NeuroNet Learning (Gainesville, FL), a research-based early reading program designed to assist students with essential reading, handwriting skills and math;
TheTalkList (San Diego, CA), a language learning exchange platform;
Trovvit (Brooklyn, NY), a social digital portfolio tool; and
Versity U (Jeffersonville, IN), a nursing exam platform.
Today, we’re at the Windows Hardware Engineering Community event (WinHEC) in Shenzhen, China –where our OEM partners have created more than 300 Windows devices shipping in 75 countries generating more than 8 billion RMB in revenue for Shenzhen partners. We continue this journey with Intel, Qualcomm and hardware engineering creators from around the world. Together, we will build the next generation of modern PCs supporting mixed reality, gaming, advanced security, and artificial intelligence; make mixed reality mainstream; and introduce always-connected, more power efficient cellular PCs running Windows 10.
Nearly 140 private companies working to advance artificial intelligence technologies have been acquired since 2011, with over 40 acquisitions taking place in 2016 alone. Corporate giants like Google, IBM, Yahoo, Intel, Apple and Salesforce, are competing in the race to acquire private AI companies, with Samsung emerging as a new entrant in October with its acquisition of startup Viv Labs, which is developing a Siri-like AI assistant, and GE making 2 AI acquisitions in November.
From DSC: In the future, I’d like to see holograms provide stunning visual centerpieces for the entrance ways into libraries, or in our classrooms, or in our art galleries, recital halls, and more. The object(s), person(s), scene(s) could change into something else, providing a visually engaging experience that sets a tone for that space, time, and/or event.
Eventually, perhaps these types of technologies/setups will even be a way to display artwork within our homes and apartments.
From DSC: When I saw the article below, I couldn’t help but wonder…what are the teaching & learning-related ramifications when new “skills” are constantly being added to devices like Amazon’s Alexa?
What does it mean for:
Students / learners
Faculty members
Teachers
Trainers
Instructional Designers
Interaction Designers
User Experience Designers
Curriculum Developers
…and others?
Will the capabilities found in Alexa simply come bundled as a part of the “connected/smart TV’s” of the future? Hmm….
Amazon’s Alexa has gained many skills over the past year, such as being able to read tweets or deliver election results and fantasy football scores. Starting on Wednesday, you’ll be able to ask Alexa about Mars.
The new skill for the voice-controlled speaker comes courtesy of NASA’s Jet Propulsion Laboratory. It’s the first Alexa app from the space agency.
Tom Soderstrom, the chief technology officer at NASA’s Jet Propulsion Laboratory was on hand at the AWS re:invent conference in Las Vegas tonight to make the announcement.
Amazon today announced three new artificial intelligence-related toolkits for developers building apps on Amazon Web Services
At the company’s AWS re:invent conference in Las Vegas, Amazon showed how developers can use three new services — Amazon Lex, Amazon Polly, Amazon Rekognition — to build artificial intelligence features into apps for platforms like Slack, Facebook Messenger, ZenDesk, and others.
The idea is to let developers utilize the machine learning algorithms and technology that Amazon has already created for its own processes and services like Alexa.Instead of developing their own AI software, AWS customers can simply use an API call or the AWS Management Console to incorporate AI features into their own apps.
AWS Announces Three New Amazon AI Services Amazon Lex, the technology that powers Amazon Alexa, enables any developer to build rich, conversational user experiences for web, mobile, and connected device apps; preview starts today
Amazon Polly transforms text into lifelike speech, enabling apps to talk with 47 lifelike voices in 24 languages
Amazon Rekognition makes it easy to add image analysis to applications, using powerful deep learning-based image and face recognition
Capital One, Motorola Solutions, SmugMug, American Heart Association, NASA, HubSpot, Redfin, Ohio Health, DuoLingo, Royal National Institute of Blind People, LingApps, GoAnimate, and Coursera are among the many customers using these Amazon AI Services
Excerpt:
SEATTLE–(BUSINESS WIRE)–Nov. 30, 2016– Today at AWS re:Invent, Amazon Web Services, Inc. (AWS), an Amazon.com company (NASDAQ: AMZN), announced three Artificial Intelligence (AI) services that make it easy for any developer to build apps that can understand natural language, turn text into lifelike speech, have conversations using voice or text, analyze images, and recognize faces, objects, and scenes. Amazon Lex, Amazon Polly, and Amazon Rekognition are based on the same proven, highly scalable Amazon technology built by the thousands of deep learning and machine learning experts across the company. Amazon AI services all provide high-quality, high-accuracy AI capabilities that are scalable and cost-effective. Amazon AI services are fully managed services so there are no deep learning algorithms to build, no machine learning models to train, and no up-front commitments or infrastructure investments required. This frees developers to focus on defining and building an entirely new generation of apps that can see, hear, speak, understand, and interact with the world around them.
