1. Radar Trends to Watch: November 2022 — from oreilly.com by Mike Loukides
    Developments in AI, Programming, Quantum Computing, and More

Excerpts:

Maintaining a separate category for AI is getting difficult. We’re seeing important articles about AI infiltrating security, programming, and almost everything else; even biology. That sounds like a minor point, but it’s important: AI is eating the world. What does it mean when an AI system can reconstruct what somebody wants to say from their brainwave? What does it mean when cultured brain cells can be configured to play Pong? They don’t play well, but it’s not long since that was a major achievement for AI.

The creators of StableDiffusion have announced HarmonyAI, a community for building AI tools for generating music. They have released an application called Dance Diffusion.

Google’s new AI can hear a snippet of song—and then keep on playing — from technologyreview.com by Tammy Xuarchive
The technique, called AudioLM, generates naturalistic sounds without the need for human annotation.

 

HundrED Global Collection 2023 — from hundred.org
Meet the 100 most impactful innovations that are changing the face of education in a post-COVID world.

The HundrED Global Collection 2023

Excerpt:

The year 2022 has been a year to look to the future, as the global education conversation moves again toward themes of education transformation and the futures of education. The 100 innovations selected for this year’s global collection are impacting the lives of over 95 million students worldwide. The collection highlights the important role of teachers in education innovation; the continued need for students to develop 21st century skills, including social and emotional learning; an increasing focus on student wellbeing and mental health; and equity in education.

For more information, download the full Global Collection 2023 report.
You can also browse the innovation pages of the selected innovators here.
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From DSC:
Here’s an excerpt of the email I received today from EducationHQ out of Australia — though I think it applies here in the United States as well:

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Amplify and value teachers’ voice in education policymaking: researchers — from educationhq.com
Amplify and value teachers’ voice in education policymaking: researchers

Excerpt:

Monash University’s Teachers’ Perceptions of their Work Survey has revealed teachers’ waning satisfaction in their role and highlighted their…

Also from educationhq.com

Teachers changed my life: Trauma-informed education shows kids they matter — from educationhq.com by Beck Thompson
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Nonprofit Bringing Businesses to Life in the Classroom — to the Tune of $400,000 — from the74million.org by Tim Newcomb
Making candles out of crayons, building birdhouses, fashioning furniture: Real World Scholars has helped 50,000 students become entrepreneurs

Not much entices a second grader to skip out on recess to get back to schoolwork. But excitement around a classroom-run business can do just that, especially when it means creating candles out of crayons and selling them in the local community.

Students design their ideal urban home in My ArchiSchool exhibition — from dezeen.com

Students were able to bring family members to the exhibition. Architectural model by Ethan Chan

Excerpt:

Promotion: fifty-two students presented digital designs and architectural models of their ideal home as part of Hong Kong-based education institute My ArchiSchool’s latest exhibition. As part of the exhibition, My ArchiSchool students were asked to design their ideal home within an urban environment. The exhibition, which took place on 2 October 2022 at the Sky100 on the 100th floor of the International Commerce Centre in Hong Kong, showcased photomontages of digital designs presented alongside physical models.

5 Resources that help students become digital citizens — from rdene915.com by Rachelle Dene Poth

Excerpt:

We need to create opportunities for students to become more digitally aware and literate, and to be responsible when using technology. There are many ways to do this, depending on our content area and grade level. We can model best practices for our students, bring in a specific digital citizenship curriculum to guide them through their learning, or use digital tools and resources available to have students explore and create.

Helping students learn to safely navigate what has become a highly digital world is something that we are all responsible for. Students need to be aware of the impact of their posts online, how to create and manage social accounts and protect their information, and how to properly access and use resources they obtain through technology.

3 Reasons School and District Leaders Should Get on Social Media — from edweek.org by Marina Whiteleather

Excerpt:

School and district leaders can—and should—be using social media in their work.

That’s the message shared by Stephanie McConnell, a superintendent in the Hawkins Independent School District in Texas, and Salome Thomas-El, a K-8 principal in Delaware, during an Education Week K-12 Essentials forum on Oct. 13.

At the event, McConnell and Thomas-El provided insights and advice for school leaders who are hesitant to post on certain social platforms or unsure how to use them.

