Google-io-2016

 

9 most important things from the Google I/O keynote — from androidcentral.com by Jen Karner

Excerpt:
Here’s a breakdown of the nine big things Google brought to I/O 2016.

  1. Now on Steroids — Google Assistant
  2. Google Home — Amazon Who?
  3. Allo — A smarter messenger
  4. Duo — Standalone video chat
  5. Everything Android N
  6. Android Wear 2.0
  7. The future — Android Instant Apps
  8. New Android Studio
  9. New Firebase tools

 

CEO Sundar Pichai comes in at the 14:40 mark:

 

 

I/O: Building the next evolution of Google — from googleblog.blogspot.com

Excerpts:

Which is why we’re pleased to introduce…the Google assistant. The assistant is conversational—an ongoing two-way dialogue between you and Google that understands your world and helps you get things done. It makes it easy to buy movie tickets while on the go, to find that perfect restaurant for your family to grab a quick bite before the movie starts, and then help you navigate to the theater. It’s a Google for you, by you.

Google Home is a voice-activated product that brings the Google assistant to any room in your house. It lets you enjoy entertainment, manage everyday tasks, and get answers from Google—all using conversational speech. With a simple voice command, you can ask Google Home to play a song, set a timer for the oven, check your flight, or turn on your lights. It’s designed to fit your home with customizable bases in different colors and materials. Google Home will be released later this year.

 

 

 

Google takes a new approach to native apps with Instant Apps for Android — from techcrunch.com by Frederic Lardinois, Sarah Perez

Excerpt:

Mobile apps often provide a better user experience than browser-based web apps, but you first have to find them, download them, and then try not to forget you installed them. Now, Google wants us to rethink what mobile apps are and how we interact with them.

Instant Apps, a new Android feature Google announced at its I/O developer conference today but plans to roll out very slowly, wants to bridge this gap between mobile apps and web apps by allowing you to use native apps almost instantly — even when you haven’t previously installed them — simply by tapping on a URL.

 

 

Google isn’t launching a standalone VR headset…yet — from uploadvr.com

Excerpt:

To the disappointment of many, Google Vice President of Virtual Reality Clay Bavor did not announce the much-rumoured (and now discredited) standalone VR HMD at today’s Google I/O keynote.

Instead, the company announced a new platform for VR on the upcoming Android N to live on called Daydream. Much like Google’s pre-existing philosophy of creating specs and then pushing the job of building hardware to other manufacturers, the group is providing the boundaries for the initial public push of VR on Android, and letting third-parties build the phones for it.

.

 

 

Google’s Android VR Platform is Called ‘Daydream’ and Comes with a Controller — from vrguru.com by Constantin Sumanariu

Excerpt:

Speaking at the opening keynote for this week’s Google I/O developer conference, the company’s head of VR Clay Bavor announced that the latest version of Android, the unnamed Android N, would be getting a VR mode. Google calls the initiative to get the Android ecosystem ready for VR ‘Daydream’, and it sounds like a massive extension of the groundwork laid by Google Cardboard.

 

 

Conversational AI device: Google Home — from postscapes.com

Excerpt:

Google finally has its answer to Amazon’s voice-activated personal assistant device, Echo. It’s called Google Home, and it was announced today at the I/O developer conference.

 

 

Movies, TV Shows and More Comes to Daydream VR Platform — from vrguru.com by Constantin Sumanariu

 

 

 

 

Allo is Google’s new, insanely smart messaging app that learns over time — from androidcentral.com by Jared DiPane

Excerpt:

Google has announced a new smart messaging app, Allo. The app is based on your phone number, and it will continue to learn from you over time, making it smarter each day. In addition to this, you can add more emotion to your messages, in ways that you couldn’t before. You will be able to “whisper” or “shout” your message, and the font size will change depending on which you select. This is accomplished by pressing the send button and dragging up or down to change the level of emotion.

 

 

 

Google follows Facebook into chatbots — from marketwatch.com by Jennifer Booton
Google’s new home assistant and messenger service will be powered by AI

Excerpt:

Like Facebook’s bots, the Google assistant is designed to be conversational. It will play on the company’s investment in natural language processing, talking to users in a dialogue format that feels like normal conversation, and helping users buy movie tickets, make dinner reservations and get directions. The announcement comes one month after Facebook CEO Mark Zuckerberg introduced Messenger with chatbots, which serves basically the same function.

