Mindshift-Games-Learning-Nov2014

 

MindShift Guide to Digital Games and Learning

Excerpt:

How can games unlock a rich world of learning? This is the big question at the heart of the growing games and learning movement that’s gaining momentum in education. The MindShift Guide to Digital Games and Learning [PDF] explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.

The MindShift Guide to Digital Games and Learning started as a series of blog posts written by Jordan Shapiro with support from the Joan Ganz Cooney Center at Sesame Workshop and the Games and Learning Publishing Council. We’ve brought together what we felt would be the most relevant highlights of Jordan’s reporting to create a dynamic, in-depth guide that answers many of the most pressing questions that educators, parents, and life-long learners have raised around using digital games for learning. While we had educators in mind when developing this guide, any lifelong learner can use it to develop a sense of how to navigate the games space in an informed and meaningful way.

 

Also see Karl Kapp’s course out on Lynda.com:

.

GamificationOfLearning-Kapp-LyndaDotComFall2014

 

signul-oct2014

 

Also, from the press release (emphasis DSC):

  • Signul, the World’s First Complete Consumer iBeacon Solution, Unveils IFTTT Integration
    VANCOUVER, BRITISH COLUMBIA–(Marketwired – Oct. 28, 2014) – IoT Design Shop, the Internet of Things innovation centre at Finger Food Studios, today announced that it is actively developing an IFTTT Channel for Signul, the world’s first personal consumer iBeacon solution. IFTTT is an online service that allows users to create tasks that combine different Internet-based services from one platform.

Signul is a complete package of hardware and an easy-to-use App. By integrating with IFTTT, Signul users will be able to easily initiate automation in other IFTTT Channels. For example, Signul will turn on your lights as you pull into your garage or turn on your home’s air conditioner or heater when you leave work.

“Our goal is to help people simplify and automate their digital lives and integrating with IFTTT dramatically expands the potential of Signul. Based on the simple premise of ‘IF This Then That’, IFTTT is quickly becoming the leading web-based automation service. And with our own Channel, users can easily use Signul to connect with some of the most popular Internet of Things devices in the marketplace,” said Trent Shumay, CTO of Finger Food Studios.

 

From DSC:
This is the same concept that I was trying to get at my “What if we were to combine “If This Then That” with iBeacons/sensors?” blog posting. This concept has enormous potential for learning at all levels — K-12, higher ed, and in the corporate/business world.  It gets at the intersection/blending of the physical world with the digital world.  Where you are and what you are near will allow you to automatically bring up relevant resources. 

One can see this concept being played out in things like campus tours, in setting up and running chemistry or physics experiments, in touring art galleries, and more.  And if it’s implemented with a level of intrigue and digital storytelling baked into it, this could be a very powerful way to engage our students (as well as employees)!  In fact, such a concept has implications for ubiquitous, lifelong learning.

 

DanielChristian-Combining-Digital-Physical-Worlds-Oct2014

 

 

 

Oculus Connect Videos and Presentations Online — from oculus.com

 

 

Excerpt:

All the keynotes, panels, and developer sessions from Connect are now available to watch online. The slides from each session are also available for download from the Connect site under the “Schedule” section.  Complete list of the keynotes, panels, and developer sessions from Connect:

Keynotes:

  • Brendan Iribe and Nate Mitchell — Oculus CEO Brendan Iribe and VP of Product Nate Mitchell officially open Connect with their Keynote discussing Oculus, the Gear VR, and the newest prototype: Crescent Bay.
  • Michael Abrash  — Oculus Chief Scientist Michael Abrash discusses perception in virtual reality, the future of VR, and what that means for developers.
  • John Carmack — Oculus CTO John Carmack discusses the Gear VR and shares development stories at Oculus Connect.

.

Keynote Panel:

.

