DanielChristian-Beacons-n-educ-2015

A potential scenario

A teacher takes a group of students on a field trip to their city’s recycling center.

The city has installed sensors/beacons next to their bins. They’ve also made Wi-Fi available (but only during normal hours of operation).

Upon arriving, the city’s beacons sense that mobile devices are in its proximity — including one that’s been pre-registered as a K-12 teacher — and thus take the following steps:

  • A request for permission to display content is received by each mobile device
  • If approved, a video of the city’s mayor is sent to each of the students’ mobile devices, explaining what the city is trying to achieve with their recycling operations
  • This video is followed up with a graphic that relays how many tons of recycling are processed each week/month/year — as well as other relevant information
  • After that, a brief quiz hits the students’ devices, asking them a series of questions about what was hopefully learned from the trip
  • Upon submission of the quiz, the National Audubon Society has arranged with the city to transmit gift certificates worth $5.00 to each device — with an option to accept the certificate or not — and sends an interesting item to the devices from one of their sites

Meanwhile, upon returning to school:

  • Another quiz is sent to each student’s device, using the concept of spaced practice/repetition to again assess whether the learning objectives were reached re: that days’ field trip
  • Once the student clicks on the submit button for the quiz:
    • their score is registered in the system and an answer key appears
    • simultaneously, a notification is sent to the child’s parent/guardian that says that Billy has completed the field trip to XYZ recycling center, and encouraging the parent/guardian to ask Billy some open ended questions (in fact, 2-3 are provided to help with the conversation later on). That email could also let the parents know when the center is open and if they have any special programs going on (like Christmas tree disposal and recycling for Christmas tree lights)

 

 

 

YouTube’s Chief, Hitting a New ‘Play’ Button — from nytimes.com by Jonathan Mahler

Excerpt (emphasis DSC):

At one point, the moderator asked Ms. Wojcicki if she thought cable television would still be around in 10 years. She paused for a moment before answering, with a bit of a sly smile, “Maybe.” The crowd laughed, even though just about everyone in the packed auditorium knew she was only half-joking.

If cable TV is gone in a decade, Ms. Wojcicki and the global digital video empire over which she presides will be one of the main causes. YouTube, founded in 2005 as a do-it-yourself platform for video hobbyists — its original motto was “Broadcast Yourself” — now produces more hit programming than any Hollywood studio.

Smosh, a pair of 20-something lip-syncing comedians, have roughly 30 million subscribers to their various YouTube channels. PewDiePie, a 24-year-old Swede who provides humorous commentary while he plays video games, has a following of similar size. The list goes on and on. For the sake of perspective, successful network television shows like “NCIS: New Orleans” or “The Big Bang Theory” average a little more than half that in weekly viewership. The 46-year-old Ms. Wojcicki — who will soon give birth to her fifth child — has quietly become one of the most powerful media executives in the world.

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

 

 

Also see:

  • Smart TV Alliance serves 58 million TV sets — from broadbandtvnews.com by The Smart TV Alliance development platform is now compatible with one-third of the global smart TV market. App developers who use the Alliance’s common developer portal can reach 58 million smart TVs in a single, integrated process. The brands served include LG Electronics, Panasonic, TP Vision and Toshiba
  • Roku-Connected Televisions And The Future Of The Smart TV Wars — from fastcompany.com by Chris Gayomali
    At CES, Roku announced new partnerships that will cram its platform inside more televisions. Built-in is the new box.
    .
  • Netflix Launches Smart TV Seal of Approval Program — from variety.com by Todd Spangler
    Sony, LG, Sharp, Vizo and makers of Roku TVs are expected to be first certified under ‘Netflix Recommended TV’ program
    Excerpt:
    Netflix — in a smart bid to get its brand affixed onto smart TVs — has announced the “Netflix Recommended TV” certification program under which it will give the thumbs up to Internet-connected television sets that deliver the best possible video-streaming experience for its service.

 

From DSC:
As you can see, BBBBBIIIIIGGGGG players are getting into this game.  And there will be BBBBBIIIIIGGGGG opportunities that open up via what occurs in our living rooms. Such affordances won’t be limited to the future of entertainment only.

 

4 ways technology can make your music lessons sing — from thejournal.com by David Raths
New tech tools that give students control over their music also inspire them to create and innovate.

Excerpt:

Russell can send students audio recordings that they can play along with as they practice. His students can use a music-writing app such as Notion to make their own practice tracks and compose their own songs. “That is a complete redefinition of what you do with students,” he said. “It was inconceivable before they had these devices.”

