From Relentless Designs LLC

 

RelentlessDesignsApril2016-3DAR

 

Description:

Combining Augmented Reality into 3D Printing makes it “Animated Physical Models.” Combining new technology to grab the attention people will change the whole business meeting world.

Highlights:

  • Use of 3D models vs. static drawings on paper
  • Use of augmented reality to show things that aren’t really there…yet

Also see:

 

 

Where are all the Kidcasts? — from theatlantic.com by Stephanie Hayes
Kids learn from podcasts, so why aren’t adults making more for them?

Excerpt:

The obvious follow-up question is why? Podcasts for kids seem like such a no-brainer. Podcasts could offer a solution to kids overdosing on dreaded “screentime,” a way to entertain and educate kids without fear of burning their retinas or letting their imaginations go to ruin. Plus, they could fit seamlessly into existing routines, filling long car trips or down-time before bed.

“One argument we’ve heard is that kids won’t sit through podcasts if they’re not being engaged visually,” said Molly Bloom, one of the producers of the children’s podcast Brains On!, echoing a sentiment I heard many times while researching this article. “But kids are used to hearing stories all the time.”

 

Microsoft Surface Hub is now shipping – – from avinteractive.com

Excerpt:

Surface Hub is… “a new category of device that will transform the way companies work by delivering a new kind of productivity experience made for group collaboration. It was designed from the ground up for ink and touch, and harnesses the best collaboration and security features of Windows 10, Skype for Business, Office, OneNote and Universal Windows apps.”

 

 

Microsoft Surface Hub finally starts shipping — from informationweek.com by Nathan Eddy
Microsoft’s Surface Hub promises to revolutionize the way companies collaborate and communicate, but are businesses ready to pay a hefty price to do so? The giant, Windows 10-based device starts at $9,000.

 

 

Also see:

 

MicrosoftSurfaceHubNowShipping-3-31-16

MicrosoftSurfaceHub2-NowShipping-3-31-16

 

You can choose between 55” HD and 84” 4K options.
Start meetings on time with a tap of the screen.
End your session with an option to save & send meeting content to the group for later use.

 

 

From DSC:
Though this hardware is targeted towards the corporate space, I can’t help but think of the applications to higher education as well.  This is yet another tool that could facilitate active learning & stronger collaboration — whether that be in classrooms or in conference rooms.  Note how these solutions are often able to bring in remote learners/employees into the discussions.  In several of these kinds of solutions, the remote learners/employees can see and interact with the same content…such as in Bluescape.

 

Bluescape-3-31-16

 

 

 

 

Microsoft starts shipping HoloLens and announces a big Windows 10 update — from money.cnn.com by Heather Kelly
Microsoft’s take on virtual reality is one step closer to becoming a real product.

Excerpt:

The developer version of the HoloLens augmented reality headset starts shipping today, Microsoft (MSFT, Tech30) announced at its developers’ conference in San Francisco.

The company also unveiled a Windows 10 update that includes new powers for virtual assistant Cortana, expanded security features, and new support for styluses.

 

 

11 incredible headsets that are making the virtual a reality — from digitaltrends.com by Simon Hill
The latest VR headsets offer more than a mere doorway into wire-frame worlds. We are finally about to lay our hands on the decent VR headset we’ve all be waiting for. Here are the top contenders, from Oculus to PlayStation VR, vying for the title.

Along these lines, also see:

 

 

“My name is Sidra”: how virtual reality could combat compassion fatigue — from newstatesman.com by
We look away from the suffering in humanitarian crises because it’s so vast. Virtual reality invites us to look at individuals’ experiences again.

Excerpt:

The aim of these films is to make us care about these crises on a deep, personal level. We know instinctively that it’s easier to emote with a single person than a faceless crowd of thousands, and this tactic takes that idea to its extreme: VR places you next to the person you could help with your donations, and allows you to directly engage by “walking” around the film yourself. The near-banality of Sidra’s film is its strength: the balance of dark and light in her life is easier to understand than a montage of outright misery, because it more closely mirrors our own.

 

 

 

CancerSurgery-VR-March2016


UK cancer surgery to be live-streamed via virtual reality technology
— from theguardian.com by Ben Quinn

Excerpt:

An operation on a British cancer patient is to be live-streamed around the world using virtual reality technology designed to make viewers feel as if they are in the operating theatre.

It will be performed by Shafi Ahmed, a London surgeon who has been at the forefront of pioneering virtual reality technology in surgery, and who described next month’s operation as a gamechanger for healthcare innovation and education.

