IBM Equips Youth with Tech Career Skills in Nationwide Network of High Performing P-TECH Schools — from finance.yahoo.com

Excerpt:

BROOKLYN, N.Y., Jan. 5, 2017 /PRNewswire/ — Today, IBM announced that P-TECH, the IBM-inspired six-year education model that is leading a national wave of career-focused technical education in nearly 60 schools across six states, has already graduated more than 50 students, including a new class of 16 graduates in January. All of these graduates completed the six-year curriculum ahead of schedule, earning both their high school and two-year college tech degrees, with some finishing in as little as 3.5 years. Some of their stories can be found here.

 

CES 2017: Intel’s VR visions — from jwtintelligence.com by Shepherd Laughlin
The company showed off advances in volumetric capture, VR live streaming, and “merged reality.”

Excerpt (emphasis DSC):

Live-streaming 360-degree video was another area of focus for Intel. Guests were able to watch a live basketball game being broadcast from Indianapolis, Indiana, choosing from multiple points of view as the action moved up and down the court. Intel “will be among the first technology providers to enable the live sports experience on multiple VR devices,” the company stated.

After taking a 3D scan of the room, Project Alloy can substitute virtual objects where physical objects stand.

 

From DSC:
If viewers of a live basketball game can choose from multiple points of view, why can’t remote learners do this as well with a face-to-face classroom that’s taking place at a university or college?  Learning from the Living [Class] Room.

 

 

 

From CES 2017: Introducing DAQRI’s Smart Glasses™

Excerpt:

Data visualization, guided work instructions, remote expert — for use in a variety of industries: medical, aviation and aerospace, architecture and AEC, lean manufacturing, engineering, and construction.

 

 

 

Third-party Microsoft HoloLens-based mixed reality headsets coming soon, prices to start at $299 — from bgr.in by Deepali Moray
Microsoft has partnered with companies including Dell and Acer which will release their own HoloLens compatible devices.

Excerpt:

The company said that it is teaming up with the likes of Dell, HP, Lenovo and Acer, which will release headsets based on the HoloLens technology. “These new head-mounted displays will be the first consumer offerings utilizing the Mixed Reality capabilities of Windows 10 Creators Update,” a Microsoft spokesperson said. Microsoft’s partner companies for taking the HoloLens technology forward include Dell, HP, Lenovo, Acer, and 3 Glasses. Headsets by these manufacturers will work the same way as the original HoloLens but carry the design and branding of their respective companies. While the HoloLens developer edition costs a whopping $2999 (approximately Rs 2,00,000), the third-party headsets will be priced starting $299 (approximately Rs 20,000).

 

 

Verto Studio 3D App Makes 3D Modeling on HoloLens Easy — from winbuzzer.com by Luke Jones
The upcoming Verto Studio 3D application allows users to create 3D models and interact with them when wearing HoloLens. It is the first software of its kind for mixed reality.

 

 

 

 

Excerpt:
How is The Immersive Experience Delivered?

Tethered Headset VR – The user can participate in a VR experience by using a computer with a tethered VR headset (also known as a Head Mounted Display – HMD) like Facebook’s Oculus Rift, PlayStation VR, or the HTC Vive. The user has the ability to move freely and interact in the VR environment while using a handheld controller to emulate VR hands. But, the user has a limited area in which to move about because they are tethered to a computer.

Non-Tethered Headset VR/AR – These devices are headsets and computers built into one system, so users are free of any cables limiting their movement. These devices use AR to deliver a 360° immersive experience. Much like with Oculus Rift and Vive, the user would be able to move around in the AR environment as well as interact and manipulate objects. A great example of this headset is Microsoft’s HoloLens, which delivers an AR experience to the user through just a headset.

Mobile Device Inserted into a Headgear – To experience VR, the user inserts their mobile device into a Google Cardboard, Samsung Gear 360°, or any other type of mobile device headgear, along with headphones if they choose. This form of VR doesn’t require the user to be tethered to a computer and most VR experiences can be 360° photos, videos, and interactive scenarios.

Mobile VR – The user can access VR without any type of headgear simply by using a mobile device and headphones (optional). They can still have many of the same experiences that they would through Google Cardboard or any other type of mobile device headgear. Although they don’t get the full immersion that they would with headgear, they would still be able to experience VR. Currently, this version of the VR experience seems to be the most popular because it only requires a mobile device. Apps like Pokémon Go and Snapchat’s animated selfie lens only require a mobile device and have a huge number of users.

Desktop VR – Using just a desktop computer, the user can access 360° photos and videos, as well as other VR and AR experiences, by using the trackpad or computer mouse to move their field of view and become immersed in the VR scenario.

New VR – Non-mobile and non-headset platforms like Leap Motion use depth sensors to create a VR image of one’s hands on a desktop computer; they emulate hand gestures in real time. This technology could be used for anything from teaching assembly in a manufacturing plant to learning a step-by-step process to medical training.

VR/AR Solutions

  • Oculus Rift – www.oculus.com
  • HTC Vive – htcvive.com
  • Playstation VR – playstation.com
  • Samsung VR Gear – www.samsung.com
  • Google Daydream – https://vr.google.com/daydream/
  • Leap Motion – www.leapmotion.com
  • Magic Leap – www.magicleap.com
  • Most mobile devices

 

Goggles that are worn, while they are “Oh Myyy” awesome, will not be the final destination of VR/AR. We will want to engage and respond, without wearing a large device over our eyes. Pokémon Go was a good early predictor of how non-goggled experiences will soar.

Elliott Masie

 

 

 

Top 8 VR & AR predictions for 2017 — from haptic.al by Christine Hart

Excerpt:

Education will go virtual
Similar to VR for brand engagement, we’ve seen major potential for delivering hands-on training and distance education in a virtual environment. If VR can take a class on a tour of Mars, the current trickle of educational VR could turn into a flood in 2017.

 

 

 

 

Published on Dec 26, 2016
Top 10 Virtual Reality Predictions For 2017 In vTime. Its been an amazing year for VR and AR. New VR and AR headsets, ground breaking content and lots more. 2017 promises to be amazing as well. Here’s our top 10 virtual reality predictions for the coming year. Filmed in vTime with vCast. Sorry about the audio quality. We used mics on Rift and Vive which are very good on other platforms. We’ve reported this to vTime.

 

 


Addendums


 

  • 5 top Virtual Reality and Augmented Reality technology trends for 2017 — from marxentlabs.com by Joe Bardi
    Excerpt:
    So what’s in store for Virtual Reality and Augmented Reality in 2017? We asked Marxent’s talented team of computer vision experts, 3D artists and engineers to help us suss out what the year ahead will hold. Here are their predictions for the top Virtual Reality and Augmented Reality technology trends for 2017.

 

AR becomes the killer app for smartphones

 

 

 

 

 

 

5 Online Education Trends to Watch in 2017 — from usnews.com by Jordan Friedman
Experts predict more online programs will offer alternative credentials and degrees in specialized fields.

Excerpts:

  1. Greater emphasis on nontraditional credentials
  2. Increased use of big data to measure student performance
  3. Greater incorporation of artificial intelligence into classes
  4. Growth of nonprofit online programs
  5. Online degrees in surprising and specialized disciplines

 

 

The Future of Online Learning Is Offline: What Strava Can Teach Digital Course Designers — from edsurge.com by Amy Ahearn

Excerpt:

I became a Strava user in 2013, around the same time I became an online course designer. Quickly I found that even as I logged runs on Strava daily, I struggled to find the time to log into platforms like Coursera, Udemy or Udacity to finish courses produced by my fellow instructional designers. What was happening? Why was the fitness app so “sticky” as opposed to the online learning platforms?

As a thought experiment, I tried to recast my Strava experience in pedagogical terms. I realized that I was recording hours of deliberate practice (my early morning runs), formative assessments (the occasional speed workout on the track) and even a few summative assessments (races) on the app. Strava was motivating my consistent use by overlaying a digital grid on my existing offline activities. It let me reconnect with college teammates who could keep me motivated. It enabled me to analyze the results of my efforts and compare them to others. I didn’t have to be trapped behind a computer to benefit from this form of digital engagement—yet it was giving me personalized feedback and results. How could we apply the same practices to learning?

I’ve come to believe that one of the biggest misunderstandings about online learning is that it has to be limited to things that can be done in front of a computer screen. Instead, we need to reimagine online courses as something that can enable the interplay between offline activities and digital augmentation.

A few companies are heading that way. Edthena enables teachers to record videos of themselves teaching and then upload these to the platform to get feedback from mentors.

 

 

DIY’s JAM online courses let kids complete hands-on activities like drawing or building with LEGOs and then has them upload pictures of their work to earn badges and share their projects.

 

 

My team at +Acumen has built online courses that let teams complete projects together offline and then upload their prototypes to the NovoEd platform to receive feedback from peers. University campuses are integrating Kaltura into their LMS platforms to enable students to capture and upload videos.

 

 

We need to focus less on building multiple choice quizzes or slick lecture videos and more on finding ways to robustly capture evidence of offline learning that can be validated and critiqued at scale by peers and experts online.

 

 

 

 

 

 

Don’t discount the game-changing power of the morphing “TV” when coupled with AI, NLP, and blockchain-based technologies! [Christian]

From DSC:

Don’t discount the game-changing power of the morphing “TV” when coupled with artificial intelligence (AI), natural language processing (NLP), and blockchain-based technologies!

When I saw the article below, I couldn’t help but wonder what (we currently know of as) “TVs” will morph into and what functionalities they will be able to provide to us in the not-too-distant future…?

For example, the article mentions that Seiki, Westinghouse, and Element will be offering TVs that can not only access Alexa — a personal assistant from Amazon which uses artificial intelligence — but will also be able to provide access to over 7,000 apps and games via the Amazon Fire TV Store.

