Emerging technology trends can seem both elusive and ephemeral, but some become integral to business and IT strategies—and form the backbone of tomorrow’s technology innovation. The eight chapters of Tech Trends 2019 look to guide CIOs through today’s most promising trends, with an eye toward innovation and growth and a spotlight on emerging trends that may well offer new avenues for pursuing strategic ambitions.

 

 

What is 5G? Everything you need to know — from techradar.com by Mike Moore
The latest news, views and developments in the exciting world of 5G networks.

Excerpt:

What is 5G?
5G networks are the next generation of mobile internet connectivity, offering faster speeds and more reliable connections on smartphones and other devices than ever before.

Combining cutting-edge network technology and the very latest research, 5G should offer connections that are multitudes faster than current connections, with average download speeds of around 1GBps expected to soon be the norm.

The networks will help power a huge rise in Internet of Things technology, providing the infrastructure needed to carry huge amounts of data, allowing for a smarter and more connected world.

With development well underway, 5G networks are expected to launch across the world by 2020, working alongside existing 3G and 4G technology to provide speedier connections that stay online no matter where you are.

So with only a matter of months to go until 5G networks are set to go live, here’s our run-down of all the latest news and updates.

 

 

From DSC:
I wonder…

  • What will Human Computer Interaction (HCI) look like when ~1GBps average download speeds are the norm?
  • What will the Internet of Things (IoT) turn into (for better or for worse)?
  • How will Machine-to-Machine (M2M) Communications be impacted?
  • What will that kind of bandwidth mean for XR-related technologies (AR VR MR)?

 

 

From DSC:
The article below relays some interesting thoughts on what an alternative syllabus could look like. It kind of reminds me of a digital playlist…

Looking For Syllabus 2.0 — from usv.com by Dani Grant

Excerpt:

There have been several attempts already to curate online resources for learning new topics. Usually they take the form of a list of links. The problem with the list of links approach is that they are static and they are inefficient. You don’t need to read a whole link to get the main point, you want to curate little bits and pieces of open resources: 30 seconds of this podcast, a minute and a half from this youtube video, just these 4 paragraphs from this article.

The thing that is closest to a modern internet syllabi is Susan Fowler’s guide for learning physics (it’s really amazing, go check it out). What if you could have that type of curated guide for many topics that gets updated by the community over time, with inline discussion with other learners?

I think Syllabus 2.0 could look something like this:

We’ve created a sample syllabus for this last topic so you can see what we envision in action. It curates 8 hours of podcasts, talks and blog posts into a 30 minute guide.

 

 

 

Presentation Translator for PowerPoint — from Microsoft (emphasis below from DSC:)

Presentation Translator breaks down the language barrier by allowing users to offer live, subtitled presentations straight from PowerPoint. As you speak, the add-in powered by the Microsoft Translator live feature, allows you to display subtitles directly on your PowerPoint presentation in any one of more than 60 supported text languages. This feature can also be used for audiences who are deaf or hard of hearing.

 

Additionally, up to 100 audience members in the room can follow along with the presentation in their own language, including the speaker’s language, on their phone, tablet or computer.

 

From DSC:
Up to 100 audience members in the room can follow along with the presentation in their own language! Wow!

Are you thinking what I’m thinking?! If this could also address learners and/or employees outside the room as well, this could be an incredibly powerful piece of a next generation, global learning platform! 

Automatic translation with subtitles — per the learner’s or employee’s primary language setting as established in their cloud-based learner profile. Though this posting is not about blockchain, the idea of a cloud-based learner profile reminds me of the following graphic I created in January 2017.

A couple of relevant quotes here:

A number of players and factors are changing the field. Georgia Institute of Technology calls it “at-scale” learning; others call it the “mega-university” — whatever you call it, this is the advent of the very large, 100,000-plus-student-scale online provider. Coursera, edX, Udacity and FutureLearn (U.K.) are among the largest providers. But individual universities such as Southern New Hampshire, Arizona State and Georgia Tech are approaching the “at-scale” mark as well. One could say that’s evidence of success in online learning. And without question it is.

But, with highly reputable programs at this scale and tuition rates at half or below the going rate for regional and state universities, the impact is rippling through higher ed. Georgia Tech’s top 10-ranked computer science master’s with a total expense of less than $10,000 has drawn more than 10,000 qualified majors. That has an impact on the enrollment at scores of online computer science master’s programs offered elsewhere. The overall online enrollment is up, but it is disproportionately centered in affordable scaled programs, draining students from the more expensive, smaller programs at individual universities. The dominoes fall as more and more high-quality at-scale programs proliferate.

