HolographicStorytellingJWT-June2016

HolographicStorytellingJWT-2-June2016

 

Holographic storytelling — from jwtintelligence.com by Jade Perry

Excerpt (emphasis DSC):

The stories of Holocaust survivors are brought to life with the help of interactive 3D technologies.

New Dimensions in Testimony’ is a new way of preserving history for future generations. The project brings to life the stories of Holocaust survivors with 3D video, revealing raw first-hand accounts that are more interactive than learning through a history book.

Holocaust survivor Pinchas Gutter, the first subject of the project, was filmed answering over 1000 questions, generating approximately 25 hours of footage. By incorporating natural language processing from Conscience Display, viewers were able to ask Gutter’s holographic image questions that triggered relevant responses.

 

 

From DSC:
I wonder…is this an example of a next generation, visually-based chatbot*?

With the growth of artificial intelligence (AI), intelligent systems, and new types of human computer interaction (HCI), this type of concept could offer an on-demand learning approach that’s highly engaging — and accessible from face-to-face settings as well as from online-based learning environments. (If it could be made to take in some of the context of a particular learner and where a learner is in the relevant Zone of Proximal Development (via web-based learner profiles/data), it would be even better.)

As an aside, is this how we will obtain
customer service from the businesses of the future? See below.

 


 

 

*The complete beginner’s guide to chatbots — from chatbotsmagazine.com by Matt Schlicht
Everything you need to know.

Excerpt (emphasis DSC):

What are chatbots? Why are they such a big opportunity? How do they work? How can I build one? How can I meet other people interested in chatbots?

These are the questions we’re going to answer for you right now.

What is a chatbot?
A chatbot is a service, powered by rules and sometimes artificial intelligence, that you interact with via a chat interface. The service could be any number of things, ranging from functional to fun, and it could live in any major chat product (Facebook Messenger, Slack, Telegram, Text Messages, etc.).

A chatbot is a service, powered by rules and sometimes artificial intelligence, that you interact with via a chat interface.

Examples of chatbots
Weather bot. Get the weather whenever you ask.
Grocery bot. Help me pick out and order groceries for the week.
News bot. Ask it to tell you when ever something interesting happens.
Life advice bot. I’ll tell it my problems and it helps me think of solutions.
Personal finance bot. It helps me manage my money better.
Scheduling bot. Get me a meeting with someone on the Messenger team at Facebook.
A bot that’s your friend. In China there is a bot called Xiaoice, built by Microsoft, that over 20 million people talk to.

 

 

Will “class be in session” soon on tools like Prysm & Bluescape? If so, there will be some serious global interaction, collaboration, & participation here! [Christian]

From DSC:
Below are some questions and thoughts that are going through my mind:

  • Will “class be in session” soon on tools like Prysm & Bluescape?
  • Will this type of setup be the next platform that we’ll use to meet our need to be lifelong learners? That is, will what we know of today as Learning Management Systems (LMS) and Content Management Systems (CMS) morph into this type of setup?
  • Via platforms/operating systems like tvOS, will our connected TVs turn into much more collaborative devices, allowing us to contribute content with learners from all over the globe?
  • Prysm is already available on mobile devices and what we consider a television continues to morph
  • Will second and third screens be used in such setups? What functionality will be assigned to the main/larger screens? To the mobile devices?
  • Will colleges and universities innovate into such setups?  Or will organizations like LinkedIn.com/Lynda.com lead in this space? Or will it be a bit of both?
  • How will training, learning and development groups leverage these tools/technologies?
  • Are there some opportunities for homeschoolers here?