Russell said he is also excited about a relatively new app called NotateMe, which allows him to write musical notation and convert it to digital notation. The app also allows you to take a picture of a score and convert it to digital music.

But now with tools such as NoteFlight, second- and third-graders can create wonderful melodic compositions and play them on their recorder,” she said.

Pirzer now uses her Epson BrightLink interactive projector in conjunction with Smart Notebook collaborative learning software and apps such as TonalEnergy Tuner, which lets users understand and improve every aspect of their sound.

 

 

How to find free music for videos — from mccoyproductions.net by Jason McCoy <– Jason’s posting includes 31 Amazing Sites With Free Creative Commons Music

Excerpt:

If you’re embarking on a video project, perhaps an explainer video, podcast, school project or video presentation, using the right production music can be the key to successfully drawing your viewers in; but finding the perfect song can seem a daunting task.

Of course you could commission a track to be composed especially for you, but that can run into tens of thousands of dollars.

Luckily, there are plenty of places available for you to find free music for your video project, but where can you get it from and how do you know if you have the legal right to use it for your project?

 

 

Music Notation on the iPad – NotateMe Rules! — from ipadmusiced.wordpress.com by

Excerpt:

I’ve just got to mention the fact that the NotateMe app combined with the PhotoScore plug-in is an absolutely astounding tool!

THE SCENARIO –
I’ve got a contra-alto clarinet player and I really want her to play lower notes then what is written on the Baritone Sax part.

 

 

Automatic Music Generator Jukedeck Wins Le Web Startup Competition — from techcrunch.com by Mike Butcher

Excerpt:

London-based JukeDeck has received a small seed funding round for its platform which literally composes original music based on a user’s settings, giving video creators, games developers and other users a simple way of sourcing music. This might be based on the actions inside a video or a game, without any human intervention. The idea is that it’s “responsive music software”. It doesn’t use loops, but writes the music note by note, as a composer would.

This means it can, say its makers, create an unlimited amount of unique, copyright-free music, and users can choose the music’s style and what should happen in the music at various points. The first market will be for user-generated videos. The idea here is not to compete with human composers but to produce machine-made music that is listenable and eventually malleable by real musicians.

 

 

 

From DSC:
Then there’s an idea I had about being able to hear whichever parts you want to hear as you practice a piece of music. Don’t have a piano? No problem. You can’t play the piano even if you do have access to one? No problem. Want to hear just the tenor and alto parts?  No problem.  Want to hear just your bass part?  No problem.  Want to hear all parts together?  No problem.  Jump to measure 121?  No problem.  Publishers of music could provide music recorded in parts and let you select which part(s) you want to play and hear.

 

ChoirPracticeByDanielSChristian

 

 

 

Addendum on 12/15/14:

 

The New Leadership Challenge — from educause.edu by Michael Kubit

Excerpt:

These are not traditional IT leadership challenges: IT leaders must develop a new set of skills. Emotional and social intelligence, the ability to provide leadership through ambiguity, managing behavior as performance, and effective engagement of stakeholders are the critical skills for IT managers today.

Historically, the use of information technology focused largely on infrastructure and enterprise business applications. Today, IT organizations need to find ways to align more closely with the teaching, learning, and research missions of their respective institutions. Three of the EDUCAUSE Top Ten IT Issues for 2014 emphasize the support of technology in the teaching and learning mission. The remaining issues involve positioning information technology as a strategic asset to leverage as a vehicle for innovation.

The speed at which things change fundamentally, both within information technology and higher education, makes it clear that traditional approaches will not take us where we need to go. We need to develop organizations that are more networked and interconnected, that are flatter, flexible, and focused on outcomes. We need to develop learning organizations that can respond to both challenge and opportunity without managers playing the role of parent.

A great deal of evidence collected over several decades and significant research have identified the qualities and characteristics of effective leadership. As technologists, do we pay enough attention to the science of organizational development? Effective leadership is the key to solving the challenges and opportunities before us. No longer are the principles of emotional intelligence and organizational effectiveness reserved for senior leaders. These skills and competencies must become part of the core requirements for anyone in a leadership position. As an industry, we need to find ways to offer professional development for the most critical aspect of a manager’s tool kit — leading people.

 

The Architects of Online Learning: A Strategic Partnership for the Sustainability of Higher Education — from educause.edu by Robert Hansen

Excerpt:

The transformational impact of online education has profound implications for the sustainability of many traditional higher education institutions. As we all know, nontraditional students became the new majority well before the turn of the past century. More than 75 percent of today’s higher education students are nontraditional. As enrollments at many tuition-dependent institutions have declined, colleges and universities have turned to the adult market to stabilize their budgets. This means that having a clear vision for online education—the preferred format for so many working adults—has become a strategic imperative.

