Web design trends of 2016: free ebook bundle — from creativebloq.com

Excerpt:

  • The first book, UX Design 2015 & 2016, explains the six most useful UX design trends of the past year, like advanced personalization, device-agnosticism, microinteractions, and the rebirth of gamification.
  • The second book, Web Design Book of Trends 2015 & 2016, explores the ten UI trends that gained traction this year including the cards layout, fluid animations, minimalism, and the new possibilities of typography.
  • Last, Mobile Design Book of Trends 2015 & 2016 gives the same treatment exclusively to mobile design, dissecting the best practices for gesture controls, layered interfaces, and how to apply the web trends for a smaller screen.

 

Also see:

 

USDesignTrendsBundle2015-2016

 

Apple’s Swift programming language is now open source — from techcrunch.com by John Biggs

Excerpt:

Swift, Apple’s programming language aimed at OS X and iOS developers, has gone open source under the Apache License. This means all of the source code, including the code for a new package manager, will be available to edit and compile and programs can be created without attribution. Apple is also revealing further plans for the language on their new site, swift.org.

 

7 trends that will revolutionize online learning — from ecampusnews.com by Andrew Barbour
A look at new tools and new opportunities to create an instructional experience that is not only different, but better, taking online learning in mainstream higher ed to the next level.

Excerpt:

eCampus News looks at seven trends that have the potential to remake the world of online learning.

  1. Blended Learning Is the Sweet Spot
  2. Video Is King
  3. Interactivity, Not Talking Heads
  4. Mobile Is a Must
  5. Identity Verification and Cheating
  6. Auto-grading
  7. Open, Intuitive Platforms

 

From DSC:
I appreciated their thoughts re: adding interactivity to videos.  A team-based approach may be helpful here.

 

 

 

The Epic BYOD Toolchest (51 Tools You Can Use Now) — from edutopia.org by Vicki Davis

Excerpt:

You’ve got every device under the sun in front of you. Now what apps are you going to use? Here are the apps or app categories that I recommend you test for your school. There are lots of apps, and these are just my opinion based on what I’ve used with my students or successfully tested.

Screencasting and Capturing What Happens in Class
If you’re going to share and interact with your students in the electronic and physical spaces (as you should), you must learn how to screencast.

  • Screencastomatic: This is my go-to app. It’s free, but I pay a few dollars for the pro service because I love it, it gives advanced editing features, and I can download to Dropbox. You can see that my YouTube tutorials are recorded with this.
  • Camtasia: This app is high quality, and the price shows it. But I highly recommend Camtasia if you can afford it.
  • Explain Everything: This app, available from iTunes and Google Play, remains a top tablet app in the U.S. It’s perfect for math screencasting.
  • Swivl: It’s a robotic stand for your iPad, iPhone, or Droid. When you use the iOS app, Swivl will film and capture everything. It can also follow you without an app, so you could set another device on record and then just put it in the stand. Swivl lets you record speeches, or helps you evaluate your own teaching. Having a Swivl in your classroom changes everything. You just put the controller in your pocket or around your neck, and it follows and records you (mic in controller). I’ve been demoing this for two weeks and can focus on teaching rather than recording.

 

 

FutureOfTV-Apple-Oct2015

 

The New Apple TV Invigorates the Set-Top Box — from nytimes.com by Brian Chen

Excerpt:

I NEVER imagined I would get hooked on reading comic books on a TV screen. That changed last week after I picked up a new Apple TV.

The new device, which is similar to a set-top box and brings video and music from the Internet to a television, now has an app store. So I downloaded Madefire, one of the first apps available for the new device. Madefire adds a twist to digital comics with sound effects, music and motion, bringing the panels to life on the big screen. Within minutes, I was bingeing on a series about Superman turning into a corrupt dictator.

Playing with apps is just one new feature of the revamped Apple TV, which will ship this week. It’s that plethora of innovations and apps that leads me to conclude that the upgraded $149 box is now the best TV streaming device you can get for your money.

