500 Years Later: Why the Reformation Still Matters
Poverty and Profit in the American City
Race, Trauma, and the Doctrine of Discovery
Closing the Gender Gap in Technology
Tinkering in Today’s Healthcare Factories: Pursuing the Renewal of Medicine
Until All Are Free: A Look at Slavery Today and the Church’s Invitation to End It
I’ll Push You: A Story of Radical Friendship, Overcoming Challenges and the Power of Community
The EU and Global Governance
The Very Good Gospel: How Everything Wrong Can Be Made Right
How Did We Get Here? A Historical Perspective on Our Wild 2016 Election
How to Find and Live Your Calling: Lessons from the Psychology of Vocation
The World is a Scary Place, Love Anyway
The Royal Revolution: Fresh Perspectives on the Cross
American Violinist in Concert
Overrated: Are We More in Love with the Idea of Changing the World than Actually Changing the World?
You don’t have to physically attend these presentations in order to benefit from them, as the majority of these presentations will be streamed live over the Internet (audio only). So plan now to attend (physically or virtually) one or more of these excellent talks.
LAS VEGAS, Oct. 25, 2016 /PRNewswire/ — IBM (NYSE: IBM) and Pearson (FTSE: PSON) the world’s learning company, today announced a new global education alliance intended to make Watson’s cognitive capabilities available to millions of college students and professors.
Combining IBM’s cognitive capabilities with Pearson’s digital learning products will give students a more immersive learning experience with their college courses, an easy way to get help and insights when they need it, all through asking questions in natural language just like they would with another student or professor. Importantly, it provides instructors with insights about how well students are learning, allowing them to better manage the entire course and flag students who need additional help.
For example, a student experiencing difficulty while studying for a biology course can query Watson, which is embedded in the Pearson courseware. Watson has already read the Pearson courseware content and is ready to spot patterns and generate insights. Serving as a digital resource, Watson will assess the student’s responses to guide them with hints, feedback, explanations and help identify common misconceptions, working with the student at their pace to help them master the topic.
Online education platform Udacity has partnered with IBM Watson to launch a new artificial intelligence (AI) Nanodegree program.
Costing $1,600 for the full two-term, 26-week course, the AI Nanodegree covers a myriad of topics including logic and planning, probabilistic inference, game-playing / search, computer vision, cognitive systems, and natural language processing (NLP). It’s worth noting here that Udacity already offers an Intro to Artificial Intelligence (free) course and the Machine Learning Engineer Nanodegree, but with the A.I. Nanodegree program IBM Watson is seeking to help give developers a “foundational understanding of artificial intelligence,” while also helping graduates identify job opportunities in the space.
As artificial intelligence (AI) begins to power more technology across industries, it’s been truly exciting to see what our community of developers can create with Watson. Developers are inspiring us to advance the technology that is transforming society, and they are the reason why such a wide variety of businesses are bringing cognitive solutions to market.
With AI becoming more ubiquitous in the technology we use every day, developers need to continue to sharpen their cognitive computing skills. They are seeking ways to gain a competitive edge in a workforce that increasingly needs professionals who understand how to build AI solutions.
It is for this reason that today at World of Watson in Las Vegas we announced with Udacity the introduction of a Nanodegree program that incorporates expertise from IBM Watson and covers the basics of artificial intelligence. The “AI Nanodegree” program will be helpful for those looking to establish a foundational understanding of artificial intelligence. IBM will also help aid graduates of this program with identifying job opportunities.
Announced today at World of Watson, and as Rob High outlined in the first post in this series, IBM has partnered with Udacity to develop a nanodegree in artificial intelligence. Rob discussed IBM’s commitment to empowering developers to learn more about cognitive computing and equipping them with the educational resources they need to build their careers in AI.
To continue on this commitment, I’m excited to announce another new program today geared at college students that we’ve launched with Kivuto Solutions, an academic software distributor. Via Kivuto’s popular digital resource management platform, students and academics around the world will now gain free access to the complete IBM Bluemix Portfolio — and specifically, Watson. This offers students and faculty at any accredited university – as well as community colleges and high schools with STEM programs – an easy way to tap into Watson services. Through this access, teachers will also gain a better means to create curriculum around subjects like AI.
LAS VEGAS, Oct. 25, 2016 /PRNewswire/ — IBM (NYSE:IBM) today unveiled a series of new cognitive solutions intended for professionals in marketing, commerce, supply chain and human resources. With these new offerings, IBM is enabling organizations across all industries and of all sizes to integrate new cognitive capabilities into their businesses.
Watson solutions learn in an expert way, which is critical for professionals that want to uncover insights hidden in their massive amounts of data to understand, reason and learn about their customers and important business processes. Helping professionals augment their existing knowledge and experience without needing to engage a data analyst empowers them to make more informed business decisions, spot opportunities and take action with confidence.
“IBM is bringing Watson cognitive capabilities to millions of professionals around the world, putting a trusted advisor and personal analyst at their fingertips,” said Harriet Green, general manager Watson IoT, Cognitive Engagement & Education. “Similar to the value that Watson has brought to the world of healthcare, cognitive capabilities will be extended to professionals in new areas, helping them harness the value of the data being generated in their industries and use it in new ways.”
IBM says new Watson Data Platform will ‘bring machine learning to the masses’ — from techrepublic.com by Hope Reese On Tuesday, IBM unveiled a cloud-based AI engine to help businesses harness machine learning. It aims to give everyone, from CEOs to developers, a simple platform to interpret and collaborate on data.
