How E-Learning Content Is Evolving: 7 Trends You Need to Know About — from trainingmag.com by Tiffany Harper
Continuous, personalized learning in small bites through a storytelling approach—that sums up the future of the e-learning industry.

Excerpt:

VR and AR
Technological innovations let us play better games. The progress of VR and AR technology (virtual reality and augmented reality) is closely related to the gaming industry, but that doesn’t mean it stays there.

We can turn any space into an environment that’s ready to explore. If we learn about the universe, we can see it around us. If we learn about industrial technology, we can be virtually present in a plant. This technology is especially important for corporate learning. Instead of sending employees away to develop new skills, companies benefit with lower expenses and greater convenience.

We haven’t seen the best of virtual and augmented reality in e-learning yet. But as the trend progresses and more learners get their devices, it won’t be unusual for AR and VR to be included in every online course of the future.

 

From DSC:
Our oldest daughter told me about this great/cool WIN-WIN situation here! I thought it was so cool, that I wanted to pass it along. What a great way to help communities, students, folks who want to read/write/produce art and more!


 

Semicolon Bookstore & Gallery: Chicago's only black woman-owned bookstore and gallery space

Powered by Bookshop: Supporting local, independent bookstores.

Chicago’s only black woman-owned bookstore and gallery space, Semicolon Bookstore and Gallery is committed to nurturing the connection between literature, art, and the pursuit of knowledge; while also using the power of words to better our community.

 

PhotoVoice -- using photography to tell one's story

Photo voice dot org

 

Why photography?

A photograph is the quickest and easiest way for somebody to document the realities of their circumstances. Most people are familiar with photography to some degree, and it can be picked up relatively quickly by all abilities and ages.

Photography also crosses cultural and linguistic barriers, with its power lying in its dual role as both a form of creative expression and a way to document facts.

It provides an accessible way to describe realities, communicate perspectives, and raise awareness of social and global issues to different audiences.

Its relatively low cost and ease of dissemination encourages sharing, facilitating dialogue and discussion, even for those who have never picked up a camera before.

 

Addendum on 6/25/20

 
 

Four storytelling techniques to bring your data to life — from sloanreview.mit.edu by Nancy Duarte

Excerpt:

Even though most corporate roles now work with data, it’s shockingly easy to forget that people generate most of it. When a user clicks a link, gets blood taken at the lab, or sets up a smartwatch, that person generates data. As people move, buy, sell, use, work, and live, their actions nudge numbers up or down and drive organizational decisions, big and small.

If it’s your role to communicate data insights and persuade people to change their behavior, you’ll have more influence and promote better decision-making if you emphasize the people behind the numbers. In a story, we root for the hero as he or she maneuvers through roadblocks. To use data to steer your organization in the right direction, you need to tap into the human tale your data can tell.

 

 

Making Waves — from provideocoalition.com by Woody Woodhall
Interview with Midge Costin

Excerpt:

Making Waves – The Art of Cinematic Sound, is an outstanding achievement not only as a stand-alone documentary film, but also as one of the only films that is dedicated solely to the art of sound for film. As we all know, when films started, sound was either done live with musical accompaniment or was simply exhibited silently.

It is a huge challenge to tackle such a wide ranging and meaningful advancement for film storytelling and yet undeterred, Midge Costin, herself a working sound professional, took it on. We spoke at length about her work on the film and her work as a filmmaker with sound, and as an educator.

 

Evergreen Data Visualization  — from stephanieevergreen.com; with thanks to Mr. Pat Bailey for his post on LinkedIn.com about this resource

From DSC:
If you are using RSS feeds along with a product like Feedly, it might be worth subscribing to the stream of content originating at stephanieevergreen.com/blog/. I appreciated her designs in crafting/relaying narratives via the data that she has worked with.

Here’s an example posting:

 

5 good tools to create whiteboard animations — from educatorstechnology.com

Excerpt:

In short, whiteboard animation (also called video scribing or animated doodling) is a video clip in which the recorder records the process of drawing on a whiteboard while using audio comment. The final result is a beautiful synchronization of the drawings and the audio feedback. In education, whiteboard animation videos  are used in language teaching/learning, in professional development sessions, to create educational tutorials and presentations and many more. In today’s post, we are sharing with you some good web tools you can use to create whiteboard animation videos.

 

 

 

Artificial Intelligence in Future and Present — from datafloq.com
A look at what AI might do and what it can actually do in various industries…

  • Artificial Intelligence and Medicine
  • Artificial Intelligence and Finance
  • Artificial Intelligence and Manufacturing
  • Artificial Intelligence and Media & Entertainment
  • Artificial Intelligence and Education

 

Israeli tech co. uses virtual & augmented reality tech to help Christians engage with the Bible — with thanks to Heidi McDow for the resource
Compedia Partners with U.S. Clients to Utilize Company’s Biblical Knowledge and Technological Expertise

TEL AVIV, Israel, Aug. 7, 2019 – Compedia, an Israel-based business-to-business tech company, is using virtual reality technology to service Christian clients with products that help users engage with the Bible in a meaningful way.

