Gen Z is about to take over higher education—here’s what to expect — from ecampusnews.com by Lisa Malat
Survey finds digital natives “Gen Z” set to reshape higher ed landscape with focus on careers, dependence on technology.

Excerpt (emphasis DSC):

Educators take note: it’s time to make way for Generation Z (Gen Z).

In a recent study by Barnes & Noble College, 1,300 middle-school and high school students ages 13-18 from 49 different states shared their attitudes, preferences and expectations regarding their educational and learning experiences. The findings from the study are clear: Gen Z is significantly different than previous generations, and these students will bring both challenges and opportunities for the future of higher education.

With Gen Z being a generation of “digital natives,” it stands to reason that the future of educational technology is now. Technology is embraced almost universally by Gen Z. In fact, the students surveyed shared that they are apt to regularly use five different computer tools for their social and educational purposes: laptops, desktops, tablets, smartphones and video game consoles.

Unlike Millennials, who have broadly adopted technology, Gen Z has adopted a technology-centric lifestyle. They define themselves in online, digital terms. Gen Z doesn’t distinguish between devices or online territories. It is one continuous, multi-faceted, completely integrated experience – connecting social, academic and professional interests.

Gen Z also has different learning style preferences from past generations. While they are very into DIYL (do-it-yourself-learning), these students also embrace peer-to-peer learning, with 80 percent reporting that they study with their friends and classmates. Fifty percent said they enjoy the element of leadership it presents, and 60 percent reported that it gives them the perfect way to exchange ideas and consider new perspectives.

 

From DSC:
The article/report above prompted me to reflect…

Many throughout higher education are responding to change. But many are not. We aren’t nearly as nimble as we need to be.

I hope that the faculty, staff, boards, administrations, and the heavy-hitting donors at colleges and universities throughout the U.S. appreciate how important it is to be aware of — and respond to — changes within the K-12 world, changes in today’s students, changes within the higher ed landscape, and to changes within the corporate/business world.

We operate in a continuum.

With all of those changes, maintaining the status quo seems to be a dangerous experiment to me.  We are not in control. Rather, we all need to adapt and to respond.

 

DanielChristian-MonitoringTrends

 

 

DanielChristian-what-should-our-learning-environments-look-and-act-like

 

Along these lines, maintaining the status quo shows a blatant disregard of our customers’ preferences — an unwise strategy to take. (And for those of you who don’t like the word customer here, bear with me…because in my mind, any person who pays anywhere near the price of a house to obtain their education has earned the right to be called a customer. Today’s students are paying a heck of a lot more than we did.)

Also, maintaining the status quo seems like a dangerous strategy when we’re talking about recruitment and retention. Remember, we are talking about depending upon the decisions of 18 year olds here.

So as I:

  • Read the above article and the report that it refers to
  • Consider the higher ed landscape that continues to encounter new alternatives
  • Observe that different pathways that are cropping up all the time
  • See that the federal government is moving towards funding such alternative methods

…I am forced to ask myself, “Given all of this, will maintaining the status quo suffice? Really?

This report should encourage us to:

  • Seek to do a better job of pulse checking the K-12 world and the students’ learning preferences coming out of that world — and to develop our responses to those changing preferences.
  • Pursue more instances of blended/hybrid learning and active learning-based classrooms
  • Provide a variety of delivery mechanisms to meet our students’ needs — including a solid line up of online-based courses and programs. Students are often having to work in order to get through college, and they need flexible solutions.
  • Better address our physical learning spaces, which should offer strong/secure wireless networks and means of quickly collaborating via BYOD-based devices.
  • Continue to invest in selecting and investigating how best to use a variety of educationally-related technologies (something which, in my mind, invites the use of teams of specialists).
    (I could, and probably should, think bigger here, but I’ll stop at these reflections.)