— Ray Schroeder

 

 

Education goes omnichannel. In today’s connected world, consumers expect to have anything they want available at their fingertips, and education is no different. Workers expect to be able to learn on-demand, getting the skills and knowledge they need in that moment, to be able to apply it as soon as possible. Moving fluidly between working and learning, without having to take time off to go to – or back to – school will become non-negotiable.

Anant Agarwal

 

From DSC:
Is there major change/disruption ahead? Could be…for many, it can’t come soon enough.

 

 

FDA approves HoloLens powered medical augmented reality system — from by Richard Devine
HoloLens might be about to make surgical procedures a whole lot different.

Excerpt:

From Healthimaging.com

OpenSight specifically utilizes the Microsoft HoloLens headset that allows simultaneous visualization of the 3D patient images in AR and the actual patient and their real-world surroundings. The technique may decrease operative times and improve surgical planning and the understanding of anatomic relationships.

 

 

Can virtual reality revolutionize education? — from cnn.com by Emma Kennedy

 

“Kids love to engage with [VR] lessons,” said Guido Kovalskys, chief executive and co-founder of US-based edtech company Nearpod. “One minute, they are learning about Roman history, and the next, they are transported to ancient Rome and are exploring the Colosseum.”

 

From DSC:
Ok, so the title is on the overhyped side, but I do think XR will positively impact learning, understanding.

 

 

University of Washington Researchers Demo Ability to Generate 3D Augmented Reality Content from 2D Images — from next.reality.news by Tommy Palladino

 

 

 

Age of Sail: Setting the course for virtual reality narratives in the future — from by Jose Antunes
The most ambitious project from Google Spotlight Stories is also the one that pushes the boundaries in terms of the creation of narratives in Virtual Reality: embark on Age of Sail.

Augmented Reality Remote Collaboration with Dense Reconstruction

 

Addendum:

  • VR & AR 2018: A year in review — from vrscout.com by Kyle Melnick
    Excerpt:
    If 2016 was the birth of modern VR/AR technology, than 2018 was its elementary school graduation. While this past year may have seemed like a quiet one when compared to the more exciting releases featured in 2017 and 2016, these past 12 months have been crucial in the development of the immersive entertainment sector.

    Major hardware releases, vast improvements to software, and various other integral advancements have quietly solidified VR & AR as viable, long-term technological platforms for years to come. So while there may not have been any bombshell announcements or jaw-dropping reveals per sey, 2018 will still go down as a key, if not climactic, year for VR & AR technology regardless.

    With a new year full of exciting possibilities ahead of us, let’s hang back a second and take a look back at 2018’s most pivotal moments.

 

 

Smart speakers hit critical mass in 2018 — from techcrunch.com by Sarah Perez

Excerpt (emphasis DSC):

We already know Alexa had a good Christmas — the app shot to the top of the App Store over the holidays, and the Alexa service even briefly crashed from all the new users. But Alexa, along with other smart speaker devices like Google Home, didn’t just have a good holiday — they had a great year, too. The smart speaker market reached critical mass in 2018, with around 41 percent of U.S. consumers now owning a voice-activated speaker, up from 21.5 percent in 2017.

 

In the U.S., there are now more than 100 million Alexa-enabled devices installed — a key milestone for Alexa to become a “critical mass platform,” the report noted.

 

 

On one hand XR-related technologies
show some promise and possibilities…

 

The AR Cloud will infuse meaning into every object in the real world — from venturebeat.com by Amir Bozorgzadeh

Excerpt:

Indeed, if you haven’t yet heard of the “AR Cloud”, it’s time to take serious notice. The term was coined by Ori Inbar, an AR entrepreneur and investor who founded AWE. It is, in his words, “a persistent 3D digital copy of the real world to enable sharing of AR experiences across multiple users and devices.”

 

Augmented reality invades the conference room — from zdnet.com by Ross Rubin
Spatial extends the core functionality of video and screen sharing apps to a new frontier.

