FTI 2020 Trend Report for Entertainment, Media, & Technology [FTI]

 

FTI 2020 Trend Report for Entertainment, Media, & Technology — from futuretodayinstitute.com

Our 3rd annual industry report on emerging entertainment, media and technology trends is now available.

  • 157 trends
  • 28 optimistic, pragmatic and catastrophic scenarios
  • 10 non-technical primers and glossaries
  • Overview of what events to anticipate in 2020
  • Actionable insights to use within your organization

KEY TAKEAWAYS

  • Synthetic media offers new opportunities and challenges.
  • Authenticating content is becoming more difficult.
  • Regulation is coming.
  • We’ve entered the post-fixed screen era.
  • Voice Search Optimization (VSO) is the new Search Engine Optimization (SEO).
  • Digital subscription models aren’t working.
  • Advancements in AI will mean greater efficiencies.

 

 

From DSC:
First of all, an article:

The four definitive use cases for AR and VR in retail — from forbes.com by Nikki Baird

AR in retail

Excerpt (emphasis DSC):

AR is the go-to engagement method of choice when it comes to product and category exploration. A label on a product on a shelf can only do so much to convey product and brand information, vs. AR, which can easily tap into a wealth of digital information online and bring it to life as an overlay on a product or on the label itself.

 

From DSC:
Applying this concept to the academic world…what might this mean for a student in a chemistry class who has a mobile device and/or a pair of smart goggles on and is working with an Erlenmeyer flask? A burette? A Bunsen burner?

Along these lines...what if all of those confused students — like *I* was struggling through chem lab — could see how an experiment was *supposed to be done!?*

That is, if there’s only 30 minutes of lab time left, the professor or TA could “flip a switch” to turn on the AR cloud within the laboratory space to allow those struggling students to see how to do their experiment.

I can’t tell you how many times I was just trying to get through the lab — not knowing what I was doing, and getting zero help from any professor or TA. I hardly learned a thing that stuck with me…except the names of a few devices and the abbreviations of a few chemicals. For the most part, it was a waste of money. How many students experience this as well and feel like I did?

Will the terms “blended learning” and/or “hybrid learning” take on whole new dimensions with the onset of AR, MR, and VR-related learning experiences?

#IntelligentTutoring #IntelligentSystems #LearningExperiences
#AR #VR #MR #XR #ARCloud #AssistiveTechnologies
#Chemistry #BlendedLearning #HybridLearning #DigitalLearning

 

Also see:

 

“It is conceivable that we’re going to be moving into a world without screens, a world where [glasses are] your screen. You don’t need any more form factor than [that].”

(AT&T CEO)

 

 

Philips, Microsoft Unveils Augmented Reality Concept for Operating Room of the Future — from hitconsultant.net by Fred Pennic

Excerpt:

Health technology company Philips unveiled a unique mixed reality concept developed together with Microsoft Corp. for the operating room of the future. Based on the state-of-the-art technologies of Philips’Azurion image-guided therapy platform and Microsoft’s HoloLens 2 holographic computing platform, the companies will showcase novel augmented reality applications for image-guided minimally invasive therapies.

 

 

 

Police across the US are training crime-predicting AIs on falsified data — from technologyreview.com by Karen Hao
A new report shows how supposedly objective systems can perpetuate corrupt policing practices.

Excerpts (emphasis DSC):

Despite the disturbing findings, the city entered a secret partnership only a year later with data-mining firm Palantir to deploy a predictive policing system. The system used historical data, including arrest records and electronic police reports, to forecast crime and help shape public safety strategies, according to company and city government materials. At no point did those materials suggest any effort to clean or amend the data to address the violations revealed by the DOJ. In all likelihood, the corrupted data was fed directly into the system, reinforcing the department’s discriminatory practices.


But new research suggests it’s not just New Orleans that has trained these systems with “dirty data.” In a paper released today, to be published in the NYU Law Review, researchers at the AI Now Institute, a research center that studies the social impact of artificial intelligence, found the problem to be pervasive among the jurisdictions it studied. This has significant implications for the efficacy of predictive policing and other algorithms used in the criminal justice system.

“Your system is only as good as the data that you use to train it on,” says Kate Crawford, cofounder and co-director of AI Now and an author on the study.

 

How AI is enhancing wearables — from techopedia.com by Claudio Butticev
Takeaway: Wearable devices have been helping people for years now, but the addition of AI to these wearables is giving them capabilities beyond anything seen before.

