hoopla digital streaming service -- borrow books, music, movies, and more. Very cool service.

hoopla digital is a digital streaming service for library users to access eBooks, eAudiobooks, music, movies, and TV shows using portable devices like smartphones and tablets.

From DSC:
I downloaded this app yesterday and borrowed a classical Christmas album on the spot. Our local library gives us 10 items per month:

  • Books are available for 21 days
  • Videos are available for 72 hours
  • Music titles are available for 7 days

NOTE: hoopla is available on desktops, phones, tablets, Alexa devices, Rokus, Apple TVs, Fire TVs, and Android TVs.

 

See the Appvent calendar from ICT Evangelist

Excerpt from this posting:

Welcome to day 21 of the 2021 Appvent Calendar. It’s been so much fun sharing all of these amazing tools each day across the month so far. With Google featuring twice already on the calendar, it’s great to share again the awe and wonder of human history in the arts and within our cultures with the sharing of this amazing free app. Thanks to Gustavo Calderón De Anda for suggesting it!

Also see:

  • 14 measurement apps for teaching math & science — from teachthought and Glenda Stewart-Smith
    Glenda Stewart-Smith of Surrey School District #36 in Canada, along with TeachThought staff, helped put together this collection of iPhone and iPad apps that offer all of these measuring abilities and more.
 

 

Antonio Sacre on the Power of Storytelling in Education — from spencerauthor.com by John Spencer

Per John:

I had the honor of interviewing celebrated author Antonio Sacre on the power of storytelling in education. Check out the podcast below.

The power of story in education -- Spencer and Sacre

Born in Boston to a Cuban father and Irish-American mother, Sacre is an internationally touring storyteller, author, and solo performance artist, based in Los Angeles. He has performed at the National Book Festival at the Library of Congress, the Kennedy Center, the National Storytelling Festival, as well as museums, schools, libraries, and festivals. Deemed “a charismatic, empathetic presence” by the Chicago Tribune, his stories have appeared in numerous magazines, journals, and on National Public Radio.

 

EduMAX 2021 recap: Together for student success around the globe — from blog.adobe.com by Sebastian Distefano

Excerpt:

University CIOs, deans, provosts, faculty and staff from more than 100 institutions convened online for the Adobe EduMAX 2021 conference, where academic leaders shared how they are transforming teaching and learning practices across their campuses. Key discussion points included:

  • How digital literacy increases engagement to bring faculty and students together, whether they are in-person, online or in a hybrid environment.
  • How digital literacy closes the skills gap in higher education and industry by fostering critical essential skills that employers value.
  • How faculty can integrate digital literacy across the curriculum for all students.
 
 

What is Stop Motion Studio and How Does It Work? Best Tips and Tricks — from techlearning.com by Luke Edwards
Stop Motion Studio is a movie maker that’s easy to use and ideal for students and teachers

Excerpt:

Stop Motion Studio is an app that makes turning images into video a fun and educational process for students.

Designed to be easy to use, and with the basics coming free, this is a useful tool to allow students to express ideas in video format. Since it is app-based it can be accessed on personal devices, both in class and elsewhere.

Also see the Stop Motion Studio website:

Stop Motion Studio

 
 

3 Tips for Making Passion-Based Learning Work Successfully — from thejournal.com by Dennis Pierce

Excerpt:

Passion-based learning, a form of self-directed learning in which students pursue projects of interest to them, is becoming more popular in schools — and for good reason: Educators who have set aside time for passion-based learning have discovered that students become highly engaged and motivated when learning about topics that intrigue them, while taking their learning much deeper than they would in a traditional lesson.

Passion-based learning initiatives include Genius Hour and 20time, both inspired by Google’s program that lets employees spend 20% of their time on projects of their choosing to spark innovation.

Giving all students the option to explore their interests can be challenging on a large scale. To overcome this hurdle and make the process easier for teachers, Sonora Elementary uses a new peer-to-peer learning platform called Tract, which is a collection of video content organized into self-directed learning paths.

tract.app allows students to be creative and practice their storytelling and multimedia skills

From DSC:
I love the type of tool/app like Tract — as students can work on a variety of skills:

  • multimedia development
  • music
  • acting
  • writing/composing
  • digital storytelling
  • …and more

Such projects/tools can unleash a great deal of creativity, engagement, and positive energy. Learning becomes more relevant, enjoyable, and interesting when we can provide more choice and control to our students.

 

There’s a New Wave of AI Research Coming to Transform Education — from edsurge.com by Nadia Tamez-Robledo

Preparing for Students’ Second Act
With a focus on adult learners, the AI Institute for Adult Learning and Online Education, or ALOE, will look to improve online education for the more than 100 million American workers who will need to “reskill” over the next 10 years.

It will also learn from the massive amounts of data generated by online students that isn’t accessible in traditional in-person classes.

