Augmented Books Are On The Way According To Researchers — from vrscout.com by Kyle Melnick

Excerpt:

Imagine this. You’re several chapters into a captivating novel when a character from an earlier book makes a surprise appearance. You swipe your finger across their name on the page at which point their entire backstory is displayed on a nearby smartphone, allowing you to refresh your memory before moving forward.

This may sound like science fiction, but researchers at the University of Surrey in England say that the technology described above is already here in the form of “a-books” (augmented reality books).

The potential use-cases for such a technology are virtually endless. As previously mentioned, a-books could be used to deliver character details and plot points for a variety of fictional works. The same technology could also be applied to textbooks, allowing students to display helpful information on their smartphones, tablets, and smart TVs with the swipe of a finger.

From DSC:

  • How might instructional designers use this capability?
  • How about those in theatre/drama?
  • Educational gaming?
  • Digital storytelling?
  • Interaction design?
  • Interface design?
  • User experience design?

Also see:


 
 

Matthew Ball on the metaverse: We’ve never seen a shift this enormous — protocol.com by Janko Roettgers
The leading metaverse theorist shares his thoughts on the sudden rise of the concept, its utility for the enterprise and what we still get wrong about the metaverse.

Excerpts:

What are the biggest misconceptions about the metaverse?
First, the idea that the metaverse is immersive virtual reality, such as an Oculus or Meta Quest. That’s an access device. It would be akin to saying the mobile internet is a smartphone.

We should think of the metaverse as perhaps changing the devices we use, the experiences, business models, protocols and behaviors that we enjoy online. But we’ll keep using smartphones, keyboards. We don’t need to do all video conferences or all calls in 3D. It’s supplements and complements, doesn’t replace everything.

Also relevant/see:

A former Amazon exec thinks Disney will win the metaverse — from protocol.com by

Excerpt:

This month, Ball is publishing his book, “The Metaverse: And How It Will Revolutionize Everything.” The work explains in detail what the metaverse is all about and which shifts in tech, business and culture need to fall into place for it to come into existence.

How will the metaverse change Hollywood? In his book, Ball argues that people tend to underestimate the changes new technologies will have on media and entertainment.

  • Instead of just seeing a movie play out in 360 degrees around us, we’ll want to be part of the movie and play a more active role.
  • One way to achieve that is through games, which have long blurred the lines between storytelling and interactivity. But Ball also predicts there will be a wide range of adjacent content experiences, from virtual Tinder dates in the “Star Wars” universe to Peloton rides through your favorite movie sets.

Addendum on 7/24/22:

Neurodiversity, Inclusion And The Metaverse — from workdesign.com by Derek McCallum

Excerpt:

Innovation in virtual and augmented reality platforms and the vast opportunities connected to the metaverse are driving innovation in nearly every industry. In the workplace, future-focused companies are increasingly exploring ways to use this nascent technology to offer workers more choices and better support for neurodiverse employees.

It would be nearly impossible to list all the challenges and opportunities associated with this technology in a single article, so I’ll keep things focused on an area that is top-of-mind right now as many of us start to make our way back into the office—the workplace. The truth is, while we can use our expertise and experience to anticipate outcomes, no one truly knows what the metaverse will become and what the wide-ranging effects will be. At the moment, the possibilities are exciting and bring to mind more questions than answers. As a principal and hands-on designer in a large, diverse practice, my hope is that we will be able to collectively harness the inherent opportunities of the metaverse to support richer, more accessible human experiences across all aspects of the built environment, and that includes the workplace.


 
 

From DSC:
The following two items make me wonder how Extended Reality (XR)-related techs will impact theatre, gaming, opera, & other forms of entertainment.


AR Opera Glasses Could Change Broadway Forever — from vrscout.com by Kyle Melnick

Excerpt:

Immersive technology brings the stage to life like never before.

Students from the South Korean Hongik University have developed a pair of reimagined 19th-century opera glasses that utilize AR technology to immerse spectators in Broadway shows in a variety of unique and imaginative ways. The device is compatible with popular shows such as Wicked, Aladdin, Cats, Mamma Mia, and Frozen.

Reddot_Rene from ???/??????? on Vimeo.


What ‘Shakespeare Karaoke’ Teaches About the Virtual Reality Future — from edsurge.com by Rebecca Koenig
Does technology work better as a solo encounter or a group experience?

Excerpt:

To immerse, or not to immerse?

For professors designing virtual reality versions of Shakespeare’s plays, that is the question. The answer(s) may have implications for designing new edtech tools—and VR technology intended to be used beyond the classroom, too.

The Bard’s masterpieces, plays written in the late 1500s and early 1600s, have received all kinds of digital makeovers in the 21st century. Two current efforts designed by academics for use in teaching draw on extended reality tools that invite users to actively participate in scenes from works like “Romeo and Juliet.”

