Virtual and Augmented Reality are poised to profoundly transform the STEM curriculum. In this article, we offer several inspiring examples and key insights on the future of immersive learning and the sciences. Immersive technologies will revolutionize learning through experiential simulations, modelling and spatial representation of data, and a sense of presence in contextual gamification.
Understanding our place in the universe, building the next Martian Rover, designing new transportation systems, fostering sustainable communities, modeling economic stability — finding the solution for these pressing and interconnected challenges brings us to STEM and STEAM in teaching and learning. The movement behind STEAM advocates incorporating the arts and humanities to the science, technology, engineering and math curriculum.
Most of us are at least vaguely familiar with augmented reality thanks to Pokemon Go sticking Charmanders in our sock drawers and Snapchat letting us spew stars and rainbows from our mouths, but Apple’s iPhone 8 is going to push AR to point of ubiquity. When the iPhone 8 launches, we’ll all be seeing the world differently.
iPhones are everywhere, so AR will be everywhere!
The iPhone 8 will bring with it iOS 11, and with iOS 11 will come Apple’s AR. Since the iPhone 8 is all but guaranteed to be a best-seller and earlier iPhones and iPads will be widely updated to iOS 11, Apple will have a massive AR platform. Craig Federighi, Apple’s Senior Vice President of Software Engineering, believes it will be “the largest AR platform in the world,” which will lure AR developers en masse.
Apple AR has huge potential in education. Apple has been positioning itself in the education world for years, with programs like iTunes U and iBook, as well as efforts to get iPads into classrooms. AR already has major prospects in education, with the ability to make Museum exhibits interactive and to put a visually explorable world in front of users.
[India] The widening gap between the skills required by businesses and the know-how of a large number of engineering students got Raman Talwar started on his entrepreneurial journey.
…
Delhi-based Simulanis harnesses AR and VR technology to help companies across industries— pharmaceuticals, auto, FMCG and manufacturing—train their staff. It continues to work in the engineering education sector and has developed applications that assist students visualise challenging subjects and concepts.
Our products help students and trainees learn difficult concepts easily and interactively through immersive AR-VR and 3-D gamification methods,” says Talwar. Simulanis’ offerings include an AR learning platform, Saral, and a gamified learning platform, Protocol.
Winner takes all— from by Michael Moe, Luben Pampoulov, Li Jiang, Nick Franco, & Suzee Han
We did a lot of things that seemed crazy at the time. Many of those crazy things now have over a billion users, like Google Maps, YouTube, Chrome, and Android.
— Larry Page, CEO, Alphabet
Excerpt:
An alphabet is a collection of letters that represent language. Alphabet, accordingly, is a collection of companies that represent the many bets Larry Page is making to ensure his platform is built to not only survive, but to thrive in a future defined by accelerating digital disruption. It’s an “Alpha” bet on a diversified platform of assets.
If you look closely, the world’s top technology companies are making similar bets.
Technology in general and the Internet in particular is all about a disproportionate gains to the leader in a category. Accordingly, as technology leaders like Facebook, Alphabet, and Amazon survey the competitive landscape, they have increasingly aimed to develop and acquire emerging technology capabilities across a broad range of complementary categories.
From DSC: For you ed tech vendors, programmers, and/or entrepreneurs out there, would you please create the software to do this? By the way, for purposes of equal access, this could be done in class — it doesn’t have to be done outside of normal school hours.
Summer 2017 Human++ — fromcambridge.nuvustudio.com Human-Machine Intelligence, Hacking Drones, Bio Fashion, Augmented Video Games, Aerial Filmmaking, Smart Tools, Soft Robotics and more!
Excerpt:
NuVu is a place where young students grow their spirit of innovation. They use their curiosity and creativity to explore new ideas, and make their concepts come to life through our design process. Our model is based on the architecture studio model, and every Summer we use imaginative themes to frame two-week long Studios in which students dive into hands-on design, engineering, science, technology, art and more!
