Do you see what I see? Smart glasses, VR, and telepresence robots — from arstechnica.com by Megan Geuss
Heightened reality will hit industry and gaming before it changes anyone’s day-to-day.

 

 

 

Oculus VR unveils the version of Oculus Rift you’ll actually buy — from mashable.com by JP Mangalindan

Excerpt:

Oculus VR finally debuted the long-awaited consumer version of Oculus Rift, the virtual reality headset, at a media event in San Francisco on Thursday [6/11/15].

“For the first time we’ll finally be on the inside of the game,” Oculus CEO Brendan Iribe said onstage. “Gamers have been dreaming of this. We’ve all been dreaming of this for decades.”

Oculus Touch

 

 

Virtual reality apps market set to explode — from netguide.co.nz by

Excerpt:

Augmented Reality (AR) apps in the mobile games market will generate 420 million downloads annually by 2019, up from 30 million in 2014, according to Juniper Research’s research titled Augmented Reality: Consumer, Enterprise and Vehicles 2015-2019.

The emergence of Head Mounted Devices (HMDs) used in the home, such as Microsoft’s Hololens, will bring a surge in interest for AR games over the next five years, according to Juniper.

For the time being however, most AR downloads will occur via smartphones and tablets.

 

 

What the Surreal Vision acquisition means for Oculus — from fortune.com by  John Gaudiosi
Oculus now has the technology to blend augmented reality with virtual reality.

Excerpt:

Oculus VR last week acquired Surreal Vision, a company creating real-time 3D scene reconstruction technology that will allow users to move around the room and interact with real-world objects while immersed in VR.

 

 

Microsoft pulls back curtain on Surface hub collaboration screen — from by Shira Ovide

Excerpt:

Microsoft announced on Wednesday [6/10/15] the price tag for a piece of audio-visual equipment that it first showed off in January. Surface Hub, which will cost up to $20,000 for a model with an 84-inch screen, is like the merger of a high-end video conference system, electronic whiteboard and Xbox.

The product plunges Microsoft headlong into competition with Cisco and other traditional providers of conference room audio-visual systems.

Microsoft is pitching Surface Hub as the best audio-video conference
equipment and collaboration tool a company can buy. It costs up to $20,000.
[From DSC: There will also be a $7,000, 55-inch version].

 

 

Bluescape launches new hardware program with MultiTaction, Planar Systems, and 3M — from Bluescape
Bluescape Showcases MultiTaction’s and Planar’s Interactive Displays Running Its Visual Collaboration Software at Booth #1690 at InfoComm 2015

Excerpt:

SAN CARLOS, CA–(Jun 15, 2015) – Bluescape, a persistent cloud-based platform for real-time visual collaboration, today announced the new Bluescape Hardware Program. Companies in the program offer hardware that complements the Bluescape experience and has been extensively tested and validated to work well with Bluescape’s platform. As collaboration spans across an entire enterprise, Bluescape strives to support a range of hardware options to allow an organization’s choice in hardware to fit different workspaces. The first three companies are market-leading interactive display vendors MultiTaction, Planar, and 3M.

MultiTaction, a leading developer of interactive display systems, offers advanced tracking performance that identifies fingers, hands, objects, 2D bar codes and IR pens. The unparalleled responsiveness of MultiTaction’s systems scales to an unlimited number of concurrent users and the displays are highly customizable to fit any existing corporate space. MultiTaction’s advanced interactive hardware combined with Bluescape’s software allows teams to connect content and people in one place, enabling deeper insights, meaningful innovation, and simultaneous collaboration across global time zones.

 

BlueScape-2015

 

 

 

 

 

 

Here’s how you build an augmented reality game for HoloLens — from theverge.com by Adi Robertson

Excerpt:

Programming a hologram sounds like something that should be done with some kind of special cybergloves on a computer the size of a ‘60s IBM mainframe. But at Build 2015, Microsoft has been quietly taking developers through the “Holographic Academy,” a 90-minute training session that teaches them the basics of building projects for its HoloLens augmented reality headset. I’m not a developer, but Microsoft let me and some other journalists go through it as well — and it turns out that basic hologram creation is, if not exactly straightforward, at least pretty understandable.

 

From DSC:
Will designing learning-related games for augmented reality and virtual reality become an area of specialty within Instructional Design? Within Programming/Computer Studies-related programs? Within Human Computer Interface design programs or User Experience Design programs?  Will we need a team-based approach to deliver such products and services?