And yet, even though many college and university leaders acknowledge the value of serving adult and nontraditional students, it’s fair to say that serving these students continues, more often than not, to be marginal to the mission—a noble afterthought to the core enterprise of serving first-time, full-time residential students. In other words, today’s colleges and universities are still designed to serve yesterday’s students.

Whether or not higher education is the next bubble, it is clear that online education is creating winners and losers. In order to thrive—or, in some cases, to survive—many institutions (especially regional colleges and universities) must use online education as the foremost opportunity to reach new markets.

We propose a renewed partnership between those who are innovative with technology (IT professionals) and those who are innovative in creating new academic programs and ways of reaching new audiences (continuing and online educators). This partnership has become a strategic imperative: the technical has become entrepreneurial, and the entrepreneurial has become technical.

 

Disney will launch its first Imagicademy Learning Apps — from techcrunch.com by Anthony Ha
Disney just unveiled its digital learning initiative Imagicademy, which will launch on December 11

Excerpt:

As outlined at a press event today in New York, it’s a suite of mobile learning apps for kids, along with an app where parents can follow along, give their kids a virtual high five, and see recommended physical activities that complement that in-app lessons.

With Imagicademy, on the other hand, there are plans for a suite of 30 similarly branded apps covering math, creative arts, science, language arts, and social skills. The first app to launch will be Mickey’s Magical Math World on iPad, as well as the companion app for parents.

 

Also see:

 

DisneyLaunchesImagicademy-12-4-14

 

 

DisneyLaunchesImagicademy2-12-4-14

 

 

DisneyLaunchesImagicademy3-12-4-14

 

From DSC:
When you look at their About Imagicademy page, you’ll notice words like:

  • Imagination
  • Wonder
  • Love of learning
  • Curiosity
  • Magical
  • Discovery
  • Creativity
  • Dream
  • Passion
  • Build
  • Design
  • Create

Those seem like great words for any classroom.

Are their profit motive here? Sure there are. But these types of efforts could be important because they represent team-based approaches as well as some solid collaboration. Disney consulted with a number of education experts to create these games — while bringing their own strengths to the table as well.

 

 

 

LearningNowTV-Nov2014

 


From their website:
(emphasis DSC)

LEARNING NOW tv is a live-streamed internet tv channel bringing you inspirational interviews, debates and round tables, and advice and guidance on real world issues to keep you up-to date in the world of learning and development.

Membership to the channel is FREE. You will be able to interact with us on our social channel during the live stream as well as having a resource of the recorded programmes to refer to throughout the year.

Learning Now tv is run and produced by some of the L&D world’s leading experts who have many years’ experience of reporting the real-world issues for today’s learning and development professionals.

 

I originally saw this at Clive Sheperd’s posting:
TV very much alive for learning professionals

 

 

Also see:

 

MYOB-July2014

 

 

 

 

This new service makes me think of some related graphics:

 

 

MoreChoiceMoreControl-DSC

 

 

 

 

 

 

 

StreamsOfContent-DSC

 

 

 

 

 

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

 

 

Addendum on 12/2/14 — from Learning TRENDS by Elliott Masie – December 2, 2014 | #857

Idea – Courses in the Air:
There were representatives from airlines, Aviation Authorities and even Panasonic – which makes the interactive movie and TV systems on long distance airplanes.  So, I rolled out one of my “aha ideas” that I would love to see invented sometime: Courses in the Air.

What if a passenger could choose to take a mini-course on a 4 to 14 hour flight. It would be a MOOC in the Sky – with video, reading and interactive elements – and someday might even include a real time video chat function as well.  The learner could strive to earn a “badge” or roll them up into a certificate or degree program – that they pursued over several years of flights.  It would be an intriguing element to add to international travel.

 

Excellent activities and lesson ideas on using Explain Everything in class — from educatorstechnology.com

Excerpt (emphasis DSC):

Explain Everything Lesson Ideas is a free eBook created and provided for free by Apple. This work is part of Apple’s” Apps in the Classroom*” project that aims at helping teachers make the best of educational apps in their instruction. Each of the guides included in this project centres around a popular educational app and provides examples and ideas on how teachers can use it with their students in class. Today’s guide is on the popular screencasting and whiteboard app Explain Everything.

