23 iPad alternatives to the book report — from ipadders.eu by Suzanne Lustenhouwer; with thanks to Jackie Gerstein for the tweet this.

Excerpt:

  1. If a journey was involved, draw a map with explanatory notes of significant places. (Google Earth, Notability, Showme)
  2. Dramatize a scene from the book. Write a script and have several rehearsals before performing it to the class or recording it. Include stage directions in your script. (Screenplay, iMoviePuppet Pals)
  3. Lead a small group discussion with other readers of the same book. Focus on a specific topic and report your group’s conclusion to the class. (Notability)

 

 

 

 

DanielChristianWalmartOfEducationCampusTechnology-C-Level-10-16-13

 

From DSC:
This piece is from a recent interview I did with Mary Grush (Campus Technology; @Campus_Tech) re: The Walmart of Education.  Though this vision dates back to 2008, we are most assuredly seeing signs of this vision taking place today.  Thanks Mary for your time!

It’s important to note that this vision also aligns with what I’ve been saying about Learning from the Living [Class] Room.  Videos regarding this vision have been designed, shot, edited — and they are forthcoming.  I’d like to thank Mr. Steven Niedzielski (@marketing4pt0) here at Calvin College and also Mr. Sam Beckett (@samjohnbeck) for their help and assistance with those videos. 

 

 

 

 
 

Tidebreak Next Generation Mobile App Powers Full-Participation Learning  — from digitaljournal.com

Excerpts (emphasis DSC):

Mountain View and Anaheim, CA (PRWEB) October 15, 2013

New web app increases collaboration between students and faculty in classroom in BYOD learning environments.

“Using technology in the classroom can help spur creativity, increase participation, and foster a collaborative environment,” said Andrew J. Milne, Ph.D., chief executive officer of Tidebreak. “The latest version of Tidebreak’s mobile web app allows students to use any tablet or handheld device to share information with the entire class in real-time. By incorporating mobile web apps into devices that students already own, faculty can improve the learning process by creating a more collaborative environment that encourages active participation.”

The mobile web app from Tidebreak has many new features that will help increase student participation in the classroom. New features that have been incorporated into ClassSpot, ClassSpot PBL and TeamSpot include:

  • Work “at the board” without getting up – Full keyboard and track pad control from a tablet or phone allows students to collaborate on the large classroom screen in real-time.
  • Bridge the physical and digital world – Capture and share photos of whiteboard content, physical objects, or images and then share it on-screen or archive it instantly.
  • Surf and share – Search the web for relevant content and then share it to the main screen, the session archive, or to everyone in the group simultaneously.
  • Navigate an enhanced design – A great deal of improvement has gone into the user interface which helps generate new ideas among students.
 

Behind the scenes in the making of a MOOC — from forbes.com by Michael Horn

A couple of thoughts hit me here:

1) This article is a great example of the use of TEAMS of people to create and deliver learning materials. Consider some quotes:

…we’ve been working for the past few months with Silicon Schools Fund and the New Teacher Center to create a MOOC on Coursera about high-quality blended learning.

Without the hard work of an entire team—from our team at the Clayton Christensen Institute to our partners and friends at the Silicon Schools Fund and New Teacher Center and from our videographer Eric L. Wong to The Learning Accelerator, which provided support—it’s been clear to me that we could not have pulled this off.

We could not have created this course without the amazing cooperation and insights from the students, teachers, and leaders at these schools.

 

Also see this posting on this topic.

 

2) There is no silver bullet in how to achieve learning objectives. Again, consider some quotes:

What we’ve learned–and what emerges in the course–is that there is no definitive way to do blended learning. The schools that we profile have made many different decisions and all produced wonderful results for students.

In the process, we believe that they will create a host of new innovations and make a series of novel choices around blended-learning design.

 

 

 
 

From DSC:
There’s something here for classrooms/education — even for the living rooms of the future!