Excerpt:

Restoring Lost Sight and Hearing – Is That Really Possible?
People with sight or hearing loss must face a lot of challenges every day to perform many basic activities. From crossing the street to ordering food on the phone, even the simplest chore can quickly become a struggle. Things may change for these struggling with sight or hearing loss, however, as some companies have started developing machine learning-based systems to help the blind and visually impaired find their way across cities, and the deaf and hearing impaired enjoy some good music.

German AI company AiServe combined computer vision and wearable hardware (camera, microphone and earphones) with AI and location services to design a system that is able to acquire data over time to help people navigate through neighborhoods and city blocks. Sort of like a car navigation system, but in a much more adaptable form which can “learn how to walk like a human” by identifying all the visual cues needed to avoid common obstacles such as light posts, curbs, benches and parked cars.

 

From DSC:
So once again we see the pluses and minuses of a given emerging technology. In fact, most technologies can be used for good or for ill. But I’m left with asking the following questions:

  • As citizens, what do we do if we don’t like a direction that’s being taken on a given technology or on a given set of technologies? Or on a particular feature, use, process, or development involved with an emerging technology?

One other reflection here…it’s the combination of some of these emerging technologies that will be really interesting to see what happens in the future…again, for good or for ill. 

The question is:
How can we weigh in?

 

Also relevant/see:

AI Now Report 2018 — from ainowinstitute.org, December 2018

Excerpt:

University AI programs should expand beyond computer science and engineering disciplines. AI began as an interdisciplinary field, but over the decades has narrowed to become a technical discipline. With the increasing application of AI systems to social domains, it needs to expand its disciplinary orientation. That means centering forms of expertise from the social and humanistic disciplines. AI efforts that genuinely wish to address social implications cannot stay solely within computer science and engineering departments, where faculty and students are not trained to research the social world. Expanding the disciplinary orientation of AI research will ensure deeper attention to social contexts, and more focus on potential hazards when these systems are applied to human populations.

 

Furthermore, it is long overdue for technology companies to directly address the cultures of exclusion and discrimination in the workplace. The lack of diversity and ongoing tactics of harassment, exclusion, and unequal pay are not only deeply harmful to employees in these companies but also impacts the AI products they release, producing tools that perpetuate bias and discrimination.

The current structure within which AI development and deployment occurs works against meaningfully addressing these pressing issues. Those in a position to profit are incentivized to accelerate the development and application of systems without taking the time to build diverse teams, create safety guardrails, or test for disparate impacts. Those most exposed to harm from 42 these systems commonly lack the financial means and access to accountability mechanisms that would allow for redress or legal appeals. 233 This is why we are arguing for greater funding for public litigation, labor organizing, and community participation as more AI and algorithmic systems shift the balance of power across many institutions and workplaces.

 

Also relevant/see:

 

 

 
 

Training the workforce of the future: Education in America will need to adapt to prepare students for the next generation of jobs – including ‘data trash engineer’ and ‘head of machine personality design’– from dailymail.co.uk by Valerie Bauman

Excerpts:

  • Careers that used to safely dodge the high-tech bullet will soon require at least a basic grasp of things like web design, computer programming and robotics – presenting a new challenge for colleges and universities
  • A projected 85 percent of the jobs that today’s college students will have in 2030 haven’t been invented yet
  • The coming high-tech changes are expected to touch a wider variety of career paths than ever before
  • Many experts say American universities aren’t ready for the change because the high-tech skills most workers will need are currently focused just on people specializing in science, technology, engineering and math

.

 

 

The WT2 in-ear translator will be available in January, real-time feedback soon — from wearable-technologies.com by Cathy Russey

Excerpt:

Shenzhen, China & Pasadena, CA-based startup Timekettle wants to solve the language barrier problem. So, the company developed WT2 translator – an in-ear translator for real-time, natural and hands-free communication. The company just announced they’ll be shipping the new translator in January, 2019.

 

 

 

Google Glass wasn’t a failure. It raised crucial concerns. — from wired.com by Rose Eveleth

Excerpts:

So when Google ultimately retired Glass, it was in reaction to an important act of line drawing. It was an admission of defeat not by design, but by culture.

These kinds of skirmishes on the front lines of surveillance might seem inconsequential — but they can not only change the behavior of tech giants like Google, they can also change how we’re protected under the law. Each time we invite another device into our lives, we open up a legal conversation over how that device’s capabilities change our right to privacy. To understand why, we have to get wonky for a bit, but it’s worth it, I promise.