Excerpt:
“Insight is the new currency for success,” said Bob Picciano, senior vice president at IBM Analytics. “And Watson is the supercharger for the insight economy.”
Picciano, speaking at the World of Watson conference in Las Vegas on Tuesday, unveiled IBM’s Watson Data Platform, touted as the “world’s fastest data ingestion engine and machine learning as a service.”
The cloud-based Watson Data Platform, will “illuminate dark data,” said Picciano, and will “change everything—absolutely everything—for everyone.”
See the #IBMWoW hashtagon Twitter for more news/announcements coming from IBM this week:
Previous postings from earlier this month:
IBM Watson’s latest gig: Improving cancer treatment with genomic sequencing — from techrepublic.com by Alison DeNisco A new partnership between IBM Watson Health and Quest Diagnostics will combine Watson’s cognitive computing with genetic tumor sequencing for more precise, individualized cancer care.
IBM launches industry first Cognitive-IoT ‘Collaboratory’ for clients and partners Excerpt:
IBM have unveiled an €180 million investment in a new global headquarters to house its Watson Internet of Things business. Located in Munich, the facility will promote new IoT capabilities around Blockchain and security as well as supporting the array of clients that are driving real outcomes by using Watson IoT technologies, drawing insights from billions of sensors embedded in machines, cars, drones, ball bearings, pieces of equipment and even hospitals. As part of a global investment designed to bring Watson cognitive computing to IoT, IBM has allocated more than $200 million USD to its global Watson IoT headquarters in Munich. The investment, one of the company’s largest ever in Europe, is in response to escalating demand from customers who are looking to transform their operations using a combination of IoT and Artificial Intelligence technologies. Currently IBM has 6,000 clients globally who are tapping Watson IoT solutions and services, up from 4,000 just 8 months ago.
Eric Florenzano is a VR consultant and game designer who lives in the San Francisco Bay area. He is currently working on new game ideas with a small team spread out across the US.
So far, so normal, right?. But what you don’t know is that Florenzano is one of a handful of advocates pioneering something they claim could transform work, end commuting, and even lead to a mass exodus from large cities: the virtual office.
“There’s no physical office [for us.] It’s all virtual. That’s the crazy thing,” explains Florenzano. Rather than meeting in person or arranging a conference call, his team jumps into Bigscreen, which allows users, who are represented by floating heads and controllers, to share their monitors in virtual rooms.
Recently, I wrote about how the future of surgery is going to be robotic, data-driven and artificially intelligent.
Although it’s approaching fast, that future is still in the works. In the meantime, there is a real need to train surgeons in a more scalable way, according to Dr. Shafi Ahmed, a surgeon at the Royal London and St. Bartholomew’s hospitals and cofounder of Medical Realities, a company developing a new virtual reality platform for surgical training.
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In April of 2016, he live-streamed a cancer surgery in virtual reality. The procedure, a low-risk removal of a colon tumor in a man in his 70s, was filmed in 360 video and streamed live across the world. The high-def 4K camera captured the doctors’ every movement, and those watching could see everything that was happening in immersive detail.
“Since we can manipulate a hologram without actually touching anything, we have access to everything we need without breaking a sterile field. In the end, this is actually an improvement over the current OR system because the image is directly overlaid on the patient, without having to look to computer screens for aid,” said Cutler in a Duke news release.
Oculus and OTOY may have achieved a breakthrough in social VR functionality.
VR headset owners should soon be able to share a variety of environments and Web-based content with one another in virtual reality. For example, friends can feel like they are together on the bridge of the Enterprise, and on the viewscreen of the ship they see a list of Star Trek episodes to watch with one another.
We have yet to test all of this functionality first-hand, but we’ve seen some of it live in the Gear VR — accessing, for example, a Star Trek environment inside OTOY’s ORBX Media Player app from within the Oculus Social Beta.
“Whether it be HoloLens, mixed reality, or Surface, our goal is to invent new computers and new computing,” he added. This also includes investing in artificial intelligence, which is now its own group within the company.
Nadella admitted that for a long time, Microsoft was complacent. “Early success is probably the worst thing that can happen in life,” he said. But now, he wants Microsoft to be more of a “learn-it-all” culture rather than a “know-it-all” culture.
These networks keep growing. One of the hosts of the conference, ARinChina, brought me over along with a group of about a half-dozen Westerners. This media company connects a community of 60,000 developers, all of whom are invested in staying ahead of breakthrough technologies like virtual reality (VR), augmented reality (AR) and the hybrid known as mixed reality (MR). The AR track where I presented was hosted by RAVV, a new technology think tank that is pulling together subject matter experts across robotics, artificial intelligence, autonomous vehicles, VR and AR. RAVV is building an international ecosystem that includes its own approaches for startup incubation, knowledge sharing and other collaborative endeavors.
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To get a sense of how global the emerging mixed reality field is, consider that, in February, China’s e-commerce giant Alibaba led the $800 million Series C round for Florida-based Magic Leap, an MR startup. As our daily reality becomes more virtual and augmented, it doesn’t matter where someone is on the map. This field is connecting far-flung practitioners, hinting at a time, soon, when AR, VR and MR will connect people in ways never before possible.
