‘Press Play’ Isn’t a Teaching Strategy: Why Educators Need New Methods for Video — from edsurge.com by Reed Dickson

Excerpt:

As I prepared to teach my first educational videography course earlier this year, I found that we lacked a common vocabulary for talking about how we design learning with video in mind. Since then, I’ve been advancing the term “video paratext” to reflect the myriad ways that we design educational guidance, prompts, activities or interactive elements to surround or be included within a video.

I pulled the word “paratext” from the field of poetry translation because, personally, I love the “paratext” that precedes or follows a poem—or even interrupts it. At poetry readings in particular, I lean into the words that a poet shares before or after reading each poem. Paratext helps me connect with and make sense of the poem.

Likewise, I ask educators to consider how to help students connect with videos through various prompts and activities that surround, or are included within, the video.” Might such “paratext” inspire students to take a closer look at a video they’ve watched, the way I might want to reread a poem to see how it works or what it means?

Resources for Teachers of Psychology — from teachpsych.org; with thanks to Christine Renner for this resource

Excerpt:

The Society for the Teaching of Psychology (STP) curates and distributes teaching and advising materials to all teachers of psychology (e.g., 4-year instructors, 2-year instructors, and high-school teachers).  The resources available below are documents that can pertain to any aspect of teaching. (NOTE:  Syllabi have their own listings under Project Syllabus.)

Instructors have generously shared classroom activities, annotated bibliographies, film guides, lab manuals, advising aids, textbook compendiums, and much more. Notations indicate those that developed from Instructional Resource Awards.

Strategies for Teaching Quantitative Concepts Online — from facultyecommons.com

Excerpt:

Collaborative learning is particularly helpful in statistics education. Technology can facilitate and promote collaborative exploration and inquiry allowing students to generate their own knowledge of a concept or new method in a constructivist learning environment. Group interactions have an important role in questioning and critiquing individual perspectives in a mutually supportive fashion so that a clear understanding of statistical concepts energy and knowledge of statistical ideas develops. Research has shown that it is important to discuss the output and results with the students and require them to provide explanations and justifications for the conclusions they draw from the output and to be able to communicate their conclusions effectively.

Worksheet to WOW: 10 ways to upgrade your worksheet — from ditchthattextbook.com by Matt Miller

Excerpt:

Can we turn a worksheet into a “WOW” experience?

We’re about to find out! Here are 10 ways your classroom technology can help transform your worksheet to “WOW” …

Which Blended Learning Model Should I Use? — from catlintucker.com by Dr. Catlin Tucker

Excerpts:

I get this question all the time in coaching and training sessions! First, let’s be clear about the definition of blended learning.

Blended learning is the combination of active, engaged learning online with active, engaged learning offline to provide students with more control over the time, place, pace, and path of their learning.

This graphic shows the different rotation models

Creating Classroom Camaraderie to Promote Learning: 3 Strategies — from scholarlyteacher.com by Donna Downs

Key Statement: Intentionally developing a welcoming classroom environment increases student engagement and cultivates meaningful classroom relationships.

Keywords: engagement, motivation, relationship

Although researchers suggest flipped classrooms, engaging humor, and online polling, I have found taking a more personal approach to engagement to be successful, specifically the following three guidelines: show your human side, share your professional experiences and wisdom, and admit your mistakes.


Somewhat related:

How to Receive Feedback With a Growth Mindset — from neuroleadership.com by the NeuroLeadership Institute

Excerpt:

A growth mindset can help us view feedback as a good thing, which ultimately makes performance reviews more effective. After all, we want to learn, grow, and improve our skills. People with a fixed mindset view criticism as an attack on their self-worth. Growth mindset, by contrast, leaves room for the possibility that we all have blind spots — and that your manager may have valuable insights on how you can hone your skills. Feedback, in other words, isn’t personal. A manager may critique our performance, but a growth mindset helps keep us from tying our performance to our identity.


