Also see:

Live from Bett: What’s new in EDU–Free resources to boost engagement and collaboration — from the Microsoft Education Team on January 22, 2020

Excerpt (emphasis DSC):

In addition, on the day of a presentation, educators and students now can help every person in the classroom or audience understand what they’re saying by clicking on “Present Live.” Live Presentations enables every audience member to view the presentation on their own device, such as a laptop, tablet or phone. Each audience member can turn on live captioning and choose subtitles from more than 60 languages. They can even navigate between slides, so they don’t miss a single, important detail. The audience is engaged throughout the presentation and sends reactions in real-time. After the presentation, the audience can provide feedback on the content and delivery of the presentation, which educators and students can use to improve skills over time.

Live Presentations will be coming soon to PowerPoint for the web as part of Office Education, which educators and students can access for free. If you haven’t already done so, get started with Office 365 Education now.

 

From DSC:
Might this type of functionality be a solid component of a global, next generation learning platform? Hmmmm…

 

Explore Revit models in VR with Unity Reflect — from by Nick Davis
Unity Reflect makes it easy to bring Building Information Modeling (BIM) data into virtual reality (VR). Learn how you can use the Unity Reflect VR Viewer to conduct immersive design reviews with Autodesk Revit models.

Excerpt (emphasis DSC):

The value of VR in the architecture, engineering, and construction (AEC) industry is well documented. It provides an unrivaled medium for gathering rich feedback, catching design flaws, and reducing the need for physical mockups. Studies have shown construction professionals are twice as likely to spot design errors when reviewing designs in VR versus PCs.

Today, 60% of AR and VR content is powered by Unity. Unity’s AEC customers use VR for a wide range of use cases, from conducting immersive walkthroughs that help their clients catch errors pre-construction and save hundreds of thousands of dollars on individual projects, to creating immersive training programs that lead to safer job sites.

 

From DSC:
If you are using a tool like Cisco Webex in your school, consider implementing the idea below.
I’d like to thank Mr. Steve Grant and Mr. Nelson Miller from the WMU-Cooley Law School for their work in implementing/recommending this approach.

If you are using a tool like Cisco Webex, you can use it to share content to displays, laptops, smartphones, and tablets. If the professor starts a Cisco Webex Meeting Center session using their own personal room, the students can then join that meeting via their devices. (To eliminate noise and confusion — as well as to reduce bandwidth — the students should mute their microphones and choose not to send the video from their webcams.)

If you were doing a think-pair-share, for example, and you really liked what a certain pair of students had going on, one of the students could share their work with the rest of the class. By doing so, whatever was going on on that student’s device could be displayed by any projectors in the room, as well as on any other devices that were connected to the Cisco Webex Meeting Room.

“So you could project any student’s work as students proceed with in-class exercises. Projecting student work adds another level of accountability, excitement, and concentration to in-class exercises.” 

*********

Also, using the Cisco Webex Meeting Center in your face-to-face classroom not only opens up that sort of collaboration channel, but, via the chat feature, it can also open up a running backchannel to draw out your more introverted students, or those students who have questions but don’t want to have the spotlight thrown on them. 

*********

 

DC: Precursor to a next gen learning platform…? Another piece is falling into place.

 

Active Learning on the Uptick?— from LinkedIn.com by Carrie O’Donnell

Excerpt:

The evidence is overwhelming that employing active learning strategies leads to deeper learning, increased retention and higher performance. In fact, the EDCAUSE Horizon Report: 2019 Higher Education Edition states 73 percent of universities surveyed indicate active learning classrooms are in the planning process or being implemented in 2020.

Active learning is an instructional approach that puts the student in the center of the learning. This teaching methodology actively engages the learner and is a contrast with the traditional lecture-based approaches where the instructor does most of the talking and students are passive. Some of the many strategies that instructors use to promote active learning include group discussions, peer instruction, problem-solving, case studies, role playing, journal writing and structured learning groups.

Several trends we’ve seen on campuses across the country bode well for active learning:

 

Coming down the pike: A next generation, global learning platform [Christian]

From DSC:
Though we aren’t quite there yet, the pieces continue to come together to build a next generation learning platform that will help people reinvent themselves quickly, efficiently, constantly, and cost-effectively.

