Verizon files patent for Virtual Reality phone system — from uploadvr.com

Excerpt:

In hopes of keeping you immersed in your VR experience, Verizon was issued a patent yesterday that allows you to make calls while using VR to those who are not. Although Verizon is far from being the first to implement this idea (see: HTC Vive Phone Service), what is new is how it’s done.

 

 

Facebook shows us what it means to be ‘social’ in Virtual Reality (video) — from recode.net by Kurt Wagner
Gatherings of avatars.

Excerpt:

At its F8 developer conference…Facebook demoed what it calls “social VR,” which is exactly what it sounds like: Connecting two or more real people in a virtual world.

Facebook CTO Mike Schroepfer stood on stage in front of a live audience in San Francisco, put on one of Facebook’s Oculus Rift virtual reality headsets and “teleported” to London. There, he met up with another Facebook employee, who was actually wearing his own headset at the company’s Menlo Park, Calif., headquarters.

 

From DSC:
The following graphic from “The Future of Work and Learning 1: The Professional Ecosystem” by Jane Hart is a wonderful picture of a learning ecosystem:

profecosystem-Jane-Hart-May2016

 

Note that such an ecosystem involves people, tools, processes and more — and is constantly changing. As Jane comments:

But the point to make very clear is that a PES is not a prescribed entity – so everyone’s PES will be different. It is also not a fixed entity – organisational elements will change as the individual changes jobs, and personal elements will change as the individual adds (or removes) external people, content and tools in order to maintain an ecosystem that best fits their needs.

Jane also mentions the concept of flows of new ideas and resources. I call these streams of content, and we need to both contribute items to these streams as well as take things from them.

 

StreamsOfContent-DSC

 

So while Jane and I are on the same page on the vast majority  of these concepts (and I would add Harold Jarche to this picture as well, whom Jane mentions with his Personal Knowledge Mastery (PKM) process), Jane broadens the scope of what I normally refer to as a learning ecosystem when she mentions, “it isn’t just about learning, but just as much about doing a job.”

Anyway, thanks Jane for your posting here.

 

 

 

Why can’t the “One Day University” come directly into your living room — 24×7? [Christian]

  • An idea/question from DSC:
    Looking at the article below, I wonder…“Why can’t the ‘One Day University‘ come directly into your living room — 24×7?”

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

This is why I’m so excited about the “The Living [Class] Room” vision. Because it is through that vision that people of all ages — and from all over the world — will be able to constantly learn, grow, and reinvent themselves (if need be) throughout their lifetimes. They’ll be able to access and share content, communicate and discuss/debate with one another, form communities of practice, go through digital learning playlists (like Lynda.com’s Learning Paths) and more.  All from devices that represent the convergence of the television, the telephone, and the computer (and likely converging with the types of devices that are only now coming into view, such as Microsoft’s Hololens).

 

LearningPaths-LyndaDotCom-April2016

 

You won’t just be limited to going back to college for a day — you’ll be able to do that 24×7 for as many days of the year as you want to.

Then when some sophisticated technologies are integrated into this type of platform — such as artificial intelligence, cloud-based learner profiles, algorithms, and the ability to setup exchanges for learning materials — we’ll get some things that will blow our minds in the not too distant future! Heutagogy on steroids!

 

 


 

 

Want to go back to college? You can, for a day. — from washingtonpost.com by Valerie Strauss

Excerpt:

Have you ever thought about how nice it would be if you could go back to college, just for the sake of learning something new, in a field you don’t know much about, with no tests, homework or studying to worry about? And you won’t need to take the SAT or the ACT to be accepted? You can, at least for a day, with something called One Day University, the brainchild of a man named Steve Schragis, who about a decade ago brought his daughter to Bard College as a freshman and thought that he wanted to stay.

One Day University now financially partners with dozens of newspapers — including The Washington Post — and a few other organizations to bring lectures to people around the country. The vast majority of the attendees are over the age 50 and interested in continuing education, and One Day University offers them only those professors identified by college students as fascinating. As Schragis says, it doesn’t matter if you are famous; you have to be a great teacher. For example, Schragis says that since Bill Gates has never shown to be one, he can’t teach at One Day University.

We bring together these professors, usually four at at a time, to cities across the country to create “The Perfect Day of College.” Of course we leave out the homework, exams, and studying! Best if there’s real variety, both male and female profs, four different schools, four different subjects, four different styles, etc. There’s no one single way to be a great professor. We like to show multiple ways to our students.

