Key point from DSC:
Digitally-based means of learning are going to skyrocket!!! Far more than what we’ve seen so far!  There are several trends that are occurring to make this so.


 

As background here, some of the keywords and phrases that are relevant to this posting include:

  • Wireless content sharing
  • Wireless collaboration solutions
  • Active learning based classrooms
  • Conference rooms
  • Bring Your Own Device (BYOD)
  • Enterprise wireless display solutions
  • Enterprise collaboration solutions
  • Cross platform support: iOS, Android, Windows
  • Personalized learning
  • Learning analytics

Some of the relevant products in this area include:

  • Bluescape
  • Mezzanine from Oblong Industries
  • Montage from DisplayNote Technologies
  • ThinkHub and ViewHub from T1V
  • Mersive Solstice
  • Crestron AirMedia
  • Barco Clickshare
  • Haworth Workware Wireless
  • Christi Brio
  • AMX enzo
  • NovoConnect from Vivitek
  • Arrive MediaPoint
  • Apple TV
  • Chromecast

From DSC:

First of all, consider the following products and the functionalities they offer.

People who are in the same physical space can collaborate with people from all over the world — no matter if they are at home, in another office, on the road, etc.

For several of these products, remote employees/consultants/trainers/learners can contribute content to the discussions, just like someone in the same physical location can.

 

Bluescape-March2016

 

BlueScape-2015

 

Mezzanine-from-Oblong-May2013

Mezzanine-By-Oblong-Jan2016

 

mezzanine-feb-2015

 

 

ThinkHub-March2016

 

mersive-March2016

Montage-March2016

ArriveMediaPoint-March2016

 


From DSC:

Many of these sorts of systems & software are aimed at helping people collaborate — again, regardless of where they are located. Remote learners/content contributors are working in tandem with a group of people in the same physical location. If this is true in business, why can’t it be true in the world of education?

So keep that in mind, as I’m now going to add on a few other thoughts and trends that build upon these sorts of digitally-based means of collaborating.

Q: Towards that end…ask yourself, what do the following trends and items have in common?

  • The desire to capture and analyze learner data to maximize learning
  • Colleges’ and universities’ need to increase productivity (which is also true in the corporate & K-12 worlds)
  • The trend towards implementing more active learning-based environments
  • The increasing use of leveraging students’ devices for their learning (i.e., the BYOD phenomenon)
  • The continued growth and increasing sophistication of algorithms

A: All of these things may cause digitally-based means of learning to skyrocket!!!

To wrap up this line of thought, below are some excerpts from recent articles that illustrate what I’m trying to get at here.


 

Embrace the Power of Data
A continuous improvement mindset is important. Back-end learning analytics, for example, can reveal where large numbers of students are struggling, and may provide insights into questions that require new feedback or content areas that need more development. Data can also highlight how students are interacting with the content and illuminate things that are working well—students’ lightbulb moments.

Five Principles for Your Learning Design Toolkit
from edsurge.com by Amanda Newlin

 

Mitchell gave the example of flight simulators, which not only provide students with a way to engage in the activity that they want to learn, but also have data systems that monitor students’ learning over time, providing them with structured feedback at just the right moment. This sort of data-centric assessment of learning is happening in more and more disciplines — and that opens the door to more innovation, he argued.

A promising example, said Thille, is the use of educational technology to create personalized and adaptive instruction. As students interact with adaptive technology, the system collects large amounts of data, models those data, and then makes predictions about each student based on their interactions, she explained. Those predictions are then used for pedagogical decision-making — either feeding information back into the system to give the student a personalized learning path, or providing insights to faculty to help them give students individualized support.

“We need the models and the data to be open, transparent, peer-reviewable and subject to academic scrutiny.”

“We began to actually examine what we could do differently — based not upon hunches and traditions, but upon what the data told us the problems were for the students we enroll,” said Renick. “We made a commitment not to raise our graduation rate through getting better students, but through getting better — and that gain meant looking in the mirror and making some significant changes.”