Some of the questions that come to my mind:

  • Why can’t there be more educationally-related games and apps available on this type of platform?
  • Why can’t the results of the assessments taken on these apps get fed into cloud-based learner profiles that capture one’s lifelong learning? (#blockchain)
  • When will potential employers start asking for access to such web-based learner profiles?
  • Will tvOS and similar operating systems expand to provide blockchain-based technologies as well as the types of functionality we get from our current set of CMSs/LMSs?
  • Will this type of setup become a major outlet for competency-based education as well as for corporate training-related programs?
  • Will augmented reality (AR), virtual reality (VR), and mixed reality (MR) capabilities come with our near future “TVs”?
  • Will virtual tutoring be one of the available apps/channels?
  • Will the microphone and the wide angle, HD camera on the “TV” be able to be disconnected from the Internet for security reasons? (i.e., to be sure no hacker is eavesdropping in on their private lives)

 

Forget a streaming stick: These 4K TVs come with Amazon Fire TV inside — from techradar.com by Nick Pino

Excerpt:

The TVs will not only have access to Alexa via a microphone-equipped remote but, more importantly, will have access to the over 7,000 apps and games available on the Amazon Fire TV Store – a huge boon considering that most of these Smart TVs usually include, at max, a few dozen apps.

 

 

 

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 


Addendums


 

“I’ve been predicting that by 2030 the largest company on the internet is going to be an education-based company that we haven’t heard of yet,” Frey, the senior futurist at the DaVinci Institute think tank, tells Business Insider.

.

  • Once thought to be a fad, MOOCs showed staying power in 2016 — from educationdive.com
    Dive Brief:

    • EdSurge profiles the growth of massive online open courses in 2016, which attracted more than 58 million students in over 700 colleges and universities last year.
    • The top three MOOC providers — Coursera, Udacity and EdX — collectively grossed more than $100 million last year, as much of the content provided on these platforms shifted from free to paywall guarded materials.
    • Many MOOCs have moved to offering credentialing programs or nanodegree offerings to increase their value in industrial marketplaces.
 

Wall Street Jobs Won’t Be Spared from Automation — from hbr.stfi.re by Thomas H. Davenport

Excerpt:

Some conference participants were concerned that this beleaguered region might grow. In fact, one attendee — an old friend who strategizes about technology for a big New York bank — commented that perhaps Wall Street would become “the new Rust Belt.” His concern was that automation of the finance industry would hollow out jobs in that field in the same way that robotics and other technologies have reduced manufacturing employment.

This is a sobering prospect, but there is plenty of evidence that it’s a real possibility. Key aspects of the finance industry have already been automated to a substantial degree. Jobs in the New York finance field have been declining for several years. According to data from research firm Coalition Ltd., more than 10,000 “front-office producer” jobs have been lost within the top 10 banks since 2011. Coalition also suggests that global fixed-income headcount has fallen 31% since 2011.

 

 

Predictions for 2017: How Will the Digital World of Work Transform HR? — from hrdailyadvisor.blr.com

Excerpt:

According to a new report, organizations are moving away from hierarchies, focusing on improving the employee experience, redesigning training, and reinventing the role of HR.

Business and HR leaders should rethink almost all of their management and HR practices as the proliferation of digital technologies transform the way organizations work, according to predictions for 2017 from Bersin by Deloitte, Deloitte Consulting LLP.

This year’s report includes 11 predictions about rapid technological, structural, and cultural changes that will reshape the world of work, including management, HR, and the markets for HR and workplace technology.

 

 

Artificial intelligence has a big year ahead — from cnet.com by Stepehn Shankland
In 2017, AI won’t just be for the nerdy companies. Machine learning can help with mortgage applications and bridge safety, too.

Excerpt:

Get ready for AI to show up where you’d least expect it.

In 2016, tech companies like Google, Facebook, Apple and Microsoft launched dozens of products and services powered by artificial intelligence. Next year will be all about the rest of the business world embracing AI.

Artificial intelligence is a 60-year-old term, and its promise has long seemed like it was forever over the horizon. But new hardware, software, services and expertise means it’s finally real — even though companies will still need plenty of human brain power to get it working.

 

 

AI was one of the hottest trends in tech this year, and it’s only poised to get bigger. You’ve already brushed up against AI: It screens out spam, organizes your digital photos and transcribes your spoken text messages. In 2017, it will spread beyond digital doodads to mainstream businesses.

 

 

 

2017 Design Trends: Predictions from Top Creatives — howdesign.com by Callie Budrick

Excerpt:

The design world has seen its own changes and updates as well. And as we know, change is the only constant. We’ve asked some of the top creatives to share what 2017 design trends they think will be headed our way.

 

 

MapR Executive Chairman and Founder John Schroeder Identifies 6 Big Data Predictions for 2017 — from businesswire.com

Excerpt:

SAN JOSE, Calif.–(BUSINESS WIRE)–The market has evolved from technologists looking to learn and understand new big data technologies to customers who want to learn about new projects, new companies and most importantly, how organizations are actually benefitting from the technology. According to John Schroeder, executive chairman and founder of MapR Technologies, Inc., the acceleration in big data deployments has shifted the focus to the value of the data. John has crystallized his view of market trends into these six major predictions for 2017…

 

 

The Most Exciting Medical Technologies of 2017 — from medicalfuturist.com

Excerpt:

2016 was a rich year for medical technology. Virtual Reality. Augmented Reality. Smart algorithms analysing wearable data. Amazing technologies arrived in our lives and on the market almost every day. And it will not stop in the coming year. The role of a futurist is certainly not making bold predictions about the future. No such big bet has taken humanity forward. Instead, our job is constantly analysing the trends shaping the future and trying to build bridges between them and what we have today. Still, people expect me to come up with predictions about medical technologies every year, and thus here they are.

 

 

2017 Predictions For AI, Big Data, IoT, Cybersecurity, And Jobs From Senior Tech Executives — from forbes.com by Gil Press

Excerpt:

Artificial intelligence (and machine/deep learning) is the hottest trend, eclipsing, but building on, the accumulated hype for the previous “new big thing,” big data. The new catalyst for the data explosion is the Internet of Things, bringing with it new cybersecurity vulnerabilities. The rapid fluctuations in the relative temperature of these trends also create new dislocations and opportunities in the tech job market.

The hottest segment of the hottest trend—artificial intelligence—is the market for chatbots. “The movement towards conversational interfaces will accelerate,” says Stuart Frankel, CEO, Narrative Science. “The recent, combined efforts of a number of innovative tech giants point to a coming year when interacting with technology through conversation becomes the norm. Are conversational interfaces really a big deal? They’re game-changing. Since the advent of computers, we have been forced to speak the language of computers in order to communicate with them and now we’re teaching them to communicate in our language.”

 

 

Allen Institute for AI Eyes the Future of Scientific Search — from wired.com by Cade Metz

Excerpt:

Google changed the world with its PageRank algorithm, creating a new kind of internet search engine that could instantly sift through the world’s online information and, in many cases, show us just what we wanted to see. But that was a long time ago. As the volume of online documents continues to increase, we need still newer ways of finding what we want.

That’s why Google is now running its search engine with help from machine learning, augmenting its predetermined search rules with deep neural networks that can learn to identify the best search results by analyzing vast amounts of existing search data. And it’s not just Google. Microsoft is pushing its Bing search engine in the same direction, and so are others beyond the biggest names in tech.

 

 

3 Forces Shaping Ed Tech in 2017 — from campustechnology.com by Dian Schaffhauser
Ovum’s latest report examines the key trends that are expected to impact higher education in the new year.

Excerpts:

  1. Institutions Will Support the Use of More Innovative Tech in Teaching and Learning
  2. Schools Will Leverage Technology for Improving the Student Experience
  3. The Next-Generation IT Strategy Will Focus More on IT Agility

 

 

Virtual Reality, AI Top Predictions for 2017 — from techzone360.com by Alicia Young

Excerpt:

We’ve seen a lot of exciting new innovations take place over the course of 2016. This year has introduced interesting new uses for virtual reality—like using VR to help burn victims in hospitals mentally escape from the pain during procedures—and even saw the world’s first revolutionary augmented reality game in the form of Pokémon Go. The iPhone 7 was also introduced, leaving millions of people uncertain of their feelings regarding Apple, while Samsung loyalists just prayed that their smartphones would stay in one piece.

Undoubtedly, there have been quite a few ups and downs in technology over the past year. With any luck, 2017 will provide us with even more new innovations and advancements in tech. But what exactly do we have to look forward to? TMC recently caught up with Jordan Edelson, CEO of Appetizer Mobile, to discuss his thoughts on 2016 and his predictions for what’s to come in the future. You can find the entire exchange below.

 

 

 

The Fourth Transformation: Augmented Reality & Artificial Intelligence — from forbes.com by John Koetsier

Excerpt:

Since then, we’ve seen three transformations. The latest, augmented reality plus artificial intelligence, will change more than the previous three combined.  At least, that’s what tech evangelist Robert Scoble and author Shel Israel say in their new book: The Fourth Transformation: How Augmented Reality & Artificial Intelligence Will Change Everything.

 

 

 

15 Virtual Reality Trends We’re Predicting for 2017 — from appreal-vr.com by Yariv Levski

 

Excerpt:

2016 is fast drawing to a close. And while many will be glad to see the back of it, for those of us who work and play with Virtual Reality, it has been a most exciting year. By the time the bells ring out signalling the start of a new year, the total number of VR users will exceed 43 million. This is a market on the move, projected to be worth $30bn by 2020. If it’s to meet that valuation, then we believe 2017 will be an incredibly important year in the lifecycle of VR hardware and software development. VR will be enjoyed by an increasingly mainstream audience very soon, and here we take a quick look at some of the trends we expect to develop over the next 12 months for that to happen.

