Google-io-2016

 

9 most important things from the Google I/O keynote — from androidcentral.com by Jen Karner

Excerpt:
Here’s a breakdown of the nine big things Google brought to I/O 2016.

  1. Now on Steroids — Google Assistant
  2. Google Home — Amazon Who?
  3. Allo — A smarter messenger
  4. Duo — Standalone video chat
  5. Everything Android N
  6. Android Wear 2.0
  7. The future — Android Instant Apps
  8. New Android Studio
  9. New Firebase tools

 

CEO Sundar Pichai comes in at the 14:40 mark:

 

 

I/O: Building the next evolution of Google — from googleblog.blogspot.com

Excerpts:

Which is why we’re pleased to introduce…the Google assistant. The assistant is conversational—an ongoing two-way dialogue between you and Google that understands your world and helps you get things done. It makes it easy to buy movie tickets while on the go, to find that perfect restaurant for your family to grab a quick bite before the movie starts, and then help you navigate to the theater. It’s a Google for you, by you.

Google Home is a voice-activated product that brings the Google assistant to any room in your house. It lets you enjoy entertainment, manage everyday tasks, and get answers from Google—all using conversational speech. With a simple voice command, you can ask Google Home to play a song, set a timer for the oven, check your flight, or turn on your lights. It’s designed to fit your home with customizable bases in different colors and materials. Google Home will be released later this year.

 

 

 

Google takes a new approach to native apps with Instant Apps for Android — from techcrunch.com by Frederic Lardinois, Sarah Perez

Excerpt:

Mobile apps often provide a better user experience than browser-based web apps, but you first have to find them, download them, and then try not to forget you installed them. Now, Google wants us to rethink what mobile apps are and how we interact with them.

Instant Apps, a new Android feature Google announced at its I/O developer conference today but plans to roll out very slowly, wants to bridge this gap between mobile apps and web apps by allowing you to use native apps almost instantly — even when you haven’t previously installed them — simply by tapping on a URL.

 

 

Google isn’t launching a standalone VR headset…yet — from uploadvr.com

Excerpt:

To the disappointment of many, Google Vice President of Virtual Reality Clay Bavor did not announce the much-rumoured (and now discredited) standalone VR HMD at today’s Google I/O keynote.

Instead, the company announced a new platform for VR on the upcoming Android N to live on called Daydream. Much like Google’s pre-existing philosophy of creating specs and then pushing the job of building hardware to other manufacturers, the group is providing the boundaries for the initial public push of VR on Android, and letting third-parties build the phones for it.

.

 

 

Google’s Android VR Platform is Called ‘Daydream’ and Comes with a Controller — from vrguru.com by Constantin Sumanariu

Excerpt:

Speaking at the opening keynote for this week’s Google I/O developer conference, the company’s head of VR Clay Bavor announced that the latest version of Android, the unnamed Android N, would be getting a VR mode. Google calls the initiative to get the Android ecosystem ready for VR ‘Daydream’, and it sounds like a massive extension of the groundwork laid by Google Cardboard.

 

 

Conversational AI device: Google Home — from postscapes.com

Excerpt:

Google finally has its answer to Amazon’s voice-activated personal assistant device, Echo. It’s called Google Home, and it was announced today at the I/O developer conference.

 

 

Movies, TV Shows and More Comes to Daydream VR Platform — from vrguru.com by Constantin Sumanariu

 

 

 

 

Allo is Google’s new, insanely smart messaging app that learns over time — from androidcentral.com by Jared DiPane

Excerpt:

Google has announced a new smart messaging app, Allo. The app is based on your phone number, and it will continue to learn from you over time, making it smarter each day. In addition to this, you can add more emotion to your messages, in ways that you couldn’t before. You will be able to “whisper” or “shout” your message, and the font size will change depending on which you select. This is accomplished by pressing the send button and dragging up or down to change the level of emotion.

 

 

 

Google follows Facebook into chatbots — from marketwatch.com by Jennifer Booton
Google’s new home assistant and messenger service will be powered by AI

Excerpt:

Like Facebook’s bots, the Google assistant is designed to be conversational. It will play on the company’s investment in natural language processing, talking to users in a dialogue format that feels like normal conversation, and helping users buy movie tickets, make dinner reservations and get directions. The announcement comes one month after Facebook CEO Mark Zuckerberg introduced Messenger with chatbots, which serves basically the same function.

 

 

Also see:

 

 

The future of personalised education — from IBM.com

Excerpt:

From curriculum to career with cognitive systems
Data-driven cognitive technologies will enable personalised education and improve outcomes for students, educators and administrators. Ultimately, education experiences will be transformed and improved when data can accompany the students throughout their life-long learning journey.

In this research, we explore how educators are using digital education services to deliver personalised programs. Through inputs from a series of in-depth interviews, surveys and social listening, we paint a picture of how the world of work and learning might evolve over the next forty years.

