Beyond Active Learning: Transformation of the Learning Space — from educause.edu by Mark S. Valenti

Excerpt:

The past decade has seen exciting developments in learning space design. All across the United States and around the world, across seemingly every discipline, there is interest in creating new, active, project-based learning spaces. Technology-rich and student-centric, the new learning spaces are often flexible in size and arrangement and are a significant departure from the lecture hall of yesterday. These developments are not the result of any one factor but are occurring as the result of changes in student demographics, technology advances, and economic pressures on higher education and as the result of increasing demands from employers. The nature of work today is inherently team-based and collaborative, often virtual, and geographically distant. Companies are seeking creative, collaborative employees who have an exploratory mindset. Employers seek graduates who can be more immediately productive in today’s fast-paced economy. Colleges and universities around the country are responding by creating flexible, multimodal, and authentic learning experiences. It’s a complex ecosystem of education—and it’s evolving right before our eyes. What an amazing time to be in education and to be a part of the transformation of the learning space!

The next generation of learning spaces will take all the characteristics of an active learning environment—flexibility, collaboration, team-based, project-based—and add the capability of creating and making. Project teams will be both interdisciplinary and transdisciplinary and will likely need access to a broad array of technologies. High-speed networks, video-based collaboration, high-resolution visualization, and 3-D printing are but a few of the digital tools that will find their way into the learning space.

 

figure 1

Figure 1. The T-Shaped Professional

Credit: Developed by IBM (Jim Spohrer, IBM Labs) and Michigan State University and
modified on March 16, 2015. Reprinted with permission.

 

 

 

 

CMU’s active learning classrooms improve STEM students’ learning — from cmich.edu; with thanks to Krista Spahr for this item
Environments support collaborative conversation, development of real-world skills

Excerpt:

The active learning difference
Through state-of-the-art technology, students spend their class time in active learning classrooms collaborating on assignments and solving problems rather than listening to lectures. Faculty become coaches and guides instigating thoughtful discussions and debates. Often, students watch faculty members’ online lectures before each class session begins.

Studies have shown that active learning classrooms and their settings allow students to learn up to three times more and retain greater knowledge, strengthen student-faculty relationships and improve student performance. Active learning also is proven to increase the likelihood that students in STEM disciplines will continue in those programs and removes the gap between the success of male and female students.

The flipped classroom can be associated with more collaborative, experiential, constructivist learning. “Faculty become coaches and guides instigating thoughtful discussions and debates. Often, students watch faculty members’ online lectures before each class session begins.”

 

 

 

6 Secrets of Active Learning Classroom Design — from campustechnology.com by Dian Schaffhauser
While the basic elements of active learning classrooms are well known, no one-size-fits-all template exists. Here’s how to achieve the custom fit your school needs.

Excerpt:

4 Questions to Guide Classroom Design
By next year, the University of Oklahoma will have nearly a dozen active learning spaces, up from one in 2012. Every single classroom looks different from the others, and that’s by design. Chris Kobza, manager of IT learning spaces, and Erin Wolfe, director of strategic initiatives, have honed their process down to four simple questions:

  1. What’s the vision?
  2. What’s the focus?
  3. How flexible?
  4. What’s the budget?

The process starts when they sit down with the person or people who want to redo a room to find out what they envision — is it maximum technology or maximum flexibility? “It’s a real casual conversation but you can learn enough about what their expectations for the space are, what the expectations for their faculty are, what they hope the students get out of the space,” said Kobza.

 

active learning classroom design

 

 

 

 

Reasons and Research – Why Schools Need Collaborative Learning Spaces — from emergingedtech.com by Kelly Walsh
There are Many Reasons Why Flexible, Active Learning Classrooms Should be Widely Adopted

Excerpt:

The power of Active Learning: “Many of today’s learners favor active, participatory, experiential learning—the learning style they exhibit in their personal lives. But their behavior may not match their self-expressed learning preferences when sitting in a large lecture hall with chairs bolted to the floor.”