I’ll leave you with the following graphic, relaying that often times members of Gen Z tend to prefer active learning-based classrooms:

 

Gen-Z---Barnes-and-Noble-Oct-2015

 

 

Flipping Feedback: Screencasting feedback on student essays — from facultyfocus.com by Ron Martinez

Excerpt (emphasis):

But, I thought, what if students could actually watch and hear me in a video as I go over their papers? If possible (which it is), that would approximate the kind of feedback experience I aimed to offer students without constraining it to a particular time or location.

Screencasting (recording and narrating actions performed by the instructor on a computer screen) did that and much more for me and my students. Below I describe the process and the resulting benefits.

 

From DSC:
Though Ron mentioned that he selected Screencast-O-Matic on his PC (and he also mentioned Quicktime), I wanted to offer up a couple of other possibilities:

 

 

 

 

Holograms are coming to a high street near you — from telegraph.co.uk by Rebecca Burn-Callander
Can you tell what’s real and what’s not?

Excerpt:

Completely realistic holograms, that will be generated when you pass a sensor, are coming to the high street.

Some will be used to advertise, others will have the ability to interact with you, and show you information. In shops, when you find a shirt you like, the technology is now here to bring up a virtual clothes rail showing you that same shirt in a variety of colours, and even tell you which ones are in stock, all using the same jaw-dropping imaging we have previously only experienced wearing 3D glasses at the cinema.

Holograms, augmented reality – which superimposes technology over the real world – and virtual reality (VR), its totally immersive counterpart, are tipped to be the hot trends in retail next year. Pioneers of the technology are set to find increasingly entertaining, useful and commercially viable ways of using it to tempt people into bricks-and-mortar stores, and fight back against the rise of online shopping.

 

 

 

 

WaveOptics’ technology could bring physical objects, such as books, to life in new ways

 

 

Completely realistic holograms, that will be generated when you pass a sensor, are coming to the high street.

 

 

From DSC:
What might our learning spaces offer us in the not-too-distant future when:

  • Sensors are built into most of our wearable devices?
  • Our BYOD-based devices serve as beacons that use machine-to-machine communications?
  • When artificial intelligence (AI) gets integrated into our learning spaces?
  • When the Internet of Things (IoT) trend continues to pick up steam?

Below are a few thoughts/ideas on what might be possible.

A faculty member walks into a learning space, the sensors/beacons communicate with each other, and the sections of lights are turned down to certain levels while the main display is turned on and goes to a certain site (the latter part occurred because the beacons had already authenticated the professor and had logged him or her into the appropriate systems in the background). Personalized settings per faculty member.

A student walks over to Makerspace #1 and receives a hologram that relays some 30,000-foot level instructions on what the initial problem to be solved is about. This has been done using the student’s web-based learner profile — whereby the sensors/beacons communicate who the student is as well as some basic information about what that particular student is interested in. The problem presented takes these things into consideration. (Think IBM Watson, with the focus being able to be directed towards each student.) The student’s interest is piqued, the problem gets their attention, and the stage is set for longer lasting learning. Personalized experiences per student that tap into their passions and their curiosities.

The ramifications of the Internet of Things (IoT) will likely involve the classroom at some point.  At least I hope they do. Granted, the security concerns are there, but the IoT wave likely won’t be stopped by security-related concerns. Vendors will find ways to address them, hackers will counter-punch, and the security-related wars will simply move/expand to new ground. But the wave won’t be stopped.

So when we talk about “classrooms of the future,” let’s think bigger than we have been thinking.

 

ThinkBiggerYet-DanielChristian-August282013

 

 

 

Also see:

What does the Internet of Things mean for meetings? — from meetingsnet.stfi.re by Betsy Bair

Excerpt:

The IoT has major implications for our everyday lives at home, as well as in medicine, retail, offices, factories, worksites, cities, or any structure or facility where people meet and interact.

The first application for meetings is the facility where you meet: doors, carpet, lighting, can all be connected to the Internet through sensors. You can begin to track where people are going, but it’s much more granular.

Potentially you can walk into a meeting space, it knows it’s you, it knows what you like, so your experience can be customized and personalized.

Right now beacons are fairly dumb, but Google and Apple are working on frameworks, building operating systems, that allow beacons to talk to each other.

