iBeacons-PennSt-Art-Oct2014

 

iBeacons give visitors to the Palmer Museum of Art a customized experience — from news.psu.edu by Katie Jacobs

Excerpt:

Soon, there will be new, high-tech additions to the Palmer Museum’s galleries — small electronic devices that will be stuck to walls behind paintings, hidden under shelves or concealed in corners. You won’t be able to see them, but your mobile devices will.

The devices ares iBeacons, small transmitters created by Apple that communicate with nearby smartphones. If a visitor has the correct mobile app installed, content will be automatically sent to the phone with more information about the nearby artwork.

“Sometimes I’ll lead tours with visitors and focus on the works of art I think are particularly fascinating,” says Kletchka. “I thought it would be wonderful if everyone could have that experience here — they can learn more about the objects they are interested in on their own terms.”

 

 

DanielChristian-Combining-Digital-Physical-Worlds-Oct2014

 
 

The amazing ways new tech shapes storytelling — from stuff.tv by Stephen Graves

Excerpt:

From the moment some singer-poet livened up his verse performances with a musical instrument, technology has changed entertainment. The printing press, theatrical lighting, the cinema, radio, cinematic sound – they’ve all either impacted on existing storytelling forms, or created whole new ones.

In recent years, the arrival of digital formats and non-linear editing changed TV. Existing TV formats like drama benefited from the same level of technical polish as films; and at the same time, the ability to shoot and edit large amounts of footage quickly and cheaply created a whole new form of storytelling – reality TV.

Streaming media’s one thing – but the biggest tech leap in years is, of course, your smartphone. Texting during films may infuriate but whipping your phone out in the cinema may become an integral part of the story: the 2013 film App used a second-screen app to display extra layers of narrative, synced to the film’s soundtrack. There are books that use second-screen apps: last year’s Night Film lets you scan tags in the physical book to unlock extra content, including mocked-up websites and trailers.

 

 

The amazing ways new tech shapes storytelling

 

 

 

Also see:

 

InternetOfEverything-BI-Oct2014

 

Some excerpted slides:

 

wearehere-bi-oct2014

 

wearehere2-bi-oct2014

 

wearehere3-bi-oct2014

 

wearehere4-bi-oct2014

 

 


From DSC:
Educators/eduprenuers should be watching what happens in the living room…or better yet, let’s create some second-screen-based learning applications that ride the Smart/Connected TV wave.

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

From DSC:
I’m thinking out loud again…

What if were were to be able to take the “If This Then That (IFTTT)” concept/capabilities and combine it with sensor-based technologies?  It seems to me that we’re at the very embryonic stages of some very powerful learning scenarios, scenarios that are packed with learning potential, engagement, intrigue, interactivity, and opportunities for participation.

For example, what would happen if you went to one corner of the room, causing an app on your mobile device to launch and bring up a particular video to review?  Then, after the viewing of the video, a brief quiz appears after that to check your understanding of the video’s main points. Then, once you’ve submitted the quiz — and it’s been received by system ABC — this triggers an unexpected learning event for you.

Combining the physical with the digital…

Establishing IFTTT-based learning playlists…

Building learning channels…learning triggers…learning actions…

Setting a schedule of things to do for a set of iBeacons over a period of time (and being able to save that schedule of events for “next time”).

Hmmm…there’s a lot of potential here!

 

 

IfThisThenThat-Combined-With-iBeacons

 

 

IfThisThenThat

 

 

iBeaconsAndEducation-8-10-14

 

 

Now throw augmented reality, wearables, and intelligent tutoring into the equation! Whew!

We need to be watching out for how machine-to-machine (M2M) communications can be leveraged in the classrooms and training programs across the globe.

One last thought here…
How are we changing our curricula to prepare students to leverage the power of the Internet of Things (IoT)?

 

interactivebook-alice-70Kweek-setp2014

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Excerpt:

Alice is presented as a mobile app, but it’s technically a book that can be read on iPads and Android tablets. The story is based on the classic Alice’s Adventures In Wonderland by Lewis Carroll, and it features beautiful illustrations you can interact with by touching the tablet screen, as well as an engaging narrator reading each page.

“Regular e-books have limitations, and I wanted to create a new level of engagement. I wanted to combine interactive experience along with film ‘feel,’” Paletz said in an interview. “The application is an art book, a conceptual book, and an educational book all in one, so it has something for everyone.”

 

 From DSC: With a shout out to
Laura Devaney who posted this on Twitter.

 

 

Beacons at the museum: Pacific Science Center to roll out location-based Mixby app next month — from geekwire.com by Todd Bishop

Excerpt:

Seattle’s Pacific Science Center has scheduled an Oct. 4 public launch for a new system that uses Bluetooth-enabled beacons and the Mixby smartphone app to offer new experiences to museum guests — presenting them with different features and content depending on where they’re standing at any given moment.

 

Also see:

 

From DSC:
The use of location-based apps & associated technologies (machine-to-machine (M2M) communications) should be part of all ed tech planning from here on out — and also applicable to the corporate world and training programs therein. 

Not only applicable to museums, but also to art galleries, classrooms, learning spaces, campus tours, and more.  Such apps could be used on plant floors in training-related programs as well.

Now mix augmented reality in with location-based technology.  Come up to a piece of artwork, and a variety of apps could be launched to really bring that piece to life! Some serious engagement.

Digital storytelling. The connection of the physical world with the digital world. Digital learning. Physical learning. A new form of blended/hybrid learning.  Active learning. Participation.

 

 

 

Addendum on 9/4/14 — also see:

Aerohive Networks Delivers World’s First iBeacon™ and AltBeacon™ – Enabled Enterprise Wi-Fi Access Points
New Partnership with Radius Networks Delivers IoT Solution to Provide Advanced Insights and Mobile Experience Personalization

Excerpt (emphasis DSC):

SUNNYVALE, Calif.–(BUSINESS WIRE)–Aerohive Networks® (NYSE:HIVE), a leader in controller-less Wi-Fi and cloud-managed mobile networking for the enterprise market today announced that it is partnering with Radius Networks, a market leader in proximity services and proximity beacons with iBeacon™ and AltBeacon™ technology, to offer retailers, educators and healthcare providers a cloud-managed Wi-Fi infrastructure enabled with proximity beacons. Together, Aerohive and Radius Networks provide complementary cloud platforms for helping these organizations meet the demands of today’s increasingly connected customers who are seeking more personalized student education, patient care and shopper experiences.

 

Also:

 

 

 
 

6 virtual field trips to give lesson plans a boost — from educationdive.com by Allie Gross

Excerpts:

These resources can be used to take students on “virtual” field trips from the comfort of the classroom. For schools facing tight budgets, or just not feasibly close enough to a location of interest, these trips are valuable opportunities to expand students’ horizons.

Let’s check out some of our favorite trips that can be incorporated into curriculum for the upcoming school year.

 

 

VirtualFieldTrips-nineplanets-July2014

 

 

 

 

VirtualFieldTrips-WhiteHouse-July2014

 

 

 

 

VirtualFieldTrips-ColonialWilliamsburg-July2014

 

 

 

 

VirtualFieldTrips-GlobalTrek-May2014

 

 

 

 

Reflections on “C-Suite TV debuts, offers advice for the boardroom” [Dreier]

C-Suite TV debuts, offers advice for the boardroom — from streamingmedia.com by Troy Dreier
Business leaders now have an on-demand video network to call their own, thanks to one Bloomberg host’s online venture.

Excerpt:

Bringing some business acumen to the world of online video, C-Suite TV is launching today. Created by Bloomberg TV host and author Jeffrey Hayzlett, the on-demand video network offers interviews with and shows about business execs. It promises inside information on business trends and the discussions taking place in the biggest boardrooms.

 

MYOB-July2014

 

The Future of TV is here for the C-Suite — from hayzlett.com by Jeffrey Hayzlett

Excerpt:

Rather than wait for networks or try and gain traction through the thousands of cat videos, we went out and built our own network.

 

 

See also:

  • Mind your own business
    From the About page:
    C-Suite TV is a web-based digital on-demand business channel featuring interviews and shows with business executives, thought leaders, authors and celebrities providing news and information for business leaders. C-Suite TV is your go-to resource to find out the inside track on trends and discussions taking place in businesses today. This online channel will be home to such shows as C-Suite with Jeffrey Hayzlett, MYOB – Mind Your Own Business and Bestseller TV with more shows to come.

 

 

From DSC:
The above items took me back to the concept of Learning from the Living [Class] Room.

Many of the following bullet points are already happening — but what I’m trying to influence/suggest is to bring all of them together in a powerful, global, 24 x 7 x 365, learning ecosystem:

  • When our “TVs” become more interactive…
  • When our mobile devices act as second screens and when second screen-based apps are numerous…
  • When discussion boards, forums, social media, assignments, assessments, and videoconferencing capabilities are embedded into our Smart/Connected TVs and are also available via our mobile devices…
  • When education is available 24 x 7 x 365…
  • When even the C-Suite taps into such platforms…
  • When education and entertainment are co-mingled…
  • When team-based educational content creation and delivery are mainstream…
  • When self-selecting Communities of Practice thrive online…
  • When Learning Hubs combine the best of both worlds (online and face-to-face)…
  • When Artificial Intelligence, powerful cognitive computing capabilities (i.e., IBM’s Watson), and robust reporting mechanisms are integrated into the backends…
  • When lifelong learners have their own cloud-based profiles…
  • When learners can use their “TVs” to tap into interactive, multimedia-based streams of content of their choice…
  • When recommendation engines are offered not just at Netflix but also at educationally-oriented sites…
  • When online tutoring and intelligent tutoring really take off…

…then I’d say we’ll have a powerful, engaging, responsive, global education platform.

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

Transmedia and education: How transmedia is changing the way we learn — from thedigitalshift.com by Carolyn Sun

 

From

Transmedia -Illustration By Oanh Le

 

 

Excerpt:

Transmedia, a broad descriptive word that literally translated means “across media” and encompasses many strategies that transverse industries, is generally regarded as the use of multiple media platforms to tell a story or story experience. Though the word “transmedia” is thought to have entertainment franchise origins, its adaptation for education purposes is both valuable and becoming more and more common. While teachers like Sansing are using coding and programming in their language arts instruction, others are taking advantage of increasingly sophisticated apps and interactive media for classroom use.

 

 

Also see:

  • The Science of Storytelling [Infographic] The chemical and psychological makeup of our minds affects how we consume content: Our brains are wired to connect with compelling stories.
 
 

PewResearchIoTThriveBy2025

 

Also see:

Where the Internet of Things could take society by 2025 — from centerdigitaled.com by Tanya Roscorla

Excerpt:

The Pew Research Center Internet Project and Elon University’s Imagining the Internet Center released the report on Wednesday, May 14, as part of an ongoing future of the Internet series inspired by the Web’s 25th anniversary. Eighty-three percent of these experts, which included education leaders, agreed that the Internet of Things would have “widespread and beneficial effects on the everyday lives of the public by 2025.” The remaining 17 percent said it would not, and both camps elaborated on their answers in paragraph form.

Their explanations fall under six major points:
  1. The Internet of Things and wearable computing will take major steps forward in the next 11 years.
  2. Increased data from connected things will cause privacy concerns to come to the forefront and encourage the growth of profiling and targeting people, which will greatly inflame conflicts in various arenas.
  3. Despite advancement in information interfaces, most people won’t be connecting their brains to the network.
  4. Complicated, unintended consequences will arise.
  5. A digital divide could deepen and disenfranchise people who don’t choose to connect to the network.
  6. Relationships will change depending on people’s response to the Internet of Things.

 

 

From DSC:
As with most technologies, there will be positives and negatives about the Internet of Things.  To me, the technologies are tools — neutral, not value-laden — and it’s how we use them that adds moral, political, legal, ethical, or social perspectives/elements to them.  With that said, I’m quite sure that the IoT will have unintended consequences (#4 above).  Also, item #5 — “A digital divide could deepen and disenfranchise people who don’t choose to connect to the network” — is especially troublesome to me, along with the topic of privacy concerns as mentioned in #2.

 

 

From DSC:
Last spring, I saw the following graphic from Sparks & Honey’s presentation entitled, “8 Exponential Trends That Will Shape Humanity“:

 

ExponentialNotLinearSparksNHoney-Spring2013

 

If today’s changes are truly exponential — and I agree with Sparks & Honey that they are, especially as they relate to technological changes — how soon will it be before each of us is interacting with a robot?

This is not an idle idea or question, nor is it a joke. It will be here sooner than most of us think!  The science fiction of the past is here (at least in part).  Some recent items I’ve run across come to my mind, such as:

 

Hitachi’s EMIEW Robot Learns to Navigate Around the Office — from spectrum.ieee.org by Jason Falconer

 

Photo: Hitachi

Excerpt:

Now EMIEW 2 still relies on maps of its surroundings, but its navigation software has a new feature: It uses designated zones that make the robot change its speed and direction.

 

 

iRpobot Ava 500 

iRobotAva-2014

 

Excerpt:

Ava 500 enables this new dimension in telepresence with:

  • autonomous navigation and mobility – remote users simply specify a destination and the robot automatically navigates to the desired location without any human intervention.
  • standards-based videoconferencing – built-in Cisco Telepresence® solutions deliver enterprise-class security and reliability.
  • an easy-to-use client application – an iPad mini™ tablet enables remote users to schedule and control the robot.
  • scheduling and management -seamlessly handled through an iRobot managed cloud service.

 

 

 

Also see:

 

 

 

Everything you need to know about iBeacon— from 3months.com

From DSC:
I’m posting this because:

  1. The video on that page is helpful in learning more about iBeacon
    .
  2. It’s important for those involved with education to be in the loop on beacon-related technologies — as such devices will help us bridge the physical world with the digital world.

 

 

3Months-iBeacon-2014

 

 

 

Also see:

 

 

 

 
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