I wonder how one would go about getting trained in this area in the future if you wanted to create games for education or for the corporate training/L&D world? Will institutions of higher education respond to this sort of emerging opportunity or will we leave it up to the bootcamps/etc. to offer?

 

 

Also see:

 

P90178908_highRes

 

 

Also see:

  • New Demo of Microsoft HoloLens Unveils the Future of Holographic Computing — from seriouswonder.com by B.J. Murphy
    Excerpt:
    What happens when you combine holographic technology with augmented reality and the Internet of Things (IoT)? Well, it would appear that you’ll soon be getting a hands-on experience of just that, all thanks to the Microsoft HoloLens. At the Build Developers Conference, Microsoft had unveiled the HoloLens and shocked the world on just how far we’ve come in developing legitimate, functional augmented reality and holographic computing.

 

future-hololens

 

Augmented Reality can be a reality in your art classroom — from theartofed.com

Excerpt:

Last fall, I attended a technology conference where I went to a session on augmented reality technology (AR) and how it can be used in the classroom. I was blown away by the possibilities of this tech concept and its ability to modify our students’ current reality into a compelling, virtual experience of interactive information.

AR in your Art Classroom
There are dozens of AR apps, programs and resources out there that can help encourage curiosity and inspire critical thinking and intense creativity in your students. Here are a few augmented reality options that you can start infusing into your art curriculum.

Aurasma

ARPhoto#2

 

 

Jaunt VR wants to (virtually) change the way we travel — from cntraveler.com
Gaming is just the beginning. The real future of virtual reality lies in hacking the global travel experience.

 

 

52 of the best apps for your classroom in 2015 — from list.ly by Terry Heick

 

 

Adobe’s Slate is  a [new] visual storytelling app for the iPad — from techcrunch.com; also an article at CampusTechnology.com on this app

 

 

The top 50 apps for creative minds — from theguardian.com
Our pick of the best tablet and smartphone tools to enable you to make video, music, art and more

 

[Microsoft’s] Sway is now collaborative—create and edit together with others!

Excerpt:

When we announced Sway, we knew that people would want to work on standout class projects, eye-catching business reports, engaging vacation recaps, or more, together—it’s the way things are done now, right? But Sway up until now has been a tool for individual authors to create polished content in a new and interactive way to share with their audiences. However, we know you’ve asked for shared editing in Sway in our feedback channels (such as UserVoice), and that Office has delivered real-time editing and collaboration features for years, allowing people to work together to share their collective ideas. On top of that, we can’t tell you how many times that we on the Sway team have said to each other, “I wish I could work on this Sway with you!” So now we’re rolling out co-authoring in Sway!

 

Microsoft debuts Office Lens, a document-scanning app for iOS and Android — from techcrunch.com by Sarah Perez

Excerpt:

Microsoft [on 4/2/15] launched Office Lens, a mobile document scanner app that works with OneNote, for iOS and Android smartphones. The app, which allows users to snap photos of paper documents, receipts, business cards, menus, whiteboards, sticky notes and more, was first launched a year ago as an application designed only for Windows Phone devices.

 

 

5 free (or low cost) tools for Flipped Learning— from Campus Technology’s April/May 2015 edition

  • Doceri
  • Explain Everything
  • Office Mix
  • Screencast-O-Matic
  • Verso

 

 

AppStudio for ArcGIS — with thanks to Dr. Jason Van Horn (Associate Professor Geology, Geography & Env Studies at Calvin College) for this resource
Your mobile mapping apps, built in a snap

Excerpt:

AppStudio for ArcGIS is a groundbreaking tool in the GIS app revolution. It lets you convert your maps into beautiful, consumer-friendly mobile apps ready for Android, iOS, Windows, Mac OS X, and Linux, and publish them using your own brand to all popular app stores – no developer skills required.

 

 

Moodle Mobile 2 is coming: updated look and feel of the application, transition to Ionic Framework — from moodlenews.com

Excerpt:

A few weeks ago Juan Leyva introduced a demo site for Moodlers to check out the 2nd version of Moodle Mobile the ever improving official mobile application for the learning management system. The major changes include a shift to Ionic framework which will greatly enhance the developers’ ability to focus on new features development.