 

But where many people see Google Glass as a cautionary tale about tech adoption failure, I see a wild success. Not for Google of course, but for the rest of us. Google Glass is a story about human beings setting boundaries and pushing back against surveillance…

 

IN THE UNITED States, the laws that dictate when you can and cannot record someone have a several layers. But most of these laws were written when smartphones and digital home assistants weren’t even a glimmer in Google’s eye. As a result, they are mostly concerned with issues of government surveillance, not individuals surveilling each other or companies surveilling their customers. Which means that as cameras and microphones creep further into our everyday lives, there are more and more legal gray zones.

 

From DSC:
We need to be aware of the emerging technologies around us. Just because we can, doesn’t mean we should. People need to be aware of — and involved with — which emerging technologies get rolled out (or not) and/or which features are beneficial to roll out (or not).

One of the things that’s beginning to alarm me these days is how the United States has turned over the keys to the Maserati — i.e., think an expensive, powerful thing — to youth who lack the life experiences to know how to handle such power and, often, the proper respect for such power. Many of these youthful members of our society don’t own the responsibility for the positive and negative influences and impacts that such powerful technologies can have.

If you owned the car below, would you turn the keys of this ~$137,000+ car over to your 16-25 year old? Yet that’s what America has been doing for years. And, in some areas, we’re now paying the price.

 

If you owned this $137,000+ car, would you turn the keys of it over to your 16-25 year old?!

 

The corporate world continues to discard the hard-earned experience that age brings…as they shove older people out of the workforce. (I hesitate to use the word wisdom…but in some cases, that’s also relevant/involved here.) Then we, as a society, sit back and wonder how did we get to this place?

Even technologists and programmers in their 20’s and 30’s are beginning to step back and ask…WHY did we develop this application or that feature? Was it — is it — good for society? Is it beneficial? Or should it be tabled or revised into something else?

Below is but one example — though I don’t mean to pick on Microsoft, as they likely have more older workers than the Facebooks, Googles, or Amazons of the world. I fully realize that all of these companies have some older employees. But the youth-oriented culture in American today has almost become an obsession — and not just in the tech world. Turn on the TV, check out the new releases on Netflix, go see a movie in a theater, listen to the radio, cast but a glance at the magazines in the check out lines, etc. and you’ll instantly know what I mean.

In the workplace, there appears to be a bias against older employees as being less innovative or tech-savvy — such a perspective is often completely incorrect. Go check out LinkedIn for items re: age discrimination…it’s a very real thing. But many of us over the age of 30 know this to be true if we’ve lost a job in the last decade or two and have tried to get a job that involves technology.

Microsoft argues facial-recognition tech could violate your rights — from finance.yahoo.com by Rob Pegoraro

Excerpt (emphasis DSC):

On Thursday, the American Civil Liberties Union provided a good reason for us to think carefully about the evolution of facial-recognition technology. In a study, the group used Amazon’s (AMZN) Rekognition service to compare portraits of members of Congress to 25,000 arrest mugshots. The result: 28 members were mistakenly matched with 28 suspects.

The ACLU isn’t the only group raising the alarm about the technology. Earlier this month, Microsoft (MSFT) president Brad Smith posted an unusual plea on the company’s blog asking that the development of facial-recognition systems not be left up to tech companies.

Saying that the tech “raises issues that go to the heart of fundamental human rights protections like privacy and freedom of expression,” Smith called for “a government initiative to regulate the proper use of facial recognition technology, informed first by a bipartisan and expert commission.”

But we may not get new laws anytime soon.

 

just because we can does not mean we should

 

Just because we can…

 

just because we can does not mean we should

 

Addendum on 12/27/18: — also related/see:

‘We’ve hit an inflection point’: Big Tech failed big-time in 2018 — from finance.yahoo.com by JP Mangalindan

Excerpt (emphasis DSC):

2018 will be remembered as the year the public’s big soft-hearted love affair with Big Tech came to a screeching halt.

For years, lawmakers and the public let massive companies like Facebook, Google, and Amazon run largely unchecked. Billions of people handed them their data — photos, locations, and other status-rich updates — with little scrutiny or question. Then came revelations around several high-profile data breaches from Facebook: a back-to-back series of rude awakenings that taught casual web-surfing, smartphone-toting citizens that uploading their data into the digital ether could have consequences. Google reignited the conversation around sexual harassment, spurring thousands of employees to walk out, while Facebook reminded some corners of the U.S. that racial bias, even in supposedly egalitarian Silicon Valley, remained alive and well. And Amazon courted well over 200 U.S. cities in its gaudy and protracted search for a second headquarters.

