Steve Zylius/UC Irvine Dr. Warren Wiechmann, assistant clinical professor of
emergency medicine and associate dean of instructional technologies, will oversee
implementation of the Google Glass four-year program at UCI.

 

UCI School of Medicine first to integrate Google Glass into curriculum — from news.uci.edu by
Wearable computing technology will transform training of future doctors

Excerpt:

Irvine, Calif., May 14, 2014 — As physicians and surgeons explore how to use Google Glass, the UC Irvine School of Medicine is taking steps to become the first in the nation to integrate the wearable computer into its four-year curriculum – from first- and second-year anatomy courses and clinical skills training to third- and fourth-year hospital rotations.

Leaders of the medical school have confidence that faculty and students will benefit from Glass’s unique ability to display information in a smartphone-like, hands-free format; being able to communicate with the Internet via voice commands; and being able to securely broadcast and record patient care and student training activities using proprietary software compliant with the 1996 federal Health Insurance Portability & Accountability Act.

When faculty wear Google Glass for instruction, he added, it gives students an unprecedented first-person perspective. Conversely, when students are wearing Glass, they can take advantage of pertinent information delivered directly into their line of sight by faculty members, who can see exactly what a student sees and thus better guide a dissection or simulation exercise.

“The most promising part is having patients wear Glass so that our students can view themselves through the patients’ eyes, experience patient care from the patients’ perspective, and learn from that information to become more empathic and engaging physicians,” Wiechmann said.

 

CNN’s Google Glass app now supports iReport citizen journalism – from glassalmanac.com by Matt McGee

Excerpt:

We can all be journalists via Google Glass. That’s because CNN has updated its existing Glassware to add support for the iReport service.

For the uninitiated, iReport is a citizen journalism program where Joe Public can send news tips, videos, photos, etc. to CNN for possible use on the TV news or on CNN’s website. If you watch CNN enough, chances are you’ve seen iReport video or photos being used on air.

And now, as a Glass Explorer, you can share your #throughglass photos and videos straight to CNN’s iReport service.

 

Metaio releases first true “see-through” wearable augmented reality — from realareal.com by Kiran Voleti

Excerpt:

The world leader in Augmented reality (AR) software and solutions, Metaio, today announced the first ever “see-through” wearable AR capabilities through the newest Beta version of the Metaio SDK, now optimized for wearable computing devices like the brand-new Epson Moverio BT-200. Instead of utilizing a camera view, Metaio’s technology allows the user to perceive reality itself with digital and virtual content directly overlaid onto their surroundings.

Wearable computing is on the rise, with devices like Google Glass and Oculus Rift in the public eye more and more. But in order to perform augmented reality experiences, even transparent displays like Google Glass rely on a camera video feed that duplicates reality rather than using the reality itself, potentially creating a disconnect for the user between the augmented content and the real world.

 

My Google Glass Experiment — from mrspepe.com
This section is an experiment that I began in March of 2014 when I had the chance to become a Google Glass explorer.  Each day I took a few minutes to reflect upon how my students and I used “Google Glass in the Class” –  here is the data.  I am doing this experiment for 60 days.

 

Smart Glasses for warehouses: SmartPick — from postscapes.com
Order picking with a vision.

See also:
smartpick.be

Smart Glasses for Warehouses: SmartPick

 

OK Glass, identify this dinosaur fossil — from popularmechanics.com by William Herkewitz
How Google Glass will help paleontologists identify new finds, share fossil hunts with people half a world away, and build digital models of dinosaur bones before the fossils even come out of the ground.

 

Air Force eyeing Google Glass for battlefield informatics — from blogs.wsj.com by Clint Boulton

 

Google Glass enters the operating theatre: Surgeon becomes first in the UK to use smart specs during an operation — from dailymail.co.uk by Emma Innes

Excerpt:

David Isaac, at Torbay Hospital, was first surgeon in UK to use the device
Other surgeons at the same Devon hospital have now used them too
They say Google Glass has ‘huge potential’ for medical eduction
It can be used to live-stream operations to lecture theatres so students can see them from the surgeon’s perspective

 

Google developing free LMS as part of Apps for Education — from campustechnology.com by David Nagel

Excerpt:

Google Classroom provides, among other things:

  • Assignments that integrate with Google Drive and Google Docs;
  • Grading;
  • Real-time feedback on student work;
  • Assignment sheets;
  • Real-time questions;
  • Announcements;
  • Commenting; and
  • Homework collection and organization.

