Welcome to the future! The future of work is… — from gettingsmart.com

Excerpt:

The future of work is here, and with it, new challenges — so what does this mean for teaching and learning? It means more contribution and young people learning how to make a difference. In our exploration of the #futureofwork, sponsored by eduInnovation and powered by Getting Smart, we dive into what’s happening, what’s coming and how schools might prepare.

 

 

 

Design thinking for lawyers — from lawyerist.com by Marshall Licht

Excerpt (emphasis DSC):

Let’s face it: lawyers have a pretty spotty track record where innovation is concerned. We tend toward the secure, the risk-free, the known…the precedential. We shy from things we view as risky. “New” means “untested” and “untested” means “fraught.” And fraught is a nonstarter.

This propensity toward risk aversion arguably serves our clients reasonably well in the actual delivery of legal services. But it is a two-edged sword. It can simultaneously cripple us and our ability to reimagine how we practice law or how we build our law businesses to meet our clients’ ever-evolving needs.

What is Design Thinking?
Design thinking is an ethos. An ideology. A worldview. It is also, ultimately, a perfectly replicable process aimed at applying long-established and fundamental design principles to the way we build businesses and the processes in them. It is a hands-on, user-focused way to relentlessly and incrementally innovate, sympathize, humanize, solve problems, and resolve issues. For our purposes, design thinking is how you intentionally craft your law business over time to deliver legal services simply, functionally, and beautifully.

 

XR for Teaching and Learning — from library.educause.edu

Excerpt:

The HP/EDUCAUSE Campus of the Future project is now in its second year of investigation into the benefits of XR for teaching, learning, and research at the institution. Our most recent report focuses on the types of learning goals that are effectively supported by XR technology.

See what institutions participating in the XR project discovered about achieving learning goals, effective pedagogical uses, curricula integration challenges, XR adoption requirements, and factors influencing effectiveness.

 

Also see:

 

Using technology to inspire creativity boosts student outcomes — from thejournal.com by Sara Friedman

Transformative technology uses include using tablets or computers to create multimedia projects, conduct research and analyze information.

Teachers’ use of creativity in learning was determined how many times students were allowing to:

  • Choose what to learn in class.
  • Try different ways of doing things, even if they might not work.
  • Come up with their own ways to solve a problem
  • Discuss topics with no right or wrong answer.
  • Create a project to express what they’ve learned.
  • Work on a multidisciplinary project.
  • Work on a project with real-world applications.
  • Publish or share projects with people outside the classroom.
 

From DSC:
The other day, I put this post out there.

Now, I’d like to add to that information with information from Mr. Joseph Byerwalter, who pointed me to the following videos re: LEGO BOOST!

 

LEGO® BOOST lets children create models with motors and sensors, and then bring their creations to life through simple, icon-based coding commands. The free LEGO BOOST tablet app includes easy step-by-step building instructions for creating and coding multifunctional models.

P.S. I am not getting paid by LEGO or anyone else here.
I just think learning should be engaging and fun!

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

Addendum on 10/18/19:

 

Students nationwide to join coding boot camp phase of 2019 National Cyber Robotics Coding Competition — from gocoderz.com

Excerpts:

During the first phase, a two-week boot camp, students and educators begin learning about coding and robotics in a virtual, highly scaffolded “sandbox” on the competition platform, the award-winning CoderZ Cyber Robotics Learning Environment. The cloud-based platform features a graphical simulation of LEGO Mindstorms EV3 robots; users activate the virtual robot, or “cyber-robot,” in game-like “missions” and watch the results in a real-time simulation.

Organized by ISCEF, the Intelitek STEM and CTE Education Foundation, the national CRCC is the first-of-its-kind, online coding and robotics tournament for students in grades 5-8 that enables schools, districts, after-school programs and clubs to engage students in STEM learning.

 

Also see:

Cyber Robotics 101 Course

Bring Cyber Robotics into your classroom. Use the appeal of robotics and gaming to introduce all your students to coding

The solution empowers all students to learn STEM.
Students learn how to code and operate virtual robots guided by a step-by-step instruction and gamified missions completely online. No need for expensive hardware or specialized training.

