4 Online Tactics to Improve Blended Learning — from campustechnology.com by Megan Burke, CPA, Ph.D.
An accounting professor shares how best practices from online pedagogy have helped her create a blended learning environment that supports student success.

Excerpts:

Now that students are back in the classroom, I have been combining these tactics with in-person instruction to create a blended learning environment that gives my students the best of both worlds.

The right activities, on the other hand, can make a significant difference. For example:

  • Breakout rooms (for think/pair/share);
  • Polls and quizzes that are low-stakes and anonymous to encourage full engagement;
  • Using the whiteboard option; and
  • Having reviews of material at the end of class.

I also encourage faculty (and myself!) to get out and meet with employers and ask what we can do to better prepare students, so that we can get a better feel for what first-year staff really need to know — and ensure that we present that knowledge and information in the classroom.

 

A Rubric for Selecting Active Learning Technologies — from er.educause.edu by Katie Bush, Monica Cormier, and Graham Anthony
A rubric can be an invaluable aid in evaluating how well technologies support active learning.

Excerpt:

Because the use of active learning is characterized by a broad range of activities in the classroom, comparing technology and determining which option provides more benefit to an active learning classroom can be difficult. The Rubric for Active Learning Technology Evaluation can provide some differentiation when comparing technology offerings. It has been designed to reveal subtle but impactful differences between technology in the context of active learning. The rubric was designed to be a tool for comparative technology evaluation and as such should be quick to use when comparing similar technologies. It is freely available to use and adapt under a Creative Commons license.

 

 

How to integrate storytelling as design thinking in your classroom — from bookcreator.com by Michael Hernandez

Excerpt:

I’ve been thinking a lot about the need to prepare my students for their future and how I can help develop the skills and mindset they’ll need to solve some pretty big global challenges we now face.

While I see my STEM and science colleagues integrating skills like creativity, problem-solving and ideation, technology use and innovation, I often wondered how I could integrate these skills into my journalism, film and photography classes.

Until I realized that I already do.

Often thought of as either a frivolous hobby during our downtime, or a one-way fire hydrant of information from textbooks in school, working with student storytellers over the past 23 years has illuminated the idea that, if done right, student-made digital stories can be a powerful learning experience and creative problem solving exercise.

 

Entrepreneur Education Platform GeniusU Raises $1.5M Seed Funding at $250M Valuation — from edtechreview.in ed by Stephen Soulunii

Excerpt (emphasis DSC):

Genius Group has recently announced that its EdTech arm, GeniusU Ltd, has raised $1.5 million in a seed round to support the development of its Genius Metaversity virtual learning plans.

With the fresh funding, GeniusU plans to extend its courses and programs to interactive learning environments in the metaverse, with students and faculty connecting and learning in global classrooms and virtual 3D environments. It also plans to integrate each student’s AI-based virtual assistant ‘Genie’ into the metaverse as 3D virtual assistants that accompany each student on their personalized journey and integrate its GEMs (Genius Education Merits) student credits into the metaverse. GEMs are earned by students as they learn and can be spent on products and services within GeniusU and counting towards their certifications.

 

Why Improving Student Learning is So Hard — from opencontent.org by David Wiley

Excerpt:

2. Student behavior will normally change only in response to changes in faculty behavior – specifically, the assignments faculty give and the support faculty provide.

For many students, the things-they-do-to-learn are all located within the relatively small universe of things their faculty assign them to do – read chapters, complete homework assignments, etc. For a variety of reasons, and many of them perfectly good reasons, “students don’t do optional” – they only do what they’re going to be graded on.

Therefore, students will likely engage in more effective learning behaviors ONLY IF their faculty assign them more effective learning activities. Faculty can further increase the likelihood of students engaging in more effective learning activities if they support them appropriately throughout the process.

From DSC:
I can put an “Amen” to the above excerpt. For years I managed a Teaching & Learning Digital Studio. Most of the students didn’t come into the Studio for help, because most of the faculty members assigned the normal kinds of things (papers, quizzes, and such). Had there been more digitally-created means of showing what students knew, there would have been more usage of the T&L Digital Studio. 

Also, if we want to foster more creativity and innovation — as well as give our learners more choice and more control over their learning — we should occasionally get away from the traditional papers.

