Digital Learning Talent In Demand & More 2022 Hiring Trends — from teamedforlearning.com
2022 Hiring Trends in digital learning put job seekers in the driver’s seat. Learn how to use these trends to your advantage in education or corporate L&D.

Excerpt:

Now is an amazing time to look for a job in digital learning. The events of the last few years have boosted the demand for digital learning experts in all areas. That includes corporate L&D, higher ed, K-12, edtech, and commercial e-learning. As more organizations embrace a digital learning model, the demand for talent will continue to grow. The 2022 Hiring Trends in Digital Learning are all headed in one direction: up.

Our work connecting talented digital learning professionals with the organizations that need their skills has given us a sneak peek at the 2022 hiring trends in digital learning. And we’re ready to share those insights with you. Here’s what you need to know if you’re a job seeker in the digital learning industry.

 
 

ELC 070: Conversation Design for the Voice User Interface — from theelearningcoach.com (ELC) by Connie Malamed
A Conversation with Myra Roldan

Excerpt (emphasis DSC):

Do you wonder what learning experience designers will be doing in the future? I think one area where we will need to upskill is in conversation design. Think of the possibilities that chatbots and voice interfaces will provide for accessing information for learning and for support in the flow of work. In this episode, I speak with Myra Roldan about conversation design for the voice user interface (VUI). We discuss what makes an effective conversation and the technologies for getting started with voice user interface design.

 

If the vision of the “Web3” comes to fruition, how might these developments impact the future of lifelong learning? [Christian]

The next age of the internet could suck power away from Big Tech while living on the same backbone as cryptocurrencies. Here’s what to know about Web3. — from businessinsider.com by Katie Canales

Excerpts (emphasis DSC):

  • Web3 is the next generation of the internet and will exist on the blockchain.
  • It will be decentralized, meaning it won’t be controlled entities like Facebook or Google.
  • Twitter, GameStop, Reddit, and VC firm a16z are all putting resources into building Web3.

One aspect of the metaverse is that users will hopefully be able to go virtually from platform to platform with one single account — just like we will in Web3. 

And NFTs, one-of-a-kind tokens representing your ownership of a virtual good, could be more easily bought and sold with cryptocurrencies within a space like Web3. 


From DSC:
How might “Web3” translate into the future of lifelong learning? Here’s one vision/possibility:

There could be several entities and services feeding one's cloud-based learner profile

Each person would have a learner profile/account that could seamlessly log into multiple education/training providers’ platforms and services. The results of that learning could be stored in one’s cloud-based learner profile. This type of next-generation learning platform would still need subject matter experts, instructional designers, programmers, and other team members. But the focus would be on building skills — skills that an artificial intelligence-backed interface would demonstrate are currently being requested by the modern workplace.  This constantly-being-updated list of skills could then link to the learning-related experiences and resources that people could choose from in order to develop those skills.

The following vision/graphic also comes to my mind:

Learning from the living class room


 

The Humanities May Be Declining at Universities — But They’re Thriving on Zoom — from edsurge.com by Rebecca Koenig

Excerpt:

Throughout the pandemic, versions of this close-reading conversation have taken place week after week. Organized through new nonprofits and small startups including the Catherine Project, Night School Bar and Premise, they bring together adults who want to spend their free time talking to strangers about literature and philosophy.

It sounds at first like an ambitious book club—except for the fact that many of these seminars are organized and led by college professors, some so eager to participate that they do it for free.

“Mostly it’s a way for them to do a kind of teaching they can’t do at their regular jobs,” explains Zena Hitz, founder of the Catherine Project and a tutor (faculty member) at St. John’s College in Annapolis, Maryland.

From DSC:
I’ve often thought that online-based learning may be the thing that saves the liberal arts (i.e., available throughout one’s lifetime and would be far less expensive). It would be ironic though, as many liberal arts institutions have not been proponents of online-based learning.

 

Cisco and Google join forces to transform the future of hybrid work — from blog.webex.com by Kedar Ganta

Cisco and Google join forces to transform the future of hybrid work

Excerpts:

Webex [on 12/7/21] announced the public preview of its native meeting experience for Glass Enterprise Edition 2 (Glass), a lightweight eye wearable device with a transparent display developed by Google. Webex Expert on Demand on Glass provides an immersive collaboration experience that supports natural voice commands, gestures on touchpad, and head movements to accomplish routine tasks.

