Accelerated Digital Skills and the ‘Bootcamp Boom’. — from holoniq.com
The market for accelerated digital skills is stepping up to a whole new level. Bootcamps, among others, are evolving rapidly to meet the opportunity.

Excerpt:

Tech Bootcamps re-skilled and up-skilled over 100,000 professionals globally in 2021, up from less than 20,000 in 2015. We expect this number to reach over 380,000 by 2025 representing over $3B of expenditure with significant upside as tech up-skilling models and modes overlap and converge. Governments, employers, universities and colleges everywhere are embracing rapid, high ROI training to build capacity in software, marketing, cyber and tech sales to drive their economies and growth.

Also from holoniq.com, see:

Also relevant/see:

 

A Podpourri of Learning Options: Pods, Hubs, and Microschools in the Wake of the Pandemic — from gettingsmart.com by Tom Vander Ark

Excerpts:

The Center on Reinventing Public Education (CRPE) recently published a report, Pandemic Pods and the Future of Education, based on a survey of families and educators who organized or participated in a pandemic pod. While it was challenging to collect representative data on pods, CRPE concluded that pods were an important pandemic response with long-term implications for education.

The CRPE defines pods as an in person or intensive virtual support that meets multiple times per week. While a broad definition, it is more narrowly defined than many of the previous attempts at categorizing small group learning experiences.

Despite the “moment” that pods had during the pandemic, once in-person learning became more available there was a snapback of about 85%, with the numbers of students shifting from pods to classroom attendance. Those students remaining in pods, typically counted as homeschooled, are part of what is likely to be a 1-2% long-term enrollment shift (perhaps 1 million students) away from traditional public schools.

Addendum on 3/2/22:

Along the lines of learning options, see:

 

Why the World’s First Virtual Reality High School Changes Everything — from steve-grubbs.medium.com by Steve Grubs

Excerpts:

The recipe required key ingredients to happen. In addition to an accredited school to manage students, admissions and the for-credit learning, it also needed a platform. That’s where EngageVR comes in. There are other platforms that will ultimately host schools, perhaps AltSpace, Horizon or others, but the first is on Engage.

The bottom line is this: creators, coders, educators, entrepreneurs, investors, corporations, parents and students all played a role in finally bringing the first global virtual reality high school to life. It won’t be the last school to open in the metaverse, but to all those involved in this inaugural launch — the Neil Armstrongs of your age — a special tip of the hat today for having the vision and the willingness to launch a better and more equitable era of education.

Also see:

This is a snapshot from the Geo Guesser VR game

 

A whole new world: Education meets the metaverse — from brookings.edu by Kathy Hirsh-Pasek, Jennifer M. Zosh, Helen Shwe Hadani, Roberta Michnick Golinkoff, Kevin Clark, Chip Donohue, and Ellen Wartella

Excerpt:

The metaverse is upon us. Soon it will be as omnipresent as TikTok, Instagram, and Facebook (now Meta). As technology advances to bring us new immersive and imaginary worlds, how we educate children and prepare teachers must also advance to meet these new opportunities. When education lags the digital leaps, the technology rather than educators defines what counts as educational opportunity. This is largely what happened with the introduction of “educational” apps designed to be used on smartphones and tablets meant for adults. Today, as the metaverse infrastructure is still under construction, researchers, educators, policymakers, and digital designers have a chance to lead the way rather than get caught in the undertow. To leverage the potential of the metaverse as a 3D, global, interconnected, immersive, and real-time online space, we need new ways to connect the physical world with augmented and virtual reality (VR) experiences.

In the end, we challenge those creating educational products for the metaverse to partner with educators and scientists to ensure that children experience real human social interaction as they navigate virtual spaces, children’s agency is supported as they explore these spaces, and there is a real eye to diversity in the representation and access to what is created.  

