Holograms? Check! Now what? — from blog.webex.com by Elizabeth Bieniek

Excerpt (emphasis DSC):

Two years ago, I wrote about the Future of Meetings in 2030 and hinted at an effort my team was building to make this a reality. Now, we have publicly unveiled Webex Hologram and brought the reality of a real-time, end-to-end holographic meeting solution to life.

With Webex Hologram, you can feel co-located with a colleague who is thousands of miles away. You can share real objects in incredible multi-dimensional detail and collaborate on 3D content to show perspective, share, and approve design changes in real-time, all from the comfort of your home workspace.

As the hype dies down, the focus on entirely virtual experiences in fanciful environments will abate and a resurgence in focus on augmented experiences—interjecting virtual content into the physical world around you for an enhanced experience that blends the best of physical and virtual—will emerge.

The ability to have curated information at one’s fingertips, still holds an incredible value prop that has yet to be realized. Applying AI to predict, find, and present this type of augmented information in both 2D and 3D formats will become incredibly useful. 

From DSC:
As I think of some of the categories that this posting about establishing a new kind of co-presence relates to, there are many relevant ones:

  • 21st century
  • 24x7x365
  • 3D
  • Audio/Visual (A/V)
  • Artificial Intelligence (AI)
  • Cloud-based
  • Collaboration/web-based collaboration
  • Intelligent tutoring
  • Law schools, legal, government
  • Learning, learning agents, learning ecosystems, Learning from the Living [Class] Room, learning spaces/hubs/pods
  • Libraries/librarians
  • K-12, higher education, corporate training
  • Metaverse
  • Online learning
  • Telelegal, telemedicine
  • Videoconferencing
  • Virtual courts, virtual tutoring, virtual field trips
  • Web3
 

Best Video Editing Software for Mac — from futurism.com by the editorial team at Recurrent Media, Futurism’s owner
Must-have software for creators in the age of YouTube.

Excerpt:

— Best Overall: Apple Final Cut Pro
— Best for Professionals: Adobe Premiere Pro 2022
— Best Budget: iMovie
— Best for Speed: Adobe Premiere Rush 2022
— Best Mid-Priced: Adobe Premiere Elements 2022

From DSC:
I appreciated the Specs, Pros, and Cons sections for each of the tools that made their cut. I also appreciated that they covered tools that could address a variety of audiences and budgets.

Also relevant/see:

WeVideo Classroom is the education spin-off of the famous video editing platform that is specifically aimed at teachers and students.

WeVideo is a very simple to use yet powerful [cloud-based] video editor which can be used by teachers to help students learn the art of video editing. Until this latest release, that meant using external tools or in-classroom teaching to get projects set and marked.

The idea behind WeVideo Classroom is to integrate all the tools into the editor itself so that teachers can set project assessments, monitor them, comment and ultimately mark them for student feedback.

 

How I use Minecraft to help kids with autism — from ted.com by Stuart Duncan; with thanks to Dr. Kate Christian for this resource

Description:

The internet can be an ugly place, but you won’t find bullies or trolls on Stuart Duncan’s Minecraft server, AutCraft. Designed for children with autism and their families, AutCraft creates a safe online environment for play and self-expression for kids who sometimes behave a bit differently than their peers (and who might be singled out elsewhere). Learn more about one of the best places on the internet with this heartwarming talk.

 

Below are two excerpted snapshots from Stuart’s presentation:

Stuart Duncan speaking at TEDX York U

These are the words autistic students used to describe their experience with Stuart's Minecraft server

 

Exploring Virtual Reality [VR] learning experiences in the classroom — from blog.neolms.com by Rachelle Dene Poth

Excerpt:

With the start of a new year, it is always a great time to explore new ideas or try some new methods that may be a bit different from what we have traditionally done. I always think it is a great opportunity to stretch ourselves professionally, especially after a break or during the spring months.

Finding ways to boost student engagement is important, and what I have found is that by using tools like Augmented Reality (AR) and Virtual Reality (VR), we can immerse students in unique and personalized learning experiences. The use of augmented and virtual reality has increased in K-12 and Higher Ed, especially during the past two years, as educators have sought new ways to facilitate learning and give students the chance to connect more with the content. The use of these technologies is increasing in the workplace, as well.

With all of these technologies, we now have endless opportunities to take learning beyond what has been a confined classroom “space” and access the entire world with the right devices.

 

L&D Go Beyond Podcast: Writing Better Multiple-Choice Questions to Assess Learning — from upsidelearning.com by Amit Garg and Patti Shank

Excerpt:

In this episode of the L&D Go Beyond podcast, Amit Garg interacts with Patti Shank, President Learning Peaks LLC. They talk about a very interesting topic – Writing Better Multiple-Choice Questions (MCQs) to Assess Learning.

 

These 3 charts show the global growth in online learning — from weforum.org by Johnny Wood; with thanks to Ray Schroeder out on LinkedIn

Example chart:

Also relevant/see:

The company has launched 13 new degrees with colleges since 2021, bringing the total number of bachelor’s, master’s and postgraduate degrees up to 38, according to Maggioncalda.

2U saw $152.4 million from its degree segment in 2021’s fourth quarter, about 11 times the revenue Coursera brought in from its degree business over the same period. 