Along these lines, are are some videos/images/links for you:

 

 

PrysmVisualWorkspace-June2016

 

PrysmVisualWorkspace2-June2016

 

BlueScape-2016

 

BlueScape-2015

 

 



 

 

DSC-LyndaDotComOnAppleTV-June2016

 

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 



 

Also see:

kitchenstories-AppleTV-May2016

 

 

 

 


 

Also see:

 


Prysm Adds Enterprise-Wide Collaboration with Microsoft Applications — from ravepubs.com by Gary Kayye

Excerpt:

To enhance the Prysm Visual Workplace, Prysm today announced an integration with Microsoft OneDrive for Business and Office 365. Using the OneDrive for Business API from Microsoft, Prysm has made it easy for customers to connect Prysm to their existing OneDrive for Business environments to make it a seamless experience for end users to access, search for, and sync with content from OneDrive for Business. Within a Prysm Visual Workplace project, users may now access, work within and download content from Office 365 using Prysm’s built-in web capabilities.

 


 

 

 

Teaching while learning: What I learned when I asked my students to make video essays — from chronicle.com by Janine Utell, Professor of English at Widener University

Excerpt:

This is not exactly a post about how to teach the video essay (or the audiovisual essay, or the essay video, or the scholarly video).  At the end I share some resources for those interested in teaching the form: the different ways we might define the form, some of the theoretical/conceptual ideas undergirding the form, how it allows us to make different kinds of arguments, and some elements of design, assignment and otherwise.

What I’m interested in here is reflecting on what this particular teaching moment has taught me.  It’s a moment still in progress/process.  These reflections might pertain to any teaching moment where you’re trying something new, where you’re learning as the students are learning, where everyone in the room is slightly uncomfortable (in a good, stretching kind of way), where failure is possible but totally okay, and where you’re able to bring in a new interest of your own and share it with the students.

Take two:  I tried this again in an upper-level narrative film course, and the suggestions made by students in the previous semester paid off.  With the additional guidance, students felt comfortable enough being challenged with the task of making the video; a number of them shared that they liked having the opportunity to learn a new skill, and that it was stimulating to have to think about new ways of making choices around what they wanted to say.  Every step of realizing their storyboard and outline required some problem-solving, and they were able to articulate the work of critical thinking in surprising ways (I think they themselves were a little surprised, too).

Some resources on the video essay/scholarly video:

 

 

From DSC:

A couple of comments that I wanted to make here include:

  1. I greatly appreciate Janine’s humility, her wonderful spirit of experimentation, and her willingness to learn something right along with her students. She expressed to her students that she had never done this before and that they all were learning together. She asked them for feedback along the way and incorporated that feedback in subsequent attempts at using this exercise. Students and faculty members need to realize/acknowledge/accept that few people know it all these days — experts are a dying breed in many fields, as the pace of change renders it thus.
    .
  2. Helping students along with their new media literacy skills is critical these days. Janine did a great job in this regard! Unfortunately, she is in an enormous minority.  I run a Digital Studio on our campus, and so often I enter the room with dismay…a bit of sorrow creeps back into me again, as too many times our students are not learning some of the skills that will serve them so well once they graduate (not to mention how much they would benefit from being able to craft multimedia-based messages and put such messages online in their studies while in college). Such skills will serve students well in whatever future vocation they go into.  Knowing some of the tools of the trade, working with digital audio and video, storyboarding, working with graphics, typography, and more — are excellent skills and knowledge to have in order to powerfully communicate one’s message.

 

 

 

 

Virtual reality: The Next Big Thing for college creatives — from college.usatoday.com by Morgan Buckley, University of Southern California

Excerpt:

College students across the country — from the University of Southern California to the University of Minnesota to Southern Methodist University — are also experimenting with virtual reality applications via clubs, design labs and hackathons.

The tech industry is taking note.

Among the bigger showcases for the technology took place last month, when the University of Southern California’s Virtual Reality Club (VRSC) hosted its first annual Virtual Reality Festival and Demo Day, a showcase of projects and panels with The Walt Disney Company as its title sponsor.

Students traveled from the University of California-San Diego, UCLA, Chapman University, Loyola Marymount University and the University of Colorado-Boulder to attend the fest. The judges were industry professionals from companies including NVIDIA, Google, Maker Studios and Industrial Light and Magic’s X Lab.

Some $25,000 in prizes were split among winners in four categories: 360 Live-Action Videos, 360 Animation, Interactive VR Games and Immersive Technology/Augmented Reality (AR). VR/AR categories ranged from health care to games, journalism, interactive design and interpretive dance.