 

 

Addendum on 1/14/16:

  • Huddle Space Products & Trends for 2016 — from avnetwork.com by Cindy Davis
    Excerpt:
    “The concept is that you should be able to walk into these rooms, and instead of being left with a black display, maybe a cable on the table, or maybe nothing, and not know what’s going on; what if when you walked into the room, the display was on, and it showed you what meeting room it was, who had the meeting room scheduled, and is it free, can just walk in and I use it, or maybe I am in the wrong room? Let’s put the relevant information up there, and let’s also put up the information on how to connect. Although there’s an HDMI cable at the table, here’s the wireless information to connect.
 

From DSC:
Well it’s about time!  It appears that Apple has finally gotten around to responding to being blown out of the water by Google (in the world of ed tech). The fiasco with Apple, Pearson and the Los Angeles School District didn’t help them either. Now they’re forced to play catch up; which is really too bad, because it wasn’t but a few short years ago when Apple was on top of the education world — especially after having introduced the iPad.  But now, Apple has a lot of work to do to catch up in the mindshare department.

Anyway, with the iOS 9.3 beta, Apple is providing a preview of 4 new features:

 

EducationPreviewApple-Jan2016

 

 

Also see:

 

 

Touchpress for Apple TV

touchpress-jan2016

 

beethoven-jan2016

 

 

Earthlapse

 

Earthlapse-Jan2016

 

 

Expand your vocabulary with Elevate Showdown on Apple TV — from appadvice.com by Jeff Byrnes

Excerpt:

Compete to expand your vocabulary
With Elevate Showdown, you race to match words to descriptions, playing against your friends in group mode using a custom Apple TV controller app, or versus competitors from around the world with Game Center integration. In group mode, you can play against up to three other people, while Game Center pits you head-to-head with a competitor.

 

ElevateApp-AppleTV-Jan2016

 

 

 

10 must-have Apple TV apps — from pcmag.com by Jordan Minor
Enjoy the App Store experience on your television with our Apple TV app starter set.

Excerpt (some example apps):

 

 

You can now explore 360-degree videos on Apple TV, no VR headset required — from fastcompany.com by Peter Wade
With a new app by Disney-backed virtual reality firm Littlstar, Apple TV users can access the platform’s library of 360-degree videos.

Related item:

Littlstar is the first to bring immersive 360 video to Apple TV — from twinkle.littlstar.com

Excerpt:

New York, NY – December 22, 2015 – Littlstar, the premier global network dedicated to virtual reality and 360 video, today announced the launch of its Apple TV app. The app, which is the first to bring immersive content to the new Apple TV platform, gives users access to a wide range of 360 video content from well-known brands.

 

 

Everything you need to know about the new Apple TV App Store — from blog.appfigures.com

Excerpt:

AppleTVappsbycategory-dec2015

 

 

App showdown: Roku vs. Chromecast vs. Apple TV vs. Fire TV vs. Android TV — from macworld.com

 

 

 

Will Lynda.com/LinkedIn.com pursue this powerful vision with an organization like IBM? If so, look out!

From DSC:
Back in July of 2012, I put forth a vision that I called Learning from the Living [Class]Room

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

It’s a vision that involves a multitude of technologies — technologies and trends that we continue to see being developed and ones that could easily converge in the not-too-distant future to offer us some powerful opportunities for lifelong learning! 

Consider that in won’t be very long before a learner will be able to reinvent himself/herself throughout their lifetime, for a very affordable price — while taking ala carte courses from some of the best professors, trainers, leaders, and experts throughout the world, all from the comfort of their living room. (Not to mention tapping into streams of content that will be available on such platforms.)

So when I noticed that Lynda.com now has a Roku channel for the big screen, it got my attention.