Also relevant/see:

The metaverse can provide a whole new opportunity for education. Here’s what to consider — from fastcompany.com by Stephen Fromkin
The cofounder of Talespin looks at an existing immersive learning program that delivers results and says our next priority should be getting it into the hands of as many learners as possible through the metaverse.

 

Holograms? Check! Now what? — from blog.webex.com by Elizabeth Bieniek

Excerpt (emphasis DSC):

Two years ago, I wrote about the Future of Meetings in 2030 and hinted at an effort my team was building to make this a reality. Now, we have publicly unveiled Webex Hologram and brought the reality of a real-time, end-to-end holographic meeting solution to life.

With Webex Hologram, you can feel co-located with a colleague who is thousands of miles away. You can share real objects in incredible multi-dimensional detail and collaborate on 3D content to show perspective, share, and approve design changes in real-time, all from the comfort of your home workspace.

As the hype dies down, the focus on entirely virtual experiences in fanciful environments will abate and a resurgence in focus on augmented experiences—interjecting virtual content into the physical world around you for an enhanced experience that blends the best of physical and virtual—will emerge.

The ability to have curated information at one’s fingertips, still holds an incredible value prop that has yet to be realized. Applying AI to predict, find, and present this type of augmented information in both 2D and 3D formats will become incredibly useful. 

From DSC:
As I think of some of the categories that this posting about establishing a new kind of co-presence relates to, there are many relevant ones:

  • 21st century
  • 24x7x365
  • 3D
  • Audio/Visual (A/V)
  • Artificial Intelligence (AI)
  • Cloud-based
  • Collaboration/web-based collaboration
  • Intelligent tutoring
  • Law schools, legal, government
  • Learning, learning agents, learning ecosystems, Learning from the Living [Class] Room, learning spaces/hubs/pods
  • Libraries/librarians
  • K-12, higher education, corporate training
  • Metaverse
  • Online learning
  • Telelegal, telemedicine
  • Videoconferencing
  • Virtual courts, virtual tutoring, virtual field trips
  • Web3
 

How I use Minecraft to help kids with autism — from ted.com by Stuart Duncan; with thanks to Dr. Kate Christian for this resource

Description:

The internet can be an ugly place, but you won’t find bullies or trolls on Stuart Duncan’s Minecraft server, AutCraft. Designed for children with autism and their families, AutCraft creates a safe online environment for play and self-expression for kids who sometimes behave a bit differently than their peers (and who might be singled out elsewhere). Learn more about one of the best places on the internet with this heartwarming talk.

 

Below are two excerpted snapshots from Stuart’s presentation:

Stuart Duncan speaking at TEDX York U

These are the words autistic students used to describe their experience with Stuart's Minecraft server

 

Exploring Virtual Reality [VR] learning experiences in the classroom — from blog.neolms.com by Rachelle Dene Poth

Excerpt:

With the start of a new year, it is always a great time to explore new ideas or try some new methods that may be a bit different from what we have traditionally done. I always think it is a great opportunity to stretch ourselves professionally, especially after a break or during the spring months.

Finding ways to boost student engagement is important, and what I have found is that by using tools like Augmented Reality (AR) and Virtual Reality (VR), we can immerse students in unique and personalized learning experiences. The use of augmented and virtual reality has increased in K-12 and Higher Ed, especially during the past two years, as educators have sought new ways to facilitate learning and give students the chance to connect more with the content. The use of these technologies is increasing in the workplace, as well.

With all of these technologies, we now have endless opportunities to take learning beyond what has been a confined classroom “space” and access the entire world with the right devices.

 

These 3 charts show the global growth in online learning — from weforum.org by Johnny Wood; with thanks to Ray Schroeder out on LinkedIn

Example chart:

Also relevant/see:

The company has launched 13 new degrees with colleges since 2021, bringing the total number of bachelor’s, master’s and postgraduate degrees up to 38, according to Maggioncalda.

2U saw $152.4 million from its degree segment in 2021’s fourth quarter, about 11 times the revenue Coursera brought in from its degree business over the same period. 