 

How to Do Screen Recording with Just Your Browser — from Hongkiat.com

Excerpt:

Do you know you can perform screen recording without using any native tool provided by your operating system or any 3rd party screen recording app?

Here’s an awesome screen recording tool by Google that you need to know about if you haven’t already. And all you need is your Google Chrome browser.

To start, go to the Google Admin Toolbox website and click on Screen Recorder.

Speaking of applications and tools, also see:

xrai.glass

 

Welcome To Day One Of #Appvent22 — from ictevangelist.com by Mark Anderson

What is Book Creator? Tips & Tricks — from techlearning.com by Erik Ofgang
Book Creator is a free tool that allows users to create multimedia ebooks

Excerpt:

Book Creator is a free education tool designed to enable students to engage with class material in a direct and active way by creating multimedia ebooks with a variety of functions.

 Available as a web app on Chromebooks, laptops, and tablets, and also as a standalone iPad app, Book Creator is a digital resource that helps students explore their creative sides while learning.

The tool lends itself well to active learning and collaborative projects of all kinds, and is appropriate for various subjects and age groups.

 

Making a Digital Window Wall from TVs — from theawesomer.com

Drew Builds Stuff has an office in the basement of his parents’ house. Because of its subterranean location, it doesn’t get much light. To brighten things up, he built a window wall out of three 75? 4K TVs, resulting in a 12-foot diagonal image. Since he can load up any video footage, he can pretend to be anywhere on Earth.

From DSC:
Perhaps some ideas here for learning spaces!

 
 

The Impact of Storytelling on Learning — from campustechnology.com by Ruth Reynard
The benefits of storytelling in teaching and learning are well established — and digital tools can help make stories more interactive, boost engagement, and convey ideas more effectively. Here’s how to make the most of technology and sidestep common mistakes in the use of storytelling for learning.

Excerpts:

Research.com provides a lot of helpful information on digital storytelling, including a breakdown of the tools and media used to tell stories or present ideas: audio capture devices (e.g. microphones and voice recorders), image capture devices (such as digital cameras and scanners), computers (with multimedia capabilities and ample storage), and digital media software (for creating and editing image, video, and audio).

While digital tools evolve rapidly, there are several useful tools listed for teachers and students by Med Kharbach (2022). These include:

    • StoryboardThat – this storyboard design tool helps to support good design and planning for effective storytelling.
    • Canva – this provides already developed templates to use in any story design and development.
    • Adobe Spark – useful if you are already familiar with Adobe products.
 

Beyond Courses: Instructional Approaches in 2022 — from learningguild.com by Jane Bozarth

Excerpts (emphasis DSC):

 In researching “upskilling for L&D practitioners” earlier this year, Learning Guild members were asked what they feel has been the biggest shift in their work over time: While technology has driven much change, sometimes seemingly exponentially, nearly everyone talked about a different sort of shift. This was true even of those who landed on the younger end of the experience spectrum. According to respondents, the biggest change is the move away from the idea that the primary role of L&D is to create “courses.” Technology changed and became easier to use, enabling development of myriad digital solutions. As noted in that report, respondents viewed this change as welcome and positive.

When asked what other types of content respondents created to be delivered OUTSIDE of a traditional course, the most common responses were creating video and job aids/performance support materials. Microlearning and curated content were also frequently mentioned, and curated collections of existing material was popular with those engaged in traditional design.

Also relevant/see:

Games, Organizing, & Motivation: ID Links 10/25/22 — from christytuckerlearning.com by Christy Tucker
Curated links on games built in Twine, storytelling, organization, useful tools, motivation, and transitioning from teaching to ID.

From DSC:
Under the Storytelling and CYOA books section, it was interesting to see the Random Plot Generator, where Christy wrote: “A writing prompt tool to generate two characters, a setting, situation, theme, and character action. This could be a fun way to start scenarios if you’re feeling stuck. h/t Jean Marrapodi.”

I thought this might be a good tool for developing writers, improv actors, and likely others as well!  🙂  

Random Plot Generator

Also from Christy Tucker, see:

If the content is very stable and unlikely to change much over time, voice over might make sense in a branching scenario. Investing in creating video also makes more sense for more stable content and skills than for something that changes every 6 months.