 

Updated Creative Cloud helps you create with precision and speed and collaborate seamlessly — from blog.adobe.com by Scott Belsky

Excerpt:

Over the past few years, creative expression has become a widespread desire. From new social media platforms to our efforts to stand out in school, or at work through our ideas, creativity has become a vital skill for everyone. Our teams at Adobe are on a mission to outfit everyone to create.

The latest version of Adobe Creative Cloud, released [on 10/18/22] at Adobe MAX, includes innovations that support creativity for all.

Also relevant/see:

 

Student Preference for Online Learning Up 220% Since Pre-Pandemic — from campustechnology.com by Rhea Kelly

Excerpt:

According to a recent Educause survey, the number of students expressing preferences for courses that are mostly or completely online has increased 220% since the onset of the pandemic, from 9% in 2020 (before March 11) to 29% in 2022. And while many students still prefer learning mostly or completely face-to-face, that share has dropped precipitously from 65% in 2020 to 41% this year.

“These data point to student demand for online instructional elements, even for fully face-to-face courses,” Educause stated.

Also relevant/see:

  • A Surge in Young Undergrads, Fully Online — from insidehighered.com by Susan D’Agostino
    Tens of thousands of 18- to 24-year-olds are now enrolling at Western Governors, Southern New Hampshire and other national online institutions. Does this represent a change in student behavior?
 

What might the ramifications be for text-to-everything? [Christian]

From DSC:

  • We can now type in text to get graphics and artwork.
  • We can now type in text to get videos.
  • There are several tools to give us transcripts of what was said during a presentation.
  • We can search videos for spoken words and/or for words listed within slides within a presentation.

Allie Miller’s posting on LinkedIn (see below) pointed these things out as well — along with several other things.



This raises some ideas/questions for me:

  • What might the ramifications be in our learning ecosystems for these types of functionalities? What affordances are forthcoming? For example, a teacher, professor, or trainer could quickly produce several types of media from the same presentation.
  • What’s said in a videoconference or a webinar can already be captured, translated, and transcribed.
  • Or what’s said in a virtual courtroom, or in a telehealth-based appointment. Or perhaps, what we currently think of as a smart/connected TV will give us these functionalities as well.
  • How might this type of thing impact storytelling?
  • Will this help someone who prefers to soak in information via the spoken word, or via a podcast, or via a video?
  • What does this mean for Augmented Reality (AR), Mixed Reality (MR), and/or Virtual Reality (VR) types of devices?
  • Will this kind of thing be standard in the next version of the Internet (Web3)?
  • Will this help people with special needs — and way beyond accessibility-related needs?
  • Will data be next (instead of typing in text)?

Hmmm….interesting times ahead.

 

Inclusive Education For Students With Hearing Impairment — from edtechreview.in by Priyanka Gupta

Excerpt:

The following may be difficult for a student with a hearing impairment:

  • The subjects of spelling, grammar, and vocabulary
  • Making notes while listening to lectures
  • Participate, engage or understand classroom discussions
  • Understand educational videos
  • Present oral reports
 

Lessons Learned from Six Years of Podcasting — from derekbruff.org by Derek Bruff

Excerpt:

Last month on Twitter, I shared some of the many, many things I’ve learned from podcast guests over the last six years. I encourage you to check out that thread and listen to a few of my favorite episodes. Here on the blog, I’d like to share a few more general reflections about what I learned through producing Leading Lines.

Finally, one lesson that the podcast reinforced for me is that faculty and other instructors want to hear stories. Sure, a peer-reviewed journal article on the impact of some teaching practice is useful, but some of those can focus too much on assessment and not enough on the practice itself. Hearing a colleague talk about their teaching, the choices they’ve made, why they made those choices, what effects those choices have had on student learning… that can be both inspirational and intensely practical for those seeking to improve their teaching. A big part of Leading Lines was finding instructors with compelling stories and then letting them shine during our interviews.

Speaking of digital audio, also relevant/see:

With Audiobooks Launching in the U.S. Today, Spotify Is the Home for All the Audio You Love — from newsroom.spotify.com by

Excerpt:

Adding an entirely new content format to our service is no small feat. But we’ve done it before with podcasts, and we’re excited to now do the same with audiobooks.

Just as we did with podcasting, this will introduce a new format to an audience that has never before consumed it, unlocking a whole new segment of potential listeners. This also helps us support even more kinds of creators and connect them with fans that will love their art—which makes this even more exciting.


