Making VR a Reality in the Classroom — from er.educause.edu by Cat Flynn and Peter Frost
Faculty and staff at Southern New Hampshire University piloted virtual reality in an undergraduate psychology course to see if it can be an effective pedagogical tool.

Excerpt:

Meeting the Learning Needs of Gen Z and Beyond
While this study was conducted with current SNHU undergraduates, our team aimed to understand the implications of immersive learning for both today’s students and future learners.

Given Gen Z’s documented love for gaming and their desire for higher education to equip them with problem-solving and practical skills, VR provides a confluence of experiential learning and engagement.

From DSC:
Cost and COVID-19 are major issues here, but this is an interesting article nonetheless.

I think Virtual Reality (VR), Mixed Reality (MR), and Augmented Reality (AR) will play a significant role in the future of how we learn. It may take us some time to get there, but I believe that we will.

 

Improving Digital Inclusion & Accessibility for Those With Learning Disabilities — from inclusionhub.com by Meredith Kreisa
Learning disabilities must be taken into account during the digital design process to ensure digital inclusion and accessibility for the community. This comprehensive guide outlines common learning disabilities, associated difficulties, accessibility barriers and best practices, and more.

“Learning shouldn’t be something only those without disabilities get to do,” explains Seren Davies, a full stack software engineer and accessibility advocate who is dyslexic. “It should be for everyone. By thinking about digital accessibility, we are making sure that everyone who wants to learn can.”

“Learning disability” is a broad term used to describe several specific diagnoses. Dyslexia, dyscalculia, dysgraphia, nonverbal learning disorder, and oral/written language disorder and specific reading comprehension deficit are among the most prevalent.

An image of a barrier being torn down -- revealing a human mind behind it. This signifies the need to tear down any existing barriers that might hinder someone's learning experience.

 

5 Ways to Marry Higher Ed to Work — from campustechnology.com by Dian Schaffhauser

Excerpts:

  1. Treat employers as customers.
  2. Move beyond the idea of the bachelor degree as the end-all.
  3. Link coursework with competences.
  4. Develop a “shared vocabulary of skills” that can be used by employers and peer institutions.
  5. Design for equity and inclusion.

From DSC:
It’s great to see more articles like this that promote further collaboration — and less siloing — between the worlds of higher education and the workplace.

My guess is that those traditional institutions of higher education who change/adapt quickly enough have a much greater chance at surviving (and even thriving). Those that don’t will have a very rough road ahead. They will be shadows of  what they once were — if they are even able to keep their doors open.

Disruption is likely ahead — especially if more doors to credentialing continue to open up and employers hire based on those skills/credentials. One can feel the changing momentums at play. The tide has been turning for the last several years now (history may show the seeds of change were planted in times that occurred much longer ago).

 

Nearly Half of Faculty Say Pandemic Changes to Teaching Are Here to Stay — from campustechnology.com by Rhea Kelly

Among the findings:

  • Fifty-one percent of faculty said they feel more positive about online learning today than pre-pandemic. Faculty were most satisfied with how efficiently they were able to communicate with students — but across the board, a majority of faculty were also satisfied with how efficiently the technology worked, how well students learned and how well students engaged in class.
  • Fifty-seven percent of faculty said they feel more positive about digital learning materials than pre-pandemic.
  • Seventy-one percent of faculty reported they make considerable use of digital materials today, compared to 25 percent pre-pandemic. And 81 percent said they expect digital material use to remain the same or increase post-pandemic.
  • Fifty-eight percent reported considerable use of online homework and courseware systems, more than doubling the pre-pandemic share of 22 percent. Seventy-four percent expected the use of those systems to remain the same or increase post-pandemic.
  • Only 8 percent of faculty said they would revert to their pre-pandemic teaching practices after the pandemic is over.

Also see:

Two-thirds of people in the education sector expect to see a continuation of remote work post-pandemic. Sixty-five percent of respondents in education agreed that due to the success of remote collaboration, facilitated by videoconferencing, their organizations are considering a flexible remote working model.

 

DC: Yet another reason for Universal Design for Learning’s multiple means of presentation/media:

Encourage faculty to presume students are under-connected. Asynchronous, low-bandwidth approaches help give students more flexibility in accessing course content in the face of connectivity challenges.