 

 

Apple TV challenges developers to take apps to the big screen — from http://finance.yahoo.com by Julia Love

Excerpt:

(Reuters) – Apple’s loyal army of software developers is joining the tech giant in its bid to conquer the living room with a new version of Apple TV, creating apps for the big screen that they hope will attract users and unlock a rich source of revenue.

A long-awaited update to Apple TV, which launched in 2007, will start shipping in 80 countries on Friday.

Apple views apps as the future of television. An App Store is the centerpiece of the new device, and hundreds of apps will be ready at launch, including gaming, shopping and photography.

Although developers have already been able to make apps for smart TV rivals, Apple’s vast base of developers will set the device apart, analysts say. And developers say they relish the opportunity to reach users in a more intimate setting.

 

 

tvOS > Developer information

 

AppleTV-tvOS-Oct2015

 

Building Apple TV Apps > Creating a Client-Server App

 

ClientServerApp-tvOS-Oct2015

 

 

Which Apple TV Should You Buy? — from wired.com

Excerpt:

Pre-orders for the new Apple TV have begun. Well, technically, the new Apple TVs; the latest model comes in two sizes. Oh, and the previous version remains available too. For the first time in Apple TV history, you’ve got options. Now it’s time to figure out which one’s right for you.

 

 

‘Aerial’ brings beautiful Apple TV video screensavers to your Mac — from 9to5mac.com

 

screensavers-oct2015

 

Addendum:

 

 

Campus Technology 2015 Readers’ Choice Awards

CampusTechReadersChoiceAwardsSept2015

Excerpt:

In this first-ever higher education “gear of the year” guide, Campus Technology has turned to hundreds of education professionals to tell us which products in 29 categories are truly the best. We cover the gamut of technology from 3D printers to wireless access points. In almost every category you’ll find the Platinum, Gold and Silver picks to help you short-list your shopping, fuel your decision-making or perhaps start a friendly debate on campus.

  1. Learning Management and E-learning
  2. E-Portfolios
  3. Other Instructional Tools
  4. Student Information Systems and Data Management
  5. Enterprise Resource Planning (ERP)
  6. Constituent Relationship Management (CRM)
  7. Student Success/Retention
  8. Student Response Systems and Classroom Clickers
  9. Lecture Capture
  10. Document Cameras
  11. Projectors
  12. Interactive Whiteboards
  13. Videoconferencing and Web Conferencing
  14. Virtual Classroom and Meeting
  15. Classroom Audio Distribution/Sound Enhancement
  16. Captioning
  17. Office/Productivity Suites
  18. Classroom Presentation
  19. Multimedia Authoring Suites and Creative Software
  20. E-Learning Authoring
  21. Media Tablets
  22. Chromebook
  23. Windows Tablet
  24. Convertible and 2-in-1 Notebooks
  25. Notebooks
  26. Virtual Desktops and Thin Clients
  27. Wireless Access Points and Hotspots
  28. 3D Printers
  29. Emergency Notifications

 

 

 

Imagine what learning could look like w/ the same concepts found in Skreens!


From DSC:
Imagine what learning could look like w/ the same concepts found in the
Skreens kickstarter campaign?  Where you can use your mobile device to direct what you are seeing and interacting with on the larger screen?  Hmmm… very interesting indeed! With applications not only in the home (and on the road), but also in the active classroom, the boardroom, and the training room.


See
Skreens.com
&
Learning from the Living [Class] Room


 

DanielChristian-AVariationOnTheSkreensTheme-9-29-15

 

 

Skreens-Sept2015Kickstarter

 

Skreens2-Sept2015Kickstarter

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

From DSC:
Some of the phrases and concepts that come to my mind:

