Future Today Institute's 2020 tech trends report

Key takeaways of this report:

  • Welcome to the Synthetic Decade.
  • You’ll soon have augmented hearing and sight.
  • A.I.-as-a-Service and Data-as-a-Service will reshape business.
  • China has created a new world order.
  • Home and office automation is nearing the mainstream.
  • Everyone alive today is being scored.
  • We’ve traded FOMO for abject fear.
  • It’s the end of forgetting.
  • Our new trust economy is being formed.

 

My wife sent me this video from John Bennett, a math teacher. This was posted to YouTube back on 11/8/11.

In fact, if it were up to me, I’d would no longer require math to be taught…in middle school and high school.

NOTES:

  • 300 million people in the U.S. (as John mentioned back in October 2011)
    • 1.5 million engineers
    • 1/2 of a percent; and you can add another 1/2 of a percent for other kinds of jobs that require that kind of math
    • That leaves 99% of us in the United States who don’t use what we learned about in middle school and high school math classes. But the problem is, math has caused major stress for people in the last 40 years.
  • John Bennett had some major cognitive dissonance to the reasons WHY he was suggesting his students know the math concepts that he was trying to relay.
  • He came to ask, “When do most of us use math in real life?”
    • Money. Financial stuff. Balancing checkbook. Tipping. Cooking and carpentry.
  • Why are we still teaching algebra? Because it teaches us about inductive and deductive reasoning. Math helps us develop that kind of reasoning.
  • So a better plan would be to:
    • Let people who want to take math in middle school and high school take it.
    • For the rest of the students, provide strategy games and logic puzzles that help develop those cognitive reasoning skills.

From DSC:
When this math teacher meets people out in society, people confess how much stress math brought to them in school….and they’re aren’t joking.

Given that we are all required to be lifelong learners these days, I love what John Bennett is saying here…because we really aren’t serving society at large by requiring math be taught in middle school and high school.

  • It causes stress and very negative learning experiences for many people.
  • We don’t use it. (By the way, I could plug and chug ok, but I had no idea what I was doing. No real understanding. I haven’t used algebra and/or calculus since my youth.)

What does it take to change our curricula like that?! Is it possible? I sure hope so.

 

From DSC:
For those of you who teach and/or give presentations, you might be interested in a new video that I put together regarding cognitive load. It addresses at least two main questions:

  1. What is cognitive load?
    and
  2. Why should I care about it?

 

What is cognitive load? And why should I care about it?

What is cognitive load? And why should I care about it?

Transcript here.

 

How do I put it into practice?

  • Simplify the explanations of what you’re presenting as much as possible and break down complex tasks into smaller parts
  • Don’t place a large amount of text on a slide and then talk about it at the same time — doing so requires much more processing than most people can deal with.
  • Consider creating two versions of your PowerPoint files:
    • A text-light version that can be used for presenting that content to students
    • A text-heavy version — which can be posted to your LMS for the learners to go through at their own pace — and without trying to process so much information (voice and text, for example) at one time.
  • Design-wise:
    • Don’t use decorative graphics — everything on a slide should be there for a reason
    • Don’t use too many fonts or colors — this can be distracting
    • Don’t use background music when you are trying to explain something
 

XRHealth launches first virtual reality telehealth clinic — from wearable-technologies.com by Sam Draper

Excerpt:

XRHealth (formerly VRHealth), a leading provider of extended reality and therapeutic applications, announced the first virtual reality (VR) telehealth clinic that will provide VR therapy to patients. VR telehealth clinicians providing care are currently certified in Massachusetts, Connecticut, Florida, Michigan, Washington D.C., Delaware, California, New York, and North Carolina and will be expanding their presence in additional states in the coming months. The XRHealth telehealth services are covered by Medicare and most major insurance providers.