Developer Sessions:

 

 

 

Related items:

 

 

Google leads $542 million funding of mysterious augmented reality firm Magic Leap — from theverge.com by Jacob Kastrenakes and Ben Popper

Excerpt:

Google is leading a huge $542 million round of funding for the secretive startup Magic Leap, which is said to be working on augmented reality glasses that can create digital objects that appear to exist in the world around you. Though little is known about what Magic Leap is working on, Google is placing a big bet on it: in addition to the funding, Android and Chrome leader Sundar Pichai will join Magic Leap’s board, as will Google’s corporate development vice-president Don Harrison. The funding is also coming directly from Google itself — not from an investment arm like Google Ventures — all suggesting this is a strategic move to align the two companies and eventually partner when the tech is more mature down the road.

.

Magic Leap also says that it may “positively transform the process of education.”

.

Also see:

magic-leap-oct2014

 
 

From DSC:
I’m thinking out loud again…

What if were were to be able to take the “If This Then That (IFTTT)” concept/capabilities and combine it with sensor-based technologies?  It seems to me that we’re at the very embryonic stages of some very powerful learning scenarios, scenarios that are packed with learning potential, engagement, intrigue, interactivity, and opportunities for participation.

For example, what would happen if you went to one corner of the room, causing an app on your mobile device to launch and bring up a particular video to review?  Then, after the viewing of the video, a brief quiz appears after that to check your understanding of the video’s main points. Then, once you’ve submitted the quiz — and it’s been received by system ABC — this triggers an unexpected learning event for you.

Combining the physical with the digital…

Establishing IFTTT-based learning playlists…

Building learning channels…learning triggers…learning actions…

Setting a schedule of things to do for a set of iBeacons over a period of time (and being able to save that schedule of events for “next time”).

Hmmm…there’s a lot of potential here!

 

 

IfThisThenThat-Combined-With-iBeacons

 

 

IfThisThenThat

 

 

iBeaconsAndEducation-8-10-14

 

 

Now throw augmented reality, wearables, and intelligent tutoring into the equation! Whew!

We need to be watching out for how machine-to-machine (M2M) communications can be leveraged in the classrooms and training programs across the globe.

One last thought here…
How are we changing our curricula to prepare students to leverage the power of the Internet of Things (IoT)?

 

Beacons at the museum: Pacific Science Center to roll out location-based Mixby app next month — from geekwire.com by Todd Bishop

Excerpt:

Seattle’s Pacific Science Center has scheduled an Oct. 4 public launch for a new system that uses Bluetooth-enabled beacons and the Mixby smartphone app to offer new experiences to museum guests — presenting them with different features and content depending on where they’re standing at any given moment.

 

Also see:

 

From DSC:
The use of location-based apps & associated technologies (machine-to-machine (M2M) communications) should be part of all ed tech planning from here on out — and also applicable to the corporate world and training programs therein. 

Not only applicable to museums, but also to art galleries, classrooms, learning spaces, campus tours, and more.  Such apps could be used on plant floors in training-related programs as well.

Now mix augmented reality in with location-based technology.  Come up to a piece of artwork, and a variety of apps could be launched to really bring that piece to life! Some serious engagement.

Digital storytelling. The connection of the physical world with the digital world. Digital learning. Physical learning. A new form of blended/hybrid learning.  Active learning. Participation.

 

 

 

Addendum on 9/4/14 — also see:

Aerohive Networks Delivers World’s First iBeacon™ and AltBeacon™ – Enabled Enterprise Wi-Fi Access Points
New Partnership with Radius Networks Delivers IoT Solution to Provide Advanced Insights and Mobile Experience Personalization

Excerpt (emphasis DSC):

SUNNYVALE, Calif.–(BUSINESS WIRE)–Aerohive Networks® (NYSE:HIVE), a leader in controller-less Wi-Fi and cloud-managed mobile networking for the enterprise market today announced that it is partnering with Radius Networks, a market leader in proximity services and proximity beacons with iBeacon™ and AltBeacon™ technology, to offer retailers, educators and healthcare providers a cloud-managed Wi-Fi infrastructure enabled with proximity beacons. Together, Aerohive and Radius Networks provide complementary cloud platforms for helping these organizations meet the demands of today’s increasingly connected customers who are seeking more personalized student education, patient care and shopper experiences.

 

Also:

 

 

 

TechInEducation-FutureClassroom-Jan2014NemroffPictures

 

From DSC:
With thanks to Mr. Jeff Finder at
Faculty Row for this resource!