 

 

EDUCAUSE 2022 Top 10 IT Issues — from educause.edu

EDUCAUSE's 2022 Top 10 IT Issues

 

EDUCAUSE's 2022 Top 10 IT Issues

Excerpt (emphasis DSC):

The EDUCAUSE 2022 Top 10 IT Issues take an optimistic view of how technology can help create the higher education we deserve —through a shared transformational vision and strategy for the institution, a recognition of the need to place student success at the center, and a sustainable business model that redefines “the campus.”

See the 2022 Top 10 IT Issues

Almost two years into a global pandemic, it’s clear the higher education we knew will never return and now we can focus on getting the higher education we deserve.

 


From DSC:
I’m assuming that the we in the we deserve (as highlighted above) includes the students, as *the students* are the ones who most need for things to change.

That said, I’m doubtful such profound change will occur within higher education as it stands today. The existing cultures may prevent such significant and necessary change from occurring — and higher ed isn’t used to dealing with the current exponential pace of change that we’re experiencing. Plus, the downward spirals that many institutions are in don’t always allow for the new investments, programs, and/or experiments to occur. But who knows? When institutions of traditional higher education have their backs pressed up against the walls, perhaps such institutions and the people within them will be forced to change. There are innovative individuals and institutions out there. (I’m just not sure how much they’ve been listened to in many cases.)

To help students truly succeed means to change one’s core products/services — one’s story. But higher ed loves to play around the edges…rarely letting the core products/services get touched. 

To me, student success includes having students pay far less and, while still getting a solid liberal arts education/foundation, can get solid jobs immediately upon graduation. At least that’s my hope as we head into 2022. 

But what student success looks like may be different in the future.

Perhaps in 5 years, we will have moved much more towards a lifelong learning situation. Individuals may have joined a global, next-generation learning platform whereby one teaches for X minutes of the day, and learns for Y minutes of that same day. AI-based dashboards let people know which skills are in high demand, and then offer a menu of choices for how to acquire those skills.

A couple of lasts comments:

  • Being data-driven won’t save an institution. Vision might. But being data-driven has its limits.
  • The digital transformations being talked about within institutions of traditional higher education may be too little, too late. This conversation should have taken place a decade or more ago. (I think I just heard an “Amen!” from some folks who used to work at Blockbuster. They didn’t think a transformation was necessary either….but they learned their lesson the hard way. We should have learned from their situation…a long time ago. And I’m sure that you can think of other examples as well.)

 

Teaching in the ‘Metaverse’? Roblox Looks to Make It a Reality — from edweek.org by Benjamin Herold
With millions in new grants to STEM organizations like Project Lead the Way, the gaming platform is moving into K-12 education.

Excerpts:

Hoping to expand its presence in K-12 schools, gaming company Roblox announced this month a new $10 million fund to support the creation of online learning experiences that take advantage of its platform’s unique way of letting users play, explore, and socialize in an endlessly evolving virtual world.

Roblox aims to play a major role in the emerging metaverse. Expanding into classroom education is a key vehicle for making that happen, Kantar told investors at a November conference. The company’s stated goal is to reach 100 million students worldwide by the end of the decade.

Making such inroads with K-12 schools, however, is no sure bet.

Also see:

Roblox Education

 

VRJAM -- the metaverse platform for music

The VRJAM metaverse platform is coming to transform the world of live entertainment 

VRJAM, the UK’s leading creator of live music experiences in virtual reality, today teased the launch of the VRJAM platform, a revolutionary new metaverse events platform and NFT creation solution. 

To bring the VRJAM metaverse platform to life, VRJAM has partnered with market leading NFT software developer Enjin.io to launch a rich virtual reality world that offers a host of new solutions for artists to render and monetize their music and live shows in amazing new ways using NFT’s, blockchain and immersive technology.  

The VRJAM platform promises to open up completely new ways for both fans and artist to experience live music events and represents the next step in the evolution of live music. 

Ownership of this virtual world will be shared by a guild of globally recognised artists and record labels who will cooperate to create value and define new possibilities for music inside the metaverse. 

VRJAM’s metaverse platform offers solutions for true live performance using technology that is years ahead of other similar platforms. It provides unsurpassed user experience and offers fans, artists and labels an array of unique features:

VRJAM's metaverse -- a vivid virtual world built for music

At the heart of the VRJAM metaverse platform is a blockchain based trading and finance system, VRJAM Coin. This revolutionary new cryptocurrency will create ways for both artists and fans to earn money inside the metaverse and promises to create entirely new business models for artists, venues and labels at a time when their traditional ways of making money have been turned upside down by the Covid 19 pandemic. 