 

IBM-PersonalizedLearning-1-May2016

 

IBM-PersonalizedLearning-2-May2016

 

 

IBM-PersonalizedLearning-3-May2016

 

 

 

The 2016 Higher Education Online Learning Landscape [Online Learning Consortium]
Today’s students are driving the online learning imperative

Excerpt:

Our new infographic illustrates the key topics and trends currently driving the infusion of online learning in higher education based on the most current research from across the field of higher education.

 

2016onlinelearninglandscape

Download our infographic
to learn more about our perspective
on the changing face of online learning.

 

The infographic highlights a number of trends that are affecting this changing landscape, including:

  • Digital learning opportunities being quickly embraced by today’s students
  • An evolving, growing higher education population seeking ease of access and affordable solutions
  • Rising tuition costs requiring innovative alternatives, particularly for low-income families
  • Growing acceptance and adoption of education technology
  • Academic leaders continued commitment to online learning
  • And the ongoing education conversation in the federal government

 

 

MomentumContinues2Build-2016OnlineLearning

 

 

TechCrunch Disrupt 2016 – 7 edtech startups that are changing the education industry — from goodcall.com by Carrie Wiley

Excerpt:

…find out how the EdTech startups we met at TechCrunch Disrupt 2016 are transforming the education landscape and how three education technology startups are already changing education as we know it.

 

 

 

IDinHE-April2016

 

Excerpts:

  • Instructional designers number at least 13,000 in the U.S alone.
  • They are highly and diversely qualified.
  • Contrary to popular belief, they do more than just design instruction.
  • Above all, they struggle to collaborate with faculty.
  • One thing is certain: instructional designers are dedicated to improving learning with technology.

 

 

Also see:

Survey: Instructional Designers ‘pivotal’ in tech adoption — from campustechnology.com by Dian Schaffhauser; with thanks to eduwire for the resource/comments on this item

Excerpt:

The results of the survey are based on responses from 780 people who work in a higher education institution in the area of instructional design, instructional technology, course design or a related field. Eighty-three percent are in the United States. Based on its results, the company estimated that about 13,000 instructional designers currently work in U.S. higher education.

Why instructional designers? As the report’s authors stated, these people “have positioned themselves as pivotal players in the design and delivery of learning experiences,” bridging the gap “between faculty instruction and student online learning.” Ultimately, the report explained, the work undertaken by instructional designers has a big impact on student success.

The typical instructional designer is female (67 percent), aged 45 and highly educated (87 percent having earned at least a master’s degree).

 

Per Jack Du Mez at Calvin College, use this app to randomly call on your students — while instilling a game-like environment into your active learning classroom (ALC)!

 

Randomly-App-May2016

Description:
Randomly is an app made specifically for teachers and professors. It allows educators to enter their students into individual classes. They can then use the Random Name Selector feature to randomly call on a student to answer a question by one of two ways: Truly random, where repeated names are allowed, or a one pass – where all students are called once before they are called again. The device you’re using will even call out (vocally) the student’s name for you!

This app can also be used to randomly generate groups for you. You can split your class into groups by number of groups or by number of students per group. It intelligently knows what to do with any remaining students too!

This app supports Apple Watch, so you can call on your students with the use of your Apple Watch!

 

From DSC:
In the future, given facial and voice recognition software, I could see an Augmented Reality (AR)-based application whereby a faculty member or a teacher could see icons hovering over the students — letting the faculty member/teacher know who has been called upon recently and who hasn’t been called upon recently (with settings to change the length of time for this type of tracking — i.e., this student has been called upon in this class session, or in the last week, or in the last month, etc.).

 

AR-based-call-on-me-DanielChristian-5-10-16

 

 

 

 

Virtual reality: The Next Big Thing for college creatives — from college.usatoday.com by Morgan Buckley, University of Southern California

Excerpt:

College students across the country — from the University of Southern California to the University of Minnesota to Southern Methodist University — are also experimenting with virtual reality applications via clubs, design labs and hackathons.

The tech industry is taking note.

Among the bigger showcases for the technology took place last month, when the University of Southern California’s Virtual Reality Club (VRSC) hosted its first annual Virtual Reality Festival and Demo Day, a showcase of projects and panels with The Walt Disney Company as its title sponsor.

Students traveled from the University of California-San Diego, UCLA, Chapman University, Loyola Marymount University and the University of Colorado-Boulder to attend the fest. The judges were industry professionals from companies including NVIDIA, Google, Maker Studios and Industrial Light and Magic’s X Lab.

Some $25,000 in prizes were split among winners in four categories: 360 Live-Action Videos, 360 Animation, Interactive VR Games and Immersive Technology/Augmented Reality (AR). VR/AR categories ranged from health care to games, journalism, interactive design and interpretive dance.

 

4 writing apps to help students conquer the blank page — from geiendorsed.com by Lani Aquino
When writer’s block strikes, these 4 apps can get students back on track.