Review: From Revit to VR — from aecmag.com Greg Corke gets hands-on with three Virtual Reality (VR) applications that work seamlessly with Autodesk Revit, weighing up their capabilities and assessing how well they combine with the HTC Vive and workstation GPUs
Excerpt:
Virtual Reality (VR) is one of the most exciting technologies to hit the AEC market in years. Architects, engineers and clients alike can experience a realistic virtual prototype of a building long before it is built.
A fully immersive VR experience gives you a sense of scale, depth and spatial awareness that simply cannot be matched by a rendering, walkthrough or physicalscale model. The feeling of presence – of existing inside the 3D model – is quite incredible. Users have the freedom to explore a building at their own pace, to understand how it will feel and function. Walking across rooms, teleporting through doors, peering around corners – it’s all possible with a fully tracked roomscale experience.
The impact on the design process can be huge – but only if VR can be used at the precise moments where it adds most value.
From DSC: By the way, I’m not posting this to suggest that professors/teachers/trainers/etc. are going away due to AI-based technologies. Humans like to learn with other humans (and we are decades away from a general AI anyway).
That said, I do think there’s a place for technologies to be used as beneficial tools. In this case, such an AI-backed robot could help with some of the heavy lifting of learning about a new subject or topic. This interesting piece — currently out at Kickstarter — is a good example of the combination of a variety of technologies such as AI/speech recognition/natural language processing (NLP), robotics, and other technologies.
Notice that you can download more interactive apps from the cloud with Professor Einstein. In other words, this is like a platform. (Along these lines…developers gave Alexa 4000 new skills last quarter — Amazon is creating a platform as well.)
From DSC: For me, using robots for baristas could take away from the charm/overall experience of going into a cafe. Plus, if Starbucks were to go down this path, many jobs would be lost for our students working their way through college.
Virtual Reality for architecture: a beginner’s guide — from aecmag.com With the availability of affordable headsets like the Oculus Rift and HTC Vive, VR is now within reach of AEC firms of all sizes. Greg Corke explores this brave new virtual world
Excerpt:
It’s an all too familiar scenario: an architect enters a building for the first time and the space doesn’t quite match the vision of his or her design. However beautiful a static rendered image may be, traditional design visualisation can only convey so much, even when the scene is rendered at eyelevel with furniture for scale.
At Gensler, design director and principal Hao Ko knows the feeling. “You still have to make a translation in your mind, in terms of how tall this space is going to feel,” he says. “More often than not, I’ll go to my own projects and I’ll be like, ‘Wow! That’s a lot bigger than I expected.’ You still have those moments.”
This, he says, is where virtual reality, or VR, comes in – and others in the industry are starting to reach the same conclusion.
VR head-mounted displays (HMDs) such as the Oculus Rift and HTC Vive have the power to change the way architects design and communicate buildings before they are built. The wearer is instantly immersed in a true three dimensional environment that gives an incredible sense of scale, depth and spatial awareness that simply cannot be matched by traditional renders, animations or physical-scale models.
What is the potential for Augmented Reality and Virtual Reality in the AEC industry? How might viewing virtual objects integrated into one’s physical environment or immersing oneself into a virtual world benefit the AEC sector? In this article, we will focus specifically on the use of augmented and virtual reality technology on head-mounted displays by architects, engineers and designers in the building design process.
The authoritative CB Insights lists imminent Future Tech Trends: customized babies; personalized foods; robotic companions; 3D printed housing; solar roads; ephemeral retail; enhanced workers; lab-engineered luxury; botroots movements; microbe-made chemicals; neuro-prosthetics; instant expertise; AI ghosts. You can download the whole outstanding report here (125 pgs).
From DSC: Though I’m generally pro-technology, there are several items in here which support the need for all members of society to be informed and have some input into if and how these technologies should be used. Prime example: Customized babies. The report discusses the genetic modification of babies: “In the future, we will choose the traits for our babies.” Veeeeery slippery ground here.
CES 2017: Intel’s VR visions — from jwtintelligence.com by Shepherd Laughlin The company showed off advances in volumetric capture, VR live streaming, and “merged reality.”