“I think 2018 was the year that people really called tech companies on the carpet about the way that they’ve been behaving conducting their business,” explained Susan Etlinger, an analyst at the San Francisco-based Altimeter Group. “We’ve hit an inflection point where people no longer feel comfortable with the ways businesses are conducting themselves. At the same time, we’re also at a point, historically, where there’s just so much more willingness to call out businesses and institutions on bigotry, racism, sexism and other kinds of bias.”

 

The public’s love affair with Facebook hit its first major rough patch in 2016 when Russian trolls attempted to meddle with the 2016 U.S. presidential election using the social media platform. But it was the Cambridge Analytica controversy that may go down in internet history as the start of a series of back-to-back, bruising controversies for the social network, which for years, served as the Silicon Valley poster child of the nouveau American Dream. 

 

 

Reflections on “Are ‘smart’ classrooms the future?” [Johnston]

Are ‘smart’ classrooms the future? — from campustechnology.com by Julie Johnston
Indiana University explores that question by bringing together tech partners and university leaders to share ideas on how to design classrooms that make better use of faculty and student time.

Excerpt:

To achieve these goals, we are investigating smart solutions that will:

  • Untether instructors from the room’s podium, allowing them control from anywhere in the room;
  • Streamline the start of class, including biometric login to the room’s technology, behind-the-scenes routing of course content to room displays, control of lights and automatic attendance taking;
  • Offer whiteboards that can be captured, routed to different displays in the room and saved for future viewing and editing;
  • Provide small-group collaboration displays and the ability to easily route content to and from these displays; and
  • Deliver these features through a simple, user-friendly and reliable room/technology interface.

Activities included collaborative brainstorming focusing on these questions:

  • What else can we do to create the classroom of the future?
  • What current technology exists to solve these problems?
  • What could be developed that doesn’t yet exist?
  • What’s next?

 

 

 

From DSC:
Though many peoples’ — including faculty members’ — eyes gloss over when we start talking about learning spaces and smart classrooms, it’s still an important topic. Personally, I’d rather be learning in an engaging, exciting learning environment that’s outfitted with a variety of tools (physically as well as digitally and virtually-based) that make sense for that community of learners. Also, faculty members have very limited time to get across campus and into the classroom and get things setup…the more things that can be automated in those setup situations the better!

I’ve long posted items re: machine-to-machine communications, voice recognition/voice-enabled interfaces, artificial intelligence, bots, algorithms, a variety of vendors and their products including Amazon’s Alexa / Apple’s Siri / Microsoft’s Cortana / and Google’s Home or Google Assistant, learning spaces, and smart classrooms, as I do think those things are components of our future learning ecosystems.

 

 

 

Blackboard, Apple mobile student ID has arrived — from cr80news.com by Andrew Hudson
Mobile Credential officially goes live at launch campuses

Excerpt:

We’ve officially reached the kickoff of Blackboard’s long-standing vision for the mobile student ID. Starting today on the campuses of the University of Alabama, Duke University and the University of Oklahoma, Blackboard with the aid of Apple is enabling students to use mobile credentials everywhere their plastic ID card was previously accepted.

[On 10/2/18], for the first time, iPhones and Apple Watches are enabling users to navigate the full range of transactions both on and off campus. At these three launch institutions, students can add their official student ID card to Apple Wallet to make purchases, authenticate for privileges, as well as enable physical access to dorms, rec centers, libraries and academic buildings.

 

 

 

 



 

Everything you need to know about those new iPhones — from wired.com by Arielle Pardes

Excerpt:

Actually, make that three new iPhones. Apple followed last year’s iPhone X with the iPhone Xs, iPhone Xs Max, and iPhone Xr. It also spent some time showing off the Apple Watch Series 4, its most powerful wearable yet. Missed the event? Catch our commentary on WIRED’s liveblog, or read on for everything you need to know about today’s big Apple event.

 

 

Apple’s latest iPhones are packed with AI smarts — from wired.com by Tom Simonite

Excerpt:

At a glance the three new iPhones unveiled next to Apple’s glassy circular headquarters Wednesday look much like last year’s iPhone X. Inside, the devices’ computational guts got an invisible but more significant upgrade.