Excerpt:

Staring at a blank page can be daunting. Add a reluctant writer to the mix, and what should be a great opportunity for personal expression becomes a personal nightmare. These 4 apps will strengthen students’ writing skills and turn written composition from a chore into an engaging learning activity.

 

 

6 key apps to develop kids’ reading fluency — from educatorstechnology.com

Excerpt:

Below is a collection of some very good iPad apps to use with your kids and young learners to help them develop their reading fluency. The apps provide a wide variety of reading materials that include interactive stories, engaging activities and games, quizzes and many more. And because reading is a composite skill, using these apps will also enable kids  to practice a number of key subskills related to reading including: pronunciation, vocabulary, phonics, word recognition, and spelling. Check them out and share with us your feedback. Enjoy.

 

 

Microsoft Announces Minecraft: Education Edition Beta, Release — from educationnews.org

Excerpt:

Microsoft has announced beta testing of Minecraft: Education Edition, which is the company’s education-focused suite for Minecraft that integrates tools for teachers and students to help them use the game more effectively in the classroom.

The education-centered offshoot of was first revealed in January of this year. This May, a closed beta of the game will involve more than 100 schools in 30 countries, reports Pradeep of MS Power User. By June, any school will be able to access the Education Edition for free as long as teachers have a fully updated operating system and an Office 365 Education account. Eventually, Microsoft plans to charge $5 per user each year.

Minecraft: Education Edition is specifically tailored to teach the skills that Minecraft cultivates – namely collaboration, navigation, social skills, and empathy.

 

 

Cool Tool | Schoold App — from edtechdigest.wordpress.com

Excerpt:

High school students take note: here’s a cool tool in the form of an app. The free app runs on iOS and Android and just got launched last month pulling almost 5 out of 5 stars after several thousand reviews. For the 20 million college-bound students and 30 million parents, we know you’re drowning in a sea of data scattered all over for the more than 4,000 U.S. colleges and universities. So, Schoold is like Zillow for college hunting – or perhaps match.com for students and universities. It’s a one-stop-shop for everything you need to know, want to know, and have to line up.

 

Schoold-April2016

 

 

15 of the best educational apps for improved reading comprehension — from teachthought.com

Excerpt:

Reading comprehension is a matter of decoding, reading speed, and critical thinking about the text, all of which can improve with tiered practice. (See 50 apps for struggling readers.)

So below, in an order of general complexity, are 15 apps for improved reading comprehension, ranging from word and sentence fluency, to recall, to critical thinking skills, to reading speed.

By the nature of reading and literacy progress, most are indeed for K-5 and SLP, but the latter apps, especially Reading Trainer, Compare Twist, and Enchanted Dictionary, can be used through high school in the right context. Let us know on our facebook page what we missed.

 

 

The 5 best new 3D tools for April — from creativebloq.com by Rob Redman
We select the best new tools for 3D and VFX artists this month.

Excerpt:

This time of year can often be a quiet one for those of us working in 3D art and visual effects, with developers gearing up for the events season and new releases being a bit thin on the ground.

However there are a few notable updates and newcomers, so have a read below to see what could help you improve your work or help you be more efficient.

 

 

 


Addendum on 4/25/16:

 


 

 

Why can’t the “One Day University” come directly into your living room — 24×7? [Christian]

  • An idea/question from DSC:
    Looking at the article below, I wonder…“Why can’t the ‘One Day University‘ come directly into your living room — 24×7?”

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

This is why I’m so excited about the “The Living [Class] Room” vision. Because it is through that vision that people of all ages — and from all over the world — will be able to constantly learn, grow, and reinvent themselves (if need be) throughout their lifetimes. They’ll be able to access and share content, communicate and discuss/debate with one another, form communities of practice, go through digital learning playlists (like Lynda.com’s Learning Paths) and more.  All from devices that represent the convergence of the television, the telephone, and the computer (and likely converging with the types of devices that are only now coming into view, such as Microsoft’s Hololens).

 

LearningPaths-LyndaDotCom-April2016

 

You won’t just be limited to going back to college for a day — you’ll be able to do that 24×7 for as many days of the year as you want to.

Then when some sophisticated technologies are integrated into this type of platform — such as artificial intelligence, cloud-based learner profiles, algorithms, and the ability to setup exchanges for learning materials — we’ll get some things that will blow our minds in the not too distant future! Heutagogy on steroids!

 

 


 

 

Want to go back to college? You can, for a day. — from washingtonpost.com by Valerie Strauss

Excerpt:

Have you ever thought about how nice it would be if you could go back to college, just for the sake of learning something new, in a field you don’t know much about, with no tests, homework or studying to worry about? And you won’t need to take the SAT or the ACT to be accepted? You can, at least for a day, with something called One Day University, the brainchild of a man named Steve Schragis, who about a decade ago brought his daughter to Bard College as a freshman and thought that he wanted to stay.