2016 has been promoted as the year of virtual reality. In the space of a few months, we have seen brands like Facebook, Samsung and Sony have all come out with VR products of their own. But another closely related industry has been making a growing presence in the tech industry. Augmented reality, or simply AR, is gaining ground among tech companies and even consumers. Google was the first contender for coolest AR product with its Google Glass. Too bad that did not work out; it felt like a product too ahead of its time. Companies like Microsoft, Magic Leap and even Apple are hoping to pick up from where Google left off. They are creating their own smart glasses that will, hopefully, do better than Google Glass. In our article, we look at some of the coolest Augmented Reality smart glasses around.
Some of them are already out while others are in development.
It’s no secret that we here at Labster are pretty excited about VR. However, if we are to successfully introduce VR into education and training we need to know how to create VR simulations that unlock these new great ways of learning.
Christian Jacob and Markus Santoso are trying to re-create the experience of the aforementioned agents in Fantastic Voyage. Working with 3D modelling company Zygote, they and recent MSc graduate Douglas Yuen have created HoloCell, an educational software. Using Microsoft’s revolutionary HoloLens AR glasses, HoloCell provides a mixed reality experience allowing users to explore a 3D simulation of the inner workings, organelles, and molecules of a healthy human cell.
Upload is teaming up with Udacity, Google and HTC to build an industry-recognized VR certification program.
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According to Udacity representatives, the organization will now be adding a VR track to its “nanodegree”program. Udacity’s nanodegrees are certification routes that can be completed completely online at a student’s own pace. These courses typically take between 6-12 months and cost $199 per month. Students will also receive half of their tuition back if they complete a course within six months. The new VR course will follow this pattern as well.
The VR nanodegree program was curated by Udacity after the organization interviewed dozens of VR savvy companies about the type of skills they look for in a potential new hire. This information was then built into a curriculum through a joint effort between Google, HTC and Upload.
Virtual reality helps Germany catch last Nazi war criminals — from theguardian.com by Agence France-Presse Lack of knowledge no longer an excuse as precise 3D model of Auschwitz, showing gas chambers and crematoria, helps address atrocities
Excerpt:
German prosecutors and police have developed 3D technology to help them catch the last living Nazi war criminals with a highly precise model of Auschwitz.
German prosecutors and police have begun using virtual reality headsets in their quest to bring the last remaining Auschwitz war criminals to justice, AFP reported Sunday.
Using the blueprints of the death camp in Nazi-occupied Poland, Bavarian state crime office digital imaging expert Ralf Breker has created a virtual reality model of Auschwitz which allows judges and prosecutors to mimic moving around the camp as it stood during the Holocaust.
Technology is hoping to turn empathy into action. Or at least, the United Nations is hoping to do so. The intergovernmental organization is more than seven decades old at this point, but it’s constantly finding new ways to better the world’s citizenry. And the latest tool in its arsenal? Virtual reality.
Last year, the UN debuted its United Nations Virtual Reality, which uses the technology to advocate for communities the world over. And more recently, the organization launched an app made specifically for virtual reality films. First debuted at the Toronto International Film Festival, this app encourages folks to not only watch the UN’s VR films, but to then take action by way of donations or volunteer work.
If you’re an Apple user and want an untethered virtual reality system, you’re currently stuck with Google Cardboard, which doesn’t hold a candle to the room scale VR provided by the HTC Vive (a headset not compatible with Macs, by the way). But spatial computing company Occipital just figured out how to use their Structure Core 3D Sensor to provide room scale VR to any smartphone headset—whether it’s for an iPhone or Android.
The Body VR is a great example of how the Oculus Rift and Gear VR can be used to educate as well as entertain. Starting today, it’s also a great example of how the HTC Vive can do the same.
The developers previously released this VR biology lesson for free back at the launch of the Gear VR and, in turn, the Oculus Rift. Now an upgraded version is available on Valve and HTC’s Steam VR headset. You’ll still get the original experience in which you explore the human body, travelling through the bloodstream to learn about blood cells and looking at how organelles work. The piece is narrated as you go.
For a moment, students were taken into another world without leaving the great halls of Harvard. Some students had a great time exploring the ocean floor and saw unique underwater animals, others tried their hand in hockey, while others screamed as they got into a racecar and sped on a virtual speedway. All of them, getting a taste of what virtual and augmented reality looks like.
All of these, of course, were not just about fun but on how especially augmented and virtual reality can transform every kind of industry. This will be discussed and demonstrated at the i-lab in the coming weeks with Rony Abovitz, CEO of Magic Leap Inc., as the keynote speaker.
Abovitz was responsible for developing the “Mixed Reality Lightfield,” a technology that combines augmented and virtual reality. According to Abovitz, it will help those who are struggling to “transfer two-dimensional information or text into “spatial learning.”
“I think it will make life easier for a lot of people and open doors for a lot of people because we are making technology fit how our brains evolved into the physics of the universe rather than forcing our brains to adapt to a more limited technology,” he added.
Virtual reality technology holds enormous potential to change the future for a number of fields, from medicine, business, architecture to manufacturing.
Psychologists and other medical professionals are using VR to heighten traditional therapy methods and find effective solutions for treatments of PTSD, anxiety and social disorders. Doctors are employing VR to train medical students in surgery, treat patients’ pains and even help paraplegics regain body functions.
In business, a variety of industries are benefiting from VR. Carmakers are creating safer vehicles, architects are constructing stronger buildings and even travel agencies are using it to simplify vacation planning.
Google has unveiled a new interactive online exhibit that take users on a tour of 10 Downing street in London — home of the U.K. Prime Minister.