  • tvOS-based apps
  • Virtual field trips while chatting or videoconferencing with fellow learners about that experience
  • Virtual tutoring
  • Global learning for K-12, higher ed, the corporate world
  • Web-based collaborations and communications
  • Ubiquitous learning
  • Transmedia
  • Analytics / data mining / web-based learner profiles
  • Communities of practice
  • Lifelong learning
  • 24×7 access
  • Reinvent
  • Staying relevant
  • More choice. More control.
  • Participation.
  • MOOCs — or what they will continue to morph into
  • Second screens
  • Mobile learning — and the ability to quickly tie into your learning networks
  • Ability to contact teachers, professors, trainers, specialists, librarians, tutors and more
  • Language translation
  • Informal and formal learning, blended learning, active learning, self-directed learning
  • The continued convergence of the telephone, the television, and the computer
  • Cloud-based apps for learning
  • Flipping the classroom
  • Homeschooling
  • Streams of content
  • …and more!

 

 

 

 

Addendum:

Check out this picture from Meet the winners of #RobotLaunch2015

Packed house at WilmerHale for the Robot Launch 2015 judging – although 2/3rds of the participants were attending and pitching remotely via video and web conferencing.

 

Here are the Top 100 Tools for Learning 2015 — from c4lpt.co.uk by Jane Hart

 

TopTools-2015-Hart

 

Excerpt:

Over 2,000 learning professionals from around the world from both education and enterprises contributed to the 9th Annual Survey of Learning Tools. Very many thanks to all those who took the time to complete the online form, write a blog post, send me an email or tweet me their selection.

I have now compiled the Top 100 Tools for Learning 2015, updated the Top 100 Tools for Learning website and prepared a slideset, which I have hosted on Slideshare and embedded below.

For the 7th year running Twitter is the  No 1 tool on the list, although this year it is very closely followed by YouTube, and once again, the list is dominated by free online tools and services. I can also see some interesting new trends in the tools that are being used for both personal learning and for creating learning content and experiences for others, and I will provide my analysis shortly. In the meantime, beneath the presentation, you will find a summary of the new tools on the list and the big movers up the list.

 

The multi-device world is evolving! — from upsidelearning.com by Amit Garg

Excerpt:

The multi-device world is certainly evolving. Existing devices are evolving in size while new devices are being added to the mix. All of this is resulting in evolving behavior patterns.

The smart thing to do is to get started with multi-device learning without waiting for the world to settle down. You might make a few mistakes, but will learn along the way and would still be better off as compared to those who never got started.

 

.

Smartphone Screen Size

 

“…the boundaries between tablets and smartphones are blurring…”

 

Now we’re talking! One step closer! “The future of TV is apps.” — per Apple’s CEO, Tim Cook

OneStepCloser-DanielChristian-Sept2015

 

From DSC:
We’ll also be seeing the integration of the areas listed below with this type of “TV”-based OS/platform:

  • Artificial Intelligence (AI)
  • Data mining and analytics
  • Learning recommendation engines
  • Digital learning playlists
  • New forms of Human Computer Interfaces (HCI)
  • Intelligent tutoring
  • Social learning / networks
  • Videoconferencing with numerous other learners from across the globe
  • Virtual tutoring, virtual field trips, and virtual schools
  • Online learning to the Nth degree
  • Web-based learner profiles
  • Multimedia (including animations, simulations, and more)
  • Advanced forms of digital storytelling
  • and, most assuredly, more choice & more control.

Competency-based education and much lower cost alternatives could also be possible with this type of learning environment. The key will be to watch — or better yet, to design and create — what becomes of what we’re currently calling the television, and what new affordances/services the “TV” begins to offer us.

 

MoreChoiceMoreControl-DSC

 

 

 

From Apple’s website:

Apple Brings Innovation Back to Television with The All-New Apple TV
The App Store, Siri Remote & tvOS are Coming to Your Living Room

Excerpt:

SAN FRANCISCO — September 9, 2015 — Apple® today announced the all-new Apple TV®, bringing a revolutionary experience to the living room based on apps built for the television. Apps on Apple TV let you choose what to watch and when you watch it. The new Apple TV’s remote features Siri®, so you can search with your voice for TV shows and movies across multiple content providers simultaneously.