 

HundrED Global Collection 2023 — from hundred.org
Meet the 100 most impactful innovations that are changing the face of education in a post-COVID world.

The HundrED Global Collection 2023

Excerpt:

The year 2022 has been a year to look to the future, as the global education conversation moves again toward themes of education transformation and the futures of education. The 100 innovations selected for this year’s global collection are impacting the lives of over 95 million students worldwide. The collection highlights the important role of teachers in education innovation; the continued need for students to develop 21st century skills, including social and emotional learning; an increasing focus on student wellbeing and mental health; and equity in education.

For more information, download the full Global Collection 2023 report.
You can also browse the innovation pages of the selected innovators here.
.

From DSC:
Here’s an excerpt of the email I received today from EducationHQ out of Australia — though I think it applies here in the United States as well:

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Amplify and value teachers’ voice in education policymaking: researchers — from educationhq.com
Amplify and value teachers’ voice in education policymaking: researchers

Excerpt:

Monash University’s Teachers’ Perceptions of their Work Survey has revealed teachers’ waning satisfaction in their role and highlighted their…

Also from educationhq.com

Teachers changed my life: Trauma-informed education shows kids they matter — from educationhq.com by Beck Thompson
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Nonprofit Bringing Businesses to Life in the Classroom — to the Tune of $400,000 — from the74million.org by Tim Newcomb
Making candles out of crayons, building birdhouses, fashioning furniture: Real World Scholars has helped 50,000 students become entrepreneurs

Not much entices a second grader to skip out on recess to get back to schoolwork. But excitement around a classroom-run business can do just that, especially when it means creating candles out of crayons and selling them in the local community.

Students design their ideal urban home in My ArchiSchool exhibition — from dezeen.com

Students were able to bring family members to the exhibition. Architectural model by Ethan Chan

Excerpt:

Promotion: fifty-two students presented digital designs and architectural models of their ideal home as part of Hong Kong-based education institute My ArchiSchool’s latest exhibition. As part of the exhibition, My ArchiSchool students were asked to design their ideal home within an urban environment. The exhibition, which took place on 2 October 2022 at the Sky100 on the 100th floor of the International Commerce Centre in Hong Kong, showcased photomontages of digital designs presented alongside physical models.

5 Resources that help students become digital citizens — from rdene915.com by Rachelle Dene Poth

Excerpt:

We need to create opportunities for students to become more digitally aware and literate, and to be responsible when using technology. There are many ways to do this, depending on our content area and grade level. We can model best practices for our students, bring in a specific digital citizenship curriculum to guide them through their learning, or use digital tools and resources available to have students explore and create.

Helping students learn to safely navigate what has become a highly digital world is something that we are all responsible for. Students need to be aware of the impact of their posts online, how to create and manage social accounts and protect their information, and how to properly access and use resources they obtain through technology.

3 Reasons School and District Leaders Should Get on Social Media — from edweek.org by Marina Whiteleather

Excerpt:

School and district leaders can—and should—be using social media in their work.

That’s the message shared by Stephanie McConnell, a superintendent in the Hawkins Independent School District in Texas, and Salome Thomas-El, a K-8 principal in Delaware, during an Education Week K-12 Essentials forum on Oct. 13.

At the event, McConnell and Thomas-El provided insights and advice for school leaders who are hesitant to post on certain social platforms or unsure how to use them.

 

Updated Creative Cloud helps you create with precision and speed and collaborate seamlessly — from blog.adobe.com by Scott Belsky

Excerpt:

Over the past few years, creative expression has become a widespread desire. From new social media platforms to our efforts to stand out in school, or at work through our ideas, creativity has become a vital skill for everyone. Our teams at Adobe are on a mission to outfit everyone to create.

The latest version of Adobe Creative Cloud, released [on 10/18/22] at Adobe MAX, includes innovations that support creativity for all.

