How Can a University Help Your Leadership Development Program? — from learningsolutionsmag.com by Gaylen Paulson

Excerpt:

For L&D or HR departments, executive education offers a solution for upskilling employees and improving the effectiveness of company leaders. Programs are highly flexible and can target the development needs of a few individuals, a large project team, or a pipeline of future leaders. With additional flexibility on duration, location, and competency areas, executive education can deliver a range of solutions customized to your organization’s specific needs.

4 questions to ask when considering a leadership development program:

Also from learningsolutionsmag.com see:

How to Get Started with Chunking & Sequencing eLearning Design — from learningsolutionsmag.com by Madeleine MacDonald, Shweta Shukla, Lisa A. Giacumo

Also for Training / L&D Departments, see:

Using VR to enhance your DEI training — from chieflearningofficer.com by Scott Stachiw

Excerpt:

VR provides a vehicle with which several specific DEI issues can be dealt in particularly enlightening ways, such as:

  • Unconscious bias.
  • Microaggressions.
  • Showing empathy.
  • Acting as an ally.
 

Five steps to getting higher ROI on your learning content — from chieflearningofficer.com by Anindita Gupta

Excerpt:

Both scenarios point toward the fact that organizations are investing a disproportionate amount of time and money on their star content while the supporting content assets are left languishing.  In the long run, this skewed handling makes it extremely difficult for L&D teams to manage and maintain not just their content but also their budget. They could do better, be leaner, get more out of their investments, and experience smarter if they did just one thing differently.
.

Live learning modules are only the tip of the iceberg of what is involved in creating them

 

Also relevant/see:

Addendum on 5/16/22:

 

100 Universities established an OPM, Bootcamp or Pathways partnership in Q1 2022 — from holoniq.com
Bootcamps are directing more resources B2B and B2G, OPMs are growing existing partnerships further and evolving their technology and healthcare programs.

Excerpt:

Higher Education, like the broader economy, is awkwardly emerging from an almost exclusively digital, isolated and stimulus fuelled environment into… well it’s not clear yet. University Partnerships continued to be established at pace through Q1 2022, albeit at a much slower rate than through 2021.



Also relevant/see:

College contracts with OPMs need better oversight, watchdog says — from highereddive.com by Natalie Schwartz

Excerpt from Dive Brief:

  • The U.S. Department of Education should strengthen oversight of colleges’ relationships with companies that help them launch and build online programs, according to a new report from the U.S. Government Accountability Office, an auditing agency for Congress.

Addendum on 5/11/22:


 

Coursera launches skills training academy for colleges and companies — from highereddive.com by Natalie Schwartz
Experts say the move could help the company strengthen its focus on selling courses to colleges rather than consumers.

Excerpts:

Coursera, like other popular MOOC platforms, has made its name by bringing online classes to the masses. But lately, the company has been expanding efforts to provide these offerings to colleges and employers rather than solely to consumers.

The company doubled down on that strategy Wednesday, when it announced the launch of a career training academy that enables users to earn entry-level certificates from companies like Meta and IBM in fields such as data analytics, social media marketing and user experience design. Institutions — including colleges, businesses and government organizations — can sign up to make the platform available to their students or employees.

The move signals a shift in strategy for the company. While Coursera is still focused on delivering courses directly to consumers, it’s also been building out its offerings to colleges and employers. This business segment includes Coursera for Campus, which allows colleges to use the platform’s content in their classes. 


From DSC:
For those who think MOOCs have come and gone:

Coursera has been using academic content created by universities for years to build its audience, amassing some 97 million users by the end of last year, according to its latest earnings report. 


Addendum on 5/11/22:

 

From DSC:
After seeing the item below, I thought, “Hmmm…traditional institutions of higher education better look out if alternatives continue to gain momentum.” Perhaps it’s wise to double down on efforts to gather feedback from students, families, parents, businesses, and other stakeholders in the workplace regarding what they want and need — vs. what the faculty members of institution ABC want to teach.


A Third of U.S. College Students Consider Withdrawing — from news.gallup.com by Stephanie Marken

Excerpt:

Editor’s Note: The research below was conducted in partnership between the Lumina Foundation and Gallup.