 

 

Our Tech Predictions for 2017 — from medium.com

Excerpts:

Every December, we take a look back at big ideas from the past twelve months that promise to gain momentum in the new year. With more than eleven thousand projects launched between our Design and Tech categories in 2016, we have a nice sample to draw from. More importantly, we have a community of forward-thinking backers who help creators figure out which versions of the future to pursue. Here are some of the emerging trends we expect to see more of in 2017.

Everyday artificial intelligence
Whether chatting with a device as if it’s a virtual assistant strikes you as a sci-fi dream come true or a dystopian nightmare, we’re going to see an increasing number of products that use voice-controlled artificial intelligence interfaces to fit into users’ lives more seamlessly. Among the projects leading the way in this arena are Vi, wireless earphones that double as a personal trainer; Bonjour, an alarm clock that wakes you up with a personalized daily briefing; and Dashbot, a talking car accessory that recalls Kit, David Hasselhoff’s buddy from Knight Rider. One of the factors driving this talking AI boom is the emergence of platforms like Microsoft’s Cognitive Service, Amazon’s Alexa, and Google’s Speech API, which allow product developers to focus on user experience rather than low-level speech processing. For the DIY set, Seeed’s ReSpeaker offers a turnkey devkit for working with these services, and we’ll surely see more tools for integrating AI voice interfaces into all manner of products.

 

 

3 reasons 2017 is the year to develop a company chatbot — from thenextweb.com by Ellie Martin

Excerpt:

During Microsoft’s Build Conference earlier this year, CEO Satya Nadella delivered the three-hour keynote address, in which he highlighted his belief that the future of technology lies in human language. In this new wave of technology, conversation is the new interface, and “bots are the new apps.” While not as flashy as virtual reality nor as immediately practical as 3D printing, chatbots are nevertheless gaining major traction this year, with support coming from across the entire tech industry. The big tech enterprises are all entering the chatbot space, and many startups are too.

 

Out with the apps, in with the chatbots. The reason for the attention is simple: The power of the natural language processor, software that processes and parses human language, creating a simple and universal means of interacting with technology.

 

 

 

When kids toys come to life: How AR is transforming play — from thememo.com by Kitty Knowles
We asked three entrepreneurs to explain why AR toys are going to be the next big trend.

 

 

 

 

 

By 2030, this is what computers will be able to do — from medium.com by the World Economic Forum

Excerpt:

Developments in computing are driving the transformation of entire systems of production, management, and governance. In this interview Justine Cassell, Associate Dean, Technology, Strategy and Impact, at the School of Computer Science, Carnegie Mellon University, and co-chair of the Global Future Council on Computing, says we must ensure that these developments benefit all society, not just the wealthy or those participating in the “new economy”.

 

 

 

 

 

Artificial Intelligence will drive innovation and development in 2017, says Ericsson — from tech.firstpost.com

Excerpt:

Artificial Intelligence (AI) is an important development and consumers globally will see it playing a much more prominent role — both in society and at work — next year, a new report said on Tuesday. Ericsson ConsumerLab, in its annual trend report titled “The 10 Hot Consumer Trends for 2017 and beyond”, said that 35 percent of advanced internet users want an AI advisor at work and one in four would like AI as their manager.At the same time, almost half of the respondents were concerned that AI robots will soon make a lot of people lose their jobs.

 

 

21 technology tipping points we will reach by 2030 — from businessinsider.com by Cadie Thompson

Excerpt:

From driverless cars to robotic workers, the future is going to be here before you know it. Many emerging technologies you hear about today will reach a tipping point by 2025, according to a report from The World Economic Forum’s Global Agenda Council on the Future of Software & Society. The council surveyed more than 800 executives and experts from the technology sector to share their respective timelines for when technologies would become mainstream. From the survey results, the council identified 21 defining moments, all of which they predict will occur by 2030. Here’s a look at the technological shifts you can expect during the next 14 years.

The first robotic pharmacist will arrive in the US 2021.

 

 

 

 

 

 

 

The Chatbot Revolution: Rise of the Conversational User Interface — from tech.economictimes.indiatimes.com by Aakrit Vaish

Excerpt:

At Haptik, we have now been working on chatbots for over 3 years, and this post will attempt to make some sense of where we are as an industry.

 

 

AI, VR, Chatbots to Take Off in 2017 Microsoft Researchers Predict — from eweek.com by Pedro Hernandez
Prominent Microsoft researchers share their tech predictions for an AI-enabled future that blurs the line between physical and virtual experiences.

Excerpt:

A new year is quickly approaching and Microsoft Research is offering a glimpse at what the tech scene has in store for 2017 along with some hints at the Redmond, Wash., tech giant’s own priorities for the coming year. This year, the company gathered prominent women researchers to share their thoughts on what to expect next year. Surprising nobody’s who’s been following Microsoft’s software and cloud computing strategy of late, the company is betting big on artificial intelligence (AI).

 

 

11 IoT Predictions for 2017 — from ioti.com by Brian Buntz

Excerpt:

It’s still early days for the Internet of Things. As recently as 2014, 87 percent of consumers had never heard of the technology, according to Accenture. In 2016, and 19% of business and government professionals reported that they had never heard of the Internet of Things while 18% were only vaguely familiar with it, according to research from the Internet of Things Institute. Although the technology is getting the most traction in the industrial space, the most promising use cases for the technology are just starting to come to light. To get a sense of what to expect as we head into 2017, we spoke with Stanford lecturer and IoT author Timothy Chou, Ph.D.; Thulium.co CEO Tamara McCleary; industry observer and influencer Evan Kirstel; and Sandy Carter, CEO and founder of Silicon-Blitz.

 

 

 

 


Addendums:


 

 

 

Research study suggests VR can have a huge impact in the classroom — from uploadvr.com by Joe Durbin

Excerpt:

“Every child is a genius in his or her own way. VR can be the key to awakening the genius inside.”

This is the closing line of a new research study currently making its way out of China. Conducted by Beijing Bluefocus E-Commerce Co., Ltd and Beijing iBokan Wisdom Mobile Internet Technology Training Institution, the study takes a detailed look at the different ways virtual reality can make public education more effective.

 

“Compared with traditional education, VR-based education is of obvious advantage in theoretical knowledge teaching as well as practical skills training. In theoretical knowledge teaching, it boasts the ability to make abstract problems concrete, and theoretical thinking well-supported. In practical skills training, it helps sharpen students’ operational skills, provides an immersive learning experience, and enhances students’ sense of involvement in class, making learning more fun, more secure, and more active,” the study states.

 

 

VR for Education – what was and what is — from researchvr.podigee.io

Topics discussed:

  • VR for education: one time use vs everyday use
  • Ecological Validity of VR Research
  • AR definition & history
  • Tethered vs untethered
  • Intelligent Ontology-driven Games for Teaching Human Anatomy
  • Envelop VR
  • VR for Education
  • Gartner curve – then and now

 

 

 

Virtual reality industry leaders come together to create new association — from gvra.com

Excerpt:

CALIFORNIA — Acer Starbreeze, Google, HTC VIVE, Facebook’s Oculus, Samsung, and Sony Interactive Entertainment [on 12/7/16] announced the creation of a non-profit organization of international headset manufacturers to promote the growth of the global virtual reality (VR) industry. The Global Virtual Reality Association (GVRA) will develop and share best practices for industry and foster dialogue between public and private stakeholders around the world.

The goal of the Global Virtual Reality Association is to promote responsible development and adoption of VR globally. The association’s members will develop and share best practices, conduct research, and bring the international VR community together as the technology progresses. The group will also serve as a resource for consumers, policymakers, and industry interested in VR.

VR has the potential to be the next great computing platform, improving sectors ranging from education to healthcare, and contribute significantly to the global economy. Through research, international engagement, and the development of best practices, the founding companies of the Global Virtual Reality Association will work to unlock and maximize VR’s potential and ensure those gains are shared as broadly around the world as possible.

For more information, visit www.GVRA.com.

 

 

 

Occipital shows off a $399 mixed reality headset for iPhone — from techcrunch.com by Lucas Matney

Excerpt:

Occipital announced today that it is launching a mixed reality platform built upon its depth-sensing technologies called Bridge. The headset is available for $399 and starts shipping in March; eager developers can get their hands on an Explorer Edition for $499, which starts shipping next week.

 

 

From DSC:
While I hope that early innovators in the AR/VR/MR space thrive, I do wonder what will happen if and when Apple puts out their rendition/version of a new form of Human Computer Interaction (or forms) — such as integrating AR-capabilities directly into their next iPhone.

 

 

Enterprise augmented reality applications ready for prime time — from internetofthingsagenda.techtarget.com by Beth Stackpole
Pokémon Go may have put AR on the map, but the technology is now being leveraged for enterprise applications in areas like marketing, maintenance and field service.

Excerpt:

Unlike virtual reality, which creates an immersive, computer-generated environment, the less familiar augmented reality, or AR, technology superimposes computer-generated images and overlays information on a user’s real-world view. This computer-generated sensory data — which could include elements such as sound, graphics, GPS data, video or 3D models — bridges the digital and physical worlds. For an enterprise, the applications are boundless, arming workers walking the warehouse or selling on the shop floor, for example, with essential information that can improve productivity, streamline customer interactions and deliver optimized maintenance in the field.

 

 

15 virtual reality trends we’re predicting for 2017 — from appreal-vr.com by Yariv Levski

Excerpt (emphasis DSC):

2016 is fast drawing to a close. And while many will be glad to see the back of it, for those of us who work and play with Virtual Reality, it has been a most exciting year.

By the time the bells ring out signalling the start of a new year, the total number of VR users will exceed 43 million. This is a market on the move, projected to be worth $30bn by 2020. If it’s to meet that valuation, then we believe 2017 will be an incredibly important year in the lifecycle of VR hardware and software development.

VR will be enjoyed by an increasingly mainstream audience very soon, and here we take a quick look at some of the trends we expect to develop over the next 12 months for that to happen.