 

 

Some of the best storytelling apps for elementary students — from educatorstechnology.com

Excerpt:

The apps below are particularly useful for elementary students but they can also be used with other age groups. Elementary teachers often complain about the paucity of apps that are kids appropriate compared with apps for other age groups. So we thought it would be useful to create a section in this blog devoted entirely to apps specifically curated for elementary teachers. After we have covered math and writing apps, today’s post features some very good iPad storytelling apps to use with young kids. You can use these apps to help kids develop a wide range of basic literacy skills that include: writing, reading and speaking.

 

 

5 great writing apps for elementary students — from educatorstechnology.com

Excerpt:

The selection we curated for you today contains some  useful iPad apps to use with elementary students to help them with their writing. Some the things your kids will get to learn from these apps include: learning how to write letters, learning phonics and spelling, composing syllables by combining vowels and consonants, and several other basic literacy skills. Some of these apps also include tracking features which allow teachers and parents to keep updated about the progress of their kids.

 

Addendum on 4/8/15:

Addendum on 4/9/15:

Addendums on 4/13:15:

  • Six ways to make movies on a smartphone — from quib.ly by Laura Celada
    Excerpt:

    Have you tried using mobile devices to make movies? Film-making is such a great way for your children to express themselves and nurture their creativity and imagination. We’ve selected the most powerful apps and programs that can even the least techy kids become creative moviemakers.
    None of these require any special equipment, just a tablet or a smartphone. Children can take videos, edit their work and make professional quality movies on the go. Check out the list below and bring out the Spielberg in them. Maybe next year you and your little thinker might be walking down the red carpet…
    .
  • Nice for Every Device: 15 Tech-Agnostic Tools — from edsurge.com
    Posting included tools for:
    Student Response Systems
    Student Collaboration Activities
    English Language Arts/Social Studies
    Math/Science
  • 80 Twitter Tools for Almost Everything — from hongkiat.com

 

 

MicrosoftProductivityVision2015

 

Example snapshots from
Microsoft’s Productivity Future Vision

 

 

MicrosoftProductivityVision2-2015

 

MicrosoftProductivityVision3-2015

 

MicrosoftProductivityVision5-2015

 

MicrosoftProductivityVision6-2015

 

MicrosoftProductivityVision7-2015

 

MicrosoftProductivityVision8-2015

 

MicrosoftProductivityVision4-2015

 

 

 

KhanAcademy-XBoxOne-12-16-14

 

Excerpt from  Khan Academy lands on the Xbox One bringing free education videos to your TV — from winbeta.org by Fahad Al-Riyami; with thanks to Keith W. O’Neal for posting this on Twitter

First available on the web, then on mobile devices, Khan Academy is now available on the Xbox One console too. The app provides access to thousands of educational videos on a range of different topics. The non-profit organization provides its video’s complete free of charge and makes them available to anyone in the world. No ads, and no regional restrictions.

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

TheFutureOfDigital2014

 

Excerpts:

 

TheFutureOfDigital2014-generational-shift

 

 

TheFutureOfDigital2014-connectedTVst

 

 

TheFutureOfDigital2014-multi-screen

 

 

TheFutureOfDigital2014-digital-decades

 

 

 

Some notes:

  • Google is now bigger than all newspapers, magazines and dwarfs big media
  • YouTube reaches more 18-34 year olds than any cable network
  • YouTube is closing in on broadcast-network revenue
  • TV now has to share attention with digital
  • TV still massive, digital video still a blip
  • Basically, Google is swallowing the world…

 

 

 

 

Following up on yesterday’s posting, History Channel bringing online courses to higher ed, I wanted to thank Mr. Rob Kingyens, President at Qubed Education, for alerting me to some related work that Qubed Education is doing. Below is an example of that work:

The University of Southern California, Condé Nast and WIRED launch Master of Integrated Design, Business and Technology — from qubededucation.com
New Learning Model Combines Network and Access of WIRED with Academic Strength and Vision of the USC Roski School of Art and Design

Excerpt (emphasis DSC):

MARIN, Calif., October 1, 2014 – The University of Southern California, Condé Nast and WIRED today announced a partnership to create a new online Master’s degree in Integrated Design, Business and Technology. The partnership creates an unprecedented learning experience, combining the expertise of the editors, writers, and designers at WIRED with the academic rigor of USC, a leading research university known for its pioneering interdisciplinary programs. The aim of the 18-24 month degree is to educate creative thinkers and technologists to better equip them to transform the world of industry and enterprise. The first cohort is scheduled to begin in the 2015-2016 academic year.

“The pace of technology development requires higher education to continue to respond with programs that are flexible and adaptable, and that meet the needs of future cultural and business leaders,” said Dean Muhl.