 

Also see:

ExplainEverythingLessonIdeas-Nov2014

 

 

Other-eBooks-inSeriesApple-Nov2014

 

 

 

Also see:

 

 

 

 

 


* The Apps in the Classroom series was created by Apple to provide teachers with a few ideas on how to integrate apps into daily classroom instruction. Inspired by Apple Distinguished Educators, this book is a collection of activities that let students ages 5 to 14+ use Explain Everything to demonstrate their learning across a range of subjects.


 

Rome 320 AD – Interactive App — from indianajen.com by Jennifer Carey

Excerpt:

The app follows the lives of four Romans as they travel through the city on a summer day in 320 CE. You can explore 3D, interactive models of the city in high resolution and detail.

 

ROME-320AD

 

ROME-320AD-image

 

Also see:

 

 

Financial planning gets virtual reality — from by Michael Liedtke

 

 

Also see:

This teacher taught his class a powerful lesson about privilege — from buzzfeed.com by Nathan Pyle
With a recycling bin and some scrap paper.

 

He concluded by saying, "The closer you were to the recycling bin, the better your odds. This is what privilege looks like. Did you notice how the only ones who complained about fairness were in the back of the room?"

Nathan W. Pyle / Via buzzfeed.com

From DSC:
This teacher taught an important lesson using materials already in the room; a great idea/approach/illustration here.

Looking at the recent piece entitled, “The Faces of American Debt,” such financial training would be very helpful — for individuals in their financial planning, and for us in higher ed to see the very real implications of the high cost of college. 

 

 

The Hitchhikers Guide to iBeacon Hardware: A Comprehensive Report by Aislelabs

Excerpt:

In this report we examine 16 different iBeacon hardware vendors, including Estimote, Kontakt, and Gimbal. Over the past three months, we have stress tested the beacons under many conditions examining every aspect of them. This is the first and most comprehensive report of its kind.

 

 

GuideToiBeaconHW-Nov2014

 

 

GuideToiBeaconHW--Hiighlights-Nov2014

 

 

 

Addendum on 11/19/14:

 

Excerpt:

We’re really excited to unveil an enormous new set of software tools and services that make deploying and managing a beacon network easier than ever. A fallacy in the market right now is that all beacon hardware is created equal. It’s not. But although well-designed hardware is important, the real differentiation comes down to how tightly integrated that hardware is with software up the stack—from firmware to mobile SDKs to APIs to web services.Our flexible and extensible software allows remote configuration and management, enterprise-grade security, and rich analysis of data in real time for your entire beacon network.

 

 

signul-oct2014

 

Also, from the press release (emphasis DSC):

  • Signul, the World’s First Complete Consumer iBeacon Solution, Unveils IFTTT Integration
    VANCOUVER, BRITISH COLUMBIA–(Marketwired – Oct. 28, 2014) – IoT Design Shop, the Internet of Things innovation centre at Finger Food Studios, today announced that it is actively developing an IFTTT Channel for Signul, the world’s first personal consumer iBeacon solution. IFTTT is an online service that allows users to create tasks that combine different Internet-based services from one platform.

Signul is a complete package of hardware and an easy-to-use App. By integrating with IFTTT, Signul users will be able to easily initiate automation in other IFTTT Channels. For example, Signul will turn on your lights as you pull into your garage or turn on your home’s air conditioner or heater when you leave work.

“Our goal is to help people simplify and automate their digital lives and integrating with IFTTT dramatically expands the potential of Signul. Based on the simple premise of ‘IF This Then That’, IFTTT is quickly becoming the leading web-based automation service. And with our own Channel, users can easily use Signul to connect with some of the most popular Internet of Things devices in the marketplace,” said Trent Shumay, CTO of Finger Food Studios.

 

From DSC:
This is the same concept that I was trying to get at my “What if we were to combine “If This Then That” with iBeacons/sensors?” blog posting. This concept has enormous potential for learning at all levels — K-12, higher ed, and in the corporate/business world.  It gets at the intersection/blending of the physical world with the digital world.  Where you are and what you are near will allow you to automatically bring up relevant resources. 

One can see this concept being played out in things like campus tours, in setting up and running chemistry or physics experiments, in touring art galleries, and more.  And if it’s implemented with a level of intrigue and digital storytelling baked into it, this could be a very powerful way to engage our students (as well as employees)!  In fact, such a concept has implications for ubiquitous, lifelong learning.

 

DanielChristian-Combining-Digital-Physical-Worlds-Oct2014

 

 

 

Finding New Business Models in Unsettled Times — from Educause.com by Paul J. LeBlanc
If the core crisis in higher education is one of sustainability, being focused on the job to be done and having a grasp of the forces shaping higher education gives institutional leaders a new way to think about recasting their future.