 

 

Murdoch University hosts trial of virtual reality classroom TeachLivE — from communitynews.com.au by Josh Zimmerman

Excerpt:

IN an Australian first, education students will be able hone their skills without stepping foot in a classroom. Murdoch University has hosted a pilot trial of TeachLivE, a virtual reality environment for teachers in training.

 

The student avatars are able to disrupt the class in a range of ways that teachers may encounter such as pulling out mobile phones or losing their pen during class.

 

murdoch-university-teachlive-dec017

 

 

8 Cutting Edge Virtual Reality Job Opportunities — from appreal-vr.com by Yariv Levski
Today we’re highlighting the top 8 job opportunities in VR to give you a current scope of the Virtual Reality job market.

 

 

 

Epson’s Augmented Reality Glasses Are a Revolution in Drone Tech — from dronelife.com by Miriam McNabb

Excerpt:

The Epson Moverio BT-300, to give the smart glasses their full name, are wearable technology – lightweight, comfortable see-through glasses – that allow you to see digital data, and have a first person view (FPV) experience: all while seeing the real world at the same time. The applications are almost endless.

 

 

 

Volkswagen Electric Car To Feature Augmented Reality Navigation System — from gas2.org by Steve Hanley

Excerpt:

Volkswagen’s pivot away from diesel cars to electric vehicles is still a work in progress, but some details about its coming I.D. electric car — unveiled in Paris earlier this year — are starting to come to light. Much of the news is about an innovative augmented reality heads-up display Volkswagen plans to offer in its electric vehicles. Klaus Bischoff, head of the VW brand, says the I.D. electric car will completely reinvent vehicle instrumentation systems when it is launched at the end of the decade.

 

 

These global research centers are a proof that virtual reality is more than gaming — from haptic.al by Deniz Ergürel

Excerpt:

For decades, numerous research centers and academics around the world have been working the potential of virtual reality technology. Countless research projects undertaken in these centers are an important indicator that everything from health care to real estate can experience disruption in a few years.

  • Virtual Human Interaction Lab — Stanford University
  • Virtual Reality Applications Center — Iowa State University
  • Institute for Creative Technologies—USC
  • Medical Virtual Reality — USC
  • The Imaging Media Research Center — Korea Institute of Science and Technology
  • Virtual Reality & Immersive Visualization Group — RWTH Aachen University
  • Center For Simulations & Virtual Environments Research — UCIT
  • Duke immersive Virtual Environment —Duke University
  • Experimental Virtual Environments (EVENT) Lab for Neuroscience and Technology — Barcelona University
  • Immersive Media Technology Experiences (IMTE) — Norwegian University of Technology
  • Human Interface Technology Laboratory — University of Washington

 

 

Where Virtual and Physical Worlds Converge — from disruptionhub.com

Excerpt:

Augmented Reality (AR) dwelled quietly in the shadow of VR until earlier this year, when a certain app propelled it into the mainstream. Now, AR is a household term and can hold its own with advanced virtual technologies. The AR industry is predicted to hit global revenues of $90 billion by 2020, not just matching VR but overtaking it by a large margin. Of course, a lot of this turnover will be generated by applications in the entertainment industry. VR was primarily created by gamers for gamers, but AR began as a visionary idea that would change the way that humanity interacted with the world around them. The first applications of augmented reality were actually geared towards improving human performance in the workplace… But there’s far, far more to be explored.

 

 

VR’s killer app has arrived, and it’s Google Earth — from arstechnica.com by Sam Machkovech
Squishy geometry aside, you won’t find a cooler free VR app on any device.

Excerpt:

I stood at the peak of Mount Rainier, the tallest mountain in Washington state. The sounds of wind whipped past my ears, and mountains and valleys filled a seemingly endless horizon in every direction. I’d never seen anything like it—until I grabbed the sun.

Using my HTC Vive virtual reality wand, I reached into the heavens in order to spin the Earth along its normal rotational axis, until I set the horizon on fire with a sunset. I breathed deeply at the sight, then spun our planet just a little more, until I filled the sky with a heaping helping of the Milky Way Galaxy.

Virtual reality has exposed me to some pretty incredible experiences, but I’ve grown ever so jaded in the past few years of testing consumer-grade headsets. Google Earth VR, however, has dropped my jaw anew. This, more than any other game or app for SteamVR’s “room scale” system, makes me want to call every friend and loved one I know and tell them to come over, put on a headset, and warp anywhere on Earth that they please.

 

 

VR is totally changing how architects dream up buildings — from wired.com by Sam Lubell

Excerpt:

In VR architecture, the difference between real and unreal is fluid and, to a large extent, unimportant. What is important, and potentially revolutionary, is VR’s ability to draw designers and their clients into a visceral world of dimension, scale, and feeling, removing the unfortunate schism between a built environment that exists in three dimensions and a visualization of it that has until now existed in two.

 

 

How VR can democratize Architecture — from researchvr.podigee.io

Excerpt:

Many of the VR projects in Architecture are focused on the final stages of design process, basically for selling a house to a client. Thomas sees the real potential in the early stages: when the main decisions need to be made. VR is so good for this, as it helps for non professionals to understand and grasp the concepts of architecture very intuitively. And this is what we talked mostly about.

 

 

 

How virtual reality could revolutionize the real estate industry — from uploadvr.com by Benjamin Maltbie

 

 

 

Will VR disrupt the airline industry? Sci-Fi show meets press virtually instead of flying — from singularityhub.com by Aaron Frank

Excerpt:

A proposed benefit of virtual reality is that it could one day eliminate the need to move our fleshy bodies around the world for business meetings and work engagements. Instead, we’ll be meeting up with colleagues and associates in virtual spaces. While this would be great news for the environment and business people sick of airports, it would be troubling news for airlines.

 

 

How theaters are evolving to include VR experiences — from uploadvr.com by Michael Mascioni

 

 

 

#AI, #VR, and #IoT Are Coming to a Courthouse Near You! — from americanbar.org by Judge Herbert B. Dixon Jr.

Excerpt:

Imagine during one of your future trials that jurors in your courtroom are provided with virtual reality headsets, which allow them to view the accident site or crime scene digitally and walk around or be guided through a 3D world to examine vital details of the scene.

How can such an evidentiary presentation be accomplished? A system is being developed whereby investigators use a robot system inspired by NASA’s Curiosity Mars rover using 3D imaging and panoramic videography equipment to record virtual reality video of the scene.6 The captured 360° immersive video and photographs of the scene would allow recreation of a VR experience with video and pictures of the original scene from every angle. Admissibility of this evidence would require a showing that the VR simulation fairly and accurately depicts what it represents. If a judge permits presentation of the evidence after its accuracy is established, jurors receiving the evidence could turn their heads and view various aspects of the scene by looking up, down, and around, and zooming in and out.

Unlike an animation or edited video initially created to demonstrate one party’s point of view, the purpose of this type of evidence would be to gather data and objectively preserve the scene without staging or tampering. Even further, this approach would allow investigators to revisit scenes as they existed during the initial forensic examination and give jurors a vivid rendition of the site as it existed when the events occurred.

 

 

Microsoft goes long for mixed reality — from next.reality.news

Excerpt:

The theme running throughout most of this year’s WinHEC keynote in Shenzhen, China was mixed reality. Microsoft’s Alex Kipman continues to be a great spokesperson and evangelist for the new medium, and it is apparent that Microsoft is going in deep, if not all in, on this version of the future. I, for one, as a mixed reality or bust developer, am very glad to see it.

As part of the presentation, Microsoft presented a video (see below) that shows the various forms of mixed reality. The video starts with a few virtual objects in the room with a person, transitions into the same room with a virtual person, then becomes a full virtual reality experience with Windows Holographic.

 

 

NYU Steinhardt Edtech Accelerator’s 2016 Cohort Starting Up Chatbots, Augmented Reality Tools and More — from campustechnology.com by Sri Ravipati

Excerpt:

The cohort includes:

  • Admission Table (Bangalore, India), an artificial intelligence (AI) chatbot for university admissions;
  • Alumnify (San Francisco, CA), an enterprise platform for alumni services.
  • AugThat (New York, NY), augmented reality curricula for elementary and middle school students;
  • Bering (Brooklyn, NY), a data analytics platform for research scientists;
  • EduKids Connect Systems (New York, NY), an information system for child care providers;
  • NeuroNet Learning (Gainesville, FL), a research-based early reading program designed to assist students with essential reading, handwriting skills and math;
  • TheTalkList (San Diego, CA), a language learning exchange platform;
  • Trovvit (Brooklyn, NY), a social digital portfolio tool; and
  • Versity U (Jeffersonville, IN), a nursing exam platform.
 

New journal Science Robotics is established to chronicle the rise of the robots — from techcrunch.com by Devin Coldewey

Excerpt:

Robots have been a major focus in the technology world for decades and decades, but they and basic science, and for that matter everyday life, have largely been non-overlapping magisteria. That’s changed over the last few years, as robotics and every other field have come to inform and improve each other, and robots have begun to infiltrate and affect our lives in countless ways. So the only surprise in the news that the prestigious journal group Science has established a discrete Robotics imprint is that they didn’t do it earlier.

Editor Guang-Zhong Yang and president of the National Academy of Sciences Marcia McNutt introduce the journal:

In a mere 50 years, robots have gone from being a topic of science fiction to becoming an integral part of modern society. They now are ubiquitous on factory floors, build complex deep-sea installations, explore icy worlds beyond the reach of humans, and assist in precision surgeries… With this growth, the research community that is engaged in robotics has expanded globally. To help meet the need to communicate discoveries across all domains of robotics research, we are proud to announce that Science Robotics is open for submissions.

Today brought the inaugural issue of Science Robotics, Vol.1 Issue 1, and it’s a whopper. Despite having only a handful of articles, each is deeply interesting and shows off a different aspect of the robotics research world — though by no means do these few articles hit all the major regions of the field.

 

 

See also:

 

Excerpt:

Science Robotics has been launched to cover the most important advances in the development and application of robots, with interest in hardware and software as well as social interactions and implications.

