Dreamscape Learn Pod Unveiled at ASU+GSV Summit — from gettingsmart.com by Rachelle Dene Poth

Excerpt:

At the ASU+GSV Summit, a leading digital learning summit held in San Diego, California, virtual reality (VR) enthusiasts had an opportunity to experience Dreamscape Learn pod, a first-of-its-kind, full-body tracking, immersive VR experience. Created in partnership with Steven Spielberg, Dreamscape Immersive and Arizona State University (ASU) unveiled the pod for the first time during the event.

ASU President Michael M. Crow and Dreamscape Immersive founder/president and former DreamWorks Pictures studio head Walter Parkes, worked together to create Dreamscape Learn. President Crow and Parkes together merged the ideas of creating Hollywood storytelling with the innovation from ASU. ASU has been a leader in innovation and cutting-edge technology and has been ranked number one in innovation for the sixth year by the US News and World Report.

 

The Hardware and Materials Innovations Enabling Consumer Augmented Reality — from luxresearchinc.com by Vladimir Roznyatovskiy

Excerpt:

Consumer mass-market augmented reality (AR) products and applications could become a fourth wave of modern technological progress, following the PC and smartphone in transformative impact on nearly all aspects of life and business.

However, making widespread consumer AR a reality will require significant innovations in optical components, light engines, and cameras and sensors to reduce size and weight while improving performance. These advances will create significant opportunities for materials and hardware developers. It will be five years to seven years before these efforts translate into viable mass-market devices, but once they do, the opportunities for consumer insights and engagement will be tremendous and a significant source of competitive differentiation.

 

Drexel Researchers Will Develop Artificial Intelligence Technologies for Adult Learning and Online Education as Part of $220 Million NSF Initiative — from drexel.edu with thanks to Ray Schroeder for this resource out on LinkedIn

Excerpt:

Researchers in Drexel University’s College of Computing & Informatics, who are studying artificial intelligence as a tool for teaching, have been selected to join a $220 million National Science Foundation initiative to expand the use of AI technology in areas ranging from agriculture and food supply chains to adult and online learning. Drexel’s team will join AI researchers from around the country in an effort to use the technology to make education more accessible for Americans who are adapting to rapidly changing workplaces. The NSF’s Adult Learning & Online Education (ALOE) Institute will be supported by $20 million over five years.

 

There’s a New Wave of AI Research Coming to Transform Education — from edsurge.com by Nadia Tamez-Robledo

Preparing for Students’ Second Act
With a focus on adult learners, the AI Institute for Adult Learning and Online Education, or ALOE, will look to improve online education for the more than 100 million American workers who will need to “reskill” over the next 10 years.

It will also learn from the massive amounts of data generated by online students that isn’t accessible in traditional in-person classes.

 

What doors does this type of real-time translation feature open up for learning? [Christian]

From DSC:
For that matter, what does it open up for #JusticeTech? #Legaltech? #A2J? #Telehealth?

 

Learning from the living class room

 

Google CEO Still Insists AI Revolution Bigger Than Invention of Fire — from gizmodo.com by Matt Novak
Pichai suggests the internet and electricity are also small potatoes compared to AI.

Excerpt:

The artificial intelligence revolution is poised to be more “profound” than the invention of electricity, the internet, and even fire, according to Google CEO Sundar Pichai, who made the comments to BBC media editor Amol Rajan in a podcast interview that first went live on Sunday.

“The progress in artificial intelligence, we are still in very early stages, but I viewed it as the most profound technology that humanity will ever develop and work on, and we have to make sure we do it in a way that we can harness it to society’s benefit,” Pichai said.

“But I expect it to play a foundational role pretty much across every aspect of our lives. You know, be it health care, be it education, be it how we manufacture things and how we consume information. 

 
 

Could VR Stadiums Be The Future Of Live Esports? — from vrscout.com by Kyle Melnick
Virtex wants to revolutionize the way we view live esports by replicating the IRL stadium experience in VR.

Virtex wants to revolutionize the way we view live esports by replicating the IRL stadium experience in VR.

Also see:

  • Augmented, Virtual Realties Hold Promise for Government — from govtech.com
    Excerpts:
    From firefighting and social services to increased accessibility, public-sector agencies are using virtual and augmented reality to improve how staff train to interact with citizens — and it’s only the beginning.

    From field operations to personnel training to service delivery, “there are a lot of opportunities to improve government through these immersive experiences,” she said. While state and local governments are still in the early stages of AR and VR adoption, a number of emerging use cases suggest the technology’s potential power.
 

No, it doesn’t need to be a Zoom — from wired.com by Chris Stokel-Walker
We’re wasting hours of our lives on inefficient video calls. Here’s how to decide when you should jump on a Zoom – and when not to

Excerpt:

Academic research has pinpointed four reasons why we’re growing sick of video calls. For one thing, we’re engaged in an unnaturally large amount of eye contact, which can prove exhausting, according to Jeremy Bailenson professor at Stanford University and founding director of the Stanford Virtual Human Interaction Lab. We’re also stressed out by being confronted with our own face for hours on end (even if you can’t stop staring at it). Bailenson compares it to be followed around with a mirror all day.

From DSC:
What comes to my mind here is that videoconferencing — and meeting in general — requires mental work — and thus energy. Why? Because, as I mentioned in this posting, we are constantly processing auditory and visual channels. 

 

What is cognitive load? And why should I care about it?
What is cognitive load? And why should I care about it?

Transcript here.