Collaborative-Flexible-Elearnroom

 

 

Kelly references the
Learning Spaces compilation out at Educause:

Learning Spaces

 

 

From DSC:
Don’t like the phrase “active learning?” I’m compiling a list of other words/phrases/thoughts that one can use:

  • Collaborating on assignments and solving problems
  • Collaborative learning
  • Actively engaged learning
  • Peer instruction
  • Thinking out loud with one another
  • Constructionist / constructivist learning
  • Developing real-world skills such as problem solving, critical thinking, negotiating, and teamwork
  • Students have the opportunity to work in groups, solve complex problems and be creative
  • Emphasis on small-group activities
  • Immersed in discussion
  • Flexible in size and arrangement
  • Experiences and opportunities to better understand the material
  • Students are extremely engaged in what they are doing, and their thinking is being refined.
  • Creating and making; creativity
  • Effective interactions of small groups of people within communal spaces
  • Putting the focus on students doing the work of learning
  • Increased motivation via more hands-on opportunities
  • Sharing / exchanging ideas
  • Participatory

 

‘The shift is changing the way teachers plan, present lessons and share information. Students no longer need to all do the same thing to learn about a topic. This change is enhancing the quality of work teachers are receiving back from students, and is creating an environment where students are involved in the creation (versus consumption) of content that aids their learning. “A major change comes in the direct instruction piece. As teachers, we’re moving from simply giving information and offering a passive learning experience, to serving as a facilitator and guiding student inquiries. This method is allowing them to be active participants in their own education,” said Alder Creek Middle School teacher Vicki Decker. (Source)

 

 

Addendum on 7/17/15:

  • Designing Active Learning Classrooms — from dbctle.erau.edu; with thanks to Tim Holt out at holtthink.tumblr.com for the original posting that led me to this resource
    Excerpt:
    Active Learning Classrooms (also known as Active Learning Spaces or Learning Studios) are classrooms or other physical spaces designed with active learning in mind.  In particular they are student-centered rather than instructor-centered.  Students often sit in groups instead of rows to support collaborative learning, and some classrooms even have movable tables or desks.  Students also sometimes have their own computers or tablets, and there may be multiple displays around the classroom, since students are not facing in one direction.  Researchers have found that active learning classrooms have positive influences on student learning and engagement.  Below are videos, examples, research studies, and assessment instruments related to active learning spaces.

A somewhat related addendum:

 

 

The NMC Horizon Report > 2015 K-12 Edition is now out.

 NMCReport-K12-2015

 

Description:

What is on the five-year horizon for K-12 schools worldwide? Which trends and technologies will drive educational change? What are the challenges that we consider as solvable or difficult to overcome, and how can we strategize effective solutions? These questions and similar inquiries regarding technology adoption and transforming teaching and learning steered the collaborative research and discussions of a body of 56 experts to produce the NMC Horizon Report > 2015 K-12 Edition, in partnership with the Consortium for School Networking (CoSN). The NMC also gratefully acknowledges ISTE as a dissemination partner. The three key sections of this report — key trends, significant challenges, and important developments in educational technology — constitute a reference and straightforward technology planning guide for educators, school leaders, administrators, policymakers, and technologists. It is our hope that this research will help to inform the choices that institutions are making about technology to improve, support, or extend teaching, learning, and creative inquiry in K-12 education across the globe. View the wiki where the work was produced.

> Download the NMC Horizon Report > 2015 K-12 Edition (PDF)
> Download the report preview (PDF)
> Download the interim results (PDF)

 

New Media Consortium (NMC) 2015 Idea Lab Winners


 

Bring It On – A Formula for Successful BYOD Programming in Museums
Scott Sayre (Corning Museum of Glass)

 

Dickinson Makes – Connecting Campus Makerspaces
Brenda Landis (Dickinson College) | Andrew Petrus (Dickinson College)

 

Don’t Just Upload Your Videos, Annotate Them!
Sharon Hu (University of British Columbia) | Thomas Dang (University of British Columbia)

 

Exploring Visualization: Creating A Cross-Disciplinary Collaborative Course Enhanced By Technology
Dolores Fidishun (Pennsylvania State University) | William Cromar (Penn State Abington)
Jacob Benfield (Pennsylvania State University)

 

Leveraging 3D Technologies For Learning
Kirsten Butcher (University of Utah) | Madlyn Runburg (University of Utah)

 

Making Real from Real: Three “Tangible” Experiments from the Special Collection of the Kelvin Smith Library at Case Western Reserve University
Jared Bendis (Case Western Reserve University) | Melissa Hubbard (Case Western Reserve University)

 

Modding Games: Creating Historical Scenarios in Civilization V
Todd Bryant (Dickinson College)

 

 

 

MakerBot launches hands-on learning guide for 3D printing in the classroom — from teachthought.com
New MakerBot handbook helps educators and students get started with lesson plans and hands-on 3D design projects

 

MakerBotInTheClassroom-June2015

Excerpt:

BROOKLYN, N.Y., –Thousands of educators throughout the U.S. are embracing 3D printing as a new way to teach 21st century skills and prepare students for the jobs of the future. Taking the first steps to introduce students to 3D printing, however, can be challenging. MakerBot, a global leader in the desktop 3D printing industry, conducted in-depth research this spring to better understand how to help educators incorporate 3D printing in classrooms. The research shows that acquiring 3D design skills is a major hurdle for educators and there is no single resource to address this need.