About a third (32%) of currently enrolled students pursuing a bachelor’s degree report they have considered withdrawing from their program for a semester or more in the past six months. A slightly higher percentage of students pursuing their associate degree, 41%, report they have considered stopping out in the past six months. These are similar to 2020 levels when 33% of bachelor’s degree students reported they had considered stopping out and 38% of associate degree students said the same.

 
 

The amazing opportunities of AI in the future of the educational metaverse [Darbinyan]

The amazing opportunities of AI in the future of the educational metaverse — from forbes.com by Rem Darbinyan

Excerpt:

Looking ahead, let’s go over several potential AI-backed applications of the metaverse that can empower the education industry in many ways.

Multilingual Learning Opportunities
Language differences may be a real challenge for students from different cultures as they may not be able to understand and keep up with the materials and assignments. Artificial intelligence, VR and AR technologies can enhance multilingual accessibility for learners no matter where they are in the world. Speech-to-text, text-to-speech and machine translation technologies enrich the learning process and create more immersive learning environments.

AI can process multiple languages simultaneously and provide real-time translations, enabling learners to engage with the materials in the language of their choice. With the ability to instantly transcribe speech across multiple languages, artificial intelligence removes any language barriers for students, enabling them to be potentially involved, learn and communicate in any language.

Artificial Intelligence (AI) in Education Market size exceeded USD 1 billion in 2020 and is expected to grow at a CAGR of over 40% between 2021 and 2027. (source)

Along the lines of innovation within our educational learning ecosystems, see:

3 Questions for Coursera’s Betty Vandenbosch & U-M’s Lauren Atkins Budde on XR — from insidehighered.com by Joshua Kiim
How might extended reality shape the future of learning?

Excerpts (emphasis DSC):

[Lauren Atkins Budde] “Being able to embed quality, effective extended reality experiences into online courses is exponentially a game-changer. One of the persistent constraints of online learning, especially at scale, is how do learners get hands-on practice? How do they experience specific contexts and situations? How do they learn things that are best experienced? XR provides that opportunity for actively doing different kinds of tasks, in various environments, in ways that would otherwise not be possible. It will open up  Lauren Atkins Buddeboth how we teach online and also what we teach online.”

These courses are really exciting and cover a broad range of disciplines, which is particularly important. To choose the right subjects, we did an extensive review of insights from industry partners, learners and market research on in-demand and emerging future-of-work skills and then paired that with content opportunities where immersive learning is really a value-add and creates what our learning experience designers call “embodied learning.”

Addendum on 5/1/22:
Can the Metaverse Improve Learning? New Research Finds Some Promise — from edsurge.com by Jeffrey R. Young

“The findings support a deeper understanding of how creating unique educational experiences that feel real (i.e., create a high level of presence) through immersive technology can influence learning through different affective and cognitive processes including enjoyment and interest,” Mayer and his colleagues write.

 

The Pros and Cons of Developing AI-Powered Corporate Training Videos with Synthesia — from blog.commlabindia.com by Saritha Esaboyuna
Synthesia is a game-changing invention that uses AI (Artificial Intelligence) to generate videos from text inputs. It enables designers to not only natively localise content but also to create and update existing films.

Excerpt:

You don’t need an editing studio, expensive equipment, or a high-end video editing program to design a video. All you need is Synthesia. Actors, cameras, and microphones are no longer required! You can produce high quality AI-enabled videos in over 50 languages just by adding text with Synthesia.

 

Also see:

From DSC:
Teachers and faculty members might want to try this out as well — especially if you have multiple languages being spoken in your classroom. And/or perhaps IT Departments and Help Desks could look at this as well.

 

 

Why One University Is Moving Toward a Subscription Model — a podcast from edsurge.com by Jeffrey R. Young

Excerpts:

One big theme in education-innovation circles is that the professional world is changing faster than ever, and so schools and colleges must adjust how they teach to meet those needs.

One college in St. Louis, Maryville University, is embracing that argument in a big way by revamping its curriculum and even changing its business model to include options like a subscription model—with the goal of helping its students get good jobs after graduation.

“By the end of this decade or before, students should pay for higher ed the way they pay for Netflix or their cell phone bill,” Lombardi says.

From DSC:
I thought this was an interesting conversation and I agreed with much of what Mark Lombardi, President of Maryville University, had to say. 