Also relevant/see:

 

Student Preference for Online Learning Up 220% Since Pre-Pandemic — from campustechnology.com by Rhea Kelly

Excerpt:

According to a recent Educause survey, the number of students expressing preferences for courses that are mostly or completely online has increased 220% since the onset of the pandemic, from 9% in 2020 (before March 11) to 29% in 2022. And while many students still prefer learning mostly or completely face-to-face, that share has dropped precipitously from 65% in 2020 to 41% this year.

“These data point to student demand for online instructional elements, even for fully face-to-face courses,” Educause stated.

Also relevant/see:

  • A Surge in Young Undergrads, Fully Online — from insidehighered.com by Susan D’Agostino
    Tens of thousands of 18- to 24-year-olds are now enrolling at Western Governors, Southern New Hampshire and other national online institutions. Does this represent a change in student behavior?
 

How Long Should a Branching Scenario Be?— from christytuckerlearning.com by Christy Tucker
How long should a branching scenario be? Is 45 minutes too long? Is there an ideal length for a branching scenario?

Excerpt:

Most of the time, the branching scenarios and simulations I build are around 10 minutes long. Overall, I usually end up at 5-15 minutes for branching scenarios, with interactive video scenarios being at the longer end.

From DSC:
This makes sense to me, as (up to) 6 minutes turned out to be an ideal length for videos.

Excerpt from Optimal Video Length for Student Engagement — from blog.edx.org

The optimal video length is 6 minutes or shorter — students watched most of the way through these short videos. In fact, the average engagement time of any video maxes out at 6 minutes, regardless of its length. And engagement times decrease as videos lengthen: For instance, on average students spent around 3 minutes on videos that are longer than 12 minutes, which means that they engaged with less than a quarter of the content. Finally, certificate-earning students engaged more with videos, presumably because they had greater motivation to learn the material. (These findings appeared in a recent Wall Street Journal article, An Early Report Card on Massive Open Online Courses and its accompanying infographic.)

The take-home message for instructors is that, to maximize student engagement, they should work with instructional designers and video producers to break up their lectures into small, bite-sized pieces.

 

What might the ramifications be for text-to-everything? [Christian]

From DSC:

  • We can now type in text to get graphics and artwork.
  • We can now type in text to get videos.
  • There are several tools to give us transcripts of what was said during a presentation.
  • We can search videos for spoken words and/or for words listed within slides within a presentation.

Allie Miller’s posting on LinkedIn (see below) pointed these things out as well — along with several other things.



This raises some ideas/questions for me:

  • What might the ramifications be in our learning ecosystems for these types of functionalities? What affordances are forthcoming? For example, a teacher, professor, or trainer could quickly produce several types of media from the same presentation.
  • What’s said in a videoconference or a webinar can already be captured, translated, and transcribed.
  • Or what’s said in a virtual courtroom, or in a telehealth-based appointment. Or perhaps, what we currently think of as a smart/connected TV will give us these functionalities as well.
  • How might this type of thing impact storytelling?
  • Will this help someone who prefers to soak in information via the spoken word, or via a podcast, or via a video?
  • What does this mean for Augmented Reality (AR), Mixed Reality (MR), and/or Virtual Reality (VR) types of devices?
  • Will this kind of thing be standard in the next version of the Internet (Web3)?
  • Will this help people with special needs — and way beyond accessibility-related needs?
  • Will data be next (instead of typing in text)?

Hmmm….interesting times ahead.

 

Artificial Intelligence in Video Production — from provideocoalition.com by Iain Anderson

Introduction

Artificial Intelligence has promised so much for so long, and in many ways, it’s been less than perfect. Siri doesn’t quite understand what you’re asking; Google Translate can’t yet seamlessly bridge the gap between languages, and navigation software still doesn’t always offer an accurate route. But it’s getting pretty good. While a variety of AI-based technologies have been improving steadily over the past several years, it’s the recent giant strides made in image generation that’s potentially groundbreaking for post production professionals. Here, I’ll take you through the ideas behind the tech, along with specific examples of how modern, smart technology will change your post workflow tomorrow, or could today.