One Day University now financially partners with dozens of newspapers — including The Washington Post — and a few other organizations to bring lectures to people around the country. The vast majority of the attendees are over the age 50 and interested in continuing education, and One Day University offers them only those professors identified by college students as fascinating. As Schragis says, it doesn’t matter if you are famous; you have to be a great teacher. For example, Schragis says that since Bill Gates has never shown to be one, he can’t teach at One Day University.

We bring together these professors, usually four at at a time, to cities across the country to create “The Perfect Day of College.” Of course we leave out the homework, exams, and studying! Best if there’s real variety, both male and female profs, four different schools, four different subjects, four different styles, etc. There’s no one single way to be a great professor. We like to show multiple ways to our students.

Most popular classes are history, psychology, music, politics, and film. Least favorite are math and science.

 

 


See also:


 

 

OneDayUniversity-1-April2016

 

OneDayUniversity-2-April2016

 

 

 


Addendum:


 

 

lyndaDotcom-onAppleTV-April2016

 

We know the shelf-life of skills are getting shorter and shorter. So whether it’s to brush up on new skills or it’s to stay on top of evolving ones, Lynda.com can help you stay ahead of the latest technologies.

 

 

‘Anyone who walks into these spaces wants to teach in them’ — from ucalgary.ca by Joni Miltenburg
Instructors can apply to teach in the Taylor Institute’s flexible learning space

 

Photos inside The Taylor Institute for Teaching and Learning before the official launch in April 2016.

Excerpt:

Leighton Wilks noticed a palpable difference when his class moved from a traditional lecture-style classroom to an active learning space. Not only did attendance increase, but students were more engaged and collaborative.

“I see a lot more team cohesion. They’re talking more to each other because they’re sitting with their teams. It’s nice to foster that teamwork throughout the semester.”

Wilks is an instructor in the Haskayne School of Business and teaches a second-year organizational behaviour course in the newly-renovated active learning classroom in Scurfield Hall. He found that the space breaks down the boundary between instructor and student.

“Instead of being up at the front, I’m walking around. I feel I get a lot more questions and get to know the students better, which is important.”

 

 


From DSC:
Also see my notes from this year’s Next Generation Learning Spaces Conference.


 

 

Creating Great Digital Spaces for Learning — from slideshare.net by Phil Vincent
Professor Andrew Harrison, Professor of Practice at University of Wales Trinity St David and Director, Spaces That Work Ltd., from Jisc DigiFest 2016

PwrDigitalChange-JISC-2016-first

 

PwrDigitalChange-JISC-2016-1

PwrDigitalChange-JISC-2016-2nd

 

 

 

21st-century learning environments — from webcpm.com by Kenneth A. Gruskin, Michael Searson

Excerpts:

Pedagogy
Preparation for the 21st-century workforce demands that educators shift the authority for learning to the students. After all, today’s workers are expected to function in collaborative and horizontal environments, as opposed to the “factory” driven, top-down, solitary worker spaces of yesterday. Therefore, contemporary learning environments should lean heavily on collaborative spaces, supported through personalized learning technologies. Good pedagogy encourages student engagement through complex collaborative projects based on real-world problems.

Technology
Innovative learning should incorporate a true BYOD (bring your own device) environment that provides opportunities for student-centered learning, beginning with their own personalized technologies — from laptops and tablets to smartphones and wearable devices. This approach leverages student devices and reduces the need for institutionally provided equipment.

Supporting Distance Learning
Strategies being used within Unified Communications and Collaboration solutions provide the means to support the involvement of remote participants, whether they are present on the WAN or solely connecting via Internet services. Since these solutions are moving to cloud-based topologies, they are mostly services that individuals subscribe to directly or have access to through campus-based subscription services. These features are also beginning to appear in social media environments, such as Facebook and LinkedIn, so the opportunity for use may become as easy as installing another app in the not-toodistant future.

 

 

 

Engaging students with interactive technologies — from webcpm.com by Bill Nattress

 

InteractiveTechnologies300

Excerpt:

Wireless presentation, lecture capture, online collaboration and active-learning methodologies all require the ability for any and all participants to engage the installed resources within the facility while they also access their personal content; whether local to their personal devices or within the cloud. With the video tools now available to the consumer, the use of conferencing apps will continue to rise. The environments that engage students and faculty will need to allow for any user to log in and access his or her content and presentation appliances without hurdles or roadblocks. Access to subject matter experts or other individuals will also need to be supported as well. With the deployment of video tools via social media, users will also rely more on their personal accounts for contact management instead of an address book. These changes in workflow are disruptors to the policies that many institutions have put in place as it relates to the BYOD usage surrounding their networks. Success of these communication and education solutions needs the networks to focus on and easily support three key technologies: wireless presentation, collaboration and participation by remote team members.

 

EON Reality Launches Free App for ‘Gamified’ Learning — from thejournal.com by Richard Chang

Excerpt:

EON Reality, an Irvine-based virtual reality (VR) and augmented reality (AR) company, has just launched a free app that aims to help teachers and students learn with interactive, “gamified” lessons.

