XR for Learning – June 3, 2020 — from twist.learningguild.net

Excerpt:

Augmented, Virtual, and other mixed reality technologies are rapidly emerging and advancing, creating new and exciting opportunities for training and education. XR for Learning collects some of the best XR content that learning professionals can learn from.

Here’s this week’s recommended content.

 

Learning channels of the future will offer us more choice. More control. [Christian]

 

From DSC:
And this phenomenon of learning from the living [class] room will likely pick up steam; some learning-related services are already heading that way.

 

Learning from home -- masterclass dot com

Learning from home -- masterclass dot com

 

Also see:

Preparing Students for a Lifelong Disruptive Future: The 60-Year Curriculum — from evolllution.com by Chris Dede | Professor of Learning Technologies in the Graduate School of Education, Harvard University and John Richards | Professor in the Graduate School of Education, Harvard University

Although written before the pandemic, a just-published book, The 60-Year Curriculum: New Models for Lifelong Learning in the Digital Economy (Dede and Richards, 2020), describes the looming challenge/opportunity of a coming, epic half-century whose intensity of disruption will rival the historic period civilization faced from 1910-1960: two world wars, a global pandemic, a long-lasting economic depression and unceasing conflicts between capitalism and communism.

In our tactical responses to moving teaching online because of the pandemic, we have the strategic opportunity to develop a new model that blends higher and continuing education and realizes the potential of next-generation methods of instruction and assessment (National Academy of Sciences, Engineering and Medicine, 2018) to focus on lifelong learning.

 

21 of the Best Educational Cartoon Channels for Both Learning and Entertaining

21 of the Best Educational Cartoon Channels for Both Learning and Entertaining — from graphicmama.com by Lyudmil Enchev

Excerpt:

Whether you are teaching online or homeschooling there are plenty of options available to liven up your lessons and vary the approach. One such method is educational animations or cartoons. They have the immediate benefit of attractive to the child or young learner, they don’t see it as work. The skill, style, and variation available for free is incredibly impressive, there are channels aimed at all age groups and covering an enormous range of subjects from the curriculum to social skills, often mixed together. Now is exactly the right time to take advantage and fill their screen time with something entertaining, fun, and worthwhile.

Also see:

 

This magical interface will let you copy and paste the real world into your computer — from fastcompany.com by Mark Wilson
Wowza.

Excerpt:

But a new smartphone and desktop app coming from Cyril Diagne, an artist-in-residence at Google, greatly simplifies the process. Called AR Copy Paste, it can literally take a photo of a plant, mug, person, newspaper—whatever—on your phone, then, through a magical bit of UX, drop that object right onto your canvas in Photoshop on your main computer.

“It’s not so hard to open the scope of its potential applications. First of all, it’s not limited to objects, and it works equally well with printed materials like books, old photo albums, and brochures,” says Diagne. “Likewise, the principle is not limited to Photoshop but can be applied to any image, document, or video-editing software.”

 

 

https://arcopypaste.app/

 

DC: Ouch! Likely a *major game-changer* — esp given the current landscape of #HigherEducation. [Christian]

From DSC:
Readers of this blog will know that I’m a big fan of online learning. That said, I realize it’s not for everyone. Our son, who is studying to become an actor, hates it.

Given:

  • our current technological tools, setups, and  infrastructures
  • the ways that we are used to doing things
  • our past and current educational systems 
  • and folks’ learning preferences

…it’s hard to do some things online. I get it.

That said, I wouldn’t rule out the further significant growth and development of online-based learning experiences by any stretch of the imagination. The Coronavirus will force traditional institutions of higher education (plus many K-12 school systems as well as corporate training programs) to invest much more aggressively in the research and development of online-based learning experiences. And with AI-based tools like Otter.AI, our future virtually/digitally-based learning ecosystems could be very powerful indeed.

As but one example, consider that AI technologies — as unseen but present participants in future videoconferencing calls — will “listen” to the conversation and likely provide us with a constantly updating sidebar that will consist of beneficial resources such as:

  • relevant research
  • websites
  • journal articles
  • blog postings
  • former team conversations
  • etc.

The output from that sidebar will likely be able to be saved /downloaded just like we do with transcripts of chat sessions. The available options for such a service will be customizable, and filtering mechanisms can be turned on, or off, or be adjusted.