Most popular classes are history, psychology, music, politics, and film. Least favorite are math and science.

 

 


See also:


 

 

OneDayUniversity-1-April2016

 

OneDayUniversity-2-April2016

 

 

 


Addendum:


 

 

lyndaDotcom-onAppleTV-April2016

 

We know the shelf-life of skills are getting shorter and shorter. So whether it’s to brush up on new skills or it’s to stay on top of evolving ones, Lynda.com can help you stay ahead of the latest technologies.

 

 

‘Anyone who walks into these spaces wants to teach in them’ — from ucalgary.ca by Joni Miltenburg
Instructors can apply to teach in the Taylor Institute’s flexible learning space

 

Photos inside The Taylor Institute for Teaching and Learning before the official launch in April 2016.

Excerpt:

Leighton Wilks noticed a palpable difference when his class moved from a traditional lecture-style classroom to an active learning space. Not only did attendance increase, but students were more engaged and collaborative.

“I see a lot more team cohesion. They’re talking more to each other because they’re sitting with their teams. It’s nice to foster that teamwork throughout the semester.”

Wilks is an instructor in the Haskayne School of Business and teaches a second-year organizational behaviour course in the newly-renovated active learning classroom in Scurfield Hall. He found that the space breaks down the boundary between instructor and student.

“Instead of being up at the front, I’m walking around. I feel I get a lot more questions and get to know the students better, which is important.”

 

 


From DSC:
Also see my notes from this year’s Next Generation Learning Spaces Conference.


 

 

Creating Great Digital Spaces for Learning — from slideshare.net by Phil Vincent
Professor Andrew Harrison, Professor of Practice at University of Wales Trinity St David and Director, Spaces That Work Ltd., from Jisc DigiFest 2016

PwrDigitalChange-JISC-2016-first

 

PwrDigitalChange-JISC-2016-1

PwrDigitalChange-JISC-2016-2nd

 

 

 

21st-century learning environments — from webcpm.com by Kenneth A. Gruskin, Michael Searson

Excerpts:

Pedagogy
Preparation for the 21st-century workforce demands that educators shift the authority for learning to the students. After all, today’s workers are expected to function in collaborative and horizontal environments, as opposed to the “factory” driven, top-down, solitary worker spaces of yesterday. Therefore, contemporary learning environments should lean heavily on collaborative spaces, supported through personalized learning technologies. Good pedagogy encourages student engagement through complex collaborative projects based on real-world problems.

Technology
Innovative learning should incorporate a true BYOD (bring your own device) environment that provides opportunities for student-centered learning, beginning with their own personalized technologies — from laptops and tablets to smartphones and wearable devices. This approach leverages student devices and reduces the need for institutionally provided equipment.

Supporting Distance Learning
Strategies being used within Unified Communications and Collaboration solutions provide the means to support the involvement of remote participants, whether they are present on the WAN or solely connecting via Internet services. Since these solutions are moving to cloud-based topologies, they are mostly services that individuals subscribe to directly or have access to through campus-based subscription services. These features are also beginning to appear in social media environments, such as Facebook and LinkedIn, so the opportunity for use may become as easy as installing another app in the not-toodistant future.

 

 

 

Engaging students with interactive technologies — from webcpm.com by Bill Nattress

 

InteractiveTechnologies300

Excerpt:

Wireless presentation, lecture capture, online collaboration and active-learning methodologies all require the ability for any and all participants to engage the installed resources within the facility while they also access their personal content; whether local to their personal devices or within the cloud. With the video tools now available to the consumer, the use of conferencing apps will continue to rise. The environments that engage students and faculty will need to allow for any user to log in and access his or her content and presentation appliances without hurdles or roadblocks. Access to subject matter experts or other individuals will also need to be supported as well. With the deployment of video tools via social media, users will also rely more on their personal accounts for contact management instead of an address book. These changes in workflow are disruptors to the policies that many institutions have put in place as it relates to the BYOD usage surrounding their networks. Success of these communication and education solutions needs the networks to focus on and easily support three key technologies: wireless presentation, collaboration and participation by remote team members.

 

From DSC:
Let’s take some of the same powerful concepts (as mentioned below) into the living room; then let’s talk about learning-related applications.