A 21st-century learning culture starts with digital content. In 2010, Jackson State University was looking for ways that technology could better address the needs of today’s learner. “We put together what we call our cyberlearning ecosystem,” said Robert Blaine, dean of undergraduate studies and cyberlearning. “What that means is that we’re building a 21st-century learning culture for all of our students, writ large across campus.” At the core of that ecosystem is digital content, delivered via university-supplied iPads.

7 Things Higher Education Innovators Want You to Know
from campustechnology.com by Rhea Kelly

 

 

On Bennett’s wish list right now is an application that allows students to give feedback at specific points of the videos that they’re watching at home. This would help him pinpoint and fix any “problem” areas (e.g. insufficient instructions for difficult topics/tasks) and easily see where students are experiencing the most difficulties.

TechSmith’s now-retired “Ask3” video platform, for example, would have done the trick. It allowed users to watch a video and ask text-based questions at the point where playback was stopped. “I’d like to be able to look at my content and say, ‘Here’s a spot where there are a lot of questions and confusion,'” said Bennett, who also sees potential in an “I get it” button that would allow students to hit the button when everything clicks. “That would indicate the minimum viable video that I’d need to produce.” Learning Catalytics offers a similar product at a fee, Bennett said, “but I can’t charge my students $20 a year to use it.”

6 Flipped Learning Technologies To Watch in 2016
from thejournal.com by Bridget McCrea

 


All of these trends lend themselves to causing a major increase in the amount of learning that occurs via digitally-based means and methods.


 

 
 

Adobe’s Project Comet has been renamed ‘Experience Design’ — and it [launched on 3/14/16] — from thenextweb.com by Nate Swanner

Excerpt:

Adobe’s Project Comet is now Experience Design (XD), and is available in preview for anyone with an existing Adobe account.

Noting there are currently “lots of tools tackling many parts of the problem” of designing apps, Adobe is positioning XD to compete more directly with Sketch, and it does a fantastic job. Not only will you be able to design artboards, but XD lets you make macro changes and prototype as well.

It begins with the type of project you have (Web, iPhone, iPad or ‘custom size’ designs), but XD also has UI Kit packets preloaded. You can choose from iOS, Google’s Material Design or Windows. XD also shows you recent files so you can jump right back into prototyping.

 

Adobe-ExperienceDesign-3-14-16

 

 

 

What are the learning-related ramifications of technologies that provide virtual personal assistants? [Christian]

Everything Siri can do for you and your Apple TV — from imore.com by Lory Gill

Excerpt:

When you ask Siri what it can search for, it will respond, “I can search by title, people (actor, director, character name, guest star, producer, or writer), ratings (like PG or TV-G), reviews (such as best or worst), dates (like 2012 or the 80s), age (like kid-friendly or teen), seasons, episodes, and studio. And of course, I can search by genre.”

But, what else can Siri do?

Siri has a fairly robust search feature with multi-layer filtering.

While you are watching a movie or TV show, or listening to music, you can get a little extra help from Siri. It’s like having a buddy sitting next to you — but they don’t shush you when you ask a question.

You can search for content in the Music app on Apple TV by artist, album, or song title. With a little know-how, you can also turn Siri into your personal deejay.

While you may normally look to your smartphone for your weather predictions, Siri can be just as helpful about the conditions around the world as your local weatherman or app. All you have to do is ask.

 

From DSC:
Following this trajectory out a bit into the future — and in light of significant developments that continue to occur with artificial intelligence, the development and use of algorithms, the potential use of web-based learner profiles (think LinkedIn.com/Lynda.com, MOOCs, the use of nanodegrees), second screen-based apps, and the like — one has to wonder:

“What are the ramifications of this for learning-related applications?!”

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

 

Labster: Empowering the Next Generation of Scientists to Change the World
Laboratory Simulations for Educators to Empower their STEM Students

From DSC:
I recently met Maaroof Fakhri at the Next Generation Learning Spaces Conference. It was a pleasure to meet him and hear him speak of the work they are doing at Labster (which is located in Denmark). He is very innovative, and he shines forth with a high degree of energy, creativity, and innovation.