Otter dot AI

 

All of that said, it IS time to reduce the investments that are being used to create new athletic facilities and/or other new physical buildings. And it’s time to start reallocating those millions of dollars of investments into creating/developing highly-effective online-based learning experiences. 

Don’t get me wrong. Going to campus is an ideal learning experience, and I hope that for everyone out there. But if the current trends continue — especially the increasing costs of obtaining a degree — that won’t be an option for a growing number of people (especially with the aftermath/ripple effects of the Coronavirus on our society).

#CostOfObtainingADegree #StudentRelated #AI #InstructionalDesign #IntelligentSystems #IntelligentTutoring #FutureOfHigherEducation #Innovation #LearningEcosystems #HigherEducation #Change #NewBusinessModels #Reinvent #StayingRelevant #Surviving

 

OLC Innovate™ 2020 Conference Moves to June with All-Virtual Format — from prweb.com
Produced by the Online Learning Consortium, in partnership with MERLOT, OLC Innovate 2020 Virtual will gather digital learning leaders and practitioners, online, June 15-26, to focus on innovation in digital, blended and online learning.

Excerpt:

BOSTON (PRWEB) MAY 01, 2020
The Online Learning Consortium (OLC) announced today that its annual OLC Innovate™ Conference is moving to an all-virtual format for 2020. OLC and conference partner MERLOT will gather the digital learning community, online, June 15-26, for OLC Innovate™ 2020 Virtual Conference (#OLCInnovate). This year’s theme, “Building Bridges in Digital, Blended and Online Learning,” frames a 10-day online program that highlights inspiring innovators and thought leaders from higher education, K-12, military, health care and workforce education.

 

DC: Precursor to a next gen learning platform…? Another piece is falling into place.

 

The inaugural winners of Training Magazine’s Network Choice Awards — from trainingmag.com
Training magazine reveals the winners of its inaugural crowd-sourced vendor awards program: the 2019 Training Magazine Network Choice Awards.

Categories include:

  • Authoring Tools
  • Custom Content/Program Development
  • Gamification
  • Learning Portal/Learning Management System (LMS)
  • Measurement, Testing, and Assessment

 

 

Below are some thoughts from Michal Borkowski, CEO and Co-Founder of Brainly, regarding some emerging edtech-related trends for 2020.

2020 is coming at us fast, and it’s bringing a haul of exciting EdTech trends along with it. A new decade means new learning opportunities created to cater to the individual rather than a collective hive. There are more than one or two ways of learning — by not embracing all of the ways to teach, we risk leaving students behind in subjects they may need extra help in.

Michal Borkowski, CEO and Co-Founder of Brainly– the world’s largest online learning platform with 150 million monthly users in 35 countries– has his finger on the pulse of global education trends. He was selected to speak at Disrupt Berlin, the world’s leading authority in debuting revolutionary startups and technologies, this year and has some insightful predictions on the emerging trends 2020 will bring in EdTech.

  1. Customized learning via AI
    AI systems with customizable settings will allow students to learn based on their personal strengths and weaknesses. This stylized learning takes into account that not every student absorbs information in the same way. In turn, it helps teachers understand what each individual student needs, spend more time teaching new material, and receive higher classroom results.
  2. Responsible technological integration
    Students today are more fluent in technology than older generations. Integrating tech through digital resources, textbooks, game-style lessons, and interactive learning are efficient ways to captivate students and teach them responsible usage of technology.
  3. Expansive peer-to-peer learning
    Allowing students access to a platform where they can view different student’s educational interpretations, and one specific perspective may help information click, is invaluable. These learning platforms break down barriers, encourage active learning anywhere, and cultivate a sense of community between students all over the world.
  4. From STEM to STEAM
    Science, technology, engineering, and math curriculums have been the major educational focus of the decade, but 2020 will see more integration of classical liberal arts into educational modules, turning STEM into STEAM. Incorporating the arts into a tech-based curriculum enables students to create important connections to the world and allows them to have a well-rounded education.
  5. Options in learning environments
    Who says learning has to take place in a classroom? Advancements in EdTech has provided new and exciting avenues where educators can experiment. Grade and high school level teachers are experimenting with webinars, online tutorials, and other forms of tech-based instruction to connect to students in environments where they are more inclined to learn.