 

Google alum launches MightyTV for cable cord-cutters — from bizjournals.com by Anthony Noto

Excerpts (emphasis DSC):

MightyTV, which has raised more than $2 million in venture funding to date, launched today with a former Google exec at the helm. The startup’s technology incorporates machine learning with computer-generated recommendations in what is being touted as a “major step up” from other static list-making apps.

In this age of Roku and Apple TV, viewers can choose what to watch via the apps they’ve downloaded. MightyTV curates those programs — shows, movies and YouTube videos — into one app without constantly switching between Amazon, HBO, Netflix or Hulu.

Among the features included on MightyTV are:

*  A Tinder-like interface that allows users to swipe through content, allowing the service to learn what you’d like to watch
*  An organizer tool that lists content via price range
A discovery tool to see what friends are watching
*  Allows for group viewings and binge watching

 

From DSC:
What if your Apple TV could provide these sorts of functionalities for services and applications that are meant for K-12 education, higher education, and/or corporate training and development?

Instead of Amazon, HBO, Netflix or Hulu — what if the interface would present you with a series of learning modules, MOOCs, and/or courses from colleges and universities that had strong programs in the area(s) that you wanted to learn about?

That is, what if a tvOS-based system could learn more about you and what you are trying to learn about? It could draw upon IBM Watson-like functionality to provide you with a constantly morphing, up-to-date recommendation list of modules that you should look at.  Think microlearning. Reinventing oneself. Responding to the exponential pace of change. Pursuing one’s passions. More choice/more control. Lifelong learning. Staying relevant. Surviving.

…all from a convenient, accessible room in your home…your living room.

A cloud-based marketplace…matching learners with providers.

Now tie those concepts in with where LinkedIn.com and Lynda.com are going and how people will get jobs in the future.

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

BlueJeans Unveils Enterprise Video Cloud as Businesses Hang Up on Audio-Only Communications
Global Enterprises Adopt Video as a First-Line Communications Strategy

Excerpt (emphasis DSC):

April 12, 2016 — Mountain View, CA—BlueJeans Network, the global leader in cloud-based video communication services, today unveiled the Enterprise Video Cloud, a comprehensive platform built for today’s globally distributed, modern workforce with video communications at the core. New global research shows that 85% of employees are already using video in the workplace and 72% believe that video will transform the way they communicate at work.

“There is a transformation happening among business today – face-to-face video is quickly rising as the preferred communications medium, offering new opportunities for deeper personal relations and outreach, as well as for improved internal and external collaboration,” said Krish Ramakrishnan, CEO of BlueJeans. “Once people experience the power of video, they ‘hang-up’ on traditional conference calling. We are seeing this happen with the emergence of video cultures that power the most innovative cultures—from Facebook and Netflix to Viacom and Del Monte.”

 

From DSC:
I wonder if we’ll see video communication vendors such as BlueJeans or The Video Call Center merge with vendors like Bluescape, Mezzanine, or T1V with their collaboration tools. If so, some serious collaboration could all happen…again, right from within your living room!

 

 

20 awesome BYOD and mobile learning apps — from edutopia.org by Vicki Davis; updated 2/4/16

Excerpt:

We have now been Bring Your Own Device (BYOD) for three years, and boy, do the students bring it. They bring it all! We have iPads, Surface, iPhones, Droids, Chromebooks, Macs, and PC laptops. Here’s my current thinking.

 

 

 

7 best Google apps and tools — from interestingengineering.com

  1. Google Keep
  2. Google Scholar
  3. Gmailify
  4. Google Lego
  5. Google Mars
  6. Google Developers
  7. Google Sky

 

GoogleSky-April2016

 

 

 

Chrome Music Lab

Excerpt:

Music is for everyone. So this year for Music In Our Schools month, we wanted to make learning music a bit more accessible to everyone by using technology that’s open to everyone: the web. Chrome Music Lab is a collection of experiments that let anyone, at any age, explore how music works. They’re collaborations between musicians and coders, all built with the freely available Web Audio API. These experiments are just a start. Check out each experiment to find open-source code you can use to build your own.

 

ChromeMusicLab-March2016

 

 

 

My challenge to you – 8 things all teachers should learn about #edtech — from ictevangelist.com by Mark Anderson

Excerpt:

I love the School Report scheme that the BBC run via Newsround. We all remember the Newsrounds of our youth. For me it was John Craven who made me watch it whenever it was on. It was this report I saw recently on eight things teachers should learn, which got me thinking about eight things I thought teachers should learn about edtech.