Excerpts:

“What to do?” is the question that so many college and university presidents struggle with right now. We seem to be sitting at the heart of a perfect storm where a lot of things are happening faster than our ability to predict and strategize. We can respond to this stormy weather as medieval farmers did to the next day’s weather: by simply waiting to see what arrives and then taking action, often inadequately. Or we can recognize that we actually have the tools, the technology, and the know-how to reinvent U.S. higher education in ways that will address its current failings.

Those established entities that survive are able to harness the innovations and rethink their business models to better serve their customers. Those that eventually disappear typically adopted one of two strategies: (1) hunker down and hope to ride out the storm by doing more of the same; or (2) try a little of everything. Neither strategy works very well, and as a result, once-great and seemingly unassailable companies have disappeared or, at best, survived as mere shadows of themselves. That’s the scenario that many current critics of traditional higher education posit and even welcome, often pointing to other industries that have seen enormous disruption—music, publishing, journalism, and retailing—to presage the impending doom for traditional higher education.

But there is no one higher education to reinvent, and colleges and universities do no one job. Higher education encompasses the following purposes:

  • A coming-of-age higher education that meets the needs of recent high school graduates, usually providing a purposeful living/learning community that provides ample opportunities for self-discovery and growing up
  • A workforce-development higher education that focuses on working adults and that provides job and career opportunities while creating a talent pipeline for employers in a local economy
  • A research higher education that seeks to add to the store of human knowledge, creating breakthrough, innovative solutions to a wide range of problems
  • A status higher education that provides a value-added network of peers, as well as access to and maintenance of privilege and social status
  • A civic-good higher education that works to produce a more just and responsible society
  • A cultural-improvement higher education that creates and/or supports the arts and humanities and instills in its graduates the taste and refinement to support and appreciate the arts

The need to reinvent underlying business models is increasingly urgent.

.


Other items from Educause:


Flexible Option: A Direct-Assessment Competency-Based Education Model
The University of Wisconsin Flexible Option CBE model focuses on assessment rather than credit hours, letting students undertake academic work at their own pace and prove mastery of required knowledge and skills through rigorous assessments.

 

 

A Tuition-Free College Degree (EDUCAUSE Review) — by

Excerpt:

First, brick-and-mortar institutions have expenses that virtual universities do not. So we don’t need to pass these expenses on to our students. We also don’t need to worry about capacity. There are no limits on the number of seats in a virtual university: nobody needs to stand at the back of the lecture hall. In addition, through the use of open educational resources and through the generosity of professors who are willing to make their materials accessible and available for free, our students do not need to buy textbooks. Even professors, the most expensive line in any university balance sheet, come free to our students. More than 3,000 higher education professionals—including presidents, vice chancellors, and academic advisors from top colleges and universities such as NYU, Yale, Berkeley, and Oxford—are on-board to help our students. Finally, we believe in peer-to-peer learning. We use this sound pedagogical model to encourage our students from all over the world to interact and to study together and also to reduce the time required from professors for class assignments.

Five years ago, University of the People was a vision. Today, it is a reality. In February 2014, we were awarded the ultimate academic endorsement of our model: University of the People is now fully accredited. With this accreditation, it is time for us to scale up. We have demonstrated that our model works. I now invite colleges and universities and, even more important, the governments of developing countries to replicate this model to ensure that the gates to higher education will open ever more widely. A new era is coming—an era that will witness the disruption of the current model of higher education, changing the model from one that is a privilege for the few to one that is a basic right, affordable and accessible for all.

See:

https://www.uopeople.edu/programs/online-bachelor-degree-programs/

 

 

Beyond the MOOC Model: Changing Educational Paradigms — by James G. Mazoue
Four trends – MOOC-based degrees, competency-based education, the formalization of learning, and regulatory reform – are shifting educational practice away from core tenets of traditional education, indicating not a transient phenomenon but rather a fundamental change to the status quo.

Excerpt:

According to Georgia Tech’s recent survey, initial reviews from the first cohort of OMS CS students are positive: 93 percent recommend the program to others and nearly two-thirds said their experience exceeds their expectations. If data from the OMS CS show that MOOC-based degrees are viable, others will follow with an array of offerings that will compete directly with on-campus programs.