From an email from Elliott Masie and the Masie Center:
This 35-page eBook is packed with content, context, conversations, video links, and curated resources that include:
Learning Perspectives from Anderson Cooper, Scott Kelly, Tiffany Shlain, George Takei, Richard Culatta, Karl Kapp, Nancy DeViney, and other Learning 2016 Keynotes
Graphic Illustrations from Deirdre Crowley, Crowley & Co.
Video Links for Content Segments
Learning Perspectives from Elliott Masie
Segments focusing on:
Brain & Cognitive Science
Gamification & Gaming
Micro-Learning
Visual Storytelling
Connected & Flipped Classrooms
Compliance & Learning
Engagement in Virtual Learning
Video & Learning
Virtual Reality & Learning
And much more!
We have created this as an open source, shareable resource that will extend the learning from Learning 2016 to our colleagues around the world. We are using the Open Creative Commons license, so feel free to share!
We believe that CURATION, focusing on extending and organizing follow-up content, is a growing and critical dimension of any learning event. We hope that you find your eBook of value!
The headlines for Pokémon GO were initially shocking, but by now they’re familiar: as many as 21 million active daily users, 700,000 downloads per day, $5.7 million in-app purchases per day, $200 million earned as of August. Analysts anticipate the game will garner several billion dollars in ad revenue over the next year. By almost any measure, Pokémon GO is huge.
The technologies behind the game, augmented and virtual reality (AVR), are huge too. Many financial analysts expect the technology to generate $150 billion over the next three years, outpacing even smartphones with unprecedented growth, much of it in entertainment. But AVR is not only about entertainment. In August 2015, Teegan Lexcen was born in Florida with only half a heart and needed surgery. With current cardiac imaging software insufficient to assist with such a delicate operation on an infant, surgeons at Nicklaus Children’s Hospital in Miami turned to 3D imaging software and a $20 Google Cardboard VR set. They used a cellphone to peer into the baby’s heart, saw exactly how to improve her situation and performed the successful surgery in December 2015.
“I could see the whole heart. I could see the chest wall,” Dr. Redmond Burke told Today. “I could see all the things I was worried about in creating an operation.”
Texas Tech University Health Sciences Center in Lubbock and San Diego State University are both part of a Pearson mixed reality pilot aimed at leveraging mixed reality to solve challenges in nursing education.
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At Bryn Mawr College, a women’s liberal arts college in Pennsylvania, faculty, students, and staff are exploring various educational applications for the HoloLens mixed reality devices. They are testing Skype for HoloLens to connect students with tutors in Pearson’s 24/7 online tutoring service, Smarthinking.
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At Canberra Grammar School in Australia, Pearson is working with teachers in a variety of disciplines to develop holograms for use in their classrooms. The University of Canberra is partnering with Pearson to provide support for the project and evaluate the impact these holograms have on teaching and learning.
As fantastic as technologies like augmented and mixed reality may be, experiencing them, much less creating them, requires a sizable investment, financially speaking. It is just beyond the reach of consumers as well as your garage-type indie developer. AR and VR startup Zappar, however, wants to smash that perception. With ZapBox, you can grab a kit for less than a triple-A video game to start your journey towards mixed reality fun and fame. It’s Magic Leap meets Google Cardboard. Or as Zappar itself says, making Magic Leap, magic cheap!
From DSC: If we had more beacons on our campus (a Christian liberal arts college), I could see where we could offer a variety of things in new ways:
For example, we might use beacons around the main walkways of our campus where, when we approach these beacons, pieces of advice or teaching could appear on an app on our mobile devices. Examples could include:
Micro-tips on prayer from John Calvin, Martin Luther, or Augustine (i.e., 1 or 2 small tips at a time; could change every day or every week)
Or, for a current, campus-wide Bible study, the app could show a question for that week’s study; you could reflect on that question as you’re walking around
Or, for musical events…when one walks by the Covenant Fine Arts Center, one could get that week’s schedule of performances or what’s currently showing in the Art Gallery
Peaces of scripture, with links to Biblegateway.com or other sites
Further information re: what’s being displayed on posters within the hallways — works that might be done by faculty members and/or by students
Etc.
