Robots help kids tell stories—with a little help from stuffed animals — from colorado.edu by Daniel Strain

Excerpt:

Through a series of recent studies, Hubbard and her colleagues at CU Boulder have put the technology to the test, revealing the promise and limitations of storytelling technology.

Educational robotics to top $4 billion by 2028 — from thejournal.com by David Nagel
The need for robotics in education will help drive double-digit annual growth worldwide through 2028.

Excerpt:

According to a new forecast from market research firm Emergen Research, the market for educational robotics technologies, including software and professional development, will grow at a compound annual rate of 17.9%, reaching $4.02 billion in global expenditures in 2028.

 

Living in a world of unicorns — from pwc.com by Vicki Huff Eckert
Venture-backed giants are scaling up and transforming markets as varied fintech, electric vehicles, and healthcare.

Excerpt:

During the pandemic, edtech unicorns raised (on an annualized basis) eight times the annual amount raised from 2016 through 2019. Tutoring platforms Byju (based in India) and Yuanfudao and Zuoyebang (based in China) received massive investment (each attracted $3 billion to $4 billion in funding between 2016 and 2021). The Business Standard reported that Byju had 100 million registered students and 6.5 million paid subscribers as of September 2021.

This trend is just getting started—the convergence of the metaverse, crypto, and 5G has the potential to create a web 3.0 economy that we can’t yet fully envision, and that will evolve over the course of the decade.

 

Storytelling for impact — from nationalgeographic.org; a collaboration between National Geographic and Adobe
Visualize and communicate powerful stories that inspire change

Excerpt:

Stories can change the world.
Learn from world-class National Geographic photographers, videographers, and visual designers in a series of Storytelling for Impact online courses. Created in partnership with Adobe, this series will teach you how to use compelling photography, video, graphics, and audio to tell stories in the most impactful ways to inspire change.

 

Offered for both educators and youth ages 16–25, these short, free, self-paced online courses are designed to guide learners to visualize and communicate powerful stories that inspire action.

Ready to harness the power of storytelling?

 
 

From DSC:
Hmmm….interesting ideas here.

Has Your School District Considered Creating A “Parent University”? — from teachercast.net by Jeffrey Bradbury

Excerpt:

Over the course of the Pandemic, teachers and students have been coping with a brand-new teaching and learning style that has required them to do things they have not ever needed to do before. However, that is just two parts of the triangle in the learning process. For many parents, the thought of having to be a co-teacher in a digital classroom became a reality.

How do you support both teachers, students, and parents? The answer for many school districts is to create a Parent University, or a virtual program that helps teach parents and community members how to support their students.

In this blog post, we will look at what exactly a Parent University is and how it can be successfully created to support both parents as well as other members of your global community through the help of local professionals, teachers in the district and most importantly, your Instructional Coaching staff.

What Is A Parent University?
To put it very succinctly, a Parent University is an opportunity for a community to come together and provide a service to itself. Parent Universities come in a variety of shapes and sizes depending on the needs of the community, but the basic idea is for the school district to be a conduit for community learning.

From DSC:
I hadn’t thought of a community of practice in this regard, but maybe I should.

 

How I use Minecraft to help kids with autism — from ted.com by Stuart Duncan; with thanks to Dr. Kate Christian for this resource

Description:

The internet can be an ugly place, but you won’t find bullies or trolls on Stuart Duncan’s Minecraft server, AutCraft. Designed for children with autism and their families, AutCraft creates a safe online environment for play and self-expression for kids who sometimes behave a bit differently than their peers (and who might be singled out elsewhere). Learn more about one of the best places on the internet with this heartwarming talk.

 

Below are two excerpted snapshots from Stuart’s presentation:

Stuart Duncan speaking at TEDX York U

These are the words autistic students used to describe their experience with Stuart's Minecraft server

 

Exploring Virtual Reality [VR] learning experiences in the classroom — from blog.neolms.com by Rachelle Dene Poth

Excerpt:

With the start of a new year, it is always a great time to explore new ideas or try some new methods that may be a bit different from what we have traditionally done. I always think it is a great opportunity to stretch ourselves professionally, especially after a break or during the spring months.

Finding ways to boost student engagement is important, and what I have found is that by using tools like Augmented Reality (AR) and Virtual Reality (VR), we can immerse students in unique and personalized learning experiences. The use of augmented and virtual reality has increased in K-12 and Higher Ed, especially during the past two years, as educators have sought new ways to facilitate learning and give students the chance to connect more with the content. The use of these technologies is increasing in the workplace, as well.