 

From DSC — and with a shout out to Brad Sousa for this resource:
For those involved with creating/enhancing learning spaces as they relate to pedagogies:

https://www.avisystems.com/higher-education-trends-part-one

How Has Technology Impacted Higher Education?
In part one of this three-part series, AVI Systems CTO Brad Sousa talks with Jeff Day, Founder of North of 10 Advisors, to discuss the key ways education and, specifically, pedagogy differs from 10, 5, even 3 years ago.

Discussion Topics

  • The impact of active learning and the introduction of the internet of things (IoT) in the classroom
  • Recommendations for deploying modern learning environments with technology partners
  • Classroom systems design, then and now
Some timestamps (roughly speaking)
  • 5:15 — changes in pedagogy
  • 7:15 or so — active learning
  • 15:30 design needs around active learning
  • 17:15 DE rooms and active learning — software-controlled platform
  • 21:30 — advice; look to outcomes & expectations that want to achieve/meet; uses cases

Media controller w/ intuitive interface to mimic the way someone teaches / way a classroom goes:

  • “Class start” — chaotic; mics on everywhere
  • “Lecture” — gates /mics closed and focus shifts to the professor
  • “Class interaction” — presents roster of who’s there (20:00 mark roughly)

Also see this introductory posting re: the implications of active learning in the higher ed market.

 

Concept3D introduces wheelchair wayfinding feature to support campus accessibility — from concept3d.echoscomm.com with thanks to Delaney Lanker for this resource
System makes wheelchair friendly campus routes easy to find and follow

Excerpt:

Concept3D, a leader in creating immersive online experiences with 3D modeling, interactive maps and virtual tour software, today announced the launch of a new wheelchair wayfinding feature that adds a new level of accessibility to the company’s interactive map and tour platform.

With the new wheelchair accessible route functionality, Concept3D clients are able to offer a separate set of wayfinding routes specifically designed to identify the most efficient and easiest routes.

Concept3D’s wayfinding system uses a weighted algorithm to determine the most efficient route between start and end points, and the new system was enhanced to factor in routing variables like stairs, curb cuts, steep inclines, and other areas that may impact accessibility.

Also see:

Wayfinding :: Wheelchair Accessible Routes — from concept3d.com

https://www.concept3d.com/blog/higher-ed/wayfinding-wheelchair-accessible-routes

 

Optimal Video Length for Student Engagement — from blog.edx.org by Candace Hazlett and Philip Guo

Excerpt:

In this first post, I’ll share some preliminary results about video usage, obtained from initial analyses of a few edX math and science courses. Unsurprisingly, students engaged more with shorter videos. Traditional in-person lectures usually last an hour, but students have much shorter attention spans when watching educational videos online. The graph below shows median engagement times versus video length, aggregated over several million video watching sessions:

From DSC:
If you have access to a tool like Canvas Studio, then you can probably extend the length of your videos if you are interspersing your videos with a healthy dose of interactivity — i.e., inserting quiz questions every few minutes.

 

From DSC:
I wonder if this patent — or these types of technologies — might enable remote learners to select/control more of their preferred viewing angles?!

Apple Seeks Patent For AR/VR Video Recording With Multi-angle Playback — from uploadvr.com by Jeremy Horwitz

Excerpt (emphasis DSC):

If you’ve watched YouTube streams of conventional 2D videos — such as commentaries on games, TV shows, movies, or trailers — you know that the streams are visually flat: video of the content, sometimes with a person’s face superimposed in the corner for added discussion. But Apple appears set to change that paradigm for augmented and virtual reality streaming. A just-published patent application reveals that it’s been working on compositing multiple streams in a way that could let AR and VR viewers watch streamed content from their choice of angles.

 

Explore Revit models in VR with Unity Reflect — from by Nick Davis
Unity Reflect makes it easy to bring Building Information Modeling (BIM) data into virtual reality (VR). Learn how you can use the Unity Reflect VR Viewer to conduct immersive design reviews with Autodesk Revit models.

Excerpt (emphasis DSC):

The value of VR in the architecture, engineering, and construction (AEC) industry is well documented. It provides an unrivaled medium for gathering rich feedback, catching design flaws, and reducing the need for physical mockups. Studies have shown construction professionals are twice as likely to spot design errors when reviewing designs in VR versus PCs.