EON Experience AVR, an AR- and VR-based learning library, features 3D learning environments and objects with functions such as exploded views, grab, drag, drop, rotate and snap, as well as the ability to view annotations and other attached media. A play mode consists of guided challenges and knowledge paths with continuous assessment (tests and quizzes). Users can learn by doing with identify, locate, build, disassemble and dissect capabilities.

 

Also see:

EON Experience AVR – A Vision of the Future

 

Examples from the above clip:

eon-4

 

eon-6

 

eon-2

 

eon-3

 

 

eon-5

 

Also see:

 

EON-Creator-AR-April2016

 

2016 Online Education Trends — from bestcolleges.com
Tracking the innovations and issues changing higher education

BestColleges-2016-OnlineEdTrendsRpt

 

Excerpt:

Key issues are identified in three categories:

  1. The state of online teaching and learning
  2. Technology and tomorrow’s learning environments
  3. The cost of online education

 

Through completely online virtual schools, hybrid or blended learning options, and some state-level requirements, K-12 students are entering college with online learning experience.

 

The results suggest that there are six new major types of students enrolling in college today. These types have multifaceted motivations and the need to consider more than just age or delivery platform when planning everything from curriculum and support services to marketing initiatives.

  1. Aspiring Academics: high-achieving, high-income recent high school graduates who want the traditional college experience and professional focus, which may include graduate school
  2. Coming of Age: unsure about career goals or major, but trust that college is the way forward
  3. Career Starters: interested in majors that lead to specific careers; focused on researching program costs and placement rates when making college decisions
  4. Career Accelerators: already working full-time and interested in advancing in their existing career field with part-time college options
  5. Industry Switchers: have work experience, but want to change career fields; focused on cost, online and hybrid options, job placement services
  6. Academic Wanderers: often returning to college after a break; unsure about career goals, but focused on finding low-cost higher education options to help them move forward

From the Who is teaching online? section:

Across higher education, online and on campus, the new normal is a reduction in full-time tenure-track faculty members and an increase in part-time or contract-based instructors in what are often referred to as contingent or adjunct positions.

According to the American Association of University Professors (AAUP), “more than 50% of all faculty hold part-time appointments” [9]. This doesn’t mean, however, that they are not working the equivalent of full-time hours or teaching a full-time course load. Almost 75% of faculty are considered “non-tenure track,” meaning that they may work part-time or full-time, but without the support and resources usually available to those in tenure-track positions [10].

 

Education consultant Peter Stokes recently called for a switch in language and approach. Online learning has become synonymous with “tuition streams” and “content development,” and perhaps a specific type of degree program. Stokes recommends replacing this term with digital strategy. This all-encompassing term more accurately describes not only delivery mode and administrative decisions, but also “pedagogy”, “market relevance” and the use of educational technology in on-campus programs as well [26]. This broader focus represents the reality of today’s higher education system, which increases student access to college while improving the overall learning experience.

 

 

From DSC:
Let’s take some of the same powerful concepts (as mentioned below) into the living room; then let’s talk about learning-related applications.


 

Google alum launches MightyTV for cable cord-cutters — from bizjournals.com by Anthony Noto

Excerpts (emphasis DSC):

MightyTV, which has raised more than $2 million in venture funding to date, launched today with a former Google exec at the helm. The startup’s technology incorporates machine learning with computer-generated recommendations in what is being touted as a “major step up” from other static list-making apps.

In this age of Roku and Apple TV, viewers can choose what to watch via the apps they’ve downloaded. MightyTV curates those programs — shows, movies and YouTube videos — into one app without constantly switching between Amazon, HBO, Netflix or Hulu.

Among the features included on MightyTV are:

*  A Tinder-like interface that allows users to swipe through content, allowing the service to learn what you’d like to watch
*  An organizer tool that lists content via price range
A discovery tool to see what friends are watching
*  Allows for group viewings and binge watching

 

From DSC:
What if your Apple TV could provide these sorts of functionalities for services and applications that are meant for K-12 education, higher education, and/or corporate training and development?

Instead of Amazon, HBO, Netflix or Hulu — what if the interface would present you with a series of learning modules, MOOCs, and/or courses from colleges and universities that had strong programs in the area(s) that you wanted to learn about?

That is, what if a tvOS-based system could learn more about you and what you are trying to learn about? It could draw upon IBM Watson-like functionality to provide you with a constantly morphing, up-to-date recommendation list of modules that you should look at.  Think microlearning. Reinventing oneself. Responding to the exponential pace of change. Pursuing one’s passions. More choice/more control. Lifelong learning. Staying relevant. Surviving.

…all from a convenient, accessible room in your home…your living room.

A cloud-based marketplace…matching learners with providers.

Now tie those concepts in with where LinkedIn.com and Lynda.com are going and how people will get jobs in the future.