From molecular machines to large-scale systems, from outer space to deep-sea exploration, robots have become ubiquitous, and their impact on our lives and society is growing at an accelerating pace. Science Robotics has been launched to cover the most important advances in robot design, theory, and applications. Science Robotics promotes the communication of new ideas, general principles, and original developments. Its content will reflect broad and important new applications of robots (e.g., medical, industrial, land, sea, air, space, and service) across all scales (nano to macro), including the underlying principles of robotic systems covering actuation, sensor, learning, control, and navigation. In addition to original research articles, the journal also publishes invited reviews. There are also plans to cover opinions and comments on current policy, ethical, and social issues that affect the robotics community, as well as to engage with robotics educational programs by using Science Robotics content. The goal of Science Robotics is to move the field forward and cross-fertilize different research applications and domains.

 

 

Amazon Opening Store That Will Eliminate Checkout — and Lines — from bloomberg.com by Jing Cao
At Amazon Seattle location items get charged to Prime account | New technology combines artificial intelligence and sensors

Excerpt:

Amazon.com Inc. unveiled technology that will let shoppers grab groceries without having to scan and pay for them — in one stroke eliminating the checkout line.

The company is testing the new system at what it’s calling an Amazon Go store in Seattle, which will open to the public early next year. Customers will be able to scan their phones at the entrance using a new Amazon Go mobile app. Then the technology will track what items they pick up or even return to the shelves and add them to a virtual shopping cart in real time, according a video Amazon posted on YouTube. Once the customers exit the store, they’ll be charged on their Amazon account automatically.

 

 

 

Amazon Introduces ‘Amazon Go’ Retail Stores, No Checkout, No Lines — from investors.com

Excerpt:

Online retail king Amazon.com (AMZN) is taking dead aim at the physical-store world Monday, introducing Amazon Go, a retail convenience store format it is developing that will use computer vision and deep-learning algorithms to let shoppers just pick up what they want and exit the store without any checkout procedure.

Shoppers will merely need to tap the Amazon Go app on their smartphones, and their virtual shopping carts will automatically tabulate what they owe, and deduct that amount from their Amazon accounts, sending you a receipt. It’s what the company has deemed “just walk out technology,” which it said is based on the same technology used in self-driving cars. It’s certain to up the ante in the company’s competition with Wal-Mart (WMT), Target (TGT) and the other retail leaders.

 

 

Google DeepMind Makes AI Training Platform Publicly Available — from bloomberg.com by Jeremy Kahn
Company is increasingly embracing open-source initiatives | Move comes after rival Musk’s OpenAI made its robot gym public

Excerpt:

Alphabet Inc.’s artificial intelligence division Google DeepMind is making the maze-like game platform it uses for many of its experiments available to other researchers and the general public.

DeepMind is putting the entire source code for its training environment — which it previously called Labyrinth and has now renamed as DeepMind Lab — on the open-source depository GitHub, the company said Monday. Anyone will be able to download the code and customize it to help train their own artificial intelligence systems. They will also be able to create new game levels for DeepMind Lab and upload these to GitHub.

 

Related:
Alphabet DeepMind is inviting developers into the digital world where its AI learns to explore — from qz.com by Dave Gershgorn

 

 

 

After Retail Stumble, Beacons Shine From Banks to Sports Arenas — from bloomberg.com by Olga Kharif
Shipments of the devices expected to grow to 500 million

Excerpt (emphasis DSC):

Beacon technology, which was practically left for dead after failing to deliver on its promise to revolutionize the retail industry, is making a comeback.

Beacons are puck-size gadgets that can send helpful tips, coupons and other information to people’s smartphones through Bluetooth. They’re now being used in everything from bank branches and sports arenas to resorts, airports and fast-food restaurants. In the latest sign of the resurgence, Mobile Majority, an advertising startup, said on Monday that it was buying Gimbal Inc., a beacon maker it bills as the largest independent source of location data other than Google and Apple Inc.

Several recent developments have sparked the latest boom. Companies like Google parent Alphabet Inc. are making it possible for people to use the feature without downloading any apps, which had been a major barrier to adoption, said Patrick Connolly, an analyst at ABI. Introduced this year, Google Nearby Notifications lets developers tie an app or a website to a beacon to send messages to consumers even when they have no app installed.

But in June, Cupertino, California-based Mist Systems began shipping a software-based product that simplified the process. Instead of placing 10 beacons on walls and ceilings, for example, management using Mist can install one device every 2,000 feet (610 meters), then designate various points on a digital floor plan as virtual beacons, which can be moved with a click of a mouse.

 

 

Google’s Hand-Fed AI Now Gives Answers, Not Just Search Results — from wired.com by Cade Metz

Excerpt:

Ask the Google search app “What is the fastest bird on Earth?,” and it will tell you.

“Peregrine falcon,” the phone says. “According to YouTube, the peregrine falcon has a maximum recorded airspeed of 389 kilometers per hour.”

That’s the right answer, but it doesn’t come from some master database inside Google. When you ask the question, Google’s search engine pinpoints a YouTube video describing the five fastest birds on the planet and then extracts just the information you’re looking for. It doesn’t mention those other four birds. And it responds in similar fashion if you ask, say, “How many days are there in Hanukkah?” or “How long is Totem?” The search engine knows that Totem is a Cirque de Soleil show, and that it lasts two-and-a-half hours, including a thirty-minute intermission.

Google answers these questions with the help from deep neural networks, a form of artificial intelligence rapidly remaking not just Google’s search engine but the entire company and, well, the other giants of the internet, from Facebook to Microsoft. Deep neutral nets are pattern recognition systems that can learn to perform specific tasks by analyzing vast amounts of data. In this case, they’ve learned to take a long sentence or paragraph from a relevant page on the web and extract the upshot—the information you’re looking for.

 

 

Deep Learning in Production at Facebook — from re-work.co by Katie Pollitt

Excerpt:

Facebook is powered by machine learning and AI. From advertising relevance, news feed and search ranking to computer vision, face recognition, and speech recognition, they run ML models at massive scale, computing trillions of predictions every day.

At the 2016 Deep Learning Summit in Boston, Andrew Tulloch, Research Engineer at Facebook, talked about some of the tools and tricks Facebook use for scaling both the training and deployment of some of their deep learning models at Facebook. He also covered some useful libraries that they’d open-sourced for production-oriented deep learning applications. Tulloch’s session can be watched in full below.

 

 

The Artificial Intelligence Gold Rush — from foresightr.com by Mark Vickers
Big companies, venture capital firms and governments are all banking on AI

Excerpt:

Let’s start with some of the brand-name organizations laying down big bucks on artificial intelligence.

  • Amazon: Sells the successful Echo home speaker, which comes with the personal assistant Alexa.
  • Alphabet (Google): Uses deep learning technology to power Internet searches and developed AlphaGo, an AI that beat the world champion in the game of Go.
  • Apple: Developed the popular virtual assistant Siri and is working on other phone-related AI applications, such as facial recognition.
  • Baidu: Wants to use AI to improve search, recognize images of objects and respond to natural language queries.
  • Boeing: Works with Carnegie Mellon University to develop machine learning capable of helping it design and build planes more efficiently.
  • Facebook: Wants to create the “best AI lab in the world.” Has its personal assistant, M, and focuses heavily on facial recognition.
    IBM: Created the Jeopardy-winning Watson AI and is leveraging its data analysis and natural language capabilities in the healthcare industry.
  • Intel: Has made acquisitions to help it build specialized chips and software to handle deep learning.
  • Microsoft: Works on chatbot technology and acquired SwiftKey, which predicts what users will type next.
  • Nokia: Has introduced various machine learning capabilities to its portfolio of customer-experience software.
    Nvidia: Builds computer chips customized for deep learning.
  • Salesforce: Took first place at the Stanford Question Answering Dataset, a test of machine learning and comprehension, and has developed the Einstein model that learns from data.
  • Shell: Launched a virtual assistant to answer customer questions.
  • Tesla Motors: Continues to work on self-driving automobile technologies.
  • Twitter: Created an AI-development team called Cortex and acquired several AI startups.

 

 

 

IBM Watson and Education in the Cognitive Era — from i-programmer.info by Nikos Vaggalis

Excerpt:

IBM’s seemingly ubiquitous Watson is now infiltrating education, through AI powered software that ‘reads’ the needs of individual  students in order to engage them through tailored learning approaches.

This is not to be taken lightly, as it opens the door to a new breed of technologies that will spearhead the education or re-education of the workforce of the future.

As outlined in the 2030 report, despite robots or AI displacing a big chunk of the workforce, they will also play a major role in creating job opportunities as never before.In such a competitive landscape, workers of all kinds, white or blue collar to begin with, should come readied with new, versatile and contemporary skills.

The point is, the very AI that will leave someone jobless, will also help him to re-adapt into a new job’s requirements.It will also prepare the new generations through the use of such optimal methodologies that will once more give meaning to the aging  and counter-productive schooling system which has the  students’ skills disengaged from the needs of the industry and which still segregates students into ‘good’ and ‘bad’. Might it be that ‘bad’ students become just like that due to the system’s inability to stimulate their interest?

 

 

 

 

From DSC:
In the future, I’d like to see holograms provide stunning visual centerpieces for the entrance ways into libraries, or in our classrooms, or in our art galleries, recital halls, and more. The object(s), person(s), scene(s) could change into something else, providing a visually engaging experience that sets a tone for that space, time, and/or event.

Eventually, perhaps these types of technologies/setups will even be a way to display artwork within our homes and apartments.

 

hologram-earth

Image from 900lbs.com

 

 

 

Google Earth lets you explore the planet in virtual reality — from vrscout.com by Eric Chevalier

 

 

 

How virtual reality could change the way students experience education — from edtechmagazine.com by  by Andrew Koke and Anthony Guest-Scott
High-impact learning experiences may become the norm, expanding access for all students.