Play the Knave is a video game that helps users design actor-avatars they can direct with their bodies around virtual theater spaces. Shakespeare-VR is a project-in-development that will enable users to don a VR headset, step on to a virtual Elizabethan stage and perform alongside avatars voiced by professional actors.

Play the Knave* is a mixed reality video game that enables virtual design and performance of dramatic scenes from Shakespeare--or any text you choose

 

17 Best Video Converter Software in 2022 (Free and Paid) — from videoproc.com by Cecilia Hwung

Excerpt:

Looking for the best video converter software? We may need a free or paid video converter for various reasons. For instance,

  • Change videos into different formats for playing on iPhone, TVs, PS4, Xbox, Mac…
  • Convert videos recorded by GoPro, DJI, iPhone, DSLR cameras, or screen captures to editing-friendly format
  • Transcode videos for sending on Discord, Pinterest, Twitter, and other social media without quality loss
  • Share the same video on different platforms with different formats for getting the best outcomes on each platform
  • Convert DVDs (including the new and 99-title DVDs) with favored chapters, subtitles, and languages

Given the fact that hundreds of paid and free video converters out there claim themselves to be powerful, fast, and easy-to-learn while giving no compromise to quality, choosing the best video converter software becomes one of the most frustrating roadblocks you may encounter.

Lucky you are here. We have carefully selected and assembled a list of the best video converter software you can get right now. Most of them are open-source and cross-platform, meaning they are completely free video file converter programs for Windows 11/10/8/7, macOS, Linux, and web.

 

Best Sites and Apps for Digital Storytelling — from techlearning.com by Diana Restifo
Digital storytelling can help boost communication and presentation skills

Excerpt:

…storytelling is a great way for kids to learn to love reading and writing. But almost any school subject can be considered through a dramatic frame, from history to geography to science. Even math can be taught through narrative (word problems, anyone?). Most importantly, storytelling gives kids the opportunity to be inventive with language, graphics, and design, and to share their creations with others.

The following sites and apps for storytelling range from basic to advanced. Many are designed for educators or include guides for use in education. And while most are paid products, the prices are generally reasonable and nearly every platform offers a free trial or free basic account.

6 best classroom noise meters for teachers — from educatorstechnology.com by Med Kharbach

Excerpt:

One of the effective ways to monitor and reduce noise levels in classrooms is by making noise visible. Enabling students to visualize their noise raises awareness to their sound levels and makes them noise conscious. There are several noise meter tools and apps to use in your classroom to bring down students noise and therefore help in creating optimal learning experiences. Below is a collection of some of the best noise meters for classroom use.  They are simple, easy to use, and cost-effective.

Digital age classroom projects — from thetechedvocate.org by Matthew Lynch

Excerpt:

Classroom learning today has left the era of flipping through textbooks trying to be on the same page with the teacher, though not for every class lesson. Educators today are seizing the opportunities of digital devices and media to expand learning opportunities beyond pencil and paper homework. Also, assessment is not just a multiple-choice test.

Consider trying one of these projects:

The Education of Incarcerated Youth with Disabilities Ep.14 — from edcircuit.com

Excerpt:

The School Justice Project (SJP) champions an extremely vulnerable population: incarcerated youth with disabilities. The SJP’s mission is to ensure every learner, in or out of prison facilities, receives the education they were promised and deserve. Their current class action lawsuit against the DC prison system underscores the impact of their efforts. Featured guest, Claire Blumenson, pulls no punches as she forces us to look, and not to look away, in this pivotal moment.

We are educators, parents, siblings, and friends who aren’t satisfied with the quality of the content our students are exposed to. We know they deserve better, and are committed to bringing authentic, engaging, diverse and accessible content to all learners.

Business Leaders Say Computer Science Needs to Be A Core Subject — from edsurge.com by Daniel Mollenkamp

Excerpt:

[On July 12], a collection of more than 500 prominent business, education and nonprofit leaders called on states to update their K-12 curriculum to make computer science a core subject.

In a letter sent to governors from all fifty states, they write, “computer science provides an essential foundation—not only for careers in technology, but for every career in today’s world,” and call upon state leaders to update curriculum to ensure that all students have an opportunity to learn computer science in school.

What is Microsoft Sway and How Can it Be Used to Teach? Tips & Tricks — from techlearning.com by Luke Edwards
Microsoft Sway is a presentation tool that works really well for teaching

Excerpt:

Microsoft Sway is the company’s alternative to PowerPoint as a presentation tool that embraces collaborative working. As such, this is a powerful system for teachers and students to use in the classroom and beyond.

The idea behind Sway is to offer a super simple setup that allows anybody to create presentation slideshows. This makes it good for both younger students and teachers for in-class or online-based presenting.


For a somewhat related item, see:

Exploring some different instructional strategies and discovering how to incorporate them into the classroom process can rekindle a love affair with teaching. Finding the right instructional strategy to fit your classroom can make a world of difference to your students by allowing them to make meaningful connections with what they are learning. Take a look at a few different strategies, and see which one might suit your students this academic year.