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

BlueJeans Unveils Enterprise Video Cloud as Businesses Hang Up on Audio-Only Communications
Global Enterprises Adopt Video as a First-Line Communications Strategy

Excerpt (emphasis DSC):

April 12, 2016 — Mountain View, CA—BlueJeans Network, the global leader in cloud-based video communication services, today unveiled the Enterprise Video Cloud, a comprehensive platform built for today’s globally distributed, modern workforce with video communications at the core. New global research shows that 85% of employees are already using video in the workplace and 72% believe that video will transform the way they communicate at work.

“There is a transformation happening among business today – face-to-face video is quickly rising as the preferred communications medium, offering new opportunities for deeper personal relations and outreach, as well as for improved internal and external collaboration,” said Krish Ramakrishnan, CEO of BlueJeans. “Once people experience the power of video, they ‘hang-up’ on traditional conference calling. We are seeing this happen with the emergence of video cultures that power the most innovative cultures—from Facebook and Netflix to Viacom and Del Monte.”

 

From DSC:
I wonder if we’ll see video communication vendors such as BlueJeans or The Video Call Center merge with vendors like Bluescape, Mezzanine, or T1V with their collaboration tools. If so, some serious collaboration could all happen…again, right from within your living room!

 

 

What Gen Z thinks about ed tech in college — from edtechmagazine.com by D. Frank Smith
A report on digital natives sheds light on their learning preferences.

Excerpt (emphasis DSC):

A survey of the collegiate educational-technology expectations of 1,300 middle and high school students from 49 states was captured by Barnes and Noble. The survey, Getting to Know Gen Z, includes feedback on the students’ expectations for higher education.

“These initial insights are a springboard for colleges and universities to begin understanding the mindset of Gen Z as they prepare for their future, focusing specifically on their aspirations, college expectations and use of educational technology for their academic journey ahead,” states the survey’s introduction.

Like the millennials before them, Generation Z grew up as digital natives, with devices a fixture in the learning experience. According to the survey results, these students want “engaging, interactive learning experiences” and want to be “empowered to make their own decisions.” In addition, the students “expect technology to play an instrumental role in their educational experience.”

 

From DSC:
First of all, I’d like to thank D. Frank Smith for the solid article and for addressing the topic of students’ expectations. These messages were echoed in what I heard a few days ago at the MVU Online Learning Symposium, a conference focused on the K-12 space.

 

MoreChoiceMoreControl-DSC2

 

I want to quote and elaborate on one of the items from the report (as mentioned in the article):

“There is a need for user-friendly tools that empower faculty to design the kinds of compelling resources that will comprise the next wave of instructional resources and materials,” the report states.

Most likely, even if such tools were developed, the end goal from the quote above won’t happen. Why? Because:

  • Most faculty simply don’t have the time — they are being overrun with all sorts of other demands on their time (committees, task forces, advising, special projects, keeping up with the changes in their disciplines, etc.)
  • Even with user-friendly tools, one still needs a variety of skill sets to create engaging, sophisticated content and learning environments. Creating “the next wave of instructional resources and materials” is waaaaaay beyond the skillsets of any one person!!! Numerous skills will be required to create the kinds of learning materials that we can expect to see in the future:
    • Information architecture
    • Instructional design
    • Interaction design
    • Videography and creating/working with multiple kinds of media
    • Programming/coding
    • Responsive web design and knowing how best to design content for multiple kinds of devices
    • User experience design
    • Graphic design
    • Game design
    • Knowledge of copyrights
    • Expertise in accessibility-related items
    • The ability to most effectively write for blended and/or online-based approaches
    • Knowing how to capture and use learning analytics/data
    • Keeping up with advancements in human computer interfaces (HCI)
    • Staying current with learning space design
    • How best to deliver personalized learning
    • and much more!

This is why I continue to assert that we need a much more team-based approach to creating our learning environments. The problem is, very few people are listening to this advice.

How can I say this?

Because I continue to hear people discussing how important professional development is and how much support is needed for faculty members.  I continue to see quotes, like the above one, that puts the onus solely on the backs of our faculty members. Conferences are packed full with this type of approach.

Let’s get rid of that approach — it’s not working!  Or at least not nearly to the degree that students need it to. There may be a small percentage of faculty members who have the time and skills to pull some things off here, but even they will run into some walls eventually (depending upon the level of sophistication being pursued). None of us can do it all.

But for the most part, years have gone by and not much has changed. Rather, we need to figure out how we could use teams to create and deliver content. That would be a much wiser use of our energies and time. This perspective is not meant to dog faculty members — it’s just recognizing realities:

  • One person simply can’t do it all anymore.
  • Tools don’t exist that can pull all of the necessary pieces together.
  • Even if such tools existed, they won’t be able to keep pace w/ the exponential rate of technological changes that we’re currently experiencing — and will likely continue to experience over the next 10-20 years.