 

 

Also see:

 

 

Creators of Siri reveal first public demo of AI assistant “Viv” — from seriouswonder.com by B.J. Murphy

Excerpts:

When it comes to AI assistants, a battle has been waged between different companies, with assistants like Siri, Cortana, and Alexa at the forefront of the battle. And now a new potential competitor enters the arena.

During a 20 minute onstage demo at Disrupt NYC, creators of Siri Dag Kittlaus and Adam Cheyer revealed Viv – a new AI assistant that makes Siri look like a children’s toy.

 

“Viv is an artificial intelligence platform that enables developers to distribute their products through an intelligent, conversational interface. It’s the simplest way for the world to interact with devices, services and things everywhere. Viv is taught by the world, knows more than it is taught, and learns every day.”

 

VIV-2-May2016

 

 

From DSC:
I saw a posting at TechCrunch.com the other day — The Information Age is over; welcome to the Experience Age.  In terms of why I’m mentioning that article here, the content of that article is not what’s as relevant here as the title of the article.  An interesting concept…and probably spot on; with ramifications for numerous types of positions, skillsets, and industries from all over the globe.

Also see:

 

VIV-May2016

 

 

Addendum on 5/12/16:

  • New Siri sibling Viv may be next step in A.I. evolution — from computerworld.com by Sharon Gaudin
    Excerpt:
    With the creators of Siri offering up a new personal assistant that won’t just tell you what pizza is but can order one for you, artificial intelligence is showing a huge leap forward. Viv is an artificial intelligence (AI) platform built by Dag Kittlaus and Adam Cheyer, the creators of the AI behind Apple’s Siri, the most well-known digital assistant in the world. Siri is known for answering questions, like how old Harrison Ford is, and reminding you to buy milk on the way home. Viv, though, promises to go well past that.

 

 

Per Jack Du Mez at Calvin College, use this app to randomly call on your students — while instilling a game-like environment into your active learning classroom (ALC)!

 

Randomly-App-May2016

Description:
Randomly is an app made specifically for teachers and professors. It allows educators to enter their students into individual classes. They can then use the Random Name Selector feature to randomly call on a student to answer a question by one of two ways: Truly random, where repeated names are allowed, or a one pass – where all students are called once before they are called again. The device you’re using will even call out (vocally) the student’s name for you!

This app can also be used to randomly generate groups for you. You can split your class into groups by number of groups or by number of students per group. It intelligently knows what to do with any remaining students too!

This app supports Apple Watch, so you can call on your students with the use of your Apple Watch!

 

From DSC:
In the future, given facial and voice recognition software, I could see an Augmented Reality (AR)-based application whereby a faculty member or a teacher could see icons hovering over the students — letting the faculty member/teacher know who has been called upon recently and who hasn’t been called upon recently (with settings to change the length of time for this type of tracking — i.e., this student has been called upon in this class session, or in the last week, or in the last month, etc.).

 

AR-based-call-on-me-DanielChristian-5-10-16

 

 

 

 

Thinking about the future of work to make better decisions about learning today — from er.edcause.edu by Marina Gorbis
By looking at historical patterns and identifying signals of change around us today, we can better prepare for the transformations occurring in both work and learning.

Excerpt:

Instead of debating whether learning is for learning’s sake or as a means for earning a living, we need to think about the forces and signals of transformation and what they mean for higher education today and tomorrow.

So let’s explore these deeper transformations.1 From our experience of doing forecasting work for nearly fifty years, we at the IFTF believe that it is usually not one technology or one trend that drives transformative shifts. Rather, a cluster of interrelated technologies, often acting in concert with demographic and cultural changes, is responsible for dramatic changes and disruptions. Technologies coevolve with society and cultural norms—or as Marshall McLuhan is often quoted as having said: “We shape our tools and afterwards our tools shape us.” Nowhere does this apply more critically today than in the world of work and labor. Here, I focus on four clusters of technologies that are particularly important in shaping the changes in the world of work and learning: smart machines; coordination economies; immersive collaboration; and the maker mindset.