My work sees me regularly helping teachers learn different things related to the use of technology and so in this post, I’m going to talk about the eight things I think teachers should learn with #edtech to help support their use of technology to enhance learning in the classroom.

Mark mentions: Google, Padlet, Kahoot, Socrative, Camera, Microphone, Twitter, Videoconferencing software

 

 

 

Quiz accommodations for students in Canvas and Moodle — from thejournal.com by Emmett Dulaney03/16/16

Excerpt:

As we move toward interacting more with students who have an individualized education program (IEP) indicating that they need additional time on tests and quizzes or just need to deal with life issues, it is imperative that the learning management system (LMS) depended upon by an instructor and student alike be properly configured for such accommodations. Canvas and Moodle are currently two of the most popular learning management systems, and both offer the ability to make adjustments to quiz functions within the course without compromising the overall structure of the course. In this article, we will examine how to do so and offer some tips on situations where they are relevant.

 

 

 

Use these Chrome apps to unleash students’ creativity — from educatorstechnology.com

Excerpt:

[The] Chrome web store is packed full of all kinds of educational apps and extensions some of which are also integrated with Google Drive. For those of you looking for a handy resource of Chrome apps to use with students in class, check out this comprehensive chart. In today’s post we are sharing with you a collection of some practical Chrome extensions to unleash learners creativity. Using these resources, students will be able to engage in a number of creative literacy activities that will allow them to multimodally communicate their thoughts, share their ideas and develop new learning skills.

 

 

 

Integrating technology and literacy — from edutopia.org by Frank Ward

Excerpt:

How do you work technology into the pedagogy, instead of just using something cool? That task can be especially daunting in language arts literacy classrooms where reading and writing skill development is the crux of daily lessons. However, as 1:1 technology initiatives roll out, integrating technology into the classroom is our reality.

With hundreds of sites, apps, Chrome extensions, and platforms available, choosing the right ones can seem overwhelming. As an eighth-grade language arts teacher, I’ve experienced this myself. Following are four tools that can help provide immediate formative assessment data as well as top-of-the-rotation feedback to help students develop personal learning goals.

If, like my school, you’re in a “Chromebook District,” these suggested tools will work well because all integrate perfectly when you sign in with your Google ID, limiting the need for multiple passwords. This saves a lot of student confusion, too.

 

 

 

Teachers are using theater and dance to teach math — and it’s working — from washingtonpost.com by Moriah Balingit

Excerpt:

This giggly play session actually was a serious math lesson about big and small and non-standard measurements. Dreamed up by Richardson and kindergarten teacher Carol Hunt, it aims to get the children to think of animal steps as units of measurement, using them to mark how many it takes each animal to get from a starting line to the target.

Teachers call such melding of art and traditional subjects “art integration,” and it’s a new and increasingly popular way of bringing the arts into the classroom. Instead of art as a stand-alone subject, teachers are using dance, drama and the visual arts to teach a variety of academic subjects in a more engaging way.

 

 

Some older items include:

Tech Tip: Using Nearpod for math instruction — from smartblogs.com

 

Storytelling app a hit; launches a new chapter in transmedia — from blogs.vancouversun.com

Excerpt:

Paul Pattison and Luke Minaker knew they were onto something when they got an email from the mother of a nine-year-old who read the first instalment of their interactive story, Weirdwood Manor.

She wrote that she couldn’t get her son to pick up a book,” said Pattison, technical director of All Play No Work, producer of the iPad app. “She got the app for her son and he went through it in two nights. He finished both books.

And then because we don’t have book 3 out yet, unprompted by her he went over to the bookshelf and pulled off a paperback and started reading chapter books again.

.

 

 

 

 

UniversityLearningStore-April2016

From DSC:

  • Will more institutions of higher education be joining/contributing courses to this type of University Learning Store? I’ve often wondered about the place of consortia in higher ed…perhaps this will be one of the ways that institutions pool their resources.  (i.e., creating and contributing content, tapping into content that’s been aggregated)
    .
  • How will corporate training / L&D groups view his sort of development? Will it be helpful to them?
    .
  • Will the University Learning Store, like Lynda.com, continually expand the list of topics that they are offering/addressing?
    .
  • Will these types of efforts morph into what I’ve been calling Learning from the Living [Class] Room? (i.e., learning on demand across a lifetime; employing web-based learner profiles, cognitive computing, social networking/learning while offering the ability to instantly form or join communities of practice) Another way of asking this question is this: “As technology-enabled collaborations increase what’s possible, what’s to keep courses from being ported to tvOS-based apps for on demand learning?”