Keep an eye on the work they are doing. Very sharp.

 

labster-march2016

 

 

Also see:

 

 

 

activelearning-labster-dec2015

 

 

learnathon

 

Learnathons, on the other hand are optimized sessions that teach participants how to apply what they learn as soon as possible. They are on the opposite end of how classroom teaching is organized, with lessons spread out over the course of a semester focusing on theory and weekly practice. They are a fairly new concept, but have created an environment for learning that is speeding up comprehension and application to levels that aren’t seen elsewhere.

 

 

 

Addendum on 3/16/16:

What are Remote Labs? <– from ilabcentral.org

Making high school science labs more real, more engaging, and more accessible
Remote Online laboratories (iLabs) are experimental facilities that can be accessed through the Internet, allowing students and educators to carry out experiments from anywhere at any time.

 

iLabCentral-march2016

 

 

MicrosoftHololensDevelopmentKit-March2016

 

Introducing first ever experiences for the Microsoft HoloLens Development Edition — from blogs.windows.com by Kudo Tsunoda

Excerpt:

I am super excited about today’s announcement that the Microsoft HoloLens Development Edition is available for pre-order. We set out on a mission to deliver the world’s first untethered holographic computer and it is amazing to finally be at this point in time where developers will be receiving the very first versions so they can start building their own holographic experiences.

With HoloLens, we are committed to providing the development community with the best experience possible. In order to help get developers started creating experiences for HoloLens, we’ve provided a number of great resources. First of all, there is a complete set of documentation provided to developers both by the people who have created the platform and by the people who have been building holographic experiences. We want to share all of our holographic knowledge with developers so they can start bringing their holographic dreams to reality as easily as possible. We have also provided a host of tutorial videos to help people along. All of the documentation and videos can be found at dev.windows.com/holographic.

 

 

MicrosoftHololensDevelopmentKit2-March2016

 

 

 

e-180-creative-peer-learning-jan2016

 

 

e-180-creative-peer-learning2-jan2016

 

From their website:

For Events & Conferences
Much more than a conference app, E-180 works with your team to transform your event into a peer-learning community, using both our matchmaking technology and the onsite presence of our professional matchmakers. Nothing is left to chance, ensuring that your attendees meet and share knowledge with the right people.

 

 

From DSC:
Currently, you can add interactivity to your digital videos. For example, several tools allow you to do this, such as:

So I wonder…what might interactivity look like in the near future when we’re talking about viewing things in immersive virtual reality (VR)-based situations?  When we’re talking about videos made using cameras that can provide 360 degrees worth of coverage, how are we going to interact with/drive/maneuver around such videos? What types of gestures and/or input devices, hardware, and software are we going to be using to do so? 

What new forms of elearning/training/education will we have at our disposal? How will such developments impact instructional design/designers? Interaction designers? User experience designers? User interface designers? Digital storytellers?

Hmmm…

The forecast?  High engagement, interesting times ahead.

Also see:

  • Interactive video is about to get disruptive — from kineo.com by James Cory-Wright
    Excerpt:
    Seamless and immersive because it all happens within the video
    We can now have embedded hotspots (motion tags) that move within the video; we can use branching within the video to change the storyline depending on the decisions you make; we can show consequences of making that decision; we can add video within video to share expert views, link directly to other rich media or gather real-time data via social media tools – all without leaving the actual video. A seamless experience.
    .
  • Endless learning: Virtual reality in the classroom — from pixelkin.org by David Jagneaux
    Excerpt:
    What if you could be part of the audience for Martin Luther King Jr.’s riveting “I Have a Dream” speech? What if you could stand in a chemistry lab and experiment without any risk of harm or danger? What if you could walk the earth millions of years ago and watch dinosaurs? With virtual reality technology, these situations could become real. Virtual reality (VR) is a hot topic in today’s game industry, but games are only one aspect of the technology. I’ve had fun putting  on a headset and shooting  down ships in outer space. But VR also has the potential to enhance education in classrooms.
    .
  • Matter VR

 

MatterVR-Jan2016

 
Paging Dr. Robot: The coming AI health care boom — from fastcompany.com by Sean Captain
Use of artificial intelligence in health care to grow tenfold in 5 years, say analysts—for everything from cancer diagnosis to diet tips.