CoderZ is classroom ready, designed for teachers, and school friendly. The courseware can be teacher-led, self-paced or used in flipped classroom.

Level: Middle School (5 – 8th Grade). No previous knowledge is needed.
Length: 15 hours of courseware and programming exercises

Give students an in depth look at STEM and cyber robotics using all the available teacher resources…

Coding Robots

Introduce students to the concepts of Robots and Code with CoderZ, an online learning environment for programming real and virtual robots.

The Robotics & Coding STEM Curriculum brings your students up to speed with code and robotics in no time. This 45 hour program will teach your students to solve STEM problems through code, using math and engineering to overcome challenges. CoderZ uses engaging simulation so students will have immediate life-like feedback and can work from any computer, even from home, making sure all students get to code their robot even when time and resources are limited.

The Coding Robots STEM Curriculum brings your students up to speed with code and robotics in no time. This 45 hour program will teach your students to solve STEM problems through code, using math and engineering to overcome challenges. CoderZ helps get teachers started with robotics and bring the interdisciplinary value of STEM into the classroom. CoderZ uses engaging simulation so students will have immediate life-like feedback and can work from any computer, in class or at home, making sure all students get to code their robot even when time and resources are limited.

Learning Robotics and Coding with CoderZ

CoderZ is an online STEM learning environment where students worldwide engage in Robotics and Computer Science Education (CSEd) by coding virtual 3D robots.

 

The Geek in Review Ep. 53 – Makerspaces in Law Schools with Ashley Matthews and Sharon Bradley  — from geeklawblog.com by Greg Lambert & Marlene Gebauer

NOTE: Sharon Bradley was a librarian at
WMU-Cooley before she moved to Georgia.

Excerpt:

Makerspaces are becoming very popular in libraries, and today we talk with two librarians who are ready to bring the collaborative thinking and working spaces into the law school library environment. Ashley Matthews is at George Mason’s Antonin Scalia Law School, and Sharon Bradley is at the University of Georgia School of Law. Both believe there is a great benefit in carving out spaces within the law school library to allow students and faculty the ability to tinker and experiment with their creative sides, and potentially come up with the next big idea in the legal market.

 

Matthews and Bradley think that the law school library environment can be the perfect place to teach law students the analytical skills they’ll need in their practice to truly understand how a legal issue can benefit from technology, and how to issue spot, reason, analyze, and resolve legal issues more effectively with technology.

 

Screen Mirroring, Screencasting and Screen Sharing in Higher Education — from edtechmagazine.com by Derek Rice
Digital learning platforms let students and professors interact through shared videos and documents.

Excerpt (emphasis DSC):

Active learning, collaboration, personalization, flexibility and two-way communication are the main factors driving today’s modern classroom design.

Among the technologies being brought to bear in academic settings are those that enable screen mirroring, screencasting and screen sharing, often collectively referred to as wireless presentation solutions.

These technologies are often supported by a device and app that allow users, both students and professors, to easily share content on a larger screen in a classroom.

“The next best thing to a one-to-one conversation is to be able to share what the students create, as part of the homework or class activity, or communicate using media to provide video evidence of class activities and enhance and build out reading, writing, speaking, listening, language and other skills,” says Michael Volpe, marketing manager for IOGEAR.

 

5 Years Since Starbucks Offered to Help Baristas Attend College, How Many Have Graduated? — from edsurge.com by Rebecca Koenig

Excerpts:

…nearly 3,000 Starbucks employees who have earned bachelor’s degrees online through the company-university partnership program.

 

The arrangement was possible logistically because Humberstone took her courses in business and environmental sustainability entirely online. And it was feasible financially because Starbucks and Arizona State University covered most of her tuition bill.

 

 

4 models to reinvent higher education for the 21st century — from edtechmagazine.com by Eli Zimmerman
To appeal to Gen Z students and employers, universities will adopt new ways to deliver academic materials, focusing on customizable courses and experiences outside of the classroom.

