Special Education by the Numbers: A Look into Today’s Schools — with thanks to Caroline Linne and to USC Rossier’s Masters in Teaching online program
From DSC:
Here are a couple of excerpts from their infographic:
12 bad communication habits to break in IT — from enterprisersproject.com by Carla Rudder
Do you start conversations on the wrong note? Deliver the right message at the wrong time? CIOs share the communication traps that hold individuals and teams back
Excerpt:
Time and time again, CIOs and IT leaders tell us that communication is key to driving great business results. Whether IT leaders are grappling with digital transformation, trying to improve DevOps results, or leading IT culture change, communication often becomes a make-or-break factor in their ability to succeed.
But, like other “soft skills” and emotional intelligence competencies, communication skills aren’t easy to master. And over time, many people fall into bad communication habits that never get repaired.
We asked business and IT leaders to share some of the worst communication practices that hold individuals and teams back. If you are working on increasing transparency between IT and other teams, consider this your checklist for what NOT to do. Also, if you’re a rising IT leader who wants to shine in the eyes of the CIO, listen up…
EdX Quietly Developing ‘MicroBachelors’ Program — from edsurge.com by Jeff Young
Excerpt:
EdX, the nonprofit online-education group founded by MIT and Harvard, is quietly developing a “MicroBachelors” degree that is designed to break the undergraduate credential into Lego-like components.
In December, edX won a $700,000 grant from the Lumina Foundation to support the MicroBachelors effort with the organization’s university partners. Officials from edX declined to talk about the project, saying only that it is in the early stages. But at a higher-education innovation summit last month hosted by the U.S. Department of Education, Anant Agarwal, CEO of edX, listed the project as part of the group’s long-term vision that began with its MicroMasters program. And the organization has filed a trademark for the term “MicroBachelors” as well.
“Education in five to ten years will become modular, will become omnichannel, and will become lifelong,” Agarwal said at the meeting, later explaining that omnichannel meant offering courses either online or in person.
…
How would a MicroBachelors be different than, say, a two-year associate’s degree, which is arguably already half a bachelor’s degree? Sarma said that the idea behind both MicroMasters and MicroBachelors is that they are “about putting stuff that can be done online, online.” In other words, the big idea is offering a low-cost, low-risk way for students to start an undergraduate education even if they can’t get to a campus.
Also relevant/see:
Making a MOOC — from harvardmagazine.com by Jonathan Shaw
Excerpts:
Now, as one of a small number of Harvard faculty members each year whose course is selected to become a MOOC (a massive, online, open course), he is about to go global. Just 20 new courses are chosen by a faculty review committee annually, all of them ultimately offered to learners in at least one free version—part of Harvard’s commitment to improve access to education globally through HarvardX (HX), the University’s online course initiative. Hernán’s course is based on Epidemiology (EPI) 289: “Models for Causal Inference,” the core offering he’s taught for 14 years at the Harvard Chan School of Public Health (HSPH). Harvard Magazine accompanied Hernán during the making of his MOOC to find out what it takes to produce one, and how that compares to creating a traditional course.
…
Faculty members typically spend 96 to 142 hours helping produce and run an eight-week MOOC, according to HarvardX estimates. …But when complete, it will free him from much of the time and expense of traveling to teach this fundamental introductory material.
…
It takes a team of skilled professionals—HX employs a staff of about 45, including managers, videographers, graphic designers, digital editors, and even a copyright attorney and an accessibility coordinator (who helps make the materials usable for sight- and hearing-impaired learners)—to make each MOOC, at a cost that ranges widely, depending on the nature of the course and the sites of location shoots. This one cost about $100,000 to make.
…
Among the University’s goals in supporting the production of courses like Hernán’s is maximizing their “reach” as part of “Harvard’s contribution to a rising tide of education globally,” says HX faculty director Robert Lue.
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A video lecture therefore becomes a short unit in which to make one point, “not five. Because if I try to make five points, I need 50 minutes.” The hooks—the real-world applications—mean that “I start each lesson by telling students why this is important, why they should keep watching….You are in a competition for attention…
“For example, it seems obvious, but there’s only one Miguel Hernán. And he can either teach a class of 70” once a year, “or develop this course that reaches many more around the world and across different disciplines.”
Campus Technology 2017: Virtual Reality Is More Than a New Medium — from edtechmagazine.com by Amy Burroughs
Experts weigh in on the future of VR in higher education.
Excerpts:
“It’s actually getting pretty exciting,” Georgieva said, noting that legacy companies and startups alike have projects in the works that will soon be on the market. Look for standalone, wireless VR headsets later this year from Facebook and Google.
“I think it’s going to be a universal device,” he said. “Eventually, we’ll end up with some kind of glasses where we can just dial in the level of immersion that we want.”
— Per Emery Craig, at Campus Technology 2017 Conference
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“Doing VR for the sake of VR makes no sense whatsoever,” Craig said. “Ask when does it make sense to do this in VR? Does a sense of presence help this, or is it better suited to traditional media?”
Virtual Reality: The User Experience of Story — from blogs.adobe.com
Excerpt:
Solving the content problems in VR requires new skills that are only just starting to be developed and understood, skills that are quite different from traditional storytelling. VR is a nascent medium. One part story, one part experience. And while many of the concepts from film and theater can be used, storytelling through VR is not like making a movie or a play.
In VR, the user has to be guided through an experience of a story, which means many of the challenges in telling a VR story are closer to UX design than anything from film or theater.
Take the issue of frameless scenes. In a VR experience, there are no borders, and no guarantees where a user will look. Scenes must be designed to attract user attention, in order to guide them through the experience of a story.
Sound design, staging cues, lighting effects, and movement can all be used to draw a user’s attention.
However, it’s a fine balance between attraction to distraction.
“In VR, it’s easy to overwhelm the user. If you see a flashing light and in the background, you hear a sharp siren, and then something moves, you’ve given the user too many things to understand,” says Di Dang, User Experience Lead at POP, Seattle. “Be intentional and deliberate about how you grab audience attention.”
VR is a storytelling superpower. No other medium has the quite the same potential to create empathy and drive human connection. Because viewers are for all intents and purposes living the experience, they walk away with that history coded into their memory banks—easily accessible for future responses.
Google’s latest VR experiment is teaching people how to make coffee — from techradar.com by Parker Wilhelm
All in a quest to see how effective learning in virtual reality is
Excerpt:
Teaching with a simulation is no new concept, but Google’s Daydream Labs wants to see exactly how useful virtual reality can be for teaching people practical skills.
In a recent experiment, Google ran a simulation of an interactive espresso machine in VR. From there, it had a group of people try their virtual hand at brewing a cup of java before being tasked to make the real thing.
Addendum on 7/26/17: