The innovation imperative: Lessons from high-growth companies — from deloitte.com by Khalid Kark, Tim Smith, Lou DiLorenzo Jr, and Mike Bechtel
Successful innovation functions display unique characteristics, one of them being technology’s prominent role in driving these initiatives. How can CIOs and technology leaders seize this opportunity and ensure they play a pivotal role in their company’s growth?

Excerpt:

Many enterprises now have an innovation function, whether it be a team that is dedicated to seeking out new opportunities or an executive tasked with finding new ways of working. But according to the latest Deloitte survey, only half of innovation efforts are achieving their desired value, and companies with successful innovation functions have unique characteristics. The study revealed that most leading companies view innovation as something both new—which can include new applications of existing tools—and improved—which may mean simply a measurable advance over legacy alternatives. This covers everything from incremental gains to moonshots.

Five key differentiators of successful innovation programs

Also see Deloitte’s Ten Types of Innovations.

 
 

Forbes Blockchain 50 2022 — from forbes.com; edited by Michael del Castillo and Matt Schifrin; reported by Maria Abreu, Nina Bambysheva, Justin Birnbaum, Lauren Debter, Michael del Castillo, Steven Ehrlich, Chris Helman, Katie Jennings, Jeff Kauflin, Javier Paz, Jon Ponciano, Marie Schulte-Bockum
Cryptocurrencies hog the spotlight, but blockchain’s biggest innovations are below the surface, saving billions each year for the world’s largest companies.

Excerpt:

You’ve come a long way, blockchain! Since our inaugural roundup of the Blockchain 50, published in 2019, the billion-dollar companies (minimum, by sales or market value) on our annual list have moved beyond test projects and now rely on “distributed ledger” technology to do serious work. A lot of the action is in the back office, verifying insurance claims or facilitating real estate deals. It has also become vital to supply chains, whether checking the provenance of conflict minerals like cobalt or tracking auto parts for Renault. Nearly half of the Blockchain 50 are based outside the United States; 14% are Chinese. New this year: venture capital firms, which as a group invested more than $32 billion in the sector in 2021.

 

Is there a skills gap in learning design? — from neilmosley.com by Neil Mosley

Excerpt:

Another deficiency in higher education has also been the dearth of support there is for learning design. Roles such as Learning Designer or Instructional Designer have been relatively niche in UK higher education, they have tended to exist only in online or distance education settings.

This seems to be changing a little and there’s been more of these roles created over the past two years. Hopefully, as a result of growing recognition of the design and planning work that’s needed in higher education as the teaching and study experience grows in complexity.

Whilst broadly positive, this has thrown up another problem – the inconsistency and variability of skills amongst those that might refer to themselves as a Learning or Instructional Designer.

From DSC:
Though this is from the UK, these perspectives and the issues Neil raises are also very much present here in the United States. Neil raises some important questions, such as:

  • Aare the Learning Designers and/or Instructional Designers getting the training that they need?
  • What’s expected of them?
  • Are they utilized properly?
  • How do you scale their work?
  • How do you get professors and teachers to think of *designing* their learning experiences?

Addendum on 2/19/22:

And if the last two years have taught us anything, it’s that this collective movement toward learning experience design will be essential to help striving students go on better, more productive, and personally meaningful educational journeys. Indeed, we must help spread the word that education is more than a collection of classes. It may include classes, but it is so much more. At its best, it is a carefully and thoughtfully crafted and curated family of experiences that can help striving students change their lives!  


