The future of AR — from 900lbs.com

Some of the topics include:

  • Where is #AR today and where’s it going? 
  • What options/deployment methods are available & what are their limitations?
  • Web AR
  •  We’ve heard a lot about AR headsets. Are they the best option?
  • Ok, I’m interested in creating an AR experience. What now? 
  • What is the biggest piece of advice you have for brands diving into AR for the first time?
  • …and more

Also see:

 

Why the World’s First Virtual Reality High School Changes Everything — from steve-grubbs.medium.com by Steve Grubs

Excerpts:

The recipe required key ingredients to happen. In addition to an accredited school to manage students, admissions and the for-credit learning, it also needed a platform. That’s where EngageVR comes in. There are other platforms that will ultimately host schools, perhaps AltSpace, Horizon or others, but the first is on Engage.

The bottom line is this: creators, coders, educators, entrepreneurs, investors, corporations, parents and students all played a role in finally bringing the first global virtual reality high school to life. It won’t be the last school to open in the metaverse, but to all those involved in this inaugural launch — the Neil Armstrongs of your age — a special tip of the hat today for having the vision and the willingness to launch a better and more equitable era of education.

Also see:

This is a snapshot from the Geo Guesser VR game

 

Exploring Virtual Reality [VR] learning experiences in the classroom — from blog.neolms.com by Rachelle Dene Poth

Excerpt:

With the start of a new year, it is always a great time to explore new ideas or try some new methods that may be a bit different from what we have traditionally done. I always think it is a great opportunity to stretch ourselves professionally, especially after a break or during the spring months.

Finding ways to boost student engagement is important, and what I have found is that by using tools like Augmented Reality (AR) and Virtual Reality (VR), we can immerse students in unique and personalized learning experiences. The use of augmented and virtual reality has increased in K-12 and Higher Ed, especially during the past two years, as educators have sought new ways to facilitate learning and give students the chance to connect more with the content. The use of these technologies is increasing in the workplace, as well.

With all of these technologies, we now have endless opportunities to take learning beyond what has been a confined classroom “space” and access the entire world with the right devices.

 

22 Augmented Reality Trends to Keep an Eye on for 2022 — from linkedin.com by Tom Emrich

Excerpts:

#1 Metaverse remains at peak hype as the next iteration of the Internet feels so close but is actually much further away

#2 The smartphone continues to become an even more powerful augmented reality machine with advancements in chips, displays and connectivity

#3 Early consumer smartglasses reinforce the need for smartphones rather than attempt to replace them

The metaverse is defined differently by different people but for me, the metaverse is an aha moment. It is a realization by industry that the next wave of computing is comprised of a stack of emerging technologies (including blockchain, AI, IoT, AR and VR) that will all work together to create a fundamental shift in our relationship with technology. 

 



Also see:

 
 

Cisco and Google join forces to transform the future of hybrid work — from blog.webex.com by Kedar Ganta

Cisco and Google join forces to transform the future of hybrid work

Excerpts:

Webex [on 12/7/21] announced the public preview of its native meeting experience for Glass Enterprise Edition 2 (Glass), a lightweight eye wearable device with a transparent display developed by Google. Webex Expert on Demand on Glass provides an immersive collaboration experience that supports natural voice commands, gestures on touchpad, and head movements to accomplish routine tasks.

 

 

Apple CEO Tim Cook: AR Is “Critically Important” For The Company’s Future — from vrscout.com by Bobby Carlton

Excerpts:

When the subject of AR and it’s potential came up, Cook said “You and I are having a great conversation right now. Arguably, it could even be better if we were able to augment our discussion with charts or other things to appear.”

In Cook’s opinion, AR will change the way we communicate with our friends, colleagues, and family. It’ll reshape communication in fields such as health, education, gaming, and retail. “I’m already seeing AR take off in some of these areas with use of the phone. And I think the promise is even greater in the future,” said Cook.

Also see:

Woman using Augmented Reality to further learn about something.

And it is not enough to try to use existing VR/XR applications and tailor them to educational scenarios. These tools can and should be created with pedagogy, student experience, and learning outcomes as the priority.

 

GPT-3: We’re at the very beginning of a new app ecosystem — from venturebeat.com by Dattaraj Rao

From DSC: NLP=Natural Language Processing (i.e., think voice-driven interfaces/interactivity).