Apple’s phones come with new chip technology with a focus on helping the devices understand the world around them using artificial intelligence algorithms. The company says the improvements allow the new devices to offer slicker camera effects and augmented reality experiences.

For the first time, non-Apple developers will be allowed to run their own algorithms on Apple’s AI-specific hardware.

 

 

Apple Watch 4 adds ECG, EKG, and more heart-monitoring capabilities — from wired.com by Lauren Goode

Excerpt:

The new Apple Watch Series 4, revealed by Apple earlier today, underscores that some of the watch’s most important features are its health and fitness-tracking functions. The new watch is one of the first over-the-counter devices in the US to offer electrocardiogram, or ECG, readings. On top of that, the Apple Watch has received FDA clearance—both for the ECG feature and another new feature that detects atrial fibrillation.

 

 

 

 

 

Inside China’s Dystopian Dreams: A.I., Shame and Lots of Cameras — from nytimes.com by Paul Mozur

Excerpts:

ZHENGZHOU, China — In the Chinese city of Zhengzhou, a police officer wearing facial recognition glasses spotted a heroin smuggler at a train station.

In Qingdao, a city famous for its German colonial heritage, cameras powered by artificial intelligence helped the police snatch two dozen criminal suspects in the midst of a big annual beer festival.

In Wuhu, a fugitive murder suspect was identified by a camera as he bought food from a street vendor.

With millions of cameras and billions of lines of code, China is building a high-tech authoritarian future. Beijing is embracing technologies like facial recognition and artificial intelligence to identify and track 1.4 billion people. It wants to assemble a vast and unprecedented national surveillance system, with crucial help from its thriving technology industry.

 

In some cities, cameras scan train stations for China’s most wanted. Billboard-size displays show the faces of jaywalkers and list the names of people who don’t pay their debts. Facial recognition scanners guard the entrances to housing complexes. Already, China has an estimated 200 million surveillance cameras — four times as many as the United States.

Such efforts supplement other systems that track internet use and communications, hotel stays, train and plane trips and even car travel in some places.

 

 

A very slippery slope has now been setup in China with facial recognition infrastructures

 

From DSC:
A veeeeery slippery slope here. The usage of this technology starts out as looking for criminals, but then what’s next? Jail time for people who disagree w/ a government official’s perspective on something? Persecution for people seen coming out of a certain place of worship?  

Very troubling stuff here….

 

 

 

 

AR & VR — Education’s marvelous revolution — from verizoninternet.com

Excerpt:

Virtual Reality (VR) and Augmented Reality (AR), often used in video games and mobile apps, are transforming the world—and with that, the way we learn. These technologies have the capability to change students’ outlook on the world and the way they engage with it. After all, why would you learn about outer space from a classroom when you could learn about it from the International Space Station?

As AR and VR technology become more widely available and user-friendly, interest and market value have spiked across the world. In 2017, interest in VR hardware such as PlayStation VR, HTC Vive, Oculus Rift, and Samsung Gear VR spiked around the globe.2 In China in particular, AR and VR are booming.

With AR and VR, geographical distances are no longer an obstacle. Interactive experiences, tutorial videos, and learning apps work just as well, whether the teacher and student are in the same room, or across the world from each other.

From their site, here are some additional resources:

 

 

Study shows VR increases learning — from Donald Clark

 Excerpt:

I have argued that several conditions for good learning are likely to be enhanced by VR. First there’s increased attention, where the learner is literally held fast within the created environment and cannot be distracted by external stimuli. Second is experiential learning, where one has to ‘do’ something where that active component leads to higher retention. Third is emotion, the affective component in learning, which is better achieved where the power to induce empathy, excitement, calm and so on is easier. Fourth is context, where providing an albeit simulated context aids retention and recall. Fifth is transfer, where all of these conditions lead to greater transfer of knowledge and skills to the real world.

 

 

Example Use Cases of How to Use Virtual Reality (VR) for Training — from instavr.co

Some of the topics covered include:

  • Employee Onboarding (and Cross-Training)
  • Preparing for Rare or Unexpected Events
  • Employee Testing
  • Customer/Client Interaction Practice

 

 

8 of the Wildest Augmented Reality Glasses You Haven’t Seen Yet — from next.reality.news by Adario Strange

 

 

 

 

Seek launches world’s first mobile Augmented Reality (AR) creation studio — from globenewswire.com
All Mobile Phone Users Can Now Create, Publish and Discover AR Experiences

Excerpt:

Lehi, UT, May 29, 2018 (GLOBE NEWSWIRE) — Today, fast-growing augmented reality startup, Seek, is launching Seek Studio, the world’s first mobile augmented reality studio, allowing anybody with a phone and no coding expertise required, to create their own AR experiences and publish them for the world to see. With mobile AR now made more readily available, average consumers are beginning to discover the magic that AR can bring to the palm of their hand, and Seek Studio turns everyone into a creator.

