Toward Inclusive Learning Spaces: Physiological, Cognitive, and Cultural Inclusion and the Learning Space Rating System — from er.educause.edu by Richard Holeton
Inclusive learning space design should be based on a tripartite framework addressing the diverse physiological, cognitive, and cultural needs of learners.

Excerpt:

Students with learning disabilities may have specific limitations in auditory perception and processing, visual perception and processing, information processing speed, abstract reasoning, long-term or short-term memory, spoken and written language ability, mathematical calculation, or executive functioning (e.g., planning and time management). Those with autism spectrum disorder (ASD) may suffer from impaired social interaction, diminished communication abilities, and sensory processing problems that may lead to agoraphobia or difficulty moving through spaces. Applying universal design and UDL principles, designers can and should go beyond the legal requirements to design truly inclusive spaces. Learning space design features that can help those with ASD include providing ordered and comprehensible spatial structures, a mix of large and small spaces, and some user control of environmental conditions, such as the amount of stimulation from light and bold colors.

The three main principles of UDL—to provide learners with multiple means of representation, multiple means of expression, and multiple means of engagement—address cognitive diversity primarily through pedagogical design. Instructors applying UDL may provide course materials in multiple media, offer students different options for demonstrating their understanding and mastery, and build various ways for students to engage with instructors and one another.

Size and Space for Approach and Use: Accommodate diverse physical attributes by providing furnishings and equipment that fit various body sizes and shapes and by allowing appropriate space to permit the use of assistive devices and to accommodate reach and manipulation regardless of body size, posture, mobility, or hand and grip size.

 

Play is disappearing from kindergarten. It’s hurting kids. — from edsurge.com by  Joe Martin

Excerpt (emphasis DSC):

In an increasing number of schools, teachers of very young students are pressured to pack every moment of the day with structured, academically rigorous tasks. One recent whitepaper linked the practice to preparing kids for the long road of schooling ahead, in which progress is measured through standardized testing starting in third grade.

Friedrich Froebel, a pedagogue of modern education, coined the term “kindergarten” in 1840 after recognizing the importance of play in the development of young children. Inspired by the idea of a garden, he designed a classroom where the teacher presented children with objects, which they were allowed to play with in any way they could imagine. When they lost interest in one object, they would be presented with a new one to spark curiosity and creativity. Children were encouraged to grow and flourish in this free form, play-based environment.

From DSC:
Given that we are all into a lifelong learning situation now, I vote for more importance being placed on whether someone enjoyed their learning experience. That said, I know there is struggle in learning…and learning in the struggle. But we focus so much on grades and standardized testing. This robs the joy from the teaching and learning environment — for the teachers as well as for the kids.

Also see:

 

Notes from Stewart Hase’s keynote (Feb 2020) — with thanks to Dr. Lisa Marie Blaschke in Germany for her Tweet on this

  • The commodification of education – turns out sausages
    or
  • Are we creating more Greta Thunbergs?

Creating learning experiences where people are not sausages. Policymakers don’t get it. Practitioners do.

~11:00 mark –> Learner agency; have control over what they can learn about (inserted graphic from DSC below)

Heutagogy (self-determined learning)

  • …the learner is a partner (agent) in designing and realizing their own learning (Hase & Kenyon, 2000)

PAH continuum – Pedagogy –> Andragogy –>  Heutagogy

Hobby – learned to do it but didn’t go to school for it. How did you go about learning it?

  • Listened to radio, watched YouTube videos, watched other people, trial and error, repeated activity, conversations/reflections/group learning, read books, break things down into smaller parts, seek out a mentor, exploring, testing hypothesis, fail, get stuck and find a way through

Kids know how to do heutagogy – very natural; self-determined learning.

~21:45 To what extent do we incorporate heutagogy into our classrooms?