Excerpt:

More than six billion dollars: That’s how much health care providers and consumers will be spending every year on artificial intelligence tools by 2021—a tenfold increase from today—according to a new report from research firm Frost & Sullivan. (Specifically, it will be a growth from $633.8 million in 2014 to $6,662.2 million in 2021.)

Computer-aided diagnosis can weigh more factors than a doctor could on their own, such as reviewing all of a patient’s history in an instant and weighing risk factors such as age, previous diseases, and residence (if it’s in a heavily polluted area) to come up with a short list of possible diagnoses, even a percent confidence rating that it’s disease X or syndrome Y. Much of this involves processing what’s called “unstructured data,” such as notes from previous exams, scan images, or photos. Taking a first pass on x-rays and other radiology scans is one of the big applications for AI that Frost & Sullivan expects.

 

Babylon, the U.K. digital doctor app, scores $25M to develop AI-driven health advice — from techcrunch.com by Steve O’Hear

Excerpt:

Hot on the heels of PushDoctor’s $8.2 million Series A, another U.K. startup playing in the digital health app space has picked up funding. Babylon Health, which like PushDoctor, lets you have video consultations with a doctor (and a lot more), has raised a $25 million Series A round led by Investment AB Kinnevik, the Swedish listed investment fund.

 

 

Under Armour and IBM to transform personal health and fitness, powered by IBM Watson — from ibm.com
New Cognitive Coaching System Will Apply Machine Learning to the World’s Largest Digital Health and Fitness Community

 

 

IBM Watson bets $1 billion on healthcare with Merge acquisition — from techrepublic.com by Conner Forrest
[Back in August 2015] IBM ponied up $1 billion for medical imaging company Merge Healthcare. Here’s what it means for the future of IBM’s cognitive computing system.

 

The emergence of precision algorithms in healthcare — from Gartner

Summary:

Recent announcements that several medical institutions intend to publish extensive portfolios of advanced algorithms via an open marketplace serve as an early indicator that interest in sharing clinical algorithms is increasing. We explore the impact of this trend and offer recommendations to HDOs.

 

 

Somewhat related postings:

 

Holograms are coming to a high street near you — from telegraph.co.uk by Rebecca Burn-Callander
Can you tell what’s real and what’s not?

Excerpt:

Completely realistic holograms, that will be generated when you pass a sensor, are coming to the high street.

Some will be used to advertise, others will have the ability to interact with you, and show you information. In shops, when you find a shirt you like, the technology is now here to bring up a virtual clothes rail showing you that same shirt in a variety of colours, and even tell you which ones are in stock, all using the same jaw-dropping imaging we have previously only experienced wearing 3D glasses at the cinema.

Holograms, augmented reality – which superimposes technology over the real world – and virtual reality (VR), its totally immersive counterpart, are tipped to be the hot trends in retail next year. Pioneers of the technology are set to find increasingly entertaining, useful and commercially viable ways of using it to tempt people into bricks-and-mortar stores, and fight back against the rise of online shopping.

 

 

 

 

WaveOptics’ technology could bring physical objects, such as books, to life in new ways

 

 

Completely realistic holograms, that will be generated when you pass a sensor, are coming to the high street.

 

 

From DSC:
What might our learning spaces offer us in the not-too-distant future when:

  • Sensors are built into most of our wearable devices?
  • Our BYOD-based devices serve as beacons that use machine-to-machine communications?
  • When artificial intelligence (AI) gets integrated into our learning spaces?
  • When the Internet of Things (IoT) trend continues to pick up steam?

Below are a few thoughts/ideas on what might be possible.

A faculty member walks into a learning space, the sensors/beacons communicate with each other, and the sections of lights are turned down to certain levels while the main display is turned on and goes to a certain site (the latter part occurred because the beacons had already authenticated the professor and had logged him or her into the appropriate systems in the background). Personalized settings per faculty member.