 

Transforming the classroom with augmented learning — from thetechedvocate.org by Matthew Lynch

Excerpt:

Forbes documented the many ways that augmented reality (AR) has come to life in recent years. They list several award-winning apps that use AR. A few are:

  • The “Gatwick Airport Passenger” App, which helps passengers navigate the airport;
  • The “Dulux Visualizer” App, which  lets you virtually scan and paint your room any color you choose;
  • “Envisioned by the Mine” App, which lets you put 3D images of any type of accessory or furnishing in your home that Lowe’s offers;
  • “Sephora Virtual Artist”, which allows you to “put makeup on” without actually touching brush to face;
  • “Accuvein”, which doctors and nurses use to scan a patient’s vein network (it reduces escalations by 45%);
  • And, of course, there are apps like the “BIC DrawyBook App” just for fun.

But what about the classroom? Can we see a future in transforming the classroom with augmented learning?

From DSC:
Along the lines of developing creativity with edtech…

I saw another item recently about Book Creator, something that’s made this blog before. I love that type of tool because it promotes creativity, unleashes a student’s imagination, promotes their artwork and writing/storytelling and their musical or acting abilities, and it develops skills in design and developing multimedia-based artifacts. For teachers, it could be a nice project-based learning exercise. 

I asked our youngest daughter if she would like to use it…we’ll see. You can get a free account that allows you to publish up to 40 books. (Plus there is pricing for schools and districts.)

And who knows…? This type of thing might just produce the next J.K. Rowling or a J.J. Abrams.

Book Creator -- check it out

Book Creator -- check it out

Book Creator -- check it out

 

When Should You Use Branching Video Scenarios for eLearning? — from learningsolutionsmag.com by Bill Brandon

Excerpt:

Among the many changes today in the way we think about learning and training is the shift from knowledge transfer to skill development. Scenario-based learning (SBL) and the inclusion of practice with feedback are often overlooked but in many cases more effective approaches to the development of skill and competence.

What’s a scenario?
A scenario is a type of story; it presents learners with a situation in a way that engages them and places them in the situation. Scenarios are a methodology for quickly creating and delivering content to an audience based on needs and feedback. Scenarios are closely related to microlearning, and in fact some microlearning employs short scenarios as the main method of delivery. Learners are able to make decisions, solve problems, apply knowledge, and practice skills. The scenario presents challenges like the ones the learners will face in real-life situations.

The story is important! In his book Scenario-based Learning: Using Stories to Engage Learners, Ray Jimenez says, “The design of scenario-based training requires the craftsmanship of a storyteller, an instructional designer, and a subject matter expert.” 

 

What I Learned: Great Stories Unlock the WHY — from learningsolutionsmag.com by JD Dillon

Excerpt:

This approach worked because a great story elevates. It helps people find commonalities and amplifies an organization’s culture. A great story unlocks the WHYs that are so often hidden behind a company’s mission and performance objectives. But impactful storytelling doesn’t just happen. It requires intention and effort, especially in large, complex, and distributed workplaces.

Here are four intentional storytelling practices I learned from Disney.

 

Mind-Bending 3D Staircase Wins the Best Illusion of the Year Contest — from interestingengineering.com by Loukia Papadopoulos
The winner’s work is a mesmerizing take on the classic Schröder Staircase.

 

Coming Home for Christmas — from 500px.com by Arnd Kolleck
.
Coming Home for Christmas by Arnd Kolleck on 500px.com

 

Animation Trends in 2021: Popping and Intriguing Animation Ideas — from graphicmama.com by Lyudmil Enchev

Excerpt:

Before we dive in, a quick list of the 9 animation trends in 2021:
1. 3D style
2. Live-Action and Animation Mix
3. Use Textures
4. Don’t Underestimate Sound FX
5. Unique Characters and Illustration styles
6. Realistic Expressions
7. Glow and Shine Effects
8. Retro/Vintage Style Animations
9. Storytelling

.

Meet Texas A&M graduate Cheyenne Chapel, a CG artist behind Pixar’s new animated film ‘Soul’ which premieres this Christmas on Disney+ — from victoriaadvocate.com by Joe Friar, with thanks to Keesa V. Johnson for posting this on LinkedIn

Cheyenne Chapel

Cheyenne Chapel is photographed on January 21, 2020 at Pixar Animation Studios in Emeryville, Calif. (Photo by Deborah Coleman / Pixar)

 

Impressive Moving Dunes Optical Illusion — from fubiz.com

Impressive Moving Dunes Optical Illusion

 

How E-Learning Content Is Evolving: 7 Trends You Need to Know About — from trainingmag.com by Tiffany Harper
Continuous, personalized learning in small bites through a storytelling approach—that sums up the future of the e-learning industry.

Excerpt:

VR and AR
Technological innovations let us play better games. The progress of VR and AR technology (virtual reality and augmented reality) is closely related to the gaming industry, but that doesn’t mean it stays there.

We can turn any space into an environment that’s ready to explore. If we learn about the universe, we can see it around us. If we learn about industrial technology, we can be virtually present in a plant. This technology is especially important for corporate learning. Instead of sending employees away to develop new skills, companies benefit with lower expenses and greater convenience.

We haven’t seen the best of virtual and augmented reality in e-learning yet. But as the trend progresses and more learners get their devices, it won’t be unusual for AR and VR to be included in every online course of the future.

 
© 2024 | Daniel Christian