Excerpt:

The headlines for Pokémon GO were initially shocking, but by now they’re familiar: as many as 21 million active daily users, 700,000 downloads per day, $5.7 million in-app purchases per day, $200 million earned as of August. Analysts anticipate the game will garner several billion dollars in ad revenue over the next year. By almost any measure, Pokémon GO is huge.

The technologies behind the game, augmented and virtual reality (AVR), are huge too. Many financial analysts expect the technology to generate $150 billion over the next three years, outpacing even smartphones with unprecedented growth, much of it in entertainment. But AVR is not only about entertainment. In August 2015, Teegan Lexcen was born in Florida with only half a heart and needed surgery. With current cardiac imaging software insufficient to assist with such a delicate operation on an infant, surgeons at Nicklaus Children’s Hospital in Miami turned to 3D imaging software and a $20 Google Cardboard VR set. They used a cellphone to peer into the baby’s heart, saw exactly how to improve her situation and performed the successful surgery in December 2015.

“I could see the whole heart. I could see the chest wall,” Dr. Redmond Burke told Today. “I could see all the things I was worried about in creating an operation.”

 

 

 

Visionary: How 4 institutions are venturing into a new mixed reality — from ecampusnews.com by Laura Devaney
Mixed reality combines virtual and augmented realities for enhanced learning experiences–and institutions are already implementing it.

Excerpt:

Texas Tech University Health Sciences Center in Lubbock and San Diego State University are both part of a Pearson mixed reality pilot aimed at leveraging mixed reality to solve challenges in nursing education.

At Bryn Mawr College, a women’s liberal arts college in Pennsylvania, faculty, students, and staff are exploring various educational applications for the HoloLens mixed reality devices. They are testing Skype for HoloLens to connect students with tutors in Pearson’s 24/7 online tutoring service, Smarthinking.

At Canberra Grammar School in Australia, Pearson is working with teachers in a variety of disciplines to develop holograms for use in their classrooms. The University of Canberra is partnering with Pearson to provide support for the project and evaluate the impact these holograms have on teaching and learning.

 

 

 

ZapBox brings room-scale mixed reality to the masses — from slashgear.com by JC Torres

Excerpt:

As fantastic as technologies like augmented and mixed reality may be, experiencing them, much less creating them, requires a sizable investment, financially speaking. It is just beyond the reach of consumers as well as your garage-type indie developer. AR and VR startup Zappar, however, wants to smash that perception. With ZapBox, you can grab a kit for less than a triple-A video game to start your journey towards mixed reality fun and fame. It’s Magic Leap meets Google Cardboard. Or as Zappar itself says, making Magic Leap, magic cheap!

 

 

 

 

Shakespeare’s Tempest gets mixed reality makeover — from bbc.com by Jane Wakefield

 

intel-flying-whale-at-ces-2014Intel’s flying whale was the inspiration for the technology in The Tempest

 

 

 

eon-reality-education-nov2016

 

 

 

Excerpts from the 9/23/16 School Library Journal Webcast:

vr-in-education-thejournal-sept2016

 

 

 

 

 

ar-vr-elearningguildfall2016

 

Table of Contents

  • Introduction
  • New Technologies: Do They Really Change Learning Strategies? — by Joe Ganci and Sherry Larson
  • Enhanced Realities: An Opportunity to Avoid the Mistakes of the Past — by David Kelly
  • Let the Use Case Drive What Gets Augmented—Not the Other Way Around — by Chad Udell
  • Augmented Reality: An Augmented Perspective — by Alexander Salas
  • Virtual Reality Will Be the Perfect Immersive Learning Environment — by Koreen Pagano
  • Will VR Succeed? Viewpoint from Within a Large Corporation — by John O’Hare
  • Will VR Succeed? Viewpoint from Running a VR Start-up — by Ishai Albert Jacob

 

 

 

From DSC:
I think Technical Communicators have a new pathway to pursue…check out this piece from Scope AR and Caterpillar.

 

scopear-nov2016

 

 

 

IBM Launches Experimental Platform for Embedding Watson into Any Device — from finance.yahoo.com

Excerpt:

SAN FRANCISCO, Nov. 9, 2016 /PRNewswire/ — IBM (NYSE: IBM) today unveiled the experimental release of Project Intu, a new, system-agnostic platform designed to enable embodied cognition. The new platform allows developers to embed Watson functions into various end-user device form factors, offering a next generation architecture for building cognitive-enabled experiences.

Project Intu, in its experimental form, is now accessible via the Watson Developer Cloud and also available on Intu Gateway and GitHub.

 

 

IBM and Topcoder Bring Watson to More than One Million Developers — from finance.yahoo.com

Excerpt:

SAN FRANCISCO, Nov. 9, 2016 /PRNewswire/ — At the IBM (NYSE: IBM) Watson Developer Conference, IBM announced a partnership with Topcoder, the premier global software development community comprised of more than one million designers, developers, data scientists, and competitive programmers, to advance learning opportunities for cognitive developers who are looking to harness the power of Watson to create the next generation of artificial intelligence apps, APIs, and solutions.  This partnership also benefits businesses that gain access to an increased talent pool of developers through the Topcoder Marketplace with experience in cognitive computing and Watson.

 

 

5 Ways Artificial Intelligence Is Shaping the Future of E-commerce — from entrepreneur.com by Sheila Eugenio
Paradoxically for a machine, AI’s greatest strength may be in creating a more personal experience for your customer. From product personalization to virtual personal shoppers.

Excerpt:

Here are three ways AI will impact e-commerce in the coming years:

  1. Visual search.
  2. Offline to online worlds merge.
  3. Personalization.

 

 

IBM to invest $3 billion to groom Watson for the Internet of Things — from healthcareitnews.com by Bernie Monegain
As part of the project, Big Blue will spend $200 million on a global Watson IoT headquarters in Munich

 

 

 

Man living with machine: IBM’s AI-driven Watson is learning quickly, expanding to new platforms — from business.financialpost.com by Lynn Greiner

Excerpt:

Getting kids interested in STEM subjects is an ongoing challenge, and Teacher Advisor with Watson, a free tool, will help elementary school teachers match materials with student needs. In its first phase, it’s being used by 200 teachers, assisting them in creating math lessons that engage students and help them learn. The plan is to roll it out to all U.S. elementary schools by year end. As time goes on, Watson will learn from teacher feedback and improve its recommendations. There is, Rometty said, an opportunity to also build in professional development resources.

 

 

Oxford University’s lip-reading AI is more accurate than humans, but still has a way to go — from qz.com by Dave Gershgorn

Excerpt:

Even professional lip-readers can figure out only 20% to 60% of what a person is saying. Slight movements of a person’s lips at the speed of natural speech are immensely difficult to reliably understand, especially from a distance or if the lips are obscured. And lip-reading isn’t just a plot point in NCIS: It’s an essential tool to understand the world for the hearing-impaired, and if automated reliably, could help millions.

A new paper (pdf) from the University of Oxford (with funding from Alphabet’s DeepMind) details an artificial intelligence system, called LipNet, that watches video of a person speaking and matches text to the movement of their mouth with 93.4% accuracy.

 

 

A school bus, virtual reality, & an out-of-this-world journey — from goodmenproject.com
“Field Trip To Mars” is the barrier-shattering outcome of an ambitious mission to give a busload of people the same, Virtual Reality experience – going to Mars.

Excerpt:

Inspiration was Lockheed‘s goal when it asked its creative resources, led by McCann, to create the world’s first mobile group Virtual Reality experience. As one creator notes, VR now is essentially a private, isolating experience. But wouldn’t it be cool to give a busload of people the same, simultaneous VR experience? And then – just to make it really challenging – put the whole thing on wheels?

“Field Trip To Mars” is the barrier-shattering outcome of this ambitious mission.

 

From DSC:
This is incredible! Very well done. The visual experience tracks the corresponding speeds of the bus and even turns of the bus.

 

 

 

lockheed-fieldtriptomarsfall2016

 

 

Ed Dept. Launches $680,000 Augmented and Virtual Reality Challenge — from thejournal.com by David Nagel

Excerpt:

The United States Department of Education (ED) has formally kicked off a new competition designed to encourage the development of virtual and augmented reality concepts for education.

Dubbed the EdSim Challenge, the competition is aimed squarely at developing students’ career and technical skills — it’s funded through the Carl D. Perkins Career and Technical Education Act of 2006 — and calls on developers and ed tech organizations to develop concepts for “computer-generated virtual and augmented reality educational experiences that combine existing and future technologies with skill-building content and assessment. Collaboration is encouraged among the developer community to make aspects of simulations available through open source licenses and low-cost shareable components. ED is most interested in simulations that pair the engagement of commercial games with educational content that transfers academic, technical, and employability skills.”

 

 

 

Virtual reality boosts students’ results — from raconteur.net b
Virtual and augmented reality can enable teaching and training in situations which would otherwise be too hazardous, costly or even impossible in the real world

Excerpt:

More recently, though, the concept described in Aristotle’s Nicomachean Ethics has been bolstered by further scientific evidence. Last year, a University of Chicago study found that students who physically experience scientific concepts, such as the angular momentum acting on a bicycle wheel spinning on an axel that they’re holding, understand them more deeply and also achieve significantly improved scores in tests.

 

 

 

 

 

 

 

Virtual and augmented reality are shaking up sectors — from raconteur.net by Sophie Charara
Both virtual and augmented reality have huge potential to leap from visual entertainment to transform the industrial and service sectors

 

 

 

 

Microsoft’s HoloLens could power tanks on a battlefield — from theverge.com by Tom Warren

Excerpt:

Microsoft might not have envisioned its HoloLens headset as a war helmet, but that’s not stopping Ukrainian company LimpidArmor from experimenting. Defence Blog reports that LimpidArmor has started testing military equipment that includes a helmet with Microsoft’s HoloLens headset integrated into it.