To fill that gap, MakerBot today published a handbook designed to provide educators with a wide variety of ideas, activities and projects to get started with 3D printing. Titled MakerBot in the Classroom: An Introduction to 3D Printing and Design, the handbook includes an introduction to 3D printing and a range of hands-on 3D design lesson plans. MakerBot in the Classroom is available as a free digital download for registered MakerBot customers and a sample project chapter is available free to anyone who registers on MakerBot.com. Additionally, MakerBot launched a new MakerBot Education Resource Center with further ideas and resources to support the integration of 3D printing in the classroom, such as real-world MakerBot stories, videos, challenges for teachers and students, and more.

 

 

These 3-D printers are going to autonomously build a bridge in Amsterdam — from forbes.com by Amit Chowdhry

 

Image Credit: MX3D

Image Credit: MX3D

 

 

It’s not just hype – 3D printing is the bridge to the future — from theconversation.com

‘Here I am, the most intelligent robot in the galaxy, welding a bridge.’ Heijmans

 

 

Also see:

 

make1

 

———–

 

From DSC:
With a special thanks and a shout out to Jasmine Dyoco at educatorlabs.org for the following information:


Summer vacation is upon us and students will be spending it in a variety of ways – from tinkering around the house and going swimming through brushing up on math and thinking about college. Whatever they do, we hope to inspire them to get excited about something new, and make use of their unstructured time to find a new passion.

We’ve gathered resources on different topics to help spark students’ interests in something new — from STEM through human stories — that we think will be useful and fun!

 

 

 

What we learn from making — from gse.harvard.edu by Bari Walsh
New insights, new tools help educators expand the possibilities of maker-centered learning

 Excerpt:

What are the real benefits of a maker-centered approach to learning? It’s often described as a way to incubate STEM skills or drive technical innovation — and it is probably both of these. But as a new report from Project Zero’s Agency by Design concludes, the real value of maker education has more to do with building character than with building the next industrial revolution.

In a white paper [PDF] marking the end of its second year, Agency by Design (AbD) finds that among the benefits that may accrue along the maker ed path, the most striking is the sense of inspiration that students take away — a budding understanding of themselves as actors in their community, empowered “to engage with and shape the designed dimensions of their worlds.”

 

 

For some related resources, see:

 

Maker-GraphicDotOrg2015

 

The DIY World of Maker Tools and Their Uses — from edutopia.org by Vicki Davis

Excerpt:

The Maker movement is spreading through schools. You’ll see many tools becoming part of unique maker ecosystems in schools based upon teacher expertise and student interests. (For more about the Maker movement read How the Maker Movement is Moving into Classrooms.)

Let’s look at the most common tools being used in makerspaces.

 

Project-Based Learning Through a Maker’s Lens — from edutopia.org by Patrick Waters

 

6 Strategies for Funding a Makerspace — from edutopia.org by Paloma Garcia-Lopez

Excerpt:

In this spirit, we are starting to see more and more makerspaces springing up in schools across the country. If you are a teacher experimenting with making projects in your classroom, here are some successful fundraising strategies we’ve seen educators use to fund a makerspace for their school community.

 

 

Addendum on 7/30/14:

 

KelvinDoe

From DSC:
Thanks Jennifer for posting the above item! What a wonderful video! I loved watching it. Congratulations and thanks go out to MIT, David Moinina Sengeh (see here and here) and Kelvin Coe for maximizing the gifts that they’ve been given! They are changing the world!

An incredible example of heutagogy at work! In Kelvin’s story, you see passion, self-directed learning, and intrinsic motivation to make a difference — to help his community and to positively change his world.

 

 

KelvinDoe2

 

From the video’s description:

To support Kelvin and young innovators like him, please visit https://www.crowdrise.com/InnovateSalone/fundraiser/gmin

15-Year-Oid Kelvin Doe is an engineering whiz living in Sierra Leone who scours the trash bins for spare parts, which he uses to build batteries, generators and transmitters. Completely self-taught, Kelvin has created his own radio station where he broadcasts news and plays music under the moniker, OJ Focus. Kelvin became the youngest person in history to be invited to the ‘V isiting Practitione(s Program” at MIT. THNKR had exclusive access to Kelvin and his life-changing journey – experiencing the US for the first t ime, exploring incredible opportunities, contending
with homesickness, and mapping out his future.