“We’ve been thinking for years about what a university curriculum with WIRED would look like, and now we have a chance to build it with a terrific partner,” said Dadich. “Taking the best from USC and WIRED, we can teach discipline and disruption, business fundamentals, and the very latest innovation models from Silicon Valley. This is going to be thrilling.”

USC’s program development and build out will be powered by higher education partners Synergis Education and Qubed Education.

 

From Qubed’s website:

Qubed is the gateway for world-class, global brands to enter the education market with top tier universities.

 

From DSC:
I’ve long wondered if institutions of higher education will need to pool resources and/or form more partnerships and collaborations — either with other universities/colleges or with organizations outside of higher education. This reflection grows stronger for me when I:

  • Think that team-based content creation and delivery is pulling ahead of the pack
  • Hear about the financial situations of many institutions of higher education today (example1; example2)
  • See the momentum building up behind Competency Based Education (CBE)
  • Witness the growth of alternatives like Ideo Futures, Yieldr Academy, Lessons Go Where, ClassDo, Udemy, C-Suite TV.com and others
  • Hear about the potential advantages of learning analytics
  • See the pace of change accelerating — challenging higher education to keep up

For some institution(s) of higher education out there with deep pockets and a strong reputation, I could see them partnering up with an IBM (Watson), Google (Deepmind), Apple (Siri), Amazon (Echo), or Microsoft (Cortana) to create some next generation learning platforms. In fact, this is one of the areas I see occurring as lifelong learning/self-directed learning opportunities hit our living rooms. The underlying technologies these companies are working on could be powerful allies in the way people learn in the future — doing some heavy lifting to build the foundations in a variety of disciplines, and leaving the higher-order learning and the addressing of gaps to professors, teachers, trainers, and others.

 

 

 

Mobile Megatrends 2014…uncovering major mobile trends in 2014 — from visionmobile.com

Excerpt:

This report examines five major trends that we expect to shape the future of mobile in the coming years:

  1. Apps: The Tip of the Iceberg
  2. Mobile Ecosystems: Don’t Come Late to the Game
  3. OTT Squared: Messaging Apps are the new Platforms
  4. Handset Business Reboot: Hardware is the new Distribution
  5. The Future of HTML5: Beyond the Browser

 

From DSC:
In looking at the below excerpted slide from this solid presentation, I have to ask…

“Does this same phenomenon also apply to educationally-related products/services?”

Yes, I think it does.

That is, the educationally-related products and services of an organization will compete not by size, but how well the experience roams across screens.  Lifelong learners (who are using well-designed learning experiences) will be able to tap into streams of content on multiple devices and never skip a beat.  The organizations who provide such solid learning experiences across multiple “channels” should do well in the future.  This is due to:

  • The affordances of cloud-based computing
  • The increasing power of mobile computing
  • The convergence of the television, the telephone, and the computer — which is opening up the door for powerful, interactive, multi-directional communications that involve smart/connected televisions
  • Generation Z’s extensive use of screens*

 

 

 

HowEcosystemsWillCompete-VisionMobile-June2014

 

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

* From Here Comes Generation Z — bloombergview.com by Leonid Bershidsky

If Y-ers were the perfectly connected generation, Z-ers are overconnected. They multi-task across five screens: TV, phone, laptop, desktop and either a tablet or some handheld gaming device, spending 41 percent of their time outside of school with computers of some kind or another, compared to 22 percent 10 years ago.

 

8 surprising facts about undergrads and ed-tech — from eCampusNews.com by Meris Stansbury

Excerpt:

It’s not every day, after scouring headlines from dozens of news sources, that news—especially education technology news—can surprise a seasoned education writer; but in recent research provided by EDUCAUSE, as well as a spiffy new infographic, many details on how undergraduate students are using ed-tech are fascinating…in that they’re not always as ‘cutting-edge’ as some may think.

 

 

Undergraduate Students & Technology
Infographic from BachelorsDegreeOnline.com

 

Microsoft expands cloud services for mobile scenarios — from Microsoft.com
Office for iPad and Enterprise Mobility Suite showcase Microsoft’s mobile-first, cloud-first approach.

Excerpt:

SAN FRANCISCO — March 27, 2014 — Microsoft Corp. on Thursday announced several new and updated applications and services including Microsoft Office for iPad and free Office Mobile apps for iPhone and Android phones. Microsoft also announced the Enterprise Mobility Suite, a comprehensive set of cloud services to help businesses manage corporate data and services on the devices people use at work and at home. In addition, the company announced the upcoming availability of Microsoft Azure Active Directory Premium and enhancements to Windows Intune.