Excerpts:

  1. Platform facilitator:
    From online content to food orders, Generation Z has become accustomed to customizable consumption, and education may follow. Some universities may begin to offer a Netflix-style distribution of course materials, while others will be “content providers for those platforms, licensing courses, experiences, certificates and other services,” according to the report. Many university administrators are already considering the idea of building AI-enabled programs to distribute academic videos, according to a 2018 survey by Sonic Foundry’s Mediasite and University Business.
  2. Experiential curator
  3. Learning certifier
  4. Workforce integrator

 

Also see:

 

The World’s First Full in VR Semester Course Taught by Survios CTO — from medium.com by Rahel Demant

Excerpt:

VR First is excited to announce its strategic partnership with Axon Park?—?the world’s first educational campus in VR. To kick things off, they are running a full semester course taught in VR. Launching this fall, the course will teach expert-level Unreal Engine VR development, taught remotely by Survios CTO and Co-Founder Alex Silkin with support from the Unreal Engine team.

To enable Axon Park’s commitment to diversity and inclusion through immersive education, VR First has signed a strategic partnership with Axon Park, an organization which maintains the largest network of VR lab enabled universities and science parks internationally. Together, Axon Park and VR First are announcing a needs-based scholarship program that will provide students with low cost or free access to VR hardware and resources through their partner network of 850 universities. With their expertise in VR/AR workforce education and regional tech cluster facilities, VR First is the international distribution partner for Axon Park training solutions to universities, businesses and governments.

 

 

Also see:

Axon Park -- in fall 2019, delivering the world’s first full in VR semester course

 

 

Is your college future-ready? — from jisc.ac.uk by Robin Ghurbhurun

Excerpt:

Artificial intelligence (AI) is increasingly becoming science fact rather than science fiction. Alexa is everywhere from the house to the car, Siri is in the palm of your hand and students and the wider community can now get instant responses to their queries. We as educators have a duty to make sense of the information out there, working alongside AI to facilitate students’ curiosities.

Instead of banning mobile phones on campus, let’s manage our learning environments differently

We need to plan strategically to avoid a future where only the wealthy have access to human teachers, whilst others are taught with AI. We want all students to benefit from both. We should have teacher-approved content from VLEs and AI assistants supporting learning and discussion, everywhere from the classroom to the workplace. Let’s learn from the domestic market; witness the increasing rise of co-bot workers coming to an office near you.

 

 

From DSC:
Re: the Learning from the Living [Class] Room vision of a next gen learning platform

 

Learning from the Living Class Room

 

…wouldn’t it be cool if you could use your voice to ask your smart/connected “TV” type of device:

“Show me the test questions for Torts I from WMU-Cooley Law School. Cooley could then charge $0.99 for these questions.”

Then, the system knows how you did on answering those questions. The ones you got right, you don’t get asked to review as often as the ones you got wrong. As you get a question right more often, the less you are asked to answer it.

You sign up for such streams of content — and the system assesses you periodically. This helps a person keep certain topics/information fresh in their memory. This type of learning method would be incredibly helpful for students trying to pass the Bar or other types of large/summative tests — especially when a student has to be able to recall information that they learned over the last 3-5 years.

Come to think of it…this method could help all of us in learning new disciplines/topics throughout our lifetimes. Sign up for the streams of content that you want to learn more about…and drop the (no-longer relevant) subscriptions as needed..

 

We need to tap into streams of content in our next gen learning platform

 

From DSC:
Pastors, what do you think of these ideas?

  • Summarize your key points and put them up on slides at the end of your sermons (and/or at discussion groups after service)
  • Summarize your key points and post them to the churches’ websites — including links to resources that you referenced in your sermons (books, devotions, other)
  • Have an app that folks in your congregation could complete during the sermon (like “fill in the blanks” / missing words or phrases). Or, if you’d prefer that your congregation not have their smartphones out, perhaps you could provide “quizzes” mid-week to assist in information recall (i.e., spaced repetition). That is, people would need to try to fill in the missing phrases and/or words mid-week. Answers would be immediately available if someone asked for them.

Along these lines…should there be more classes in seminary on learning theories and on pedagogy? Hmmm….an interesting thought.

 
© 2024 | Daniel Christian