For example, fast forward a few years from the technologies found in “The Video Call Center” and one could imagine some powerful means of collaborating from one’s living room:

VideoCallCenter-April2016

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

Also see:

Micro-credentials offer universities an opportunity to bridge skill gaps — from centerdigitaled.com by Tanya Roscorla
By working with employers, universities can help students of all ages learn skills that industry leaders need.

Excerpt:

Higher education leaders are pondering how to make bite-sized, low-cost learning opportunities available to students in different ways.

Working adults who change jobs and careers frequently often don’t need to go through an entire degree program to learn different skills. However, they do need a flexible way to earn credentials that are recognized by employers and that demonstrate their ability to apply the skills they learn, said David Schejbal, dean of continuing education, outreach and e-learning at University of Wisconsin-Extension. University micro-credentials can help fill that role.

Six universities have been working with employers to find out what skills they need their employees to have, including the Georgia Institute of Technology, University of California Davis Extension, University of California Irvine Extension, University of Wisconsin-Extension, University of Washington and University of California, Los Angeles.

As a result of collaborating with industry, these universities created short courses and certification programs for the University Learning Store that launched last week. These courses fall into three categories: power skills, technical skills and career advancement skills. Power skills used to be called “soft skills” and include communication, collaboration and critical thinking.

 

 

 

MITReport-OnlineEducation-April2016

 

chargeofMITOEPI-april2016

 

The final report of Massachusetts Institute of Technology’s Online Education Policy Initiative presents findings from discussions among the members of the Institute-wide initiative supported by advice from the advisory group. The report reflects comments and responses received from many sources, including education experts, government education officials, and representatives of university organizations.

 

 

Our findings target four areas: interdisciplinary collaboration, online educational technologies, the profession of the learning engineer, and institutional and organizational change. Focused attention in these areas could significantly advance our understanding of the opportunities and challenges in transforming education.

 

Recommendation 1:
Increase Interdisciplinary Collaboration Across Fields of Research in Higher Education, Using an Integrated Research Agenda

Recommendation 2:
Promote Online as an Important Facilitator in Higher Education

Recommendation 3:
Support the Expanding Profession of the “Learning Engineer”

Recommendation 4:
Foster Institutional and Organizational Change in Higher Education to Implement These Reforms

 

 

 

Also see:
MIT releases online education policy initiative report — from news.mit.edu by Jessica Fujimori, April 1, 2016
New report draws on diverse fields to reflect on digital learning.

Excerpts:

A new MIT report on online education policy draws on diverse fields, from socioeconomics to cognitive science, to analyze the current state of higher education and consider how advances in learning science and online technology might shape its future.

Titled “Online Education: A Catalyst for Higher Education Reform,” the report presents four overarching recommendations, stressing the importance of interdisciplinary collaboration, integration between online and traditional learning, a skilled workforce specializing in digital learning design, and high-level institutional and organizational change.

“There’s so much going on in online education, and it’s moving so quickly, that it’s important to take time to reflect,” says Eric Klopfer, a key participant in the initiative, who is a professor of education and directs the MIT Scheller Teacher Education Program. “One of the goals of the report is to try to help frame the discussion and to pull together some of the pieces of the conversation that are taking place in different arenas but are not necessarily considered in an integrated way,” Willcox says.

 

“We believe that there is a new category of professionals emerging from all this,” Sarma says. “We use the term ‘learning engineer,’ but maybe it’s going to be some other term — who knows?”

These “learning engineers” would have expertise in a discipline as well as in learning science and educational technologies, and would integrate knowledge across fields to design and optimize learning experiences.

“It’s important that this cadre of professionals get recognized as a valuable profession and provided with opportunities for advancement,” Willcox says. “Without people like this, we’re not going to make a transformation in education.”

 

Finally, the report recommends mechanisms to stimulate high-level institutional and organizational change to support the transformation of the industry, such as nurturing change agents and role models, and forming thinking communities to evaluate reform options.