2020 is the year that education forms itself around each student’s individual needs rather than leaving kids behind who don’t benefit from traditional instruction.

 

Coming down the pike: A next generation, global learning platform [Christian]

From DSC:
Though we aren’t quite there yet, the pieces continue to come together to build a next generation learning platform that will help people reinvent themselves quickly, efficiently, constantly, and cost-effectively.

Learning from the living class room

 

Learning from the living class room

 

Learning from the living class room

 

From DSC:
This posting is for those students who are studying Education in college and/or for those adult learners who are making a right turn in their careers to become teachers.

Don’t underestimate the learning potential in a hashtag on Twitter! Consider a few:

Look at the individuals and the organizations who are posting in those hashtags — then follow those who are contributing solid resources, ideas, thoughts, and content.

 

Top ten podcasts every teacher needs to hear — from wiley.com; with thanks to Emily Liebtag for her posting on Twitter for this resource

Excerpt:

Listening to podcasts is an easy way to dive into a topic that interests you and learn something new from others who share your passion for education.

We’re highlighting the following ten podcast episodes featuring Jossey-Bass authors that you can listen to whenever, wherever to help you master your craft or reignite your love of teaching.

So, take some time for yourself, grab your earbuds, and press play on these…

 

This former Apple designer is taking on Amazon’s Twitch with $146 million and Fox’s backing — from fastcompany.com by Jeff Beer
Caffeine founder and CEO Ben Keighran talks about why live streaming is much more than gaming—it’s the future of TV.

Excerpt (emphasis DSC):

Live-streaming startup Caffeine, started by former Apple designer Ben Keighran, is emerging out of a two-year beta today and aims to overtake Amazon’s Twitch and Microsoft’s Mixer as the world’s leading live broadcasting platform. The official release version features a completely new design for its website and iOS and Android apps that combines editorial, algorithmic, and social connections to make it easier to discover live broadcasting from gamers, entertainers, and athletes, as well as create your own interactive broadcasts featuring live television content.

Twitch is the undisputed king of live-streamed gaming, but Keighran is betting that Caffeine’s more diverse focus to go beyond gaming—into entertainment and sports—will make it a more attractive place for both viewers and creators.

Keighran says another technological difference between Caffeine and Twitch is in its ease of use and quickness. “In just a couple of clicks, you can stream Red Bull 24/7 and be the commentator, you can stream Fortnite in one click, you can create an entertainment stream and talk about the new sneaker you just got, and you can do that all in one place,” he says. “And it’s all in real-time—there’s no delay in the video, whereas on Twitch, there’s up to a 60-second delay.”

 

From DSC:
Hmmm… social interaction. New platforms for streaming live content. Ability to comment and ask questions (i.e., audience interactions). Interactive chats.

Can we add learning-related experiences to the audiences and applications here?

 

 

A somewhat related item:

 

FTI 2020 Trend Report for Entertainment, Media, & Technology [FTI]

 

FTI 2020 Trend Report for Entertainment, Media, & Technology — from futuretodayinstitute.com

Our 3rd annual industry report on emerging entertainment, media and technology trends is now available.

  • 157 trends
  • 28 optimistic, pragmatic and catastrophic scenarios
  • 10 non-technical primers and glossaries
  • Overview of what events to anticipate in 2020
  • Actionable insights to use within your organization

KEY TAKEAWAYS

  • Synthetic media offers new opportunities and challenges.
  • Authenticating content is becoming more difficult.
  • Regulation is coming.
  • We’ve entered the post-fixed screen era.
  • Voice Search Optimization (VSO) is the new Search Engine Optimization (SEO).
  • Digital subscription models aren’t working.
  • Advancements in AI will mean greater efficiencies.

 

 

From DSC:
The other day, I put this post out there.

Now, I’d like to add to that information with information from Mr. Joseph Byerwalter, who pointed me to the following videos re: LEGO BOOST!

 

LEGO® BOOST lets children create models with motors and sensors, and then bring their creations to life through simple, icon-based coding commands. The free LEGO BOOST tablet app includes easy step-by-step building instructions for creating and coding multifunctional models.

P.S. I am not getting paid by LEGO or anyone else here.
I just think learning should be engaging and fun!

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

Addendum on 10/18/19:

 
© 2024 | Daniel Christian