Excerpt (emphasis DSC):
Live-streaming 360-degree video was another area of focus for Intel. Guests were able to watch a live basketball game being broadcast from Indianapolis, Indiana, choosing from multiple points of view as the action moved up and down the court.Intel “will be among the first technology providers to enable the live sports experience on multiple VR devices,” the company stated.
After taking a 3D scan of the room, Project Alloy can substitute virtual objects where physical objects stand.
From DSC: If viewers of a live basketball game can choose from multiple points of view, why can’t remote learners do this as well with a face-to-face classroom that’s taking place at a university or college? Learning from the Living [Class] Room.
Data visualization, guided work instructions, remote expert — for use in a variety of industries: medical, aviation and aerospace, architecture and AEC, lean manufacturing, engineering, and construction.
The company said that it is teaming up with the likes of Dell, HP, Lenovo and Acer, which will release headsets based on the HoloLens technology. “These new head-mounted displays will be the first consumer offerings utilizing the Mixed Reality capabilities of Windows 10 Creators Update,” a Microsoft spokesperson said. Microsoft’s partner companies for taking the HoloLens technology forward include Dell, HP, Lenovo, Acer, and 3 Glasses. Headsets by these manufacturers will work the same way as the original HoloLens but carry the design and branding of their respective companies. While the HoloLens developer edition costs a whopping $2999 (approximately Rs 2,00,000), the third-party headsets will be priced starting $299 (approximately Rs 20,000).
Verto Studio 3D App Makes 3D Modeling on HoloLens Easy— from winbuzzer.com by Luke Jones The upcoming Verto Studio 3D application allows users to create 3D models and interact with them when wearing HoloLens. It is the first software of its kind for mixed reality.
Excerpt: How is The Immersive Experience Delivered?
Tethered Headset VR – The user can participate in a VR experience by using a computer with a tethered VR headset (also known as a Head Mounted Display – HMD) like Facebook’s Oculus Rift, PlayStation VR, or the HTC Vive. The user has the ability to move freely and interact in the VR environment while using a handheld controller to emulate VR hands. But, the user has a limited area in which to move about because they are tethered to a computer.
Non-Tethered Headset VR/AR – These devices are headsets and computers built into one system, so users are free of any cables limiting their movement. These devices use AR to deliver a 360° immersive experience. Much like with Oculus Rift and Vive, the user would be able to move around in the AR environment as well as interact and manipulate objects. A great example of this headset is Microsoft’s HoloLens, which delivers an AR experience to the user through just a headset.
Mobile Device Inserted into a Headgear – To experience VR, the user inserts their mobile device into a Google Cardboard, Samsung Gear 360°, or any other type of mobile device headgear, along with headphones if they choose. This form of VR doesn’t require the user to be tethered to a computer and most VR experiences can be 360° photos, videos, and interactive scenarios.
Mobile VR – The user can access VR without any type of headgear simply by using a mobile device and headphones (optional). They can still have many of the same experiences that they would through Google Cardboard or any other type of mobile device headgear. Although they don’t get the full immersion that they would with headgear, they would still be able to experience VR. Currently, this version of the VR experience seems to be the most popular because it only requires a mobile device. Apps like Pokémon Go and Snapchat’s animated selfie lens only require a mobile device and have a huge number of users.
Desktop VR – Using just a desktop computer, the user can access 360° photos and videos, as well as other VR and AR experiences, by using the trackpad or computer mouse to move their field of view and become immersed in the VR scenario.
New VR – Non-mobile and non-headset platforms like Leap Motion use depth sensors to create a VR image of one’s hands on a desktop computer; they emulate hand gestures in real time. This technology could be used for anything from teaching assembly in a manufacturing plant to learning a step-by-step process to medical training.
Goggles that are worn, while they are “Oh Myyy” awesome, will not be the final destination of VR/AR. We will want to engage and respond, without wearing a large device over our eyes. Pokémon Go was a good early predictor of how non-goggled experiences will soar.
