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14 Predictions for Higher Education in 2022 [Schaffhauser]

14 Predictions for Higher Education in 2022

14 Predictions for Higher Education in 2022 — from campustechnology.com by Dian Schaffhauser

Excerpt:

Ask people working in higher education what they expect will happen in the new year, and the outlook is filled with visions that build on what we’ve been experiencing on college and university campuses for the last two years: a major focus on learning formats; continued exploitation of new technology; and the use of new digital models that move users “beyond Zoom.” Here we present the collective predictions of 14 IT leaders, instructional folks and a student about what they anticipate seeing in 2022. As one put it, “Let’s go, 2022! We have work to do!”

From DSC:
I’d like to thank Dian Schaffhauser, Rhea Kelly, and Mary Grush for letting me contribute some thoughts to the various conversations that Campus Technology Magazine hosts and/or initiates. I inserted some reflections into the above article and I hope that you’ll take a moment to read my and others’ thoughts out there.

 

From DSC:
As the article below clearly relays, MOOCs did NOT fail! In the last decade, they have reached 220 million learners worldwide!

I don’t know the total number of graduates from the Ivy League — throughout all of the relevant institutions’ histories — but I would bet you that MOOCs have reached far more learners. And MOOCs did so in less than a decade. 

And you’re going to tell me MOOCs have been a failure?!!!! Are you being serious!?!?!  You can talk about completion rates all that you want to (and that misses the point, as some people sign up for MOOCs without ever intending to finish the entire course). As with other things, people get out of something what they put into that thing.


A Decade of MOOCs: A Review of Stats and Trends for Large-Scale Online Courses in 2021 — from edsurge.com by Dhawal Shah

Excerpts:

Now, a decade later, MOOCs have reached 220 million learners, excluding China where we don’t have as reliable data, . In 2021, providers launched over 3,100 courses and 500 microcredentials.

Originally, MOOC providers relied on universities to create courses. But that dependence is declining as more and more of the courses are created by companies every year. These corporate partners in course creation include tech giants Google, Microsoft, Amazon and Facebook.

…the majority of the new courses launched on Coursera in 2021 are not from universities anymore.

These mass online courses were born without a business model. Yet within a decade, MOOCs went from no revenue to bringing in well over a half a billion dollars annually.

 

Digital Learning Talent In Demand & More 2022 Hiring Trends — from teamedforlearning.com
2022 Hiring Trends in digital learning put job seekers in the driver’s seat. Learn how to use these trends to your advantage in education or corporate L&D.

Excerpt:

Now is an amazing time to look for a job in digital learning. The events of the last few years have boosted the demand for digital learning experts in all areas. That includes corporate L&D, higher ed, K-12, edtech, and commercial e-learning. As more organizations embrace a digital learning model, the demand for talent will continue to grow. The 2022 Hiring Trends in Digital Learning are all headed in one direction: up.

Our work connecting talented digital learning professionals with the organizations that need their skills has given us a sneak peek at the 2022 hiring trends in digital learning. And we’re ready to share those insights with you. Here’s what you need to know if you’re a job seeker in the digital learning industry.

 

A Review of Online Learning in 2021 — from tonybates.ca by Dr. Tony Bates

Excerpt:

In terms of online learning, there has been considerable progress. We learned a lot about online learning during Covid-19, and while not all these lessons were good, the landscape of teaching and learning has altered, in general for the best. It’s these developments that I want to discuss in my review of the year.

I will draw heavily on my summary of research reports on Covid-19 and emergency remote/online learning.

 

EduMAX 2021 recap: Together for student success around the globe — from blog.adobe.com by Sebastian Distefano

Excerpt:

University CIOs, deans, provosts, faculty and staff from more than 100 institutions convened online for the Adobe EduMAX 2021 conference, where academic leaders shared how they are transforming teaching and learning practices across their campuses. Key discussion points included:

  • How digital literacy increases engagement to bring faculty and students together, whether they are in-person, online or in a hybrid environment.
  • How digital literacy closes the skills gap in higher education and industry by fostering critical essential skills that employers value.
  • How faculty can integrate digital literacy across the curriculum for all students.
 

Why Do My Webcam And Microphone Not Work? — from techlearning.com by Luke Edwards
Webcam and microphone not work? This is how you can get up and running.

Excerpt:

Webcam and microphone not work? That can be a frustrating situation to be in, especially when you need to teach a class over Zoom or attend a school meeting using Meet. Whatever your video chat platform, without a microphone or webcam working, you’re stuck.

