preload preload preload preload
professional wordpress themes

Learning Ecosystems

by Daniel S. Christian, M.S.Ed.
icon
icon
icon
icon
icon
  • About
  • Contact
  • DSC Site Home
What is the place of learning theory in policy discussions? In educational reform?

LearningTheories-Puzzle

On 03/21/2011, in , by Daniel Christian

If you enjoyed this article, please consider sharing it!
Digg

 

Leave a Reply

Click here to cancel reply.

Categories

  • 21st century (1,928)
  • 24x7x365 access (693)
  • 3D (186)
  • 5G (1)
  • A/V — audio/visual (856)
  • Access to Justice (A2J) (50)
  • accessibility (171)
  • accreditation (83)
  • active learning (227)
  • adjunct faculty (472)
  • Adobe (120)
  • adult learning (258)
  • Africa (15)
  • algorithms (478)
  • Alternatives (22)
  • Amazon (202)
  • analytics (427)
  • animation (79)
  • Apple (516)
  • architecture (110)
  • art (355)
  • Artificial Intelligence / Machine Learning / Deep Learning (910)
  • Asia (219)
  • assessment (188)
  • assistive technologies (88)
  • attention (259)
  • Augmented Reality (AR) (396)
  • Australia (170)
  • biology (93)
  • blended learning (266)
  • Blockchain (146)
  • blogs / blogging (159)
  • bots (245)
  • Bring your own device (BYOD) (116)
  • budgets (226)
  • business (743)
  • business side of he (455)
  • Canada (170)
  • Canvas – and other Instructure-related items (42)
  • career development (931)
  • change (1,059)
  • changing business models (515)
  • chemistry (71)
  • cloud-based computing / apps / other cloud-related (557)
  • CMS/LMS (238)
  • collaboration (588)
  • colleges (925)
  • communications (404)
  • communities of practice (214)
  • community colleges (841)
  • competency-based learning/education (84)
  • computer science (574)
  • consortiums (57)
  • content aggregration (102)
  • content development (210)
  • content repositories (155)
  • convergence (263)
  • copyright / royalty-free (39)
  • corporate / business world (1,078)
  • corporate universities / corporate training (697)
  • cost of getting a degree (487)
  • Cost of legal services – including access (45)
  • creativity (595)
  • credentialing (92)
  • Critical thinking (1)
  • culture (10)
  • curriculum (127)
  • dangers of the status quo (546)
  • Daniel S. Christian (1,258)
  • data mining (373)
  • design (278)
  • digital audio (617)
  • digital equity (10)
  • digital learning (1,238)
  • digital photography (225)
  • digital storytelling (511)
  • digital textbooks (298)
  • digital video (709)
  • disruption (527)
  • distance education (298)
  • drama/theater (60)
  • e-books (186)
  • e-publishing related items (EPUB and more) (138)
  • e-readers (142)
  • economics (187)
  • education (768)
  • education reform (431)
  • education technology (1,691)
  • educational games / serious games (415)
  • elearning (528)
  • emerging technologies (1,440)
  • engagement / engaging students (816)
  • engineering (244)
  • entrepreneurship (213)
  • ethics (217)
  • Europe (265)
  • expectations (89)
  • experimentation (413)
  • face-to-face (231)
  • Facebook (97)
  • faculty (467)
  • faith (445)
  • flipping — inverted learning (127)
  • formal learning (71)
  • freelancing (77)
  • funding / grants (71)
  • future (1,114)
  • future of higher education (855)
  • future of legal industry (11)
  • game-changing environment (1,227)
  • generational differences (168)
  • geography / geology (75)
  • gesture / gesturing (48)
  • global / globalization (747)
  • Google (463)
  • graphics (137)
  • health (296)
  • hearts — matters of the heart (351)
  • heutagogy (141)
  • higher education (2,007)
  • history (127)
  • homeschooling/homeschoolers (275)
  • human-computer interaction (HCI) (838)
  • hybrid learning (218)
  • IBM (142)
  • ideas (1,236)
  • immersion (143)
  • India (130)
  • informal learning (108)
  • innovation (1,797)
  • instructional design (488)
  • intelligent systems (401)
  • intelligent tutoring (267)
  • interaction design (139)
  • interactivity (412)
  • interface design (105)
  • internet (612)
  • IT in HE (372)
  • journalism (115)
  • K-12 related (1,599)
  • languages and translation (113)
  • law schools (554)
  • leadership (483)
  • learner profiles (147)
  • learning (904)
  • learning agents (238)
  • learning ecosystem (1,368)
  • Learning Experience Design (126)
  • Learning from the Living [Class] Room (715)