 

Technology We Need: Documenting the complete Learner Record — from gettingsmart.com by Nate McClennen and Rebecca Midles

Key Points

  • Most innovative schools and a number of states have built Graduate Profiles/Learner Profiles and a handful have created K12 competency progressions that articulate pathways towards meeting the profile.
  • These learning organizations are using a learning management system (LMS) that does not accommodate comprehensive Learner Records, does not capture or report transparent growth to learners or their families and does not capture out-of-course learning experiences.
  • We issue a challenge to those building and creating solutions.

From DSC:
The above posting reminds me of the following graphic:


 

Skill assessments: The future of personalization in learning — from edyoucated.org by Julian Rasch

The future of personalization in professional online learning lies in detailed, but fast and effective skill assessments. Here’s how we do it at edyoucated.

 

S&P raises view of higher ed sector for 2022, but colleges’ fortunes are diverging — from highereddive.com by Rick Seltzer

Excerpts:

  • S&P Global Ratings revised its view of the U.S. not-for-profit higher education sector to stable, ending four years of negative outlooks even as it said it is monitoring divergence in fortunes between strong and weak institutions in the market.

Some stressed institutions will be able to leverage high-value real estate, branding or strong programs into a merger or affiliation, according to the ratings agency. But with colleges competing for often-shrinking pools of students, S&P expects more closures — especially of small, regional, private liberal arts colleges.

Also see:

Breaking Down Online Postsecondary Enrollment Growth in the United States — from holoniq.com
Welcome to the multi-speed online enrollment economy. The highs and the lows of the top 20+ institutions.

Digital capability is arguably the number one priority for US universities and colleges. Postsecondary enrollments in the United States are in decline, institutions are bracing for a much bigger 2025 enrollment crash (due to a falling birthrate from the last recession) and a tight labor market is encouraging employers to drop requirements such as degrees and instead embrace faster, cheaper and higher ROI online up-skilling programs.

 

Remote School Meltdowns? Research Gives Window Into Student Well-Being During the Pandemic — from edsurge.com by Jeffrey R. Young

Excerpt:

To understand the stakes of the image, it’s worth looking to a new Harvard University research report that begins: “Although children have largely been spared the direct health consequences of coronavirus disease 2019 (COVID-19), there is increasing concern about the pandemic’s influence on other aspects of child health and development.”

 

6 Ed Tech Tools to Try in 2022 — from cultofpedagogy.com by Jennifer Gonzalez

Excerpts:

This year, for the very first time, I hired a team of ed tech experts to help me with the update. The task was becoming overwhelming and I knew if I was going to keep it up, I had to have some help. Here they are below: Marnie Diem, Brandie Wright, Lucia Hassell, and Kim Darche.

5. EVERFI
everfi.com/k-12

Originally a site that offered free financial literacy courses to students, EVERFI has expanded its course offerings to include career exploration (including one specific to STEM careers), social and emotional learning, diversity and inclusion, and health and wellness. Their newest additions are courses in healthcare literacy, data science and banking fraud, and compassion and empathy.

 

From Web3 to Ed3 – Reimagining Education in a Decentralized World — from mirror.xyz by Scott David Meyer; with thanks to Bryan Alexander for posting this resource out on LinkedIn

Excerpt:

Ed3 as a Source of Human Flourishing
Education is a right, and a cornerstone for human flourishing. The more we are able to teach our students, the better prepared they will be to enter the Knowledge Economy and leave their mark on the world.

We are at the beginning of the web3 wave. Entire industries are being re-imagined with a focus on participation and ownership. Education can, and should, follow suit.

By welcoming this new era of ed3, more students will be able to access, afford, and accredit a dynamic education that helps them flourish and leave their mark on the world.

 

From DSC:
Here’s a brief example of what teaching & learning could like in the metaverse. I realize this is just one example, and there will likely be a variety of options and formats…but it’s an interesting thought experiment.

 
© 2024 | Daniel Christian