 

My green screen setup –from learninginhand.com by Tony Vincent

Excerpt:

I’m often asked about the set up I use to film my videos. Here’s a 360 spherical photo that I’ve annotated. Feel free to scroll and zoom around to check out my setup.

 

TonyVincent-GreenScreenSetup-April2016

 

 

Where are all the Kidcasts? — from theatlantic.com by Stephanie Hayes
Kids learn from podcasts, so why aren’t adults making more for them?

Excerpt:

The obvious follow-up question is why? Podcasts for kids seem like such a no-brainer. Podcasts could offer a solution to kids overdosing on dreaded “screentime,” a way to entertain and educate kids without fear of burning their retinas or letting their imaginations go to ruin. Plus, they could fit seamlessly into existing routines, filling long car trips or down-time before bed.

“One argument we’ve heard is that kids won’t sit through podcasts if they’re not being engaged visually,” said Molly Bloom, one of the producers of the children’s podcast Brains On!, echoing a sentiment I heard many times while researching this article. “But kids are used to hearing stories all the time.”

 

Active Learning: In Need of Deeper Exploration — from facultyfocus.com by Maryellen Weimer

Excerpt (emphasis DSC):

The one proposed by Bonwell and Eison in an early (and now classic) active learning monograph is widely referenced: involving “students in doing things and thinking about the things they are doing.” (p. 2)

Those are fine places to start, but as interest in active learning has grown—and with its value now firmly established empirically—what gets labeled as active learning continues to expand. Carr, Palmer, and Hagel recently wrote, “Active learning is a very broad concept that covers or is associated with a wide variety of learning strategies.” (p. 173) They list some strategies now considered to be active learning. I’ve added a few more: experiential learning; learning by doing (hands-on learning); applied learning; service learning; peer teaching (in various contexts); lab work; role plays; case-based learning; group work of various kinds; technology-based strategies such as simulations, games, clickers, and various smart phone applications; and classroom interaction, with participation and discussion probably being the most widely used of all active learning approaches. Beyond strategies are theories such as constructivism that have spun off collections of student-centered approaches that promote student autonomy, self-direction, and self-regulation of learning.

 

 

“It’s Not You, It’s the Room”— Are the High-Tech, Active Learning Classrooms Worth It? [2013] – from cvm.umn.edu by Sehoya Cotner, Jessica Loper, J. D. Walker, and D. Christopher Brooks

Excerpt (emphasis DSC):

Several institutions have redesigned traditional learning spaces to better realize the potential of active, experiential learning. We compare student performance in traditional and active learning classrooms in a large, introductory biology course using the same syllabus, course goals, exams, and instructor. Using ACT scores as predictive, we found that students in the active learning classroom outperformed expectations, whereas those in the traditional classroom did not. By replicating initial work, our results provide empirical confirmation that new, technology-enhanced learning environments positively and independently affect student learning. Our data suggest that creating space for active learning can improve student performance in science courses. However, we recognize that such a commitment of resources is impractical for many institutions, and we offer recommendations for applying what we have learned to more traditional spaces.

We believe that the investment in ALCs at the University of Minnesota was worth it. Documented increases in student engagement and confirmed average gains of nearly 5 percentage points in final grades are improvements in the student academic experience that few educational interventions could aspire to. However, whether these improvements warrant the capital investment in ALCs is a judgment each educational institution must make for itself, drawing on local priorities and resources.

Instructors may need to think seriously and creatively about changing the manner in which they deliver their courses in spaces such as these —not only for the sake of navigating the challenges of teaching in a decentered space, but also to take advantage of the features of the room that allow us to better realize the benefits of active learning. The classroom architecture is bound to frustrate the efforts of faculty who don’t yield to the rooms’ novel demands. There is no well-identified “stage” from which to deliver a traditional lecture. Half of the students in the class may be facing away from the instructor at any given time. Teachers who view silence as engagement will need to adjust their perceptions, as one goal of decentralized classrooms is increased small-group interaction and this activity can be noisy and difficult to monitor. And, in the case of the ALCs at our institution, there is a learning curve with respect to the technological capabilities of the rooms.