 

Technology We Need: Documenting the complete Learner Record — from gettingsmart.com by Nate McClennen and Rebecca Midles

Key Points

  • Most innovative schools and a number of states have built Graduate Profiles/Learner Profiles and a handful have created K12 competency progressions that articulate pathways towards meeting the profile.
  • These learning organizations are using a learning management system (LMS) that does not accommodate comprehensive Learner Records, does not capture or report transparent growth to learners or their families and does not capture out-of-course learning experiences.
  • We issue a challenge to those building and creating solutions.

From DSC:
The above posting reminds me of the following graphic:


 

Skill assessments: The future of personalization in learning — from edyoucated.org by Julian Rasch

The future of personalization in professional online learning lies in detailed, but fast and effective skill assessments. Here’s how we do it at edyoucated.

 

22 Augmented Reality Trends to Keep an Eye on for 2022 — from linkedin.com by Tom Emrich

Excerpts:

#1 Metaverse remains at peak hype as the next iteration of the Internet feels so close but is actually much further away

#2 The smartphone continues to become an even more powerful augmented reality machine with advancements in chips, displays and connectivity

#3 Early consumer smartglasses reinforce the need for smartphones rather than attempt to replace them

The metaverse is defined differently by different people but for me, the metaverse is an aha moment. It is a realization by industry that the next wave of computing is comprised of a stack of emerging technologies (including blockchain, AI, IoT, AR and VR) that will all work together to create a fundamental shift in our relationship with technology. 

 



Also see:

 

Data-Informed Learning Design and the Shift to Online — from campustechnology.com by Rhea Kelly

Excerpt:

The pandemic has been a testament to the progress that has been made in the use of technology to support online learning, but it has also revealed how poorly traditional course design translates to a digital experience. And that’s an opportunity for institutions to become more sophisticated in leveraging digital learning environments to go beyond what’s possible in a brick-and-mortar classroom. That’s according to Luyen Chou, chief learning officer at 2U. Here, we talk about transforming online pedagogy, the potential of emerging technologies, the beauty of simple data, essential human skills and more.

 

Five Building Blocks in the New Architecture of High Schools — from gettingsmart.com by Tom Vander Ark

Key Points

  • Schools personalizing learning and moving to mastery often use five linked learner experience systems to promote growth on learning goals.
  • Each system has unique learner experiences, feedback protocols, supports and staffing strategies.
  • These systems work independently and together to promote learner-centered growth toward shared outcomes.

Schools personalizing learning and moving to mastery or competency-based learning models often use five linked learner experience systems to promote growth on learning goals: skill-building, projects, immersion, advisory, and out-of-school learning. Each system has unique learner experiences, feedback protocols, supports and staffing strategies. These systems work independently and together to promote learner-centered growth toward shared outcomes (i.e., learner profile or portrait of a graduate).

 

Happy Numbers

Check out the Happy Numbers site for teaching kids math

What Are The Best Websites For Teaching Math Online? — from teachthought.com by Jennifer Smith

70+ Awesome Websites for Teaching and Learning Math — from weareteachers.com
Learning math can sometimes be a challenge. Especially if you’re doing virtual or distance learning. Math websites to the rescue! We’ve gathered a list of teacher-recommended sites that includes resources, games, freebies, and innovative programs for teaching math. These will help keep students engaged, learning, and having fun.

iknowit.com

i know it dot com -- engage your elementary students with interactive math practice

Top Websites Ranking for Math in the world — from similarweb.com

Also, check out the public media resources in your state/area/region. For example, here in Michigan:

Check out the public media resources in your state -- Michigan has math as one of their topics on their Learning Channel


Addendum on 1/30/22:

ctcmath.com -- for gifted K through 12ers and homeschoolers


 

Theater companies in the U.K., home to one of the world’s oldest and grandest performing traditions, are increasingly integrating digital technology into interactive theater performances. They’re even getting help from the government to do it, The New York Times reported.

Along these lines, also see:

 

Discovery Education Introduces Free Augmented Reality App for Students and Educators — from thejournal.com by Kristal Kuykendall
Sandbox AR Lets Users Create Virtual Worlds or Augment Their Own — All Linked to Real World Knowledge

Excerpt:

Once a user has their Sandbox AR scene built to their satisfaction, they can take photos or record a video walkthrough with their own voiceover, to introduce their classmates or their teacher to what they created or what they learned, for example.

To help educators leverage the power of AR wherever learning takes place, Discovery Education has made the Sandbox AR iPad app available for free in the Apple App Store.

See a demo here.

 

Tech & Learning Magazine Names the Winners of the Best of 2021 — from techlearning.com
Tech & Learning’s judges deemed these products as standouts for supporting teaching and learning in 2021

Excerpt:

Tech & Learning magazine has named the winners of the Awards of Excellence: Best of 2021 contest, which recognizes educational technology that exceptionally supported teachers and students last year.

 The contest focused on outstanding products that supported education this past year no matter the learning environment, whether face-to-face, remote, or anything in between. Eligible products included hardware, software, curriculum, and more, all divided by grade levels to make it easier to find the solutions you need.

 Each nominee answered the following questions: What specific problem does this product solve? How did your product exceptionally support teaching and learning in 2021? How does your product address the challenges facing education today?

 
© 2025 | Daniel Christian