Instructional Design 3.0: Designing The Learner’s Journey - Part 1 -- by Dr. Michael Allen

Instructional Design 3.0: Designing The Learner’s Journey – Part 1 — from blog.alleninteractions.com by Michael Allen

Excerpts:

We’ve made important strides in instructional design over the last couple of decades and now we’re about to take one more momentous step.

We’ve gone from focusing almost exclusively on content, its clarity, logical sequencing, comprehensiveness, accuracy, and so forth (all important, of course), to focusing on the learner’s experience, making it Meaningful, Memorable, and Motivational (again, all critical). While pulling these essential components together, it seems we’re still missing something, perhaps the most important component of all. Let’s think what that might be.

I’ll address some of the techniques for designing from the perspective of the Learner’s Journey in subsequent blogs. But let’s start with this simple and powerful idea: reverse the process. Start defining how you want to address the whole of the learner, including the individual’s feelings, attitudes, and current skills. Don’t do this as a tack-on that you’ll do if you somehow get the time.

    • Start with thinking about learners as emotive and cognitive persons first. 
    • Then create context-situated challenges and give learners the opportunity to show what they can do and request help as they may feel they need to.
    • And finally, when you’ve created these structures, you’ll find you’ve already got a great framework in which to insert, fully develop, and refine your content.

Let’s make every learner’s journey a fascinating and enriching experience, from beginning to end.

 
 

28 Website Accessibility Terms to Know in 2022 — from blog.hubspot.com by Jamie Juviler

Excerpt:

No matter the type of website you run or the industry that you’re in, prioritizing web accessibility is key to your success.

To ensure your website meets today’s standards for web accessibility, you’ll first need to understand the terminology. Accessibility is a big, dense area with a lot of jargon, acronyms, and codes — enough to steer a new website owner away from the topic altogether.

That’s why we’ve put together this glossary of 28 essential web accessibility terms any website owners should be aware of. By knowing the language, you’ll find it much easier to adopt accessibility principles on your own site and better serve visitors with disabilities.

Addendum on 12/31/21:

Accessibility awareness is on the rise, but is it turning into action? — from techcrunch.com by Joe Devon

Excerpts:

Harris Poll reveals that more than half of American adults increased their online activities because of the pandemic. That number grows to 60% for people with disabilities.

The increase in online activities does not mean that everyone is able to achieve their goals. So, what kind of impact is the crisis having on accessibility? Are organizations finally getting the message on the importance of accessibility?

With that, here are the key results from the Alexa top 100 website testing:

    • Out of the websites tested, 62% were accessible to screen readers, up from 40% in 2020.
    • Every single page passed for having the valid document “lang” attribute.
    • Only 11% of websites tested had errors in input field labels.
    • The most common error was the use of ARIA (Accessible Rich Internet Applications specification)
    • The second most common error was color contrast.

From DSC:
That last article linked to:

 

Quality Matters > Higher Education News > December 2021

Throughout the year, we — along with members of our amazing community — share resources to help all of us deliver on our online promise. Here are some of the most popular items from 2021 for you to use and share:

 

Accessibility features of Windows 11

Also see:

Making Windows 11 the most inclusively designed version of Windows yet — from blogs.windows.com by Carolina Hernandez

Making Windows 11 the most inclusively designed version of Windows yet

 

BlueJeans Video Conferencing Giant to Launch Native Google Glass App for Remote Assistance — from next.reality.news by Adario Strange

Excerpt:

Starting in 2022, Glass Enterprise Edition 2 users will have the option of using a native version of the BlueJeans meeting software.

Like other enterprise AR wearables on the market, the primary use case for the dynamic will be in the realm of remote assistance, in which an expert in a faraway location can see what a Google Glass wearer sees and advise that team member accordingly.

From DSC:
Remote support is also occurring in healthcare. What might “telehealth” morph into?

Remote support is also occurring in healthcare. What might telehealth morph into?

 

Tools for Building Branching Scenarios — from christytuckerlearning.com by Christy Tucker
When would you use Twine, Storyline, Rise, or other tools for building branching scenarios? It depends on the project and goals.

Excerpt:

When would you use Twine instead of Storyline or other tools for building branching scenarios? An attendee at one of my recent presentations asked me why I’d bother creating something in Twine rather than just storyboarding directly in Storyline, especially if I was using character images. Whether I would use Twine, Storyline, Rise, or something else depends on the project and the goals.

 

What doors does this type of real-time translation feature open up for learning? [Christian]

From DSC:
For that matter, what does it open up for #JusticeTech? #Legaltech? #A2J? #Telehealth?

 

Learning from the living class room

 

One wonders what this type of tech will do for online-based learning, &/or hybrid/blended learning, &/or hyflex-based learning in the future [Christian]

From DSC:
It will be interesting to see — post Covid19 — how vendors and their platforms continue to develop to allow for even greater degrees of web-based collaboration. I recently saw this item re: what Google is doing with their Project Starline. Very interesting indeed. Google is trying to make it so that the other person feels like they are in the same space with you.