 

From DSC:
I appreciate this article — thanks Marina.

Marina’s article — and the work of The Institute for the Future (IFTF) — illustrates how important is it to examine the current and developing future landscapes — trying to ascertain the trends and potential transformations underway.  Such a practice is becoming increasingly relevant and important.

Why?

Because we’re now traveling at exponential rates, not linear rates.

 

SparksAndHoney-ExpVsLinear2013

 

We’re zooming down the highway at 180mph — so our gaze needs to be on the horizons — not on the hoods of our cars.

 

The pace has changed significantly and quickly

 

Institutions of higher education, boot camps, badging organizations, etc. need to start offering more courses and streams of content regarding futurism — and teaching people how to look up.

Not only is this type of perspective/practice helpful for organizations, but it’s becoming increasingly key for us as individuals.

You don’t want to be the person who gets tapped on the shoulder and is told, “I’m sorry…but your services won’t be necessary here anymore. Please join me in the conference room down the hall.”  You then walk down the hall, and as you approach the conference room, you notice that newly placed cardboard is covering the glass — and no one can see into the conference room anymore. You walk in, they shut the door, give you your last pay check and your “pink slip” (so to speak).  Then they give you 5 minutes to gather your belongings.  A security escort walks you to the front door.

Game over.

Pulse checking a variety of landscapes can contribute
towards keeping your bread and butter on the table.

 

 

Also see:

  • Credentials reform: How technology and the changing needs of the workforce will create the higher education system of the future — from er.educause.edu by Jamie Merisotis
    The shift in postsecondary credentialing and the needs of the 21st-century workforce will revolutionize higher education. Colleges and universities have vast potential to be positive agents of this change.
    .
  • New workers, new skills — from er.edcause.edu by Marina Gorbis
    What are the most important skills—the work skills and the life skills—that students should acquire from their educational experience, and what is the best way to teach those skills?Excerpt:
    We found that the following short list of skills not only continues to be relevant but also is even more important as meta-skills in the changing worlds of work:
  • Sense-making: the ability to determine the deeper meaning or significance of what is being expressed
  • Social intelligence: the ability to connect to others in a deep and direct way and to sense and stimulate reactions and desired interactions
  • Novel and adaptive thinking: a proficiency in coming up with solutions and responses beyond those that are rote or rule-based
  • Cross-cultural competency: the ability to operate in different cultural settings, not just geographical but also those that require an adaptability to changing circumstances and an ability to sense and respond to new contexts
  • Computational thinking: the ability to translate vast amounts of data into abstract concepts and to understand data-based reasoning
  • Media literacy: the ability to critically assess and develop content that uses new media forms and to leverage these media forms for persuasive communication
  • Transdisciplinarity: a literacy in, and the ability to understand, concepts across multiple disciplines
  • Design mindset: the ability to represent and develop tasks and work processes for desired outcomes
  • Cognitive load management: the ability to discern and filter data for importance and to understand how to maximize cognitive functioning using a variety of tools and techniques
  • Virtual collaboration: the ability to work productively, drive engagement, and demonstrate presence as a member of a virtual team

While we believe that these ten skills continue to be important, two additional skills have emerged from our ethnographic interviews for these new worker categories: networking IQ and hustle.

 

Thinking about the future is like taking a jog: we can always find something to do instead, but we will be better off later if we take time to do it.

 

 

Virtual reality: The Next Big Thing for college creatives — from college.usatoday.com by Morgan Buckley, University of Southern California

Excerpt:

College students across the country — from the University of Southern California to the University of Minnesota to Southern Methodist University — are also experimenting with virtual reality applications via clubs, design labs and hackathons.

The tech industry is taking note.

Among the bigger showcases for the technology took place last month, when the University of Southern California’s Virtual Reality Club (VRSC) hosted its first annual Virtual Reality Festival and Demo Day, a showcase of projects and panels with The Walt Disney Company as its title sponsor.

Students traveled from the University of California-San Diego, UCLA, Chapman University, Loyola Marymount University and the University of Colorado-Boulder to attend the fest. The judges were industry professionals from companies including NVIDIA, Google, Maker Studios and Industrial Light and Magic’s X Lab.