A person could turn the app’s notifications on or off at any time. The app would encourage greater exercise; i.e., the more you walk around, the more tips you get.
At this year’s WIRED conference, technology entrepreneurs were dialed in to how they might tackle world issues.
Over two days of sessions in London, speakers celebrated technology’s latest developments in fields ranging from healthcare to finance, from energy to art. Throughout the event, the notion of ‘humane tech’ emerged to describe the ways in which technology is being used to improve the state of the world. Increasingly, technology startups are harnessing the latest advances, including virtual reality and mobile technologies, to solve societal problems and tackle real issues.
Alexandra Ivanovitch, founder of Simorga, presented the company’s mission to develop VR apps that combat prejudice. The work follows research from BeAnotherLab which demonstrated that racial and gender biases can be reduced using virtual reality. When a user experiences the world as someone else, essentially swapping their body for a different one, empathy increases and bias decreases. Stanford University’s Virtual Human Interaction Lab has created a similar experience in which participants encounter racism while embodying someone else. The project’s mission is reminiscent of Sandy Speaks, the chatbot that uses artificial intelligence to educate people about the Black Lives Matter movement.
In a world where 26% of countries are described as ‘not free,’ technology is increasingly coming into play to empower citizens.
…
Another human rights issue that technology can seek to tackle is access to education. With approximately 250 million children globally failing to learn even the basics, there is scope for teaching through a range of technologies.
…
In addition to social issues and human rights, technology is being used on a broader scale to fight climate change… …
Renewable energies that transform the everyday were another key focus.
A school bus, virtual reality, & an out-of-this-world journey — from goodmenproject.com “Field Trip To Mars” is the barrier-shattering outcome of an ambitious mission to give a busload of people the same, Virtual Reality experience – going to Mars.
Excerpt:
Inspiration was Lockheed‘s goal when it asked its creative resources, led by McCann, to create the world’s first mobile group Virtual Reality experience. As one creator notes, VR now is essentially a private, isolating experience. But wouldn’t it be cool to give a busload of people the same, simultaneous VR experience? And then – just to make it really challenging – put the whole thing on wheels?
“Field Trip To Mars” is the barrier-shattering outcome of this ambitious mission.
From DSC: This is incredible! Very well done. The visual experience tracks the corresponding speeds of the bus and even turns of the bus.
The United States Department of Education (ED) has formally kicked off a new competition designed to encourage the development of virtual and augmented reality concepts for education.
Dubbed the EdSim Challenge, the competition is aimed squarely at developing students’ career and technical skills — it’s funded through the Carl D. Perkins Career and Technical Education Act of 2006 — and calls on developers and ed tech organizations to develop concepts for “computer-generated virtual and augmented reality educational experiences that combine existing and future technologies with skill-building content and assessment. Collaboration is encouraged among the developer community to make aspects of simulations available through open source licenses and low-cost shareable components. ED is most interested in simulations that pair the engagement of commercial games with educational content that transfers academic, technical, and employability skills.”
Virtual reality boosts students’ results— from raconteur.net by Edwin Smith Virtual and augmented reality can enable teaching and training in situations which would otherwise be too hazardous, costly or even impossible in the real world
Excerpt:
More recently, though, the concept described in Aristotle’s Nicomachean Ethics has been bolstered by further scientific evidence. Last year, a University of Chicago study found that students who physically experience scientific concepts, such as the angular momentum acting on a bicycle wheel spinning on an axel that they’re holding, understand them more deeply and also achieve significantly improved scores in tests.
Virtual and augmented reality are shaking up sectors — from raconteur.net by Sophie Charara Both virtual and augmented reality have huge potential to leap from visual entertainment to transform the industrial and service sectors
Microsoft might not have envisioned its HoloLens headset as a war helmet, but that’s not stopping Ukrainian company LimpidArmor from experimenting. Defence Blog reports that LimpidArmor has started testing military equipment that includes a helmet with Microsoft’s HoloLens headset integrated into it.