Some may quibble that the $6,600 OMS CS is not modeled on real MOOCs because of its price tag. However, this misses the larger point: namely, that a quality online degree offered at scale for a nominal or greatly reduced cost is a more attractive alternative for many students than an on-campus degree. In deference to purists who might balk at calling a degree program that charges tuition a MOOC, we can call it a MOD (for Massive Online Degree). Whatever we call it, it will be bad news for on-campus degree programs. With competition, we can expect a MOD’s cost to go down; it is not unreasonable to think that it might go down to a negligible amount if cost recovery shifts from charging students for the acquisition of knowledge to a model based on learning assessment and credentialing. In the end, students — if we let them — will be the ones who decide whether a MOD’s value outweighs the additional cost of an on-campus degree.

Far from fading into oblivion, data show that MOOCs are in fact increasing in global popularity.  The case for dismissing MOOCs as an educational alternative, therefore, has yet to be made.

 

Digital Storytelling Resources from Classroom 2.0 Live (Oct 2014) — from speedofcreativity.org by Wesley Fryer

Excerpt:

…I facilitated a 60 minute webinar on Classroom 2.0 Live about digital storytelling. This was an “open mic” session, which is similar to facilitated conversations at EdCamps. The webinar is archived on YouTube, and referenced links are included in this LiveBinder.

These are some of the links I saved from the webinar, which were shared by participants. This was an excellent session and I learned about several new resources I’m anxious to try with my own students in digital storytelling projects!

  1. Murmur Project – Toronto (place-based digital storytelling using cell phones for playback)
  2. StoryboardThat – Web-based tool for project storyboarding
  3. BitStrips for Schools – comic -based digital storytelling
  4. Bay Farm School Digital Tour (using QR codes)
  5. 6th Grade Roller Coaster Physics Project
  6. Dot Day at Bay Farm Project
  7. Make Beliefs Comix
  8. The Cloud Coaster
  9. City of San Leandro History Walk (A Boy Scout Eagle Project)
  10. Digital Storytelling Pearltrees site by Shelly Terrell
  11. Voki (create speaking avatars)
  12. Morfo (free iOS app to turn a photo into a talking avatar)
  13. Tools for Screen Captures, Digital Storytelling, & Video
  14. Out of Eden Walk

 

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9 Free Tools For Digital Storytelling — from hongkiat.com by Fahad Khan

 

 

 

Excerpt from How Can English Teachers Benefit from Digital Storytelling Tools — from edtechreview.com by Prasanna Bharti

Digital Storytelling Tools for Students

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Creative storytelling with Storehouse — from blogs.elon.edu by Analise Godfrey (Storehouse was created by former Apple User Experience Evangelist, Mark Kawano)

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Over 40 web tools to create quizzes and polls in class — from educatorstechnology.com

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Theia
Introducing a new and exciting world view, Theia smart glasses naturally integrate augmented reality together with your reality using unique technology and seamless design.

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theia-nov2014

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Platform lets users share documents with real-time audio comments — from springwise.com
Blrt is offering both real-time and anytime sharing of documents, with integrated drawing and voice commenting tools.

Excerpt:

The platforms that businesses most commonly use to communicate with both colleagues and clients — phone, email, face-to-face meetings and video chat — are typically only used one at a time. If it’s just a quick chat, you pick up the phone, if you need to send a document you send an email. But is there a way to make multimedia collaboration more seamless through a single platform? We recently wrote about Talko, which aims to make voice calls more like emails. Now a similar service, Blrt, is offering both real-time and anytime sharing of documents, with integrated drawing and voice commenting tools.

 

blrt-fall2014

 

 

 

 

10 great iPad apps for teaching and learning piano — from educatorstechnology.com

 

 

 

 

 

Circle of Fifths – music theory reference

 

CircleOf5ths-Fall2014

 

 

 

Osmo

osmo-fall2014

 

 

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30 Ways Google Glass Works in Classrooms [#Infographic] — from edtechmagazine.com by D. Frank Smith
From allowing student to connect virtually with peers and teachers to helping identify learning difficulties, the wearable tech has clear potential as an aid.

 

 

 

An App to Make Career Counseling More Like a Video Game — from chronicle.com by Rebecca Koenig

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Microsoft Research gives us a glimpse of future gaming with RoomAlive — from InterestingEngineering.com

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LinkedIn Introduces New Tools for Students Choosing Universities — from eduniverse.org by Philippe Taza

Excerpt:

Regardless of whether you agree with their criteria or the general practice of creating rankings, their newest initiative is undoubtedly an impressive leveraging of Big Data, applying complex algorithms to LinkedIn’s vast database of 313 million users to derive interesting conclusions for both students and those marketing higher education.