Thankfully, it can often be the case that it’s not a hardware fault with your device but rather a setting issue, which can be relatively easily fixed. So even if you’re in a chat right this minute, frantically scouring the web for a fix and finding yourself here, you may yet join that meeting.

This guide aims to clarify a few areas that should be checked before going into panic mode and heading to your hardware store with the credit card at the ready.

 

 

Planning for the Classroom of the Future — from campustechnology.com by Doug Smith
The right combination of technology and training will ensure your learning spaces can adapt to ever-changing modes of instruction. Here are key considerations for future-proofing classrooms, supporting faculty and surviving the next pandemic.

 

 

One Year Later . . . and Counting: Reflections on Emergency Remote Teaching and Online Learning — from er.educause.edu by Stephanie Moore, Torrey Trust, Barb Lockee, Aaron Bond and Charles Hodges

Excerpts (emphasis DSC):

Colleges with significant previous investments in online education, and ones that have worked to embed that experience into the campus’s mainstream, have seen the biggest jumps in enrollment.” In asking the question “When should a college invest heavily in online education?,” Hill concluded: “It seems increasingly clear that the answer is: at least a decade ago.” A view from “one year later” must include consideration of what college and university leaders chose to do years ago, when the decisions that created this reinforcing feedback loop were made.

Then there are the colleges and universities that resisted online learning for years or invested only in very isolated instances. These institutions were less prepared and suffered steeper enrollment and budget declines than their counterparts.

Aesop’s fable “The Oak and the Reeds” offers us ancient wisdom. In the story, the Oak mocks the Reeds that bend in the breezes. But when hit by a hurricane, the Reeds flex with the wind and survive while the Oak is beaten and broken. Some colleges and universities were more like the Oak, stubbornly resisting and finding that they could not resist the hurricane that was the pandemic. Other institutions proved more like the Reeds and were more agile in the winds, allowing flexibility and survival during a time of crisis.

 

 

What Team-Building Games Can Be Used For Remote Teaching And Online Learning?

50 digital team-building games (for students of all ages)

Excerpt:

At TeachThought, we believe that learning is inherently social, and we see a virtual or online learning structure as an opportunity to stretch ourselves and try new strategies. We’ve curated 50 of the most fun, engaging, and easy-to-implement digital team-building games for students of all ages, arranged by category.

 

 
 

From DSC:
For IDs, trainers, teachers, faculty members, & teams who are working on creating and delivering online-based learning……the following article is a good one for us to check out and reflect upon:

Most Online Courses Are a Waste of Your Time — Here’s How You Know — from medium.com by Eva Keiffenheim
A quick guide that helps you find the worthy ones.

Excerpts:

Not all learning investments are created equal. People who’ve excelled at their craft are often not the best teachers. Likewise, creators who write the best sales copy don’t offer the most value.

Here’s precisely how you can spot bad online courses so that you won’t waste your time and money.

 

Could AR and/or VR enable a massive 3D-based type of “Voicethread?” [Christian]

From DSC:
What if we could quickly submit items for a group to discuss, annotate, and respond to — using whichever media format is available/preferable for a person — like a massive 3D-based Voicethread? What if this type of discussion could be contributed to and accessed via Augmented Reality (AR) and/or via Virtual Reality (VR) types of devices?

It could be a new 3D format that a person could essentially blow all the way up into the size of a billboard. Think, “Honey, I shrunk the kids” type of stuff.  

Input devices might include:

  • Augmented Reality (AR) glasses
  • Virtual Reality (VR) headsets/glasses
  • Scanners
  • Smartphones
  • Tablets
  • Desktops and laptops
  • SmartTVs
  • Other types of input devices

For example, a person could take a picture of a document or something else and then save that image into a new file format that would be vector-based. I say a vector-based file format so that the image could be enlarged to the size of a billboard without losing any resolution (i.e., wouldn’t become grainy; the image would remain crystal clear regardless of how big the image is). I’m thinking here along the lines of “Honey, I shrunk the kids!”

Other thoughts here:

  • The files could be accessible online for attendees of classes or for audiences of presentations/webinars
  • The files could be displayed on the walls of learning/presentation spaces for marking them up
  • One could manipulate the 3D image if that person was using a virtual/immersive environment
  • Users should be able to annotate on those images and/or be able to save such annotations and notes

A question for phase II:
Could this concept also be used if virtual courts take off?

Hmmmm…just thinking out loud.

 
 
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