“Policy makers and decision makers at institutions need to be proactive in thinking about this,” says Willcox. “There’s a lot to be learned by looking at industries that have seen this kind of transformation, particularly transformations brought on by digital technologies.”

 

Could Slack be the next online learning platform? — from edsurge.com by Amy Ahearn

Excerpt:

Enter Slack. The online communication platform launched two years ago and now has more than 2.3 million users. It facilitates an online, supercharged version of watercooler conversation, enabling people to trade information and chat informally with colleagues. And it might just be a game changer for online education.

On Slack there are flexible public channels, along with small private groups for exchanges between just a few people. Media companies including the New York Times are using it as a content management system, and corporations from Walmart to Blue Bottle Coffee rely on it to keep globally distributed teams in sync.

 

At +Acumen we were intrigued when marketing guru Seth Godin used Slack for an experiment in online learning. In 2014 he started altMBA, an online leadership workshop, and hosted it in Slack.

 

 

Also see:

 

Slack2-March2016

Slack-March2016

 

 

Microsoft Surface Hub is now shipping – – from avinteractive.com

Excerpt:

Surface Hub is… “a new category of device that will transform the way companies work by delivering a new kind of productivity experience made for group collaboration. It was designed from the ground up for ink and touch, and harnesses the best collaboration and security features of Windows 10, Skype for Business, Office, OneNote and Universal Windows apps.”

 

 

Microsoft Surface Hub finally starts shipping — from informationweek.com by Nathan Eddy
Microsoft’s Surface Hub promises to revolutionize the way companies collaborate and communicate, but are businesses ready to pay a hefty price to do so? The giant, Windows 10-based device starts at $9,000.

 

 

Also see:

 

MicrosoftSurfaceHubNowShipping-3-31-16

MicrosoftSurfaceHub2-NowShipping-3-31-16

 

You can choose between 55” HD and 84” 4K options.
Start meetings on time with a tap of the screen.
End your session with an option to save & send meeting content to the group for later use.

 

 

From DSC:
Though this hardware is targeted towards the corporate space, I can’t help but think of the applications to higher education as well.  This is yet another tool that could facilitate active learning & stronger collaboration — whether that be in classrooms or in conference rooms.  Note how these solutions are often able to bring in remote learners/employees into the discussions.  In several of these kinds of solutions, the remote learners/employees can see and interact with the same content…such as in Bluescape.

 

Bluescape-3-31-16

 

 

 

 

From DSC:
Reading the first item from today’s Learning TRENDS — from Elliott Masie — it appears that employees’ learning ecosystems are morphing…big time. More and more, employees are producing content and/or finding it outside the internal Learning & Development groups.

Having worked in Fortune 500 companies for 15 years, I experienced first hand the need to keep growing and learning — and that the employee ultimately needs to own their own learning.  It’s in the organizations’ and employees’ best interests to have employees tap into multiple streams of content in order to keep learning and growing. The L&D Groups are still very important, but given the pace of change — and disruption — one simply can’t afford to have someone else be in charge of one’s learning.


 

Excerpt from Learning TRENDS  #911 (emphasis DSC)

Learner as Content Producer? More of the learning consumed by learners has been created, compiled or produced by sources other than internal Learning & Development groups. We have been surveying a significant shift in the origin of content used by employees of our organizations. Increasingly, we are seeing these as the source of content:

  • Search Found Content.
  • Public Content Collections – TED Talks, YouTube, Others.
  • Peer Created Content or Collaborations.
  • Curated Content by Learners.
  • 3rd Party Content from External Providers.

The “meta” trend is that organization is building less and less of the content in a formal designer mode. In fact, the Learner is often becoming a “Learning Producer”, through their own assembly and selection of content from a wider and wider set of resources. It will be interesting to track how learners expand and hone their skills of being their own “Producers” – and how learning functions leverage this to help curate a more effective and efficient set of learning choices for the rest of the enterprise.

 

 

StreamsOfContent-DSC

 

 

 

 

MicrosoftHoloportationGoesLive-March2016

Description:

Holoportation is a new type of 3D capture technology that allows high-quality 3D models of people to be reconstructed, compressed and transmitted anywhere in the world in real time. When combined with mixed reality displays such as HoloLens, this technology allows users to see, hear, and interact with remote participants in 3D as if they are actually present in the same physical space. Communicating and interacting with remote users becomes as natural as face-to-face communication.