A student walks over to Makerspace #1 and receives a hologram that relays some 30,000-foot level instructions on what the initial problem to be solved is about. This has been done using the student’s web-based learner profile — whereby the sensors/beacons communicate who the student is as well as some basic information about what that particular student is interested in. The problem presented takes these things into consideration. (Think IBM Watson, with the focus being able to be directed towards each student.) The student’s interest is piqued, the problem gets their attention, and the stage is set for longer lasting learning. Personalized experiences per student that tap into their passions and their curiosities.

The ramifications of the Internet of Things (IoT) will likely involve the classroom at some point.  At least I hope they do. Granted, the security concerns are there, but the IoT wave likely won’t be stopped by security-related concerns. Vendors will find ways to address them, hackers will counter-punch, and the security-related wars will simply move/expand to new ground. But the wave won’t be stopped.

So when we talk about “classrooms of the future,” let’s think bigger than we have been thinking.

 

ThinkBiggerYet-DanielChristian-August282013

 

 

 

Also see:

What does the Internet of Things mean for meetings? — from meetingsnet.stfi.re by Betsy Bair

Excerpt:

The IoT has major implications for our everyday lives at home, as well as in medicine, retail, offices, factories, worksites, cities, or any structure or facility where people meet and interact.

The first application for meetings is the facility where you meet: doors, carpet, lighting, can all be connected to the Internet through sensors. You can begin to track where people are going, but it’s much more granular.

Potentially you can walk into a meeting space, it knows it’s you, it knows what you like, so your experience can be customized and personalized.

Right now beacons are fairly dumb, but Google and Apple are working on frameworks, building operating systems, that allow beacons to talk to each other.

 

 

Addendum on 1/14/16:

  • Huddle Space Products & Trends for 2016 — from avnetwork.com by Cindy Davis
    Excerpt:
    “The concept is that you should be able to walk into these rooms, and instead of being left with a black display, maybe a cable on the table, or maybe nothing, and not know what’s going on; what if when you walked into the room, the display was on, and it showed you what meeting room it was, who had the meeting room scheduled, and is it free, can just walk in and I use it, or maybe I am in the wrong room? Let’s put the relevant information up there, and let’s also put up the information on how to connect. Although there’s an HDMI cable at the table, here’s the wireless information to connect.
 

Touchpress for Apple TV

touchpress-jan2016

 

beethoven-jan2016

 

 

Earthlapse

 

Earthlapse-Jan2016

 

 

Expand your vocabulary with Elevate Showdown on Apple TV — from appadvice.com by Jeff Byrnes

Excerpt:

Compete to expand your vocabulary
With Elevate Showdown, you race to match words to descriptions, playing against your friends in group mode using a custom Apple TV controller app, or versus competitors from around the world with Game Center integration. In group mode, you can play against up to three other people, while Game Center pits you head-to-head with a competitor.

 

ElevateApp-AppleTV-Jan2016

 

 

 

10 must-have Apple TV apps — from pcmag.com by Jordan Minor
Enjoy the App Store experience on your television with our Apple TV app starter set.

Excerpt (some example apps):

 

 

You can now explore 360-degree videos on Apple TV, no VR headset required — from fastcompany.com by Peter Wade
With a new app by Disney-backed virtual reality firm Littlstar, Apple TV users can access the platform’s library of 360-degree videos.

Related item:

Littlstar is the first to bring immersive 360 video to Apple TV — from twinkle.littlstar.com

Excerpt:

New York, NY – December 22, 2015 – Littlstar, the premier global network dedicated to virtual reality and 360 video, today announced the launch of its Apple TV app. The app, which is the first to bring immersive content to the new Apple TV platform, gives users access to a wide range of 360 video content from well-known brands.