Here is a link to the Bobby Fala track in the video on SoundCloud:
https://soundcloud.com/karen-kilberg/kpei-ragga

PRODIGIES is a bi-weekly series showcasing the youngest and brightest as they challenge themselves to reach new heights and the stories behind them.

Created and produced by @radical. media, THNKR gives you extraordinary access to the people, stories, places and thinking that will change your mind.

Follow THNKR on Twitter: http://www.twitter.com/thnkr
Like us on Facebook: http://www.facebook.com/thnkrtv
Check out our Pinterest: http://www.pinterest.com/thnkr/
SUBSCRIBE! http://www.youtube.com/subscription_c …

Song featured in that clip:

 

Reinventing libraries for ‘hanging out, messing around and geeking out’ — from CNN.com by Emanuella Grinberg

Excerpt:

The staff takes special pride in its mentor-led activities, offered in partnerships with various community organizations: a spoken word workshop, a video game program and a makerspace, or workshop, where teens create birdcages, duct tape wallets and other art projects.

It might be a library, but for 18-year-old Alexis Woodward, the atmosphere is more like a “family reunion,” she said.

“It’s always packed until it closes. Everybody goes to the library after school,” said Woodward, who began participating in the spoken word program when she was 14.

 

ReinventingLibraries-CNN-June2014

 

 

App Ed Review

 

APPEdReview-April2014

 

From the About Us page (emphasis DSC):

App Ed Review is a free searchable database of educational app reviews designed to support classroom teachers finding and using apps effectively in their teaching practice. In its database, each app review includes:

  • A brief, original description of the app;
  • A classification of the app based on its purpose;
  • Three or more ideas for how the app could be used in the classroom;
  • A comprehensive app evaluation;
  • The app’s target audience;
  • Subject areas where the app can be used; and,
  • The cost of the app.

 

 

Also see the Global Education Database:

 

GlobalEducationDatabase-Feb2014

 

From the About Us page:

It’s our belief that digital technologies will utterly change the way education is delivered and consumed over the next decade. We also reckon that this large-scale disruption doesn’t come with an instruction manual. And we’d like GEDB to be part of the answer to that.

It’s the pulling together of a number of different ways in which all those involved in education (teachers, parents, administrators, students) can make some sense of the huge changes going on around them. So there’s consumer reviews of technologies, a forum for advice, an aggregation of the most important EdTech news and online courses for users to equip themselves with digital skills. Backed by a growing community on social media (here, here and here for starters).

It’s a fast-track to digital literacy in the education industry.

GEDB has been pulled together by California residents Jeff Dunn, co-founder of Edudemic, and Katie Dunn, the other Edudemic co-founder, and, across the Atlantic in London, Jimmy Leach, a former habitue of digital government and media circles.

 

 

Addendum:

Favorite educational iPad apps that are also on Android — from the Learning in Hand blog by Tony Vincent

 

DIY and IDEO Inspire the Next Generation of Innovators — from IDEO.com

The ultimate summer camp. The perfect snack for a picky eater? Why are we designing things for our kids when only they can truly know what they want? DIY and IDEO ask kids to tackle these challenges and more, to develop their inner innovator. Bonus: they get a Scout-style patch for their efforts.

DIY is a place for kids to go online to learn new skills and meet others who share their interests. Kids take photos or videos of the stuff they make, assemble personal portfolios on the site, and ultimately build their creative confidence.

IDEO is proud to have collaborated with DIY to launch the “Innovator” skill: 12 challenges that help kids understand people, identify problems, and create novel solutions. We hope these challenges help inspire a new generation of design thinkers. Posted: March 21, 2014

 

 

DIY-March2014

 

 

DIY2-March2014

 

From DSC:
A brief review of this site turns up several interesting things:

  1. Students can explore areas, disciplines, topics that they are passionate about — or they might discover some things that turn into a passion for them;  this could be hugely helpful as students see “what’s out there” for them to head towards (career-wise).
  2. Students can submit their own creations
  3. The format of the site is very visual, enticing…drawing one in to see what’s behind each area and to see what other students have contributed
  4. It employs social learning
  5. It employs badging — students can earn badges on their way to mastering a topic
  6. Students can build their own portfolios and show those portfolios to the world!