 

lyndadotcom-roku-channel-dec2015

 

Lets add a few more pieces to the puzzle, given that some other relevant trends are developing quite nicely:

  • tvOS-based apps are now possible — and already there are over 2600 of them and it’s only been a month or so since Apple made this new platform available to the masses
  • Now, let’s add the ability to take courses online via a virtual reality interface — globally, at any time; VR is poised to have some big years in 2016 and 2017!
  • Lynda.com and LinkedIn.com’s fairly recent merger and their developing capabilities to offer micro-credentials, badges, and competency-based education (CBE) — while keeping track of the courses that a learner has taken
  • The need for lifelong learning is now a requirement, as we need to continually reinvent ourselves — especially given the increasing pace of change and as complete industries are impacted (broadsided), almost overnight
  • Big data, algorithms, and artificial intelligence (AI) continue to pick up steam; for example, consider the cognitive computing capabilities being developed in IBM’s Watson — which should be able to deliver personalized digital playlists and likely some level of intelligent tutoring as well
  • Courses could be offered at a fraction of the cost, as MOOC-sized classes could distribute the costs over a greater # of people and back end systems could help grade/assess the students’ work; plus the corporate world continues to use MOOCs to cost-effectively train their employees across the globe (MOOCs would thrive on such a tvOS-based platform, whereby students could watch lectures, demonstrations, and simulations on the big screen and then communicate with each other via their second screens*)
  • As the trends of machine-to-machine communications (M2M) and the Internet of Things (IoT) pick up, relevant courses/modules will likely be instantly presented to people to learn about a particular topic or task.  For example, I purchased a crib and I want to know how to put it together. The chip in the crib communicates to my Smart TV or to my augmented reality glasses/headset, and then a system loads up some multimedia-based training/instructions on how to put it together.
  • Streams of content continue to be developed and offered — via blogs, via channels like Periscope and Meerkat, via social media-based channels, and via other channels — and these streams of multimedia-based content should prove to be highly useful to individual learners as well as for communities of practice

Anyway, these next few years will be packed with change — the pace of which will likely take us by surprise. We need to keep our eyes upward and outward — peering into the horizons rather than looking downwards — doing so should reduce the chance of us getting broadsided!

*It’s also possible that AR and VR will create
a future whereby we only need 1 “screen”

 

The pace has changed significantly and quickly

 

 

Addendum:
After I wrote/published the item above…it was interesting to then see the item below:

IBM opens Watson IoT Global Headquarters, extends power of cognitive computing to a connected world — from finance.yahoo.com
1000 Munich-based experts to drive IoT and industry 4.0 innovation
Launches eight new IoT client experience centers worldwide
Introduces Watson API Services for IoT on the IBM Cloud

Excerpt:

MUNICH, Dec. 15, 2015 /PRNewswire/ — IBM (NYSE: IBM) today announced the opening of its global headquarters for Watson Internet of Things (IoT), launching a series of new offerings, capabilities and ecosystem partners designed to extend the power of cognitive computing to the billions of connected devices, sensors and systems that comprise the IoT.  These new offerings will be available through the IBM Watson IoT Cloud, the company’s global platform for IoT business and developers.

 

 

Turning course materials into a digital magazine — from campustechnology.com by David Raths
Instructors are experimenting with the Flipboard news reader to present up-to-date course materials in a magazine-format mobile app.

Excerpt:

She started by asking students to pay money out of their pockets for the magazine subscriptions — which tended to be unpopular with students. Then she migrated to free e-zines, but students complained about the material clogging their e-mail inboxes. “They hated that, too,” she said. “I happened upon Flipboard and I haven’t had any complaints. They love Flipboard, and it is really helpful to me where textbooks lag,” she said, “especially in social entrepreneurship and social media. I use Flipboard to curate on these topics that I don’t have access to in textbooks.”

 

From DSC:
When done well, blended/hybrid learning can be very powerful, offering students the best of both worlds:

 

Let's take the best of both worlds -- online learning and face-to-face learning

 

Numerous technologies involved with education continue to get better.  Still, students don’t always have the discipline to be totally on their own…and I often read that learners desire someone to help them navigate through the content.  (This can be done online as well, I realize.)  Those things said, the article below caught my eye.