Also, take note of how
interdisciplinary this piece is,
encompassing Daniel Nemroff’skills
in filmmaking, visual effects,
photography, & graphic design — but also
his visionary thinking and his awareness
of what might be effective uses of
educational technologies.

 

iBeaconsAndEducation-8-10-14

 

From DSC:
The title of this posting made me think it was for K-12 or Higher Ed, but the target audience is more likely corporate training/universities. Still, the concepts/ideas are valid in all of these spaces.

 

Excerpts of iBeacon and Education: Bringing Beacons to the Classroom

Adding iBeacons to the mLearning Mix
iBeacons have the potential to provide contextualized learning based on a user’s proximity. To demonstrate how this might work, we developed a simple concept app called Beacon Learn.  Its purpose is to initiate a dialogue with clients as to how they might consider using iBeacons to support Training and Learning in their organization.

The Beacon Learn app demonstrates four Use Cases:

  • Context Sensitive Training – delivery of the right content, to the right user, at the right time.

  • Job Aids – step by step guides presented to the user with compliance tracked in a Learning Record Store using the xAPI.

  • Expert Locator – using their iPhones as a iBeacon, experts can make others aware of their presence and availability for mentoring.

  • Emergency – although not really a training function, the ability for users to alert others of an emergency on the shop floor is a very useful feature that can be provided using a combination of iBeacons, M7 motion coprocessor and indoor mapping (iOS 8).

 

Also see:

 

mapp-aug2014

 

 

 

 
 

6 virtual field trips to give lesson plans a boost — from educationdive.com by Allie Gross

Excerpts:

These resources can be used to take students on “virtual” field trips from the comfort of the classroom. For schools facing tight budgets, or just not feasibly close enough to a location of interest, these trips are valuable opportunities to expand students’ horizons.

Let’s check out some of our favorite trips that can be incorporated into curriculum for the upcoming school year.

 

 

VirtualFieldTrips-nineplanets-July2014

 

 

 

 

VirtualFieldTrips-WhiteHouse-July2014

 

 

 

 

VirtualFieldTrips-ColonialWilliamsburg-July2014

 

 

 

 

VirtualFieldTrips-GlobalTrek-May2014

 

 

 

 

SteelcaseWhitepaperCover-July2014

 

 

SteelcaseWhitepaper-July2014

 

 

SteelcaseWhitepaper2-July2014

 

 

Also see:

  • Report: Classroom Design Improves Student Engagement  — from campustechnology.com by Joshua Bolkan | 07/22/14
    Classrooms designed for active learning can improve student engagement, according to new research from Steelcase, a company that provides furniture for use in educational settings.

Excerpt:

Findings of the study, which was conducted by Lennie Scott Webber, director of education environments globally at Steelcase Education and appeared in the peer-reviewed Planning for Higher Education Journal, include:

  • Seventy-two percent of students surveyed said that making their classroom more flexible improved their motivation to attend class;
  • Eighty-four percent of participating students said they were more engaged in classroom activities in a flexible classroom;
  • Seventy-two percent of students surveyed told researchers that they believed they would earn a higher grade in the flexible classroom;
  • Students rated the flexible classroom higher on 12 different measures of engagement, such as collaboration, focus, comfort with participation and active involvement; and
  • When measured, student engagement levels were higher in the flexible classrooms than in the traditional classroom with row and columns of desks.

 

Reflections on “C-Suite TV debuts, offers advice for the boardroom” [Dreier]

C-Suite TV debuts, offers advice for the boardroom — from streamingmedia.com by Troy Dreier
Business leaders now have an on-demand video network to call their own, thanks to one Bloomberg host’s online venture.

Excerpt:

Bringing some business acumen to the world of online video, C-Suite TV is launching today. Created by Bloomberg TV host and author Jeffrey Hayzlett, the on-demand video network offers interviews with and shows about business execs. It promises inside information on business trends and the discussions taking place in the biggest boardrooms.

 

MYOB-July2014

 

The Future of TV is here for the C-Suite — from hayzlett.com by Jeffrey Hayzlett

Excerpt:

Rather than wait for networks or try and gain traction through the thousands of cat videos, we went out and built our own network.