 

 

The 5 most innovative augmented reality products of 2018 — from next.reality.news by Adario Strange

 

 

Augmented, virtual reality major opens at Shenandoah U. next fall — from edscoop.com by by Betsy Foresman

Excerpt:

“It’s not about how virtual reality functions. It’s about, ‘How does history function in virtual reality? How does biology function in virtual reality? How does psychology function with these new tools?’” he said.

The school hopes to prepare student for careers in a field with a market size projected to grow to $209.2 billion by 2022, according to Statista. Still at its advent, Whelan compared VR technology to the introduction of the personal computer.

 

VR is leading us into the next generation of sports media — from venturebeat.com by Mateusz Przepiorkowski

 

 

Accredited surgery instruction now available in VR — from zdnet.com by Greg Nichols
The medical establishment has embraced VR training as a cost-effective, immersive alternative to classroom time.

 

Toyota is using Microsoft’s HoloLens to build cars faster — from cnn.comby Rachel Metz

From DSC:
But even in that posting the message is mixed…some pros…some cons. Some things going well for XR-related techs…but for other things, things are not going very well.

 

 

…but on the other hand,
some things don’t look so good…

 

Is the Current Generation of VR Already Dead? — from medium.com by Andreas Goeldi

Excerpt:

Four years later, things are starting to look decidedly bleak. Yes, there are about 5 million Gear VR units and 3 million Sony Playstation VR headsets in market, plus probably a few hundred thousand higher-end Oculus and HTC Vive systems. Yes, VR is still being demonstrated at countless conferences and events, and big corporations that want to seem innovative love to invest in a VR app or two. Yes, Facebook just cracked an important low-end price point with its $200 Oculus Go headset, theoretically making VR affordable for mainstream consumers. Plus, there’s even more hype about Augmented Reality, which in a way could be a gateway drug to VR.

But it’s hard to ignore a growing feeling that VR is not developing as the industry hoped it would. So is that it again, we’ve seen this movie before, let’s all wrap it up and wait for the next wave of VR to come along about five years from now?

There are a few signs that are really worrying…

 

 

From DSC:
My take is that it’s too early to tell. We need to give things more time.

 

 

 

 

From DSC:
When a professor walks into the room, the mobile device that the professor is carrying notifies the system to automatically establish his or her preferred settings for the room — and/or voice recognition allows a voice-based interface to adjust the room’s settings:

  • The lights dim to 50%
  • The projector comes on
  • The screen comes down
  • The audio is turned up to his/her liking
  • The LMS is logged into with his/her login info and launches the class that he/she is teaching at that time of day
  • The temperature is checked and adjusted if too high or low
  • Etc.
 

The WT2 in-ear translator will be available in January, real-time feedback soon — from wearable-technologies.com by Cathy Russey

Excerpt:

Shenzhen, China & Pasadena, CA-based startup Timekettle wants to solve the language barrier problem. So, the company developed WT2 translator – an in-ear translator for real-time, natural and hands-free communication. The company just announced they’ll be shipping the new translator in January, 2019.

 

 

 

Virtual classes shouldn’t be cringeworthy. Here are 5 tips for teaching live online — from edsurge.com by Bonni Stachowiak (Columnist)

Excerpt:

Dear Bonni: I’m wanting to learn about best practices for virtual courses that are “live” (e.g., using a platform like Zoom). It differs both from face-to-face classroom learning and traditional (asynchronous) online courses. I’d love to know about resources addressing this learning format. —Keith Johnson. director of theological development at Cru. My team facilitates and teaches graduate-level theological courses for a non-profit.

Teaching a class by live video conference is quite different than being in person with a room full of students. But there are some approaches we can draw from traditional classrooms that work quite well in a live, online environment.

Here are some recommendations for virtual teaching…

 

 

Can space activate learning? UC Irvine seeks to find out with $67M teaching facility  — from edsurge.com by Sydney Johnson

Excerpt:

When class isn’t in session, UC Irvine’s shiny new Anteater Learning Pavillion looks like any modern campus building. There are large lecture halls, hard-wired lecture capture technology, smaller classrooms, casual study spaces and brightly colored swivel chairs.

But there’s more going on in this three-level, $67-million facility, which opened its doors in September. For starters, the space is dedicated to “active learning,” a term that often refers to teaching styles that go beyond a one-way lecture format. That could range from simply giving students a chance to pause and discuss with peers, to role playing, to polling students during class, and more.

To find out what that really looks like—and more importantly, if it works—the campus is also conducting a major study over the next year to assess active learning in the new building.