Today, 60% of AR and VR content is powered by Unity. Unity’s AEC customers use VR for a wide range of use cases, from conducting immersive walkthroughs that help their clients catch errors pre-construction and save hundreds of thousands of dollars on individual projects, to creating immersive training programs that lead to safer job sites.

 
 

From DSC:
If you are using a tool like Cisco Webex in your school, consider implementing the idea below.
I’d like to thank Mr. Steve Grant and Mr. Nelson Miller from the WMU-Cooley Law School for their work in implementing/recommending this approach.

If you are using a tool like Cisco Webex, you can use it to share content to displays, laptops, smartphones, and tablets. If the professor starts a Cisco Webex Meeting Center session using their own personal room, the students can then join that meeting via their devices. (To eliminate noise and confusion — as well as to reduce bandwidth — the students should mute their microphones and choose not to send the video from their webcams.)

If you were doing a think-pair-share, for example, and you really liked what a certain pair of students had going on, one of the students could share their work with the rest of the class. By doing so, whatever was going on on that student’s device could be displayed by any projectors in the room, as well as on any other devices that were connected to the Cisco Webex Meeting Room.

“So you could project any student’s work as students proceed with in-class exercises. Projecting student work adds another level of accountability, excitement, and concentration to in-class exercises.” 

*********

Also, using the Cisco Webex Meeting Center in your face-to-face classroom not only opens up that sort of collaboration channel, but, via the chat feature, it can also open up a running backchannel to draw out your more introverted students, or those students who have questions but don’t want to have the spotlight thrown on them. 

*********

 

DC: Precursor to a next gen learning platform…? Another piece is falling into place.

 

From pizza to transplant organs: What drones will be delivering in the 2020s — from digitaltrends.com by Luke Dormehl

Excerpt:

From drone racing to drone photography, quadcopters and other unmanned aerial vehicles rose to prominence in the 2010s. But in the decade to come they’re going to become an even bigger thing in the next 10 years. Case in point: Deliveries by drone.

Who should you be watching in this space?


From DSC:

While I appreciate Luke’s reporting on this, I am very much against darkening the skies with noisy machines. Again, we adults need to be very careful of the world that we are developing for our kids! If items could be delivered via a system of underground pipes, that would be a different, quieter, not visible, more agreeable approach for me.

Just because we can…

 

Coming down the pike: A next generation, global learning platform [Christian]

From DSC:
Though we aren’t quite there yet, the pieces continue to come together to build a next generation learning platform that will help people reinvent themselves quickly, efficiently, constantly, and cost-effectively.

Learning from the living class room

 

Learning from the living class room

 

Learning from the living class room

 

XR for Teaching and Learning — from educause

Key Findings

  • XR technologies are being used to achieve learning goals across domains.
  • Effective pedagogical uses of XR technologies fall into one of three large categories: (1) Supporting skills-based and competency-based teaching and learning, such as nursing education, where students gain practice by repeating tasks. (2) Expanding the range of activities with which a learner can gain hands-on experience—for example, by enabling the user to interact with electrons and electromagnetic fields. In this way, XR enables some subjects traditionally taught as abstract knowledge, using flat media such as illustrations or videos, to be taught as skills-based. (3) Experimenting by providing new functionality and enabling new forms of interaction. For example, by using simulations of materials or tools not easily available in the physical world, learners can explore the bounds of what is possible in both their discipline and with the XR technology itself.
  • Integration of XR into curricula faces two major challenges: time and skills.
  • The adoption of XR in teaching has two major requirements: the technology must fit into instructors’ existing practices, and the cost cannot be significantly higher than that of the alternatives already in use.
  • The effectiveness of XR technologies for achieving learning goals is influenced by several factors: fidelity, ease of use, novelty, time-on-task, and the spirit of experimentation.

XR for Teaching and Learning

 
© 2025 | Daniel Christian