Addendum on 9/30/22:


 

Instructional Audio: 4 Benefits to Improving It — from techlearning.com by Erik Ofgang
Ensuring every classroom has instructional audio capabilities helps all students hear what the teacher is saying.

Excerpt (emphasis DSC):

Sound is a key component of education. If students can’t hear their instructor well, they’re clearly not going to focus or learn as much. That’s why more and more schools are investing in instructional audio systems, which are high-tech public address systems designed with classrooms, teachers, and all students in mind.

Terri Meier is director of education technology for Rio Rancho Public Schools in New Mexico where all new classrooms are being built with voice amplification systems in place and many existing classrooms are being retrofitted with similar systems. These systems are key for schools in their accessibility efforts and in providing quality instruction overall, she says.

And speaking of accessibility-related postings/items, also see:

 

Arts Integration and STEAM Resources for K-12 Educators

Unlock the power of creativity -- arts integration and STEAM resources for K-12 educators

Official Trailer (Art Works for Teachers)

Excerpt:

Introducing the Art Works for Teacher Podcast Trailer! Get a quick sneak peek at what you can expect from this new show, launching September 22, 2022. New episodes will be available each Thursday on your favorite podcast platform, on YouTube, and right here on our site.


From DSC:
Along these lines, also see WEST MICHIGAN CENTER FOR ARTS + TECHNOLOGY. Such a learning environment builds skills and creativity while supercharging participation and engagement!

 

 

To Improve Outcomes for Students, We Must Improve Support for Faculty — from campustechnology.com by Dr. David Wiley
The doctoral programs that prepare faculty for their positions often fail to train them on effective teaching practices. We owe it to our students to provide faculty with the professional development they need to help learners realize their full potential.

Excerpts:

Why do we allow so much student potential to go unrealized? Why are well-researched, highly effective teaching practices not used more widely?

The doctoral programs that are supposed to prepare them to become faculty in physics, philosophy, and other disciplines don’t require them to take a single course in effective teaching practices. 

The entire faculty preparation enterprise seems to be caught in a loop, unintentionally but consistently passing on an unawareness that some teaching practices are significantly more effective than others. How do we break this cycle and help students realize their full potential as learners?

From DSC:
First of all, I greatly appreciate the work of Dr. David Wiley. His career has been dedicated to teaching and learning, open educational resources, and more. I also appreciate and agree with what David is saying here — i.e., that professors need to be taught how to teach as well as what we know about how people learn at this point in time. 

For years now, I’ve been (unpleasantly) amazed that we hire and pay our professors primarily for their research capabilities — vs. their teaching competence. At the same time, we continually increase the cost of tuition, books, and other fees. Students have the right to let their feet do the walking. As the alternatives to traditional institutions of higher education increase, I’m quite sure that we’ll see that happen more and more.

While I think that training faculty members about effective teaching practices is highly beneficial, I also think that TEAM-BASED content creation and delivery will deliver the best learning experiences that we can provide. I say this because multiple disciplines and specialists are involved, such as:

  • Subject Matter Experts (i.e., faculty members)
  • Instructional Designers
  • Graphic Designers
  • Web Designers
  • Learning Scientists; Cognitive Learning Researchers
  • Audio/Video Specialists  and Learning Space Designers/Architects
  • CMS/LMS Administrators
  • Programmers
  • Multimedia Artists who are skilled in working with digital audio and digital video
  • Accessibility Specialists
  • Librarians
  • Illustrators and Animators
  • and more

The point here is that one person can’t do it all — especially now that the expectation is that courses should be offered in a hybrid format or in an online-based format. For a solid example of the power of team-based content creation/delivery, see this posting.

One last thought/question here though. Once a professor is teaching, are they open to working with and learning from the Instructional Designers, Learning Scientists, and/or others from the Teaching & Learning Centers that do exist on their campus? Or do they, like many faculty members, think that such people are irrelevant because they aren’t faculty members themselves? Oftentimes, faculty members look to each other and don’t really care what support is offered (unless they need help with some of the technology.)


Also relevant/see:


 

What if smart TVs’ new killer app was a next-generation learning-related platform? [Christian]

TV makers are looking beyond streaming to stay relevant — from protocol.com by Janko Roettgers and Nick Statt

A smart TV's main menu listing what's available -- application wise

Excerpts:

The search for TV’s next killer app
TV makers have some reason to celebrate these days: Streaming has officially surpassed cable and broadcast as the most popular form of TV consumption; smart TVs are increasingly replacing external streaming devices; and the makers of these TVs have largely figured out how to turn those one-time purchases into recurring revenue streams, thanks to ad-supported services.