Some $25,000 in prizes were split among winners in four categories: 360 Live-Action Videos, 360 Animation, Interactive VR Games and Immersive Technology/Augmented Reality (AR). VR/AR categories ranged from health care to games, journalism, interactive design and interpretive dance.

 

Sesame Workshop, IBM launch early-childhood education initiative — from yahoo.com by Todd Spangler

Excerpt:

Cookie Monster, Elmo and friends are about to hit a new digital learning curve.

Sesame Workshop, the not-for-profit org that produces “Sesame Street,” and tech giant IBM have entered into a partnership to develop new personalized educational products and platforms for preschool-age kids — with the goal of transforming the ways children learn and teachers teach.

Under the three-year agreement, Sesame Workshop and Big Blue will design interactive educational experiences for use in homes and schools that adapt to the learning preferences and aptitude levels of individual preschoolers.

For now, the organizations are treating the project as an R&D investment. IBM and Sesame Street will deploy engineers, educators and researchers to work side-by-side in classrooms and in their own labs and learning facilities. Later this year, they plan to test and share prototypes with leading teachers, academics, researchers, technologists, gamers, performers and media execs to solicit feedback and brainstorm ways in which cognitive computing can best help preschoolers learn.

 

From DSC:
This will be an important experiment to watch. If it shows promise, it could help parents, pre-school teachers, and the pre-schoolers themselves. Then, the trajectory could make its way to helping early elementary students, to middle school students, to high school students and beyond.

If successful, this is exactly the sort of thing that I could see as one of the key ingredients in the Learning from the [Class] Room vision. Teachers, parents, coaches, etc. will still be critical. But these type of tools and technologies could be running in the background within a blended learning environment — one that can operate at a distance if need be.

 

I’m convinced this virtual reality short is the future of animation — from techinsider.io by Kirsten Acuna

Excerpt:

If there’s one takeaway I’ve gathered from the Tribeca Film Festival, it’s that people are doing some incredible things with VR.

The New York City festival has 18 virtual experiences on display for attendees to check out this year in a Virtual Arcade, and one I kept hearing a lot of chatter about was “Allumette,” a nearly 20-minute animated short from startup Penrose Studios. I heard several people declare it the best VR short of the festival by far.

I agree. It’s excellent.

I checked out “Allumette” (French for Matchstick), which first debuted at the Sundance Film Festival earlier this year, Wednesday evening and was blown away by the experience.

 

 

It’s that level of immersion — where you feel like a participant in the actual story — that makes me excited to see what else filmmakers and artists will continue to do in this medium.

 

 

 

A New Morning — by Magic Leap; posted on 4/19/16
Welcome to a new way to start your day. Shot directly through Magic Leap technology on April 8, 2016 without use of special effects or compositing.

 

MagicLeap-ANewMorning-April2016

 

Also see:

 

 

 

 

From DSC:
Let’s take some of the same powerful concepts (as mentioned below) into the living room; then let’s talk about learning-related applications.


 

Google alum launches MightyTV for cable cord-cutters — from bizjournals.com by Anthony Noto

Excerpts (emphasis DSC):

MightyTV, which has raised more than $2 million in venture funding to date, launched today with a former Google exec at the helm. The startup’s technology incorporates machine learning with computer-generated recommendations in what is being touted as a “major step up” from other static list-making apps.

In this age of Roku and Apple TV, viewers can choose what to watch via the apps they’ve downloaded. MightyTV curates those programs — shows, movies and YouTube videos — into one app without constantly switching between Amazon, HBO, Netflix or Hulu.

Among the features included on MightyTV are:

*  A Tinder-like interface that allows users to swipe through content, allowing the service to learn what you’d like to watch
*  An organizer tool that lists content via price range
A discovery tool to see what friends are watching
*  Allows for group viewings and binge watching

 

From DSC:
What if your Apple TV could provide these sorts of functionalities for services and applications that are meant for K-12 education, higher education, and/or corporate training and development?

Instead of Amazon, HBO, Netflix or Hulu — what if the interface would present you with a series of learning modules, MOOCs, and/or courses from colleges and universities that had strong programs in the area(s) that you wanted to learn about?