 

 

Everything you need to know about the new Apple TV App Store — from blog.appfigures.com

Excerpt:

AppleTVappsbycategory-dec2015

 

 

App showdown: Roku vs. Chromecast vs. Apple TV vs. Fire TV vs. Android TV — from macworld.com

 

 

 

The tech that will change your life in 2016 — from wsj.com by Geoffrey A. Fowler and Joanna Stern
Gadgets, breakthroughs and ideas we think will define the state of the art in the year ahead

Excerpts:

  • Virtual Reality Gets Real
  • Wiser Messaging Apps
  • Safer, Smarter Drones
  • Happy New USB Port! (USB Type-C port)
  • Voice-Operated Everything
  • Chinese Phones Hit the U.S.
  • Cameras That See More
  • Streaming Channels Galore
  • Wireless Charging Everywhere
  • Independent Wearables
  • Cutting the Headphone Cord
  • A Useful Internet of Things

 

 

 

 

Technology trends 2016 — from thefuturesagency.com by Rudy de Waele

Excerpt:

It’s this time of the year again for everyone in the business to release their yearly predictions. In order to save you some time, we collected all the most important and relevant trends – from the sources that matter, in one post.

The trends have been collected by The Futures Agency partner, speaker and content curator, Rudy de Waele, and were originally published on the shift 2020 Brain Food blog and newsletter.

 

 

 

CES 2016: Smart homes, smart cars, virtual reality — from cnbc.com by Harriet Taylor

Excerpt:

Nevertheless, there are still some distinct themes this year: Products that highlight the so-called Internet of Things (IoT), the connected home, autos and virtual reality will all have a big presence.

 

 

From smart to intelligent: 2016 AV trends — from avnetwork.com by Jonathan Owens

Excerpts:

  • Sensors
  • Bring Your Own Identity
  • UCC Bridging and True Collaboration

 

 

Cloud, virtual reality among top tech trends for 2016 — from news.investors.com by Patrick Seitz

Excerpts:

  • Cloud computing
  • Voice user interfaces
  • Virtual reality
  • Autonomous Vehicles
  • Over-The-Top TV

 

 

Virtual reality, robot companions and wraparound smartphones: Top 5 tech trends due in 2016 — from scmp.com by Jack Liu

 

 

 

The headset cometh: A virtual reality content primer — from gigaom.com by Megan Logan

Excerpt:

When we talk about VR, we tend to talk in broad strokes. “Experiences,” we call them, as if that term is somehow covers and conveys the depth and disparity that exists between gaming, watching, and interacting with VR content. The reality of virtual reality, however, is not so easily categorized or described.

VR content is the big blanket term that clumsily and imprecisely covers large and vastly divergent portions of the content market as it stands. VR games, immersive video, and virtual cinema all fall under “VR content”, but they’re fundamentally different experiences, possibly appealing to very different portions of a potential mainstream VR market.

 

 

6 ways work will change in 2016 — from fastcompany.com by Jared Lindzon
Workplace trends for 2016 will be set in large part by what’s happening in the freelance world right now.

Excerpt:

Most major workplace trends don’t evolve overnight, and if you know where to look, you can already witness their approach.

Many of the trends that will come into focus in 2016 already exist today, but their significance is expected to grow and become mainstream in the year to come.

While such trends used to be set by the world’s largest companies, today many are championed by the smallest. Freelancers and independent employees need to stay ahead of future needs to ensure they are up to date with the most in-demand skills. Therefore, activity in the freelance market often serves as an early indication of the growing needs of traditional businesses.

At the same time, large organizations today are under greater threat of disruption, requiring early adoption and a heightened awareness of the surrounding business environment.

Here are some of the workplace trends that are expected to have far-reaching effects in 2016, from the boardrooms of Fortune 500 companies to the home offices, cafes, and coworking spaces of the freelance economy.

 

7 top tech trends impacting innovators in 2016 — from innovationexcellence.com by Chuck Brooks

Excerpts:

  1. The Internet of Things
  2. Data Science & Digital Transformation
  3. Artificial Intelligence (AI) and Augmented Reality technologies
  4. Quantum and Super Computing
  5. Smart Cities
  6. 3-D Printing
  7. Cybersecurity

 

 

 

 

Related:

 

Addendum on 1/13/16:

 

 

From DSC:
Listed below are some potential tools/solutions regarding bringing in remote students and/or employees into face-to-face settings.

