Teaching Tip Infographics — from scholarlyteacher.com

 

Autumn Pumpkin Spice Latte –from Tatiana Goskova out at 500px.com

Autumn Pumpkin Spice Latte --from Tatiana Goskova out at 500px.com

The Old Barn in Frost and Fire — by Jørn Allan Pedersen out at 500px.com

The Old Barn in Frost and Fire -- by Jørn Allan Pedersen out at 500px.com

 

Some Pods Will Outlast the Pandemic  — from educationnext.org by Michael Horn
Students, parents say they appreciate the support

At the KaiPod Learning pod in Newton, Massachusetts, students are taught one on one or in small groups by former school teachers.

And yet many pods that have an institutional structure behind them, rather than being fully parent-run, have survived. They are finding their niches and growing. Despite fears that pods would benefit only people in prosperous suburbs such as Newton, some of the most robust pod experiments have taken place in school districts disproportionately serving low-income and minority students.

 

3 Tips for Making Passion-Based Learning Work Successfully — from thejournal.com by Dennis Pierce

Excerpt:

Passion-based learning, a form of self-directed learning in which students pursue projects of interest to them, is becoming more popular in schools — and for good reason: Educators who have set aside time for passion-based learning have discovered that students become highly engaged and motivated when learning about topics that intrigue them, while taking their learning much deeper than they would in a traditional lesson.

 

Timnit Gebru Says Artificial Intelligence Needs to Slow Down — from wired.com by Max Levy
The AI researcher, who left Google last year, says the incentives around AI research are all wrong.

Excerpt:

ARTIFICIAL INTELLIGENCE RESEARCHERS are facing a problem of accountability: How do you try to ensure decisions are responsible when the decision maker is not a responsible person, but rather an algorithm? Right now, only a handful of people and organizations have the power—and resources—to automate decision-making.

Since leaving Google, Gebru has been developing an independent research institute to show a new model for responsible and ethical AI research. The institute aims to answer similar questions as her Ethical AI team, without fraught incentives of private, federal, or academic research—and without ties to corporations or the Department of Defense.

“Our goal is not to make Google more money; it’s not to help the Defense Department figure out how to kill more people more efficiently,” she said.

From DSC:
What does our society need to do to respond to this exponential pace of technological change? And where is the legal realm here?

Speaking of the pace of change…the following quote from The Future Direction And Vision For AI (from marktechpost.com by Imtiaz Adam) speaks to massive changes in this decade as well:

The next generation will feature 5G alongside AI and will lead to a new generation of Tech superstars in addition to some of the existing ones.

In future the variety, volume and velocity of data is likely to substantially increase as we move to the era of 5G and devices at the Edge of the network. The author argues that our experience of development with AI and the arrival of 3G followed by 4G networks will be dramatically overshadowed with the arrival of AI meets 5G and the IoT leading to the rise of the AIoT where the Edge of the network will become key for product and service innovation and business growth.

Also related/see:

 

Also see Matthew Ball’s Metaverse Primer (excerpt below from this page) — with thanks to Annie Zhang for this resource:


“The Metaverse is a massively scaled and interoperable network of real-time rendered 3D virtual worlds which can be experienced synchronously and persistently by an effectively unlimited number of users with an individual sense of presence, and with continuity of data, such as identity, history, entitlements, objects, communications, and payments.”