The building has served as home to countless British political leaders, from Winston Churchill and Margaret Thatcher through to Tony Blair and — as of a few months ago — Theresa May. But, as you’d expect in today’s security-conscious age, gaining access to the residence isn’t easy; the street itself is gated off from the public. This is why the 10 Downing Street exhibit may capture the imagination of politics aficionados and history buffs from around the world.
The tour features 360-degree views of the various rooms, punctuated by photos and audio and video clips.
In a slightly more grounded environment, the HoloLens is being used to assist technicians in elevator repairs.
Traversal via elevator is such a regular part of our lifestyles, its importance is rarely recognized…until they’re not working as they should be. ThyssenKrupp AG, one of the largest suppliers for elevators, recognizes how essential they are as well as how the simplest malfunctions can deter the lives of millions. Announced on their blog, Microsoft is partnering with Thyssenkrupp to equip 24,000 of their technicians with HoloLens.
Insert from DSC re: the above piece re: HoloLens:
Will technical communicators need to augment their skillsets? It appears so.
But in a world where no moment is too small to record with a mobile sensor, and one in which time spent in virtual reality keeps going up, interesting parallels start to emerge with our smartphones and headsets.
Let’s look at how the future could play out in the real world by observing three key drivers: VR video adoption, mobile-video user needs and the smartphone camera rising tide.
“Individuals with autism may become overwhelmed and anxious in social situations,” research clinician Dr Nyaz Didehbani said.
“The virtual reality training platform creates a safe place for participants to practice social situations without the intense fear of consequence,” said Didehbani.
The participants who completed the training demonstrated improved social cognition skills and reported better relationships, researchers said.
From DSC:
The articles listed inthis PDF documentdemonstrate the exponential pace of technological change that many nations across the globe are currently experiencing and will likely be experiencing for the foreseeable future. As we are no longer on a linear trajectory, we need to consider what this new trajectory means for how we:
Educate and prepare our youth in K-12
Educate and prepare our young men and women studying within higher education
One thought that comes to mind…when we’re moving this fast, we need to be looking upwards and outwards into the horizons — constantly pulse-checking the landscapes. We can’t be looking down or be so buried in our current positions/tasks that we aren’t noticing the changes that are happening around us.
From DSC: The pace of technological development is moving extremely fast; the ethical, legal, and moral questions are trailing behind it (as is normally the case). But this exponential pace continues to bring some questions, concerns, and thoughts to my mind. For example:
What kind of future do we want?
Just because we can, should we?
Who is going to be able to weigh in on the future direction of some of these developments?
If we follow the trajectories of some of these pathways, where will these trajectories take us? For example, if many people are out of work, how are they going to purchase the products and services that the robots are building?
These and other questions arise when you look at the articles below.
This is the 8th part of a series of postings regarding this matter.
The other postings are in the Ethics section.
What would your ideal robot be like? One that can change nappies and tell bedtime stories to your child? Perhaps you’d prefer a butler that can polish silver and mix the perfect cocktail? Or maybe you’d prefer a companion that just happened to be a robot? Certainly, some see robots as a hypothetical future replacement for human carers. But a question roboticists are asking is: how human should these future robot companions be?
A companion robot is one that is capable of providing useful assistance in a socially acceptable manner. This means that a robot companion’s first goal is to assist humans. Robot companions are mainly developed to help people with special needs such as older people, autistic children or the disabled. They usually aim to help in a specific environment: a house, a care home or a hospital.
The next president will have a range of issues on their plate, from how to deal with growing tensions with China and Russia, to an ongoing war against ISIS. But perhaps the most important decision they will make for overall human history is what to do about autonomous weapons systems (AWS), aka “killer robots.” The new president will literally have no choice. It is not just that the technology is rapidly advancing, but because of a ticking time bomb buried in US policy on the issue.
It sounds like a line from a science fiction novel, but many of us are already managed by algorithms, at least for part of our days. In the future, most of us will be managed by algorithms and the vast majority of us will collaborate daily with intelligent technologies including robots, autonomous machines and algorithms.
Algorithms for task management
Many workers at UPS are already managed by algorithms. It is an algorithm that tells the humans the optimal way to pack the back of the delivery truck with packages. The algorithm essentially plays a game of “temporal Tetris” with the parcels and packs them to optimize for space and for the planned delivery route–packages that are delivered first are towards the front, packages for the end of the route are placed at the back.
The Enterprisers Project (TEP): Machines are genderless, have no race, and are in and of themselves free of bias. How does bias creep in?
Sharp: To understand how bias creeps in you first need to understand the difference between programming in the traditional sense and machine learning. With programming in the traditional sense, a programmer analyses a problem and comes up with an algorithm to solve it (basically an explicit sequence of rules and steps). The algorithm is then coded up, and the computer executes the programmer’s defined rules accordingly.
With machine learning, it’s a bit different. Programmers don’t solve a problem directly by analyzing it and coming up with their rules. Instead, they just give the computer access to an extensive real-world dataset related to the problem they want to solve. The computer then figures out how best to solve the problem by itself.
In his latest book ‘Technology vs. Humanity’, futurist Gerd Leonhard once again breaks new ground by bringing together mankind’s urge to upgrade and automate everything (including human biology itself) with our timeless quest for freedom and happiness.
Before it’s too late, we must stop and ask the big questions:How do we embrace technology without becoming it? When it happens—gradually, then suddenly—the machine era will create the greatest watershed in human life on Earth.