 
 

Tech & Learning Announces Winners of Best of Show at ISTE 2022 — from techlearning.com

Excerpt:

Tech & Learning’s Best of Show Awards at ISTELive 22(opens in new tab) celebrate the products, and businesses behind each one, who are transforming education in schools around the world. Tech & Learning’s panel of judges awarded the products and solutions to exhibitors at ISTELive 22 Live who show the greatest promise to the industry, according to the U.S.’s most tech-savvy and knowledgeable educators.

“It was great to be back in person at ISTELive22 and see so many examples of innovation on the exhibit hall floor,” says Christine Weiser, content director for Tech & Learning. “Our judges chose the following winners as examples of excellence in terms of value, quality, ease of use, and versatility. Congratulations to our winners!”

 

 
 

Virtual reality gives humans a turtle’s-eye view of wildlife — from phys.org by Laurel Hamers, University of Oregon

Excerpt:

A virtual reality simulation designed by a University of Oregon (UO) professor could help spur people to environmental action.

Participants in Project Shell don a virtual reality headset and take on the body of a loggerhead sea turtle, sporting flippers instead of arms. During a 15-minute immersive experience, they journey from a hatchling to an adult turtle, dodging hazards like ships and wayward fishing gear.

Participating in the simulation increased people’s empathy and concern for environmental issues, new research shows. 

“Embodiment of non-human bodies is a powerful tool that environmental storytellers can use,” said Daniel Pimentel, a professor in the UO’s School of Journalism and Communication who led the work. “I hope that this experience can help raise awareness and hopefully engage the public in a way that trickles down to more support.”

From DSC:
While we’re talking turtles, see these miniature creations!

 

Adobe—yes, Adobe—has one of the best free video-makers out there — from by Jeremy Caplan
Spark Video is best for beginners or those looking for something quick and easy.

Excerpt:

Adobe’s professional software has long struck me as unnecessarily clunky and complex. Adobe Premiere, Illustrator, Photoshop and other such apps are powerful, but daunting for beginners to learn.

So I was surprised to discover that Adobe Spark Video is one of the best free apps for making a quick slideshow-style video.

 

From DSC:
For those of you college students who are trying to determine what you enjoy doing, I wanted to pass some items along that may be helpful if you are interested in game development, film, and/or TV-related production.

Some friends recommended knowing how to use the following tools, but I realize one could dive very deep with these tools:


Excerpt from Unity.com
.
Unity can be used for games, in architecture, in automotive, and in film

Additional tip:

  • Stay within what your budget can provide. Making a film about five students on campus is doable. Making a Star Wars-type movie isn’t — unless you are making a spoof or presenting a knowingly-bad movie.

I just wanted to pass these items along.


Also relevant/see:


Addendums on 7/3/22:

 

Conduct Your Own Virtual Orchestra In Maestro VR — from vrscout.com by Kyle Melnick

Niantic moves beyond games with Lightship AR platform and a social network — from theverge.com by Alex Heath
The maker of Pokémon Go is releasing its AR map for other apps and a location-based social network called Campfire

Excerpt:

Niantic made a name for itself in the mobile gaming industry through the enduring success of Pokémon Go. Now the company is hoping to become something else: a platform for other developers to build location-aware AR apps on top of.

disguise launches Metaverse Solutions division enabling next-level extended reality experiences — from etnow.com

Excerpt:

UK – disguise, the visual storytelling platform and market leader for extended reality (xR) solutions has launched its Metaverse Solutions division to enable the next generation of extraordinary live, virtual production and audiovisual location-based experiences for the metaverse.

The recent rise of real-time 3D graphics rendering capabilities in gaming platforms means that today’s audiences are craving richer, more immersive experiences that are delivered via the metaverse. While the metaverse is already defined as an $8 trillion dollar opportunity by Goldman Sachs, companies are still finding it challenging to navigate the technical elements needed to start building metaverse experiences.

On this item, also see:

disguise.one

disguise launches Metaverse Solutions division — from televisual.com by

Excerpt:

“Our xR technology combines key metaverse building blocks including real-time 3D graphics, spatial technologies and advanced display interfaces – all to deliver a one-of-a-kind gateway to the metaverse,” says disguise CXO and head of Metaverse Solutions Alex Wills.

 

27 Fun Ways to Celebrate the End of the School Year — from commonsense.org by Erin Wilkey O.

Excerpt:

This year, things are closer to “normal,” but we can still be creative in recognizing and celebrating students’ accomplishments. Use this list of ideas to help you plan some fun end-of-year activities — we’ve included a special section at the end for celebrating the class of 2022. Many of the ideas here play out in the digital world, but we’ve mixed in some offline options as well.

We hope these activities bring you and your students some much-deserved joy as we close out the 2021–2022 school year.

 
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