Jacob Navok: Computing and Network Needs of the Metaverse — from hellometaverse.fm by Annie Zhang

Excerpt:

to progress towards this vision of the metaverse, jacob is focused on tackling the hard problem of improving concurrency. how do you get millions of people to concurrently be participating and interacting in one live experience with no lag? 

he breaks this down the problem into two components:

  1. limitations of the traditional network to handle multiplayer experiences: coordinating, say, positional data of where you and all the other players in a game, gets very complicated, especially when latency needs to be low. meaning, if you want to see everything that everyone is doing at all times, coordinating the traffic of that data is very difficult

  2. with more connection, internet speed slows: the internet was not built for true real time communication, but rather optimized for cost and routing efficiency. when you load a fb page, it’s okay if it takes 10 milliseconds, but when you are in a shooting game, a delay of 10 milliseconds is a matter of life or death


Everything You Need To Know About The Metaverse — from protocol.com by Janko Roettgers

Excerpt:

Silicon Valley has a new favorite buzzword: Ever since Mark Zuckerberg announced earlier this year that Facebook’s future would be in the metaverse, everyone has been rushing to figure out what a metaverse even is. And when Facebook rebranded as Meta in October, metaverse fever swept the tech industry. From Microsoft to Nvidia, every company is suddenly in the metaverse business, and seemingly overnight, countless people became metaverse experts.

But what actually is the metaverse? Why does it matter, and who needs to worry about it? If the metaverse is truly “the next chapter for the internet,” as Zuckerberg put it, it’s important to understand and define it so as not to be caught flat-footed when (or if) the metaverse wave catches on.

 

How to Support Students and Families through Technology and Innovation — from thejournal.com by Jeremy Davis

Excerpt:

Here are just a few district-wide innovations that resulted from the pandemic:

  • Worked with our local public access television station to broadcast district updates and educational resources. We contracted with Discovery Education to post some of their content to local channel 3 for students without home Internet access, and we built a television studio where our Innovation team worked with district teachers to produce content for local cable from 8–3 every week day.

DC: Which reminds me of this idea/graphic:

  • Students were provided with Internet hotspots to ensure every student in the district could access the content and the video conferencing lessons with their teachers.
  • The Educational Services department created an amazing curriculum and summer school program where students could log in and complete curricular activities as enhancements to the curriculum and throughout the summer.
  • Created videos of “how” we could do both live and online teaching at the same time to help teachers feel more comfortable with the new way of teaching.
 


From DSC:
Just because we have ears doesn’t mean we are actually hearing someone. And just because we have eyes doesn’t mean we are actually seeing someone.


 

Native American Students Build STEM Skills While Exploring Their Cultural Stories with VR/AR Design Projects — from campustechnology.com by Mary Grush and Tilanka Chandrasekera

Excerpt:

Through a $1.5million, four-year NSF grant, Oklahoma State University researchers are leveraging their earlier work with proven, college-level design courses that incorporate VR, AR, and 3D printing technologies. But this time, they are helping underserved Native American middle school students develop STEM skills.

Here, Campus Technology talks with Principal Investigator Dr. Tilanka Chandrasekera, who is an endowed professor at OSU and director of the Mixed Reality Lab, to find out more about the grant that the NSF titled, “Engaging Native American Students in STEM Career Development Through a Culturally Responsive After School Program Using Virtual Environments and 3D Printing.”

 
 

What is Stop Motion Studio and How Does It Work? Best Tips and Tricks — from techlearning.com by Luke Edwards
Stop Motion Studio is a movie maker that’s easy to use and ideal for students and teachers

Excerpt:

Stop Motion Studio is an app that makes turning images into video a fun and educational process for students.

Designed to be easy to use, and with the basics coming free, this is a useful tool to allow students to express ideas in video format. Since it is app-based it can be accessed on personal devices, both in class and elsewhere.

Also see the Stop Motion Studio website:

Stop Motion Studio

 

NVIDIA OMNIVERSE: Creating and Connecting Virtual Worlds

A NEW ERA OF 3D DESIGN COLLABORATION AND SIMULATION
NVIDIA Omniverse™ is an easily extensible, open platform built for virtual collaboration and real-time physically accurate simulation. Creators, designers, researchers, and engineers can connect major design tools, assets, and projects to collaborate and iterate in a shared virtual space. Developers and software providers can also easily build and sell Extensions, Apps, Connectors, and Microservices on Omniverse’s modular platform to expand its functionality.



Also see:

 
 
 
 
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