Digital transformation has migrated from the mainframe to the desktop to the laptop to the smartphone, wearables and brain-computer interfaces. Before it moves to the implant and the ingestible insert, Gerd Leonhard makes a last-minute clarion call for an honest debate and a more philosophical exchange.
Technological innovation in fields from genetic engineering to cyberwarfare is accelerating at a breakneck pace, but ethical deliberation over its implications has lagged behind. Thus argues Sheila Jasanoff — who works at the nexus of science, law and policy — in The Ethics of Invention, her fresh investigation. Not only are our deliberative institutions inadequate to the task of oversight, she contends, but we fail to recognize the full ethical dimensions of technology policy. She prescribes a fundamental reboot.
Ethics in innovation has been given short shrift, Jasanoff says, owing in part to technological determinism, a semi-conscious belief that innovation is intrinsically good and that the frontiers of technology should be pushed as far as possible. This view has been bolstered by the fact that many technological advances have yielded financial profit in the short term, even if, like the ozone-depleting chlorofluorocarbons once used as refrigerants, they have proved problematic or ruinous in the longer term.
Machine learning Of prediction and policy — from economist.com Governments have much to gain from applying algorithms to public policy, but controversies loom
Excerpt:
FOR frazzled teachers struggling to decide what to watch on an evening off (DC insert: a rare event indeed), help is at hand. An online streaming service’s software predicts what they might enjoy, based on the past choices of similar people. When those same teachers try to work out which children are most at risk of dropping out of school, they get no such aid. But, as Sendhil Mullainathan of Harvard University notes, these types of problem are alike. They require predictions based, implicitly or explicitly, on lots of data. Many areas of policy, he suggests, could do with a dose of machine learning.
Machine-learning systems excel at prediction. A common approach is to train a system by showing it a vast quantity of data on, say, students and their achievements. The software chews through the examples and learns which characteristics are most helpful in predicting whether a student will drop out. Once trained, it can study a different group and accurately pick those at risk. By helping to allocate scarce public funds more accurately, machine learning could save governments significant sums. According to Stephen Goldsmith, a professor at Harvard and a former mayor of Indianapolis, it could also transform almost every sector of public policy.
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But the case for code is not always clear-cut. Many American judges are given “risk assessments”, generated by software, which predict the likelihood of a person committing another crime. These are used in bail, parole and (most controversially) sentencing decisions. But this year ProPublica, an investigative-journalism group, concluded that in Broward County, Florida, an algorithm wrongly labelled black people as future criminals nearly twice as often as whites. (Northpointe, the algorithm provider, disputes the finding.)
Who will own the robots?— from technologyreview.com by David Rotman We’re in the midst of a jobs crisis, and rapid advances in AI and other technologies may be one culprit. How can we get better at sharing the wealth that technology creates
iWork: Apple announced an update to its iWork productivity suite across iPhone, iPad, and Mac that allows for real-time collaboration within Pages, Keynote, and Numbers.
Although there weren’t drastic changes made to the physical design of the iPhone (minus that old thing called a headphone jack), Apple’s unveiling of a dual-lens camera points to a world where millions of consumers could one day put a powerful augmented reality device in their pocket.
A brief demonstration of the game was featured on-stage. The watch edition of the game will place a bigger focus on player fitness, tracking the calories you burn in play sessions along with distance.
Virtual reality: The hype, the problems and the promise — from bbc.com by Tim Maughan It’s the technology that is supposed to be 2016’s big thing, but what iteration of VR will actually catch on, and what’s just a fad? Tim Maughan takes an in-depth look.
Excerpt:
For Zec this is one of VR’s most promising potentials – to be able to drop audiences into a situation and force them to react emotionally, in ways that traditional filmmaking or journalism might struggle to do. “We really cannot understand what the people [in Syria and other places] right now are going through, so I thought maybe if we put the viewer inside the shoes of the family, or near them, maybe they can feel more and understand more rather than just reading a headline in a newspaper.”
The aim of Blackout is to challenge assumptions New Yorkers might have about the people around them, by allowing them to tap directly into their thoughts. “You’re given the ability to pick into people’s minds and their motives,” says co-creator Alex Porter. “Through that process you start to realise the ways in which you were wrong about all the people around you, and start to find these kind of exciting stories that they have to tell.”
From DSC: Virtual Reality could have a significant impact in diversity training. (I don’t like the word diversity too much; as in my experience, everybody in the Fortune 5oo companies where I worked belonged in the realm of diversity except for Christians, but I’ll use it here anyway.)
The point is…when you can put yourself into someone else’s shoes, it could have some positive impact in terms of better being able to relate to what that person is going through.
What if there was a new way to start this journey? What if you walked into the room and boarded a starship instead? What would a school experience be like if we sent our students on a mission, joining a global team to learn and solve our world’s most pressing problems? What if they met in Virtual Reality? For example, literally experiencing the streets of Paris if they were studying French culture or urban planning. Examining first hand the geology of volcanoes or building the next generation transportation? What would happen if they are given a problem they could not answer on their own, a problem that requires collaboration and teamwork with colleagues to find a solution?
Here is how VR and AI can empower the future of learning. The Star Trek: Bridge Crew VR Game gives us a glimpse of how we can engage with our students. Or, as Levar Burton (Geordi La Forge from Engineering) in the video trailer puts it:
There is something different being in a shared virtual environment . . . The team does not succeed unless everybody does their job well.