 

From DSC:
So having to process auditory and visual information hour after hour takes major energy! And some presentations/presenters require a lot more energy than others.

Having to process auditory and visual information hour after hour takes major energy!

 

watching a presentation by Steve Jobs requires a lot less auditory and visual processing

 

Tips To Use Virtual Training For User Education & Immersive Site Tours — from elearningindustry.com by Stephanie Ivec
While virtual reality safety and equipment training have been around the longest, more and more organizations are seeing the benefits of virtual reality for new uses, like the site tours and user education.

Excerpt:

Software tools or systems, surgical devices, and even board games commonly require end user training or customer education in order for the customer to get the most out of the item they’ve purchased. Over the years, user education and training has evolved from lengthy user manuals to online videos to fully immersive experiences. Virtual and augmented reality videos are an engaging way to make customers feel more comfortable with a new product, procedure, or system.

Addendum on 6/11/21:

  • Assessing Extended Reality’s Potential — from avnetwork.com by Margot Douaihy
    VR and AR still mystify some integrators, but advocates say the potential of extended reality (XR) solutions is staggering.

VR costs continue to decrease as processing power increases. Tethered and wireless HMDs (head-mounted displays) are becoming more compact and easier to use. From the HTC Vive Pro 2 to Oculus Quest 2, there are solutions for various budgets. VR is no longer cost-prohibitive.

The AR ecosystem is evolving, too. Apple’s ARKit and free AR mobile apps like Adobe Aero are inviting more people into the content creation space.

It’s a different calculus for adoption in commercial sectors, however. Return on investment and utilization throughout the product lifecycle are primary concerns.

 

Teaching: Why an Active-Learning Evangelist Is Sold on Online Teaching — from chronicle.com by Beth McMurtrie

Excerpts:

Now, says Mazur, the results are in and he’s convinced: online teaching is better. Not in all circumstances, to be sure. But in his applied-physics courses, students showed larger learning gains and felt more supported than students had in in-person classes. In fact, they appear to have learned so much more effectively in this new format that he wonders if it’s “almost unethical,” to return to the classroom this fall.

“I have never been able to offer a course of the quality that I’m offering now,” he says. “I am convinced that there is no way I could do anything close to what I’m doing in person. Online teaching is better than in person.”

One benefit of this setup, says Mazur, is that students go at their own pace. He has thought a lot about how classroom-based work, even when it is student-led, is hostage to the clock and the instructor. Not every group works at the same pace, yet everyone has to wait until others are ready, or rush ahead when they fall behind. When groups set their own pace, it gives them the space to work through problems or get help as needed. The value of self-paced learning is also evident outside of class, says Mazur, who built more asynchronous work into his online course.

“I have never seen students work this hard for my course,” he says. “Never. And so consistently.”

Also see:

A snapshot of Eric Mazur's physics class from Canvas.

But he’s so convinced of how valuable this model is that he asked Harvard to allow him to keep teaching online this fall. 

Also relevant/see:

 

One wonders what this type of tech will do for online-based learning, &/or hybrid/blended learning, &/or hyflex-based learning in the future [Christian]

From DSC:
It will be interesting to see — post Covid19 — how vendors and their platforms continue to develop to allow for even greater degrees of web-based collaboration. I recently saw this item re: what Google is doing with their Project Starline. Very interesting indeed. Google is trying to make it so that the other person feels like they are in the same space with you.

.
Time will tell what occurs in this space...but one does wonder what this type of technology will do for online-based learning, and/or hybrid/blended learning, and/or hyflex-based learning in the future…?

 

Thursday, 5/20/21, is Global Accessibility Awareness Day!!!

Global Accessibility Awareness Day is this Thursday, May 20, 2021
Help us celebrate the tenth Global Accessibility Awareness Day (GAAD)! The purpose of GAAD is to get everyone talking, thinking and learning about digital access and inclusion, and the more than One Billion people with disabilities/impairments.

Global Accessibility Awareness Day is is Thursday, May 20th 2021

Also see:

Global Accessibility Awareness Day is Thursday, May 20, 2021

 

 

 

More than a sandbox: Augmented reality lets students explore changing landscapes — from schoolnewsnetwork.org by Beth Heinen Bell

Excerpt:

Lowell — Have you ever wanted to make it rain with just a wave of your fingers? Carve a river into an empty field and then make it flood? Topple a mountain with your bare hands and see what happens to the surrounding landscape?

At the augmented reality (AR) sandbox in Jennifer Bolhuis’ fourth-grade classroom, students wield all this power and more. The sandbox is an Eagle Scout project and gift from one of Bolhuis’ former students, Lowell High School sophomore David Johnston.

 

Making VR a Reality in the Classroom — from er.educause.edu by Cat Flynn and Peter Frost
Faculty and staff at Southern New Hampshire University piloted virtual reality in an undergraduate psychology course to see if it can be an effective pedagogical tool.

Excerpt:

Meeting the Learning Needs of Gen Z and Beyond
While this study was conducted with current SNHU undergraduates, our team aimed to understand the implications of immersive learning for both today’s students and future learners.

Given Gen Z’s documented love for gaming and their desire for higher education to equip them with problem-solving and practical skills, VR provides a confluence of experiential learning and engagement.

From DSC:
Cost and COVID-19 are major issues here, but this is an interesting article nonetheless.

I think Virtual Reality (VR), Mixed Reality (MR), and Augmented Reality (AR) will play a significant role in the future of how we learn. It may take us some time to get there, but I believe that we will.

 
© 2025 | Daniel Christian