What TV makers need is a new killer app. Consumer electronics companies have for some time toyed with the idea of using TV for all kinds of additional purposes, including gaming, smart home functionality and fitness. Ad-supported video took priority over those use cases over the past few years, but now, TV brands need new ways to differentiate their devices.

Turning the TV into the most useful screen in the house holds a lot of promise for the industry. To truly embrace this trend, TV makers might have to take some bold bets and be willing to push the envelope on what’s possible in the living room.

 


From DSC:
What if smart TVs’ new killer app was a next-generation learning-related platform? Could smart TVs deliver more blended/hybrid learning? Hyflex-based learning?
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The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

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Or what if smart TVs had to do with delivering telehealth-based apps? Or telelegal/virtual courts-based apps?


 

Top Tools for Learning 2022 [Jane Hart]

Top Tools for Learning 2022

 

Top tools for learning 2022 — from toptools4learning.com by Jane Hart

Excerpt:

In fact, it has become clear that whilst 2021 was the year of experimentation – with an explosion of tools being used as people tried out new things, 2022 has been the year of consolidation – with people reverting to their trusty old favourites. In fact, many of the tools that were knocked off their perches in 2021, have now recovered their lost ground this year.


Also somewhat relevant/see:


 

From DSC:
I wanted to pass this along to the learning space designers out there in case it’s helpful to them.

“The sound absorbing Sola felt is made from 50% post-consumer recycled PET.”

Source


Acoustic Static Links lighting by LightArt — from dezeen.com

 
 

Matthew Ball on the metaverse: We’ve never seen a shift this enormous — protocol.com by Janko Roettgers
The leading metaverse theorist shares his thoughts on the sudden rise of the concept, its utility for the enterprise and what we still get wrong about the metaverse.

Excerpts:

What are the biggest misconceptions about the metaverse?
First, the idea that the metaverse is immersive virtual reality, such as an Oculus or Meta Quest. That’s an access device. It would be akin to saying the mobile internet is a smartphone.

We should think of the metaverse as perhaps changing the devices we use, the experiences, business models, protocols and behaviors that we enjoy online. But we’ll keep using smartphones, keyboards. We don’t need to do all video conferences or all calls in 3D. It’s supplements and complements, doesn’t replace everything.

Also relevant/see:

A former Amazon exec thinks Disney will win the metaverse — from protocol.com by

Excerpt:

This month, Ball is publishing his book, “The Metaverse: And How It Will Revolutionize Everything.” The work explains in detail what the metaverse is all about and which shifts in tech, business and culture need to fall into place for it to come into existence.

How will the metaverse change Hollywood? In his book, Ball argues that people tend to underestimate the changes new technologies will have on media and entertainment.

  • Instead of just seeing a movie play out in 360 degrees around us, we’ll want to be part of the movie and play a more active role.
  • One way to achieve that is through games, which have long blurred the lines between storytelling and interactivity. But Ball also predicts there will be a wide range of adjacent content experiences, from virtual Tinder dates in the “Star Wars” universe to Peloton rides through your favorite movie sets.

Addendum on 7/24/22:

Neurodiversity, Inclusion And The Metaverse — from workdesign.com by Derek McCallum

Excerpt:

Innovation in virtual and augmented reality platforms and the vast opportunities connected to the metaverse are driving innovation in nearly every industry. In the workplace, future-focused companies are increasingly exploring ways to use this nascent technology to offer workers more choices and better support for neurodiverse employees.

It would be nearly impossible to list all the challenges and opportunities associated with this technology in a single article, so I’ll keep things focused on an area that is top-of-mind right now as many of us start to make our way back into the office—the workplace. The truth is, while we can use our expertise and experience to anticipate outcomes, no one truly knows what the metaverse will become and what the wide-ranging effects will be. At the moment, the possibilities are exciting and bring to mind more questions than answers. As a principal and hands-on designer in a large, diverse practice, my hope is that we will be able to collectively harness the inherent opportunities of the metaverse to support richer, more accessible human experiences across all aspects of the built environment, and that includes the workplace.


 
© 2024 | Daniel Christian