That is, what if a tvOS-based system could learn more about you and what you are trying to learn about? It could draw upon IBM Watson-like functionality to provide you with a constantly morphing, up-to-date recommendation list of modules that you should look at.  Think microlearning. Reinventing oneself. Responding to the exponential pace of change. Pursuing one’s passions. More choice/more control. Lifelong learning. Staying relevant. Surviving.

…all from a convenient, accessible room in your home…your living room.

A cloud-based marketplace…matching learners with providers.

Now tie those concepts in with where LinkedIn.com and Lynda.com are going and how people will get jobs in the future.

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

BlueJeans Unveils Enterprise Video Cloud as Businesses Hang Up on Audio-Only Communications
Global Enterprises Adopt Video as a First-Line Communications Strategy

Excerpt (emphasis DSC):

April 12, 2016 — Mountain View, CA—BlueJeans Network, the global leader in cloud-based video communication services, today unveiled the Enterprise Video Cloud, a comprehensive platform built for today’s globally distributed, modern workforce with video communications at the core. New global research shows that 85% of employees are already using video in the workplace and 72% believe that video will transform the way they communicate at work.

“There is a transformation happening among business today – face-to-face video is quickly rising as the preferred communications medium, offering new opportunities for deeper personal relations and outreach, as well as for improved internal and external collaboration,” said Krish Ramakrishnan, CEO of BlueJeans. “Once people experience the power of video, they ‘hang-up’ on traditional conference calling. We are seeing this happen with the emergence of video cultures that power the most innovative cultures—from Facebook and Netflix to Viacom and Del Monte.”

 

From DSC:
I wonder if we’ll see video communication vendors such as BlueJeans or The Video Call Center merge with vendors like Bluescape, Mezzanine, or T1V with their collaboration tools. If so, some serious collaboration could all happen…again, right from within your living room!

 

 

MicrosoftBuild2016

 

Microsoft Build: the 10 most important announcements — from theverge.com by Ben Popper and Dieter Bohn
Here come the bots!

Excerpt (emphasis DSC):

Every year, Microsoft holds a developer event called “Build.” And recently, those events have gone from snoozers to exciting showcases. Microsoft has a winner with Windows 10 (as long as you ignore the phones), a robust personal assistant in Cortana (that works just fine on a laptop), and a wild holographic future to plan with HoloLens. It’s a lot to take in, and at this year’s Build Microsoft we got updates on all of it. And a few surprises.

Going in, we weren’t totally sure what would be coming next for Windows 10, but it turns out there’s a lot that Microsoft has planned. It’s not just that there are new apps, there are also new bots, which will help people handle all sorts of small tasks. In fact, those bots and Microsoft’s vision of how they should work stole the entire show. Windows, Xbox: you’re cool, but the future is bots.

 

Why Microsoft wants to help developers build bots — from pcworld.com by Blair Hanley Frank
Conversations are cross-platform and mobile, even when Windows 10 Mobile isn’t winning

Excerpt:

Microsoft CEO Satya Nadella is pushing developers to create virtual assistants and intelligent chatbots to help users do everything from managing their calendars to booking hotel reservations.

To that end, Microsoft has published a new Bot Framework, which makes it easier to build chatbots using either C# or Node.js. Working with the tools isn’t so easy that anyone could do it, but they can help reduce some of the difficulties of conversing with a computer.

It was one of the main announcements from Nadella’s keynote address at Microsoft’s Build developer conference Wednesday.

 

Also see:

 

From DSC:
Questions/relevance for those working higher ed:

  • Are Computer Science programs able to keep up with the pace of these Human Computer Interaction (HCI)-related changes?  The changes in AI/cognitive computing? Are courses being created to address these new skills? These developments also impact those teaching about user experience design, application/product design, and more.
    .
  • How will such personal assistants be used by the students? By faculty members?