 


 

How education will be smarter, less intrusive, and able to respond to how you feel — from techcrunch.com by Amar Kumar

Excerpts:

We are on the verge of a tide of smarter innovation that, if allowed to spread, will turbocharge the learning experience for students. Here are four areas worth watching:

  1. Using technology to learn from learners
  2. Using technology to adapt to how students feel
  3. Building invisible assessments that are less intrusive
  4. Keeping pace with technology in the classroom

Take SimCityEdu: Pollution Challenge – developed by GlassLab Games – where students learn how city-planning is impacted by environmental issues. As they play the game, the system is capturing their actions – such as the sequence of what they do or requests for help – and interprets patterns in data to assess how well the player understands important concepts. This helps teachers better evaluate how a student solves problems, rather than just the final product of their work.

In time, learning games like this should decrease reliance on stop-and-test exams and provide more real-time and actionable information to teachers.

Also related/see:

  • Search for Quick, Rigorous Ed-Tech Evaluations Underway –– from blogs.edweek.org by Michele Molnar
    Excerpt:
    Work began [in October 2015] on a federally-funded project designed to quickly determine “what works” with educational technology, so that schools and districts can make faster decisions about it.Mathematica Policy Research won the $3.67 million contract to devise tools for rapid—and rigorous—evaluation of ed-tech products. The goal is to come up with a platform where educators can choose a test that will help them determine—within one to three months—how effective a particular ed-tech product is in their schools. SRI International is a partner on the project.The idea is that the platform will have tools to walk a practitioner, school leader, researcher or app developer through the process of figuring out which research design makes the most sense, and it will ask them questions to help them set it up, said Katrina Stevens, a senior advisor at the U.S. Department of Education’s Office of Educational Technology, which is funding the so-called “rapid-cycle tech evaluation” project.
  • Public-university group expands ‘personalized learning’ efforts — from chronicle.com by Ellen Wexler
    Excerpt:

    The Association of Public and Land-Grant Universities is expanding its support of “personalized learning” with the help of a new $4.6-million grant from the Bill & Melinda Gates Foundation.

    “Personalized learning” means different things to different people. It’s a buzzword, and it can be difficult to get past the hype. Depending on whom you ask, it can mean such things as data analytics, video games, or artificial-intelligence research.

 

7 trends that will revolutionize online learning — from ecampusnews.com by Andrew Barbour
A look at new tools and new opportunities to create an instructional experience that is not only different, but better, taking online learning in mainstream higher ed to the next level.

Excerpt:

eCampus News looks at seven trends that have the potential to remake the world of online learning.

  1. Blended Learning Is the Sweet Spot
  2. Video Is King
  3. Interactivity, Not Talking Heads
  4. Mobile Is a Must
  5. Identity Verification and Cheating
  6. Auto-grading
  7. Open, Intuitive Platforms

 

From DSC:
I appreciated their thoughts re: adding interactivity to videos.  A team-based approach may be helpful here.

 

 

 

Museum collections enter VR with the launch of the Woofbert VR App for Samsung gear — from techcrunch.com by Jonathan Shieber
The museum and gallery world is getting is getting one of its first doorways into virtual reality with the launch of the new WoofbertVR app, (launched on 11/17/15) on Samsung Gear VR powered by Oculus.

Excerpt:

The company has an amazing app which will soon be able to take users on a tour of several marquee museums with some of the best collections of art and artifacts in the world.

For its first offering, the company is offering users who download the app a free view into one of the most famous rooms in the Courtauld Gallery, a gallery housing one of London’s most famous art collections.

The gallery, on a bend North of the Thames near the Waterloo Bridge, holds a treasure trove of Impressionist and Post-Impressionist masterpieces including works by Gauguin, Renoir, Manet, and Monet.

Through the first offering on the app, users get a voice guided tour of the room’s paintings narrated by the author Neil Gaiman (a Woofbert investor).

 

 

 

 

 

 

 

Classroom of the future takes shape at WSU— and it’s round — from djc.com by Parke Rhoads
(Seattle, WA, USA) The Digital Classroom Building will showcase the latest in technology, including a round learning hall where instructors stand below a 360-degree ring of display screens.