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In the true spirit of Star Trek it is through cooperation rather than competition that we learn best. In VR, you can sit on any of the crew chairs and be the captain, engineer, or doctor and experience events from very different point of views. In Star Trek: Bridge Crew, you are flying the ship but have to work collaboratively with your team. You have to work with your crew to reach goals and accomplish the mission as this is virtual reality as a social experience. It demands that you be fully engaged.
Think “virtual reality,” and it’s probably video gaming that comes to mind. CSU is looking to expand the breadth and depth of this emerging technical field with a campus-wide Virtual Reality Initiative, launching this semester.
The initiative will give students and the science community hands-on experience with virtual reality, for research and educational applications.
Virtual reality (VR) is a way of experiencing virtual worlds or objects – the cockpit of a spaceship, an anatomy lesson, a walk through a historical building – through devices like computers, goggles or headsets designed to immerse someone in a simulated environment. VR touches fields ranging from design to art to engineering.
In case you haven’t heard, there is a lot of hype right now about virtual and augmented reality. Three months into 2016, investors have already spent 1.1 billion dollars to get a piece of the action.
Still, I am confident that virtual reality will revolutionize how we learn, and the reason is simple. Virtual reality is not just a technology, it’s a medium. And I’ve seen how powerful that medium can be.
A Chinese surgeon has discovered a practical application for augmented reality in the medical field. Using the same technology by which a Pokemon character is layered onto a real-life setting, two surgical images can be combined into a single view, eliminating the need for surgeons to watch two separate screens simultaneously.
Catherine Chan Po-ling, a surgeon in Hong Kong and co-founder of MedEXO Robotics, says that the use of augmented reality technology in keyhole, or minimally invasive, surgery can solve one of the biggest problems for surgeons performing these procedures.
Currently, surgeons in keyhole procedures must create and view two images simultaneously. In Chan’s example, when checking for cancerous cells in the liver, the surgeon operates a regular camera showing a view of the surface of the liver, and at the same time operates an ultrasound probe to check beneath the surface of the liver.
Given the explosion of interest in virtual reality among media organizations, we sought in January to establish best practices and ideal scenarios for using the technology in storytelling through our inaugural immersive journalism class at Stanford University.
During the 10-week course, 12 undergraduate and graduate students evaluated a range of virtual reality experiences published by the New York Times, Wall Street Journal, ABC News and others. We compared commercially available virtual reality headsets (Google Cardboard, HTC Vive, Samsung Gear/VR and Oculus Rift) for ease and quality as well as virtual reality cameras — the (more expensive but expansive) GoPro and the (more affordable) Ricoh Theta S.
Virtual reality used to be the thing of science fiction books and movies. Now, it’s inexpensive, works with the technology we carry in our pockets, and can transform us to real and imaginary places.
Two things happened today that got me to reflect on the word resilience:
An all-campus conference with faculty and staff, whereby one of the breakout sessions was about supporting emotional resilience in our students. It was led by the head of the campus’ counseling center. She gave some data on the increased use of the counseling center over the last 4 years. Evidently, this isn’t just happening at our campus, but all over the country. .
Then I ran into the article below; some excerpts are listed below as well.
When I’m teaching a First Year Seminar course this fall, one of the topics deals with resilience. When I’m addressing it, I want to focus on the parts highlighted in green below, and stay clear of the caution noted in red below.
An additional thought on this is that today’s students are dealing with the high prices of obtaining a college degree. This means that many of them have towork to get through school. Otherwise, many of these students will come out of school with enormous debts — debts that don’t go away until they are paid up. I’m not saying that by them working the students can pay all of their expenses — that’s becoming highly unlikely these days. But it can reduce the amounts of their debts. These debts affects when students get married, when they can buy a home, when and how much they can save for retirement, and more. So the stresses are very real — and different from many of us from a different generation. We can’t just say they need to be more resilient as an entire generation.
No, the job for us working within higher ed needs to be to bring the price of obtaining a degree down. Not just “no more increases.” No. Bring the costs down!
We can’t expect to have an arms race in the facilities that we offer as well as in our sports programs (and though I was an athlete in college I still say this) and expect costs to go down. Technology looks to me to be our best chance of bringing costs down, while maintaining quality. I don’t have the time to expand on that perspective now, but the greater use of online learning as well as the increased use of emerging technologies that can deliver more personalized learning should help.
Students often see the word as a synonym for strength, and therefore feel that lacking resilience is a sign of weakness. A professor could be saying “be more resilient” and mean that a student shouldn’t take critical comments on their work personally. But what a student hears is something like, you aren’t strong enough, or you need to man-up, or you lack backbone.
… Times have changed
Problems are often discussed with an “it was different back in my day” attitude. So if students are accessing university counselling services more, it’s because the entire student population is losing its resilience. If disability services are overstretched, the same reason is given. And when tutors are asked to provide pastoral support – historically always a part of the personal tutor role – they feel it’s because these “modern students” need extra help.
Students might be asking for help earlier and for problems that they once might have kept to themselves. But to dismiss an entire generation isn’t fair.
Students are coping with all sorts of factors that make their lives a challenge: the worry about tuition fee debt, an intensely competitive graduate jobs market and the pressure of social media. By recognising this, university staff can start to support their students to become more resilient.
… Resilience is a great concept. Learning not to be discouraged by past failings and recognising shortcomings is an extremely useful skill. Students need to be equipped to spring back from tough situations, or times when they didn’t achieve perfection – this is vitally important in universities.