First of all, why pursue this idea/approach at all?

Because schools, colleges, universities, and businesses are already going through the efforts — and devoting the resources — to putting courses together and offering the courses in face-to-face settings.  So why not create new and additional revenue streams to the organization while also spreading the sphere of influence of the teachers, faculty members, trainers, and/or the experts?

The following tools offer some examples of the growing capabilities of doing so. These types of tools take some of the things that are already happening in active learning-based classrooms and opening up the learning to remote learners as well.

Eventually this will all be possible from your living room, using morphed
versions of today’s Smart/Connected “TVs”, VR-based devices, and the like.

————————

Bluescape

Excerpts from their website:

  • Each Bluescape workspace is larger than 145 football fields, a scale that allows teams to capture and build upon every aspect of a project.
  • A single Bluescape workspace enables unlimited users to work and collaborate in real time.
  • Edits to your Bluescape session happen instantly, so geographically distributed teams can collaborate in real time.
  • Write or type on multi-colored notecards that you can easily move and resize. Perfect for organizing and planning projects.
  • Ideate and quickly iterate by writing and drawing in a full range of colors and line thicknesses. Works with iOS devices and Bluescape multi-touch displays.
  • Add pictures and write on the workspace via the iOS App for iPads.
  • Securely access your Bluescape workspaces with a web browser, our iOS app, or our multi-touch displays.
  • Easily share what’s on your computer screen with other people.
  • Bluescape creates persistent online workspaces that you can access at any time that works for you.
  • Work with any popular website like Google, YouTube or CNN in your workspace.
  • Drag and drop files like JPEGs and PNGs into your Bluescape workspace for inspiration, analysis, and valuation.
  • Share your screen instantly during online or in-person meetings.
  • Use the same touch gestures as you do on smart phones, even handwriting on your iPad.

 

BlueScape-2016

BlueScape-2016-screens

 

 

 

 

Mezzanine, from Oblong

 

Mezzanine-By-Oblong-Jan2016

 

 

 

 

ThinkHub Demo: MultiSite Collaboration

 

 

 

Then there are tools that are not quite as robust as the above tools, but can also bring in remote learners into classroom settings:

 

Double Robotics Telepresence Robot

DoubleRobotics-Feb2014

 

doublerobotics dot com -- wheels for your iPad

 

Beam+

Beam-Plus=-2016

 

 

Anybots

Anybots-2016

 

 

 

iRobot

 

irobot-jan2016

 

 

Vgo

vgo-jan2016

 

 

…and there are other telepresence robots out there as well.

 

 

Some other somewhat related tools/solutions include:

Kubi

 

kubi-Jan2016

 

Swivl

Swivl-2016

 

 

Vaddio RoboSHOT PTZ cameras

The RoboSHOT 12 is for small to medium sized conference rooms. This model features a 12X optical zoom and a 73° wide angle horizontal field of view, which provides support for applications including UCC applications, videoconferencing, distance learning, lecture capture, telepresence and more.

The RoboSHOT 30 camera performs well in medium to large rooms. It features a 30X optical zoom with a 2.3° tele end to 65° wide end horizontal field of view and provides support for applications including House of Worship productions, large auditorium A/V systems, large distance learning classrooms, live event theatres with IMAG systems, large lecture theatres with lecture capture and more.

 

 

Panopto

 

Panopto-Jan2016

 

 

6 top iPad collaboration apps to bring remote teams closer together — from ipad.appstorm.net by Nick Mead

 

 

 

 

Will Lynda.com/LinkedIn.com pursue this powerful vision with an organization like IBM? If so, look out!

From DSC:
Back in July of 2012, I put forth a vision that I called Learning from the Living [Class]Room

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

It’s a vision that involves a multitude of technologies — technologies and trends that we continue to see being developed and ones that could easily converge in the not-too-distant future to offer us some powerful opportunities for lifelong learning! 