Education will go virtual
Similar to VR for brand engagement, we’ve seen major potential for delivering hands-on training and distance education in a virtual environment. If VR can take a class on a tour of Mars, the current trickle of educational VR could turn into a flood in 2017.
Published on Dec 26, 2016
Top 10 Virtual Reality Predictions For 2017 In vTime. Its been an amazing year for VR and AR. New VR and AR headsets, ground breaking content and lots more. 2017 promises to be amazing as well. Here’s our top 10 virtual reality predictions for the coming year. Filmed in vTime with vCast. Sorry about the audio quality. We used mics on Rift and Vive which are very good on other platforms. We’ve reported this to vTime.
Addendums
5 top Virtual Reality and Augmented Reality technology trends for 2017— from marxentlabs.com by Joe Bardi Excerpt:
So what’s in store for Virtual Reality and Augmented Reality in 2017? We asked Marxent’s talented team of computer vision experts, 3D artists and engineers to help us suss out what the year ahead will hold. Here are their predictions for the top Virtual Reality and Augmented Reality technology trends for 2017.
Some conference participants were concerned that this beleaguered region might grow. In fact, one attendee — an old friend who strategizes about technology for a big New York bank — commented that perhaps Wall Street would become “the new Rust Belt.” His concern was that automation of the finance industry would hollow out jobs in that field in the same way that robotics and other technologies have reduced manufacturing employment.
This is a sobering prospect, but there is plenty of evidence that it’s a real possibility. Key aspects of the finance industry have already been automated to a substantial degree. Jobs in the New York finance field have been declining for several years. According to data from research firm Coalition Ltd., more than 10,000 “front-office producer” jobs have been lost within the top 10 banks since 2011. Coalition also suggests that global fixed-income headcount has fallen 31% since 2011.
According to a new report, organizations are moving away from hierarchies, focusing on improving the employee experience, redesigning training, and reinventing the role of HR.
Business and HR leaders should rethink almost all of their management and HR practices as the proliferation of digital technologies transform the way organizations work, according to predictions for 2017 from Bersin by Deloitte, Deloitte Consulting LLP.
This year’s report includes 11 predictions about rapid technological, structural, and cultural changes that will reshape the world of work, including management, HR, and the markets for HR and workplace technology.
Artificial intelligence has a big year ahead — from cnet.com by Stepehn Shankland In 2017, AI won’t just be for the nerdy companies. Machine learning can help with mortgage applications and bridge safety, too.
Excerpt:
Get ready for AI to show up where you’d least expect it.
In 2016, tech companies like Google, Facebook, Apple and Microsoft launched dozens of products and services powered by artificial intelligence. Next year will be all about the rest of the business world embracing AI.
Artificial intelligence is a 60-year-old term, and its promise has long seemed like it was forever over the horizon. But new hardware, software, services and expertise means it’s finally real — even though companies will still need plenty of human brain power to get it working.
AI was one of the hottest trends in tech this year, and it’s only poised to get bigger. You’ve already brushed up against AI: It screens out spam, organizes your digital photos and transcribes your spoken text messages. In 2017, it will spread beyond digital doodads to mainstream businesses.
The design world has seen its own changes and updates as well. And as we know, change is the only constant. We’ve asked some of the top creatives to share what 2017 design trends they think will be headed our way.
SAN JOSE, Calif.–(BUSINESS WIRE)–The market has evolved from technologists looking to learn and understand new big data technologies to customers who want to learn about new projects, new companies and most importantly, how organizations are actually benefitting from the technology. According to John Schroeder, executive chairman and founder of MapR Technologies, Inc., the acceleration in big data deployments has shifted the focus to the value of the data. John has crystallized his view of market trends into these six major predictions for 2017…
2016 was a rich year for medical technology. Virtual Reality. Augmented Reality. Smart algorithms analysing wearable data. Amazing technologies arrived in our lives and on the market almost every day. And it will not stop in the coming year. The role of a futurist is certainly not making bold predictions about the future. No such big bet has taken humanity forward. Instead, our job is constantly analysing the trends shaping the future and trying to build bridges between them and what we have today. Still, people expect me to come up with predictions about medical technologies every year, and thus here they are.