 

 

Excerpt from the University of Minnesota’s Active Learning Classrooms web page:

What Is an Active Learning Classroom (ALC)?
ALC is the term often used to describe the student-centered, technology-rich learning environments at the University of Minnesota. U of M ALCs feature large round tables with places for nine students. Each table supports three laptops, with switching technology that connects them to a fixed flat-panel display projection system, and three microphones. There is a centered teaching station which allows the instructor to select and display table-specific information. Multiple white boards or glass-surface marker boards are distributed around the perimeter of the classrooms.

 

 

 

5-minute film festival: Resources for filmmaking in the classroom — from edutopia.org by Amy Erin Borovoy

Excerpt:

I’ll admit I’m a bit biased here since I’m a filmmaker by trade, but I truly believe the process of planning and making videos can offer tremendous learning opportunities for students of almost any age. Not only is the idea of telling stories with video really engaging for many kids, filmmaking is ripe with opportunities to connect to almost every academic subject area. As the technology to shoot and edit films becomes more ubiquitous, where is a teacher with no experience in video production to begin? I’ve shared some resources below to help you and your students get started on making blockbusters of your own.

 

 

Finding our voice: Instructional Designers in higher education — from er.educause.edu by Sandra Miller and Gayle Stein

Key Takeaways

  • A New Jersey workshop on instructional design gave attendees the opportunity to learn about instructional designers’ roles at different institutions and brainstorm good ideas, tips and tricks, important contributions to the field, and how to overcome shared challenges.
  • Instructional technologists and video production coordinators also are involved in the instructional design process, helping faculty learn how to use instructional tools.
  • A major challenge for instructional designers is faculty resistance to new pedagogies and deliveries — not just to hybrid and online courses.
  • Institutional acknowledgement of skill acquisition in their professional development can lead faculty to place a higher value on technology integration in teaching and learning.

What Instructional Designers Do
Instructional designers take on a variety of roles. They can be course development focused or technology focused. They can be facilitators, mentors, trainers, collaborators, reviewers, and mediators, and more likely some combination of those. They often have different roles to fill in addition to instructional design: they may supervise computer labs, have responsibility for classroom technology, and/or oversee video production facilities.

The instructional designers who attended the NJEDge.Net Instructional Design Symposium are involved in:

  • Providing both pedagogical and technology training, sometimes simultaneously and sometimes separately
  • Moving courses between learning management systems
  • Creating new online courses or transitioning face-to-face courses to online formats
  • Producing video and other multimedia
  • Supporting a variety of software that faculty want to use to create their courses or
  • Training faculty to teach more effectively using technology
  • Supporting students using LMSs
  • Ensuring that courses meet federal requirements for accessibility
  • Lobbying for funding for faculty who are taking time to create online courses
  • Creating challenging assessments to minimize cheating

Instructional technologists and video production coordinators also are involved in the instructional design process. They help faculty learn how to use instructional tools such as lecture capture, synchronous meetings, asynchronous discussions, collaborative document writing, group work, clickers, learning management systems, video production, and video editing.

 

The instructional designers found that it made a difference in terms of trust and respect accorded them when they sat on the academic side of the house. (Nonetheless, the majority of instructional designers at the symposium report to the IT side and ultimately (usually) to the financial/administrative side, despite their preference for the academic side.)

 

 

A prediction from DSC:
Those institutions who develop and use internal teams of specialists will be the winners in the future.