If we’re going to insist on faculty members creating the next wave of instructional materials and resources, then faculty members better look out — they don’t know what’s about to hit them.  Forget about having families. Forget about having a life outside of creating/delivering content.  And find a way to create a 50-60 hour work DAY (not week) — cause that’s how much time one will need to achieve any where’s close to mastery in all the prerequisite areas.

 

 

From DSC:
Yesterday, I attended the Michigan Virtual University (MVU) Online Learning Symposium on the campus of Michigan State University. I would like to send a shout out to MVU for putting this event together and to MSU for hosting a solid event, as well as to all of the speakers and presenters throughout the day.

 

MVUOnlineSymposium-April2016

 


Some key points/themes:


  • Online-based learning within K-12 in Michigan continues to increase:
    • Over 91,000 Michigan K-12 students took one or more virtual courses during the 2014-15 school year. This number is up over 15,000 students compared to the number reported last year (increase of 20%).
    • Michigan K-12 students accounted for approximately 446,000 virtual course enrollments in 2014-15, surpassing the 2013-14 figure by more than 126,000 enrollments (increase of 40%). 
  • A side note from DSC:
    Given this growth in online learning in the K-12 space…
    Given the emphasis in K-12 to provide more CHOICE to students…
    Given the emphasis to turn over the ownership of learning to students…….those colleges and universities who will carry on these students’ educations must realize that the K-12 student is changing…their expectations are changing. They want MORE CHOICE. MORE CONTROL. If you only offer a face-to-face delivery approach, that likely won’t cut it in the future.

 

MoreChoiceMoreControl-DSC

 

  • Technology will continue to play a strategic role in the quest to provide greater degrees of personalization as well as provide the data to aid in learning success

 

An insert, dated 4/14/16 from:
We’re already seeing such changing expectations, as identified in the following article from 4/11/16:
What Gen Z Thinks About Ed Tech in College” — edtechmagazine.com
A report on digital natives sheds light on their learning preferences.

Excerpt:

A survey of the collegiate educational-technology expectations of 1.300 middle and high school students from 49 states was captured by Barnes and Noble. The survey, Getting to Know Gen Z, includes feedback on the students’ expectations for higher education.

“These initial insights are a springboard for colleges and universities to begin understanding the mindset of Gen Z as they prepare for their future, focusing specifically on their aspirations, college expectations and use of educational technology for their academic journey ahead,” states the survey’s introduction.

Like the millennials before them, Generation Z grew up as digital natives, with devices a fixture in the learning experience. According to the survey results, these students want “engaging, interactive learning experiences” and want to be “empowered to make their own decisions.” In addition, the students “expect technology to play an instrumental role in their educational experience.”

 


Keynotes/speakers (with some notes on their presentations included):


 

Buddy Berry
Superintendent of Eminence Independent Schools
Eminence, Kentucky

Also see:
School on FIRE (Framework of Innovation for Reinventing Education)

 

Woven throughout all we do is the concept of Surprise and Delight. We want each student, staff, and stakeholder to be continually amazed and engaged each and every day. We want to create and foster an environment where creativity and customer service abound in all aspects of our school. Whether great or small, the element of “Surprise and Delight” is the essence of our organization.

Buddy gave an emotional, powerful keynote address — even while cooking up a delicious dish.

Photo from Eric Kunnen at GVSU

 

The aromas spread throughout the room, even if only a handful of people were actually going to eat the dish (a lesson is in there for education reform as well).  Buddy thinks outside the box and wants those in the Eminence Independent School system to start thinking differently as well. He seeks to have their schools surprise and delight students — awesome! As an example of this, he wouldn’t accept no to some things re: providing WiFi to their students. So he had their buses outfitted with WiFi, then saw to it that those buses were parked overnight in the areas where their students didn’t have access to WiFi. Students within 100 yards of those buses now have WiFi.

As a result of a tragic accident involving one of his former football players, Buddy is truly driven to change the world. He thinks big. He is on a mission, backed up by vast amounts of energy and determination.

Their School on FIRE document mentions the following bullet points re: personalized learning:

  • Student choice in electives
  • Personalized student goals
  • Personalized Learning Environment in all classes
  • ICE (Interventions, Connections, and Enrichments) Model (K-12)

 

 

Brian J. Whiston
State Superintendent of Public Instruction

Brian:

  • Mentioned Michigan’s Top 10 in 10 Years Program, striving to put Michigan in the nation’s top 10 performers for education within the next 10 years
  • Mentioned Governor Snyder’s recently introduced 21st Century Education Commission, created to prepare students for the global economy (see the full text of Executive Order 2016-6) which states that “the Commission shall act in an advisory capacity to the Governor and the state of Michigan, and shall do all of the following:”
    1. Analyze top performing states and nations to determine how their systems of education (structure, governance, funding, and accountability) have led to academic and career success for students pre-school through career credentialing/post-secondary education.
    2. Determine, for top performing states and nations, the similarities and differences between their demographic, cultural and economic realities and Michigan’s demographic, cultural, and economic realities.
    3. Based on this analysis of top performing states and nations, identify the structural (configuration of schools,) governance, funding, and accountability enablers and inhibitors impacting the academic success and career preparedness for Michigan students and residents, including distinct demographic and geographic variances as appropriate.
    4. Recommend changes to restructure, as necessary, the configuration, governance, funding, and accountability of Michigan’s education system to significantly improve student achievement and career preparedness, and ensure the high quality of all education options available to parents and students.
    5. Prioritize the Commission’s recommendations for implementation.
      .
      (The report/recommendations are due by 11/30/16.)