 

Little Mermaid Second Screen Live makes iPads part of the movie world — from gigaom.com by Liz Shannon Miller

Summary:

Disney advertises the Second Screen Live experience as a rebellion: “Break the rules — bring your iPad to the movies!” But it’s less a trip to the movies and more a fully interactive experience.

As the film began, so did the games. Most second-screen experiences I’ve tried have been largely passive, but Little Mermaid demanded the audience’s attention right from the beginning with games, trivia questions and other forms of interactivity for all ages.

 

lmssl trivia 1

The action on the big screen even froze from time to time for more complex games, and there were moments of seemingly new animation inserted at key plot points, as well.

 

Circle Twelve introduces new video conferencing and immersive multi-user collaboration system — from businesswire.com

 

DiamondTouchImmersion-Sept2013

DiamondTouch Immersion is a new video conferencing system from Circle Twelve designed for connecting two remotely located teams. It combines a the multi-user DiamondTouch table with a second display for video conferencing. It features several patented technologies, including the multi-user DiamondTouch table hardware used for interacting with shared content and collaborative whiteboarding, a method for indicating which remote user is interacting (check out the virtual arms at 3:45), and a multi-camera system so you can see all the people at the remote table. More information at http://www.circletwelve.com/products/…

 

From DSC:
Can you imaging this type of web-based collaboration in blended learning environments?!!

 

Also see:

 

 

 

True personalization is the next big thing in multiscreen TV [Moulding]

True personalization is the next big thing in multiscreen TV — from .v-net.tv by John Moulding

 

 

 

From DSC:
Not a far stretch to see some applications of this in the future aimed at learning objects/learning agents/and personalized streams of content.

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

Addendum:
(With thanks going out to Mr. Richard Byrne over at the Free Technology for Teachers blog for this item
)

 

 

SchoolsWorldTV-Sept2013

 

A first look at how educators are really using Google Glass — from by Stephen Noonoo

Excerpts (emphasis DSC):

Per Andrew Vanden Heuvel:

What Glass does offer, Vanden Heuvel said, is a shift in perspective, particularly because teachers can use it as a tool to engage students faster and more easily than before. After returning from Geneva, Vanden Heuvel launched a YouTube channel devoted to his experiments with science–and Glass–called STEMBite. To date, in more than two dozen videos, he’s guided viewers through the physics of ball spin on the tennis court to the polarization of light through (appropriately enough) a pair of glasses.

“What I’m excited by making these videos is not only that they’re filmed with Google Glass, but they’re high engagement videos, so they’re meant to be really short and to get kids to think about how math and science is all around,” he said. “I suppose I could have done that before, but it’s just so easy now.”

Per Hanna Brown:

“I’ve had videos in my classroom before–that’s not a novel thing–but I’ve never been able to take a video from my eye perspective,” said Hannah Brown, another early Glass adopter who works as a high school art teacher at Electronic Classroom of Tomorrow, an all-online statewide charter school in Ohio.

 

HannahBrown-9-11-13-Art-and-Google-Glass-thejournal

 

From DSC:
Virtual field trips, mobile learning, videoconferencing, web-based collaboration, Human Computer Interaction (HCI), and other topics come to my mind when I see this.

 

 

GoogleGlass-SurgeryToolOfFuture-9-2013

.

GoogleGlass-SurgeryToolOfFuture2-9-2013

 

 

Also see:

Wearable tech at the workplace — from connectedworldmag.com

Excerpt:

Wearable sensors are the latest tech-related fashion craze, but not just for consumers. Businesses could soon make use of sensors affixed to hats, watches, glasses, and more. Equipped to provide workers with much-need data about the surrounding environment, these devices may soon invade the job and redefine the workplace—much like tablets and smartphones did just a few years back.

Naturally, businesses have been discussing how something like Google Glass could be used at work. Even the BYOD (bring your own device) phenomenon has the potential to extend to wearable technology, with workers bringing their personal smart watches and glasses for use at work. However, the potential for wearable sensors could be much greater, with specific applications created for targeted industries.