Another comment here is that it’s hard to change what faculty members do, when Instructional Designers can’t even get in the car to help faculty members navigate. We need more team-based efforts in designing our learning experiences.

 

24 ideas for creating a discussion-rich classroom — from ditchthattextbook.com by Matt Miller
Discussion can engage students and help them to see different perspectives. Here are strategies you can use to create a discussion-rich classroom.

10 ways to teach active listening in the classroom

Also relevant/see:

 
 

Technology for HyFlex Classrooms: Major Considerations — from hyflexlearning.org by Brian Beatty

Excerpts:

This post describes four aspects of classroom technology that are very important to address when developing a HyFlex approach that can be effective at scale.

The classroom technology needs can be organized into four areas:

  1. two-way audio stream (connection),
  2. incoming video presentation of remote learners
  3. outgoing video presentation of classroom and learners
  4. interactive technology to support interaction, engagement, and formative assessment

Also re: hyflex teaching — where some students are physically present and some are coming into the class remotely– see:

Part I – Motivating Learners by Building Efficacy (Confidence) through Scaffolding and Support— from hyflexlearning.org by Jeanne Samuel

Excerpts:

HyFlex delivery may be new to many learners. Therefore, it is important to provide them with the supports they need to be successful. Regardless of the delivery mode, learners are motivated by success and by instructor presence. In part one of this topic post, we will write about how instructor support and feedback (a form of guidance) can motivate learners and build learner confidence.

PART II- Feedback for Improving Student Success and Satisfaction — from hyflexlearning.org by Jeanne Samuel

Excerpt:

In part 1 of this post, we focused on how feedback and support promote learner confidence. Learner confidence can lead to improved learner retention, progression, and success regardless of the class delivery mode. In part 2, we focus on feedback strategies.

 

From DSC:
For the last few years, I’ve been thinking that we need to make learning science-related information more accessible to students, teachers, professors, trainers, and employees — no matter what level they are at.

One idea on how to do this — besides putting posters up in the hallways, libraries, classrooms, conference rooms, cafeterias, etc. — is that we could put a How best to study/learn link in all of the global navigation bars and/or course navigation bars out there in organizations’ course management systems and learning management systems. Learners of all ages could have 24 x 7 x 365, easy, instant access as to how to be more productive as they study and learn about new things.

For example, they could select that link in their CMS/LMS to access information on:

  • Retrieval practice
  • Spacing
  • Interleaving
  • Metacognition
  • Elaboration
  • The Growth Mindset
  • Accessibility-related tools / assistive technologies
  • Links to further resources re: learning science and learning theories

What do you think? If we started this in K12, kept it up in higher ed and vocational programs, and took the idea into the corporate world, valuable information could be relayed and absorbed. This is the kind of information that is highly beneficial these days — as all of us need to be lifelong learners now.

 

Homework hotline gives K-12 students support for tricky assignments — from k12dive.com by Kara Arundel
College students offer free, on-demand help as younger students recover from pandemic-related setbacks or aim to get ahead.

Excerpt:

The college student-run resource saw an uptick in demand during the pandemic, and even though nearly all K-12 schools are now back to full-time, in-person learning, the calls to the hotline keep coming, said Gabriela Gamiz, founding Homework Hotline staff member and the college’s director of community engagement.

 

A Podcast Listening Strategy for Learning — from learntrepreneurs.com by Eva Keiffenheim
Three steps to make the most of your podcast time

Excerpt (emphasis DSC):

Use apps that help you remember more
You won’t remember much from a podcast if you only listen to it. Your brain needs repetition and elaboration to make new knowledge stick.

Unlike books, you can’t highlight audio?—?or can you?

I listen to my podcasts while biking or walking. Hence, an extremely uncomfortable situation to open a notepad or Roam Research whenever I hear an interesting idea.

But two applications have transformed how I listen to podcasts: Snipd and Airr. Both are audio highlighting tools.