I appreciated Jeff’s attempts at trying to get Mark to hear that “learning styles” aren’t supported by the research. I wish Mark would have used the word “preferences” instead…as I do think learners have preferences when it comes to them learning about new topics.

 

 

We need to use more tools — that go beyond screen sharing — where we can collaborate regardless of where we’re at. [Christian]

From DSC:
Seeing the functionality in Freehand — it makes me once again think that we need to use more tools where faculty/staff/students can collaborate with each other REGARDLESS of where they’re coming in to partake in a learning experience (i.e., remotely or physically/locally). This is also true for trainers and employees, teachers and students, as well as in virtual tutoring types of situations. We need tools that offer functionalities that go beyond screen sharing in order to collaborate, design, present, discuss, and create things.  (more…)

 

2021 Year End report ADA Digital Accessibility Lawsuits — from info.usablenet.com (need to complete form to get access to the report)

Excerpts:

The UsableNet data and research team reviews hundreds of website and app accessibility lawsuits in federal courts under ADA and in California state courts for our bi-annual lawsuit reports.

Highlights from the report include:

  • The top-line numbers in 2021
  • The trend of repeat digital lawsuits
  • Where key cases have brought some relief and re-focus on connecting to brick and mortar
  • A break-down of the impact on E-commerce
  • Top plaintiffs and plaintiff firms
  • The increase in lawsuits involving accessibility widgets and overlays

Also relevant/see:

Also relevant/see:

 

Play-based learning in your homeschool: It’s more than just board games — from raisinglifelonglearners.com by Colleen Kessler

Excerpts:

Play-based learning doesn’t have to fit in a box!  There are many wonderful resources in the homeschool community to help you discover what works best for your family.

In addition to the various suggestions I have included in today’s episode of the podcast, you’ll find excellent recommendations from these sites, dedicated to creating out of the box approaches to learning:

In a nutshell, this means that kids learn best when they’re mentally active, engaged socially, and when they can make connections to their lives.

Also relevant/see:

Financial literacy games provide fun ways for students of all ages to learn about finances on various topics. Some websites have grade bands with interactive ways for students to explore creating a bank account, setting a budget, applying for a loan, and many others. Many of the options available include financial literacy games for the classroom.

From DSC:
Although the following resource isn’t about learning, it reminds me of the topic of “play”:

 

10 Books Of Visual Ideas (from 2006 to 2012) — from theelearningcoach.com by Connie Malamed
Explanatory, Information and Data Visualization Graphics

Excerpt:

When the importance of visualization became popularized, an explosion of books were published for those who were hungry to understand and appreciate this graphic format. It was an obvious win for practitioners who were trying to improve communication and understanding. These books also served as inspiration for people who were needed visual ideas on demand, like instructional designers.

So that we don’t lose the value of these older books, I’m republishing this article listing ten compelling books from the early days of visualization: 2006 to 2012. The one exception, is Tufte’s book from 1990. I recommend these books for visual examples and for inspiring ways to visualize concepts, statistics and data. They are also a part of our graphic design history.

The list is organized into two categories. Books that feature explanatory graphics and those that portray information graphics and visualizations.

 

45 Next Generation Learning Tools That Kids Will Love — from ireviews.com with thanks to Alex Ward for this resource

Excerpts:

There’s a wide range of tools designed to support curriculum and help teachers and students achieve their goals. These are our top picks for school students of every age, due to their impressive functionality and simple integration into the classroom.

 


From DSC:
Below is a sample screenshot from the Elementary school resources section. They also have resources for middle schoolers and high schoolers.


45 Next Generation Learning Tools That Kids Will Love

 

The Future of ID in an AI World — from learningsolutionsmag.com by Markus Bernhardt and Clark Quinn

Excerpt:

Recent advances in artificial intelligence (AI) are promising great things for learning. The potential here is impressive, but there also exist many questions and insecurities around deploying AI technology for learning: What can AI do? Where is it best utilized? What are the limits? And particularly: What does that leave for the instructional designer and other human roles in learning, such as coaching and training?

We want to suggest that these developments are for the benefit of everyone—from organizational development strategy devised in the C-suite, via content creation/curation by instructional designers, right through to the learners, as well as coaches and trainers who work with the learners.

 

 
© 2025 | Daniel Christian