Artificial intelligence (and machine/deep learning) is the hottest trend, eclipsing, but building on, the accumulated hype for the previous “new big thing,” big data. The new catalyst for the data explosion is the Internet of Things, bringing with it new cybersecurity vulnerabilities. The rapid fluctuations in the relative temperature of these trends also create new dislocations and opportunities in the tech job market.
The hottest segment of the hottest trend—artificial intelligence—is the market for chatbots. “The movement towards conversational interfaces will accelerate,” says Stuart Frankel, CEO, Narrative Science. “The recent, combined efforts of a number of innovative tech giants point to a coming year when interacting with technology through conversation becomes the norm. Are conversational interfaces really a big deal? They’re game-changing. Since the advent of computers, we have been forced to speak the language of computers in order to communicate with them and now we’re teaching them to communicate in our language.”
Google changed the world with its PageRank algorithm, creating a new kind of internet search engine that could instantly sift through the world’s online information and, in many cases, show us just what we wanted to see. But that was a long time ago. As the volume of online documents continues to increase, we need still newer ways of finding what we want.
That’s why Google is now running its search engine with help from machine learning, augmenting its predetermined search rules with deep neural networks that can learn to identify the best search results by analyzing vast amounts of existing search data. And it’s not just Google. Microsoft is pushing its Bing search engine in the same direction, and so are others beyond the biggest names in tech.
3 Forces Shaping Ed Tech in 2017— from campustechnology.com by Dian Schaffhauser
Ovum’s latest report examines the key trends that are expected to impact higher education in the new year.
Excerpts:
Institutions Will Support the Use of More Innovative Tech in Teaching and Learning
Schools Will Leverage Technology for Improving the Student Experience
The Next-Generation IT Strategy Will Focus More on IT Agility
We’ve seen a lot of exciting new innovations take place over the course of 2016. This year has introduced interesting new uses for virtual reality—like using VR to help burn victims in hospitals mentally escape from the pain during procedures—and even saw the world’s first revolutionary augmented reality game in the form of Pokémon Go. The iPhone 7 was also introduced, leaving millions of people uncertain of their feelings regarding Apple, while Samsung loyalists just prayed that their smartphones would stay in one piece.
Undoubtedly, there have been quite a few ups and downs in technology over the past year. With any luck, 2017 will provide us with even more new innovations and advancements in tech. But what exactly do we have to look forward to? TMC recently caught up with Jordan Edelson, CEO of Appetizer Mobile, to discuss his thoughts on 2016 and his predictions for what’s to come in the future. You can find the entire exchange below.
2016 is fast drawing to a close. And while many will be glad to see the back of it, for those of us who work and play with Virtual Reality, it has been a most exciting year. By the time the bells ring out signalling the start of a new year, the total number of VR users will exceed 43 million. This is a market on the move, projected to be worth $30bn by 2020. If it’s to meet that valuation, then we believe 2017 will be an incredibly important year in the lifecycle of VR hardware and software development. VR will be enjoyed by an increasingly mainstream audience very soon, and here we take a quick look at some of the trends we expect to develop over the next 12 months for that to happen.
Every December, we take a look back at big ideas from the past twelve months that promise to gain momentum in the new year. With more than eleven thousand projects launched between our Design and Tech categories in 2016, we have a nice sample to draw from. More importantly, we have a community of forward-thinking backers who help creators figure out which versions of the future to pursue. Here are some of the emerging trends we expect to see more of in 2017.