The Key Idea All Great Books on Learning Have in Common — from learntrepreneurs.com by Eva Keiffenheim
And how you can implement the powerful way to learn.
.

teaching in public is the principle all great books on learning agree on

 
 

The Future Is Here: Assistive Technology for Learning Disabilities — from studycorgi.com; with thanks to Alysson Webb for this resource

Excerpt:

Equal learning and personal development opportunities help ensure everyone reaches their highest potential. However, it is important to look at comparable needs. People with learning disabilities can require individual or additional services from a school program. According to the National Center of Educational Statistics, in 2019 – 2020, 14% (7.3 million) of children from 3 to 21 received special education services in the US. One-third of them had various learning disabilities that required specific assistance and tools.

Table of Contents

  1. What Is a Learning Disability?
  2. Assistive Technology (AT) in the Classroom
  3. AT for Learning Disabilities: Benefits & Tools
  4. References
 

The rise of alternative credentials in hiring — from shrm.org; with thanks to Ryan Craig for this resource
Increasingly, U.S. workers are turning to alternative credentials as a way to enhance and demonstrate skills and work readiness. But can certifications, badges and apprenticeships stand in for traditional education and work experience when seeking a new job?

Excerpts:

Alternative credentials can be defined as any microcredential, industry or professional certification, acknowledgment of apprenticeship (registered or nonregistered), or badging that indicates one’s competencies and skills within a particular field. Alternative credentials do not include traditional academic degrees or required occupational licensures.

However, one potential barrier to employers’ wider recognition of alternative credentials is actually a technical one. Automated applicant tracking systems (ATS) frequently don’t pick up on them, because often there is still no standard approach to collecting this information as systems do for traditional education and work experience. Only one-third of HR professionals whose organizations use automated prescreening say this prescreening even recognizes alternative credentials. Such inconsistency offers a clear direction for both HR and the providers of applicant screening tools to improve the ways alternative credentials are captured in the application process.

 

The amazing opportunities of AI in the future of the educational metaverse [Darbinyan]

The amazing opportunities of AI in the future of the educational metaverse — from forbes.com by Rem Darbinyan

Excerpt:

Looking ahead, let’s go over several potential AI-backed applications of the metaverse that can empower the education industry in many ways.

Multilingual Learning Opportunities
Language differences may be a real challenge for students from different cultures as they may not be able to understand and keep up with the materials and assignments. Artificial intelligence, VR and AR technologies can enhance multilingual accessibility for learners no matter where they are in the world. Speech-to-text, text-to-speech and machine translation technologies enrich the learning process and create more immersive learning environments.

AI can process multiple languages simultaneously and provide real-time translations, enabling learners to engage with the materials in the language of their choice. With the ability to instantly transcribe speech across multiple languages, artificial intelligence removes any language barriers for students, enabling them to be potentially involved, learn and communicate in any language.

Artificial Intelligence (AI) in Education Market size exceeded USD 1 billion in 2020 and is expected to grow at a CAGR of over 40% between 2021 and 2027. (source)

Along the lines of innovation within our educational learning ecosystems, see:

3 Questions for Coursera’s Betty Vandenbosch & U-M’s Lauren Atkins Budde on XR — from insidehighered.com by Joshua Kiim
How might extended reality shape the future of learning?

Excerpts (emphasis DSC):

[Lauren Atkins Budde] “Being able to embed quality, effective extended reality experiences into online courses is exponentially a game-changer. One of the persistent constraints of online learning, especially at scale, is how do learners get hands-on practice? How do they experience specific contexts and situations? How do they learn things that are best experienced? XR provides that opportunity for actively doing different kinds of tasks, in various environments, in ways that would otherwise not be possible. It will open up  Lauren Atkins Buddeboth how we teach online and also what we teach online.”

These courses are really exciting and cover a broad range of disciplines, which is particularly important. To choose the right subjects, we did an extensive review of insights from industry partners, learners and market research on in-demand and emerging future-of-work skills and then paired that with content opportunities where immersive learning is really a value-add and creates what our learning experience designers call “embodied learning.”

Addendum on 5/1/22:
Can the Metaverse Improve Learning? New Research Finds Some Promise — from edsurge.com by Jeffrey R. Young

“The findings support a deeper understanding of how creating unique educational experiences that feel real (i.e., create a high level of presence) through immersive technology can influence learning through different affective and cognitive processes including enjoyment and interest,” Mayer and his colleagues write.

 
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