  • Context and experience – the neurons you bring to the learning table
  • Competence and capability
  • Negotiated learning; let the learner contextualize stuff for you
  • Experiential learning
  • Flexible assessment
  • Chunking the learning
  • Chunk the assessment
  • Flipped classroom
  • Project-based learning

The learning leader: New skills

  • Happy with ambiguity – have to give up control and power
  • Have to trust people
  • Relationship oriented
  • Process not content oriented
  • Coach and guide
  • Scientist
  • Facilitator
 

A two-part series from Educause regarding inclusive design/accessibility — with thanks to Ray Schroeder for his posting on this out on LinkedIn.

An excerpt from Part II:

The previous two definitions have tried to articulate the idea that students carry intersecting invisible circumstances with them into the classroom. Whether or not students disclose their circumstances—or whether faculty members invite students to disclose them—does not determine their existence. From this perspective, inclusion means designing and teaching for variability. Faculty can practice inclusive pedagogy by following universal design principles and offering multiple options for representation, engagement, and expression:

Options are essential to learning, because no single way of presenting information, no single way of responding to information, and no single way of engaging students will work across the diversity of students that populate our classrooms. Alternatives reduce barriers to learning for students with disabilities while enhancing learning opportunities for everyone.4

In a Nutshell …
Inclusive pedagogy can be an act of intention—something that is initiated before and during the course design process—rather than being an act of revision or omission.

 

DC: Precursor to a next gen learning platform…? Another piece is falling into place.

 

 

Learning from the living class room

 

Below are some thoughts from Michal Borkowski, CEO and Co-Founder of Brainly, regarding some emerging edtech-related trends for 2020.

2020 is coming at us fast, and it’s bringing a haul of exciting EdTech trends along with it. A new decade means new learning opportunities created to cater to the individual rather than a collective hive. There are more than one or two ways of learning — by not embracing all of the ways to teach, we risk leaving students behind in subjects they may need extra help in.

Michal Borkowski, CEO and Co-Founder of Brainly– the world’s largest online learning platform with 150 million monthly users in 35 countries– has his finger on the pulse of global education trends. He was selected to speak at Disrupt Berlin, the world’s leading authority in debuting revolutionary startups and technologies, this year and has some insightful predictions on the emerging trends 2020 will bring in EdTech.

  1. Customized learning via AI
    AI systems with customizable settings will allow students to learn based on their personal strengths and weaknesses. This stylized learning takes into account that not every student absorbs information in the same way. In turn, it helps teachers understand what each individual student needs, spend more time teaching new material, and receive higher classroom results.
  2. Responsible technological integration
    Students today are more fluent in technology than older generations. Integrating tech through digital resources, textbooks, game-style lessons, and interactive learning are efficient ways to captivate students and teach them responsible usage of technology.
  3. Expansive peer-to-peer learning
    Allowing students access to a platform where they can view different student’s educational interpretations, and one specific perspective may help information click, is invaluable. These learning platforms break down barriers, encourage active learning anywhere, and cultivate a sense of community between students all over the world.
  4. From STEM to STEAM
    Science, technology, engineering, and math curriculums have been the major educational focus of the decade, but 2020 will see more integration of classical liberal arts into educational modules, turning STEM into STEAM. Incorporating the arts into a tech-based curriculum enables students to create important connections to the world and allows them to have a well-rounded education.
  5. Options in learning environments
    Who says learning has to take place in a classroom? Advancements in EdTech has provided new and exciting avenues where educators can experiment. Grade and high school level teachers are experimenting with webinars, online tutorials, and other forms of tech-based instruction to connect to students in environments where they are more inclined to learn.

2020 is the year that education forms itself around each student’s individual needs rather than leaving kids behind who don’t benefit from traditional instruction.

 

Coming down the pike: A next generation, global learning platform [Christian]

From DSC:
Though we aren’t quite there yet, the pieces continue to come together to build a next generation learning platform that will help people reinvent themselves quickly, efficiently, constantly, and cost-effectively.

Learning from the living class room

 

Learning from the living class room

 

Learning from the living class room

 

Virtual access to legal assistance becoming mainstream is hopefully not far off!

From DSC:
Along these lines, we’ll likely see more bots and virtual legal assistants that we will be able to ask questions of.