Below are some of the forces that will reward those institutions who pursue such a strategy in order to design, create, and provide their offerings/services include:

  • The rise of personalized/adaptive learning (data mining, learning analytics are also included in this bullet point)
  • The increased use of artificial intelligence and the development of intelligent systems/assistants/tutoring
  • Higher ed’s need to scale and reduce the going rates/prices of obtaining degrees — yet maintaining quality
  • Rapid technological changes and an ever increasing amount to know as instructional technologists (this is also true with videographers, multimedia developers, copyright experts, and other members of the team)
  • New discoveries and advances w/in the various disciplines — which require faculty members’ focus to stay on top of their disciplines
  • The changing expectations of students, and how they prefer to learn
  • The rise of alternatives to institutions of traditional higher education who, from their very start, develop and use internal teams of specialists (all the more relevant if these alternative organizations obtain the financial backing of the Federal Government)

The trick is how such teams should actually operate so as not to become bottlenecks in keeping the curricula relevant and up-to-date. After all, it takes time and resources to effectively design, create, and deliver blended and/or online courses.

 

 

From resonics.co.uk with a shout out to Mr. Jeremy Luscombe for the resource:

 

Courtesy Of Resonics

 

From DSC:
If you can clear up just short of an hour of your time, this piece from PBS entitled, “School Sleuth: The Case of the Wired Classroom” is very well done and worth your time.  It’s creative and objective; it offers us some solid research, some stories, and some examples of the positives and negatives of technology in the classroom. It weaves different modes of learning into the discussion — including blended learning, online learning, personalized learning and more. Though it aired back in October of 2015, I just found out about it.

Check it out if you can!

 

SchoolSleuth-WiredClassroom-Oct2015

 

 

 

Also see:

  • Schools push personalized learning to new heights — from edweek.org
    Excerpt:
    For most schools, reaching the next level of digitally driven, personalized learning is far from reality. Still, some schools are extending their digital reach in significant and sometimes groundbreaking ways, as the stories in this special report illustrate. They are making moves to integrate a variety of technologies to track how students learn and to use the resulting data to expand the use of hands-on, project-based learning. The goal is to build never-ending feedback loops that ultimately inform the development of curriculum and assessment. Plus, big data and analytics are gradually making their marks in K-12 education. This special report outlines the progress schools are making to use digital tools to personalize learning, but also raises the question: Are they reaching far enough?
    .
  • A Pedagogical Model for the use of iPads for Learning — from higheru.org

 

pedagogicalmodeliPads-dec2015

 

 

 

 

Flipping Feedback: Screencasting feedback on student essays — from facultyfocus.com by Ron Martinez

Excerpt (emphasis):

But, I thought, what if students could actually watch and hear me in a video as I go over their papers? If possible (which it is), that would approximate the kind of feedback experience I aimed to offer students without constraining it to a particular time or location.

Screencasting (recording and narrating actions performed by the instructor on a computer screen) did that and much more for me and my students. Below I describe the process and the resulting benefits.

 

From DSC:
Though Ron mentioned that he selected Screencast-O-Matic on his PC (and he also mentioned Quicktime), I wanted to offer up a couple of other possibilities:

 

 

 

 

Predictions on the future of digital media — from techcrunch.com by Peter Csathy

Excerpt:

It’s pundit time — this time, digital media style.  Last year I predicted challenges to YouTube’s dominance in online video, a beginning of cord cutting and the unbundling of video services, and an explosion in short form video content. This year the media landscape will continue to shift as VR grows up and consolidation takes over.

 

VR-HeadlineStory-Jan2016

 

 

Will Lynda.com/LinkedIn.com pursue this powerful vision with an organization like IBM? If so, look out!

From DSC:
Back in July of 2012, I put forth a vision that I called Learning from the Living [Class]Room

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

It’s a vision that involves a multitude of technologies — technologies and trends that we continue to see being developed and ones that could easily converge in the not-too-distant future to offer us some powerful opportunities for lifelong learning! 

Consider that in won’t be very long before a learner will be able to reinvent himself/herself throughout their lifetime, for a very affordable price — while taking ala carte courses from some of the best professors, trainers, leaders, and experts throughout the world, all from the comfort of their living room. (Not to mention tapping into streams of content that will be available on such platforms.)

So when I noticed that Lynda.com now has a Roku channel for the big screen, it got my attention.

