From DSC:
For me…I’m beginning to wonder if we will move towards the use of these devices so that students can better see and experience what we are trying to relay to them. So often, students can’t see visual information (as in CAD drawings, stars in a galaxy, items under a microscope, numbers or equations on a spreadsheet, etc.) when images are projected onto a screen.
Also see:
Excerpts from Future of Learning Technology – 2015 — The Upside Learning Solutions Blog
5. Games (and simulations) will become integral part of workplace learning. Overall the culture of gaming is becoming pervasive and the cost of game development is decreasing. Both these trends are increasing the acceptance of games for workplace learning, an area where cost of development and delivery have always been a concern. As the focus of learning departments change to being facilitators rather than providers of training, engaging solutions like games will become crucial.
6. Birth of new Authoring Tools. We will also see new authoring tools which allow designers to make application scenarios easily and quickly. Tools like thinking worlds are great for quickly creating 3D based decision simulations (or even simple 3D games). Dr. Michael Allen (creator of Authorware) is working on a new tool called Zebra (which he talks about here — from DSC ID’s should check that video out) that would make engaging eLearning creation easy with drag and drop objects.
7. Emergence of Personal Learning Agents. As the semantic web finally starts to form and common ontologies for various types learning content are developed, intelligent personal learning software agents will emerge as learning content mediators. Having a software agent that runs on a personal computing device such as a mobile phone or tablet and constantly monitors content streams on the internet to provide up-to-date information based on personal preferences, workplace conditions, or for the task at hand will make a good performance support and learning assistance system.
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New Game Demo featured in Agility @ Work Lounge at IMPACT 2010.
Games Beyond Entertainment Week is a series of one and two-day conferences designed to explore serious game and emerging market opportunities for videogames and videogame technologies. Featuring over 10 unique events including the 6th Annual Games for Health Conference, Games Beyond Entertainment Week is focused on networking, promotion, business development, and knowledge sharing of interest to both the videogame industry and the multitude of sectors using or investing in videogames to further their specific organizational missions.
- 6th Annual Games for Health Conference
- Serious Games Festival & Conference
- Out & About : The Mobile Serious Games Conference
- 3rd Annual Games Accessibility Day
- 3rd Annual Virtual Worlds & Health Day
- Emerging Markets in Videogames Symposium
- Serious Games Design & Development Bootcamp
- iPhone Design & Production Bootcamp
Realityworks teaches Business Ed with online simulation games — from The Journal
Our Favorite Game Design Blogs — from Upside Learning Blog by Abhijit Kadle
Game Based Learning 2010 – Recap: Day 1 — from Upside Learning Blog by Amit Garg
Above resource is from the Mobile iEducator blog