From DSC:
Some serious potential for mobile/distance learning here.  What if, instead of a surgeon, that person was an archaeologist on a dig speaking to students in their living rooms, on mobile devices, and/or in classrooms somewhere else…? An electrician fixing a broken transformer on the electrical grid and talking through what she is fixing…? The possibilities are numerous.

See Andrew Vanden Heuvel’s work on this as well:

 

Moving back to the surgery…one last thought/idea here:

  • What if there were several people wearing Google Glasses and the learners/students could pick the camera angle that they wanted to see?

 

 

 

Content as a Service (CaaS) — from knowledgestarblog.wordpress.com by David Grebow

Excerpt:

The etextbook in 2018 will be dramatically different than the etextbook of today. It will be coupled to an app that will provide you with Content as a Service (CaaS). CaaS will include many of the following features (and more that have yet to be imagined):

  • Multimedia
  • Simulations
  • Educational Games
  • Animations
  • Pre- and post-tests
  • Formative and Summative Quizzes
  • Adaptive testing
  • Networked Social Learning
  • Study groups
  • Analytic Datasets
  • Virtual and Flipped classes
  • Communities of Learning and Practice
  • Virtual classes.

 

Also see:

.

ContentAsAService-Grebow-May2013

 

TheAmazon-MarcosAntoniodeLimaFilho

 

The Amazon
By Marcos Antonio de Lima Filho | Master in Design | Federal University of Pernambuco – Brazil

This is a free book which is available in iBooks 3.0+ on the iPad and/or using iTunes on your computer.  Marcos designed this book to take advantage of all the interaction enabled by iPads.

156 images, 14 infographics, 18 galleries, 11 maps and 8 videos join with the text, which here is not the primary. Why? Because the nature is much too rich to be described only by words.  The Amazon seeks to take advantage of all the technology advancements enabled by the tablet.

Great work Marcos! Nice interactivity, use of digital audio and video, graphics, and more. Check it out!

 

 

 

 

IsSchoolEnoughPBSDotOrg-Sep32013

 

.

About the program (emphasis DSC):

Thanks to digital media, the Internet and new advances in understanding how students learn, educators are beginning to appreciate the importance of breaking out of the classroom and into the wider world. There’s a growing understanding that learning should not just be preparation for life, but is actually “life itself.”

Is School Enough? documents vivid examples of where new modes of learning and engagement are taking hold and flourishing. Featuring nationally recognized educators and researchers, Stephen Brown’s powerful stories show that when students have the opportunity to explore real interests and problems, they step up and perform at the highest level. This new approach reaches motivated students as well as kids that educators call “the bright and bored,” helping these learners tune in rather than drop out.

Is School Enough? introduces parents, educators, and everyone passionate about learning to:

• Students in Maine who work with veterinary experts and digital apps to prepare a new home for a retired circus elephant.
• Young people worldwide who use the online Harry Potter Alliance to launch meaningful social justice initiatives.
• A curious and creative teen who crafts her own educational experience based on her passion for natural healing and yoga.
• A young man in Oakland who produces state-of-the-art music videos to engage his community—and himself.

Through the voices of these inspired students and America’s foremost education thought leaders, Is School Enough? provides insight into an essential new understanding of what education can be in the 21st century. Is School Enough? is the second in a series of programs about kids, digital media and education. The first program, Digital Media: New Learners of the 21st Century explores students claiming digital media as a means of connecting, communicating, creating, and learning, while interpreting its importance and providing a window into 21st-century education.

 

Adobe launches a new learning service – KnowHow — from blogs.adobe.com; with thanks to Dr. Tony Karrer (@elearningPosts) for posting this on Twitter

Excerpt:

If you have been learning through video playlists and always thought:

  • Wouldn’t it be great it I could scribble notes on top of the video? <– From DSC: Idea for future “textbooks”?
  • Why not add text in the context of the video I am learning from? <– For future “textbooks”…?
  • Why can’t I go back and forth between videos easily?                     <– For future “textbooks”…?

You are not alone.

 

Also see:

 

AdobeKnowHow-August302013

 

 

 
© 2024 | Daniel Christian