 

From DSC:
It’s not a stretch of the imagination to think that Google Hangouts will eventually be integrated here…and then some means of application sharing…and then some means of polling…and before you know it, Google has set up a serious CMS/LMS.

 

 

App Ed Review

 

APPEdReview-April2014

 

From the About Us page (emphasis DSC):

App Ed Review is a free searchable database of educational app reviews designed to support classroom teachers finding and using apps effectively in their teaching practice. In its database, each app review includes:

  • A brief, original description of the app;
  • A classification of the app based on its purpose;
  • Three or more ideas for how the app could be used in the classroom;
  • A comprehensive app evaluation;
  • The app’s target audience;
  • Subject areas where the app can be used; and,
  • The cost of the app.

 

 

Also see the Global Education Database:

 

GlobalEducationDatabase-Feb2014

 

From the About Us page:

It’s our belief that digital technologies will utterly change the way education is delivered and consumed over the next decade. We also reckon that this large-scale disruption doesn’t come with an instruction manual. And we’d like GEDB to be part of the answer to that.

It’s the pulling together of a number of different ways in which all those involved in education (teachers, parents, administrators, students) can make some sense of the huge changes going on around them. So there’s consumer reviews of technologies, a forum for advice, an aggregation of the most important EdTech news and online courses for users to equip themselves with digital skills. Backed by a growing community on social media (here, here and here for starters).

It’s a fast-track to digital literacy in the education industry.

GEDB has been pulled together by California residents Jeff Dunn, co-founder of Edudemic, and Katie Dunn, the other Edudemic co-founder, and, across the Atlantic in London, Jimmy Leach, a former habitue of digital government and media circles.

 

 

Addendum:

Favorite educational iPad apps that are also on Android — from the Learning in Hand blog by Tony Vincent

 

8 surprising facts about undergrads and ed-tech — from eCampusNews.com by Meris Stansbury

Excerpt:

It’s not every day, after scouring headlines from dozens of news sources, that news—especially education technology news—can surprise a seasoned education writer; but in recent research provided by EDUCAUSE, as well as a spiffy new infographic, many details on how undergraduate students are using ed-tech are fascinating…in that they’re not always as ‘cutting-edge’ as some may think.

 

 

Undergraduate Students & Technology
Infographic from BachelorsDegreeOnline.com

 

Layar’s industry leading Augmented Reality app now available on Google Glass — from layar.com

Excerp:

AMSTERDAM, NEW YORK, TORONTO – March 19th, 2014 – Layar, the world’s number one provider of Augmented Reality (AR) and Interactive Print products and services, today announced the availability of its industry leading mobile app on Google Glass. Glass users can go to Layar.com/Glass to download the app and see instructions for how to install it. By just saying “Ok Glass, scan this,” users can easily experience any of the platform’s over 200,000 Interactive Print pages and 6,000 location-based Geo Layers.

With Interactive Print, static print content comes alive with videos, photo slideshows, links to buy and share and immersive 3D experiences. Glass users can now access Layar’s rapidly growing platform of Interactive Print campaigns, including magazines like Men’s Health, Inc. and Glamour, as well as newspapers, advertising, art and more. Geo Layers allow users to see location-based information – including points-of-interest like local real restate listings, geotagged media like nearby photos and tweets, 3D art and more – in an augmented, “heads up” view using the camera on the Glass device.

 

Excerpt of video:

LayarOnGoogleGlass-March2014

 

From DSC:
Using Layar’s Creator  app, there could be numerous and creative applications of these technologies within the realm of education.  For example, in a Chemistry class, one could have printouts of some of the types of equipment one would use in an experiment.