 

 

 

 

The information below is from Heather Campbell at Chegg
(emphasis DSC)


 

Chegg Math Solver is an AI-driven tool to help the student understand math. It is more than just a calculator – it explains the approach to solving the problem. So, students won’t just copy the answer but understand and can solve similar problems at the same time. Most importantly,students can dig deeper into a problem and see why it’s solved that way. Chegg Math Solver.

In every subject, there are many key concepts and terms that are crucial for students to know and understand. Often it can be hard to determine what the most important concepts and terms are for a given subject, and even once you’ve identified them you still need to understand what they mean. To help you learn and understand these terms and concepts, we’ve provided thousands of definitions, written and compiled by Chegg experts. Chegg Definition.

 

 

 

 

 


From DSC:
I see this type of functionality as a piece of a next generation learning platform — a piece of the Living from the Living [Class] Room type of vision. Great work here by Chegg!

Likely, students will also be able to take pictures of their homework, submit it online, and have that image/problem analyzed for correctness and/or where things went wrong with it.

 

 


 

 

Alexa, get me the articles (voice interfaces in academia) — from blog.libux.co by Kelly Dagan

Excerpt:

Credit to Jill O’Neill, who has written an engaging consideration of applications, discussions, and potentials for voice-user interfaces in the scholarly realm. She details a few use case scenarios: finding recent, authoritative biographies of Jane Austen; finding if your closest library has an item on the shelf now (and whether it’s worth the drive based on traffic).

Coming from an undergraduate-focused (and library) perspective, I can think of a few more:

  • asking if there are any group study rooms available at 7 pm and making a booking
  • finding out if [X] is open now (Archives, the Cafe, the Library, etc.)
  • finding three books on the Red Brigades, seeing if they are available, and saving the locations
  • grabbing five research articles on stereotype threat, to read later

 

Also see:

 

 

 

Introducing several new ideas to provide personalized, customized learning experiences for all kinds of learners! [Christian]

From DSC:
I have often reflected on differentiation or what some call personalized learning and/or customized learning. How does a busy teacher, instructor, professor, or trainer achieve this, realistically?

It’s very difficult and time-consuming to do for sure. But it also requires a team of specialists to achieve such a holy grail of learning — as one person can’t know it all. That is, one educator doesn’t have the necessary time, skills, or knowledge to address so many different learning needs and levels!

  • Think of different cognitive capabilities — from students that have special learning needs and challenges to gifted students
  • Or learners that have different physical capabilities or restrictions
  • Or learners that have different backgrounds and/or levels of prior knowledge
  • Etc., etc., etc.

Educators  and trainers have so many things on their plates that it’s very difficult to come up with _X_ lesson plans/agendas/personalized approaches, etc.  On the other side of the table, how do students from a vast array of backgrounds and cognitive skill levels get the main points of a chapter or piece of text? How can they self-select the level of difficulty and/or start at a “basics” level and work one’s way up to harder/more detailed levels if they can cognitively handle that level of detail/complexity? Conversely, how do I as a learner get the boiled down version of a piece of text?

Well… just as with the flipped classroom approach, I’d like to suggest that we flip things a bit and enlist teams of specialists at the publishers to fulfill this need. Move things to the content creation end — not so much at the delivery end of things. Publishers’ teams could play a significant, hugely helpful role in providing customized learning to learners.

Some of the ways that this could happen:

Use an HTML like language when writing a textbook, such as:

<MainPoint> The text for the main point here. </MainPoint>

<SubPoint1>The text for the subpoint 1 here.</SubPoint1>

<DetailsSubPoint1>More detailed information for subpoint 1 here.</DetailsSubPoint1>

<SubPoint2>The text for the subpoint 2 here.</SubPoint2>

<DetailsSubPoint2>More detailed information for subpoint 2 here.</DetailsSubPoint2>

<SubPoint3>The text for the subpoint 3 here.</SubPoint3>

<DetailsSubPoint3>More detailed information for subpoint 3 here.</DetailsSubPoint1>

<SummaryOfMainPoints>A list of the main points that a learner should walk away with.</SummaryOfMainPoints>

<BasicsOfMainPoints>Here is a listing of the main points, but put in alternative words and more basic ways of expressing those main points. </BasicsOfMainPoints>

<Conclusion> The text for the concluding comments here.</Conclusion>

 

<BasicsOfMainPoints> could be called <AlternativeExplanations>
Bottom line: This tag would be to put things forth using very straightforward terms.