Also relevant/see:

 

OpenAI Says DALL-E Is Generating Over 2 Million Images a Day—and That’s Just Table Stakes — from singularityhub.com by Jason Dorrier

Excerpt:

The venerable stock image site, Getty, boasts a catalog of 80 million images. Shutterstock, a rival of Getty, offers 415 million images. It took a few decades to build up these prodigious libraries.

Now, it seems we’ll have to redefine prodigious. In a blog post last week, OpenAI said its machine learning algorithm, DALL-E 2, is generating over two million images a day. At that pace, its output would equal Getty and Shutterstock combined in eight months. The algorithm is producing almost as many images daily as the entire collection of free image site Unsplash.

And that was before OpenAI opened DALL-E 2 to everyone.

 


From DSC:
Further on down that Tweet is this example image — wow!
.

A photo of a quaint flower shop storefront with a pastel green and clean white facade and open door and big window

.


On the video side of things, also relevant/see:

Meta’s new text-to-video AI generator is like DALL-E for video — from theverge.com by James Vincent
Just type a description and the AI generates matching footage

A sample video generated by Meta’s new AI text-to-video model, Make-A-Video. The text prompt used to create the video was “a teddy bear painting a portrait.” Image: Meta


From DSC:
Hmmm…I wonder…how might these emerging technologies impact copyrights, intellectual property, and/or other types of legal matters and areas?


 

Lessons Learned from Six Years of Podcasting — from derekbruff.org by Derek Bruff

Excerpt:

Last month on Twitter, I shared some of the many, many things I’ve learned from podcast guests over the last six years. I encourage you to check out that thread and listen to a few of my favorite episodes. Here on the blog, I’d like to share a few more general reflections about what I learned through producing Leading Lines.

Finally, one lesson that the podcast reinforced for me is that faculty and other instructors want to hear stories. Sure, a peer-reviewed journal article on the impact of some teaching practice is useful, but some of those can focus too much on assessment and not enough on the practice itself. Hearing a colleague talk about their teaching, the choices they’ve made, why they made those choices, what effects those choices have had on student learning… that can be both inspirational and intensely practical for those seeking to improve their teaching. A big part of Leading Lines was finding instructors with compelling stories and then letting them shine during our interviews.

Speaking of digital audio, also relevant/see:

With Audiobooks Launching in the U.S. Today, Spotify Is the Home for All the Audio You Love — from newsroom.spotify.com by

Excerpt:

Adding an entirely new content format to our service is no small feat. But we’ve done it before with podcasts, and we’re excited to now do the same with audiobooks.

Just as we did with podcasting, this will introduce a new format to an audience that has never before consumed it, unlocking a whole new segment of potential listeners. This also helps us support even more kinds of creators and connect them with fans that will love their art—which makes this even more exciting.


Addendum on 9/30/22:


 

Moving from program effectiveness to organizational implications — from chieflearningofficer.com by Rachel Walter

Excerpt:

To summarize, begin by ensuring that you are able to add business value. Do this by designing solutions specific to the known business problem to achieve relevance through adding value. Build credibility through these successes and expand your network and business acumen. Use the expanding business knowledge to begin gathering information about leading and lagging indicators of business success. Build some hypotheses and start determining where to find data related to your hypotheses.

More than looking at data points, look for trends across the data and communicate these trends to build upon them. It’s critical to talk about your findings and communicate what you are seeing. By continuing to drive business value, you can help others stop looking at data that does not truly matter in favor of data that directly affects the organization’s goals.

Also, from the corporate learning ecosystem:

Creating Better Video For Learning, Part 1 — from elearningindustry.com by Patti Shank

Summary: 

This is the first article in a series about what evidence (research) says about creating better video for learning. It discusses the attributes of media and technologies for digital or blended instruction, selecting content and social interactions, and the strengths and challenges of video.

 
© 2025 | Daniel Christian