Excerpts (emphasis DSC):

The striking new 80,000 square foot facility will serve as a gateway, showcase venue and catalyst for WSU’s campus-wide initiative to address the tremendous advances that have been made in understanding the way students learn in the 21st century.

With this project we are offering a “true path” to innovation: classroom technology that is designed around the institution’s vision for pedagogy in the future (and not the other way around.)

The active learning hall is a rounded open-floor space where lecturers can feel close and connected to participants, roaming freely and able to collaborate within an innovative technology-rich environment.

This space addresses evolving struggles with the traditional large-seat auditorium in a modern teaching environment. By placing the instructor in the middle, surrounded by students in fewer rows, the sense of communal learning is strengthened.

A 360-degree ring of display screens helps to further the experience of shared storytelling and discovery, and additional technology for wireless sharing of screens allows for some teaming and student-contribution activities that have never been possible before.

 

 

WSU-ActiveLearningClassroom-Nov2015

 

 

Also see:

Excerpt:
According to a new study, schools need to create layered, blended and personalized places that support a variety of interactions and digital platforms, rather than creating specialized spaces, such as computer labs. Furthermore, the study found that mobility has transformed the way students learn, and therefore requires careful attention to physical spaces now more than ever.

  • Campus Spotlight: A hearty investment — from universitybusiness.co.uk
    A year after opening its doors, Sheffield Hallam’s £27m Heart of the Campus development celebrates its student experience success

 

Also, here’s an interesting item:

 

 

 

8 characteristics of good online video — from ecampusnews.com by Meris Stansbury
Instructor-led video is a must in online learning, but not all videos are successes. Here are eight tips to help educators create effective online videos for their courses.

Excerpt:

According to a report published in the MERLOT Journal of Online Learning and Teaching, instructor-generated video can have a positive influence on student satisfaction with, and engagement in, online courses. But not all videos are created equal.

Research conducted by the American Academy of Neurology also reveals that “watching videos helps boost brain plasticity,” or the ability of the brain to undergo physical changes at any age. Learners who were trained to perform a particular task through videos performed better than those who learned through images and text, the researchers found—and they concluded that video has a “higher impact on the brain.”

However, researchers emphasize that the format of the video, its platform, and the subject are all variables in the video’s effectiveness.

“Creating interesting, professional videos does take some planning and technical skill,” says eLearn Magazine. “There’s also a fear of perceived high cost. But none of these barriers are insurmountable. By employing … tips to know when to use it, how to maximize its effectiveness, and how to keep costs reasonable, you can make video a key part of your next online course.”

Here are eight tips to help educators create videos for their online courses…

 

 

From DSC:
A quick reflection here. Frame rates, compression, having the right equipment and recording facilities, how best to frame a shot, knowing about proper lighting and placement of microphones, and more…hmmm…and we expect the faculty member to know/do all this as well as keep up with their knowledgeabase of their particular discipline? Not likely in many cases. Time’s too limited — even  if all of the required  gifts and/or interest levels were there (which is asking a lot).

This is why I’m big on using TEAMS of specialists. Depending upon the quality of your products/services that your organization is willing to accept, flipping the classroom or using video in online-based learning requires a team of specialists.

 

 

Introducing Coursera for Apple TV: Bringing Online Learning to Your Living Room — from blog.coursera.org

 

Apple TV

 

Excerpt (emphasis DSC):

We’re thrilled to announce that Coursera content will now be available on Apple TV.

Since our beginning, one of our primary goals has been to make learning more accessible for everyone. Our mobile platform brought an on-demand learning experience to people’s busy, on-the-go lifestyles, and now, we’re extending availability to your home. Regardless of where in the world you are located, you’ll now be able to learn from top university professors and renowned experts without the expense of travel or tuition.

TV availability isn’t only a first for Coursera—it marks Apple TV’s first ever introduction of online learning to its platform. Everything you can do online at Coursera, you’ll now be able to do from the comfort of your own living room: browse our entire catalogue of courses, peruse new topics, and watch videos from some of the top academic and industry experts.