 

A whole new world: Education meets the metaverse — from brookings.edu by Kathy Hirsh-Pasek, Jennifer M. Zosh, Helen Shwe Hadani, Roberta Michnick Golinkoff, Kevin Clark, Chip Donohue, and Ellen Wartella

Excerpt:

The metaverse is upon us. Soon it will be as omnipresent as TikTok, Instagram, and Facebook (now Meta). As technology advances to bring us new immersive and imaginary worlds, how we educate children and prepare teachers must also advance to meet these new opportunities. When education lags the digital leaps, the technology rather than educators defines what counts as educational opportunity. This is largely what happened with the introduction of “educational” apps designed to be used on smartphones and tablets meant for adults. Today, as the metaverse infrastructure is still under construction, researchers, educators, policymakers, and digital designers have a chance to lead the way rather than get caught in the undertow. To leverage the potential of the metaverse as a 3D, global, interconnected, immersive, and real-time online space, we need new ways to connect the physical world with augmented and virtual reality (VR) experiences.

In the end, we challenge those creating educational products for the metaverse to partner with educators and scientists to ensure that children experience real human social interaction as they navigate virtual spaces, children’s agency is supported as they explore these spaces, and there is a real eye to diversity in the representation and access to what is created.  

Also relevant/see:

The metaverse can provide a whole new opportunity for education. Here’s what to consider — from fastcompany.com by Stephen Fromkin
The cofounder of Talespin looks at an existing immersive learning program that delivers results and says our next priority should be getting it into the hands of as many learners as possible through the metaverse.

 

The Lifecycle of a Breakthrough — from digitaltonto.com by  Greg Satell

Excerpt:

When we look back through history, we see a series of inventions. It seems obvious to us that things like the internal combustion engine and electricity would change the world. Still, as late as 1920, roughly 40 years after they were invented, most American’s lives remained unchanged. For practical purposes, the impact of those two breakthroughs were negligible.

What made the difference wasn’t so much the inventions themselves, but the ecosystems that form around them. For internal combustion engines it took a separate networks to supply oil, to build roads, manufacture cars and ships and so on. For electricity, entire industries based on secondary inventions, such as household appliances and radios, needed to form to fully realize the potential of the underlying technology.

From DSC:
I wonder what our learning ecosystems will look 5-10 years from now…?

#learningfromthelivingclassroom
#learningecosystems

 

From DSC:
Hmmm….interesting ideas here.

Has Your School District Considered Creating A “Parent University”? — from teachercast.net by Jeffrey Bradbury

Excerpt:

Over the course of the Pandemic, teachers and students have been coping with a brand-new teaching and learning style that has required them to do things they have not ever needed to do before. However, that is just two parts of the triangle in the learning process. For many parents, the thought of having to be a co-teacher in a digital classroom became a reality.

How do you support both teachers, students, and parents? The answer for many school districts is to create a Parent University, or a virtual program that helps teach parents and community members how to support their students.

In this blog post, we will look at what exactly a Parent University is and how it can be successfully created to support both parents as well as other members of your global community through the help of local professionals, teachers in the district and most importantly, your Instructional Coaching staff.

What Is A Parent University?
To put it very succinctly, a Parent University is an opportunity for a community to come together and provide a service to itself. Parent Universities come in a variety of shapes and sizes depending on the needs of the community, but the basic idea is for the school district to be a conduit for community learning.

From DSC:
I hadn’t thought of a community of practice in this regard, but maybe I should.

 

What can institutions do to get ahead of a fast-changing higher ed market? — from highereddive.com by Laura Spitalniak

Excerpts:

  • Universities must prepare for a future where students could demand degrees, low-cost options or asynchronous learning. Otherwise, institutions risk becoming obsolete, according to a recent report from consulting firm EY.
  • Four key recommendations to education leaders are highlighted: Be clear about long-term purpose, consider possible future scenarios when making today’s choices, find leadership talent from other sectors that have already had to reinvent themselves, and invest across current and future time horizons.
 

How I use Minecraft to help kids with autism — from ted.com by Stuart Duncan; with thanks to Dr. Kate Christian for this resource

Description:

The internet can be an ugly place, but you won’t find bullies or trolls on Stuart Duncan’s Minecraft server, AutCraft. Designed for children with autism and their families, AutCraft creates a safe online environment for play and self-expression for kids who sometimes behave a bit differently than their peers (and who might be singled out elsewhere). Learn more about one of the best places on the internet with this heartwarming talk.