The helmet is designed for tank commanders to use alongside a Circular Review System (CRS) of cameras located on the sides of armored vehicles. Microsoft’s HoloLens gathers feeds from the cameras outside to display them in the headset as a full 360-degree view. The system even includes automatic target tracking, and the ability to highlight enemy and allied soldiers and positions.
Bring your VR to work— from itproportal.com by Timo Elliott, Josh Waddell 4 hours ago With all the hype, there’s surprisingly little discussion of the latent business value which VR and AR offer.
Excerpt:
With all the hype, there’s surprisingly little discussion of the latent business value which VR and AR offer — and that’s a blind spot that companies and CIOs can’t afford to have. It hasn’t been that long since consumer demand for the iPhone and iPad forced companies, grumbling all the way, into finding business cases for them. Gartner has said that the next five to ten years will bring “transparently immersive experiences” to the workplace. They believe this will introduce “more transparency between people, businesses, and things” and help make technology “more adaptive, contextual, and fluid.”
If digitally enhanced reality generates even half as much consumer enthusiasm as smartphones and tablets, you can expect to see a new wave of consumerisation of IT as employees who have embraced VR and AR at home insist on bringing it to the workplace. This wave of consumerisation could have an even greater impact than the last one. Rather than risk being blindsided for a second time, organisations would be well advised to take a proactive approach and be ready with potential business uses for VR and AR technologies by the time they invade the enterprise.
In Gartner’s latest emerging technologies hype cycle, Virtual Reality is already on the Slope of Enlightenment, with Augmented Reality following closely.
One place where students are literally immersed in VR is at Carnegie Mellon University’s Entertainment Technology Center (ETC). ETC offers a two-year Master of Entertainment Technology program (MET) launched in 1998 and cofounded by the late Randy Pausch, author of “The Last Lecture.”
MET starts with an intense boot camp called the “immersion semester” in which students take a Building Virtual Worlds (BVW) course, a leadership course, along with courses in improvisational acting, and visual storytelling. Pioneered by Pausch, BVW challenges students in small teams to create virtual reality worlds quickly over a period of two weeks, culminating in a presentation festival every December.
Apple patents augmented reality mapping system for iPhone — from appleinsider.com by Mikey Campbell Apple on Tuesday was granted a patent detailing an augmented reality mapping system that harnesses iPhone hardware to overlay visual enhancements onto live video, lending credence to recent rumors suggesting the company plans to implement an iOS-based AR strategy in the near future.
Virtual reality is a combination of life-like images, effects and sounds that creates an imaginary world in front of our eyes.
But what if we could also imitate more complex sensations like the feeling of falling rain, a beating heart or a cat walking? What if we could distinguish, between a light sprinkle and a heavy downpour in a virtual experience?
Disney Research?—?a network of research laboratories supporting The Walt Disney Company, has announced the development of a 360-degree virtual reality application offering a library of feel effects and full body sensations.
Literature class meets virtual reality — from blog.cospaces.io by Susanne Krause Not every student finds it easy to let a novel come to life in their imagination. Could virtual reality help? Tiffany Capers gave it a try: She let her 7th graders build settings from Lois Lowry’s “The Giver” with CoSpaces and explore them in virtual reality. And: they loved it.
After generations of peering into a microscope to examine cells, scientists could simply stroll straight through one.
Calling his project the “stuff of science fiction,” director of the 3D Visualisation Aesthetics Lab at the University of New South Wales (UNSW) John McGhee is letting people come face-to-face with a breast cancer cell.
In contrast, VR has been described as the “ultimate empathy machine.” It gives us a way to virtually put us in someone else’s shoes and experience the world the way they do.
This isn’t meant to be an exhaustive list, but if I missed something major, please tell me and I’ll add it. Also, please reach out if you’re working on anything cool in this space à sarah(at)accomplice(dot)co.
Hand and finger tracking, gesture interfaces, and grip simulation:
From DSC: How long before recommendation engines like this can be filtered/focused down to just display apps, channels, etc. that are educational and/or training related (i.e., a recommendation engine to suggest personalized/customized playlists for learning)?