 

 

8ninths Develops “Holographic Workstation”™ for Citi Traders using Microsoft HoloLens — from 8ninths.com

Excerpt:

San Francisco – March 30, 2016 – 8ninths was named today by Microsoft Corporation as one of seven companies chosen for the Microsoft HoloLens Agency Readiness Program, and will showcase their “Holographic Workstation”™ prototype, designed and engineered for Citi, this week at Microsoft Build 2016. The Holographic Workstation™ increases efficiency by using the Microsoft HoloLens platform to create 3D holograms of real-time financial data. A three-tiered system of dynamically updated and interactive information enables traders to view, process, and interact with large amounts of abstract data in a combined 3D and 2D environment. The physical workstation integrates tablet screen space, 3D holographic docking space, keyboard, mouse, gaze, gesture, voice input, and existing Citi devices and workflows.

 

Hololens-VR-Workstation-March2016

 

8ninths-march2016-main

 

8ninths-march2016

 

 

HoloLens could get into finance with this VR workstation — from mashable.com by Lance Ulanoff

Excerpt:

8Ninths Cofounder and CEO Adam Sheppard told me they looked at the pain points of existing workstations and then drew inspiration from how, for example, they’d seen Microsoft and NASA solve 3D problems by embedding information in 2D and real environments.

The result is 8ninths’ Holographic Workstation, which was announced Wednesday at Microsoft’s Build 2016 developers conference. It’s a true blend of the real world (a physical day trader desk with a pair of real screens and a Surface Pro 4 in the middle) and a host of live, financial visualizations spread above the physical desk, including a cloud-like work area floating above the top shelf.

 

Also see the Vimeo video on this:

 

8ninths-march2016-vimeo

 

 

Microsoft HoloLens used as the basis for a cool holographic stock trading workstation — from windowscentral.com by John Callaham

 

 

\

 

Microsoft starts shipping HoloLens and announces a big Windows 10 update — from money.cnn.com by Heather Kelly
Microsoft’s take on virtual reality is one step closer to becoming a real product.

Excerpt:

The developer version of the HoloLens augmented reality headset starts shipping today, Microsoft (MSFT, Tech30) announced at its developers’ conference in San Francisco.

The company also unveiled a Windows 10 update that includes new powers for virtual assistant Cortana, expanded security features, and new support for styluses.

 

 

11 incredible headsets that are making the virtual a reality — from digitaltrends.com by Simon Hill
The latest VR headsets offer more than a mere doorway into wire-frame worlds. We are finally about to lay our hands on the decent VR headset we’ve all be waiting for. Here are the top contenders, from Oculus to PlayStation VR, vying for the title.

Along these lines, also see:

 

 

“My name is Sidra”: how virtual reality could combat compassion fatigue — from newstatesman.com by
We look away from the suffering in humanitarian crises because it’s so vast. Virtual reality invites us to look at individuals’ experiences again.

Excerpt:

The aim of these films is to make us care about these crises on a deep, personal level. We know instinctively that it’s easier to emote with a single person than a faceless crowd of thousands, and this tactic takes that idea to its extreme: VR places you next to the person you could help with your donations, and allows you to directly engage by “walking” around the film yourself. The near-banality of Sidra’s film is its strength: the balance of dark and light in her life is easier to understand than a montage of outright misery, because it more closely mirrors our own.

 

 

 

CancerSurgery-VR-March2016


UK cancer surgery to be live-streamed via virtual reality technology
— from theguardian.com by Ben Quinn

Excerpt:

An operation on a British cancer patient is to be live-streamed around the world using virtual reality technology designed to make viewers feel as if they are in the operating theatre.

It will be performed by Shafi Ahmed, a London surgeon who has been at the forefront of pioneering virtual reality technology in surgery, and who described next month’s operation as a gamechanger for healthcare innovation and education.

 

 

Addendums:

 

Nokia-OZO-March2016

 

10 promising technologies assisting the future of medicine and healthcare — by Bertalan Meskó, MD, PhD

Excerpt:

Technology will not solve the problems that healthcare faces globally today. And the human touch alone is not enough any more, therefore a new balance is needed between using disruptive innovations but still keeping the human interaction between patients and caregivers. Here are 10 technologies and trends that could enable this.