Everyday artificial intelligence
Whether chatting with a device as if it’s a virtual assistant strikes you as a sci-fi dream come true or a dystopian nightmare, we’re going to see an increasing number of products that use voice-controlled artificial intelligence interfaces to fit into users’ lives more seamlessly. Among the projects leading the way in this arena are Vi, wireless earphones that double as a personal trainer; Bonjour, an alarm clock that wakes you up with a personalized daily briefing; and Dashbot, a talking car accessory that recalls Kit, David Hasselhoff’s buddy from Knight Rider. One of the factors driving this talking AI boom is the emergence of platforms like Microsoft’s Cognitive Service, Amazon’s Alexa, and Google’s Speech API, which allow product developers to focus on user experience rather than low-level speech processing. For the DIY set, Seeed’s ReSpeaker offers a turnkey devkit for working with these services, and we’ll surely see more tools for integrating AI voice interfaces into all manner of products.
During Microsoft’s Build Conference earlier this year, CEO Satya Nadella delivered the three-hour keynote address, in which he highlighted his belief that the future of technology lies in human language. In this new wave of technology, conversation is the new interface, and “bots are the new apps.” While not as flashy as virtual reality nor as immediately practical as 3D printing, chatbots are nevertheless gaining major traction this year, with support coming from across the entire tech industry. The big tech enterprises are all entering the chatbot space, and many startups are too.
Out with the apps, in with the chatbots. The reason for the attention is simple: The power of the natural language processor, software that processes and parses human language, creating a simple and universal means of interacting with technology.
Developments in computing are driving the transformation of entire systems of production, management, and governance. In this interview Justine Cassell, Associate Dean, Technology, Strategy and Impact, at the School of Computer Science, Carnegie Mellon University, and co-chair of the Global Future Council on Computing, says we must ensure that these developments benefit all society, not just the wealthy or those participating in the “new economy”.
Artificial Intelligence (AI) is an important development and consumers globally will see it playing a much more prominent role — both in society and at work — next year, a new report said on Tuesday. Ericsson ConsumerLab, in its annual trend report titled “The 10 Hot Consumer Trends for 2017 and beyond”, said that 35 percent of advanced internet users want an AI advisor at work and one in four would like AI as their manager.At the same time, almost half of the respondents were concerned that AI robots will soon make a lot of people lose their jobs.
From driverless cars to robotic workers, the future is going to be here before you know it. Many emerging technologies you hear about today will reach a tipping point by 2025, according to a report from The World Economic Forum’s Global Agenda Council on the Future of Software & Society. The council surveyed more than 800 executives and experts from the technology sector to share their respective timelines for when technologies would become mainstream. From the survey results, the council identified 21 defining moments, all of which they predict will occur by 2030. Here’s a look at the technological shifts you can expect during the next 14 years.
… The first robotic pharmacist will arrive in the US 2021.
A new year is quickly approaching and Microsoft Research is offering a glimpse at what the tech scene has in store for 2017 along with some hints at the Redmond, Wash., tech giant’s own priorities for the coming year. This year, the company gathered prominent women researchers to share their thoughts on what to expect next year. Surprising nobody’s who’s been following Microsoft’s software and cloud computing strategy of late, the company is betting big on artificial intelligence (AI).
It’s still early days for the Internet of Things. As recently as 2014, 87 percent of consumers had never heard of the technology, according to Accenture. In 2016, and 19% of business and government professionals reported that they had never heard of the Internet of Things while 18% were only vaguely familiar with it, according to research from the Internet of Things Institute. Although the technology is getting the most traction in the industrial space, the most promising use cases for the technology are just starting to come to light. To get a sense of what to expect as we head into 2017, we spoke with Stanford lecturer and IoT author Timothy Chou, Ph.D.; Thulium.co CEO Tamara McCleary; industry observer and influencer Evan Kirstel; and Sandy Carter, CEO and founder of Silicon-Blitz.
15 tech trends in autonomous cars, artificial intelligence, and machine learning for 2017 — from venturebeat.com by John Brandon Tech is about to change dramatically next year. Want to stay up to date? These predictions from the famed design firm frog spell things out for you. In each section, a designer explains all of the details. Which one is already on your radar?
From DSC: Recently, my neighbor graciously gave us his old Honda snowblower, as he was getting a new one. He wondered if we had a use for it. As I’m definitely not getting any younger and I’m not Howard Hughes, I said, “Sure thing! That would be great — it would save my back big time! Thank you!” (Though the image below is not mine, it might as well be…as both are quite old now.)