To make the process incredibly easy, Seek provides templates for users to create their first AR experiences. As an example, a user can select a photo on their phone, outline the portion of the image they want turned into a 3D object and then publish it to Seek. They will then be able to share it with their friends through popular social networks or text. A brand could additionally upload a 3D model of their product and publish it to Seek, providing an experience for their customers to easily view that content in their own home. Seek Studio will launch with 6 templates and will release new ones every few days over the coming months to constantly improve the complexity and types of experiences possible to create within the platform.

 

Apple unveils new AR file format and ARKit 2.0 — from enturebeat.com by Stephanie Chan

Excerpt:

Apple unveiled its new augmented reality file format, as well as ARKit 2.0, at its annual WWDC developer conference today. Both will be available to users later this year with iOS 12.

The tech company partnered with Pixar to develop the AR file format Universal Scene Description (USDZ) to streamline the process of sharing and accessing augmented reality files. USDZ will be compatible with tools like Adobe, Autodesk, Sketchfab, PTC, and Quixel. Adobe CTO Abhay Parasnis spoke briefly on stage about how the file format will have native Adobe Creative Cloud support, and described it as the first time “you’ll be able to have what you see is what you get (WYSIWYG) editing” for AR objects.

 

HTC’s New Vive Focus Headset Locker Aims to Put VR at the Forefront of Education in China — from oadtovr.com by Scott Hayden

With a starting focus on University-level education and vocational schools in sectors such as mechanical engineering, VivEdu branched out to K-12 education in 2018, boasting a comprehensive VR approach to learning science, technology, engineering, mathematics, and art for kids.

 

Apple takes augmented-reality gaming to the ‘next level’ with Lego and slingshot apps — from businessinsider.com by Isobel Asher Hamilton

Excerpt:

  • Apple hopes to take augmented-reality gaming to the “next level” with multiplayer apps.
  • The company used its developer’s conference to showcase Lego and slingshot games, built using its new and improved AR building software ARKit 2.
  • The Lego game allows you to create virtual worlds around your real-life Lego builds.

 

Apple Swift Shot hands-on — augmented reality goes multiplayer with ARKit 2.0 — from venturebeat.com by Dean Takahasjo

 

 

Apple’s new AR features are proof that wearables are coming — from wired.com by Peter Rubin

Excerpt:

That roadmap, of course, is just beginning. Which is where the developers—and those arm’s-length iPads—come in. “They’re pushing AR onto phones to make sure they’re a winner when the headsets come around,” Miesnieks says of Apple. “You can’t wait for headsets and then quickly do 10 years’ worth of R&D on the software.”

 

Adobe’s Project Aero will let designers easily create AR content using existing Creative Cloud tools — from 9to5mac.comby Michael Steeber

Excerpt (emphasis DSC):

To fully realize the potential will require a broad ecosystem. Adobe is partnering with technology leaders to standardize interaction models and file formats in the rapidly growing AR ecosystem. We’re also working with leading platform vendors, open standards efforts like usdz and glTF as well as media companies and the creative community to deliver a comprehensive AR offering. usdz is now supported by Apple, Adobe, Pixar and many others while glTF is supported by Google, Facebook, Microsoft, Adobe and other industry leaders.

 

Create Floor Plans With IStaging VR Maker — from vrfocus.com by Rebecca Hills-Duty
Virtual tour app utilises ARKit technology to easily create floor plans.

Excerpt:

There are a number of professionals who would find the ability to quickly and easily create floor plans to be extremely useful. Estate agents, interior designers and event organisers would all no doubt find such a capability to be extremely valuable. For those users, the new feature added to iStaging’s VR Maker app might be of considerable interest.

The new VR Maker feature utilises Apple’s ARKit toolset to recognise spaces, such as walls and floors and can provide accurate measurements. By scanning each wall of a space, a floor plan can be produced quickly and easily.