 

 

Addendums:

 

Nokia-OZO-March2016

 

MicrosoftHoloportationGoesLive-March2016

Description:

Holoportation is a new type of 3D capture technology that allows high-quality 3D models of people to be reconstructed, compressed and transmitted anywhere in the world in real time. When combined with mixed reality displays such as HoloLens, this technology allows users to see, hear, and interact with remote participants in 3D as if they are actually present in the same physical space. Communicating and interacting with remote users becomes as natural as face-to-face communication.

Team webpage:
http://research.microsoft.com/en-us/groups/i3d/

Video:
http://youtu.be/7d59O6cfaM0

 

 

holoportation is a new type of 3D capture technology that allows high quality 3D models of people to be reconstructed, compressed, and transmitted anywhere in the world in real-time. When combined with mixed reality displays such as HoloLens, this technology allows users to see and interact with remote participants in 3D as if they are actually present in their physical space. Communicating and interacting with remote users becomes as natural as face to face communication.

 

MicrosoftHoloportationGoesLive-March2016-2

 

Some other items on this:

 

 

Addendum:

 

Active Learning: In Need of Deeper Exploration — from facultyfocus.com by Maryellen Weimer

Excerpt (emphasis DSC):

The one proposed by Bonwell and Eison in an early (and now classic) active learning monograph is widely referenced: involving “students in doing things and thinking about the things they are doing.” (p. 2)

Those are fine places to start, but as interest in active learning has grown—and with its value now firmly established empirically—what gets labeled as active learning continues to expand. Carr, Palmer, and Hagel recently wrote, “Active learning is a very broad concept that covers or is associated with a wide variety of learning strategies.” (p. 173) They list some strategies now considered to be active learning. I’ve added a few more: experiential learning; learning by doing (hands-on learning); applied learning; service learning; peer teaching (in various contexts); lab work; role plays; case-based learning; group work of various kinds; technology-based strategies such as simulations, games, clickers, and various smart phone applications; and classroom interaction, with participation and discussion probably being the most widely used of all active learning approaches. Beyond strategies are theories such as constructivism that have spun off collections of student-centered approaches that promote student autonomy, self-direction, and self-regulation of learning.

 

 

“It’s Not You, It’s the Room”— Are the High-Tech, Active Learning Classrooms Worth It? [2013] – from cvm.umn.edu by Sehoya Cotner, Jessica Loper, J. D. Walker, and D. Christopher Brooks

Excerpt (emphasis DSC):

Several institutions have redesigned traditional learning spaces to better realize the potential of active, experiential learning. We compare student performance in traditional and active learning classrooms in a large, introductory biology course using the same syllabus, course goals, exams, and instructor. Using ACT scores as predictive, we found that students in the active learning classroom outperformed expectations, whereas those in the traditional classroom did not. By replicating initial work, our results provide empirical confirmation that new, technology-enhanced learning environments positively and independently affect student learning. Our data suggest that creating space for active learning can improve student performance in science courses. However, we recognize that such a commitment of resources is impractical for many institutions, and we offer recommendations for applying what we have learned to more traditional spaces.

We believe that the investment in ALCs at the University of Minnesota was worth it. Documented increases in student engagement and confirmed average gains of nearly 5 percentage points in final grades are improvements in the student academic experience that few educational interventions could aspire to. However, whether these improvements warrant the capital investment in ALCs is a judgment each educational institution must make for itself, drawing on local priorities and resources.

Instructors may need to think seriously and creatively about changing the manner in which they deliver their courses in spaces such as these —not only for the sake of navigating the challenges of teaching in a decentered space, but also to take advantage of the features of the room that allow us to better realize the benefits of active learning. The classroom architecture is bound to frustrate the efforts of faculty who don’t yield to the rooms’ novel demands. There is no well-identified “stage” from which to deliver a traditional lecture. Half of the students in the class may be facing away from the instructor at any given time. Teachers who view silence as engagement will need to adjust their perceptions, as one goal of decentralized classrooms is increased small-group interaction and this activity can be noisy and difficult to monitor. And, in the case of the ALCs at our institution, there is a learning curve with respect to the technological capabilities of the rooms.

 

 

Excerpt from the University of Minnesota’s Active Learning Classrooms web page:

What Is an Active Learning Classroom (ALC)?
ALC is the term often used to describe the student-centered, technology-rich learning environments at the University of Minnesota. U of M ALCs feature large round tables with places for nine students. Each table supports three laptops, with switching technology that connects them to a fixed flat-panel display projection system, and three microphones. There is a centered teaching station which allows the instructor to select and display table-specific information. Multiple white boards or glass-surface marker boards are distributed around the perimeter of the classrooms.