That is, in the future, will we have personalized/customized playlists for learning on our Apple TVs — as well as on our mobile devices — with the assessment results of our taking the module(s) or course(s) being sent in to:
A credentials database on LinkedIn (via blockchain) and/or
A credentials database at the college(s) or university(ies) that we’re signed up with for lifelong learning (via blockchain)
and/or
To update our cloud-based learning profiles — which can then feed a variety of HR-related systems used to find talent? (via blockchain)
Will participants in MOOCs, virtual K-12 schools, homeschoolers, and more take advantage of learning from home?
Will solid ROI’s from having thousands of participants paying a smaller amount (to take your course virtually) enable higher production values?
Will bots and/or human tutors be instantly accessible from our couches?
LAS VEGAS, Oct. 25, 2016 /PRNewswire/ — IBM (NYSE: IBM) and Pearson (FTSE: PSON) the world’s learning company, today announced a new global education alliance intended to make Watson’s cognitive capabilities available to millions of college students and professors.
Combining IBM’s cognitive capabilities with Pearson’s digital learning products will give students a more immersive learning experience with their college courses, an easy way to get help and insights when they need it, all through asking questions in natural language just like they would with another student or professor. Importantly, it provides instructors with insights about how well students are learning, allowing them to better manage the entire course and flag students who need additional help.
For example, a student experiencing difficulty while studying for a biology course can query Watson, which is embedded in the Pearson courseware. Watson has already read the Pearson courseware content and is ready to spot patterns and generate insights. Serving as a digital resource, Watson will assess the student’s responses to guide them with hints, feedback, explanations and help identify common misconceptions, working with the student at their pace to help them master the topic.
Online education platform Udacity has partnered with IBM Watson to launch a new artificial intelligence (AI) Nanodegree program.
Costing $1,600 for the full two-term, 26-week course, the AI Nanodegree covers a myriad of topics including logic and planning, probabilistic inference, game-playing / search, computer vision, cognitive systems, and natural language processing (NLP). It’s worth noting here that Udacity already offers an Intro to Artificial Intelligence (free) course and the Machine Learning Engineer Nanodegree, but with the A.I. Nanodegree program IBM Watson is seeking to help give developers a “foundational understanding of artificial intelligence,” while also helping graduates identify job opportunities in the space.
As artificial intelligence (AI) begins to power more technology across industries, it’s been truly exciting to see what our community of developers can create with Watson. Developers are inspiring us to advance the technology that is transforming society, and they are the reason why such a wide variety of businesses are bringing cognitive solutions to market.
With AI becoming more ubiquitous in the technology we use every day, developers need to continue to sharpen their cognitive computing skills. They are seeking ways to gain a competitive edge in a workforce that increasingly needs professionals who understand how to build AI solutions.
It is for this reason that today at World of Watson in Las Vegas we announced with Udacity the introduction of a Nanodegree program that incorporates expertise from IBM Watson and covers the basics of artificial intelligence. The “AI Nanodegree” program will be helpful for those looking to establish a foundational understanding of artificial intelligence. IBM will also help aid graduates of this program with identifying job opportunities.
Announced today at World of Watson, and as Rob High outlined in the first post in this series, IBM has partnered with Udacity to develop a nanodegree in artificial intelligence. Rob discussed IBM’s commitment to empowering developers to learn more about cognitive computing and equipping them with the educational resources they need to build their careers in AI.
To continue on this commitment, I’m excited to announce another new program today geared at college students that we’ve launched with Kivuto Solutions, an academic software distributor. Via Kivuto’s popular digital resource management platform, students and academics around the world will now gain free access to the complete IBM Bluemix Portfolio — and specifically, Watson. This offers students and faculty at any accredited university – as well as community colleges and high schools with STEM programs – an easy way to tap into Watson services. Through this access, teachers will also gain a better means to create curriculum around subjects like AI.
LAS VEGAS, Oct. 25, 2016 /PRNewswire/ — IBM (NYSE:IBM) today unveiled a series of new cognitive solutions intended for professionals in marketing, commerce, supply chain and human resources. With these new offerings, IBM is enabling organizations across all industries and of all sizes to integrate new cognitive capabilities into their businesses.
Watson solutions learn in an expert way, which is critical for professionals that want to uncover insights hidden in their massive amounts of data to understand, reason and learn about their customers and important business processes. Helping professionals augment their existing knowledge and experience without needing to engage a data analyst empowers them to make more informed business decisions, spot opportunities and take action with confidence.