 

 

Where is VR headed? Investors share insights on the industry’s trajectory — fromventurebeat.com by Michael Park

Excerpt:

I’ve interviewed nine investors who have provided their insights on where the VR industry has come, as well as the risks and opportunities that exist in 2018 and beyond. We’ve asked them what opportunities are available in the space — and what tips they have for startups.

 

Can this explosion-proof AR headset change how industries do business? — from digitaltrends.com by Christian de Looper

Excerpt:

Augmented reality (AR) hasn’t truly permeated the mainstream consciousness yet, but the technology is swiftly being adopted by global industries. It’ll soon be unsurprising to find a pair of AR glasses strapped to a helmet sitting on the heads of service workers, and RealWear, a company at the forefront on developing these headsets, thinks it’s on the edge of something big.

VOICE ACTIVATION
What’s most impressive about the RealWear HMT-1Z1 is how you control it. There’s no touch-sensitive gestures you need to learn — it’s all managed with voice, and better yet, there’s no need for a hotword like “Hey Google.” The headset listens for certain commands. For example, from the home screen just say “show my files” to see files downloaded to the device, and you can go back to the home screen by saying “navigate home.” When you’re looking at documents — like schematics — you can say “zoom in” or “zoom out” to change focus. It worked almost flawlessly, even in a noisy environment like the AWE show floor.

 

How Augmented and Virtual Reality (AVR) Can Benefit the Aviation Industry — from eonreality.com

Excerpt:

David Scowsill‘s experience in the aviation industry spans over 30 years. He has worked for British Airways, American Airlines, Easy Jet, Manchester Airport, and most recently the World Travel and Tourism Council, giving him a unique perspective on how Augmented and Virtual Reality (AVR) can impact the aviation industry.

These technologies have the power to transform the entire aviation industry, providing benefits to companies and consumers. From check-in, baggage drop, ramp operations and maintenance, to pilots and flight attendants, AVR can accelerate training, improve safety, and increase efficiency.

 

This VR project shows us how animals see the world — from thenextweb.com by Ailsa Sherrington

Excerpt:

London-based design studio Marshmallow Laser Feast is using VR to let us reconnect with nature. With headsets, you can see a forest through the eyes of different animals and experience the sensations they feel. Creative Director Ersinhan Ersin took the stage at TNW Conference last week to show us how and why they created the project, titled In the Eyes of the Animal.

 

The Future of AR/VR Headset Design is Hybrid — from medium.com by Christine Hart

Excerpt:

Have you already taken a side when it comes to XR wearables? Whether you prefer AR glasses or VR headsets likely depends on the application you need. But wouldn’t it be great to have a device that could perform as both? As XR tech advances, we think crossovers will start popping up around the world.

A Beijing startup called AntVR recently rocketed past its Kickstarter goal for an AR/VR visor. Their product, the Mix, uses tinted lenses to toggle between real world overlay and full immersion. It’s an exciting prospect. But rather than digging into the tech (or the controversy surrounding their name, their marketing, and a certain Marvel character) we’re looking at what this means for how XR devices are developed and sold.

 

Google Expeditions app now offers augmented reality tours — from techcrunch.com by Lucas Matney

Excerpt:

Google is bringing AR tech to its Expeditions app with a new update going live today. Last year, the company introduced its GoogleExpeditions AR Pioneer Program, which brought the app into classrooms across the country; with this launch the functionality is available to all.

Expeditions will have more than 100 AR tours in addition to the 800 VR tours already available. Examples include experiences that let users explore Leonardo Da Vinci’s inventions and ones that let you interact with the human skeletal system.

 

VR Wave Breaking Outside The Home — from forbes.com by Charlie Fink

Excerpt:

At four recent VR conferences and events there was a palpable sense that despite new home VR devices getting the majority of marketing and media attention this year, the immediate promise and momentum is in the location-based VR (LBVR) attractions industry. The VR Arcade Conference (April 29th and 30th), VRLA (May 4th and 5th), the Digital Entertainment Group’s May meeting (May 1), and FoIL (Future of Immersive Leisure, May 16th and 17th) all highlighted a topic that suddenly no one can stop talking about: location-based VR (LBVR). With hungry landlords giving great deals for empty retail locations, VRcades, which are inexpensive to open (like Internet Cafes), are popping up all over the country. As a result, VRcade royalties for developers are on the rise, so they are shifting their attention accordingly to shorter experiences optimized for LBVR, which is much less expensive than building a VR app for the home.

 

 

 
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