As support staff we need to enable students to learn the skills of resilience. We need to standardise what we mean by it. And we should never use the term when discussing mental health.
Here are the ten technologies comprising the 2016 list, along with the reason cited by the WEF for their selection:
Nanosensors and the Internet of Nanothings — “With the Internet of Things expected to comprise 30 billion connected devices by 2020, one of the most exciting areas of focus today is now on nanosensors capable of circulating in the human body or being embedded in construction materials.”
Next-generation batteries— “One of the greatest obstacles holding renewable energy back is matching supply with demand, but recent advances in energy storage using sodium, aluminum, and zinc based batteries makes mini-grids feasible that can provide clean, reliable, around-the-clock energy sources to entire villages.”
The Blockchain — “With venture investment related to the online currency bitcoin exceeding $1 billion in 2015 alone, the economic and social impact of blockchain’s potential to fundamentally change the way markets and governments work is only now emerging.”
2-D materials — “Plummeting production costs mean that 2D materials like graphene are emerging in a wide range of applications, from air and water filters to new generations of wearables and batteries.”
Autonomous vehicles — “The potential of self-driving vehicles for saving lives, cutting pollution, boosting economies, and improving quality of life for the elderly and other segments of society has led to rapid deployment of key technology forerunners along the way to full autonomy.”
Organs-on-chips — “Miniature models of human organs could revolutionize medical research and drug discovery by allowing researchers to see biological mechanism behaviors in ways never before possible.”
Perovskite solar cells — “This new photovoltaic material offers three improvements over the classic silicon solar cell: it is easier to make, can be used virtually anywhere and, to date, keeps on generating power more efficiently.”
Open AI ecosystem — “Shared advances in natural language processing and social awareness algorithms, coupled with an unprecedented availability of data, will soon allow smart digital assistants to help with a vast range of tasks, from keeping track of one’s finances and health to advising on wardrobe choice.”
Optogenetics— “Recent developments mean light can now be delivered deeper into brain tissue, something that could lead to better treatment for people with brain disorders.”
Systems metabolic engineering — “Advances in synthetic biology, systems biology, and evolutionary engineering mean that the list of building block chemicals that can be manufactured better and more cheaply by using plants rather than fossil fuels is growing every year.”
Imagination in the Augmented-Reality Age — from theatlantic.com by Georgia Perry
Pokémon Go may have reached the zenith of its popularity, but the game has far-reaching implications for the future of play.
Excerpt:
For young people today, however, it’s a different story. “They hardly play. If they do play it’s some TV script. Very prescribed,” Levin said. “Even if they have friends over, it’s often playing video games.”
That was before Pokémon Go, though.
The augmented-reality (AR) game that—since its release on July 6, attracted 21 million users and became one of the most successful mobile apps ever—has been praised for promoting exercise, facilitating social interactions, sparking new interest in local landmarks, and more. Education writers and experts have weighed in on its implications for teaching kids everything from social skills to geography to the point that such coverage has become cliché. And while it seems clear at this point that the game is a fad that has peaked—it’s been losing active players for over a week—one of the game’s biggest triumphs has, arguably, been the hope it’s generated about the future of play. While electronic games have traditionally caused kids to retreat to couches, here is one that did precisely the opposite.
What Pokémon Go is, however, is one of the first iterations of what will undeniably be many more AR games. If done right, some say the technology Go introduced to the world could bring back the kind of outdoor, creative, and social forms of play that used to be the mainstay of childhood. Augmented reality, it stands to reason, could revitalize the role of imagination in kids’ learning and development.
Soon, hundreds of millions of mobile users in China will have direct access to an augmented reality smartphone platform on their smartphones.
Baidu, China’s largest search engine, unveiled an AR platform today called DuSee that will allow China’s mobile users the opportunity to test out smartphone augmented reality on their existing devices. The company also detailed that they plan to integrate the technology directly into their flagship apps, including the highly popular Mobile Baidu search app.
From DSC: With “a billion iOS devices out in the world“, I’d say that’s a good, safe call…at least for one of the avenues/approaches via which AR will be offered.
Recently it’s appeared that augmented reality (AR) is gaining popularity as a professional platform, with Visa testing it as a brand new e-commerce solution and engineering giant Aecom piloting a project that will see the technology used in their construction projects across three continents. Now, it’s academia’s turn with Deakin University in Australia announcing that it plans to use the technology as a teaching tool in its medicine and engineering classrooms.
As reported by ITNews, AR technology will be introduced to Deakin University’s classes from December, with the first AR apps to be used during the university’s summer programme which runs from November to March, before the technology is distributed more widely in the first semester of 2017.
Creating realistic interactions with objects and people in virtual reality is one of the industry’s biggest challenges right now, but what about for augmented reality?
That’s an area that researchers from Massachusetts Institute of Technology’s (MIT’s) Computer Science and Artificial Intelligence Laboratory (CSAIL) have recently made strides in with what they call Interactive Dynamic Video (IDV). First designed with video in mind, PhD student Abe Davis has created a unique concept that could represent a way to not only interact with on-screen objects, but for those objects to also realistically react to the world around them.
If that sounds a little confusing, then we recommend taking a look at…
Venice Architecture Biennale 2016: augmented reality will revolutionise the architecture and construction industries according to architect Greg Lynn, who used Microsoft HoloLens to design his contribution to the US Pavilion at the Venice Biennale (+ movie).