Compedia partnered with The Museum of the Bible in Washington, D.C., which attracted more than 1 million visitors during its first year of operation, to help bring the museum’s exhibits to life. With the help of Compedia’s innovation, visitors to the museum can immerse themselves in 34 different biblical sites through augmented reality tours, allowing them to soar across the Sea of Galilee, climb the stairs of the Temple Mount, explore the Holy Sepulchre and so much more. In addition to creating on-site attractions for The Museum of the Bible, Compedia also created a Bible curriculum for high-school students that includes interactive maps, 3-D guides, quizzes, trivia and more.

“Many people are dubious of augmented and virtual reality, but we see how they can be used for God’s glory,” said Illutowich. “When clients recognize how attentive users are to the Bible message when it’s presented through augmented and virtual reality, they see the power of it, too.”

In addition to their passion for furthering Bible education, Compedia is committed to developing products that help educators engage students of all types. The company is currently in partnership with a number of educational institutions and schools around the U.S. to utilize its interactive technology both in the classroom and in the online learning space. Other client collaborations include Siemens, Sony and Intel, to name a few.

About Compedia
Compedia uses cutting-edge technology to help students succeed by making education more fun, engaging, and meaningful. With over 30 years of experience in developing advanced learning solutions for millions of people in 50 countries and 35 languages, Compedia offers expertise in visual computing, augmented reality, virtual reality and advanced systems, as well as instructional design and UX.

 


 

 

 


 

 

Can Storytime in the Laundromat Improve Early-Childhood Literacy? — from PBS News Hour, edweek.org, youtube.com

Description:

How about reading a book in between the wash and spin cycles? That is what’s happening in some of the nation’s laundromats as early-literacy groups, librarians, and laundromat owners combine forces to bring books and story hours to everyday locations.

 

 

 

Using arts education to help other lessons stick — from nytimes.com by Perri Klass
The arts can be a source of joy in a child’s day, and also come in handy for memorizing times tables.

Excerpts:

Arts education in schools has introduced many children to great painters and great music, and helped them through their first dance steps or tentative musical endeavors. It can serve as a bright spot in the schoolchild’s day or week, a class that brings in beauty, color and joy, and which is not about testing.

These subjects are often under threat either from budget cuts or from the inexorable demands of academic testing and “accountability,” but insights from neuroscience suggest that arts education can play additional important roles in how children learn.

Arts education encompasses many disciplines: “I’m talking about everything from music, drama, dance, design, visual arts,” Dr. Sowden said. And the goal goes beyond the specific subjects, he said: “You’re looking for opportunities in the arts education context to encourage children to ask questions, to use their imaginations, but also to approach their work in a systematic, disciplined way.”

 

 

FDA approves HoloLens powered medical augmented reality system — from by Richard Devine
HoloLens might be about to make surgical procedures a whole lot different.

Excerpt:

From Healthimaging.com

OpenSight specifically utilizes the Microsoft HoloLens headset that allows simultaneous visualization of the 3D patient images in AR and the actual patient and their real-world surroundings. The technique may decrease operative times and improve surgical planning and the understanding of anatomic relationships.

 

 

Can virtual reality revolutionize education? — from cnn.com by Emma Kennedy

 

“Kids love to engage with [VR] lessons,” said Guido Kovalskys, chief executive and co-founder of US-based edtech company Nearpod. “One minute, they are learning about Roman history, and the next, they are transported to ancient Rome and are exploring the Colosseum.”

 

From DSC:
Ok, so the title is on the overhyped side, but I do think XR will positively impact learning, understanding.

 

 

University of Washington Researchers Demo Ability to Generate 3D Augmented Reality Content from 2D Images — from next.reality.news by Tommy Palladino

 

 

 

Age of Sail: Setting the course for virtual reality narratives in the future — from by Jose Antunes
The most ambitious project from Google Spotlight Stories is also the one that pushes the boundaries in terms of the creation of narratives in Virtual Reality: embark on Age of Sail.

Augmented Reality Remote Collaboration with Dense Reconstruction

 

Addendum:

  • VR & AR 2018: A year in review — from vrscout.com by Kyle Melnick
    Excerpt:
    If 2016 was the birth of modern VR/AR technology, than 2018 was its elementary school graduation. While this past year may have seemed like a quiet one when compared to the more exciting releases featured in 2017 and 2016, these past 12 months have been crucial in the development of the immersive entertainment sector.