— as excerpted from campustechnology.com’s article entitled, “4 Ways Institutions Can Meet Students’ Connectivity and Technology Needs

 

 

If equity is a priority, UDL is a must — from cultofpedagogy.com by Katie Novak

Once you identify the firm goal, ask yourself, “Based on the variability in my class, what barriers may prevent learners from working toward that goal and how can I eliminate those barriers through design?”

Excerpt:

When we design the same learning pathways for all learners, we might tell ourselves we are being fair, but in fact, single pathways are exclusionary.  Beverly Daniel Tatum, author of the critically acclaimed book, Why Are All The Black Kids Sitting Together in the Cafeteria? And Other Conversations About Race, challenges us to focus on impact over intentions. It may not be our intent to exclude our learners, but the reality is that many students do not have opportunities to learn at high levels or to access curriculum and instruction that is accessible, engaging, culturally sustaining, and linguistically appropriate.

Luckily, there is a framework that rejects these one-size-fits-all solutions and empowers educators to proactively design learning experiences so all students can increase their brainpower and accelerate and own their learning. The framework is Universal Design for Learning (UDL).

UDL is a framework for designing learning experiences so students have options for how they learn, what materials they use, and how they demonstrate their learning. 

From DSC:
I put together this graphic as I’m working on a Module (for Canvas) to address the topic of accessibility:

An image of a barrier being torn down -- revealing a human mind behind it. This signifies the need to tear down any existing barriers that might hinder someone's learning experience.
By Daniel Christian March 2021
 

ARHT Media Inc.
Access The Power Of HoloPresence | Hologram Technology | Holographic Displays | Hologram Events

Excerpt:

ARHT Media mounted a holographic display at the event in Vancouver and had Sunlife’s executive captured and transmitted live as a hologram to the event from our Toronto studio. He was able to see the audience and interact with them in realtime as if he was attending the event and present in the room.

ARHT Media Inc. launches the Holopod | A holograph of the head of global sales appears on stage. Access The Power Of HoloPresence | Hologram Technology | Holographic Displays | Hologram Events

From DSC:

  • Will holographic displays change what we mean by web-based collaboration?
  • Will this be a part of the future learning ecosystems inside of higher education? Inside of the corporate training world? Inside the world of events and webinars?
  • How will this type of emerging technology impact our communications? Levels of engagement?
  • Will this type of thing impact telehealth? Telelegal?
  • How will this impact storytelling? Media? Drama/acting? Games?
  • Will the price come down to where online and blended learning will use this type of thing?
  • Will streams of content be offered by holographic displays?

 

 

The excerpt below is from The 7 best online whiteboards in 2021 — from zapier.com by Maria Myre

  • Miro for turning ideas into tasks
  • Stormboard for creating multiple whiteboards in a single brainstorming session
  • MURAL for remote, multi-member team meetings
  • Limnu for teaching students remotely
  • InVision Freehand for annotating design files with a team
  • Conceptboard for turning a brainstorming session into a formal presentation
  • Explain Everything for creating whiteboard videos

From DSC:
Other potentially-relevant tools/vendors here include:

Woman using the Cisco Webex Desk Pro

 
 

Specialties In Instructional Design and What They Do — from teamedforlearning.com
Specialties in instructional design can help both job seekers and hiring managers find the right fit for digital learning courses and programs.

Excerpt:

An instructional designer is anyone who designs and develops digital learning experiences. That may sound straightforward, but within that vague job title nest dozens of specialties. Even more confusingly, instructional designers may also be called learning designers or learning architects. Their work often overlaps with that of instructional technologists and content creators. Specialties in instructional design help both teammates and hiring managers to navigate this evolving position.

Untangling the complexities of the instructional design role can help both job seekers and hiring managers find the right fit. Identifying a specialty can help professionals carve out their own niche in the instructional design ecosystem. Greater clarity around what instructional designers actually do can help team leaders find the right instructional designer for their project.

 

Learning from the Living [Class] Room: Adobe — via Behance — is already doing several pieces of this vision.

From DSC:
Talk about streams of content! Whew!

Streams of content

I received an email from Adobe that was entitled, “This week on Adobe Live: Graphic Design.”  (I subscribe to their Adobe Creative Cloud.) Inside the email, I saw and clicked on the following:

Below are some of the screenshots I took of this incredible service! Wow!