#A2J #AccessToJustice #legal #lawyers #society #legaltech #bots #videoconferencing #AI #bots #VirtualAssistants

Along these lines, also see:

Innovative and inspired: How this US law school is improving access to justice — from studyinternational.com

Excerpt:

Though court and other government websites in the US provide legal information, knowing what to search for and understanding legal jargon can be difficult for lay people.

Spot, software that is being developed at the LIT Lab, aims to fix this.

“You know you have a housing problem. But very few people think about their housing problems in terms of something like constructive eviction,” explains David Colarusso, who heads the LIT Lab. “The idea is to have the tool be able to spot those issues based upon people’s own language.”

Developed by Colarusso and students, Spot uses a machine-based algorithm to understand legal queries posed by lay persons. With Spot, entering a question in plain English like “My apartment is so moldy I can’t stay there anymore. Is there anything I can do?” brings up search results that would direct users to the right legal issue. In this case, the query is highly likely to be related to a housing issue or, more specifically, to the legal term “constructive eviction.”

 

Lastly, here’s an excerpt from INSIGHT: What’s ‘Innovative’ in BigLaw? It’s More Than the Latest Tech Tools — from news.bloomberglaw.com by Ryan Steadman and Mark Brennan

Top Innovation Factors for Success

  • The first step is always to observe and listen.
  • True innovation is about rigorously defining a client problem and then addressing it through a combination of workflow process, technology, and people.
  • Leave aside the goal of wholesale transformation and focus instead on specific client use cases.

Before revving the engines in the innovation process, the safety check comes first. Successful innovation requires a deliberate, holistic approach that takes into consideration people, process, and technology. Firms and vendors that listen and learn before implementing significant change will stand apart from competitors—and help ensure long-term success.

 

This former Apple designer is taking on Amazon’s Twitch with $146 million and Fox’s backing — from fastcompany.com by Jeff Beer
Caffeine founder and CEO Ben Keighran talks about why live streaming is much more than gaming—it’s the future of TV.

Excerpt (emphasis DSC):

Live-streaming startup Caffeine, started by former Apple designer Ben Keighran, is emerging out of a two-year beta today and aims to overtake Amazon’s Twitch and Microsoft’s Mixer as the world’s leading live broadcasting platform. The official release version features a completely new design for its website and iOS and Android apps that combines editorial, algorithmic, and social connections to make it easier to discover live broadcasting from gamers, entertainers, and athletes, as well as create your own interactive broadcasts featuring live television content.

Twitch is the undisputed king of live-streamed gaming, but Keighran is betting that Caffeine’s more diverse focus to go beyond gaming—into entertainment and sports—will make it a more attractive place for both viewers and creators.

Keighran says another technological difference between Caffeine and Twitch is in its ease of use and quickness. “In just a couple of clicks, you can stream Red Bull 24/7 and be the commentator, you can stream Fortnite in one click, you can create an entertainment stream and talk about the new sneaker you just got, and you can do that all in one place,” he says. “And it’s all in real-time—there’s no delay in the video, whereas on Twitch, there’s up to a 60-second delay.”

 

From DSC:
Hmmm… social interaction. New platforms for streaming live content. Ability to comment and ask questions (i.e., audience interactions). Interactive chats.

Can we add learning-related experiences to the audiences and applications here?

 

 

A somewhat related item:

 

Using technology to inspire creativity boosts student outcomes — from thejournal.com by Sara Friedman

Transformative technology uses include using tablets or computers to create multimedia projects, conduct research and analyze information.

Teachers’ use of creativity in learning was determined how many times students were allowing to:

  • Choose what to learn in class.
  • Try different ways of doing things, even if they might not work.
  • Come up with their own ways to solve a problem
  • Discuss topics with no right or wrong answer.
  • Create a project to express what they’ve learned.
  • Work on a multidisciplinary project.
  • Work on a project with real-world applications.
  • Publish or share projects with people outside the classroom.
 

DC: In the future…will there be a “JustWatch” or a “Suppose” for learning-related content?

DC: In the future...will there be a JustWatch or a Suppose for learning-related content?