The all-new Apple TV is built from the ground up with a new generation of high-performance hardware and introduces an intuitive and fun user interface using the Siri Remote™. Apple TV runs the all-new tvOS™ operating system, based on Apple’s iOS, enabling millions of iOS developers to create innovative new apps and games specifically for Apple TV and deliver them directly to users through the new Apple TV App Store™.

tvOS is the new operating system for Apple TV, and the tvOS SDK provides tools and APIs for developers to create amazing experiences for the living room the same way they created a global app phenomenon for iPhone® and iPad®. The new, more powerful Apple TV features the Apple-designed A8 chip for even better performance so developers can build engaging games and custom content apps for the TV. tvOS supports key iOS technologies including Metal™, for detailed graphics, complex visual effects and Game Center, to play and share games with friends.

 

Addendum on 9/11/15:

 

The NMC Releases the NMC Horizon Report > 2015 Library Edition — from nmc.org

Excerpt:

Six key trends, six significant challenges, and six important developments in educational technology are identified across three adoption horizons over the next one to five years, giving library leaders and staff a valuable guide for strategic planning. The format of the report was designed to provide these leaders with more in-depth insight into how the trends and challenges are accelerating and impeding the adoption of technology, along with their implications for policy, leadership, and practice.

“Nowhere on university campuses has technology had a more sweeping impact than on their libraries,” says Larry Johnson, Chief Executive Officer of the NMC and co-principal investigator for the project. “It is critically important for the field that the unique needs and perspectives of those who work in academic and research libraries are at the center of this second annual report.”

 

NMCReport-LibraryEdition2015

 

NMCReport-LibraryEdition2015-TOC

 

Translating physical spaces into digital experiences — from create-hub.com by Sorcha Daly
Cultural institutions have a big challenge on their hands in a digital age. How does the experience of a physical space, of visiting a building housing priceless objects, one-of-a-kind artefacts and engaging exhibitions, translate digitally?

Excerpts:

We’re seeing a huge increase in digital engagement with cultural institutions, with online visitor numbers far outweighing the number of people who make it through the doors. The British Museum, for example, received a whopping 35.3 million online visitors in 2014, compared with an in itself record-breaking 6.8 million physical visitors, the most of any UK museum or gallery. Add to this an impressive social media haul and that’s a lot of people who are engaging with the institution away from the building. This pattern is common to cultural institutions across the board.

So how exactly is digital changing the way people experience cultural institutions and how can they start using these changes as ways to better engage with audiences?

Several galleries have been using iPhone apps as enhanced alternatives to the audio tour guides, complete with additional interviews and comments from curators and personalities. Tate Modern’s London’s guide to last year’s Matisse Cut-Outs exhibition was particularly good, featuring additional images and an audio biography of the artist’s life. The Art Gallery of NSW also introduced a Chinese language guide app after noticing that there were many Chinese visitors to the gallery who would benefit from additional content.

These apps could be really powerful if extended across the entire visit to unlock stories throughout the building. Imagine walking past an unremarkable-seeming sculpture, for instance, and a tap notification appearing on your Apple Watch displaying a fascinating fact about the significance of the object. This could be powered with simple iBeacons technology.

 

From DSC:
Might some of these same ideas and concepts be applied within our libraries? Our art galleries? Other locations?

 

DanielChristian-Combining-Digital-Physical-Worlds-Oct2014

 

The 3 instructional shifts that will redefine the college professor — from edsurge.com by Ryan Craig

Excerpts:

As faculty at colleges and universities are all too aware, it’s hard to do two jobs at the same time. Since the advent of the modern research university over a century ago, faculty have effectively held down two jobs: conducting (and publishing) research and teaching students.

Arguments for the dual-role professor seem logical. Knowledge production should make one a better instructor. Students should benefit from teachers producing the latest knowledge. But there’s precious little data to support that adding the research job to the instruction job improves student outcomes.

The downside is that both jobs require significant expertise and commitment to do well.