 

From DSC:
Coursera takes us one step closed to a very powerful learning platform — one that in the future will provide a great deal of intelligence behind the scenes.  It’s likely that we will be using personalized, adaptable, digital learning playlists while enjoying some serious levels of interactivity…while also making use of web-based learner profiles (the data from which will either be hosted at places like LinkedIn.com or will be fed into employers’ and universities’ competency-based databases).  The application development for tvOS should pick up greatly, especially if the collaboration capabilities are there.

For example, can you imagine marrying the functionalities that Bluescape provides with the reach, flexibility, convenience, and affordances that are unfolding with the new Apple TV?

Truly, some mind-blowing possibilities are developing.  In the not too distant future, lifelong learning won’t ever be the same again (not to mention project-related work).

This is why I’m big on the development and use of
team of specialists — as an organization may have
a harder time competing in the future without one.

 

 

BlueScape-2015

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

How to Publish an E-Book: Resources for Authors — by Jane Friedman

Excerpt:

About the only thing that remains constant in e-book publishing is that it changes—everything from the services to marketing strategies. Here, I’ve attempted to round-up all the good resources I know of related to (1) learning to publish an e-book, (2) finding the right e-publishing services, and (3) staying on top of changes in the industry.

Topics/areas that Jane provides resources for include:
Excellent Book-Length Guides
Getting Started & Principles
Producing a Solid Product
Sales, Marketing, and Promotion
Getting Reviews
Tools for Creating & Formatting E-Books
Tools for Creating Enhanced, Multimedia, or Full-Color E-Books
Major E-Book Retailers
Major E-Book Distributors & Services
To Find Freelance Help
Authors Who Blog About E-Book Publishing
News & Trends About E-Book Publishing

 

FutureOfTV-Apple-Oct2015

 

The New Apple TV Invigorates the Set-Top Box — from nytimes.com by Brian Chen

Excerpt:

I NEVER imagined I would get hooked on reading comic books on a TV screen. That changed last week after I picked up a new Apple TV.

The new device, which is similar to a set-top box and brings video and music from the Internet to a television, now has an app store. So I downloaded Madefire, one of the first apps available for the new device. Madefire adds a twist to digital comics with sound effects, music and motion, bringing the panels to life on the big screen. Within minutes, I was bingeing on a series about Superman turning into a corrupt dictator.

Playing with apps is just one new feature of the revamped Apple TV, which will ship this week. It’s that plethora of innovations and apps that leads me to conclude that the upgraded $149 box is now the best TV streaming device you can get for your money.

 

 

Apple TV challenges developers to take apps to the big screen — from http://finance.yahoo.com by Julia Love

Excerpt:

(Reuters) – Apple’s loyal army of software developers is joining the tech giant in its bid to conquer the living room with a new version of Apple TV, creating apps for the big screen that they hope will attract users and unlock a rich source of revenue.

A long-awaited update to Apple TV, which launched in 2007, will start shipping in 80 countries on Friday.

Apple views apps as the future of television. An App Store is the centerpiece of the new device, and hundreds of apps will be ready at launch, including gaming, shopping and photography.

Although developers have already been able to make apps for smart TV rivals, Apple’s vast base of developers will set the device apart, analysts say. And developers say they relish the opportunity to reach users in a more intimate setting.

 

 

tvOS > Developer information

 

AppleTV-tvOS-Oct2015

 

Building Apple TV Apps > Creating a Client-Server App

 

ClientServerApp-tvOS-Oct2015

 

 

Which Apple TV Should You Buy? — from wired.com

Excerpt:

Pre-orders for the new Apple TV have begun. Well, technically, the new Apple TVs; the latest model comes in two sizes. Oh, and the previous version remains available too. For the first time in Apple TV history, you’ve got options. Now it’s time to figure out which one’s right for you.

 

 

‘Aerial’ brings beautiful Apple TV video screensavers to your Mac — from 9to5mac.com

 

screensavers-oct2015

 

Addendum:

 

 
© 2024 | Daniel Christian