  • learning hubs & pods (253)
  • learning preferences (190)
  • learning spaces (620)
  • learning theories (187)
  • lecture capture (87)
  • Legal operations (61)
  • legal reform (74)
  • legal technologies (169)
  • legislatures / government / legal (528)
  • liberal arts (115)
  • library / librarians (159)
  • lifelong learning (518)
  • love of learning (166)
  • machine-to-machine communications (223)
  • maker movement (64)
  • marketing/social marketing (75)
  • marketplaces (87)
  • mathematics (129)
  • MBA (87)
  • media/film (224)
  • memory (103)
  • metacognition / metacognitive skills (60)
  • Michigan (146)
  • microlearning (138)
  • Microsoft (330)
  • mirroring and/or multiple devices (127)
  • Mixed Reality (MR) (99)
  • mobile learning (560)
  • mobile technologies (458)
  • MOOCs — Massive Open Online Courses (327)
  • Moodle (92)
  • morals/values (163)
  • more choice more control (318)
  • motivation (128)
  • multi-touch (146)
  • multimedia (695)
  • music (194)
  • Natural Language Processing (NLP) (138)
  • Near Field Communication (NFC) (110)
  • New "Amazon.com" of Higher Education (467)
  • new business models (565)
  • new media literacies (217)
  • nursing (56)
  • online learning (1,409)
  • online media (472)
  • online tutoring (235)
  • open courseware and systems (235)
  • organizational change (124)
  • pace of change (333)
  • parents (162)
  • participation (262)
  • passions (170)
  • pedagogy (542)
  • Personal Learning Networks (PLNs) (95)
  • personalized/customized learning (431)
  • photography (101)
  • physics (44)
  • platforms (823)
  • play (145)
  • podcasting (84)
  • policy (129)
  • political science (99)
  • pooling resources (51)
  • presentations (121)
  • privacy (10)
  • productivity / tips and tricks (381)
  • professional development (386)
  • programming (384)
  • project-based learning (71)
  • psychology (121)
  • publishing (225)
  • quality (20)
  • reading (73)
  • real-world assignments (109)
  • reinvent (464)
  • relationships (427)
  • religion (112)
  • remote teaching and learning (132)
  • research (195)
  • robotics (249)
  • RSS (50)
  • science (146)
  • second screen apps (134)
  • simulations (98)
  • smart classrooms (438)
  • smart/connected TV (275)
  • social learning / networks (522)
  • social media (245)
  • society (1,183)
  • sociology (161)
  • special needs (104)
  • staying relevant (516)
  • STEAM-related (103)
  • story (137)
  • storytelling (204)
  • strategy (510)
  • streams of content (202)
  • student teaching/teacher education (200)
  • student-related (1,449)
  • surviving (381)
  • tablets (185)
  • teachers (691)
  • teaching & learning (1,017)
  • teaching online (364)
  • technologies for your home (528)
  • technology (general) (515)
  • telecommunications (197)
  • telelegal (42)
  • telemedicine / telehealth / virtual health (31)
  • telepresence (160)
  • television (243)
  • textbooks (71)
  • the downsides of technology (198)
  • tools (1,398)
  • traditional / tradition (93)
  • training / L&D (626)
  • transmedia (177)
  • trends (1,010)
  • tvOS-based apps (47)
  • ubiquitous learning (93)
  • UK (348)
  • Uncategorized (173)
  • United States (1,129)
  • universities (977)
  • usability (169)
  • user experience (UX) (647)
  • user interface design (156)
  • using teams (249)
  • vendors (1,267)
  • videoconferencing (404)
  • virtual field trips (148)
  • virtual K-12 schools (139)
  • Virtual Reality (VR) / worlds / learning (448)
  • virtual tutoring (133)
  • vision/possibilities (479)
  • visualizing information (91)
  • voice recognition / voice enabled interfaces (137)
  • wearables (76)
  • web design and production (140)
  • web-based collaboration (717)
  • webinars (107)
  • Wireless (61)
  • workplace (1,222)
  • writing (155)
  • XR – extended reality (108)
  • youth (428)

Tags

    21st century A/V Apple change Daniel S. Christian digital audio digital learning digital video disruption educational technology emerging technologies future future of higher education game-changing environment higher education innovation iPad K-12 Mobile learning mobile technology multimedia online learning strategy student-related teaching & learning tools trends vendors web-based collaboration workplace
  • Home
  • About
  • Contact
  • DSC Site Home
© 2020 | Daniel Christian