 

 

Lync to Become Skype for Business — from MikeBrandesAV.com

Excerpt:

Microsoft is rebranding it’s unified communication platform Microsoft Lync. Microsoft plans to retool their approach to unified communications, and launch under the name “Skype for Business” in 2015. Microsoft originally acquired Skype for $8.5 billion in 2011.

The Redmond, WA based software giant made significant strides into the Unified Communications space, offering a cost-competitive unified communications platform which included Telephony, Chat, Collaboration and Video Conferencing all from the desktop, laptop or tablet.

 

 

The 10 best creative apps for tablets — from Creative Bloq

 Excerpt:

Over recent years, many great drawing and painting apps have become available for tablets and smart phones. Here’s our pick of the most comprehensive packages on the market.

ArtRage

The 10 best creative apps for tablets 

 

 

This clever app scans and solves maths problems instantly using your phone’s camera — from businessinsider.com.au

Excerpt:

While it seems likely that most will use PhotoMath to sidestep actual learning, PhotoMath includes a “Steps” button that cleverly walks you through the steps from the original equation to the final answer.

 

PhotoMath app

 

 

Addendum on 11/2014 — some music-related apps from the November 2014 edition of The Journal:

 

The University of Texas System makes bold move into competency-based education — from utsystem.edu

 Excerpt:

AUSTIN – The University of Texas System will be the first in the nation to launch a personalized, competency-based education program system-wide aimed at learners from high school through post-graduate studies.

What sets the UT System approach apart from other competency-based programs is a focus on offering personalized and adaptive degrees and certificates that are industry-aligned and – via technology developed by the UT System – can systematically improve success, access and completion rates in areas of high employment demand.

“Competency-based programs allow students to advance through courses, certifications and degrees based on their ability to master knowledge and skills rather than time spent in a classroom,” said Chancellor Francisco G. Cigarroa, M.D. “All students are held to clearly defined and rigorous expectations, but each follows a customized path to success that responds and adapts based on individual learning strengths, challenges and goals. And students can earn credit for prior learning and move at their own speed.”

To support and power its new competency-based educational pathway, the UT System is working with education technology innovators to create a state-of-the-art, “mobile-first” stack of technologies and services called TEx, which stands for Total Educational Experience.

 

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From DSC:
First of all, I noted an interesting — and much needed within higher ed — title/position:  The chief innovation officer for the Institute of Transformational Learning.

Let’s break that one down a second.

In 20102, The University of Texas’ Board of Regents had a vision that learning needs to be transformed and they created an institute for it — supplying $50 million to support some key mandates:

  • To make a University of Texas-quality education more accessible and affordable.
  • To improve student learning outcomes and dramatically increase the number of Texans with a college degree and other advanced educational credentials.

So not only did this board show vision, but also boldness — they put their $$ where they mouth was to support their vision.  Innovation was key to this institute, so they created a CIO position, whereby the I stood for Innovation, not Information.

Surely, the level of willingness to experiment in the U of Texas system runs higher than at many other institutions of higher education.  So I congratulate them on their culture to be willing to experiment…to adapt…to change. If successful, such programs should help more people obtain the degrees they need to make a living, make a life, make a contribution.*

 

* A great slogan from Davenport University


Also see:

Excerpt:

LMS for Competency Based Education
Readers may not be too interested in reading about Learning Management System news; often LMSs are considered a necessary evil to faculty and teachers of education institutions. However, news last week shared by Phil Hill over at e-literate  is worthy of attention—the launch of a LMS platform geared to  competency based education (CBE) programs. The new LMS launched by Helix has a different approach than traditional LMS providers.  It’s not catering to an institution, but to a method of teaching and learning—CBE.  Interesting.

Insight: There is, and continues to be an emphasis and support ($$$) for creation of CBE programs by the Department of Education (Fain, 2014). This new LMS approach by Helix is another indicator. I predict that we’ll be hearing a lot more about CBE in the next few months with more institutions offering CBE options for students.  Why it’s significant, is because CBE is a radical departure from traditional education; it does not rely upon the credit-hour or ‘seat time’ as its often referred to, but upon mastery of units of instruction.

comp_assessment_examples

Several institutions are already basing their model on CBE, College for America, an offshoot of Southern New Hampshire University and Capella University for instance. Purdue University is planning on offering a competency-based degree in the near future. Other universities that incorporate CBE principles—Western Governors University and Kentucky Community and Technical College System for its 2-year degree program.