Learning from the living class room

 

Learning from the living class room

 

Learning from the living class room

 

The 10 vital skills you will need for the future of work — from Bernard Marr

Excerpt:

Active learning with a growth mindset
Anyone in the future of work needs to actively learn and grow. A person with a growth mindset understands that their abilities and intelligence can be developed and they know their effort to build skills will result in higher achievement. They will, therefore, take on challenges, learn from mistakes and actively seek new knowledge.

Start by adopting a commitment to lifelong learning so you can acquire the skills you will need to succeed in the future workplace.

 

Redefining Norms Critical to Sustained Relevance in the Changing Postsecondary Environment — from evolllution.com by Hunt Lambert
Sticking to the status quo will end in disaster for most postsecondary institutions. To stay relevant, institutions have to rethink all aspects of the higher education product, from programming to student support to organizational models.

Excerpt (emphasis DSC):

Higher education has existed for over a millennium in an effectively unchanged state, but the impetus to transform has arrived. Fast-changing labor demands, evolving learner expectations and transformed market realities are forcing college and university leaders to rethink the traditional postsecondary model and find ways to serve the growing numbers of lifelong learners. This idea has been broadly articulated as the 60-Year Curriculum (60YC), and executing on this vision demands a fundamental change in how higher education institutions must operate to serve students. In this interview, Hunt Lambert expands on the 60YC vision and shares his insights into how the organizational models of postsecondary institutions need to evolve to adapt to this approach.

The 60YC proposes that higher education providers, who happen to be best in the world at knowledge creation and dissemination through well-designed curriculum, expand that curricula concept from the current two-year AA, four-year BA, two-year master’s and seven-year PhD learning models into a 60-year model inclusive of 15- to 75-year-old learners and, most likely, beyond.

 

 

XR for Teaching and Learning — from educause

Key Findings

  • XR technologies are being used to achieve learning goals across domains.
  • Effective pedagogical uses of XR technologies fall into one of three large categories: (1) Supporting skills-based and competency-based teaching and learning, such as nursing education, where students gain practice by repeating tasks. (2) Expanding the range of activities with which a learner can gain hands-on experience—for example, by enabling the user to interact with electrons and electromagnetic fields. In this way, XR enables some subjects traditionally taught as abstract knowledge, using flat media such as illustrations or videos, to be taught as skills-based. (3) Experimenting by providing new functionality and enabling new forms of interaction. For example, by using simulations of materials or tools not easily available in the physical world, learners can explore the bounds of what is possible in both their discipline and with the XR technology itself.
  • Integration of XR into curricula faces two major challenges: time and skills.
  • The adoption of XR in teaching has two major requirements: the technology must fit into instructors’ existing practices, and the cost cannot be significantly higher than that of the alternatives already in use.
  • The effectiveness of XR technologies for achieving learning goals is influenced by several factors: fidelity, ease of use, novelty, time-on-task, and the spirit of experimentation.

XR for Teaching and Learning

 

Learning for a Living — from MIT Sloan Mgmt Review by Gianpiero Petriglieri

Excerpt (emphasis DSC):

Calls for learning have long been common at corporate retreats, professional conferences, and similar gatherings. But with the furious pace of change that technology has brought to business and society, they have become more urgent. Leaders in every sector seem to agree: Learning is an imperative, not a cliché. Without it, careers derail and companies fail. Talented people flock to employers that promise to invest in their development whether they will stay at the company or not.

If we are after transformative learning, what we need is a familiar yet open frame — a playground of sorts that magnifies our habits and the culture that breeds them so that we can examine both, and imagine and try new ways of being.

A boot camp must replicate workplace constraints to help us master ways of navigating them more efficiently. Whether it’s a course on, say, reaping insights from data analytics or a training session on giving respectful feedback, the space supports practice and improvement. A playground must remove most constraints to promote experimentation. Providing some distance from day-to-day reality allows us to get real in a deeper sense. A boot camp amplifies and exploits the shame of learning, helping us learn how not to be found wanting. A playground exposes and challenges that shame, helping us realize that if we were less anxious, it might be easier to claim what we want and discover how to get it.