 

Adobe -- via Behance -- offers some serious streams of content

 

Adobe -- via Behance -- offers some serious streams of content

 

Adobe -- via Behance -- offers some serious streams of content

 

Adobe -- via Behance -- offers some serious streams of content

 

Adobe -- via Behance -- offers some serious streams of content

Adobe -- via Behance -- offers some serious streams of content

Adobe -- via Behance -- offers some serious streams of content

 


From DSC:
So Abobe — via Behance — is already doing several pieces of the “Learning from the Living [Class] Room” vision. I knew of Behance…but I didn’t realize the magnitude of what they’ve been working on and what they’re currently delivering. Very sharp indeed!

Churches are doing this as well — one device has the presenter/preacher on it (such as a larger “TV”), while a second device is used to communicate with each other in real-time.


 

 

The Chegg situation is worse than you think — from eliterate.us by Michael Feldstein

Excerpts:

Forbes just ran with an article entitled “This $12 Billion Company Is Getting Rich Off Students Cheating Their Way Through Covid“.

Ouch.

Chegg -- This $12 Billion Company Is Getting Rich Off Students Cheating Their Way Through Covid

[Per Michael] To sum up:

  • Publishers, after selling expensive textbooks to students, sold the answers to the homework questions in those expensive books to Chegg.
  • Chegg sells the answers to the questions to the students, who often use them to cheat.
  • To combat this problem, universities pay for proctoring software, which is apparently more effective at preventing students from going to the bathroom than it is at preventing cheating.
  • To add insult to all of this injury, “to chegg” is now apparently a verb in the English language. We will all have to live with that linguistic violence.

Addendum on 2/9/21:

 

Five free keynotes on online learning for streaming into virtual conferences — from tonybates.ca by Tony Bates

These are the five keynotes:

  1. Developing quality blended learning courses
  2. Digital learning and the new economy
  3. New technologies and their potential and limitations for teaching and learning
  4. Ten lessons for online learning from the Covid-19 experience (based on research findings)
  5. Online learning in the (k-12) school sector

From DSC:
Thanks Tony for sharing these keynotes and your expertise — which is drawn from so much research and experience. Thanks for giving it away — may your gift bless many. (And I thought you were going to retire…?!? Selfishly, I’m/we’re glad you didn’t!)   🙂

 

8 Higher Education IT Trends to Watch in 2021 [Stone]

8 Higher Education IT Trends to Watch in 2021 — from edtechmagazine.com by Adam Stone
Keep your eye on these trends as higher education prepares for a post-pandemic future.

Excerpt:

1. Get Used to More Advanced Learning Management Systems
At Virginia Tech, the Canvas learning management system (LMS) was critical for coordinating synchronous and asynchronous learning. Such systems will only become more sophisticated moving forward, says Randy Marchany, the university’s IT security officer. “With COVID, instructors have become more video savvy,” he says. “We’re all getting smarter about how we use these tools.”

2. A Rise in Sophisticated Videoconferencing Platforms
Even after the pandemic, educators might continue lecturing over Zoom and other videoconferencing platforms. However, they’ll be doing it in more sophisticated ways. “People will be making these experiences more collaborative, more authentic — with much richer interactions and conversations,” Grajek says. “We are all becoming more experienced consumers, and we will see a lot of innovation in this area.”

From DSC:
Yet another step closer…

Yet another step closer to the Learning from the Living Class Room vision

 

Flipping Virtual Classrooms for More Impact — from techlearning.com by Ray Bendici
Flipping virtual classrooms can help maximize teaching time and resources

Flipping Virtual Classrooms for More Impact

Excerpt:

The mantra of flipped learning is that you can reach every student in every class every day, said Bergman. So if you have less synchronous time, you need to provide more time with your students one-on-one to work on the hard stuff, and flipped mastery learning, in particular, accommodates that.

“Flipped learning teachers have been preparing for the pandemic for the past 10 years,” Bergman said. “It’s really a great way to amplify your reach to teach.”

When the pandemic hit, Bergman and his flipped learning team realized that the most important thing is connections with students and the physical time spent with them. “So what’s the best use of your face-to-face class time?” Bergman said. “I’m going to argue it’s not you standing up and then introducing new content, it’s giving students the new content first and allowing them to apply, analyze, and evaluate it.”

 
© 2025 | Daniel Christian