“Microsoft is focused on delivering the cloud for everyone, on every device. It’s a unique approach that centers on people — enabling the devices you love, work with the services you love, and in a way that works for IT and developers,” said Satya Nadella, chief executive officer for Microsoft.

 

Microsoft CEO Satya Nadella discusses the intersection of cloud and mobile at an event in San Francisco.

March 27, 2014
Microsoft CEO Satya Nadella discusses the intersection of cloud and mobile at an event in San Francisco.

 

Microsoft CEO Nadella pulls the trigger on long-gestating Office apps for iPad — from businessweek.com by Joshua Brustein

Excerpt:

Read-only versions of the iPad apps are available for free. To create and edit documents, customers will need a subscription to Microsoft’s Office 365 software, which costs individual users $99 a year. By making the iPad app part of its wider software package, Microsoft avoids splitting revenue with Apple (AAPL), which takes a cut of the money that developers make through its App Store. Because the full versions are only offered as part of a wider package, it also means all those bosses who want their employees tapping out spreadsheets on their iPads while they wait in the airport will have to start ponying up for Office 365.

 

Microsoft and Office in a multi-platform world — from techcrunch.com by Alex Wilhelm

 

Microsoft finally brings Office to the iPad — from forbes.com by Parmy Olson

Excerpt:

Microsoft Office is at last coming to the iPad, marking an important step for the software giant as it races to catch up with the move to mobile. Microsoft general manager Julia White said that as of 11am Pacific Time on Thursday, key Office programs Word, Excel and PowerPoint would be available on the App Store for the iPad.

Microsoft’s popular email application, Outlook, was notably absent from the list of available programs. The apps are free but users will require a subscription to Microsoft’s Office 365 service to use them.

Office for iPad review: Surprisingly worth the wait — from techcrunch.com by Darrell Etherington (@drizzled)

 

Jeff Gomez Masterclass: Creating Blockbuster Transmedia Story Worlds & Brands — from nymediacenter.com

Excerpt:

Who Should Attend?

SCREEN PROFESSIONALS
Producers, writers, directors, commissioners, distributors, investors, policy makers from the film, television and online industries

INTERACTIVE MEDIA PROFESSIONALS
Web developers and designers, app and mobile developers, games developers and designers, multiplatform producers, digital media strategists

BRAND + COMMUNICATION PROFESSIONALS
Advertising, marketing and PR professionals and creatives, public relations professionals, social media strategists, branded content producers

PUBLISHING PROFESSIONALS
Publishers, authors, editors, agents, Commissioners

 

From DSC:
Wondering a few things here:

1)  Why aren’t there similar events aimed at educators, professors, teachers, and trainers? At instructional designers and instructional technologists?

2)  Are we preparing our students for these types of opportunities?

3) That same web page also reads:

It is a philosophy of communication and brand extension that creates intense audience loyalty and long-term engagement, enriches the value of creative content, and generates multiple revenue streams.

Hmmm…couldn’t this also apply to higher education/K-12 education/training as well? 

 

 

Xbox, watch TV: inside Microsoft’s audacious plan to take over the living room — from by Nilay Patel
Can the Xbox One finally kickstart the TV revolution?

 

msft lede

 

Excerpt (emphasis DSC):

Taking over your cable box also means the Xbox can overlay your TV signal with interesting information: a voice-activated channel guide, pop-up notifications when you get a Skype call and Xbox Live invites, a new NFL app that shows you real-time fantasy stats. You can even snap the TV window to the side of the screen while you play games. Your nasty cable interface is still there, but it allows the Xbox One to replace the cable box as the primary living-room entertainment device and go from gaming console to major new computing platform.

So the entire Xbox One is designed around what you might call a bold compromise: instead of directly integrating TV, the system hijacks it. Rather than plugging your cable box and Xbox into the TV separately, you first plug the cable box into the Xbox, and then the Xbox into the TV. Your cable box is still there, and still doing all the heavy lifting of providing TV, but now it’s doing it in service of the overall Xbox One experience. Smith describes it as “augmenting” the cable box experience in an effort to eliminate the friction of switching between games, apps, and TV.