The VRJAM cryptocurrency is backed by investment from 5 of the world’s leading blockchain specialist investment and venture capital firms, demonstrating the exciting potential of VRJAM’s tech.

The VRJAM platform is scheduled to go live in early 2022, follow on social media to stay up to date.


From DSC:
Hmmmmm….might this type of thing spill over into the worlds of teaching and learning? More direct-to-consumer (learner) types of offerings? Will this open up the doors for new methods of earning a living or for  those interested in building a teaching & learning-based brand?

Alternatively, will this impact what actors, actresses, and comedians will be able to do?


Addendum on 12/2/21:


 

EduMAX 2021 recap: Together for student success around the globe — from blog.adobe.com by Sebastian Distefano

Excerpt:

University CIOs, deans, provosts, faculty and staff from more than 100 institutions convened online for the Adobe EduMAX 2021 conference, where academic leaders shared how they are transforming teaching and learning practices across their campuses. Key discussion points included:

  • How digital literacy increases engagement to bring faculty and students together, whether they are in-person, online or in a hybrid environment.
  • How digital literacy closes the skills gap in higher education and industry by fostering critical essential skills that employers value.
  • How faculty can integrate digital literacy across the curriculum for all students.
 

The State of Student Success & Engagement in Higher Education -- from Instructure

The State of Student Success & Engagement in Higher Education — from instructure.com (authors of the Canvas LMS)
Our 2021 Global Student engagement and success study uncovers vital stats and key trends to help education institutions thrive through today’s education challenges.

Excerpt:

  • Connect students with alumni and potential employers through virtual networking, internships/externships, mentorship programs, and strategic partnerships.
  • Align curriculum with workforce outcomes and offer opportunities for students to showcase skill sets.
  • Close the perceived awareness gap of work/career readiness programs on campus with alumni programming highlighting the success of campus career resources.
  • Embed career exploration throughout the higher education experience and provide actionable insights into employment trends.

 

 
 

Why Do My Webcam And Microphone Not Work? — from techlearning.com by Luke Edwards
Webcam and microphone not work? This is how you can get up and running.

Excerpt:

Webcam and microphone not work? That can be a frustrating situation to be in, especially when you need to teach a class over Zoom or attend a school meeting using Meet. Whatever your video chat platform, without a microphone or webcam working, you’re stuck.

Thankfully, it can often be the case that it’s not a hardware fault with your device but rather a setting issue, which can be relatively easily fixed. So even if you’re in a chat right this minute, frantically scouring the web for a fix and finding yourself here, you may yet join that meeting.

This guide aims to clarify a few areas that should be checked before going into panic mode and heading to your hardware store with the credit card at the ready.

 

 

One Year Later . . . and Counting: Reflections on Emergency Remote Teaching and Online Learning — from er.educause.edu by Stephanie Moore, Torrey Trust, Barb Lockee, Aaron Bond and Charles Hodges

Excerpts (emphasis DSC):

Colleges with significant previous investments in online education, and ones that have worked to embed that experience into the campus’s mainstream, have seen the biggest jumps in enrollment.” In asking the question “When should a college invest heavily in online education?,” Hill concluded: “It seems increasingly clear that the answer is: at least a decade ago.” A view from “one year later” must include consideration of what college and university leaders chose to do years ago, when the decisions that created this reinforcing feedback loop were made.

Then there are the colleges and universities that resisted online learning for years or invested only in very isolated instances. These institutions were less prepared and suffered steeper enrollment and budget declines than their counterparts.

Aesop’s fable “The Oak and the Reeds” offers us ancient wisdom. In the story, the Oak mocks the Reeds that bend in the breezes. But when hit by a hurricane, the Reeds flex with the wind and survive while the Oak is beaten and broken. Some colleges and universities were more like the Oak, stubbornly resisting and finding that they could not resist the hurricane that was the pandemic. Other institutions proved more like the Reeds and were more agile in the winds, allowing flexibility and survival during a time of crisis.

 

 

What Team-Building Games Can Be Used For Remote Teaching And Online Learning?

50 digital team-building games (for students of all ages)

Excerpt:

At TeachThought, we believe that learning is inherently social, and we see a virtual or online learning structure as an opportunity to stretch ourselves and try new strategies. We’ve curated 50 of the most fun, engaging, and easy-to-implement digital team-building games for students of all ages, arranged by category.

 

 
© 2024 | Daniel Christian