 

 

The promise of virtual reality in higher education — from er.educause.edu by Bryan Sinclair and Glenn Gunhouse

Excerpt:

Just as hypertext, digital publishing, and other digital media have transformed the ways in which we engage with documents and collections, the technologies surrounding virtual reality (VR) may ultimately transform the ways in which we teach, learn, engage with each other, and experience the world writ large. In a not-too-distant future, as VR technologies advance at a steady pace and become embedded in our lives, we may one day look back with a sense of amazement at students once bound to a physical classroom, campus setting, locale, or even place in time.

VR may be seen as the next logical extension of cyberspace.

 

 

 

Five ways virtual reality is reshaping industries — from by Daniel Terdiman
Gaming is only the beginning.

Excerpt:

It’s rare that a consumer technology is a giant leap forward rather than the next iterative step. Virtual reality represents just that kind of leap. With the spring launch of the Oculus Rift and HTC Vive, as well as the imminent release of Sony’s PlayStation VR, high-end virtual reality has arrived. Add to that lower-end headsets like Samsung’s Gear VR, Google’s Cardboard, and many other players and it’s clear that 2016 is the year the technology goes mainstream. While none of the hardware makers are promising to sell millions of units this year, estimates peg the VR market—hardware and content—at $30 billion by 2020. It’s not just gaming and entertainment that are poised for transformation. Here are some of the most interesting—and potentially lucrative—ways VR is being deployed.

 

 

Why you should try that crazy virtual reality headset — from wsj.com by Joanna Stern
VR isn’t just for gamers—take a journey through the virtual experiences that will make the real world better

Excerpt:

You’re going to own a virtual reality headset one day.

Yes, you’re going to put those funny-looking goggles on your face and your eyes won’t be rolling at me like they are right now.

I’ve been there. My interest in gaming stops at Monopoly. The promise of virtual reality meant little more to me than a funny photo opp.

But the buzz! It’s the future, they say! So I went on a journey to find virtual reality’s practical uses.

You can take a class of fifth-graders across the world without needing permission slips. You can inspect the countertops in that dream house you’ve been eyeing. You can feel your heart pound as you practice your big speech in front of a room of people who aren’t actually there.

 

 

WhyTryCrazyVRHeadset-WSJ-March2016

 

 

 

John Carmack calls ‘Minecraft’ for Gear VR ‘the best thing’ on Oculus — from uploadvr.com by Ian Tingen

Excerpt:

After a hands-on with Minecraft VR – an in-development title for the Samsung Gear VR – Oculus CTO John Carmack gave a speech where he proclaimed Minecraft VR to be, “the best thing to come out on Oculus…Not just for the Gear VR but everything”.

 

 

 

Virtual reality headsets are roaring in 2016 : What’s your pick? — from unimersiv.com by Sanjay Bojan

Excerpt:

In 2016, although still in their infant stages, VR headsets are advancing thick and fast. On that note, here is a selection of the best VR headsets you could buy at the moment.

 

 

 

How virtual reality will democratize learning — from readwrite.com by Jacob Tempchin

Excerpt:

Still, I am confident that virtual reality will revolutionize how we learn, and the reason is simple. Virtual reality is not just a technology, it’s a medium. And I’ve seen how powerful that medium can be.

 

 

Jaunt’s ‘cinematic VR’ tech will take you around the world — from engadget.com by Mariella Moon
First stop: Machu Picchu.

 

 

 

Addendum on 3/25/16:

 

 

 

 

Google is sharing its powerful AI with everyone in its cloud — from wired.com by Cade Metz

Excerpt:

Google is once again sharing its state-of-art artificial intelligence with the rest of the world.

[On 3/323/16] at an event in San Francisco, the company unveiled a new family of cloud computing services that allow any developer or business to use the machine learning technologies that power some of Google’s most powerful services.

 

HP announces new machine learning as a service offering — from business-standard.com by
The products were unveiled at the HPE Advanced Analytics World Tour 2016

Excerpt:

Technology major Hewlett-Packard Enterprise (HPE) today announced the commercial launch of Haven OnDemand, a cloud platform that provides advanced machine learning application programme interfaces and services that enable developers, startups and enterprises to build data-rich mobile and enterprise applications.

The company also announced a new version of Idol analytics platform, which applies data analytics and machine learning for organisations to automate and supplement a vast array of manual-based tasks such as trend analysis and video surveillance.

 

 

 
© 2025 | Daniel Christian