The helmet is designed for tank commanders to use alongside a Circular Review System (CRS) of cameras located on the sides of armored vehicles. Microsoft’s HoloLens gathers feeds from the cameras outside to display them in the headset as a full 360-degree view. The system even includes automatic target tracking, and the ability to highlight enemy and allied soldiers and positions.

 

 

 

Bring your VR to work — from itproportal.com by Timo Elliott, Josh Waddell 4 hours ago
With all the hype, there’s surprisingly little discussion of the latent business value which VR and AR offer.

Excerpt:

With all the hype, there’s surprisingly little discussion of the latent business value which VR and AR offer — and that’s a blind spot that companies and CIOs can’t afford to have. It hasn’t been that long since consumer demand for the iPhone and iPad forced companies, grumbling all the way, into finding business cases for them. Gartner has said that the next five to ten years will bring “transparently immersive experiences” to the workplace. They believe this will introduce “more transparency between people, businesses, and things” and help make technology “more adaptive, contextual, and fluid.”

If digitally enhanced reality generates even half as much consumer enthusiasm as smartphones and tablets, you can expect to see a new wave of consumerisation of IT as employees who have embraced VR and AR at home insist on bringing it to the workplace. This wave of consumerisation could have an even greater impact than the last one. Rather than risk being blindsided for a second time, organisations would be well advised to take a proactive approach and be ready with potential business uses for VR and AR technologies by the time they invade the enterprise.

 

In Gartner’s latest emerging technologies hype cycle, Virtual Reality is already on the Slope of Enlightenment, with Augmented Reality following closely.

 

 

 

VR’s higher-ed adoption starts with student creation — from edsurge.com by George Lorenzo

Excerpt:

One place where students are literally immersed in VR is at Carnegie Mellon University’s Entertainment Technology Center (ETC). ETC offers a two-year Master of Entertainment Technology program (MET) launched in 1998 and cofounded by the late Randy Pausch, author of “The Last Lecture.”

MET starts with an intense boot camp called the “immersion semester” in which students take a Building Virtual Worlds (BVW) course, a leadership course, along with courses in improvisational acting, and visual storytelling. Pioneered by Pausch, BVW challenges students in small teams to create virtual reality worlds quickly over a period of two weeks, culminating in a presentation festival every December.

 

 

Apple patents augmented reality mapping system for iPhone — from appleinsider.com by Mikey Campbell
Apple on Tuesday was granted a patent detailing an augmented reality mapping system that harnesses iPhone hardware to overlay visual enhancements onto live video, lending credence to recent rumors suggesting the company plans to implement an iOS-based AR strategy in the near future.

 

 

A bug in the matrix: virtual reality will change our lives. But will it also harm us? — from theguardian.stfi.re
Prejudice, harassment and hate speech have crept from the real world into the digital realm. For virtual reality to succeed, it will have to tackle this from the start

 

 

 

The latest Disney Research innovation lets you feel the rain in virtual reality — from haptic.al by Deniz Ergurel

Excerpt:

Virtual reality is a combination of life-like images, effects and sounds that creates an imaginary world in front of our eyes.

But what if we could also imitate more complex sensations like the feeling of falling rain, a beating heart or a cat walking? What if we could distinguish, between a light sprinkle and a heavy downpour in a virtual experience?

Disney Research?—?a network of research laboratories supporting The Walt Disney Company, has announced the development of a 360-degree virtual reality application offering a library of feel effects and full body sensations.

 

 

Relive unforgettable moments in history through Timelooper APP. | Virtual reality on your smartphone.

 

timelooper-nov2016

 

 

Literature class meets virtual reality — from blog.cospaces.io by Susanne Krause
Not every student finds it easy to let a novel come to life in their imagination. Could virtual reality help? Tiffany Capers gave it a try: She let her 7th graders build settings from Lois Lowry’s “The Giver” with CoSpaces and explore them in virtual reality. And: they loved it.

 

 

 

 

learningvocabinvr-nov2016

 

 

 

James Bay students learn Cree syllabics in virtual reality — from cbc.ca by Celina Wapachee and Jaime Little
New program teaches syllabics inside immersive world, with friendly dogs and archery

 

 

 

VRMark will tell you if your PC is ready for Virtual Reality — from engadget.com by Sean Buckley
Benchmark before you buy.

 

 

Forbidden City Brings Archaeology to Life With Virtual Reality — from wsj.com

 

 

holo.study

hololensdemos-nov2016

 

 

Will virtual reality change the way I see history? — from bbc.co.uk

 

 

 

Scientists can now explore cells in virtual reality — from mashable.com by Ariel Bogle

Excerpt:

After generations of peering into a microscope to examine cells, scientists could simply stroll straight through one.

Calling his project the “stuff of science fiction,” director of the 3D Visualisation Aesthetics Lab at the University of New South Wales (UNSW) John McGhee is letting people come face-to-face with a breast cancer cell.

 

 

 

 

Can Virtual Reality Make Us Care More? — from huffingtonpost.co.uk by Alex Handy

Excerpt:

In contrast, VR has been described as the “ultimate empathy machine.” It gives us a way to virtually put us in someone else’s shoes and experience the world the way they do.

 

 

 

Stanford researchers release virtual reality simulation that transports users to ocean of the future — from news.stanford.edu by Rob Jordan
Free science education software, available to anyone with virtual reality gear, holds promise for spreading awareness and inspiring action on the pressing issue of ocean acidification.

 

 

 

 

The High-end VR Room of the Future Looks Like This — from uploadvr.com by Sarah Downey

Excerpt:

This isn’t meant to be an exhaustive list, but if I missed something major, please tell me and I’ll add it. Also, please reach out if you’re working on anything cool in this space à sarah(at)accomplice(dot)co.

Hand and finger tracking, gesture interfaces, and grip simulation:

AR and VR viewers:

Omnidirectional treadmills:

Haptic feedback bodysuits:

Brain-computer interfaces:

Neural plugins:

  • The Matrix (film)
  • Sword Art Online (TV show)
  • Neuromancer (novel)
  • Total Recall (film)
  • Avatar (film)

3D tracking, capture, and/or rendering:

Eye tracking:

 VR audio:

Scent creation:

 

 

 

Robot Launch 2016 – Robohub Readers’ Pick round one — from robohub.org by Andra Keay

Excerpt:

For the next three weeks, Robohub readers can vote for their “Readers’ Pick” startup from the Robot Launch competition. Each week, we’ll be publishing 10 videos. Our ultimate Robohub Readers’ Favorites, along with lots of other prizes, will be announced at the end of November. Every week we’ll showcase different aspects of robotics startups and their business models: from agricultural to humanoid, from consumer to industrial and from hardware to robotics software. Make sure you vote for your favorite – below – by 18:00pm UTC, Wednesday 9 November, spread the word through social media using #robotlaunch2016 and come back next week for the next 10!

 

 

LEGO® MINDSTORMS® Education EV3 Classroom Solutions — from education.lego.com

Excerpt:

Students develop critical thinking and problem-solving skills in middle school. LEGO MINDSTORMS Education EV3 grows these 21st century skills through inquiry-based and active learning.

lego-nov2016

 

 

Vex Robotics

 

vexrobotics-nov2016

 

 

No need to stare at a screen: Kickstarter robot teaches kids to code using cards — from digitaltrends.com by Luke Dormehl

 

 

 

 



Addendums:

 



 

 

From DSC:
We are hopefully creating the future that we want — i.e., creating the future of our dreams, not nightmares.  The 14 items below show that technology is often waaay out ahead of us…and it takes time for other areas of society to catch up (such as areas that involve making policies, laws, and/or if we should even be doing these things in the first place). 

Such reflections always make me ask:

  • Who should be involved in some of these decisions?
  • Who is currently getting asked to the decision-making tables for such discussions?
  • How does the average citizen participate in such discussions?

Readers of this blog know that I’m generally pro-technology. But with the exponential pace of technological change, we need to slow things down enough to make wise decisions.

 


 

Google AI invents its own cryptographic algorithm; no one knows how it works — from arstechnica.co.uk by Sebastian Anthony
Neural networks seem good at devising crypto methods; less good at codebreaking.

Excerpt:

Google Brain has created two artificial intelligences that evolved their own cryptographic algorithm to protect their messages from a third AI, which was trying to evolve its own method to crack the AI-generated crypto. The study was a success: the first two AIs learnt how to communicate securely from scratch.

 

 

IoT growing faster than the ability to defend it — from scientificamerican.com by Larry Greenemeier
Last week’s use of connected gadgets to attack the Web is a wake-up call for the Internet of Things, which will get a whole lot bigger this holiday season

Excerpt:

With this year’s approaching holiday gift season the rapidly growing “Internet of Things” or IoT—which was exploited to help shut down parts of the Web this past Friday—is about to get a lot bigger, and fast. Christmas and Hanukkah wish lists are sure to be filled with smartwatches, fitness trackers, home-monitoring cameras and other wi-fi–connected gadgets that connect to the internet to upload photos, videos and workout details to the cloud. Unfortunately these devices are also vulnerable to viruses and other malicious software (malware) that can be used to turn them into virtual weapons without their owners’ consent or knowledge.

Last week’s distributed denial of service (DDoS) attacks—in which tens of millions of hacked devices were exploited to jam and take down internet computer servers—is an ominous sign for the Internet of Things. A DDoS is a cyber attack in which large numbers of devices are programmed to request access to the same Web site at the same time, creating data traffic bottlenecks that cut off access to the site. In this case the still-unknown attackers used malware known as “Mirai” to hack into devices whose passwords they could guess, because the owners either could not or did not change the devices’ default passwords.

 

 

How to Get Lost in Augmented Reality — from inverse.com by Tanya Basu; with thanks to Woontack Woo for this resource
There are no laws against projecting misinformation. That’s good news for pranksters, criminals, and advertisers.