“IBM is bringing Watson cognitive capabilities to millions of professionals around the world, putting a trusted advisor and personal analyst at their fingertips,” said Harriet Green, general manager Watson IoT, Cognitive Engagement & Education. “Similar to the value that Watson has brought to the world of healthcare, cognitive capabilities will be extended to professionals in new areas, helping them harness the value of the data being generated in their industries and use it in new ways.”
IBM says new Watson Data Platform will ‘bring machine learning to the masses’ — from techrepublic.com by Hope Reese On Tuesday, IBM unveiled a cloud-based AI engine to help businesses harness machine learning. It aims to give everyone, from CEOs to developers, a simple platform to interpret and collaborate on data.
Excerpt:
“Insight is the new currency for success,” said Bob Picciano, senior vice president at IBM Analytics. “And Watson is the supercharger for the insight economy.”
Picciano, speaking at the World of Watson conference in Las Vegas on Tuesday, unveiled IBM’s Watson Data Platform, touted as the “world’s fastest data ingestion engine and machine learning as a service.”
The cloud-based Watson Data Platform, will “illuminate dark data,” said Picciano, and will “change everything—absolutely everything—for everyone.”
See the #IBMWoW hashtagon Twitter for more news/announcements coming from IBM this week:
Previous postings from earlier this month:
IBM Watson’s latest gig: Improving cancer treatment with genomic sequencing — from techrepublic.com by Alison DeNisco A new partnership between IBM Watson Health and Quest Diagnostics will combine Watson’s cognitive computing with genetic tumor sequencing for more precise, individualized cancer care.
IBM launches industry first Cognitive-IoT ‘Collaboratory’ for clients and partners Excerpt:
IBM have unveiled an €180 million investment in a new global headquarters to house its Watson Internet of Things business. Located in Munich, the facility will promote new IoT capabilities around Blockchain and security as well as supporting the array of clients that are driving real outcomes by using Watson IoT technologies, drawing insights from billions of sensors embedded in machines, cars, drones, ball bearings, pieces of equipment and even hospitals. As part of a global investment designed to bring Watson cognitive computing to IoT, IBM has allocated more than $200 million USD to its global Watson IoT headquarters in Munich. The investment, one of the company’s largest ever in Europe, is in response to escalating demand from customers who are looking to transform their operations using a combination of IoT and Artificial Intelligence technologies. Currently IBM has 6,000 clients globally who are tapping Watson IoT solutions and services, up from 4,000 just 8 months ago.
The New Media Consortium (NMC) has released Digital Literacy: An NMC Horizon Project Strategic Brief in conjunction with the 2016 EDUCAUSE Annual Conference.
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In analyzing the progress and gaps in this area, the NMC’s report has identified a need for higher education leaders and technology companies to prioritize students as makers, learning through the act of content creation rather than mere consumption. Additionally, the publication recommends that colleges and universities establish productive collaborations with industry, government, and libraries to provide students with access to the latest technologies and tools.
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Based on the variety and complexity of these results, NMC cannot identify just one model of digital literacy. Instead three different digital literacies are now evident, each with distinct standards, potential curriculum, and implications for creative educators.
The aim of this publication is to establish a shared vision of digital literacy for higher education leaders by illuminating key definitions and models along with best practices and recommendations for implementing successful digital literacy initiatives.
To be digitally literate, you need to be:
fluent at critical thinking, collaborating,
being creative, and problem-solving in
digital environments.
Computer science and digital media classes can instruct on everything from office productivity applications to programming and video editing, for example. Sociology courses can teach interpersonal actions online, such as the ethics and politics of social network interaction, while psychology and business classes can focus on computer-mediated human interaction. Government and political science classes are clearly well equipped to explore the intersection of digital technology and citizenship mentioned above. Communication, writing, and literature classes have the capacity to instruct students on producing digital content in the form of stories, arguments, personal expression, posters, and more.
From DSC: If faculty members aren’t asking students to create multimedia in their assignments and/or take part in online/digitally-based means of communications and learning, the vast majority of the students won’t (and don’t) care about digital literacy…it’s simply not relevant to them: “Whatever gets me the grade, that’s what I’ll do. But no more.”
This type of situation/perspective is quite costly. Because once students graduate from college, had they built up some solid digital literacy — especially the “creative literacy” mentioned above — they would be in much better shape to get solid jobs, and prosper at those jobs. They would be much better able to craft powerful communications — and reach a global audience in doing so. They would have honed their creativity, something increasingly important as the onward march of AI, robotics, algorithms, automation, and such continues to eat away at many types of jobs (that don’t really need creative people working in them).