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Augmented Reality In Healthcare Will Be Revolutionary — from medicalfuturist.com Augmented reality is one of the most promising digital technologies at present – look at the success of Pokémon Go – and it has the potential to change healthcare and everyday medicine completely for physicians and patients alike.
Excerpt:
Nurses can find veins easier with augmented reality The start-up company AccuVein is using AR technology to make both nurses’ and patients’ lives easier. AccuVein’s marketing specialist, Vinny Luciano said 40% of IVs (intravenous injections) miss the vein on the first stick, with the numbers getting worse for children and the elderly. AccuVein uses augmented reality by using a handheld scanner that projects over skin and shows nurses and doctors where veins are in the patients’ bodies. Luciano estimates that it’s been used on more than 10 million patients, making finding a vein on the first stick 3.5x more likely. Such technologies could assist healthcare professionals and extend their skills.
But even with a wealth of hardware partners over the years, Urbach says he’d never tried a pair of consumer VR glasses that could effectively trick his brain until he began working with Osterhout Design Group (ODG).
ODG has previously made military night-vision goggles, and enterprise-focused glasses that overlay digital objects onto the real world. But now the company is partnering with OTOY, and will break into the consumer AR/VR market with a model of glasses codenamed “Project Horizon.”
The glasses work by using a pair of micro OLED displays to reflect images into your eyes at 120 frames-per-second. And the quality blew Urbach away, he tells Business Insider.
You could overlay images onto the real world in a way that didn’t appear “ghost-like.” We have the ability to do true opacity matching,” he says.
Live streaming VR events continue to make the news. First, it was the amazing Reggie Watts performance on AltspaceVR. Now the startup Rivet has launched an iOS app (sorry, Android still to come) for live streams of concerts. As the musician, record producer and visual artist Brian Eno once said,
You can’t really imagine music without technology.
In the near future, we may not be able to imagine a live performance without the option of a live stream in virtual reality.
While statistics on VR use in K-12 schools and colleges have yet to be gathered, the steady growth of the market is reflected in the surge of companies (including zSpace, Alchemy VRand Immersive VR Education) solely dedicated to providing schools with packaged educational curriculum and content, teacher training and technological tools to support VR-based instruction in the classroom. Myriad articles, studies and conference presentations attest to the great success of 3D immersion and VR technology in hundreds of classrooms in educationally progressive schools and learning labs in the U.S. and Europe.
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Much of this early foray into VR-based learning has centered on the hard sciences — biology, anatomy, geology and astronomy — as the curricular focus and learning opportunities are notably enriched through interaction with dimensional objects, animals and environments. The World of Comenius project, a biology lesson at a school in the Czech Republic that employed a Leap Motion controller and specially adapted Oculus Rift DK2 headsets, stands as an exemplary model of innovative scientific learning.
In other areas of education, many classes have used VR tools to collaboratively construct architectural models, recreations of historic or natural sites and other spatial renderings. Instructors also have used VR technology to engage students in topics related to literature, history and economics by offering a deeply immersive sense of place and time, whether historic or evolving.
“Perhaps the most utopian application of this technology will be seen in terms of bridging cultures and fostering understanding among young students.”
Nanosensors and the Internet of Nanothings is one of the most exciting areas of science today. Tiny sensors that are circulated in the human body or construction materials will be able to relay information and diagnostics to the outside world. This will have an impact on medicine, architecture, agriculture, and drug manufacturing.
Next Generation Batteries are helping to eliminate one of the biggest obstacles with renewable energy, which is energy storage. Though not commercially available yet, this area shows great promise – and it is something we are tracking in our five-part Battery Series.
The Blockchain had investment exceeding $1 billion in 2015. The blockchain ecosystem is evolving rapidly and will change the way banking, markets, contracts, and governments work.
2d Materials such as graphene will have an impact in a variety of applications ranging from air and water filters to batteries and wearable technology.
Autonomous Vehicles are here, and the potential impact is huge. While there are still a few problems to overcome, driverless cars will save lives, cut pollution, boost economies, and improve the quality of life for people.
Organs-on-Chips, which are tiny models of human organs, are making it easier for scientists to test drugs and conduct medical research.
Petrovskite Solar Cells are making photovoltaic cells easier to make and more efficient. They also allow cells to be used virtually anywhere.
Open AI Ecosystem will allow for smart digital assistants in the cloud that will be able to advise us on finance, health, or even fashion.
Optogenetics, or the use of light and color to record activity in the brain, could help lead to better treatment of brain disorders.
Systems Metabolic Engineering will allow for building block chemicals to be built with plants more efficiently than can be done with fossil fuels.
From DSC: I postedan item yesterday warning parents of the potential dangers of Pokémon Go. But I don’t want to leave it at that. I’m generally pro-technology and there are many solid, good, positive reasons for using most technologies. So I also want to post some other, more positive items showing the enormous success of this augmented reality (AR)-based app.
But let’s end with some larger implications for learning, particularly organizational learning.
New hire training: tour facilities with augmented reality or virtual reality. Meet key folks in the organization. See behind the scenes production, or visit HQ virtually.
Skill refinement: once the basics have been taught, present ongoing practice scenarios. Could be internal, customer-facing, or software/equipment training.
Product training: provide the ability to interact with multiple customers and see how the product benefits them differently.
Application in context: how do you navigate a real-life complex environment effectively? Think busy retail, insurance adjusters, combat/disaster zones, crime scenes, etc.
Just in time geographically relevant support: have a question in context? What if an app let you access training and tips relevant to where you are?