.
Time will tell what occurs in this space...but one does wonder what this type of technology will do for online-based learning, and/or hybrid/blended learning, and/or hyflex-based learning in the future…?

 

Doubling down on accessibility: Microsoft’s next steps to expand accessibility in technology, the workforce and workplace — from Brad Smith, President of Microsoft

Excerpt:

Accessibility by design
Today, we are announcing a variety of new “accessible by design” features and advances in Microsoft 365, enabling more than 200 million people to build, edit and share documents. Using artificial intelligence (AI) and other advanced technologies, we aim to make more content accessible and as simple and automatic as spell check is today. For example:

  • A new background accessibility checker will provide a prompt to fix accessibility issues in content across the core Office apps and Outlook will nudge users to correct accessibility issues.
  • AI in Microsoft Word will detect and convert to heading styles crucial for blind and low-vision readers.
  • A new Excel navigation pane designed for screen readers will help people easily discover and navigate objects in a spreadsheet.
  • We’re expanding Immersive Reader, used by 35 million people every month, to help with the comprehension of PowerPoint slides and notes.
  • In Teams, high-contrast mode can be used to access shared content using PowerPoint Live  which will reduce eye strain and accommodate light sensitivity with Dark Mode in Word.
  • New LinkedIn features that include auto-captioning for LinkedIn Live broadcasts, captions for enterprise content and dark mode later this year.

More than 1 billion people around the world live with a disability, and at some point, most of us likely will face some type of temporary, situational or permanent disability. The practical impacts are huge. 

Addendum on 5/6/21:

 

Improving Digital Inclusion & Accessibility for Those With Learning Disabilities — from inclusionhub.com by Meredith Kreisa
Learning disabilities must be taken into account during the digital design process to ensure digital inclusion and accessibility for the community. This comprehensive guide outlines common learning disabilities, associated difficulties, accessibility barriers and best practices, and more.

“Learning shouldn’t be something only those without disabilities get to do,” explains Seren Davies, a full stack software engineer and accessibility advocate who is dyslexic. “It should be for everyone. By thinking about digital accessibility, we are making sure that everyone who wants to learn can.”

“Learning disability” is a broad term used to describe several specific diagnoses. Dyslexia, dyscalculia, dysgraphia, nonverbal learning disorder, and oral/written language disorder and specific reading comprehension deficit are among the most prevalent.

An image of a barrier being torn down -- revealing a human mind behind it. This signifies the need to tear down any existing barriers that might hinder someone's learning experience.

 

DC: Yet another reason for Universal Design for Learning’s multiple means of presentation/media:

Encourage faculty to presume students are under-connected. Asynchronous, low-bandwidth approaches help give students more flexibility in accessing course content in the face of connectivity challenges.

— as excerpted from campustechnology.com’s article entitled, “4 Ways Institutions Can Meet Students’ Connectivity and Technology Needs

 

 

When the Animated Bunny in the TV Show Listens for Kids’ Answers — and Answers Back — from edsurge.com by Rebecca Koenig

Excerpt:

Yet when this rabbit asks the audience, say, how to make a substance in a bottle less goopy, she’s actually listening for their answers. Or rather, an artificially intelligent tool is listening. And based on what it hears from a viewer, it tailors how the rabbit replies.

“Elinor can understand the child’s response and then make a contingent response to that,” says Mark Warschauer, professor of education at the University of California at Irvine and director of its Digital Learning Lab.

AI is coming to early childhood education. Researchers like Warschauer are studying whether and how conversational agent technology—the kind that powers smart speakers such as Alexa and Siri—can enhance the learning benefits young kids receive from hearing stories read aloud and from watching videos.

From DSC:
Looking at the above excerpt…what does this mean for elearning developers, learning engineers, learning experience designers, instructional designers, trainers, and more? It seems that, for such folks, learning how to use several new tools is showing up on the horizon.

 

From DSC:
I was reviewing an edition of Dr. Barbara Honeycutt’s Lecture Breakers Weekly, where she wrote:

After an experiential activity, discussion, reading, or lecture, give students time to write the one idea they took away from the experience. What is their one takeaway? What’s the main idea they learned? What do they remember?

This can be written as a reflective blog post or journal entry, or students might post it on a discussion board so they can share their ideas with their colleagues. Or, they can create an audio clip (podcast), video, or drawing to explain their One Takeaway.

From DSC:
This made me think of tools like VoiceThread — where you can leave a voice/audio message, an audio/video-based message, a text-based entry/response, and/or attach other kinds of graphics and files.

That is, a multimedia-based exit ticket. It seems to me that this could work in online- as well as blended-based learning environments.


Addendum on 2/7/21:

How to Edit Live Photos to Make Videos, GIFs & More! — from jonathanwylie.com


 

Exciting new tools for designers, January 2021 — from by Carrie Cousins

Excerpt:

The new year is often packed with resolutions. Make the most of those goals and resolve to design better, faster, and more efficiently with some of these new tools and resources.

Here’s what new for designers this month.

 
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