trip To Mars” is the barrier-shattering outcome of an ambitious mission to give a busload of people the same, Virtual Reality experience – going to Mars.

Excerpt:

Inspiration was Lockheed‘s goal when it asked its creative resources, led by McCann, to create the world’s first mobile group Virtual Reality experience. As one creator notes, VR now is essentially a private, isolating experience. But wouldn’t it be cool to give a busload of people the same, simultaneous VR experience? And then – just to make it really challenging – put the whole thing on wheels?

“Field Trip To Mars” is the barrier-shattering outcome of this ambitious mission.

 

From DSC:
This is incredible! Very well done. The visual experience tracks the corresponding speeds of the bus and even turns of the bus.

 

 

 

lockheed-fieldtriptomarsfall2016

 

 

Ed Dept. Launches $680,000 Augmented and Virtual Reality Challenge — from thejournal.com by David Nagel

Excerpt:

The United States Department of Education (ED) has formally kicked off a new competition designed to encourage the development of virtual and augmented reality concepts for education.

Dubbed the EdSim Challenge, the competition is aimed squarely at developing students’ career and technical skills — it’s funded through the Carl D. Perkins Career and Technical Education Act of 2006 — and calls on developers and ed tech organizations to develop concepts for “computer-generated virtual and augmented reality educational experiences that combine existing and future technologies with skill-building content and assessment. Collaboration is encouraged among the developer community to make aspects of simulations available through open source licenses and low-cost shareable components. ED is most interested in simulations that pair the engagement of commercial games with educational content that transfers academic, technical, and employability skills.”

 

 

 

Virtual reality boosts students’ results — from raconteur.net b
Virtual and augmented reality can enable teaching and training in situations which would otherwise be too hazardous, costly or even impossible in the real world

Excerpt:

More recently, though, the concept described in Aristotle’s Nicomachean Ethics has been bolstered by further scientific evidence. Last year, a University of Chicago study found that students who physically experience scientific concepts, such as the angular momentum acting on a bicycle wheel spinning on an axel that they’re holding, understand them more deeply and also achieve significantly improved scores in tests.

 

 

 

 

 

 

 

Virtual and augmented reality are shaking up sectors — from raconteur.net by Sophie Charara
Both virtual and augmented reality have huge potential to leap from visual entertainment to transform the industrial and service sectors

 

 

 

 

Microsoft’s HoloLens could power tanks on a battlefield — from theverge.com by Tom Warren

Excerpt:

Microsoft might not have envisioned its HoloLens headset as a war helmet, but that’s not stopping Ukrainian company LimpidArmor from experimenting. Defence Blog reports that LimpidArmor has started testing military equipment that includes a helmet with Microsoft’s HoloLens headset integrated into it.

The helmet is designed for tank commanders to use alongside a Circular Review System (CRS) of cameras located on the sides of armored vehicles. Microsoft’s HoloLens gathers feeds from the cameras outside to display them in the headset as a full 360-degree view. The system even includes automatic target tracking, and the ability to highlight enemy and allied soldiers and positions.

 

 

 

Bring your VR to work — from itproportal.com by Timo Elliott, Josh Waddell 4 hours ago
With all the hype, there’s surprisingly little discussion of the latent business value which VR and AR offer.

Excerpt:

With all the hype, there’s surprisingly little discussion of the latent business value which VR and AR offer — and that’s a blind spot that companies and CIOs can’t afford to have. It hasn’t been that long since consumer demand for the iPhone and iPad forced companies, grumbling all the way, into finding business cases for them. Gartner has said that the next five to ten years will bring “transparently immersive experiences” to the workplace. They believe this will introduce “more transparency between people, businesses, and things” and help make technology “more adaptive, contextual, and fluid.”

If digitally enhanced reality generates even half as much consumer enthusiasm as smartphones and tablets, you can expect to see a new wave of consumerisation of IT as employees who have embraced VR and AR at home insist on bringing it to the workplace. This wave of consumerisation could have an even greater impact than the last one. Rather than risk being blindsided for a second time, organisations would be well advised to take a proactive approach and be ready with potential business uses for VR and AR technologies by the time they invade the enterprise.

 

In Gartner’s latest emerging technologies hype cycle, Virtual Reality is already on the Slope of Enlightenment, with Augmented Reality following closely.

 

 

 

VR’s higher-ed adoption starts with student creation — from edsurge.com by George Lorenzo

Excerpt:

One place where students are literally immersed in VR is at Carnegie Mellon University’s Entertainment Technology Center (ETC). ETC offers a two-year Master of Entertainment Technology program (MET) launched in 1998 and cofounded by the late Randy Pausch, author of “The Last Lecture.”

MET starts with an intense boot camp called the “immersion semester” in which students take a Building Virtual Worlds (BVW) course, a leadership course, along with courses in improvisational acting, and visual storytelling. Pioneered by Pausch, BVW challenges students in small teams to create virtual reality worlds quickly over a period of two weeks, culminating in a presentation festival every December.