 

 

See also:

  • Mind your own business
    From the About page:
    C-Suite TV is a web-based digital on-demand business channel featuring interviews and shows with business executives, thought leaders, authors and celebrities providing news and information for business leaders. C-Suite TV is your go-to resource to find out the inside track on trends and discussions taking place in businesses today. This online channel will be home to such shows as C-Suite with Jeffrey Hayzlett, MYOB – Mind Your Own Business and Bestseller TV with more shows to come.

 

 

From DSC:
The above items took me back to the concept of Learning from the Living [Class] Room.

Many of the following bullet points are already happening — but what I’m trying to influence/suggest is to bring all of them together in a powerful, global, 24 x 7 x 365, learning ecosystem:

  • When our “TVs” become more interactive…
  • When our mobile devices act as second screens and when second screen-based apps are numerous…
  • When discussion boards, forums, social media, assignments, assessments, and videoconferencing capabilities are embedded into our Smart/Connected TVs and are also available via our mobile devices…
  • When education is available 24 x 7 x 365…
  • When even the C-Suite taps into such platforms…
  • When education and entertainment are co-mingled…
  • When team-based educational content creation and delivery are mainstream…
  • When self-selecting Communities of Practice thrive online…
  • When Learning Hubs combine the best of both worlds (online and face-to-face)…
  • When Artificial Intelligence, powerful cognitive computing capabilities (i.e., IBM’s Watson), and robust reporting mechanisms are integrated into the backends…
  • When lifelong learners have their own cloud-based profiles…
  • When learners can use their “TVs” to tap into interactive, multimedia-based streams of content of their choice…
  • When recommendation engines are offered not just at Netflix but also at educationally-oriented sites…
  • When online tutoring and intelligent tutoring really take off…

…then I’d say we’ll have a powerful, engaging, responsive, global education platform.

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

From DSC:
I ran across Manish Mohan’s blog posting — Seven Survival Skills in Today’s World — which focused on Tony Wagner’s keynote address at the IFC’s International Private Education Conference: Rethinking Education, Shaping the Future.

So I read the blog posting and then I listened to Tony Wagner’s address. Below are my notes from his talk.


What’s the problem we need to solve in education?

Challenges

  1. Education today has become a commodity. Knowledge is free; it’s like water or air.  Educators once had the corner on the market. Knowledge had to come through the teacher. Not true today. You can acquire knowledge via the Internet. Teachers are no longer the gatekeepers. Where, then, is the value that teachers/schools are providing?
  2. Work is being transformed around the world. Routine jobs being automated/replaced by computers or in other countries for far less $$. World cares about what you can DO with what you know. Not just acquiring knowledge. Skill and will are other legs of the stool (in addition to knowledge).
  3. The longer students are in school (in the U.S.), the more bored they are. Less engaged as time goes on. The Internet is their preferred source of learning.

Tony focused on skill (adding value) and will in this keynote. Need to be a continuous learner.

Tony talked to senior executives — what skills do you need today? Where are the gaps?

7 survival skills/competencies a person needs before they reach the end of their secondary school:

  1. Critical thinking and problem solving — how to ask the right questions
  2. Collaboration across networks — how are we going to teach
  3. Agility and adaptability
  4. Initiative and entrepreneurship
  5. Effective oral and written communication — need to be able to write with “voice” — own passion and perspective, to be convincing
  6. Accessing and analyzing information
  7. Curiosity and imagination

New achievement gap — these 7 survival skills vs what is being taught around the world.

Growing unemployment of college graduates compels us to look at goals of education.  Academically adrift — communication skills not growing in college.

One person to Tony:
“I want young people who can ‘Just go figure it out.'”

Want graduates who have a sense of mission.  Autonomy.

How do we prepare kids to “Just go figure it out.”

We need innovators — creative problem solvers. People who ask the right questions.