 

  • Asserted that students should lead/own their own learning — that students set and pursue their own goals
    (From DSC: I love that goal, as it will serve the students well in their futures; lifelong learning is now required and each of us has to own our own learning.)
  • Suggested that teacher preparation programs should be more akin to what medical schools do — and have student teachers work with kids earlier on in the process; be able to learn something, then immediately apply it. Teacher prep programs need to become more nimble.
    (From DSC: In another panel, it was asked what teacher preparation programs are doing to train future teachers on how to teach online…?  A solid, necessary question — at least for the foreseeable future.)

 

 

 

Joe Freidhoff
Vice President of Research, Policy & Professional Learning, MVU

Joe shared numerous pieces of data from the report that he authored:

Freidhoff, J.R. (2016). Michigan’s K-12 virtual learning effectiveness report 2014-15. Lansing, MI: Michigan Virtual University. Retrieved from http://media.mivu.org/institute/pdf/er_2015.pdf.

MVU-OnlineEffectivenessRpt2016

Some excerpts from the Key Findings section:

  • Over 91,000 Michigan K-12 students took one or more virtual courses during the 2014-15 school year. This number is up over 15,000 students compared to the number reported last year (increase of 20%). Three out of four students taking virtual courses came from the Local virtual learner subset, 15% came from cyber schools, and 10% from MVS
  • Michigan K-12 students accounted for approximately 446,000 virtual course enrollments in 2014-15, surpassing the 2013-14 figure by more than 126,000 enrollments (increase of 40%). High school grade levels continued to account for the largest number of enrollments, though the elementary grade levels showed the largest year-over-year percentage increases. The Local virtual learner subset accounted for 63% of the virtual enrollments.
  • Virtual enrollment patterns suggest that Michigan schools tend to enroll higher performing students in MVS courses, but rarely use MVS for lower performing students. In contrast, when Local schools provide their own virtual solution, they primarily enroll students who have failed several courses taken in the traditional classroom environment.
  • As in past years, virtual enrollments were heaviest in the core subject areas, led by English Language and Literature (20%) and Mathematics (17%).
  • Once again, males and females each accounted for roughly half of the virtual enrollments, and there was almost no difference in the percentage of males and females enrolling in core subjects.
  • Over half (51%) of schools with virtual enrollments had 100 or more virtual enrollments in the 2014-15 school year, though the second most likely scenario was that they had less than 10 (19%). This “all” or “very few” phenomenon continues the trend observed over the past four years, despite the number of schools with virtual enrollments growing from 654 in 2010-11 to over 1,072 in 2014-15.

Joe also shared some items from “A Report to the Legislature” — from 12/1/15.

MVUReportToLegislature-12-1-15

 


Other notes:


  • Professional Development would be ideally experiential, sustained; and staffed by people who have actually done things. Those people would ideally be available to coach/support others.
  • Support is key, as not everyone is highly proficient in using/applying technology.
  • edupaths.org
    EduPaths is a professional development portal for ALL Michigan Educators. EduPaths courses are aligned with school improvement framework, multi tiered systems of support, and designed to expand understanding on a wide variety of topics. Courses are available online and are completely self-paced. They are intended to help educators to personalize their own learning plan any time and any place. Another feature of EduPaths are the strategic partnerships with statewide educational organizations. Our goal is to “Help Educators Navigate their Professional Growth” through providing content and connecting content from our statewide partners.
  • GenNET Online Learning
  • LearnPort.org
    Michigan LearnPort® provides online learning solutions for educators and the educational community. Through Michigan LearnPort, you can access high quality courses and resources, meet professional development requirements, earn State Continuing Education Clock Hours and more.
  • micourses.org
  • mischooldata.org
    MI School Data is the State of Michigan’s official public portal for education data to help citizens, educators and policy makers make informed decisions that can lead to improved success for our students. The site offers multiple levels and views for statewide, intermediate school district, district, school, and college level information. Data are presented in graphs, charts, trend lines and downloadable spreadsheets to support meaningful evaluation and decision making.
  • The culture of a community will be key in determining what happens with that community’s educational system.
  • Several of the sessions dealt with the topic of quality, and some of the organizations/tools mentioned there include:
  • MVU’s iEducator Program

 

MVU-iEducatorProgram-2015

 

Backchannel products/solutions I saw used:

TodaysMeet.com

 

TodaysMeet-April2016

 

BackChannelChat.com

 

BackChannelChat-April2016

 

 

 
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