Team webpage:
http://research.microsoft.com/en-us/groups/i3d/

Video:
http://youtu.be/7d59O6cfaM0

 

 

holoportation is a new type of 3D capture technology that allows high quality 3D models of people to be reconstructed, compressed, and transmitted anywhere in the world in real-time. When combined with mixed reality displays such as HoloLens, this technology allows users to see and interact with remote participants in 3D as if they are actually present in their physical space. Communicating and interacting with remote users becomes as natural as face to face communication.

 

MicrosoftHoloportationGoesLive-March2016-2

 

Some other items on this:

 

 

Addendum:

 

Key point from DSC:
Digitally-based means of learning are going to skyrocket!!! Far more than what we’ve seen so far!  There are several trends that are occurring to make this so.


 

As background here, some of the keywords and phrases that are relevant to this posting include:

  • Wireless content sharing
  • Wireless collaboration solutions
  • Active learning based classrooms
  • Conference rooms
  • Bring Your Own Device (BYOD)
  • Enterprise wireless display solutions
  • Enterprise collaboration solutions
  • Cross platform support: iOS, Android, Windows
  • Personalized learning
  • Learning analytics

Some of the relevant products in this area include:

  • Bluescape
  • Mezzanine from Oblong Industries
  • Montage from DisplayNote Technologies
  • ThinkHub and ViewHub from T1V
  • Mersive Solstice
  • Crestron AirMedia
  • Barco Clickshare
  • Haworth Workware Wireless
  • Christi Brio
  • AMX enzo
  • NovoConnect from Vivitek
  • Arrive MediaPoint
  • Apple TV
  • Chromecast

From DSC:

First of all, consider the following products and the functionalities they offer.

People who are in the same physical space can collaborate with people from all over the world — no matter if they are at home, in another office, on the road, etc.

For several of these products, remote employees/consultants/trainers/learners can contribute content to the discussions, just like someone in the same physical location can.

 

Bluescape-March2016

 

BlueScape-2015

 

Mezzanine-from-Oblong-May2013

Mezzanine-By-Oblong-Jan2016

 

mezzanine-feb-2015

 

 

ThinkHub-March2016

 

mersive-March2016

Montage-March2016

ArriveMediaPoint-March2016

 


From DSC:

Many of these sorts of systems & software are aimed at helping people collaborate — again, regardless of where they are located. Remote learners/content contributors are working in tandem with a group of people in the same physical location. If this is true in business, why can’t it be true in the world of education?

So keep that in mind, as I’m now going to add on a few other thoughts and trends that build upon these sorts of digitally-based means of collaborating.

Q: Towards that end…ask yourself, what do the following trends and items have in common?

  • The desire to capture and analyze learner data to maximize learning
  • Colleges’ and universities’ need to increase productivity (which is also true in the corporate & K-12 worlds)
  • The trend towards implementing more active learning-based environments
  • The increasing use of leveraging students’ devices for their learning (i.e., the BYOD phenomenon)
  • The continued growth and increasing sophistication of algorithms

A: All of these things may cause digitally-based means of learning to skyrocket!!!

To wrap up this line of thought, below are some excerpts from recent articles that illustrate what I’m trying to get at here.


 

Embrace the Power of Data
A continuous improvement mindset is important. Back-end learning analytics, for example, can reveal where large numbers of students are struggling, and may provide insights into questions that require new feedback or content areas that need more development. Data can also highlight how students are interacting with the content and illuminate things that are working well—students’ lightbulb moments.

Five Principles for Your Learning Design Toolkit
from edsurge.com by Amanda Newlin

 

Mitchell gave the example of flight simulators, which not only provide students with a way to engage in the activity that they want to learn, but also have data systems that monitor students’ learning over time, providing them with structured feedback at just the right moment. This sort of data-centric assessment of learning is happening in more and more disciplines — and that opens the door to more innovation, he argued.

A promising example, said Thille, is the use of educational technology to create personalized and adaptive instruction. As students interact with adaptive technology, the system collects large amounts of data, models those data, and then makes predictions about each student based on their interactions, she explained. Those predictions are then used for pedagogical decision-making — either feeding information back into the system to give the student a personalized learning path, or providing insights to faculty to help them give students individualized support.