 

TypesOfChemEquipment

 

Looking at a particular piece of paper (and having loaded the app) would trigger a pop-up with that piece of equipment’s name, function, and/or other information as well as which step(s) of the experiment that you will be using that piece of equipment on.

Or, one could see instructions for how to put things together using this combination of tools. A set of printed directions could pop up a quick video for how to execute that step of the directions. (I sure could have used that sort of help in putting together our daughter’s crib I tell ya!)

 

 

 

 
 

what to do when your kids find their “passion” — from teachmama.com by author, teacher, and ‘learning addict’,  A.J. Juliani

Excerpt:

As a high school English teacher I was able to answer this question of “What Next?” when I ran a “20% Project” with my students three years ago. The project was simple. It is based on the “20 percent time” Google employees have to work on something other than their job description. It has been well documented, and Google has exponentially grown as a company while giving this 20 percent time.

After we came back from winter break I gave them this handout:

The 20% Project

1. For the rest of the year, 20% of your time in my class will be spent working on something you want to work on.

2. It has to be some type of learning, and you have to document it (journal etc).

3. You’ll present your accomplishments to the class twice (and will not be graded on it).

4. That’s it. Have fun. Find your passion. Explore it. Enjoy learning what you want.

 

From DSC:

  • Another example of how we can learn from — and apply things from — each others’ worlds — K-12, higher ed, the corporate world.
  • Another example how “more choice/more control” impacts intrinsic motivation!
  • This is the sort of thing that should help kids become more entrepreneurial as well…perhaps even starting their own freelancing gigs!

 

 

 

HarperCollins, Google’s Niantic Labs, 20th Century Fox collaborate w/ bestselling author on next gen cross-media project, Endgame — from corporate.harpercollins.com, w/ thanks to @myweb2learn for the resource

Excerpt of Press Release (emphasis DSC):

ENDGAME is a fully integrated, multimedia experience that will combine a trilogy of young adult novels, fifteen original e-book novellas, YouTube videos, search and image results, mapping coordinates, social media, and interactive gaming in one revolutionary creative project. Each book in the ENDGAME trilogy will feature an interactive puzzle comprised of clues and riddles throughout the text.

“We are excited to work with James Frey and Full Fathom Five on this groundbreaking series,” said Brian Murray, President and CEO, HarperCollins Publishers. “This is a spectacular story that embodies the future of publishing—great content, interactivity and a multimedia experience.”  

Google’s Niantic Labs is developing a location-based augmented reality game that will bring ENDGAME to life in the real world.  The game builds on the success of “Ingress,” which defined a new category of entertainment that marries video games with the physical world.  The mobile experience will allow players around the world to join in the battle to unlock the mysteries and secrets of ENDGAME.  Google Niantic will also be publishing six ENDGAME novellas exclusively at the Google Play store.  The game is expected to launch on Android and iOS devices in late 2014.

“James has a great vision for telling stories in an integrated way across books, film, social media, and mobile games,” John Hanke, VP of Product, Niantic Labs at Google, said. “We are delighted to bring our technology and expertise to bear on a project that is helping to define the future of entertainment.”

 

From DSC:
If successful, I’d love to see some applications of this sort of experiment applied towards education/learning — i.e. towards K-12, higher ed, and the corporate training/L&D departments.  The experiment emphasizes where I think successful learning is also going — towards the use of TEAM-based content creation and delivery.

 

 

 

6 exciting developments in Augmented Reality [AR] — from atlargeinc.com

Excerpt:

Technology continues to advance at an amazing rate, providing us with innovation after innovation. One of the most exciting pieces of fruit to come out of the rapid increase in technological advances over the past ten years is, of course, augmented reality.