Some recent postings on their blog:

 

 

Makerspaces and Online Education — from onlinecolleges.net by Melissa Venable; with thanks to Steve Wheeler and Stephen Harris for the Tweets on this

Excerpt:

Ideas for Online Teaching and Learning
The idea of building a web-based learning community isn’t new, but how can students get these hands-on, collaborative opportunities when they study online? “Making” can result in physical objects as well as digital ones. Here are a few ideas to spark your own maker learning initiative:

  • Create a “makers” assignment.
  • Rethink course and curriculum design.
  • Promote service learning.
  • Encourage career exploration.
  • Connect with the library.
  • Find physical locations.
  • Explore existing resources.
  • Look for professional development opportunities.
  • Join other maker-educators.
 

From DSC:
I see the following items in the classrooms/learning spaces/”learning hubs” of the future:

  • iBeacon-like technology, quickly connecting the physical world with the online world (i.e. keep an eye on the Internet of Things/Everything  in the classroom); this may take place via wearable technology or via some other means of triggering events
  • Remote presence
  • Access to Artifical Intelligence (AI)-based resources
  • Greatly enhanced Human Computer Interactions (HCI) such as gesture-based interactions as well as voice and facial recognition
  • Interactive walls
  • BYOD baked into almost everything (requiring a robust networking infrastructure)
  • More makerspaces (see below for examples)
  • Tables and chairs (all furniture really) are on wheels to facilitate room configuration changes
  • Setups that facilitate collaborative/group work

 

 


Below are some other recent items on this topic:


 

To Inspire Learning, Architects Reimagine Learning Spaces — from MindShift by Allison Arieff

 

MakerLab_web

Excerpt:

As K–12 schools refocus on team-based, interdisciplinary learning, they are moving away from standardized, teach-to-test programs that assume a one-size-fits-all approach to teaching. Instead, there is a growing awareness that students learn in a variety of ways, and the differences should be supported. The students often learn better by doing it themselves, so teachers are there to facilitate, not just to instruct. Technology is there as a tool and resource, not as a visual aid or talking head.

 

 

3D printers and laser cutters?… it’s the classroom of the future — from standard.co.uk by Miranda Bryant

 

 

Rethinking our learning spaces — from rtschuetz.blogspot.com by Robert Schuetz

 

ClassroomMoveableFurnitureITESMCCM 02
CC Wikimedia – Thelmadatter

Excerpt:

Heutagogy, unlike pedagogy, focuses on self-directed learning. As learning and education become more heutaogical, shouldn’t our learning spaces accommodate this shift? What are the features and characteristics that define a modern learning space? Notice, that I have not used the word classroom. Several days of researching this topic has challenged my thinking on the concept of classroom. This verbiage has been replaced with terms like; ideation lab, innovation space, maker pods, gamer zone, and learning sector. The concept of specific learning zones is not new.

 

MOOC-On-DeeperLearning-2014-2

 

From DSC:
I originally saw this via a Scoop from Jim Lerman who pointed out the article:

Diving Into ‘Deeper Learning’ with High Tech High’s MOOC
One school network takes charge, offering a glimpse into innovate school models

Excerpt:

It combines the principles behind project-based learning, inquiry-based learning and Maker activities to give students more agency through collaboration, communicating, and thinking critically.

HTH Chief Academic Officer Ben Daley says, “Shallow learning is about racing to the textbook, trying to cover all the topics before the year rolls to an end. Deeper learning is about covering a smaller number of topics in a greater depth, making things, and presenting to a real audience.”

Over the course of nine weeks, the MOOC will offer a glimpse into how Deeper Learning is applied in schools like Expeditionary Learning, Big Picture Learning, Envision, and of course, High Tech High. Activities will include looking at student work from these schools, experiencing a “protocol” where teachers use a structured framework to guide a conversation, and a final project that will ask participants to design and implement their own deeper learning activity.

 

MOOC-On-DeeperLearning-2014-1

 

From DSC:
In briefly reviewing this endeavor, what I appreciated about these efforts was:

  • Giving more agency to the students — I took this to mean, “More choice. More control.” It seems to encourage student voice.
  • It encourages self-directed learning, something we all will need in our lifetimes — but does so in combination with other forms of learning that involve collaboration and communication (two other skills we all need)
  • It seems to have been a team-based approach – something I think will often be required to be successful in the future
  • The active, well-thought through experimentation going on; putting learning theories into practice in new ways that will hopefully connect with learners more and engage them at deeper levels

 

 

Also, slightly-related items  🙂 

 
© 2024 | Daniel Christian