 

 

 

From DSC:

Problem/question:

If you wanted to, how do you make a digital version of 20+ feet worth of writings and drawings on 2+ chalkboards or whiteboards that are put together?

 

 

The applications that I’ve run across so far — whether they are meant for PCs, Macs, tablets, or smartphones — don’t do it, as they’re too limited on screen real estate.

Some have tried using lightboards and making recordings of their equations or other work….

 

 

…but those solutions seem to fall short, at least in my mind, if you need to reference something early on in the long equation…you know, on that first “board” of information that you completed and then erased.  (I suppose if a student was watching a recording, you could tell them to go back to Marker 1 in the video…and they can go back and review that portion of the video…but that requires more time/editing/setup. Time that faculty members often don’t have.)  So, again, lightboards seem somewhat limited in their real estate.

Then, a while back, I saw this 360-degree ring of display screens at Washington State University

 

WSU-ActiveLearningClassroom-Nov2015

 

and it got me to thinking…hmmm…yes…if, as a faculty member was using an application that they could write on and the equation could appear on the screens overhead. Faculty could use something akin to a pen & touch display from Wacom in order to write the equations — but the software would need to allow them to scroll backwards and forwards throughout their long equations. They could use those tools to highlight or further annotate something that was previously covered.

 

WacomTablet-Large-March2016

 

In this type of physical/AV-related solution, it would seem that the students would be best situated on the inside of the circle, looking upwards to watch the equation build on itself.  Having a huge amount of digital space to work with could mean that they could turn their Node Chairs around to see any portion of the equation.  Faculty members could also, I suppose, use laser pointers to point to something up on the displays.

Again though, they would need to be able to scroll left to right, top to bottom, say on something like the 160 acres (vs 20+ feet of chalkboard/whiteboard) you get on a workspace in Bluescape

 

BlueScape-2015

…then you would have a lot of digital real estate to work with. So that was one approach I was wondering about.

But then, I saw some interesting items regarding Virtual Reality, and POW! There it is! An enormous amount of digital screen real estate where the users could go where they wanted to on it.  That is, the vision here would be that each student could control where they want to go within the digital canvas.

Some related items to this:

PCDesktopToVR-Futurism-March2016

See:
Virtual Desktop 1.0 Trailer

 

 

BigScreen-VR-March2016

Obviously, I need to further think this through and investigate what’s possible as time goes by. But I wanted to get this out there in case some vendor can help us get there sooner rather than later.

 

A relevant link:

Playing games on a 19-foot TV, climbing mountains and shooting bows — from polygon.com by Brian Crecente
Excerpt:

But the one I found most compelling was the most mundane creation for Vive: The SteamVR Desktop Theater Mode. Slip on the black plastic headset and instead of dropping into a fantastical world of mouthy orbs, atop a mountain with a robot dog or inside a game, I found myself sitting in a chair in a fairly non-descript room facing a big television screen. To be specific, in this case big means about 19 feet.

 

Addendum of something that’s relevant here and that I just ran across today:

  • The Future of AV Displays — from thejournal.com by Dennis Pierce
    Today, students are interacting with content on large touchscreen flat panels. Soon, they could be using immersive head-mounted displays.

 

 

App to the Future | Entering the Age of TV Apps — from blog.kaltura.com

Excerpt:

We’re just starting to see the potential for TV apps. Now that half of US internet homes own a connected TV device (an overall trend you can see worldwide), the potential is enormous.

TV Apps today are much like mobile apps 8 years ago. It shows promise, but the best is yet to come. At their core, TV apps are about a better user experience. The big screen offers a better way to browse through massive video libraries and to watch HD video.

 

From DSC:

TV Apps today are much like mobile apps 8 years ago.
It shows promise, but the best is yet to come.

 

I couldn’t agree more.

 
The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV
 

 

 

What are the learning-related ramifications of technologies that provide virtual personal assistants? [Christian]

Everything Siri can do for you and your Apple TV — from imore.com by Lory Gill

Excerpt:

When you ask Siri what it can search for, it will respond, “I can search by title, people (actor, director, character name, guest star, producer, or writer), ratings (like PG or TV-G), reviews (such as best or worst), dates (like 2012 or the 80s), age (like kid-friendly or teen), seasons, episodes, and studio. And of course, I can search by genre.”

But, what else can Siri do?

Siri has a fairly robust search feature with multi-layer filtering.

While you are watching a movie or TV show, or listening to music, you can get a little extra help from Siri. It’s like having a buddy sitting next to you — but they don’t shush you when you ask a question.

You can search for content in the Music app on Apple TV by artist, album, or song title. With a little know-how, you can also turn Siri into your personal deejay.