Virtual reality has become almost lifelike. Every little wrinkle in an old mans brow, or every blade of grass in an expansive field. They can all be seen moving individually with a life of their own. With the next generation of gaming consoles around the corner, it’s getting harder and harder to tell the difference between something physically real and something computer generated. Augmented reality blurs the line between what’s real and what isn’t by enhancing our sensory experiences and complementing the way we live. Augmented reality is reality’s next step…

1. Google’s Massive Ingress Game

Google Ingress 6 Exciting Developments in Augmented Reality

 

 

A proposal for Apple, Google, IBM, Microsoft, and any other company who wants to own the future living room [Christian]

DanielChristian-A-proposal-to-Apple-MS-Google-IBM-Nov182013

 

 

 

“The main obstacle to an Apple television set has been content. It has mostly failed to convince cable companies to make their programming available through an Apple device. And cable companies have sought to prevent individual networks from signing distribution deals with Apple.”

Apple, closer to its vision for a TV set, wants
ESPN, HBO, Viacom, and others to come along

qz.com by Seward, Chon, & Delaney, 8/22/13

 

From DSC:
I wonder if this is because of the type of content that Apple is asking for. Instead of entertainment-oriented content, what if the content were more focused on engaging, interactive, learning materials? More on educational streams of content (whether we — as individuals — create and contribute that content or whether businesses do)?

Also see:

 

internet of things

 

Excerpt (emphasis DSC):

The communications landscape has historically taken the form of a tumultuous ocean of opportunities. Like rolling waves on a shore, these opportunities are often strong and powerful – yet ebb and flow with time.

Get ready, because the next great wave is upon us. And, like a tropical storm, it is likely to change the landscape around us.

As detailed by analyst Chetan Sharma, this particular wave is the one created by the popularity of over-the-top (OTT) solutions – apps that allow access to entertainment, communication and collaboration over the Internet from smartphones, tablets and laptops, rather than traditional telecommunications methods. Sharma has coined this the mobile “fourth wave” – the first three being voice, messaging (SMS) and data access, respectively – and it is rapidly washing over us.

 

Addendum on 11/25:

 

SmartTVFeatures

 

 

 

 

[Many of] the 10 fastest-growing job titles are in tech — from mashable.com

Excerpt:

Based on their data, the fastest-growing job titles between 2008 and 2013 were:

  • DevOps engineer
  • iOS developer
  • Data scientist
  • UX designer
  • Staff accountant
  • Paralegal
  • UI developer
  • Administrative assistant
  • Android developer
  • Business intelligence developer

 

From DSC:
Another sign that the pace of change has changed (emphasis mine):

Indicating a trend beyond employment, four of the seven fastest-growing technology jobs — DevOps engineer, iOS developer, data scientist and Android developer — did not even exist on TheLadders five years ago.

 

 

Robotics CEO: 12-year-old whiz as smart as Ph.Ds — from Yahoo.com by Andrew Lampard; with thanks to Mr. Joseph Byerwalter and Jay Collier for the resources here

Excerpt (emphasis DSC):

After hearing about Rohan’s very successful internship, we traveled to Silicon Valley to find out how Rohan learned so much about robots by such a young age. Watch the video to meet Rohan and some of his robots.

 

Rohan-12-year-old-robotics-specialist-Nov2013

 

Per Jay Collier (@JayCollier) out in Maine, they are doing something similar with “The Hour of Code:”

The Hour of Code is coming to Maine — from ProjectLogin.com

Excerpt:

Sixteen Maine schools have already pledged to participate, and Project>Login will host an Hour-of-Code Dojo at the Augusta Civic Center December 14.

More than 5,000 Maine students will be joining a national campaign to demystify computer science during the Hour of Code week in December, according to the organizers at Code.org.

 
 

Items re: Helpouts by Google, which was just introduced on Monday, November 4th, 2013:


 

HelpoutsByGoogle-IntroducedNov-4-2013

 

 

 


From DSC:
This type of thing goes hand and hand with what I’m saying in the Learning from the Living Room vision/concept:  “More choice. More control.”   This type of thing may impact K-12, higher ed, and corporate training/L&D departments.

It this how we are going to make a living in the future?  If so, what changes do we need to make:

  • To the curricula out there?
  • To the “cores” out there?
  • In helping people build their digital/online-based footprints?
  • In helping people market themselves?

 

 

 
© 2024 | Daniel Christian