 

 

Apple patents augmented reality mapping system for iPhone — from appleinsider.com by Mikey Campbell
Apple on Tuesday was granted a patent detailing an augmented reality mapping system that harnesses iPhone hardware to overlay visual enhancements onto live video, lending credence to recent rumors suggesting the company plans to implement an iOS-based AR strategy in the near future.

 

 

A bug in the matrix: virtual reality will change our lives. But will it also harm us? — from theguardian.stfi.re
Prejudice, harassment and hate speech have crept from the real world into the digital realm. For virtual reality to succeed, it will have to tackle this from the start

 

 

 

The latest Disney Research innovation lets you feel the rain in virtual reality — from haptic.al by Deniz Ergurel

Excerpt:

Virtual reality is a combination of life-like images, effects and sounds that creates an imaginary world in front of our eyes.

But what if we could also imitate more complex sensations like the feeling of falling rain, a beating heart or a cat walking? What if we could distinguish, between a light sprinkle and a heavy downpour in a virtual experience?

Disney Research?—?a network of research laboratories supporting The Walt Disney Company, has announced the development of a 360-degree virtual reality application offering a library of feel effects and full body sensations.

 

 

Relive unforgettable moments in history through Timelooper APP. | Virtual reality on your smartphone.

 

timelooper-nov2016

 

 

Literature class meets virtual reality — from blog.cospaces.io by Susanne Krause
Not every student finds it easy to let a novel come to life in their imagination. Could virtual reality help? Tiffany Capers gave it a try: She let her 7th graders build settings from Lois Lowry’s “The Giver” with CoSpaces and explore them in virtual reality. And: they loved it.

 

 

 

 

learningvocabinvr-nov2016

 

 

 

James Bay students learn Cree syllabics in virtual reality — from cbc.ca by Celina Wapachee and Jaime Little
New program teaches syllabics inside immersive world, with friendly dogs and archery

 

 

 

VRMark will tell you if your PC is ready for Virtual Reality — from engadget.com by Sean Buckley
Benchmark before you buy.

 

 

Forbidden City Brings Archaeology to Life With Virtual Reality — from wsj.com

 

 

holo.study

hololensdemos-nov2016

 

 

Will virtual reality change the way I see history? — from bbc.co.uk

 

 

 

Scientists can now explore cells in virtual reality — from mashable.com by Ariel Bogle

Excerpt:

After generations of peering into a microscope to examine cells, scientists could simply stroll straight through one.

Calling his project the “stuff of science fiction,” director of the 3D Visualisation Aesthetics Lab at the University of New South Wales (UNSW) John McGhee is letting people come face-to-face with a breast cancer cell.

 

 

 

 

Can Virtual Reality Make Us Care More? — from huffingtonpost.co.uk by Alex Handy

Excerpt:

In contrast, VR has been described as the “ultimate empathy machine.” It gives us a way to virtually put us in someone else’s shoes and experience the world the way they do.

 

 

 

Stanford researchers release virtual reality simulation that transports users to ocean of the future — from news.stanford.edu by Rob Jordan
Free science education software, available to anyone with virtual reality gear, holds promise for spreading awareness and inspiring action on the pressing issue of ocean acidification.

 

 

 

 

The High-end VR Room of the Future Looks Like This — from uploadvr.com by Sarah Downey

Excerpt:

This isn’t meant to be an exhaustive list, but if I missed something major, please tell me and I’ll add it. Also, please reach out if you’re working on anything cool in this space à sarah(at)accomplice(dot)co.

Hand and finger tracking, gesture interfaces, and grip simulation:

AR and VR viewers:

Omnidirectional treadmills:

Haptic feedback bodysuits:

Brain-computer interfaces:

Neural plugins:

  • The Matrix (film)
  • Sword Art Online (TV show)
  • Neuromancer (novel)
  • Total Recall (film)
  • Avatar (film)

3D tracking, capture, and/or rendering:

Eye tracking:

 VR audio:

Scent creation:

 

 

 

Robot Launch 2016 – Robohub Readers’ Pick round one — from robohub.org by Andra Keay

Excerpt:

For the next three weeks, Robohub readers can vote for their “Readers’ Pick” startup from the Robot Launch competition. Each week, we’ll be publishing 10 videos. Our ultimate Robohub Readers’ Favorites, along with lots of other prizes, will be announced at the end of November. Every week we’ll showcase different aspects of robotics startups and their business models: from agricultural to humanoid, from consumer to industrial and from hardware to robotics software. Make sure you vote for your favorite – below – by 18:00pm UTC, Wednesday 9 November, spread the word through social media using #robotlaunch2016 and come back next week for the next 10!

 

 

LEGO® MINDSTORMS® Education EV3 Classroom Solutions — from education.lego.com

Excerpt:

Students develop critical thinking and problem-solving skills in middle school. LEGO MINDSTORMS Education EV3 grows these 21st century skills through inquiry-based and active learning.

lego-nov2016

 

 

Vex Robotics

 

vexrobotics-nov2016

 

 

No need to stare at a screen: Kickstarter robot teaches kids to code using cards — from digitaltrends.com by Luke Dormehl

 

 

 

 



Addendums:

 



 

 
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