This is an important topic, especially as digitally-based means of communication continue to grow in their usage and impact.
Part of digital literacy is not just understanding how a tool works but also why it is useful in the real world and when to use it.
These affordances are just now starting to be uncovered as machines are increasingly able to ascertain patterns, things, objects…even people (which calls for a separate posting at some point).
But mainly, for today, I wanted to highlight an excellent comment/reply from Nikos Andriotis @ Talent LMS who gave me permission to highlight hissolid reflections and ideas:
From DSC: Excellent reflection/idea Nikos — that would represent some serious personalized, customized learning!
Nikos’ innovative reflections also made me think about his ideas in light of their interaction or impact with web-based learner profiles, credentialing, badging, and lifelong learning. What’s especially noteworthy here is that the innovations (that impact learning) continue to occur mainly in the online and blended learning spaces.
How might the ramifications of these innovations impact institutions who are pretty much doing face-to-face only (in terms of their course delivery mechanisms and pedagogies)?
Given:
That Microsoft purchased LinkedIn and can amass a database of skills and open jobs (playing a cloud-based matchmaker)
Everyday microlearning is key to staying relevant (RSS feeds and tapping into “streams of content” are important here, and so is the use of Twitter)
Teachers at Coppell Independent School District have become the first to use a new IBM and Apple technology platform built to aid personalized learning.
IBM Watson Element for Educators pairs IBM analytics and data tools such as cognitive computing with Apple design. It integrates student grades, interests, participation, and trends to help educators determine how a student learns best, the company says.
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It also recommends learning content personalized to each student. The platform might suggest a reading assignment on astronomy for a young student who has shown an interest in space.
From DSC: Technologies involved with systems like IBM’s Watson will likely bring some serious impact to the worlds of education and training & development. Such systems — and the affordances that they should be able to offer us — should not be underestimated. The potential for powerful, customized, personalized learning could easily become a reality in K-20 as well as in the corporate training space. This is an area to keep an eye on for sure, especially with the growing influence of cognitive computing and artificial intelligence.
These kinds of technology should prove helpful in suggesting modules and courses (i.e., digital learning playlists), but I think the more powerful systems will be able to drill down far more minutely than that. I think these types of systems will be able to assist with all kinds of math problems and equations as well as analyze writing examples, correct language mispronunciations, and more (perhaps this is already here…apologies if so). In other words, the systems will “learn” where students can go wrong doing a certain kind of math equation…and then suggest steps to correct things when the system spots a mistake (or provide hints at how to correct mistakes).
This road takes us down to places where we have:
Web-based learner profiles — including learner’s preferences, passions, interests, skills
Microlearning/badging/credentialing — likely using blockchain
Learning agents/bots to “contact” for assistance
Guidance for lifelong learning
More choice, more control
Also see:
First IBM Watson Education App for iPad Delivers Personalized Learning for K-12 Teachers and Students — from prnewswire.com Educators at Coppell Independent School District in Texas first to use new iPad app to tailor learning experiences to student’s interests and aptitudes
Excerpts: With increasing demands on educators, teachers need tools that will enable them to better identify the individual needs of all students while designing learning experiences that engage and hold the students’ interest as they master the content. This is especially critical given that approximately one third of American students require remedial education when they enter college today, and current college attainment rates are not keeping pace with the country’s projected workforce needs1. A view of academic and day-to-day updates in real time can help teachers provide personalized support when students need it.
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IBM Watson Element provides teachers with a holistic view of each student through a fun, easy-to-use and intuitive mobile experience that is a natural extension of their work. Teachers can get to know their students beyond their academic performance, including information about personal interests and important milestones students choose to share. For example, teachers can input notes when a student’s highly anticipated soccer match is scheduled, when another has just been named president for the school’s World Affairs club, and when another has recently excelled following a science project that sparked a renewed interest in chemistry.The unique “spotlight” feature in Watson Element provides advanced analytics that enables deeper levels of communication between teachers about their students’ accomplishments and progress. For example, if a student is excelling academically, teachers can spotlight that student, praising their accomplishments across the school district. Or, if a student received a top award in the district art show, a teacher can spotlight the student so their other teachers know about it.