With all of these technologies, we now have endless opportunities to take learning beyond what has been a confined classroom “space” and access the entire world with the right devices.

 

Technology We Need: Documenting the complete Learner Record — from gettingsmart.com by Nate McClennen and Rebecca Midles

Key Points

  • Most innovative schools and a number of states have built Graduate Profiles/Learner Profiles and a handful have created K12 competency progressions that articulate pathways towards meeting the profile.
  • These learning organizations are using a learning management system (LMS) that does not accommodate comprehensive Learner Records, does not capture or report transparent growth to learners or their families and does not capture out-of-course learning experiences.
  • We issue a challenge to those building and creating solutions.

From DSC:
The above posting reminds me of the following graphic:


 

The Trends Driving Educational Technology’s Expansion and Growth — from realclearmarkets.com by Rick Amato; with thanks to Michael Moe for this resource

Excerpt:

According to the EdTech Market: Global Industry Analysis, Trends, Market Size, and Forecasts up to 2027 report from ResearchAndMarkets.com, the global educational technology market was valued at around $85 Billion in 2021 and is expected to reach approx $218 billion in 2027, growing with a CAGR of around 17% during the forecast period from 2021-2027. When a tech sector is expected to more than double its size over the next few years, it means the rest of us need to pay attention.

 

10 things you didn’t know you could do with Google Arts and Culture — from ditchthattextbook.com

Excerpt:

Google Arts and Culture is a massive collection of videos and images of cultural artifacts from over 2,000 museums around the world. But virtually visiting art exhibits is just one of the many things you can do with Google Arts and Culture. From virtually displaying life-sized art inside your house to playing in a blob opera, Google Arts and Culture runs an impressive gamut of ways to explore culture from your own home or classroom.

 

Skill assessments: The future of personalization in learning — from edyoucated.org by Julian Rasch

The future of personalization in professional online learning lies in detailed, but fast and effective skill assessments. Here’s how we do it at edyoucated.

 

Remote School Meltdowns? Research Gives Window Into Student Well-Being During the Pandemic — from edsurge.com by Jeffrey R. Young

Excerpt:

To understand the stakes of the image, it’s worth looking to a new Harvard University research report that begins: “Although children have largely been spared the direct health consequences of coronavirus disease 2019 (COVID-19), there is increasing concern about the pandemic’s influence on other aspects of child health and development.”

 

Happy Numbers

Check out the Happy Numbers site for teaching kids math

What Are The Best Websites For Teaching Math Online? — from teachthought.com by Jennifer Smith

70+ Awesome Websites for Teaching and Learning Math — from weareteachers.com
Learning math can sometimes be a challenge. Especially if you’re doing virtual or distance learning. Math websites to the rescue! We’ve gathered a list of teacher-recommended sites that includes resources, games, freebies, and innovative programs for teaching math. These will help keep students engaged, learning, and having fun.

iknowit.com

i know it dot com -- engage your elementary students with interactive math practice

Top Websites Ranking for Math in the world — from similarweb.com

Also, check out the public media resources in your state/area/region. For example, here in Michigan:

Check out the public media resources in your state -- Michigan has math as one of their topics on their Learning Channel


Addendum on 1/30/22:

ctcmath.com -- for gifted K through 12ers and homeschoolers


 

What Could Web3 Mean for Education? — from edsurge.com by Rebecca Koenig

Excerpts:

It’s an ecosystem that could transform schools—sites for teaching and learning—into marketplaces—sites for buying and selling.

That includes higher education. In the vein of MOOC platforms, Web3 systems could make it easier to “unbundle” college courses from degree programs and universities, enabling individuals to sign up for whatever classes they want and instructors to market their courses to consumers directly, says Vriti Saraf, a former charter school teacher and administrator and Teach for America alumna who founded a startup called k20 Educators.

 

Discovery Education Introduces Free Augmented Reality App for Students and Educators — from thejournal.com by Kristal Kuykendall
Sandbox AR Lets Users Create Virtual Worlds or Augment Their Own — All Linked to Real World Knowledge

Excerpt:

Once a user has their Sandbox AR scene built to their satisfaction, they can take photos or record a video walkthrough with their own voiceover, to introduce their classmates or their teacher to what they created or what they learned, for example.

To help educators leverage the power of AR wherever learning takes place, Discovery Education has made the Sandbox AR iPad app available for free in the Apple App Store.

See a demo here.

 
© 2024 | Daniel Christian