 

Last week I attended the 20th Annual Online Learning Consortium International Conference.  While there, I was inspired by an excellent presentation entitled, A Disruptive Innovation: MSU’s Surviving the Coming Zombie Apocalypse – Are You Ready to Survive a New Way of Learning?   The four team members from Michigan State University included:

  • Glenn R. Stutzky | Course Instructor
  • Keesa V. Muhammad | Instructional Designer
  • Christopher Irvin | Instructional Designer
  • Hailey Mooney | Course Librarian

Check out the intro clip on the website about the course:

 

MSUZombie-Oct2014

 

From the description for the presentation:

This session highlights MSU’s award winning, groundbreaking online course that fuses social theory, filmmaking, social media, and viral marketing while students survive an apocalyptic event. http://zombie.msu.edu/

MSU created and used powerful digital storytelling and multimedia to overlay real, experiential, immersive learning. Important content was relayed, but in a way that drew upon your emotions, your ability to solve problems and navigate in a world where you didn’t have all of the information, your ability to work with others, and more.

“This innovative course integrates current research and science on catastrophes and human behavior together with the idea of a zombie apocalypse. In doing so, we actively engage with students as they think about the nature, scope, and impact of catastrophic events on individuals, families, societies, civilizations, and the Earth itself.”

“Our innovative approach to teaching and learning features: students as active participants, the instructor becomes the facilitator, storytelling replaces lectures, zombies become the catalyst of teaching, a “zombrarian” (librarian) drives research, and the students emerge as digital storytellers as a way of assessing their own learning.”

Others outside MUS have found out about the course and have requested access to it. As a result of this, they’ve opened it up to non-credit seeking participants and now various people from police forces, Centers for Disease Control, and others are able to take the course. To make this learning experience even more accessible, the cost has been greatly reduced: from $1600+ to just $500. (So this talented team is not only offering powerful pedagogies, but also significant monetary contributions to the university as well.)

For me, the key thing here is that this course represents what I believe is the direction that’s starting to really pull ahead of the pack and, if done well, will likely crush most of the other directions/approaches.  And that is the use of teams to create, deliver, teach, and assess content – i.e., team-based learning approaches.

So many of the sessions involved professional development for professors and teachers – and much of this is appropriate. However, in the majority of cases, individual efforts aren’t enough anymore.  Few people can bring to the table what a talented, experienced group of specialists are able to bring.  Individual efforts aren’t able to compete with team-based content creation and delivery anymore — and this is especially true online, whereby multiple disciplines are immediately invoked once content hits the digital realm.

In this case, the team was composed of:

  • The professor
  • Two Instructional Designers
  • and a librarian

The team:

  • Developed websites
  • Designed their own logo
  • Marketed the course w/ a zombie walking around campus w/ brochures and a walking billboard
  • Used a Twitter stream
  • Used a tool called Pensu for their students’ individual journals
  • Made extensive use of YouTube and digital storytelling
  • Coined a new acronym called MOLIE – multimedia online learning immersive experience
  • Used game-like features, such as the development of a code that was found which revealed key information (which was optional, but was very helpful to those who figured it out).  The team made it so that the course ended differently for each group, depending upon what the teams’ decisions were through the weeks
  • Used some 3D apps to make movies more realistic and to create new environments
  • Continually presented new clues for students to investigate.  Each team had a Team Leader that posted their team’s decisions on YouTube.

They encouraged us to:
THINK BIG!  Get as creative as you can, and only pull back if the “suits” make you!  Step outside the box!  Take risks!  “If an idea has life, water it. Others will check it out and get involved.”

In their case, the idea originated with an innovative, risk-taking professor willing to experiment – and who started the presentation with the following soliloquy:

Syllabi are EVIL

Syllabi are EVIL and they must die!
Listen to me closely and I’ll tell you why.
Just want students to know what is known?
See what’s been seen?
Go – where we’ve been going?
Then the Syllabus is your friend,
cuz you know exactly where you’ll end.
But if you want to go somewhere new,
see colors beyond Red, Green, and Blue.
Then take out your Syllabus and tear-it-in-half,
now uncertainty has become your path.
Be not afraid because you’ll find,
the most amazing things from Creative Minds,
who have been set free to FLY,
once untethered from the Syllabi.

Glenn Stutzky
Premiered at the 2014
Online Learning Consortium International Conference
October 29, 2014

 

 

They started with something that wasn’t polished, but it’s been an iterative approach over the semesters…and they continue to build on it.

I congratulated the team there — and do so again here. Excellent, wonderful work!

 


By the way, what would a creative movie-like trailer look like for your course?


 

 
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