While you may normally look to your smartphone for your weather predictions, Siri can be just as helpful about the conditions around the world as your local weatherman or app. All you have to do is ask.

 

From DSC:
Following this trajectory out a bit into the future — and in light of significant developments that continue to occur with artificial intelligence, the development and use of algorithms, the potential use of web-based learner profiles (think LinkedIn.com/Lynda.com, MOOCs, the use of nanodegrees), second screen-based apps, and the like — one has to wonder:

“What are the ramifications of this for learning-related applications?!”

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

 

MicrosoftHololensDevelopmentKit-March2016

 

Introducing first ever experiences for the Microsoft HoloLens Development Edition — from blogs.windows.com by Kudo Tsunoda

Excerpt:

I am super excited about today’s announcement that the Microsoft HoloLens Development Edition is available for pre-order. We set out on a mission to deliver the world’s first untethered holographic computer and it is amazing to finally be at this point in time where developers will be receiving the very first versions so they can start building their own holographic experiences.

With HoloLens, we are committed to providing the development community with the best experience possible. In order to help get developers started creating experiences for HoloLens, we’ve provided a number of great resources. First of all, there is a complete set of documentation provided to developers both by the people who have created the platform and by the people who have been building holographic experiences. We want to share all of our holographic knowledge with developers so they can start bringing their holographic dreams to reality as easily as possible. We have also provided a host of tutorial videos to help people along. All of the documentation and videos can be found at dev.windows.com/holographic.

 

 

MicrosoftHololensDevelopmentKit2-March2016

 

 

 

Mobile World Congress 2016: Event Highlights

Excerpts:

  • Over 100,000 attendees came to Mobile World Congress 2016: nearly 101,000, in fact. Attendees from 204 countries and territories were present, and was covered by more than 3,600 members of the international press and media.
  • More than 2,200 companies participated
  • Everything from virtual reality, new handsets and ingenious app ideas, to 3D printing, privacy protection and backend solutions were on display.
  • 5G & NFV, mobile apps, retail & digital commerce, mobile media, IoT and security
  • 374 speakers from consumer brands, mobile organisations, mobile operators and industries touched by the mobile market — including advertising, banking, health, NGOs, entertainment and education.

 

Also see their blog.

 

 

 

From DSC:
Don’t rule out tvOS for some powerful learning experiences / new affordances.  The convergence of the television, the telephone, and the computer continues…and is now coming into your home. Trainers, faculty members, teachers, developers, and others will want to keep an eye on this space. The opportunities are enormous, especially as second screen-based apps and new forms of human computer interfaces (HCI) unfold.

The following items come to my mind:

Online-based communities of practice. Virtual reality, virtual tutoring. Intelligent systems. Artificial intelligence. Global learning. 24×7, lifelong learning. Career development. Flipping the classroom. Homeschooling.  Learning hubs. Online learning. Virtual schools. Webinars on steroids.

With the reach of these powerful technologies (that continue to develop), I would recommend trying to stay informed on what’s happening in the world of tvOS-based apps in the future. Towards that end, below are some items that might help.


 

techtalk-apple-feb2016

 

 

 

Apple releases Apple TV Tech Talks video series for building better tvOS apps — by AppleInsider Staff

Excerpt:

Apple on Wednesday released to developers a series of videos focusing on Apple TV and its tvOS operating system, offering a detailed look at the underlying SDK, resources and best practices associated with coding for the platform.

 

Also see:

 

TVTechTalk-fe3b2016

 

 

Addendum on 2/26/16:

  • Apple Adds Multiple New App Categories to tvOS App Store — from macrumors.com by Juli Clover
    Excerpt:
    [On 2/25/16] Apple updated the tvOS App Store to add several new app categories to make it easier for Apple TV 4 owners to find content on their devices. As outlined by AfterPad, a site that showcases Apple TV apps, the new categories are rolling out to Apple TV users and may not be available to everyone just yet. Some users may only see the new categories under Purchased Apps until the rollout is complete.