 

Below are two excerpted snapshots from Stuart’s presentation:

Stuart Duncan speaking at TEDX York U

These are the words autistic students used to describe their experience with Stuart's Minecraft server

 

Exploring Virtual Reality [VR] learning experiences in the classroom — from blog.neolms.com by Rachelle Dene Poth

Excerpt:

With the start of a new year, it is always a great time to explore new ideas or try some new methods that may be a bit different from what we have traditionally done. I always think it is a great opportunity to stretch ourselves professionally, especially after a break or during the spring months.

Finding ways to boost student engagement is important, and what I have found is that by using tools like Augmented Reality (AR) and Virtual Reality (VR), we can immerse students in unique and personalized learning experiences. The use of augmented and virtual reality has increased in K-12 and Higher Ed, especially during the past two years, as educators have sought new ways to facilitate learning and give students the chance to connect more with the content. The use of these technologies is increasing in the workplace, as well.

With all of these technologies, we now have endless opportunities to take learning beyond what has been a confined classroom “space” and access the entire world with the right devices.

 

L&D Go Beyond Podcast: Writing Better Multiple-Choice Questions to Assess Learning — from upsidelearning.com by Amit Garg and Patti Shank

Excerpt:

In this episode of the L&D Go Beyond podcast, Amit Garg interacts with Patti Shank, President Learning Peaks LLC. They talk about a very interesting topic – Writing Better Multiple-Choice Questions (MCQs) to Assess Learning.

 

RTO [Return To Office] – Will That Drive Partners (yes, partners) to Parachute Into Virtual Firms? — from lawandmore.typepad.com

There are options. One is joining a virtual firm. Another is launching one. To that startup, they can take both fellow partners as well as associates.

 

From DSC:
Along the lines of change within the legal realm, also see:

Those differences can be broadly grouped into three main areas: dumping the billable hour; more use and better use of technology when possible; and operating with far lower overheads.

 

Technology We Need: Documenting the complete Learner Record — from gettingsmart.com by Nate McClennen and Rebecca Midles

Key Points

  • Most innovative schools and a number of states have built Graduate Profiles/Learner Profiles and a handful have created K12 competency progressions that articulate pathways towards meeting the profile.
  • These learning organizations are using a learning management system (LMS) that does not accommodate comprehensive Learner Records, does not capture or report transparent growth to learners or their families and does not capture out-of-course learning experiences.
  • We issue a challenge to those building and creating solutions.

From DSC:
The above posting reminds me of the following graphic:


 

10 things you didn’t know you could do with Google Arts and Culture — from ditchthattextbook.com

Excerpt:

Google Arts and Culture is a massive collection of videos and images of cultural artifacts from over 2,000 museums around the world. But virtually visiting art exhibits is just one of the many things you can do with Google Arts and Culture. From virtually displaying life-sized art inside your house to playing in a blob opera, Google Arts and Culture runs an impressive gamut of ways to explore culture from your own home or classroom.

 

Students first in K-12: A conversation with Paul LeBlanc — from michaelbhorn.com

Speakers:

  • Paul LeBlanc, President, Southern New Hampshire University and Author, Student First
  • Lisa Hite-McIntyre, Vice President, Learning Innovation (Moderator)
  • Michael Horn, Founder, Clayton Christensen Institute
  • Dennis Littky, Co-Founder, Big Picture Learning
  • Lisa Scruggs, Partner, Duane Morris LLC

From DSC:
I wish there were more collaborations and/or discussions like this — i.e., those that involve leaders/administrators, teachers/faculty, instructional designers, curriculum planners, etc. from both K-12 and higher education.

Then, on the other side of the fence, it would be good to have these same folks within K-12 and within higher education talk with leaders in the corporate and vocational worlds — as we need better alignment. 

 
© 2024 | Daniel Christian