Excerpt:

Despite the hype, questions persist as to whether GPT-3 will be the bedrock upon which an NLP application ecosystem will rest or if newer, stronger NLP models with knock it off its throne. As enterprises begin to imagine and engineer NLP applications, here’s what they should know about GPT-3 and its potential ecosystem.

 

The Future of Wearable Computing May Be Augmented Reality – Newest Developments in AR Glasses — from wearable-technologies.com by Cathy Russey

Excerpt:

From healthcare to factory floors, augmented reality glasses are aiding people in various professions do their job efficiently. Doctors use them to conduct precise surgery and factory workers use them for productivity, efficiency, and safety. AR glasses have been identified as a vital technology supporting shop-floor operators in the smart factories of the future.

 
 

It’s Time to Heal: 16 Trends Driving the Future of Bio and Healthcare — from a16z.com by Vineeta Agarwala, Jorge Conde, Vijay Pande, and Julie Yoo
It’s Time to Heal is a special package about engineering the future of bio and healthcare. See more at:

Also see:

5 Predictions for Digital Healthcare in 2021 — from wearable-technologies.com by Cathy Russey

Excerpts:

  1. Remote patient care and telemedicine
  2. Virtual Reality
  3. Wearables
  4. Artificial Intelligence
  5. Advancements in Electronic Health Records (EHR)
 

From DSC:
I was thinking about projecting images, animation, videos, etc. from a device onto a wall for all in the room to see.

  • Will more walls of the future be like one of those billboards (that presents two or three different images) and could change surfaces?

One side of the surface would be more traditional (i.e., a sheet wall type of surface). The other side of the surface would be designed to be excellent for projecting images onto it and/or for use by Augmented Reality (AR), Mixed Reality (MR), and/or Virtual Reality (VR).

Along these lines, here’s another item related to Human-Computer Interaction (HCI):

Mercedes-Benz debuts dashboard that’s one giant touchscreen — from futurism.com

 

Learning experience designs of the future!!! [Christian]

From DSC:
The article below got me to thinking about designing learning experiences and what our learning experiences might be like in the future — especially after we start pouring much more of our innovative thinking, creativity, funding, entrepreneurship, and new R&D into technology-supported/enabled learning experiences.


LMS vs. LXP: How and why they are different — from blog.commlabindia.com by Payal Dixit
LXPs are a rising trend in the L&D market. But will they replace LMSs soon? What do they offer more than an LMS? Learn more about LMS vs. LXP in this blog.

Excerpt (emphasis DSC):

Building on the foundation of the LMS, the LXP curates and aggregates content, creates learning paths, and provides personalized learning resources.

Here are some of the key capabilities of LXPs. They:

  • Offer content in a Netflix-like interface, with suggestions and AI recommendations
  • Can host any form of content – blogs, videos, eLearning courses, and audio podcasts to name a few
  • Offer automated learning paths that lead to logical outcomes
  • Support true uncensored social learning opportunities

So, this is about the LXP and what it offers; let’s now delve into the characteristics that differentiate it from the good old LMS.


From DSC:
Entities throughout the learning spectrum are going through many changes right now (i.e., people and organizations throughout K-12, higher education, vocational schools, and corporate training/L&D). If the first round of the Coronavirus continues to impact us, and then a second round comes later this year/early next year, I can easily see massive investments and interest in learning-related innovations. It will be in too many peoples’ and organizations’ interests not to.

I highlighted the bulleted points above because they are some of the components/features of the Learning from the Living [Class] Room vision that I’ve been working on.

Below are some technologies, visuals, and ideas to supplement my reflections. They might stir the imagination of someone out there who, like me, desires to make a contribution — and who wants to make learning more accessible, personalized, fun, and engaging. Hopefully, future generations will be able to have more choice, more control over their learning — throughout their lifetimes — as they pursue their passions.

Learning from the living class room

In the future, we may be using MR to walk around data and to better visualize data


AR and VR -- the future of healthcare

 

 

XRHealth launches first virtual reality telehealth clinic — from wearable-technologies.com by Sam Draper

Excerpt:

XRHealth (formerly VRHealth), a leading provider of extended reality and therapeutic applications, announced the first virtual reality (VR) telehealth clinic that will provide VR therapy to patients. VR telehealth clinicians providing care are currently certified in Massachusetts, Connecticut, Florida, Michigan, Washington D.C., Delaware, California, New York, and North Carolina and will be expanding their presence in additional states in the coming months. The XRHealth telehealth services are covered by Medicare and most major insurance providers.

 

 
© 2024 | Daniel Christian