Consider that in won’t be very long before a learner will be able to reinvent himself/herself throughout their lifetime, for a very affordable price — while taking ala carte courses from some of the best professors, trainers, leaders, and experts throughout the world, all from the comfort of their living room. (Not to mention tapping into streams of content that will be available on such platforms.)

So when I noticed that Lynda.com now has a Roku channel for the big screen, it got my attention.

 

lyndadotcom-roku-channel-dec2015

 

Lets add a few more pieces to the puzzle, given that some other relevant trends are developing quite nicely:

  • tvOS-based apps are now possible — and already there are over 2600 of them and it’s only been a month or so since Apple made this new platform available to the masses
  • Now, let’s add the ability to take courses online via a virtual reality interface — globally, at any time; VR is poised to have some big years in 2016 and 2017!
  • Lynda.com and LinkedIn.com’s fairly recent merger and their developing capabilities to offer micro-credentials, badges, and competency-based education (CBE) — while keeping track of the courses that a learner has taken
  • The need for lifelong learning is now a requirement, as we need to continually reinvent ourselves — especially given the increasing pace of change and as complete industries are impacted (broadsided), almost overnight
  • Big data, algorithms, and artificial intelligence (AI) continue to pick up steam; for example, consider the cognitive computing capabilities being developed in IBM’s Watson — which should be able to deliver personalized digital playlists and likely some level of intelligent tutoring as well
  • Courses could be offered at a fraction of the cost, as MOOC-sized classes could distribute the costs over a greater # of people and back end systems could help grade/assess the students’ work; plus the corporate world continues to use MOOCs to cost-effectively train their employees across the globe (MOOCs would thrive on such a tvOS-based platform, whereby students could watch lectures, demonstrations, and simulations on the big screen and then communicate with each other via their second screens*)
  • As the trends of machine-to-machine communications (M2M) and the Internet of Things (IoT) pick up, relevant courses/modules will likely be instantly presented to people to learn about a particular topic or task.  For example, I purchased a crib and I want to know how to put it together. The chip in the crib communicates to my Smart TV or to my augmented reality glasses/headset, and then a system loads up some multimedia-based training/instructions on how to put it together.
  • Streams of content continue to be developed and offered — via blogs, via channels like Periscope and Meerkat, via social media-based channels, and via other channels — and these streams of multimedia-based content should prove to be highly useful to individual learners as well as for communities of practice

Anyway, these next few years will be packed with change — the pace of which will likely take us by surprise. We need to keep our eyes upward and outward — peering into the horizons rather than looking downwards — doing so should reduce the chance of us getting broadsided!

*It’s also possible that AR and VR will create
a future whereby we only need 1 “screen”

 

The pace has changed significantly and quickly

 

 

Addendum:
After I wrote/published the item above…it was interesting to then see the item below:

IBM opens Watson IoT Global Headquarters, extends power of cognitive computing to a connected world — from finance.yahoo.com
1000 Munich-based experts to drive IoT and industry 4.0 innovation
Launches eight new IoT client experience centers worldwide
Introduces Watson API Services for IoT on the IBM Cloud

Excerpt:

MUNICH, Dec. 15, 2015 /PRNewswire/ — IBM (NYSE: IBM) today announced the opening of its global headquarters for Watson Internet of Things (IoT), launching a series of new offerings, capabilities and ecosystem partners designed to extend the power of cognitive computing to the billions of connected devices, sensors and systems that comprise the IoT.  These new offerings will be available through the IBM Watson IoT Cloud, the company’s global platform for IoT business and developers.

 

 

The Current State of Machine Intelligence — from Shivon Zilis; with thanks to Ronald van Loon for posting this on Twitter

Excerpt:

I spent the last three months learning about every artificial intelligence, machine learning, or data related startup I could find — my current list has 2,529 of them to be exact.

The most exciting part for me was seeing how much is happening the the application space. These companies separated nicely into those that reinvent the enterprise, industries, and ourselves.

 

 

 

Also see:

 

machinelearningconference-dec2015

 
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