Excerpt:

Augmented reality offers designers and engineers new tools and artists and new palette, but there’s a dark side to reality-plus. Because A.R. technologies will eventually allow individuals to add flourishes to the environments of others, they will also facilitate the creation of a new type of misinformation and unwanted interactions. There will be advertising (there is always advertising) and there will also be lies perpetrated with optical trickery.

Two computer scientists-turned-ethicists are seriously considering the problematic ramifications of a technology that allows for real-world pop-ups: Keith Miller at the University of Missouri-St. Louis and Bo Brinkman at Miami University in Ohio. Both men are dismissive of Pokémon Go because smartphones are actually behind the times when it comes to A.R.

A very important question is who controls these augmentations,” Miller says. “It’s a huge responsibility to take over someone’s world — you could manipulate people. You could nudge them.”

 

 

Can we build AI without losing control over it? — from ted.com by Sam Harris

Description:

Scared of superintelligent AI? You should be, says neuroscientist and philosopher Sam Harris — and not just in some theoretical way. We’re going to build superhuman machines, says Harris, but we haven’t yet grappled with the problems associated with creating something that may treat us the way we treat ants.

 

 

Do no harm, don’t discriminate: official guidance issued on robot ethics — from theguardian.com
Robot deception, addiction and possibility of AIs exceeding their remits noted as hazards that manufacturers should consider

Excerpt:

Isaac Asimov gave us the basic rules of good robot behaviour: don’t harm humans, obey orders and protect yourself. Now the British Standards Institute has issued a more official version aimed at helping designers create ethically sound robots.

The document, BS8611 Robots and robotic devices, is written in the dry language of a health and safety manual, but the undesirable scenarios it highlights could be taken directly from fiction. Robot deception, robot addiction and the possibility of self-learning systems exceeding their remits are all noted as hazards that manufacturers should consider.

 

 

World’s first baby born with new “3 parent” technique — from newscientist.com by Jessica Hamzelou

Excerpt:

It’s a boy! A five-month-old boy is the first baby to be born using a new technique that incorporates DNA from three people, New Scientist can reveal. “This is great news and a huge deal,” says Dusko Ilic at King’s College London, who wasn’t involved in the work. “It’s revolutionary.”

The controversial technique, which allows parents with rare genetic mutations to have healthy babies, has only been legally approved in the UK. But the birth of the child, whose Jordanian parents were treated by a US-based team in Mexico, should fast-forward progress around the world, say embryologists.

 

 

Scientists Grow Full-Sized, Beating Human Hearts From Stem Cells — from popsci.com by Alexandra Ossola
It’s the closest we’ve come to growing transplantable hearts in the lab

Excerpt:

Of the 4,000 Americans waiting for heart transplants, only 2,500 will receive new hearts in the next year. Even for those lucky enough to get a transplant, the biggest risk is the their bodies will reject the new heart and launch a massive immune reaction against the foreign cells. To combat the problems of organ shortage and decrease the chance that a patient’s body will reject it, researchers have been working to create synthetic organs from patients’ own cells. Now a team of scientists from Massachusetts General Hospital and Harvard Medical School has gotten one step closer, using adult skin cells to regenerate functional human heart tissue, according to a study published recently in the journal Circulation Research.

 

 

 

Achieving trust through data ethics — from sloanreview.mit.edu
Success in the digital age requires a new kind of diligence in how companies gather and use data.

Excerpt:

A few months ago, Danish researchers used data-scraping software to collect the personal information of nearly 70,000 users of a major online dating site as part of a study they were conducting. The researchers then published their results on an open scientific forum. Their report included the usernames, political leanings, drug usage, and other intimate details of each account.

A firestorm ensued. Although the data gathered and subsequently released was already publicly available, many questioned whether collecting, bundling, and broadcasting the data crossed serious ethical and legal boundaries.

In today’s digital age, data is the primary form of currency. Simply put: Data equals information equals insights equals power.

Technology is advancing at an unprecedented rate — along with data creation and collection. But where should the line be drawn? Where do basic principles come into play to consider the potential harm from data’s use?

 

 

“Data Science Ethics” course — from the University of Michigan on edX.org
Learn how to think through the ethics surrounding privacy, data sharing, and algorithmic decision-making.

About this course
As patients, we care about the privacy of our medical record; but as patients, we also wish to benefit from the analysis of data in medical records. As citizens, we want a fair trial before being punished for a crime; but as citizens, we want to stop terrorists before they attack us. As decision-makers, we value the advice we get from data-driven algorithms; but as decision-makers, we also worry about unintended bias. Many data scientists learn the tools of the trade and get down to work right away, without appreciating the possible consequences of their work.

This course focused on ethics specifically related to data science will provide you with the framework to analyze these concerns. This framework is based on ethics, which are shared values that help differentiate right from wrong. Ethics are not law, but they are usually the basis for laws.

Everyone, including data scientists, will benefit from this course. No previous knowledge is needed.

 

 

 

Science, Technology, and the Future of Warfare — from mwi.usma.edu by Margaret Kosal

Excerpt:

We know that emerging innovations within cutting-edge science and technology (S&T) areas carry the potential to revolutionize governmental structures, economies, and life as we know it. Yet, others have argued that such technologies could yield doomsday scenarios and that military applications of such technologies have even greater potential than nuclear weapons to radically change the balance of power. These S&T areas include robotics and autonomous unmanned system; artificial intelligence; biotechnology, including synthetic and systems biology; the cognitive neurosciences; nanotechnology, including stealth meta-materials; additive manufacturing (aka 3D printing); and the intersection of each with information and computing technologies, i.e., cyber-everything. These concepts and the underlying strategic importance were articulated at the multi-national level in NATO’s May 2010 New Strategic Concept paper: “Less predictable is the possibility that research breakthroughs will transform the technological battlefield…. The most destructive periods of history tend to be those when the means of aggression have gained the upper hand in the art of waging war.”

 

 

Low-Cost Gene Editing Could Breed a New Form of Bioterrorism — from bigthink.com by Philip Perry

Excerpt:

2012 saw the advent of gene editing technique CRISPR-Cas9. Now, just a few short years later, gene editing is becoming accessible to more of the world than its scientific institutions. This new technique is now being used in public health projects, to undermine the ability of certain mosquitoes to transmit disease, such as the Zika virus. But that initiative has had many in the field wondering whether it could be used for the opposite purpose, with malicious intent.

Back in February, U.S. National Intelligence Director James Clapper put out a Worldwide Threat Assessment, to alert the intelligence community of the potential risks posed by gene editing. The technology, which holds incredible promise for agriculture and medicine, was added to the list of weapons of mass destruction.

It is thought that amateur terrorists, non-state actors such as ISIS, or rouge states such as North Korea, could get their hands on it, and use this technology to create a bioweapon such as the earth has never seen, causing wanton destruction and chaos without any way to mitigate it.

 

What would happen if gene editing fell into the wrong hands?

 

 

 

Robot nurses will make shortages obsolete — from thedailybeast.com by Joelle Renstrom
By 2022, one million nurse jobs will be unfilled—leaving patients with lower quality care and longer waits. But what if robots could do the job?

Excerpt:

Japan is ahead of the curve when it comes to this trend, given that its elderly population is the highest of any country. Toyohashi University of Technology has developed Terapio, a robotic medical cart that can make hospital rounds, deliver medications and other items, and retrieve records. It follows a specific individual, such as a doctor or nurse, who can use it to record and access patient data. Terapio isn’t humanoid, but it does have expressive eyes that change shape and make it seem responsive. This type of robot will likely be one of the first to be implemented in hospitals because it has fairly minimal patient contact, works with staff, and has a benign appearance.

 

 

 

partnershiponai-sept2016

 

Established to study and formulate best practices on AI technologies, to advance the public’s understanding of AI, and to serve as an open platform for discussion and engagement about AI and its influences on people and society.

 

GOALS

Support Best Practices
To support research and recommend best practices in areas including ethics, fairness, and inclusivity; transparency and interoperability; privacy; collaboration between people and AI systems; and of the trustworthiness, reliability, and robustness of the technology.

Create an Open Platform for Discussion and Engagement
To provide a regular, structured platform for AI researchers and key stakeholders to communicate directly and openly with each other about relevant issues.

Advance Understanding
To advance public understanding and awareness of AI and its potential benefits and potential costs to act as a trusted and expert point of contact as questions/concerns arise from the public and others in the area of AI and to regularly update key constituents on the current state of AI progress.

 

 

 

IBM Watson’s latest gig: Improving cancer treatment with genomic sequencing — from techrepublic.com by Alison DeNisco
A new partnership between IBM Watson Health and Quest Diagnostics will combine Watson’s cognitive computing with genetic tumor sequencing for more precise, individualized cancer care.

 

 



Addendum on 11/1/16:



An open letter to Microsoft and Google’s Partnership on AI — from wired.com by Gerd Leonhard
In a world where machines may have an IQ of 50,000, what will happen to the values and ethics that underpin privacy and free will?

Excerpt:

Dear Francesca, Eric, Mustafa, Yann, Ralf, Demis and others at IBM, Microsoft, Google, Facebook and Amazon.

The Partnership on AI to benefit people and society is a welcome change from the usual celebration of disruption and magic technological progress. I hope it will also usher in a more holistic discussion about the global ethics of the digital age. Your announcement also coincides with the launch of my book Technology vs. Humanity which dramatises this very same question: How will technology stay beneficial to society?

This open letter is my modest contribution to the unfolding of this new partnership. Data is the new oil – which now makes your companies the most powerful entities on the globe, way beyond oil companies and banks. The rise of ‘AI everywhere’ is certain to only accelerate this trend. Yet unlike the giants of the fossil-fuel era, there is little oversight on what exactly you can and will do with this new data-oil, and what rules you’ll need to follow once you have built that AI-in-the-sky. There appears to be very little public stewardship, while accepting responsibility for the consequences of your inventions is rather slow in surfacing.

 

 
© 2025 | Daniel Christian