Another tag would be to address how this topic/chapter is relevant:
<RealWorldApplication>This short paragraph should illustrate real world examples

of this particular topic. Why does this topic matter? How is it relevant?</RealWorldApplication>

 

On the students’ end, they could use an app that works with such tags to allow a learner to quickly see/review the different layers. That is:

  • Show me just the main points
  • Then add on the sub points
  • Then fill in the details
    OR
  • Just give me the basics via an alternative ways of expressing these things. I won’t remember all the details. Put things using easy-to-understand wording/ideas.

 

It’s like the layers of a Microsoft HoloLens app of the human anatomy:

 

Or it’s like different layers of a chapter of a “textbook” — so a learner could quickly collapse/expand the text as needed:

 

This approach could be helpful at all kinds of learning levels. For example, it could be very helpful for law school students to obtain outlines for cases or for chapters of information. Similarly, it could be helpful for dental or medical school students to get the main points as well as detailed information.

Also, as Artificial Intelligence (AI) grows, the system could check a learner’s cloud-based learner profile to see their reading level or prior knowledge, any IEP’s on file, their learning preferences (audio, video, animations, etc.), etc. to further provide a personalized/customized learning experience. 

To recap:

  • “Textbooks” continue to be created by teams of specialists, but add specialists with knowledge of students with special needs as well as for gifted students. For example, a team could have experts within the field of Special Education to help create one of the overlays/or filters/lenses — i.e., to reword things. If the text was talking about how to hit a backhand or a forehand, the alternative text layer could be summed up to say that tennis is a sport…and that a sport is something people play. On the other end of the spectrum, the text could dive deeply into the various grips a person could use to hit a forehand or backhand.
  • This puts the power of offering differentiation at the point of content creation/development (differentiation could also be provided for at the delivery end, but again, time and expertise are likely not going to be there)
  • Publishers create “overlays” or various layers that can be turned on or off by the learners
  • Can see whole chapters or can see main ideas, topic sentences, and/or details. Like HTML tags for web pages.
  • Can instantly collapse chapters to main ideas/outlines.

 

 

Top Trends in Active and Collaborative Learning — from thesextantgroup.com by Joe Hammett

Excerpts:

My daughter is a maker. She spends hours tinkering with sewing machines and slime recipes, building salamander habitats and the like. She hangs out with her school friends inside apps that teach math and problem solving through multi-player games. All the while, they are learning to communicate and collaborate in ways that are completely foreign to their grandparent’s generation. She is 10 years old and represents a shift in human cognitive processing brought about by the mastery of technology from a very young age. Her generation and those that come after have never known a time without technology. Personal devices have changed the shared human experience and there is no turning back.

The spaces in which this new human chooses to occupy must cater to their style of existence. They see every display as interactive and are growing up knowing that the entirety of human knowledge is available to them by simply asking Alexa. The 3D printer is a familiar concept and space travel for pleasure will be the norm when they have children of their own.

Current trends in active and collaborative learning are evolving alongside these young minds and when appropriately implemented, enable experiential learning and creative encounters that are changing the very nature of the learning process. Attention to the spaces that will support the educators is also paramount to this success. Lesson plans and teaching style must flip with the classroom. The learning space is just a room without the educator and their content.

 


8. Flexible and Reconfigurable
With floor space at a premium, classrooms need to be able to adapt to a multitude of uses and pedagogies. Flexible furniture will allow the individual instructor freedom to set up the space as needed for their intended activities without impacting the next person to use the room. Construction material choices are key to achieving an easily reconfigurable space. Raised floors and individually controllable lighting fixtures allow a room to go from lecture to group work with ease. Whiteboard paints and rail mounting systems make walls reconfigurable too!.

Active Learning, Flipped Classroom, SCALE-UP, TEAL Classroom, whatever label you choose to place before it, the classroom, learning spaces of all sorts, are changing. The occupants of these spaces demand that they are able to effectively, and comfortably, share ideas and collaborate on projects with their counterparts both in person and in the ether. A global shift is happening in the way humans share ideas. Disruptive technology, on a level not seen since the assembly line, is driving a change in the way humans interact with other humans. The future is collaborative.

 

 

 
© 2025 | Daniel Christian