There is an emerging consensus as to what works best for onground instruction. It’s called the Dynamic Classroom, and it looks like this:

  • Flip classroom so “transfer of information” occurs ahead of class
  • Incorporate technology in the classroom (handheld clickers or smartphone apps) to quickly ascertain whether students have understood key concepts
  • Integrate active learning techniques to improve understanding of key concepts, including peer learning, group problem solving, project-based learning and experiential learning via studios and workshops
  • Include “perspective transformation” exercises wherein students change their frames of reference by critically reflecting on their assumptions

 

From DSC:
First of all, I second the idea of splitting up the responsibilities of researching and teaching. Both roles are full-time jobs and require different skillsets. With students paying ever higher tuition bills, students deserve to take their courses from professors who know how to teach (not an easy job by the way!). 

But the unbundling doesn’t — and shouldn’t — stop with the splitting up of the teaching and research roles.

Let’s look at another of the instructional shifts that Ryan considers — and that is the move towards the use of smartphones and apps:

In this environment, we can imagine one app for Economics 101 and another for Psychology 110. They are also the ideal platform for simulations and gamified learning and can tailor the user experience further by incorporating real-world inputs (e.g., location of the student) into the material. But, like the dynamic classroom, apps require an unparalleled level of development and instructional expertise—a full-time job for faculty who will be teaching online.

I think there’s some serious potential with this approach, especially given the trend towards more mobile computing and the affordances that come with using mobile technologies.

However, when we start delivering teaching and learning experiences that involve the digital/virtual realm like this, we’re instantly catapulted into a world that requires additional skills. As such, I highly doubt that the majority of faculty members have the time, interests, passions, or the abilities/gifts to code such apps.  They would have to simultaneously be (or become) a programmer/developer, an instructional designer, a graphic designer, a copyright expert, an expert in accessibility, instantly knowledgeable in user interface and user experience design, as well as continue to serve as the Subject Matter Expert (SME) — and I could list other roles as well. That is why we need TEAMS of specialists. If the trends towards moving more of our teaching and learning experiences online and/or into such digital realms continue, then our current models simply won’t cut it anymore, at least in the majority of cases.

I appreciate Ryan’s article and second the main idea of splitting up the teaching and researching responsibilities. But again, when we’re talking developing apps, we had better be talking employing the use of teams — or the students will likely not be better off.

—–

A related quote from “In Sign of the Times for Teaching, More Colleges Set Up Video-Recording Studios” — from The Chronicle

At some colleges, media teams sit down with professors ahead of time and lay out long-term strategies to determine how video may enhance the learning experience of students in their courses.

The media team offers instructors a number of planning worksheets to encourage them to think more about the purpose of videos in their courses.

 

 —–

 

What might our learning ecosystems look like by 2025? [Christian]

This posting can also be seen out at evoLLLution.com (where LLL stands for lifelong learning):

DanielChristian-evoLLLutionDotComArticle-7-31-15

 

From DSC:
What might our learning ecosystems look like by 2025?

In the future, learning “channels” will offer more choice, more control.  They will be far more sophisticated than what we have today.

 

MoreChoiceMoreControl-DSC

 

That said, what the most important aspects of online course design end up being 10 years from now depends upon what types of “channels” I think there will be and what might be offered via those channels. By channels, I mean forms, methods, and avenues of learning that a person could pursue and use. In 2015, some example channels might be:

  • Attending a community college, a college or a university to obtain a degree
  • Obtaining informal learning during an internship
  • Using social media such as Twitter or LinkedIn
  • Reading blogs, books, periodicals, etc.

In 2025, there will likely be new and powerful channels for learning that will be enabled by innovative forms of communications along with new software, hardware, technologies, and other advancements. For examples, one could easily imagine:

  • That the trajectory of deep learning and artificial intelligence will continue, opening up new methods of how we might learn in the future
  • That augmented and virtual reality will allow for mobile learning to the Nth degree
  • That the trend of Competency Based Education (CBE) and microcredentials may be catapulted into the mainstream via the use of big data-related affordances

Due to time and space limitations, I’ll focus here on the more formal learning channels that will likely be available online in 2025. In that environment, I think we’ll continue to see different needs and demands – thus we’ll still need a menu of options. However, the learning menu of 2025 will be more personalized, powerful, responsive, sophisticated, flexible, granular, modularized, and mobile.

