Accenture Extended Reality (XR)
Immersive learning for the future workforce
Tips To Use Virtual Training For User Education & Immersive Site Tours — from elearningindustry.com by Stephanie Ivec
While virtual reality safety and equipment training have been around the longest, more and more organizations are seeing the benefits of virtual reality for new uses, like the site tours and user education.
Excerpt:
Software tools or systems, surgical devices, and even board games commonly require end user training or customer education in order for the customer to get the most out of the item they’ve purchased. Over the years, user education and training has evolved from lengthy user manuals to online videos to fully immersive experiences. Virtual and augmented reality videos are an engaging way to make customers feel more comfortable with a new product, procedure, or system.
Addendum on 6/11/21:
- Assessing Extended Reality’s Potential — from avnetwork.com by Margot Douaihy
VR and AR still mystify some integrators, but advocates say the potential of extended reality (XR) solutions is staggering.
VR costs continue to decrease as processing power increases. Tethered and wireless HMDs (head-mounted displays) are becoming more compact and easier to use. From the HTC Vive Pro 2 to Oculus Quest 2, there are solutions for various budgets. VR is no longer cost-prohibitive.
The AR ecosystem is evolving, too. Apple’s ARKit and free AR mobile apps like Adobe Aero are inviting more people into the content creation space.
It’s a different calculus for adoption in commercial sectors, however. Return on investment and utilization throughout the product lifecycle are primary concerns.
Drawing on Ancient Arts and New Technology, Husson U. Launches Degree in Extended Reality — from edsurge.com by Rebecca Koenig
Excerpt:
The origins of the experience may come from an ancient artform: theater.
“As a set designer, I would think about experiences that are recreating augmented reality, essentially,” says Brave Williams, an associate professor at Husson University in Maine. “It is an augmentation of reality that has been done for thousands of years.”
Now, Williams is helping his institution push the boundaries of Shakespeare’s famous line that “all the world’s a stage.”
…
To expand the center’s reach, university leaders decided to build extended reality into the college curriculum. One example was the development of AR Stagecraft, an app that translates student set designs into an immersive experience of what the scenery would look and feel like if built on an empty stage.
Also see:
IEX CENTER — from husson.edu
An Innovation HubThe iEX Center /ai,?ks/ is an innovation hub that develops solutions using extended reality (XR) experiences such as virtual and augmented reality. Through the iEX Center, students learn how to solve real-world problems using the advanced technology associated with the emerging XR field.
These immersive and interactive experiences are developed with the involvement of students and faculty within the School of Technology and Innovation, as well as those from other colleges across campus as they work together on interdisciplinary XR projects.
Snap Spectacles Finally Evolve into Full AR Smartglasses with Standalone Immersive Superpowers — from next.reality.news by Tommy Palladino
Also see:
Snap Now Lets You Build Lego in AR Remotely with Others, Reveals AR Tie-Up with Disney, Plus AR Business Tools — from next.reality.news by Adario Strange
Excerpt:
On Thursday, during the company’s Snap Partner Summit 2021, a wide range of tie-ups and new features were unveiled, with some of the biggest brands on the planet joining the AR fray.
Perhaps the most notable partnership is Snap’s new effort with the Lego company. Although Lego is known for allowing kids of all ages to use plastic building blocks to create art, toys, and even robots, now Lego fans will be able to build Lego constructs together, remotely, via a new feature from Lens Studio called Connected Lens. The new feature is available immediately via Snapchat.
AirTags Are the Perfectly Boring, Functional Future of AR — from wired.com by Lauren Goode
Apple’s new location-aware widgets point to the company’s possible larger ambitions for augmented reality.
Excerpts:
APPLE’S AIRTAGS HAVE found their way to market. The long-rumored competitor to Tile—a tiny Bluetooth tag you attach to frequently lost items—was unveiled today during Apple’s spring hardware announcement.
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This latter feature points to another emerging platform for Apple: augmented reality. While the company didn’t explicitly say AirTags will be used in AR apps, immersive computing experts point out that the AirTags technology is using ARKit, Apple’s software framework for AR, and that tying digital information to nearby physical objects is an important step in the evolution of this tech.
Instead of seeing a flat, 2D image on your iPhone of where the keys are buried in the couch, a virtual arrow would be layered on top of the view through your phone’s camera, guiding you to the exact location of your keys as you move closer.
Design full rooms in AR with the IKEA Studio app — from vrscout.com by Kyle Melnick
Excerpt:
Whereas the IKEA Place app—released back in 2017 alongside the launch of Apple’s ARKit—allows you to place single pieces of AR furniture and decorations throughout your real-world environment, IKEA Studio lets you furnish entire rooms. Developed by IKEA’s own Copenhagen-based studio SPACE10, this iOS-exclusive app works by capturing 3D room plans and measurements using the LiDAR sensors featured on the iPhone 12 Pro and iPhone 12 Pro Max. Put simply, this new technology generates a mesh scale capable of identifying surfaces, objects, and the geometry of your real-world environment, resulting in more realistic AR experiences.
How to Design a Hybrid Workplace — from nytimes.com
Excerpt:
But many companies have hatched a postpandemic plan in which employees return to the office for some of the time while mixing in more work from home than before. The appeal of this compromise is clear: Employers hope to give employees the flexibility and focus that come from working at home without sacrificing the in-person connections of the office.
From DSC:
There has been — and likely will continue to be — huge pressure and incentives put on companies like Cisco, Zoom, Microsoft, and others that develop the products and platforms to help people collaborate and communicate over a distance. It will be very interesting to see where these (and other) vendors, products, and platforms are 2-3 years from now! How far will we be down the XR-related routes?
How will those new ways of doing things impact telehealth? Telelegal? Virtual courts? Other?