 

lyndadotcom-roku-channel-dec2015

 

Lets add a few more pieces to the puzzle, given that some other relevant trends are developing quite nicely:

  • tvOS-based apps are now possible — and already there are over 2600 of them and it’s only been a month or so since Apple made this new platform available to the masses
  • Now, let’s add the ability to take courses online via a virtual reality interface — globally, at any time; VR is poised to have some big years in 2016 and 2017!
  • Lynda.com and LinkedIn.com’s fairly recent merger and their developing capabilities to offer micro-credentials, badges, and competency-based education (CBE) — while keeping track of the courses that a learner has taken
  • The need for lifelong learning is now a requirement, as we need to continually reinvent ourselves — especially given the increasing pace of change and as complete industries are impacted (broadsided), almost overnight
  • Big data, algorithms, and artificial intelligence (AI) continue to pick up steam; for example, consider the cognitive computing capabilities being developed in IBM’s Watson — which should be able to deliver personalized digital playlists and likely some level of intelligent tutoring as well
  • Courses could be offered at a fraction of the cost, as MOOC-sized classes could distribute the costs over a greater # of people and back end systems could help grade/assess the students’ work; plus the corporate world continues to use MOOCs to cost-effectively train their employees across the globe (MOOCs would thrive on such a tvOS-based platform, whereby students could watch lectures, demonstrations, and simulations on the big screen and then communicate with each other via their second screens*)
  • As the trends of machine-to-machine communications (M2M) and the Internet of Things (IoT) pick up, relevant courses/modules will likely be instantly presented to people to learn about a particular topic or task.  For example, I purchased a crib and I want to know how to put it together. The chip in the crib communicates to my Smart TV or to my augmented reality glasses/headset, and then a system loads up some multimedia-based training/instructions on how to put it together.
  • Streams of content continue to be developed and offered — via blogs, via channels like Periscope and Meerkat, via social media-based channels, and via other channels — and these streams of multimedia-based content should prove to be highly useful to individual learners as well as for communities of practice

Anyway, these next few years will be packed with change — the pace of which will likely take us by surprise. We need to keep our eyes upward and outward — peering into the horizons rather than looking downwards — doing so should reduce the chance of us getting broadsided!

*It’s also possible that AR and VR will create
a future whereby we only need 1 “screen”

 

The pace has changed significantly and quickly

 

 

Addendum:
After I wrote/published the item above…it was interesting to then see the item below:

IBM opens Watson IoT Global Headquarters, extends power of cognitive computing to a connected world — from finance.yahoo.com
1000 Munich-based experts to drive IoT and industry 4.0 innovation
Launches eight new IoT client experience centers worldwide
Introduces Watson API Services for IoT on the IBM Cloud

Excerpt:

MUNICH, Dec. 15, 2015 /PRNewswire/ — IBM (NYSE: IBM) today announced the opening of its global headquarters for Watson Internet of Things (IoT), launching a series of new offerings, capabilities and ecosystem partners designed to extend the power of cognitive computing to the billions of connected devices, sensors and systems that comprise the IoT.  These new offerings will be available through the IBM Watson IoT Cloud, the company’s global platform for IoT business and developers.

 

 

Museum collections enter VR with the launch of the Woofbert VR App for Samsung gear — from techcrunch.com by Jonathan Shieber
The museum and gallery world is getting is getting one of its first doorways into virtual reality with the launch of the new WoofbertVR app, (launched on 11/17/15) on Samsung Gear VR powered by Oculus.

Excerpt:

The company has an amazing app which will soon be able to take users on a tour of several marquee museums with some of the best collections of art and artifacts in the world.

For its first offering, the company is offering users who download the app a free view into one of the most famous rooms in the Courtauld Gallery, a gallery housing one of London’s most famous art collections.

The gallery, on a bend North of the Thames near the Waterloo Bridge, holds a treasure trove of Impressionist and Post-Impressionist masterpieces including works by Gauguin, Renoir, Manet, and Monet.

Through the first offering on the app, users get a voice guided tour of the room’s paintings narrated by the author Neil Gaiman (a Woofbert investor).

 

 

 

 

 

 

 
© 2025 | Daniel Christian