From DSC:

A heads up. The way they use the word bootcamp is different from the way I’ve heard that word used these last 5-7 years. I think of bootcamps as more along the lines of a 10-12 week, intensive course — often involving programming. I don’t see them as internal training courses. But this article uses the word bootcamp in that way.

 

Colleges see equity success with adaptive learning systems — from edtechmagazine.com by Shailaja Neelakantan
Powered by advanced algorithms, adaptive learning technologies boost completion rates and give students confidence.

“I used to teach one class of 100 students, but now I teach 100 classes of one student each,” said Doug Williams, the adaptive learning coordinator at Arizona State University, in the white paper, describing the effect of using such a technology-driven system to improve learning outcomes.

 

From DSC:
I post this item because I believe that this is the type of thing that will be a piece of our future learning ecosystems. Learning agents. Systems that accommodate each individual’s learning preferences. Real-time formative assessments…that impact what you see and experience next.  Intelligent systems. Intelligent tutoring.

People demonstrate mastery at different times — let that be part of our futures — versus this one-size fits all, hop-on-board-or-you-miss-the-train…a train that stops for no one.

 

 

Amazon’s new Fire TV Blaster works with Echo to control your TV, soundbar, cable box and more — from techcrunch.com by Sarah Perez

Excerpt:

Amazon already offers Alexa voice control to TV owners through its Fire TV devices, by way of a voice remote or by pairing an Echo device with a Fire TV, for hands-free voice commands. Now, it’s introducing a new device, the Fire TV Blaster, which extends that same hands-free voice control to your TV itself and other TV devices — like your soundbar, cable box, or A/V Receiver.

That means you’ll be able to say things like “Alexa, turn off the TV,” or “Alexa, switch to HDMI 1 on TV.” You can also control the volume and the playback.

And if you have other TV devices, you can control them hands-free as well, by saying things like “Alexa, turn up the soundbar volume,” or “Alexa tune to ESPN on cable.”

 

From DSC:
How might such Natural Language Processing (NLP) / voice recognition technologies impact future learning experiences and learning spaces? Will we enjoy more hands-free navigation around some cloud-based learning-related content? Will faculty members be able to use their voice to do the things that a Crestron Media Controller does today?

Parenthetically…when will we be able to speak to our routers (to shut off the kids’ internet connections/devices for example) and/or speak to our thermostats (to set the temperature(s) quickly for the remainder of the day)?

 

 

Launch of NUVU Innovation School in Scotland — from cambridge.nuvustudio.com by Saba Ghole

Excerpt:

NuVu Innovation School, which officially opened its doors on October 10, provides a unique learning environment designed around creativity, innovation and enterprise. The new school is designed to face up to the challenge of a fast-moving jobs market and inspire the next generation of entrepreneurs and innovators.

 

 

Delivering learning across a lifetime: Higher education’s new paradigm — from evolllution.com with thanks to Mr. Amrit Ahluwalia for his work on this

Excerpt:

Higher education is no longer a single engagement in an individual’s life, or a stop-off point between high school and a career.
Today, and into the future, higher education’s role is ongoing as the demands of the future labor market will require individuals to continuously up-skill and re-skill to remain relevant. As such, while the traditional two- or four-year postsecondary model will continue to play an important role, colleges and universities must expand their repertoire to consciously deliver learning across individuals’ lifetimes.

Read on to learn how the 100 Year Life is changing the fundamental learning needs of individuals across the labor market, and to understand how postsecondary institutions can evolve to fulfil their missions within this new paradigm.

 

From DSC:
This important perspective/trend reminds me of the graphic below…

 

Also see:

 

60 years of higher ed --really?

 

The employee of the future, he added, “typically will have a new job every five years, probably for 60 to 80 years, and probably every one of those will require skills you did not learn in college.”

 

DC: In the future…will there be a “JustWatch” or a “Suppose” for learning-related content?

DC: In the future...will there be a JustWatch or a Suppose for learning-related content?

 
© 2025 | Daniel Christian