Anyway…when I recently ran out of gas, I would have loved to be able to take out my iPhone, hold it up to this particular Honda snowblower and ask an app to tell me if this particular Honda snowblower takes a mixture of gas and oil, or does it have a separate container for the oil? (It wasn’t immediately clear where to put the oil in, so I’m figuring it’s a mix.)
But what I would have liked to have happen was:
I launched an app on my iPhone that featured machine learning-based capabilities
The app would have scanned the snowblower and identified which make/model it was and proceeded to tell me whether it needed a gas/oil mix (or not)
If there was a separate place to pour in the oil, the app would have asked me if I wanted to learn how to put oil in the snowblower. Upon me saying yes, it would then have proceeded to display an augmented reality-based training video — showing me where the oil was to be put in and what type of oil to use (links to local providers would also come in handy…offering nice revenue streams for advertisers and suppliers alike).
So several technologies would have to be involved here…but those techs are already here. We just need to pull them together in order to provide this type of useful functionality!
Robots have been a major focus in the technology world for decades and decades, but they and basic science, and for that matter everyday life, have largely been non-overlapping magisteria. That’s changed over the last few years, as robotics and every other field have come to inform and improve each other, and robots have begun to infiltrate and affect our lives in countless ways. So the only surprise in the news that the prestigious journal group Science has established a discrete Robotics imprint is that they didn’t do it earlier.
Editor Guang-Zhong Yang and president of the National Academy of Sciences Marcia McNutt introduce the journal:
In a mere 50 years, robots have gone from being a topic of science fiction to becoming an integral part of modern society. They now are ubiquitous on factory floors, build complex deep-sea installations, explore icy worlds beyond the reach of humans, and assist in precision surgeries… With this growth, the research community that is engaged in robotics has expanded globally. To help meet the need to communicate discoveries across all domains of robotics research, we are proud to announce that Science Robotics is open for submissions.
Today brought the inaugural issue of Science Robotics, Vol.1 Issue 1, and it’s a whopper. Despite having only a handful of articles, each is deeply interesting and shows off a different aspect of the robotics research world — though by no means do these few articles hit all the major regions of the field.
Science Robotics has been launched to cover the most important advances in the development and application of robots, with interest in hardware and software as well as social interactions and implications.
From molecular machines to large-scale systems, from outer space to deep-sea exploration, robots have become ubiquitous, and their impact on our lives and society is growing at an accelerating pace. Science Robotics has been launched to cover the most important advances in robot design, theory, and applications. Science Robotics promotes the communication of new ideas, general principles, and original developments. Its content will reflect broad and important new applications of robots (e.g., medical, industrial, land, sea, air, space, and service) across all scales (nano to macro), including the underlying principles of robotic systems covering actuation, sensor, learning, control, and navigation. In addition to original research articles, the journal also publishes invited reviews. There are also plans to cover opinions and comments on current policy, ethical, and social issues that affect the robotics community, as well as to engage with robotics educational programs by using Science Robotics content. The goal of Science Robotics is to move the field forward and cross-fertilize different research applications and domains.
CIO’s Sharon Florentine took a look at data from global freelance marketplace Upwork, based on annual job posting growth and skills demand. The following are leading IoT skills Florentine identified that will be demand as the IoT proliferates, with level the growth seen over a one-year period:
Circuit design (231% growth): Builds miniaturized circuit boards for sensors and devices.
Microcontroller programming (225% growth): Writes code that provides intelligence to microcontrollers, the embedded chips within IoT devices.
AutoCAD (216% growth): Designs the devices.
Machine learning (199% growth): Writes the algorithms that recognize data patterns within devices.
Security infrastructure (194% growth): Identifies and integrates the standards, protocols and technologies that protect devices, as well as the data inside.
Big data (183% growth): Data scientists and engineers “who can collect, organize, analyze and architect disparate sources of data.” Hadoop and Apache Spark are two areas with particularly strong demand.