    Major hardware releases, vast improvements to software, and various other integral advancements have quietly solidified VR & AR as viable, long-term technological platforms for years to come. So while there may not have been any bombshell announcements or jaw-dropping reveals per sey, 2018 will still go down as a key, if not climactic, year for VR & AR technology regardless.

    With a new year full of exciting possibilities ahead of us, let’s hang back a second and take a look back at 2018’s most pivotal moments.

 

 

From DSC:
Ever notice how effective Ted Talks begin? They seek to instantly grab your attention with a zinger question, a somewhat shocking statement, an interesting story, a joke, an important problem or an issue, a personal anecdote or experience, a powerful image/photo/graphic, a brief demonstration, and the like.

Grabbing someone’s attention is a key first step in getting a piece of information into someone’s short-term memory — what I call getting through “the gate.” If we can’t get through the gate into someone’s short-term memory, we have zero (0) chance of having them actually process that information and to think about and engage with that piece of content. If we can’t make it into someone’s short-term memory, we can’t get that piece of information into their long-term memory for later retrieval/recall. There won’t be any return on investment (ROI) in that case.

 

 

So why not try starting up one of your classes this week with a zinger question, a powerful image/photo/video, or a story from your own work experience? I’ll bet you’ll grab your students’ attentions instantly! Then you can move on into the material for a greater ROI. From there, offering frequent, low-stakes quizzes will hopefully help your students slow down their forgetting curves and help them practice recalling/retrieving that information. By the way, that’s why stories are quite powerful. We often remember them better. So if you can weave an illustrative story into your next class, your students might really benefit from it come final test time!

Also relevant/see:

Ready, set, speak: 5 strong ways to start your next presentation — from abovethelaw.com by Olga Mack, with thanks to Mr. Otto Stockmeyer for this resource
No matter which of these five ways you decide to launch your presentation, ensure that you make it count, and make it memorable.

Excerpts:

  1. Tell a captivating story
  2. Ask thought-provoking questions to the audience
  3. State a shocking headline or statistic
  4. Use a powerful quote
  5. Use silence
    When delivering a speech, a pause of about three or even as many as 10 seconds will allow your audience to sit and quiet down. Because most people always expect the speaker to start immediately, this silence will thus catch the attention of the audience. They will be instinctively more interested in what you had to say, and why you took your time to say it. This time will also help you gather your nerves and prepare to speak.

 

 

 

NEW: The Top Tools for Learning 2018 [Jane Hart]

The Top Tools for Learning 2018 from the 12th Annual Digital Learning Tools Survey -- by Jane Hart

 

The above was from Jane’s posting 10 Trends for Digital Learning in 2018 — from modernworkplacelearning.com by Jane Hart

Excerpt:

[On 9/24/18],  I released the Top Tools for Learning 2018 , which I compiled from the results of the 12th Annual Digital Learning Tools Survey.

I have also categorised the tools into 30 different areas, and produced 3 sub-lists that provide some context to how the tools are being used:

  • Top 100 Tools for Personal & Professional Learning 2018 (PPL100): the digital tools used by individuals for their own self-improvement, learning and development – both inside and outside the workplace.
  • Top 100 Tools for Workplace Learning (WPL100): the digital tools used to design, deliver, enable and/or support learning in the workplace.
  • Top 100 Tools for Education (EDU100): the digital tools used by educators and students in schools, colleges, universities, adult education etc.

 

3 – Web courses are increasing in popularity.
Although Coursera is still the most popular web course platform, there are, in fact, now 12 web course platforms on the list. New additions this year include Udacity and Highbrow (the latter provides daily micro-lessons). It is clear that people like these platforms because they can chose what they want to study as well as how they want to study, ie. they can dip in and out if they want to and no-one is going to tell them off – which is unlike most corporate online courses which have a prescribed path through them and their use is heavily monitored.

 

 

5 – Learning at work is becoming personal and continuous.
The most significant feature of the list this year is the huge leap up the list that Degreed has made – up 86 places to 47th place – the biggest increase by any tool this year. Degreed is a lifelong learning platform and provides the opportunity for individuals to own their expertise and development through a continuous learning approach. And, interestingly, Degreed appears both on the PPL100 (at  30) and WPL100 (at 52). This suggests that some organisations are beginning to see the importance of personal, continuous learning at work. Indeed, another platform that underpins this, has also moved up the list significantly this year, too. Anders Pink is a smart curation platform available for both individuals and teams which delivers daily curated resources on specified topics. Non-traditional learning platforms are therefore coming to the forefront, as the next point further shows.

 

 

From DSC:
Perhaps some foreshadowing of the presence of a powerful, online-based, next generation learning platform…?

 

 

 
© 2024 | Daniel Christian