 

From DSC:
The battle for the living room continues.  I hope that we can eventually leverage these developments not just for entertainment, but for creating, contributing, sharing, absorbing, and discussing streams of content. The creative possibilities involving transmedia-based storytelling are exciting in this type of environment as well.

 

 

 

 

Voxdox.net — a free text-to-speech app; with thanks to Mr. Jim Lerman for the Scoop and to Miguel Guhlin for the post on it

Excerpt from the Voxdox website (emphasis DSC):

  • Voxdox is a new free text to speech app, available now for iOS, Android and Kindle.
  • Voxdox will read aloud any form of text for you in your choice of human voice.
  • Voxdox is a PDF reader and a PDF Translator. A smart PDF to Speech system converts your documents to quality speech. Import your PDF documents convert their text to voice.
  • Voxdox is also an eBook reader that supports EPUB, PRC, MOBI and MBP format eBooks, and an audio book creator that can turn any kind of text to a talking book in just a few clicks.
  • Voxdox can be used as a document scanner utilizing your device’s camera. Just take a picture of any document in almost any language, translate it to a different language if you wish to do so, and convert its text to speech.
  • Voxdox gives you the choice – listen to your document or simply read it – all audio materials are also presented in text form.
  • Converting text to voice has never been easier. Let your phone or tablet read aloud for you!

 

From DSC:
I have not used this tool — but if it’s good, it would be a powerful tool for helping a lot of people out there! Especially those seeking an OCR –> to Microsoft Word –> to speech type of deal. And like it often goes with accessibility-related items, what started out as an accessibility-related item moves into the mainstream to help even more people out (more choice; more control of how I “take in”/absorb the content).

 

 

 

 

 

Some items re: Steam and OUYA — with a thanks going out to Mr. Steven Chevalia for the information here

For the past 20 years, the video game industry has been controlled by three primary companies:

  1. Nintendo (Nintendo, Gamecube, Wii)
  2. Sony (Playstation)
  3. Microsoft (Xbox)

However, the past two years have shown an increased interest in hardware solutions from 3rd parties, such as:

  • OUYA is a 3rd party console that was designed to be a gaming system with a lower cost and was meant for all open-source games.
    (Further details at wikipedia.org)
     
  • Steam is a 3rd party that sells and updates all their games digitally. They offer all the same games as most of the consoles (listed above) and will soon be offering their own console, which will connect to the internet and allow you to play any game that you own on their service.
    (Further details at wikipedia.org)

 

STEAM-Expanding2014

 

These smaller, lesser known devices are prime targets for educational and kid-friendly material. (NOTE: Not all of the games available via these sites are appropriate for kids, as many of the games therein are meant for older audiences.) It is likely that iTunes U, YouTube, etc. will all be viewable on these consoles and the games made for them will be able to be made by smaller companies that can’t compete on the market with Nintendo, Playstation, or Xbox-based games.

 

 

A JPMorgan Ph.D.? — from InsideHigherEd.com by Ry Rivard

Excerpt:

JPMorgan Chase plans to give $17 million to start a doctoral program at the University of Delaware, an effort that may raise new questions about collaborations between colleges and donors.

As part of the plan, JPMorgan will renovate a building to house the program, put up money to pay program faculty and pay a full ride for students seeking a degree, according to an internal university plan. In addition, JPMorgan employees may sit on dissertation committees and advise the university on which faculty members should teach in the program, according to the planning document and a top university official.

 

From DSC:
I’ll add this partnership to the list:

AT&T, Udacity, and Georgia Tech.
Google and edX.
Microsoft and Degreed.
IBM sending Watson to school and partnering with 1000+ universities (see here and here).
JP Morgan and University of Delaware (see this addendum from 10/7/13)

Is there a new trend forming here? Will there be tighter integration between the corporate world and the world of higher education? 

If so, my thoughts re: The Walmart of Education and Learning from the Living [Class] Room could be taking a giant step forward.  I say this because such visions require some serious resources.  It will take a handful of larger organizations with deep pockets — and or many smaller organizations pooling their resources — to enable these trends.  But we are starting to see some organizations with deep pockets forming such partnerships out there.

Is this all a good thing? In some ways yes, in other ways, I’m not so sure. There are a variety of reasons to go to college; getting a job is just one of them. But given the price of education, things are now out of balance; students are now being forced into a more career-focused perspective for their college experience.

Also, given the pace of change, those in the corporate world have a decision to make — should they work with current institutions to enable change, create their own communities of practice, bring further training in house,…other?

 

 
© 2025 | Daniel Christian