“We need the models and the data to be open, transparent, peer-reviewable and subject to academic scrutiny.”

“We began to actually examine what we could do differently — based not upon hunches and traditions, but upon what the data told us the problems were for the students we enroll,” said Renick. “We made a commitment not to raise our graduation rate through getting better students, but through getting better — and that gain meant looking in the mirror and making some significant changes.”

A 21st-century learning culture starts with digital content. In 2010, Jackson State University was looking for ways that technology could better address the needs of today’s learner. “We put together what we call our cyberlearning ecosystem,” said Robert Blaine, dean of undergraduate studies and cyberlearning. “What that means is that we’re building a 21st-century learning culture for all of our students, writ large across campus.” At the core of that ecosystem is digital content, delivered via university-supplied iPads.

7 Things Higher Education Innovators Want You to Know
from campustechnology.com by Rhea Kelly

 

 

On Bennett’s wish list right now is an application that allows students to give feedback at specific points of the videos that they’re watching at home. This would help him pinpoint and fix any “problem” areas (e.g. insufficient instructions for difficult topics/tasks) and easily see where students are experiencing the most difficulties.

TechSmith’s now-retired “Ask3” video platform, for example, would have done the trick. It allowed users to watch a video and ask text-based questions at the point where playback was stopped. “I’d like to be able to look at my content and say, ‘Here’s a spot where there are a lot of questions and confusion,'” said Bennett, who also sees potential in an “I get it” button that would allow students to hit the button when everything clicks. “That would indicate the minimum viable video that I’d need to produce.” Learning Catalytics offers a similar product at a fee, Bennett said, “but I can’t charge my students $20 a year to use it.”

6 Flipped Learning Technologies To Watch in 2016
from thejournal.com by Bridget McCrea

 


All of these trends lend themselves to causing a major increase in the amount of learning that occurs via digitally-based means and methods.


 

 

From DSC:
Here are my notes from last week’s Next Generation Learning Spaces Conference.  This was just the second time this conference was offered, but the topics addressed therein are highly relevant to the future of learning spaces within higher education.  I hope they are helpful or interesting to some of you.

 

NGLS-2016

 

Implementing Active Learning Classrooms (ALCs) is about moving things from being teacher-centric to student-centric. There’s far less lecture and more hands-on, collaborative experiences; there’s more project-based learning and active learning. More discussions, case studies, problem-solving, use of small groups. The Jigsaw method was nicely modeled at the conference.

 

PairShareMaturityLevel-Mar2016

 

 

Getting solid results boils down to designing and implementing effective pedagogies. A space can’t do it for you.  A professor needs to align his/her instructional activities with the desired instructional outcomes.

 

 

 

GeorgiaStateU-March2016

 

 

“35-40% of seats on a campus should be for informal learning.”

Per Gary McNay, Principal Perkins+Will
Libraries, cafes, student commons…

 

 

 

ToCreateAName-KyleBowen-March2016

 

 

 

What are the learning-related ramifications of technologies that provide virtual personal assistants? [Christian]

Everything Siri can do for you and your Apple TV — from imore.com by Lory Gill

Excerpt:

When you ask Siri what it can search for, it will respond, “I can search by title, people (actor, director, character name, guest star, producer, or writer), ratings (like PG or TV-G), reviews (such as best or worst), dates (like 2012 or the 80s), age (like kid-friendly or teen), seasons, episodes, and studio. And of course, I can search by genre.”

But, what else can Siri do?

Siri has a fairly robust search feature with multi-layer filtering.

While you are watching a movie or TV show, or listening to music, you can get a little extra help from Siri. It’s like having a buddy sitting next to you — but they don’t shush you when you ask a question.

You can search for content in the Music app on Apple TV by artist, album, or song title. With a little know-how, you can also turn Siri into your personal deejay.

While you may normally look to your smartphone for your weather predictions, Siri can be just as helpful about the conditions around the world as your local weatherman or app. All you have to do is ask.

 

From DSC:
Following this trajectory out a bit into the future — and in light of significant developments that continue to occur with artificial intelligence, the development and use of algorithms, the potential use of web-based learner profiles (think LinkedIn.com/Lynda.com, MOOCs, the use of nanodegrees), second screen-based apps, and the like — one has to wonder:

“What are the ramifications of this for learning-related applications?!”

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

 
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