 


Highly responsive, career-focused track


One part of the menu of options will focus on addressing the demand for more career-focused information and learning that is available online (24×7). Even in 2015, with the U.S. government saying that 40% of today’s workers now have ‘contingent’ jobs and others saying that percentage will continue climbing to 50% or more, people will be forced to learn quickly in order to stay marketable.  Also, the 1/2 lives of information may not last very long, especially if we continue on our current trajectory of exponential change (vs. linear change).

However, keeping up with that pace of change is currently proving to be out of reach for most institutions of higher education, especially given the current state of accreditation and governance structures throughout higher education as well as how our current teaching and learning environment is set up (i.e., the use of credit hours, 4 year degrees, etc.).  By 2025, accreditation will have been forced to change to allow for alternative forms of learning and for methods of obtaining credentials. Organizations that offer channels with a more vocational bent to them will need to be extremely responsive, as they attempt to offer up-to-date, highly-relevant information that will immediately help people be more employable and marketable. Being nimble will be the name of the game in this arena. Streams of content will be especially important here. There may not be enough time to merit creating formal, sophisticated courses on many career-focused topics.

 

StreamsOfContent-DSC

 

With streams of content, the key value provided by institutions will be to curate the most relevant, effective, reliable, up-to-date content…so one doesn’t have to drink from the Internet’s firehose of information. Such streams of content will also offer constant potential, game-changing scenarios and will provide a pulse check on a variety of trends that could affect an industry. Social-based learning will be key here, as learners contribute to each other’s learning. Subject Matter Experts (SMEs) will need to be knowledgeable facilitators of learning; but given the pace of change, true experts will be rare indeed.

Microcredentials, nanodegrees, competency-based education, and learning from one’s living room will be standard channels in 2025.  Each person may have a web-based learner profile by then and the use of big data will keep that profile up-to-date regarding what any given individual has been learning about and what skills they have mastered.

For example, even currently in 2015, a company called StackUp creates their StackUp Report to add to one’s resume or grades, asserting that their services can give “employers and schools new metrics to evaluate your passion, interests, and intellectual curiosity.” Stackup captures, categorizes, and scores everything you read and study online. So they can track your engagement on a given website, for example, and then score the time spent doing so. This type of information can then provide insights into the time you spend learning.

Project teams and employers could create digital playlists that prospective employees or contractors will have to advance through; and such teams and employers will be watching to see how the learners perform in proving their competencies.

However, not all learning will be in the fast lane and many people won’t want all of their learning to be constantly in the high gears. In fact, the same learner could be pursuing avenues in multiple tracks, traveling through their learning-related journeys at multiple speeds.

 


The more traditional liberal arts track


To address these varied learning preferences, another part of the menu will focus on channels that don’t need to change as frequently.  The focus here won’t be on quickly-moving streams of content, but the course designers in this track can take a bit more time to offer far more sophisticated options and activities that people will enjoy going through.

Along these lines, some areas of the liberal arts* will fit in nicely here.

*Speaking of the liberal arts, a brief but important tangent needs to be addressed, for strategic purposes. While the following statement will likely be highly controversial, I’m going to say it anyway.  Online learning could be the very thing that saves the liberal arts.

Why do I say this? Because as the price of higher education continues to increase, the dynamics and expectations of learners continue to change. As the prices continue to increase, so do peoples’ expectations and perspectives. So it may turn out that people are willing to pay a dollar range that ends up being a fraction of today’s prices. But such greatly reduced prices won’t likely be available in face-to-face environments, as offering these types of learning environment is expensive. However, such discounted prices can and could be offered via online-based environments. So, much to the chagrin of many in academia, online learning could be the very thing that provides the type of learning, growth, and some of the experiences that liberal arts programs have been about for centuries. Online learning can offer a lifelong supply of the liberal arts.