The teachers (of innovative individuals) who made the greatest difference were outliers in their respective institutional settings but were remarkably alike in their patterns of teaching and learning.  The culture of schooling, as we continue to practice it, is fundamentally and radically at odds with the culture of learning to be an innovator in 5 respects:

  1. Culture of schooling is about rewarding individual achievement vs being a team player
  2. Compartmentalizing knowledge; innovations happens at the margins of academic disciplines, not within them; interdisciplinary courses needed
  3. Passivity and consumption — students listen, consume information; only 1 expert.  VS creating information. Teacher as coach who empowers students.
  4. How failure is viewed — fear of failure creates risk aversion. But innovation requires risk and failure. Trial and error. Iteration — systematically reflecting on what worked and what didn’t.
  5. Grades and what they represent in school. Often a motivational tool. Rely on extrinsic motivation. But intrinsic motivation is key amongst innovative individuals. They want to make a difference.

Parents and teachers of these innovative individuals emphasized 3 things:

  1. Play
  2. Passion
  3. Purpose

Provided a buffet of opportunities to discover interests. But did not pigeonhole the person.

We have some responsibility to others — to give back — and to make a difference.

So much of our thinking revolves around delivery systems, but what about the GOALS of education? All too often assumed.

Need to be differently prepared vs. students/graduates of 50 years ago.

How do we motivate students to want to be continuous learners?

A merit badge approach to learning. Evidence. Digital portfolios.

In Finland and Singapore one can see the massive importance of — and investment in — teaching as a profession.  Elite group of teachers. Trust through professionalism.

Collective human judgement is key. High stakes testing is completely distorting education system. What gets tested is what gets taught.

Preparation for citizenship is equally important (as skills development for earning a living).

Why not specifically teach about entrepreneurship?

Finland — much less homework, and far more opportunities to discover interests and to be entrepreneurial. Start-up like culture.

 

 

 

Here Comes Generation Z — from bloombergview.com by Leonid Bershidsky

Excerpts:

If Y-ers were the perfectly connected generation, Z-ers are overconnected. They multi-task across five screens: TV, phone, laptop, desktop and either a tablet or some handheld gaming device, spending 41 percent of their time outside of school with computers of some kind or another, compared to 22 percent 10 years ago. Because of that they “lack situational awareness, are oblivious to their surroundings and unable to give directions.”

Members of this new generation also have an 8-second attention span, down from 12 seconds in 2000, and 11 percent of them are diagnosed with attention deficiency syndrome, compared to 7.8 percent in 2003.

 

Also see Sparks & Honey’s presentation:

 

MeetGenerationZ-SparksHoney-June2014

 

 

 

From DSC:
I have been wondering about the possibility that gaining students’ attention is becoming harder and harder to do.  The above items seem to confirm that attentions are, in deed, shrinking.  We must get through “the gate” (i.e., getting someone’s attention)  if we want to have a chance of getting something into someone’s long term memory.

 

GottaMakeItThoughTheGate

 

So what should professors, teachers, and trainers do? 

For me, this is where things like active learning, project-based learning, and real-world learning come in.  Highly relevant, hands-on learning where we turn over more control to the student, helping them own their own learning.  We need to provide more choices as to how students can meet the learning objectives. 

More choice. More control. Tap into their passions and internal motivations, introduce more play and more opportunities for students to display and cultivate their creativity.

The following article also has some solid thoughts/ideas that seem very relevant for this topic:

  • The Science of Attention: How To Capture And Hold The Attention of Easily Distracted Students — from opencolleges.edu.au by Saga Briggs
    Excerpt from section entitled, “Tricks for Capturing Your Students’ Attention“:
    1. Change the level and tone of your voice.
    Often just changing the level and tone of your voice – perhaps by lowering or raising it slightly – will bring students back from a zone-out session.
    .
    2. Use props or visuals.
    Presenting a striking picture related to your topic is sure to get all eyes on you. Don’t comment on it; allow students to start the dialogue. Here are a few resources on how to use animations and storyboards as a teaching tool.
    .
    3. Make a startling statement or give a quote.
    Writing a surprising statement or quote related to the content on the board has a similar effect. In a lesson about linebreaks in poetry, write, “I am dying” on the board, wait a minute, and continue on the next line with “for a bowl of ice cream.” See what kind of reaction you get.
    .
    4. Write a challenging question on the board.

 

 

 

 
© 2025 | Daniel Christian