 

Kansas City high schools add real-world learning — from gettingsmart.com by Tom Vander Ark

Excerpt:

The good news is that more young people are graduating from high school than ever. The bad news? High school is often less relevant to them and their futures than ever.

The largest effort to make high school more valuable—to young people and their communities— is underway in the six-county two-state Kansas City metro area.

About 60 schools in 15 districts from Kansas and Missouri are spending this school year investigating ways they can make high school more valuable to young people by incorporating more real-world learning.

 

From DSC:
I know that by the end of his junior year, our son was so tired of having information crammed down his throat. He viewed so much of the content of his courses as irrelevant and unimportant. This year, he is immersed in what he wants to do — acting. And now he is soooooo much more motivated to learn and to grow now that he is able to pursue his passion.

 

 

Reflections on “DIY Mindset Reshaping Education” [Schaffhauser]

DIY Mindset Reshaping Education — from campustechnology.com by Dian Schaffhauser

Excerpt:

A do-it-yourself mindset is changing the face of education worldwide, according to new survey results. Learners are “patching together” their education from a “menu of options,” including self-teaching, short courses and bootcamps, and they believe that self-service instruction will become even more prevalent for lifelong learning. In the United Sates specifically, 84 percent of people said learning would become even more self-service the older they get.

Among those who have needed to reskill in the last two years to continue doing their jobs, 42 percent found information online and taught themselves and 41 percent took a course or training offered by their employers, a professional association or bootcamp, compared to just 28 percent who pursued a professional certification program, 25 percent who enrolled in a university-level degree program or 12 percent who did nothing.

If people had to learn something new for their career quickly, they said they would be more likely turn to a short training program (47 percent), followed by access to a free resource such as YouTube, Lynda.com or Khan Academy (33 percent). A smaller share (20 percent) would head to an accredited university or college.

 

From DSC:
This is why the prediction from Thomas Frey carries weight and why I’ve been tracking a new learning platform for the 21st century. Given:

  • The exponential pace of technological change occurring in many societies throughout the globe

  • That emerging technologies are game-changers in many industries
  • That people will need to learn about those emerging technologies and how to leverage/use them <– if they want to remain marketable/employed
  • That people need to reinvent themselves quickly, efficiently, and cost-effectively
  • That many people can’t afford the time nor the funding necessary these days to acquire a four-year higher ed degree
  • That running new courses, programs, etc. through committees, faculty senates, etc. takes a great deal of time…and time is something we no longer have (given this new pace of change)

…there needs to be a new, up-to-date, highly responsive, inexpensive learning-related platform for the 21st century. I call this learning platform of the future, “Learning from the Living [Class] Room.” And while it requires subject matter experts / humans in significant ways, AI and other technologies will be embedded throughout such a platform.

 



 

“I’ve been predicting that by 2030 the largest company on the internet is going to be an education-based company that we haven’t heard of yet,” Frey, the senior futurist at the DaVinci Institute think tank, tells Business Insider.

source

 

Addendum on 9/18/19:

For $400 per course, students will be able to gain access to course videos that are cinematically filmed and taught by “some of the brightest minds in academia.” Outlier.org students will also have access to problem sets, one-on-one tutoring and assessments proctored through artificial intelligence.

 

 

Screen Mirroring, Screencasting and Screen Sharing in Higher Education — from edtechmagazine.com by Derek Rice
Digital learning platforms let students and professors interact through shared videos and documents.

Excerpt (emphasis DSC):

Active learning, collaboration, personalization, flexibility and two-way communication are the main factors driving today’s modern classroom design.

Among the technologies being brought to bear in academic settings are those that enable screen mirroring, screencasting and screen sharing, often collectively referred to as wireless presentation solutions.

These technologies are often supported by a device and app that allow users, both students and professors, to easily share content on a larger screen in a classroom.

“The next best thing to a one-to-one conversation is to be able to share what the students create, as part of the homework or class activity, or communicate using media to provide video evidence of class activities and enhance and build out reading, writing, speaking, listening, language and other skills,” says Michael Volpe, marketing manager for IOGEAR.

 
© 2025 | Daniel Christian