But I digress…
By 2025, a Subject Matter Expert (SME) will be able to offer excellent, engaging courses chocked full of the use of:

  • Engaging story/narrative
  • Powerful collaboration and communication tools
  • Sophisticated tracking and reporting
  • Personalized learning, tech-enabled scaffolding, and digital learning playlists
  • Game elements or even, in some cases, multiplayer games
  • Highly interactive digital videos with built-in learning activities
  • Transmedia-based outlets and channels
  • Mobile-based learning using AR, VR, real-world assignments, objects, and events
  • …and more.

However, such courses won’t be able to be created by one person. Their sophistication will require a team of specialists – and likely a list of vendors, algorithms, and/or open source-based tools – to design and deliver this type of learning track.

 


Final reflections


The marketplaces involving education-related content and technologies will likely look different. There could be marketplaces for algorithms as well as for very granular learning modules. In fact, it could be that modularization will be huge by 2025, allowing digital learning playlists to be built by an SME, a Provost, and/or a Dean (in addition to the aforementioned employer or project team).  Any assistance that may be required by a learner will be provided either via technology (likely via an Artificial Intelligence (AI)-enabled resource) and/or via a SME.

We will likely either have moved away from using Learning Management Systems (LMSs) or those LMSs will allow for access to far larger, integrated learning ecosystems.

Functionality wise, collaboration tools will still be important, but they might be mind-blowing to us living in 2015.  For example, holographic-based communications could easily be commonplace by 2025. Where tools like IBM’s Watson, Microsoft’s Cortana, Google’s Deepmind, and Apple’s Siri end up in our future learning ecosystems is hard to tell, but will likely be there. New forms of Human Computer Interaction (HCI) such as Augmented Reality (AR) and Virtual Reality (VR) will likely be mainstream by 2025.

While the exact menu of learning options is unclear, what is clear is that change is here today and will likely be here tomorrow. Those willing to experiment, to adapt, and to change have a far greater likelihood of surviving and thriving in our future learning ecosystems.

 

Opinion: Apple and IBM have big data plans for education— from computerworld.com by Jonny Evans
Apple and IBM are developing solutions that underpin a future of personalized mobile learning that lasts a lifetime.

Excerpt:

Apple and IBM have been developing the “Student Achievement App” for several months and this is due to enter real world tests this year. The partners recently began approaching US school districts to trial the new technologies. For example, in June a large delegation of Apple and IBM folk met with the Coppell ISD Board of Trustees.

They discussed a proposed partnership between IBM, Apple and CISD to develop these solutions, which are described as “content analytics for student learning”, according to the meeting minutes.

 

From DSC:
One paragraph reads:

It’s no surprise Apple wants to do what it can to improve the education industry. Co-founder Steve Jobs was famously frustrated with the way the sector works in the US. Speaking to Fortune, Denise Young Smith, Apple’s vice president of human resources said Apple CEO Tim Cook is also committed to and involved in the company’s educational technology programs. “Education and learning is our legacy but Tim goes above and beyond,” she says.

Though I’m a huge fan of Apple, I’d have to disagree here. I’m much more skeptical/dubious as to whether Apple’s leadership is as committed to education as they once were; and if they still are, it hasn’t been showing much these last few years. Instead, they’ve let Google make major inroads on this turf; to the point that I would even say that Google is blowing Apple out of the water in this space.

So from my edtech-based perspective, Apple has dropped the ball on education in recent years — instead, leadership focused far more on the iPhone, music, and other consumer-oriented goods and services. From a business standpoint, I get it. They’re the largest company in the world (by market cap) and their strategies are clearly working for them.

That said, I am encouraged when I see items like the one mentioned above and I hope that such education-related projects/endeavors — and the budgets and resources allocated to them — play a larger role at Apple in the future.

 
© 2024 | Daniel Christian