 

 

Harvard’s new official tour app leverages augmented reality — from betaboston.com

 

New York Times showcases virtual reality technology — from browndailyherald.com by Harry August
Virtual reality, used to craft more immersive storytelling, risks providing less narrative context

 

Oculus preview event to highlight multiplayer games — from uploadvr.com

 

Woofbert are using VR to bring great art to everyone — from roadtovr.com by Kent Bye
Voices of VR Podcast – Episode #303

 

Woofbert VR

woofbertVR-Feb2016

 

Microsoft developing video calling that projects people in front of yYou — from gadgets.ndtv.com by Robin Sinha

 

Facebook has created a new ‘Social VR’ team to explore how we’ll communicate in virtual reality — from businessinsider.com by Jillian D’Onfro

 

I planned out my last vacation in virtual reality — here’s what it was like — from Business Insider By Brandt Ranj

 

Augmented reality looks to future where screens vanish — from interaksyon.com by Glenn Chapman

 

VR And AR will be mobile’s demand driver, not its replacement — from techcrunch.com by Mike Hoefflinger

Excerpt:

Projections for the big players
If things go in this direction, here’s how it may play out for The Big Six:

  • Apple…
  • Google…
  • Facebook…
  • Samsung…
  • Sony…
  • Microsoft…

 

 

Addendum:

 

LeapMotion-Feb2016

 

 

 

5-minute film festival: Resources for filmmaking in the classroom — from edutopia.org by Amy Erin Borovoy

Excerpt:

I’ll admit I’m a bit biased here since I’m a filmmaker by trade, but I truly believe the process of planning and making videos can offer tremendous learning opportunities for students of almost any age. Not only is the idea of telling stories with video really engaging for many kids, filmmaking is ripe with opportunities to connect to almost every academic subject area. As the technology to shoot and edit films becomes more ubiquitous, where is a teacher with no experience in video production to begin? I’ve shared some resources below to help you and your students get started on making blockbusters of your own.

 

 

Finding our voice: Instructional Designers in higher education — from er.educause.edu by Sandra Miller and Gayle Stein

Key Takeaways

  • A New Jersey workshop on instructional design gave attendees the opportunity to learn about instructional designers’ roles at different institutions and brainstorm good ideas, tips and tricks, important contributions to the field, and how to overcome shared challenges.
  • Instructional technologists and video production coordinators also are involved in the instructional design process, helping faculty learn how to use instructional tools.
  • A major challenge for instructional designers is faculty resistance to new pedagogies and deliveries — not just to hybrid and online courses.
  • Institutional acknowledgement of skill acquisition in their professional development can lead faculty to place a higher value on technology integration in teaching and learning.

What Instructional Designers Do
Instructional designers take on a variety of roles. They can be course development focused or technology focused. They can be facilitators, mentors, trainers, collaborators, reviewers, and mediators, and more likely some combination of those. They often have different roles to fill in addition to instructional design: they may supervise computer labs, have responsibility for classroom technology, and/or oversee video production facilities.

The instructional designers who attended the NJEDge.Net Instructional Design Symposium are involved in:

  • Providing both pedagogical and technology training, sometimes simultaneously and sometimes separately
  • Moving courses between learning management systems
  • Creating new online courses or transitioning face-to-face courses to online formats
  • Producing video and other multimedia
  • Supporting a variety of software that faculty want to use to create their courses or
  • Training faculty to teach more effectively using technology
  • Supporting students using LMSs
  • Ensuring that courses meet federal requirements for accessibility
  • Lobbying for funding for faculty who are taking time to create online courses
  • Creating challenging assessments to minimize cheating

Instructional technologists and video production coordinators also are involved in the instructional design process. They help faculty learn how to use instructional tools such as lecture capture, synchronous meetings, asynchronous discussions, collaborative document writing, group work, clickers, learning management systems, video production, and video editing.

 

The instructional designers found that it made a difference in terms of trust and respect accorded them when they sat on the academic side of the house. (Nonetheless, the majority of instructional designers at the symposium report to the IT side and ultimately (usually) to the financial/administrative side, despite their preference for the academic side.)

 

 

A prediction from DSC:
Those institutions who develop and use internal teams of specialists will be the winners in the future.

Below are some of the forces that will reward those institutions who pursue such a strategy in order to design, create, and provide their offerings/services include:

  • The rise of personalized/adaptive learning (data mining, learning analytics are also included in this bullet point)
  • The increased use of artificial intelligence and the development of intelligent systems/assistants/tutoring
  • Higher ed’s need to scale and reduce the going rates/prices of obtaining degrees — yet maintaining quality
  • Rapid technological changes and an ever increasing amount to know as instructional technologists (this is also true with videographers, multimedia developers, copyright experts, and other members of the team)
  • New discoveries and advances w/in the various disciplines — which require faculty members’ focus to stay on top of their disciplines
  • The changing expectations of students, and how they prefer to learn
  • The rise of alternatives to institutions of traditional higher education who, from their very start, develop and use internal teams of specialists (all the more relevant if these alternative organizations obtain the financial backing of the Federal Government)

The trick is how such teams should actually operate so as not to become bottlenecks in keeping the curricula relevant and up-to-date. After all, it takes time and resources to effectively design, create, and deliver blended and/or online courses.

 

 
© 2024 | Daniel Christian